Showing Posts For nagr.1593:

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

I address each new argument as it comes, but most of what I hear are the same old “raiders deserve pretty things and you don’t” line of “reasoning.”

No u just respond to arguments u can’t lose to.. what abt one I made. Like why ppl who do daily t4s never ever go back to do t1s unless they’re rly bored? Why going back in tiers once u acclimated to t4s makes u feel like it way too ez and not fun, and then u have to get used to t4 all over again whn u go back? That not do anything to improve ur skill more, in fact it deteriorate it. Also y don’t u want ez mode for arah too? That hard stuff also and ppl still ragequit for no reason

Then why care only about the Raid rewards?

I don’t only care about raid rewards. I care about a great many things. I’m only discussing raids here because unlike some people, I’m trying to stay on topic.

it’s relevant to the raid discussion in so far as raids have one of the longest term goals in the game locked behind them, and I do not think it is healthy for the game for them to do so. Keep in mind, I was not the one who raised the topic of rewards, my comments on the matter have been in direct response to others who said things like “well if you get easy mode, it can’t have good rewards,” or “you don’t care about easy mode, you only cares about the rewards,” or similar things.

If you have a problem with rewards being discussed in this thread, your problem is with them.

Nice to see how u dodge and evade arguments.. fact is u do bring up raid rewards a lot. Then u say something like ‘dont talk abt raid rewards pls, I’m trying to keep this on topic’. So let’s talk abt it then, since ur talking abt others talking abt it..

Ppl making valid arguments y rewards can’t be same for both ‘hypothetical’ modes. U can’t expect to get ascended that easily, or LI that easily either. U know what it stand for rite? Legendary insight and thers nothing legendary abt beating raid boss on faceroll mode. Pls pls agree with me on this

There is alrdy very less incentive or drive to do raids, I mean farming tokens but what else? That legendary insight is gated behind epic content suits me fine. Who cares abt legendary armor anyway? You said it urself I believe.. u can make like 10 ascended armor sets instead of wasting time on legendary armor. I don’t even care for it, and I’m raiding. Why should u, unless u just want the shiny cos it’s shiny? I want shinies too u know, but they cost too much

So y ppl against easy mode, top three reason: it mite take too long, it might not pay off or be worth it (would it be sustainable mode?), and lastly u arguing abt raid rewards being same.

That last is big no no. Ok, compromise: 1 legendary insight to equal 10 beginner’s insight.. double click to combine or smthin. Do u agree? Shake hands if so

Arun Kar

(edited by nagr.1593)

Level 100 tip that may save your life

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

O cool, I never knew the reaper guys don’t appear on behind him, I was always wonder y when I’m in melee they never come after me. I usually dodge not to front but actually to side (so it count as dodge). If I can it easier to just block it, and if it’s long enough u can even block the aftershock.

PS another tip for ppl that don’t realise it.. u still have time to dodge even if hit by shockwave. Think of archdiviner if it help u.. past 50% he will do charged shot to melee that stun then, but his cone aoe right after and u still have time to dodge. But it short time frame so u have to act fast. Hope this help

Arun Kar

Guild decorative items don't drop in raids

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

I’m sorry does this seem a rant about groups to you?

Go back and read pls.. or ask for a tl;dr version I wasn’t sure one was needed

PS if it helps the issue about guy that kicked me was just a diversion, or an aside if u like. I just include it if any1 ask what made me thibk of decorative item drop (or not drop). It not rly the point here, that was silly argument anyway

Arun Kar

(edited by nagr.1593)

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

And again, we have no idea how much time this would take, which developers would be needed, or what projects it would keep them from doing. That’s not our job. Our job is to keep conversation going by repeating same request again and again until one of them responds with exactly how much time it would take.

That’s ez to figure out, it would take less than a min or so, mayb just 1 dev needed to deliberate on idea then scrap it and move on, and good news that it would only keep thm from doing 0 projects.

Arun Kar

Guild decorative items don't drop in raids

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

Ok so I dunno if it’s intentional or not.. I even checked wiki and tried to search for some kind of answer or confirmation but I never found it, it something that I find very odd. I mean I wasn’t even sure what was going on.. like I been raiding for like 2 months, multiple boss kills each week and I never got a single decoration drop from raid bosses, like those ribbon scrap from xera. There’s not even any reason given why so it hard to figure out

I just stumble upon it today, some guy took over my grp at 7/10 spots and kicked me cos of some mess up I did weeks ago, I was like wtf cos I went afk then came back. We start arguing and I link the mini drop from that boss as well as other kp item, I stress that I have visual proof. He doesn’t believe or care, says only ribbon scraps or something decorative-like item. I tell him I killed boss many times I never got a single ribbon scrap. He scoffs and tell me to stop joking (I’m not). Anyway I refuse to link my LI to him when he ask later cos he’s being a kitten and there nothing I can do to convince him. That’s end of story aite

So I was confused and I’m asking my guild y I never got drop. They all saying it dropped for them and I’m like wth.. is going on. Then I realise every1 else always repping some guild or nother, I never rep any guild ever when raiding cos idc abt any of them. Then I draw the parallel, I mean it’s just a suspicion then but it’s like u know, there must be connection between guild decorative drops and guilds (fyi I have 4 guilds but I never choose to rep). So I don’t rly know for sure

But so thn I decide to test it by doing obvious, repping some random guild that seems to be inactive. Give it a few hrs then make my own grp, after like forever (cos this grp has disabilities I can’t name here) we get kill, then I hold my breath and open chest and ther it is – 2 ribbons. Wtf.. srsly? Are u kidding me I rep some guild idc about and suddenly the mystery item starts dropping?

Also here thing.. keep in mind it just speculation atm. I check out chat link from wiki awhile ago, just to see what it for. I try linking that given code in-game and.. nothing. I can’t even link.. give me some weird ‘cannot link from this location’ error. Like ok the wiki never mention anything abt this.. but my suspicion that I log back on, I can link it now cos it finally drop for me 1st time (idk actually)

Anyway this just a heads up.. pls don’t ask for decorative items as kp on bosses

Arun Kar

Fractal/raid meta tier list. SORRY IN ADVANCE

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

I had the two mixed up, I meant thief does not benefit from alacrity and not as much from quickness, since it mostly just their aa that get improved

The OP was asking specifically for raid situation, so realistic buffs (if not all) are guaranteed. It does not matter whether ur a class that can provide these buffs are not, point is everyone in grp benefits from these buffs. So even in raids there’s an ~8k gap between Ele and thief (realistically), and likewise 10k gap between Thief and ps warrior as mentioned. Even if u average out 15k difference, that’s a huge gap between support and dps. Almost enough for one other class itself

No one said anything abt dropping druid for temp. My point that 2 druid in any comp is usually fixed, just like 2+ Ele is usually fixed. Those are mostly set in stone u can’t just reduce either of them without cause or reason

Think of it like training golem. It does not matter what limitations of each individual class since u can select for realistic buffs, and pretend that u have access to those buffs. Just like doing a fair comparison of warrior to ele – no one use any buffs the other cant match. So no EA, banners, dps signets, or perma fury since war is incapable of it, and swap str runes for scholars. Ele will still win by a wide margin with no buffs at all, cos their dps is simply on much higher lvl to begin with.

So obviously solo, u can’t do realistic dps comparison. When u add grp buffs then u can compare evenly with all class on same ground. That’s what I been doing

Arun Kar

(edited by nagr.1593)

Fractal/raid meta tier list. SORRY IN ADVANCE

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

Maybe you should read the OP. He’s asking about meta, not “what works”.

I was talking abt meta too. Ele is part of meta, just like ps/chrono/druid.. even more so than other dps classes. Not sure if necro is part of condi meta but I will still more often then not see 2 necro in grp, for encounters like sloth.

i do not necessarily mean damage tier list, but for example, if class 1 and class 2 both are both damage roles or identical per say, but, class 1 is simply better than class 2, then obviously it would be at a higher tier.

Did I truly miss the mark like u claim I did? Nope, I was just addressing this point here. Maybe you should read the OP again, as it’s doubtful u read mine either (otherwise why post). The rest of his questions were alrdy answered, there’s no need for me to add anything there.

Let’s assume class 1 is Ele and class 2 is another less preferred dps like Thief, they are both dps role but class 1 here is the clear winner. Thief still does not benefit from quickness and not much from alacrity either, therefore its dps will always be sub-par to class 1. Thus staff Ele is the undisputed king of the damage role, realistically 38k and non-realistically ~49k. It has the highest spike in dps increase from NO alacrity to alacrity, despite realistic/non-realistic buffs out of all classes.

So Ele is highest tier in dps atm, not much reason to run thief either as cc is mostly otherwise covered. Take example of power PS warrior for comparison, since other support class like druid even worse to compare with. The benefit from alacrity there seem almost negligible, dps hovers around 20k. I can confirm bc I test this myself on train golem, with full ascended and infusion and str runes. That’s prty stable dps, whereas Ele staff meta is almost a 100% increase in dps. That is just unreal.

This why there a guaranteed 2+ spots for Ele for its role, even more then any other class atm. So here the point, how to define demand? Eles are more asked for in any grp and their spot quickly filled, whereas role like chronotank asked less but their spot take a much longer time to fill (since harder). There no right answer I guess, but my opinion that Ele more desirable for majority of grps.

Again I am talk abt meta, most anything works at VG but otherwise there are set roles. Classes other then support can very often fill same or more amt of spots when comparing on classes not role. So there not rly a ‘trinity’ as he say.. rather it be some sort of quadrilateral if u wanna say so

Arun Kar

Fractal/raid meta tier list. SORRY IN ADVANCE

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

So, in a more concise state, the must-haves (Main Raid Support) are:

Warrior, Mesmer, Ranger.

These three will provide all the support and buffs for a comp to perform at the maximum level. Thus, these are most desired. Obviously you will see raids double up on these professions in each group.

This is not true at all, ur not rly trying to be objective here. True comp dosnt matter for VG.. in fact I just got kill today and comp was pretty close to meta but divergent in ways, 2 druid 2 necro 2 war 2 ele 1 chrono 1 rev (guard or skmethin, swapped out for cc cos wars were terrible). Ye I was single chrono too and didn’t evn come close to enrage.. so point is that comp was extremely balanced, even wth missing 1 chrono no problem.

In realistic case, all three roles (chrono/druid/war) are overshadowed by other role or class, most notably ele. All the time for boss like kc, I see grp stacking 4 ele. How does that compare with stacking 2 ranger? Exactly. Ele is op and best at its role, grps capitalize on this and stack as many of thm as they can. For grps stacking necros, they usually prefer 2 necro to just a sole one.

Thus your point on ‘desirability’ is flawed. Chronotanks mite be more in demand cos their role is harder to play than any other role in whole grp, doesn’t mean it’s desirable to stack more then one. If u taking about general roles all classes can fill, then yes support takes up more spots than dps atm. But specific to class, yes ele has the same guaranteed 2+ spots as other support classes. Which is why, post for ele – get one in liek a sec.

Arun Kar

Suggestions for new raid rewards.

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

-Single-use pot to reset all boss kill for week (cost lots of gold and tokens or somthin)

-is white mantle portal can be use outside of raid? If so then perma stealth pot with long cd.. so can stealth past champs and stuff, not exclusive to thief no more

-‘resistance’ to boss.. each time u clear boss per week u get stacking boon or somthin that make u take 0.5% less dmg/ condi dmg from him.. or something idk. Basically it would give more incentive for repeatability. Not every1 who do raids want to farm li or want legend armor. I don’t care for armor rly, don’t even care for drops anymore cos I have enough ascended trinket with new stats.. so what the point idk. But make it so idc abt all this.. help me do it cos there’s some point to clearing all boss all wing in week.. I mean y not chest or somthin if u kill all boss in raid that week? wth

Arun Kar

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

Jus leave him be.. now he’s a boy who crying wolf when there’s no wolf at all, maybe a small pup or somethin. I dun even agree with his earlier point, also that guy Absurdo ther.. I mite not like him or his attitude, but at least he say one thing that make sense. I.e., escort bores me alrdy so don’t make 2 versions of it pls. Xera is also rly rly easy imo even less time consuming then some of w1 bosses if u have an easy role. Just dps stuff, have masteries trained, avoid red stuff, and boom. No need for easier mode pls

I agree tho make 1 new boss or encounter.. is better then just 2 separate version of same encounter. like idk why even choose that

Arah was (still is) hard for casual player to get into. It dungeon so easier but was it nerfed? No and thank gawd, but the baddies figure out a way to exploit it anyway. Ppl don’t like to expend effort that’s their inherent human flaw but solution is to punish them and expose this weakness so they improve, not dumb everything down to facetank lvl so guy with 0 mastery can complete it

also for u say easier mode will help to train.. no it not. Think abt fractals.. t2 to t4. Huge diff? Yes it hard to get used to t4 then cos ur not expecting dmg spike. U learn nothing, u only keep up skill by repeatedly doing t4. not going back to do t1 when you’ve cleared t4. this is degenerative to u skill.. u unlearn stuff that u shouldn’t need to. PS no one who do daily t4 ever do t1s, cos there no reson for it. What ur think on this?

Arun Kar

(edited by nagr.1593)

Combat tonics and raids.

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

I want a slothosar or slubbling tonic.. or a matt abom one.

any1 knows if they alrdy exist?

Arun Kar

Suggestions for new raid rewards.

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

Berseker pots

Take more dmg but deal more dmg
(Or the opposite version)

Dunno just a thot. Mayb ill think of somthin else

Arun Kar

Multiple Ascended rings

in Players Helping Players

Posted by: nagr.1593

nagr.1593

I am 99% sure that the answer is yes.

The process for attunement and infused versions are both different, resulting in unique items. Most obviously they will have diff. item codes or ID’s associated with each. This is why game doesn’t necessarily treat them as one and the same, tho they’re derived from the same item – their IDs don’t match.

Test it out tho but I’m prty sure you’ll be alright. Of course there are some exceptions if I remember correctly..? Either raid or the bloodstone ones, u can equip two of same even if both infused or something. Dunno so check it out

Arun Kar

Legendary insight

in Players Helping Players

Posted by: nagr.1593

nagr.1593

Check out the wiki, it has some useful info on this:
https://wiki.guildwars2.com/wiki/Chat_link_format

Basically it helps to know some basic math here. Such as, binary to base-16 conversion. Note that each single character in the chat link code used in-game is made up of 6 individual bits (log2(64)). Thus binary representation is possible but it would prove extremely tedious if doing by hand. If you’re particularly clever you’ll find an easier way to relate binary to chat link code, saving on the space and clutter.

The wiki does also touch on quantities in a linked page, however sometimes the best way to learn is using a demonstration. Let’s take an unassuming choice of Milling stones, to prove the point. We can choose any item but this item is just in plentiful supply and it’s just plainly junk, tho not classified as such. You can test out the in-game chat links to validate this if needed. I was mainly just fooling around today brushing up on my JS, so this is what I came up with:

http://jsfiddle.net/uw14cr2y/

Arun Kar

(edited by nagr.1593)

Nightmare fractal feedback [merged]

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

Ye for me this was eerily reminiscent of that Nightmare Begins living story from years ago.. I felt like it wasn’t brand new for that reason in itself but yeah they made it unique.. May have same skins for most but they went a whole nother direction on it. /salute

Been thinking abt that end boss name tho.. Ensolyss.. always thot that weird name even 1st time I saw it. So dunno but made me think of some hidden meaning, like anagram and stuff.. came up with ‘Sly One’ (drop the ss at end) and one almost-anagram that was like an aha moment.. ‘Lessons’ which actually fits I guess.. since that fite is actually a lesson in frustration initally. The hardest lesson to learn for me is that orb phase.. since it took me long time to figure it out. Good that it insta-revives u after its over tho.. almost like the devs knew and planned ahead heh

Arun Kar

What Raid Character should I build next?

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

Ps war (but ele 2x more in demand so ur ok) generally prty easy get used to but at fights like Sab and matt ye it’s harder than a class like say chrono, that cos u need watch cc and stuff.

I have also chrono and today was funny lol like I join for gors and I’m like uhhh is the other chrono tanking cos I never tank boss b4.. he’s like nah u got it. So I didn’t believe him rly but they was tryin no updraft gors and was like ehhh it sound simple ill give it a shot. So dunno didn’t do much tbh but we get it done, good dps group and stuff. So 1st kill gors as tank but dunno that count, was willing to try updraft as well but guess I dun need it

So ye go chrono it’s pretty ez long as usual not tank or somthin u just spam rotation round and round nothin else

Arun Kar

Help Me Farm Karma

in Players Helping Players

Posted by: nagr.1593

nagr.1593

iirc fractal lvl 80 when u have personal lvl 100 gives u the most karma (out of fotm)

check it out

Arun Kar

help with Nightmare Fractal Last Boss

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

nm I just did it for 2nd time now and I was its like facepalm moment for me..

ye dunno y I couldn’t see nothing last time, but now its like yeah another classic case of multitasking like matthias and stuff. and imo once u get matthias down, this is like child’s play

I did die once at the last orb phase tho, but ye I never did shine in jumping puzzles and all puns aside this is in fact a jumping puzzle..

Arun Kar

(Infinite) Omnipotion

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

I was actually taken aback with this change, it was actually came as an unexpected surprise when I heard about it for 1st time, which was of course when OP mentioned it when he initially posted in this thread. I don’t think most of us were expecting this change bc tho it might have been minor, it actually was a QoL change and improvement for the most part.

I was probably more shocked than others bc this issue is actually closely aligned with the topic in another thread, which is where the OP was complaining abt QoL changes that he was pushing for and would like to see come about. His issue was actually abt this very same issue (almost word-for-word) where he was suggesting increasing the duration of said pots and if I remember correctly even combining them into one. The point abt it being unnecessary that u would constantly end up getting normal pots or diff versions of them when u alrdy had infinite version of them in ur inv alrdy, and how he wished it were possible to sell those single-use pots at vendors to get some coin or tokens back, was also brought up by him. So yeah, the specific points that he was touching on in his thread so clearly mirrored the actual changes that were implemented that I had a kind of visceral, knee-jerk reaction to it.

So it’s actually nice to see them taking advice from the community, even tho they might have just came up with it amongst themselves, it’s nice to see that they have that line of thinking in mind – thinking abt what the majority of player base would consider QoL improvements and then working to make that a reality. Like it seems like an unnecessary and pointless change on the surface of it, but one thing you can state decisively abt it is that it was a step in the right direction, however small that step might have been.

Next thing I’d like to see is.. hmm, auto-sell options for various items and junk items from collections and such that would not really be classified as junk, such as minor runes and similar items that only have an insignificant worth in the stable, long-term economy. Auto selling quality of items, such as greens and lower, would also be I feel a significant and worthwhile change as it would impact me greatly.. Not so sure that I can speak for others, of course.

Arun Kar

(edited by nagr.1593)

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

LIs alone are a horrible estimation of a player’s skill, even worse than AP or mastery lvl or any other limiting factors you’d care to name. It doesn’t say how many X times you’ve run the raid or killed the boss, all it says is how many X total times you’ve raided and got the kill on weekly basis, and yes being thus time-based is also limiting factor by itself.

I haven’t checked, but from last week I had abt 30 LI or so. Yet I join grps with much higher LI reqs, even 100 LI or so and get boss kills on 1st attempt with group. Yesterday our 100 LI group cleared two wings as well as 9man matthias on 1st try with one healer dead since halfway. What does that say that one (possibly more) of its members didn’t meet LI reqs.. oh I know, it mean those ppl are there to get carried thru content they can’t do with normal grp. There are lot other cases where LI act like a placebo effect to actually reinforce their belief that they in good grp that is highly exp and can thus faceroll content.

@Linkin i have firstly advice for u, pls learn how to quote properly in future. I was drawing a parallel and tho it might been with shaky hand, it still holds water. [Person I respond to] was repeatedly asking devs to give up huge chunk of their time and effort, for smthin that only appease insignificant portion of player base. So likewise in turn I ask him to provide me an arbitrary item, it could been some set amt of milling stones (wiki ) or even an luxury item, but point is it didn’t matter what I ask for he would refuse to give me on basis that he would be force to give somthin up. On this I have prove my point, so my argument did work against him in the end

Arun Kar

(edited by nagr.1593)

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

@nagr,

I am more or less taking the position to find the best possible resolution to this discussion, without having to impact the already slow pace which Raid wings are being delivered. Forcing the raid devs to create any other mode of their raid content is legitimately doubling their work load, which includes everything from creation to bug maintenance. Remember all the bugs that made I believe Salvation Pass inaccessible? That’s on the raid devs to work on, that delays content.

Well actualy the position u are taking is that there is no need to have any resolution to this discussion at all. You are dead set against tiers in raids as well as easy mode raids, both understandable but there’s no idea being propositioned that u are for either. This is bc u don’t care yourself whether or not there is a training or story mode for raids, as that’s not your main concern. Again that u are prioritising in thes situations is understandable, since last thing you want is raid content delayed – say from 3 months to 6 months. That’s unconsionable

However ur opinion of ‘doubling’ their workload in this case is not legitimate anymore, since u have no way of knowing that (nor do I). They would not be changing anything under what I propositioned, other than fiddling with the AI. The AI can also be modeled after each other for similar fights, such as VG and sloth. Why do I draw this comparison? Both require AI to travel to a specific marked location, such as greens or the next shroom in line. So they can recycle such mechanics once they build it once.

In creating new raid wings, reason it take so long is to brainstorm as well as actually create the working environments and models, then tweak some things like bugs and possible exploits that might be used. They don’t have to do anything like that here. They just need to build upon their passable AI they alrdy have, reuse the ones from personal story maybe, and test out bugs and possible fixes for them. The last bit is prob going to be the most time-intensive. So why not have a ‘test run’ patch, training mode with no rewards just to see if any bugs get reported? Once they get feedback, they can begin to determine some baseline for the reward systems (or questionable need for it). Though I agree it would add on considerable amt of time, it prob won’t be close to the the numbers that u are claiming

That being said…

Wouldn’t it be better for your suggestion to implement more options in another area, like the Special Forces Training Area? Been thinking on it for a while, that Training Golem has a lot of potential. I know it’s been asked in a different thread, but more options such as ‘CC Training’, or as you put it, ‘Tank Training’ could be put on that AI Golem.

Is that not a better idea?

It might be helpful in theory, but in practice it might fall apart. How do u animate (in that limited space), sloth moving around in poison field or xera with her harmful patterns? It could be dumbed down and simplified I agree but even then it only solves one problem that few of us have (learning to tank specific encounters). It still does nothing to redress any of the other issues, like the fact that exp in matthias means u need hands-on experience, not looking up vids or guides which avail u close to nothing. You need actually training, and not merely that but training without a geoup. Because there is nothing at all that says u learn at the same pace as rest of your group does.

Just as in any non-deterministic system, there is no counting on who u end up with. The group then becomes limited by the weakest or most wool-headed person, thus ur learning time is dilated to equate with this individual’s. That is just not acceptable for training, where importance must be placed on the individual who needs it. They alone should prove the limiting factor for themselves, since it alrdy wastes a gratuitous amount of time when it comes to forming groups with randoms to practice an encounter with. The first person u must learn to trust is urself, and that’s simply not plausible with the system as is

Arun Kar

(edited by nagr.1593)

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

and you’re wrong, sorry to inform you that raids are mean to be challenging. if any combinaison of classes (with actual balance) could beat it, then it would not be challenging.

And this is the entire point of having an alternative, easier version.

This is just an opinion, whereas his is based on hard-set facts. You are allowed to have ur own opinion, but no one has to listen to you.

Whereas everything he has said is truth, thus not subjective.

Because that’s just a selfish reason without any logic behind ?

But “I don’t want you to have what I want because I only want people who do things my way to have it” is an even more selfish position. I don’t think self-interest should be a disqualifying factor. If there are two people, and one person says “I want what I want,” and the other says “I don’t want you to have what you want,” then the latter is the more selfish of the two.

Then you are the latter one. You refused to let me have what I wanted to ask for, even if u had it. You more or less told me "I don’t want u to have what u want (bc its mine, u can’t have it!). So whos the more selfish one here, me bc I wanted something, or u telling me I couldn’t have it?

if everyone can have what they want, what’s the point of playing the game anymore.

Well that already applies to the game. blah blah

Stopped reading after ur first errenous statement, literally ur first words.
Reason: you refuse to give me what I want. I don’t care that it’s yours, u never specified what were the limitations to what u could wish for. I want what I want, the only person denying me this is you, Ohoni. gimme my precursor, and ill side with u on this

I also want a statue of me erected in the middle of LA, doesn’t mean I’m gonna get it. Unless u want to convince me otherwise?

You don’t care about what other players want, as long as you have what you want.

You insisting on this repeatedly doesn’t make it any more accurate than the first time you said it.

And you insisting on ur mythical easy mode raid solution doesn’t make u any less hypocritical than the first time you said it.

but the element you dislike ARE part of the raid. remove them, and you just have a 10 men dungeon…But if you want a 10 men dungeon, fine, you’ll have the same dungeon reward then (exotic and no better).

That’s a nonsensical arbitrary rule that you insist upon because you want to horde the rewards for yourself (and for people exactly like you). There’s absolutely no reason for that restriction.

His rule is sensible and uses logic to prove his point, whereas urs is worse than arbitrary as it is a straw man argument that even u don’t even intend seriously. Com’on even if urs is essentially a tin foil hat argument, even u don’t (can’t) believe in what ur saying.

Ohoni, ill give counter to this, pls I don’t want to world completion just for craft legendary, it takes hours and hours and I’m sick of it. Provide alternate way or let me ‘buy’ world completion with tokens or w/e

Sure. If it were within my power to grant you that, I would, and I have always encouraged the developers to provide those options.

I guess by now ur used to things flying over ur head, since this one sure does

But if u hand me 6 diff precursors, ill accept ur argument and take ur side. I do really want them so I can sell thm to make profit, u should send it to me for this reason alone.

You’re making an argument that I should hand you something of mine because you want it. That doesn’t have anything to do with the argument I’m making, because I’m not suggesting taking anything away from anyone.

You’re over thinking this.. I want what I want, so I should have it. Isn’t that ur whole argument word for word? I never mentioned or made any argument. I only asked for something, and by doing so only used urs against u.

So u are arguing with yourself now.

Player A wants item C, it is irrelevant whether or not player B has dibs on it. Player B has to cough it up regardless and mail it to player A, since he has proclaimed that he wants it

Besides, you never suggested that you couldn’t take anything away from someone either. Saying it after the fact is like hesitating and going back on ur word. This proves the argument u are making is not sound then

Arun Kar

(edited by nagr.1593)

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

Wait……so the definition of raiding is beating your head on ONE boss for hours if not days with no progress to beating it? And that’s fun? Because to my knowledge when people talk about raiding, its ALWAYS about beating the bosses and getting the loot. Same with fractals and dungeons. Or do people really like taking 4-6 hours to down one fractal or dungeon? Because it doesn’t seem fun.

It might not be fun, but it’s a challenge and if u don’t have a defeatist approach or mindset like I suspect that u might have, then u will accept the challenge and treat it accordingly. One of ur earlier posts said u took over 1 hour to solo the last story fight. It took me only 2nd try, the first I got taken by surprise with flight phase. Maybe 15min tops, whereas u are struggling on easy content alrdy.

So there is no way that you as an individual are going to find such a challenge fun or engaging, you might ragequit after few attempts and never comes back. That’s just ur personality, and there’s nothing wrong with that. There are tons of other players who would feel the same way as u, and it’s neither their fault or the content’s fault. For instance, u don’t blame the olympics for being tough to get into, or requiring countless hours and hours of training and practice to get to that lvl.. u accept u are just not good enough and move on. This is the way the real world works as well, unfortunate as it may be in some cases

So the question might be a bit sarcastic, but then again sarcasm is a form of anger, and its a bit maddening you are saying people should be content with…..well just beating there head on a boss for days with next to no reward and should not complain. Correct me if I’m wrong and I misunderstood you.

Without practice, where is success? Like learning a language by urself, no one is forcing u to do it but u are only doing it to better yourself. There is no ‘reward’ except feeling of self-fulfillment, and the excitement and fun that u are expecting comes later, when u figure out how to beat the boss mechanics without downing and realise u have help and rly contributed to ur group.

If u don’t think this circumstances were present before HoT, go learn to solo lupi and come back

Arun Kar

(edited by nagr.1593)

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

You want no less free Legendary armor than I do. You want to earn yours in hard mode raiding, I want to earn mine somewhere else because I don’t enjoy hard mode raiding, but I obviously intend to work hard to get it.

Ohoni, ill give counter to this, pls I don’t want to world completion just for craft legendary, it takes hours and hours and I’m sick of it. Provide alternate way or let me ‘buy’ world completion with tokens or w/e

Also pls stop forcing us to do other content. I dun wanna spend 12 hrs realistically doing wvw for their stupid gift, it’s waste of time and I have no fun

And what would be the counter position to that? In an entertainment product, why shouldn’t I have what I want?

Get over urself it’s a legendary item man. They are supposed to be hard not hold ur hand. Do you see me complain abt the 300 shards I needed for mine and each cost at least 2.5g with no way around it? No but that doesn’t stop ppl on forums all the time whining abt high prices like mystic coins and leather. They need to wake up and realise this is bigger than themselves.

But if u hand me 6 diff precursors, ill accept ur argument and take ur side. I do really want them so I can sell thm to make profit, u should send it to me for this reason alone.

I could _, what I could never do is enjoy _ (in their current form). This is a game, I do not want to spend significant amounts of time doing things that I do not enjoy. Since I could never enjoy ____ in their current form, and that is not something I could ever change, I will never want to do ____ in their current form. If, however, the elements about ____ that are anathema to me were removed, then there are certainly parts there that I would definitely enjoy, and would spend time doing, so that is what I am trying to achieve here.

Replace the term ‘raids’ as u put it with any other content each and every person doesn’t like doing, like WvW, PvP, and even open world PvE (tho ill never understand why). Congrats, u are the winner of this is my most opinionated and steadfast desire. Jump on the bandwagon and join the thousand other ppl who are dissatisfied with content they don’t enjoy pls

Arun Kar

(edited by nagr.1593)

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

If you want players to care about doing mechanics right, you need to make it so they can’t get the rewards if they fail at the mechanics. …Oh, that’s Raiding.

I don’t know why ur arguing this with me? I never said otherwise. I said I don’t agree with those ppl who want easy mode raids. I’m talking abt solo mode just as a way to ease in new players and get them comfortable with mechanics b4 they go in with real grp. For instance, learning to tank bosses like xera. I’d like to do that without a grp, since I haven’t found a training run for this boss yet. Not to mention they are not as forgiving as u would believe even in training, since u are wasting their time in the process of learning how best to tank.

I know you want there to be a solo option for many things in this game, and by and large a lot of the stuff in this game is soloed. But don’t think that Raids are the only thing that deviates, even WvW and SPvP are two other areas where you will need to have allies for some tasks to succeed. Soloing T4 fractals might be the single hardest thing to do, certain ones especially. Not sure if Aetherpath is even soloed at all…

Those are other game modes, whereas this is PvE. If you replace E with P, obviously ur gonna be expected to work with or against each other the whole time. There’s no point soloing t4s because it is very easy to find a grp for them, much easier than finding a raid for a particular boss. U also have multiple tiers so u can always solo lower lvl ones if u wanted to. Atherpath has many mechanics that need grp for, so def not prudent to solo it. Other dungeons are however, soloble despite it being 5man content.

It’s beside the point tho, I’m talking abt solo as a training mode not as anything with any rewards. They obviously need to bridge the gap since there alot of ppl complaining abt difficulty & elitist attitude in raids. The system now doesn’t work that well, LI can be faked and u can produce any amt they ask for. Gear and killproof (long as not visual proof) also can be faked. There are still many players joining grps they are not qualified for. If you could address all these problems without an easy mode raids, why wouldn’t u want to?

Arun Kar

(edited by nagr.1593)

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

I proposed what I thot as middle-ground solution in earlier thread that got locked… <snip>

Let’s pretend that Solo Mode exists, that we have to redesign the encounters in a separate instance that make it still very challenging but in this case, players can go in and do the mechanics on their own.

Think about it just a bit, about all the mechanics that will have to be changed in this separate solo instance Forsaken Thicket. I could be a bit overwhelming and list them all, but how about this: Becoming a Slubling on Slothasor to clear mushrooms. Pray tell, how do you think the re-envisioned Solo Slothasor encounter will go? Could it even be done without breaking something?

Point being, the kind of work we would likely see from this is completely different encounters than the original version.

Not really. Like I said I have thot about it and only problem I forsee is with the AI, sometimes they glitch easily like in dungeons. I also come up with temp solution for that, maybe. Well not rly my idea, more that one alrdy in use. In escort I mean, the way u can move the npc by commands. Again not to make it more DA-esque than it needs to be, but a simple ‘recall’ command should be easy to implement. They could also fine-tune it like after greens in vg, immediately teleport them to boss. Similar deal with gors, they don’t have to use any glider animations but have them disappear and reappear later. The majority of this wouldn’t need much work except the exhaustive AI programming, which for most bosses imo would work well if was redundant long as they performed simple tasks without fail. As for scaling the bosses.. just cut everything in half, and ur done. No need to change anything else, mechanics of encounter still stay the same.

If u want it explained better there is this: https://forum-en.gw2archive.eu/forum/game/dungeons/Raid-problem-solutions/first#post6388555

Yes, there are multiple ways, you could invuln, get off the platform, etc. When people were learning about the shockwaves years ago, people were jumping over them, especially during the Molten Boss encounter we all can do now in Fractals. In T4 Molten Berserker’s waves are too painful to just tank.

I use the example here because despite players seeing this mechanic all the time, unless it directly will cause them to lose something they won’t try to learn it or even worse, they know of it, they just don’t care enough.

Again I was dodging through them at first, it’s still easier for me than jumping over them. Both urs and mine are acceptable ways to mitigate this, neither is the only right one

This is simple psychological reason, if players learn there’s mechanic that does little dmg, they can afford to be careless and ignore it. If it deals them substantial dmg, they will learn to avoid it. I’m not arguing with u on this, just the approach u used, e.g. jumping is not necessary for players to learn in example u used

For instance, the knockback on last boss for volcanic does close to no dmg, so u can take the hit without needing to panic run out soon as u see the animation start. Whereas mechanic that oneshots or kills, it can be learned or avoided no matter how many trials it takes. Even missing grns on vg can be avoided. Most exp pugs on sloth also depend on their subsquad for stun break when they get feared, so they don’t bother learning how to save themselves instead of being so dependant. The list goes on

Arun Kar

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

TT or Shatterer (I hate that fight now because next to no one does CC anymore) or TD King of the Jungle meta. Even with mechanics that one shot and fail the event, people still wont learn. Mind you, you can still get them down…..but you either have to be part of the guild leading it or get lucky in about 20s they post the LFG, because your stuck and sucks be you, you just wasted a hour sitting and waiting for the LFG to post.

This is defeatist attitude, simple as that. How long it take pugs to adapt to new bloomhunger in t4, when before one-shot or troublesome mechanics that lead to wipe after wipes? I spend 20+ hrs learning to solo lupi, and believe me I say he has many one shot mechanics himself. The idea is to make each raid boss similar on a solo level. Believe me this is the only (feasible) solution that they would even consider

I barely have even 50 LI to my name, but guess what I still been able to kill sloth while volunteering to be a slubbling and never even downing the whole fight. In fact in pug we almost 8-man the whole fight but we wiped when boss was at 1% health, soo close. It’s not abt ur skill or even how many X times you’ve killed it, it’s abt learning through practice and after many wasted hours and thinking it through so u better prepared. If you think such training mode is too hard or unfair for u, then guess what actual raids with real groups are not gonna be any easier for u

I am telling you this as someone who was newcomer to raids not even 2 months ago, so u know that I know how tough it is to get into raids atm, and how bottomless and despairing it is when ur starting out and no grp wants u

Arun Kar

(edited by nagr.1593)

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

Have a system that actually has players. I am sorry but as a random, sitting in LFG sometimes for hours to find a group and when u do find a group, disband after 1 whipe or something and then having to invest even MORE dead time is not ok.

Next card: The “No-Effort-” or “I don’t take responsibility”-card.
If you really don’t find a group which is interesting because there are many groups demanding for players if you don’t focus on the night which is obvious because ppl sleeping, go open your own lfg.
This has been the same thing since dungeon prime time. People complaining, complaining and complaining but no one ever opened an own group. It’s a mentality I cannot accept, like “the game has to offer me this and that” and be a servant to me. Sorry, it doesn’t work like that. If you have social issues or you are not a leader, fine, but don’t blame the game.

Your not making as strong an argument as u think. The common answer to this is ‘make ur own LFG?’ but have u any repeated trials of this to really prove ur point? I challenge u to post throughout diff times of day, morning, afternoon, whatever and see how long it takes grp to fill. An exp group for sloth today (two days before reset) take more than hour to go and when I came back I saw they were still at 5/10. That’s not to even mention those grps where u find 6/10, then everyone disbands cos there’s no leader or tag in group. You should not be forced to spend 300g to prevent this from happening. It’s unrealistic. Just like u would expect everyone in TS to use mics. U obviously don’t have enough experience in this to actually expect ppl to take ur word for it.

Why not make it more interesting and ask only for absurd LI reqs. See how much longer it takes for grp to fill, before u or anyone else accuse him of hyperbole. It is it really hyperbole in truth? I don’t think so

The system that is now implemented has no where near the number of active raid players necessary to maintain it at a healthy rate.

And sure, you have a proof for that. No? Ok, then you believe what you have to and raiders continue raiding.

And do u have proof of this otherwise? Something that doesn’t apply to niche times or primetime when most players are raiding, like first few days after reset or right around daily reset or so? If you don’t have definitive proof of this that doesn’t only apply to a slice of a week where raiders are most active, then don’t state otherwise. For instance, I’ve noticed an increasing dearth of exp and willing raiders as weekly reset approaches, and especially around early morning times. What u might feel as truth might not as such to everyone, thus not the complete truth

Arun Kar

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

I’m going to respond to points made chronologically, if unfinished to not judge yet

What we don’t need to do is double their work load by implementing another difficulty level that will need to be tuned and bug fixed, after all it’s is not something as simple as adjusting a number.

There’s no need to adjust numbers, not like you’re thinking. The majority of ppl asking for easy mode raids are just that, clueless or casual to semi-hardcore players who want raids scaled down to dungeon lvl that is manageable. I don’t agree with their view and I don’t think they will ever consider that

I proposed what I thot as middle-ground solution in earlier thread that got locked. Not gonna go into it here, but basically u know how in arah u can solo lupi even tho it’s been designed for 5man and hasn’t been scaled down at all? That’s the general idea. Players should take 2-3 hrs to learn mechanics of boss when solo mode and mayb even longer to solo kill it (exp as sole reward). So idea is not to dumb it down, keep it challenging and players on their toes but they will be able to get exp, without finding a group, which atm takes a long time since ur waiting for 9 other randoms to help u learn.

A lot of people just want to press 1. Hell, people still refuse to jump over Mouth of Mordremoth’s head slam shockwaves, platforms nearly get wiped, but because that’s not a mechanic that will wipe the whole map, they won’t ever try to learn to jump. That’s a mentality Raids do not appreciate.

I’m not sure why ur using this example, it’s riddled with holes. I’m not even sure what ur saying is even possible, and I’ve maxed my mastery lvl and halfway to getting thos leadership runes. There’s other options u can use too, u can either use invuln when u learn his tell or right before he even does it u can jump off and stay airborne for a short while, then land after he withdraws. Just saying, ur only listing one among many ways to survive it and were not even sure yours is the ‘right’ way or what was intended. U can come up with better example in place of this

Fractals were built around the scale, and the infrastructure for Fractals is an entirely different beast. Raids are built for the sole purpose, according to Crystal, of being the hardest content at all times.

It’s not merely difficulty that’s the problem. There some difficult champs in open world that near impossible to solo, but nothing to say it can’t be done. In dungeons as well, when faced with diff content u could always solo or under-man them if needed. Raids is not merely difficult, they force u to rely disproportionately on ur group. With pugs or with randoms, this is especially disastrous. You could get up to 6 other exp ppl besides urself who have 250+ li and still fail to kill boss.

With raids it’s the “every chain in the link must be perfect or near-perfect” mentality. This is what leads to so much problem with pugs, it only takes 2-3 wild cards in the grp who keep messing up or dying and it’s enough to debunk any hopes of success and make ppl ragequit or even disband grp.

Be honest, if u never pug then just say that u don’t understand. And not count those grps with LI reqs either, that’s not what u call a normal grp that every one can join. If there was a way that could solve this problem that newcomers unable to get into raids, and the pros all discriminating against non-exp, wouldn’t u want to? What if it lead to less ppl lying about their exp or LI and joining grps which actually discourages most from pugging , thus it would increase player turnout in pugs and lead to less stress and shorter kill times, thus less stigma about raids and higher accessibility? Thus everyone (who pugs) is happy

Arun Kar

(edited by nagr.1593)

Raid Diversity is now Dead

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

yeh I was rounding off.. and even 40k would be ridiculous tbh

There’s no bigger gap anywhere, even between ps warrior and other dps classes. the average for all dps classes combined except Ele is around 30k. That’s prty huge diff between them and the most in-demand class for raids

Arun Kar

Raid Diversity is now Dead

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

Boons could be punished a lot harder such that building for boons becomes unfavorable, just like building for vulnerability or blind. Then players are left with closer to solo dps and balance becomes easier.

Yes I would be favorable to this. For one reason only, it’d open more doors than it would close. You don’t need two chronos anymore: made boons arc to all 10 players, then reduce duration of those boons thus running with chrono and rev pair will substitute the 2 chrono staple.

Similar deal with warriors. I don’t like having to be forced to run strength runes and eat boon duration food. I get it, my class is abt support, but I want to shine and if I pull off perfect rotations I should not get hampered with limitations to my class like never being able to ever come toe-to-toe with any of the dps classes in terms of matching their output. You ask me, being corralled into running suboptimal runes and foods is part of the reason why our dps sucks so bad. Best case scenario I get abt 15k ticks with my f1 primal, and assuming realistic buffs abt 65k with hb. Adjusting for quickness, assume cd of 2.5s and u get about 26k dps best case scenario. Sustainable? Obviously not, ur almost always req to swap sets to cc whenever breakbar comes up.

It’s just humiliating for support classes like this when u hear these stories (not over-the-top either !)of Eles achieving upwards of 40k dps with realistic buffs. In raid settings, u can assume healer and maybe some protective boons as well, this actually boosts survivability for Eles more than they would be solo. So what are the tradeoffs for this? Higher survivability thanks to 10man support + heals, maximized dps breaking through the roof. No drawbacks at all here

Whatever is decide, bottom line I want that this huge unbreachable gap in dps between ele and other classes be lowered. No one should be capable of 50k dps, ever. I don’t care if it’s exclusive to organized grps or even if they’re downed half the time while managing it, since pugs can’t match it. Even dinosaurs agree this threshold should be group dps, not solo dps.

So as I said above, go ahead and punish building boons in individual roles to be much harder. Everyone wins, less chrono and more rev, maybe even reduce warrior prescence in grps but they won’t be pigeonholed into running str runes for pugs anymore, so on.

Ideally you should be more focused on balance, like how guard can outshine rev in almost every single area – again, no class should be consigned to living in shadow of another. But one thing don’t do, is remove or nerf class-specific buffs or make them shared with other classes. This will kill class diversity no matter how you slice it.

Cos remove banners and make it harder to solo stack might, congrats you’ve officially neutered the class way past repair. We have no use anymore, not as long as DPS exists.

Arun Kar

(edited by nagr.1593)

Raid Diversity is now Dead

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

True, Ele is not superclass but it’s closest thing we have to one atm

The LFG excuse can be made for virtually any other niche class.

Point is with how pug mentality is now, they will blindly follow meta from fear of them running out of options and running around like headless chickens, which is a very realistic possibility.

So maybe 9/10 pugs will blindly fill niche roles of chrono, war, druid, and ele, with necro as possible replacement for ele.

Before recent balance patch, correct me if I’m wrong since I’ve not been doing this long but more empty slots meant they would be filled with ele anyway. as it is now ele still have 200% more in demand than all other class, which mean they’re leading superclass atm

I wish that was end of problem but it not. In very realistic situation, ~40k dps for ele is near optimal but possible. Using well known fact that pugs are awful at picking up new classes, when u add on skill lvl require of ele a well, u arrive at average dps of 30k, which is a lot worse. This might need to be adjusted for downed and dead dps as well, who knows

So that’s abt 40k dps gap between pro guild groups who run every week and pugs who aren’t that proficient with superclass.. thats a lot. You can fit in 1-2 classes to fill this gap between them in term of lacking dps. So if ele dps is more stabilized or lowered, then u will increase diversity and maintain dps at same time. Dunno that’s just my hunch

Arun Kar

Mystic Coin Cost

in Guild Wars 2 Discussion

Posted by: nagr.1593

nagr.1593

There was a thread started today about this and numerous others.

There are currently more mystic coins being generated than what are being used. They have stated that they have no intention at the moment to change anything.

Edit: The number of coins needed can also be brought down by doing reward tracks and the chest from the daily rewards at the end of 28 days.

How many Mystic coins do you get in that chest, what option do you pick the Legendary chest?

I think he means the legendary chest where u can choose crafting mats for legendaries mostly. Indirectly u can relate this to mystic coins, in the sense of how many u would end up saving, but on average I’d say it’s ~21 mystic coins.

There are other daily chests that reward coins exclusively tho. Bag of mystic coins or somesuch I believe there called.

By far and above the end-day chest reward nets u the most coins, which I guess is why he alluded to it tho

Arun Kar

Raid Diversity is now Dead

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

What he’s saying isn’t necessarily wrong. Suppose that there were one class that were so much better than all others, such that every slot went to that class. All other classes are equally good. Then suppose the superclass got nerfed into the ground. Suddenly eight classes are great instead of just one. This could also happen if the nerfed class filled multiple specific niches that are difficult to fill otherwise.

What your said makes sense. But in this case here, there’s little doubt abt what the supposed ‘superclass’ is now. This class obviously has 4 reserved slots in any group on most encounters, like double what every other class has. This part of reason why it’s sooo much easier to get a temp when u post for it than even a ps warrior, I mean c’mon.

Look I get it everyone’s hesitant to talk abt the elephant in the room so ill do that now. Ele dps is just ridiculous atm – it was alrdy always insanely op but now it’s gone too far. When u think abt a class that can reach close to 50k dps while almost all other class struggling to get half that, u know something wrong. Warrior meta dps was already pathetic to begin with, now it’s even more pathetic that it downright laughable when u put it in perspective. Warrior is what, mid 20ish dps.. compared to insane op damage that is made even more insanely op with alacrity and quickness? It’s like fighting swords with sticks.. no competition at all. /bows

So now that elephant has been saluted and recognised, I continue to speculate abt future patch. Ele being superclass atm will get nerfed to the ground, or other class be buffed. It’s simple rly.. and before anyone throw their hand up and say the end is nigh, I give one reason why this will be good thing:

- Pugs who struggle with eles, as they should

I rest my case. When u think abt amount of players who botch rotations on ele or are first to step up and sacrifice themselces without no preamble or purpose for grp, what u will realise is that their dps nerf has not been a complete nerf. It is a blessing in disguise that will actually stabilise diversity and dps overall

Arun Kar

(edited by nagr.1593)

Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

The reason I hate raids?

Pugs.

The reason u hate pugs?

Wasn’t asked that question, so not relevant here.

Just to add a bit more tho, I will say with groups I only have problem with individuals and ppl in it.

Like ppl scrambling on comms, wasting so much of my time doing nothing than afk’ing one by one and generally not coordinating anything. So it gets to point where half an hour waste just waiting for group to get set up, and hurry up whatever they’re doing. Most groups have this annoying and distasteful preconception tho.. Like raid content is alrdy designed to waste our time, so let’s adapt to this and randomly afk or blame it on loading screens, just let’s have this unspoken competition to see who can delay the onset or reprisal of something the longest, since we are under the impression it would help indirectly alleviate some tension and relax some nerves.

Like jeez get over yourself. True story, one guy spend almost half hour swapping gear to his alt and blaming on loading screen, that whole rest of group was ready and inside so we just all disbanded cos got tired waiting. This situations make me want bang my head against the wall incessantly

Arun Kar

Mystic Coin Cost

in Guild Wars 2 Discussion

Posted by: nagr.1593

nagr.1593

People like OP need to get over themselves, and realize that these things are much more than about themselves and their own problems. It’s like coming on forums and complaining that it took you 500 tries to get clovers u need, when it take most of us less then half that. You don’t blame rng then, just like u don’t blame anet’s hand in this (or lack thereof) just bc things don’t go your way.

There was a thread a few weeks ago abt a guy who complained mystic coins kept rising and rising and would hit 1g and over. guess what it never happened an the guy ot embarrassed and took his thread down or something. In fact a while after his thread ended, I bought out a couple stacks of coins for about 70s each. So yeah that should tell u something

There can be lot of reasons for mystic coin spike that have nothing to do with not enough supply as u claim. Higher demand can due to various reasons like I dunno maybe the new legendary shield that was leaked and ppl were enthused about, so that might be one thing that explain it.point is to remain calm the world is not gonna end

Some other guy worried about globs hitting 20s or even less bc of popularity of ab farm.. Did it happen? No it didn’t even get close but it was a nice thought. Sometimes it pays to just wait and let these things work themselves out

Arun Kar

Heart of Thorns Serial Code

in Players Helping Players

Posted by: nagr.1593

nagr.1593

What site was this, was it from an official retailer or not ?

Also check ur spam folder, sometimes it will be under there

Arun Kar

Level-80 Boost & Personal Story

in Players Helping Players

Posted by: nagr.1593

nagr.1593

I want to explore 100% of all the areas and do all the hearts.
If I’m L80 and go back to low level areas will I have all my L80 skills?

Again, I stick with my argument that this would be reliant on intuition. To the poster who called me out as being ‘horrid’ and unhelpful, well tell me why that is. This is discounting his OP where he uses the keyword more then once. A simple google search for ‘levels gw2’ or ’ leveling gw2’ leads to this informative page:

https://wiki.guildwars2.com/wiki/Dynamic_level_adjustment

The page literally answers all his questions. Common intuition with quote above.. how do so many ppl have world completion on multiple alts? Would it be prudent to waste so much time clearing all the low lvl zones when u are the same lvl for the map, given the distance between them? This would also apply to all same-lvl zones that are specific to each race.. should it be that hard to traverse them?

There are many ppl that level to 80 without completing majority of hearts or other poi’s in the world. Some power lvl or farm some content, others use tomes of knowledge or lvl 80 scrolls. Why would it be offered if it precluded a chance at world completion?

Similar deal with personal story.. direct quote from wiki,

…personal storyline, that players may follow at their own leisure.

Same deal with the renown hearts as he was indirectly asking abt..

Progress on the heart can be started or stopped at any time.

Granted this last one was a bit vague, so perhaps if he led with this last question it would be acceptable and I would be fine with it, since I remember how WoW was.. but that was not his main concern even, he never stated it was either. His main issue was with what happens when he uses lvl 80 boost and what happens to his personal story, how lvl scaling works and can he go back to low lvl zones to explore. Like I said most of this explained with simple google search for the keyword he was concerned about.

Arun Kar

(edited by nagr.1593)

Raiding after the first year

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

Logically there is no legit reason for an enrage mechanism. A wounded beast or human will not enrage, it will flee. If the fight continue longer, logically there will be new foes that will come to mess up with the outcome and screw up your strategy but the ennemy won’t suddenly become stronger and do more damage.

I just found a new favorite quote that really rings true with me,

“If an injury has been dealt to a man it should be so severe that his vengeance need not be feared"

and also..

“Who is most dangerous – a man with nothing to lose or a man with everything to lose?”

The last one is a matter of perspective imo

Arun Kar

Agony Resistance Setup

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

I change weapons a lot, so I find not putting the infusions on weapons to be helpful.

ascended weps are not that costly to acquire, to craft them it about 50g and there’s also elite collections whereupon can save up to half that.

only reason to not have them is laziness.

even using +7 infusions in each set to be cheap will get u +14AR from wep set alone.

it’s worth mentioning that when using infinite mist pots, AR past 150 does still count

Arun Kar

(edited by nagr.1593)

My Main Issue with Fractals

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

I agree with you

a set of t4 fractals should take an hour or less with decent pug groups

This is equivalent to 1-2 arah paths with the same pug

Once you’ve done ur dailies, there’s no incentive to go back and do em again. Ppl who are habituated to t4s rarely (If ever) find themself doing lower tier fractals with groups, there simply no incentive like there is to explore open world again

Dungeons have more variety overall, roughly 3-4 hours with decent pugs

As mentioned fractals are even more brief and transient in this respect, only a set of 3 fractals on a daily cycle, and furthermore the overall progression at time seems piecemeal and the reprieve provided is bit of a letdown as well as bit of a showstopper in some cases.

As well most groups tend to avoid the lvls with annoying or inadvisable instabilities as they are rarely fun to deal with.

Most of this content hasn’t changed for years or even more.

Fractals taken individually are actually shorter and more two-dimensional than dungeons (no areas to stealth through? no parts that require grps to split up and work seperately on each task, like ac p1 and cof p2? No optional champs/bosses to fight with? No jumping puzzles that are challenging enough to require concentrated or solo effort?)

Taken all together progression is for the most part not only piecemeal but also stilted.

Dungeons have more variety and more time consuming than fractals, but no one even runs them anymore. Whereas daily fractals are only worth an hour of ur time at worst, and not even dependable source of income for most.

Arun Kar

(edited by nagr.1593)

Mystic Forge profits

in Players Helping Players

Posted by: nagr.1593

nagr.1593

From exploring these links and such I feel Mystic Forging stuff is for the most part, too much of a hassle to ensure profits.

I would concur on the general idea, but then again ur presumption is too… well for lack of a better term, generalized.

The majority of tier conversion recipes are indeed a hassle as u say, as ur putting too much of ur faith in RNG which who knows might always be against u. There are however a few recipes with a 1:1 output ratio that is a guaranteed return, and with enough trials this will result in considerable profit.

From personal observation as well as a fair bit of intuition, it seems somewhere in the ballpark of around 50g/hr. Keep in mind however, that this is a very shard intensive thing. You should only go into this with a surfeit of shards, and expect that it would be a monotonous undertaking as well.

Meaning of course, think abt whether your fingers can handle upwards of 2000 clicks per hour. Yeah that figure is just the lower limit, who knows when you’ll hit the ceiling (it depends on each person really, but then again so does any other gold-making schema from the outset).

For instance, I start with abt 7k shards and manage to tone it down to half that, not an easy thing without wasting them either. That’s responsible for the larger chunk of my profits, all told abt 3k gold earned in roughly a month or so since I came back. So not too bad yeah

Arun Kar

(edited by nagr.1593)

Raid Diversity is now Dead

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

And to be honest the balance is really better after hot then before.
I mean everyclass, maybe out of revenant now, have a spot in raid.

Really? Are you even listen to what u have to say. I guess that somehow rev has suddenly escaped our notice and become the elephant in the room now. Suure, class balance is better (except rev but who cares, we were here 1st).

Somehow the only class that they coincidentally released with hot, has suddenly become the one that’s now completely broken and useless in pve – and maybe outside of it too. But balance after hot has really improved, sure sure.

I mean, it doesn’t matter that u have to strong-arm everyone who mains a Rev into abandoning their class in pursuit of another one, bc let’s face it doesn’t apply to you anyway. I once had a guildie that complained from getting kicked from every raid, and how he was a new player and he just got full asc set on his rev, now he feels like he has to toss it in the scrapyard and start over again.

It doesn’t matter if revenant has become an untouchable in raids now, or that it’s suddenly and unwittingly been consigned and relegated to opprobrium. Just shut the door behind it and leave it in the dark, it’s not even worth mentioning now. Long as all other classes have a role in raids, right? It doesn’t matter that most of these roles aren’t even equal in stature to each other, or that some classes are still favored over others.

I mean, It’s bslanced cos all classes have a spot in raids, despite most spots being exclusive and only open to a select few classes over others. Riiight

Arun Kar

(edited by nagr.1593)

Ideal 5 man fractal team

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

Listen, I only pug daily t4 fractals and it takes like 30-40 min same as every1 else.. I suggest one small change to my ideal team comp (like taking rev over war) and everyone just loses it. It’s quite hilarious actually

Here’s fact: I don’t have trouble playing war in t4s. In fact I prefer war for fights like bloomhunger so I can melee burst him. I can do any fractal without dying as war, long as good team that doesn’t crumple like paper. But if say they do.. well what can I do as warrior? I don’t run endure pain all the time anyway. PS I had full banners and dps utilities until my group wiped at uncategorized last boss.

What to do as warrior there? Clearly grp is as flimsy as paper, and I can’t hold it up. So I swap to endure pain. Doing better, but still not good enough. I swap to rev, ez pz with perma prot and dps boons. Tell me what abt that screams inexperienced? We got 2 eles that flop over right at start of fight, I can’t tell them to stop dying so fast either. So I improvise

Chaos end boss as ps warrior with meta build is like insane mode. If you disagree u are clearly inexperienced. Even taking defiant stance for heal, u have to sacrifice regen that classes like rev have. You take wh for condi cleanse. I also take endure pain and stability, no banners here. This means I’m being forced to take defensive and selfish utilities to survive, which I technically can do.

Again, my point here is which is more beneficial to my pt. With rev I can easily maintain 60-80% dmg reduction at all time, plus condi reduction and two sources of cleanse. Yeah I’m not invincible, but I have much better chance than as war.

I also buff group more. Again, I’m not stupid enough to take rev when we alrdy got most of boons covered, or we have another rev. I’m talking about which is more sensible choice. Warrior with no banners and low heal unable to maintain might bc of difficulty melee, or swap to rev for more then 10 might stacks, perma fury, AP, prot and regen for every1.. plus can tank for a lot longer, or at least distract boss for much longer which let condi focus on deal dmg.

Which is better option here? Think abt it before respond pls

Arun Kar

(edited by nagr.1593)

Leadership runes too expensive

in Guild Wars 2: Heart of Thorns

Posted by: nagr.1593

nagr.1593

dude.. srsly calm down. u don’t need those tunes I mean it helps but it’s not like u can’t chrono without it..

just get water runes in meantime and u get 100% boon duration still not that hard..

I still don’t have even one leadership rune. tho ye just trying my mes and got 1st kill with vg as tank recently..

Arun Kar

Ideal 5 man fractal team

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

Zerk Power Druid swapping between NM and MS based on encounter, weapons too
Power PS
Chrono running appropriate encounter builds
2 Eles swapping weapons and builds based on encounter

This except I would argue that condi ps is almost always better in practice than power. Also I would advocate replacing an ele with a hammer guard for certain fractals like mai where hammer let’s you control her movement so you rip stacks faster and ultimately get a faster kill.

I have zero clue abt guardian or their new spec since I left mine in the scrapyard like years ago, but I personally would prefer playing rev even over war in some encounters since they are basically useless. I mean let’s think abt it, only reason ppl complaining rev got nerfed was in relation to chronos.. and with raids it’s a completely diff story since you’re min-maxing for dps. With high lvl fractals u want to emphasize dps yes but not go crazy with it and forget abt everything else, that will generally be harder to pull off.

So with today’s t4 dailies, another unpredictable thing I observed but was unable to help out with war and our current comp, yes we had two eles and I’m drawing a blank on the rest but im certain they were not heavy classes. We got urban fractal out of way easy, only wiped for 1st time when we were at last boss on uncategorized. Again, generally not used to wiping there but I realised the problem. First time I was running dual banners, they all died early. 2nd time I switched to a survival utility (endure pain in this case), but this time around it was better and we almost got kill (one golem left). However realising my grp simply too squishy, I decide to swap to rev. I feel like rev is so op in these cases I mention later. Any way, only one person in group even downed and tho it took a bit slower we got it done with no deaths, again one simple class swap made this difference.

I simply think rev is better for some cases if replacing an ele or even if substituting for class like war, simply bc they bring offensive boons that offset banner loss (things like perma fury and ~half might), as well as useful defensive boons like perma prot and regen with boon duration buffs. That is not to mention the fact that rev can maintain between 60-80% dmg reduction the whole time, as well as having much better condi cleanse. The runs just go so much smoother for a select few fractals as mentioned below.

For the few fractals I would notice like significant difference with rev are cliffside, mai train, and chaos fractals, and maybe thaumanova end boss at times. Cliffside for obvious reasons, and mai trin and chaos mainly cos of the last boss.. I would show a vid if I could but the difference is really telling here. The facetanking capabilities with 80% dmg reduction as well as additional condi reduction is just insane. I tried rev out on chaos and the difference was really noticeable.. overall much better heals, able to literally stand in one spot and facetank boss without moving at all, and oh yeah u can literally let urself get pulled past 50% and actually get healed to full. It’s just a vast improvement over war for these encounters alone since the boons u receive get applied to ur allies too, which means they can sustain dps longer since they don’t get downed as often.

Arun Kar

(edited by nagr.1593)

Raiding after the first year

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

That’s not a problem of raids, that’s a problem of nearly all rewards in GW2. Many rewards are bound to special content and if you don’t do that content you don’t get that reward. You can’t get any of the new Legendaries without doing much PvE, which excludes PvP and WvW Players. You can’t get old Legendaries without doing WvW, which some PvE players don’t like.

This list goes on and on.

ther, corrected that for yeh.. also what’s point of buy HoT if u not gonna explore new maps. u technically need to for new legendaries but it’s not more time intensive than world completion. meaning, wvw players get to mix it up with new things while PvE killing time doing same old things in WvW as ever.

Arun Kar

(edited by nagr.1593)

Raiding after the first year

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

Another thing that irk me is this will to persistently design boss encounter in a way that player use personnal dps to kill every single boss… Come on! My sword look like a toothpick in front of the boss, Should I really be able to kill it with that? Can’t we have a fight design where we need to lead a boss to a trap? a fight design where we need to build siege weapon and protect them to take down a boss? Couldn’t we have some fight where we need to use some tools to keep a boss on level ground? Can’t we have a boss fight where an almost invincible boss ponce at us while slowly burning it’s own life?

It seem that we just can’t have originality. We are set to challenge each boss into their home turf, into their arena where they hold all their might.

(part cut here to save space)

Ideally, they should create raid where each encounter ask for the players to focus on something different. Be it :
- killing the boss before thing turn ugly (what we got atm)
- force the boss to slowly kill himself
- survive in a dire situation until thing turn into your favor
- pin down a flying boss with external tool so that you can deal with it
… etc.
Each of these concepts can be done in different manner and have a deadly potential that is worth a raid encounter. Each of these concepts ask something different from the player which is not the “assassination setup” that we are stuck into thanks to the wow history.

+1 to this, couldn’t have said it better myself. Also your starting points on suggestions seems to closely mirror some previous-gen console games such as Shadow of the Colossus, I really liked the way some of those fights were designed bc they forced u to think outside the box and come up with solution rather than focus on dps or rotations to exclusion of all else. They also had really captivating opening scenes and original mechanics that you really had to use ur intuition and figure out for yourself rather than be told what to do or be forced to look at guides to understand them (or this would be used as last resort than the go-to option).

Just to offer some common and similar themes in that title I mentioned that seems to mirror what u said:

  • aiming with bow and shooting arrow at vulnerable spots on a colossal giant, forcing him to be momentarily incapacitated and go into a crouch position whereupon u could then climb on his back and progress till the highest point (back of his head).
  • boldly leading a charging stone dog creature in a maneuver that lead him to bash his head through a solid wall, thus stunning him momentarily.
  • somehow climbing on top of a huge winged avian creature that tries to shake you off and discover vulnerable points on its body that lets u do lethal dmg to it. To add to this, you could periodically have gusts of wind that knock players off, as well as having minions spawn and have a forced fight phase using the creature’s enormous backside and winged platforms as the staging area. In between these phases you can introduce mechanics that throw u off (as mentioned) or require others to dodge at right time to prevent them from losing balance and falling to their death.

Another scenario I could envision (not entirely sure if it’s completely my idea), is what if there was a boss that had rampage mode or something similar. Players could would need to use stability since they would be thrown around like ragdolls otherwise, but even doing so they would eat a substantial amt of dmg, which would be unavoidable or even unhealable. The only way to pacify the boss or get him to take a break from his rampage mode would be for some players to get to specific locations in directions he was heading and use some sort of mechanism to shine a light in his eyes at the right moment, that would blind him and leave him incapacitated and vulnerable for a short period of time. Again, just an idea how to make fights intuitive rather than mostly linear as some of them are like kc, trio, and escort encounter atm.

Another point u made that I don’t necessarily agree with, where u say challenging bosses on their home arena is not a good idea. I would say it’s something unavoidable, even dungeons like arah force u to explore an area and fight bosses on their native turf where they are at their most lethal and cunning. The discomfort and sense of uneasiness is placed squarely on the mantle of the adventurer stepping into unfamiliar ground, as it should be. Otherwise what’s the challenge if it’s not in beating the adversary at his own game..

Arun Kar

(edited by nagr.1593)

How do I find raids?!

in Fractals, Dungeons & Raids

Posted by: nagr.1593

nagr.1593

Is there any other way? I want to raid. I want to find a group that knows what they are doing and is willing to teach me. I learn VERY fast. One or two encounters usually are enough to teach me mechanics and make me comfortable with the fight. I am not a noob…I just don’t get the chance to gain experience! Help me!

Do not fear young jedi, there are always ways to raid if raid for group you do be wanting. Unfortunately there aren’t many nice groups on the lfg that are both aware of mechanics involved and willing to teach others. Usually these groups will have more than a few others like you e.g. newbies, which generally results in headache and many wipes wasted trying for a kill. My best advice to you is what I myself have done, I have paved my own path bereft of any external help such as guilds. Though I now have kills on all boss encounters in raids at least once, it’s not been an easy path for me to achieve this. The few weeks or so, I struggled to learn boss mechanics so I only got 2-3 boss kills on each of them. Now I’m confident enough to join exp wing grps and can clear most bosses in a day or two. That’s not to say I’m done, I’ve a lot to learn and need lot more practice. But here’s my approach to this

  • Read up on guides online about boss encounters of each wings, starting with wing 1 since every one agrees that’s easiest. Look at the wiki to help you out and watch some vids as well to get an idea of boss progression and mechanics u need to be aware of. Most of these training groups will only waste your time delivering some long winded and watered down advice whereas the guide for most boss encounters are much more clear and concise and take shorter to read thru and understand.
  • However never underestimate the value of hands on experience either. This is especially relevant in fights like sab, sloth (as slubbling mode), xera, and matthias. Of these list of boss encounters, I feel that sloth and xera would be easiest to successfully get a kill with a normal group without any hands on training yourself (meaning that you might have a wipe or two, but you would still get the kill with good group while also contributing about the same as other exp people).
  • once you read guide thoroughly (look at more then one if you want a more clear picture) and believe you understand fight, join boss encounter as exp group with no LI requirement while also making sure you have an easy role to play, I.e. ranged dps or offensive support. This will give you greater margin for error without compromising group effort.
  • If for some boss encohnters, you have done with exp group a couple times but have not been successful in getting kill, either attempt to be honest and forthright about exp with a group asking for killproofs, or (if you absolutely believe ur own skill is not the problem as it is with your groups’ composition or miscommunication) then fabricate whatever grps are asking for, this can be done with basically anything aside from visual proof such as with titles, this stems from the fact that all items have chat code links, understand what that means.
  • With the aforementioned point, it’s a controversial issue to some players as well as it might be to yourself, so try to be as truthful as you possibly can if situation allows. If you don’t have as much LI as grp is asking for, try to appeal for a middle ground. Most of these groups have some elbow room in terms of their reqs, they are not as strict as they come across they just want people that know what to do without wiping grp more than once. If it’s impossible as it is in some cases, especially if you feel you are past the point of benefiting from training runs yet did not manage kill, then feel free to follow the above point and join normal groups to try for a normal run. It won’t be as bad as you might be thinking it will be, you won’t mess up long as you know mechanics (even without hands-on exp in all except those special cases mentioned at start).

I only joined for two training runs in the whole month or so since I start raiding, one for vg which took me 3 hrs and another for matt where I left after 10min cos I got frustrated since we will still having fight explained to us and we hadn’t even got chance to do anyrhing, to be fair I knew mechanics tho. So despite that I have all boss kills in raid, and 8/10 times will have got my first kill with the first normal group I manage to pick up. Yes it take a wipe or two, but you will save a lot more time as well as waste others time less. If you don’t wanna follow my advice, that’s fine but I just put forth what helped me when I new to raiding and no one want to teach or help me out

Arun Kar

(edited by nagr.1593)

So... I wanted to craft Eternity....

in Guild Wars 2 Discussion

Posted by: nagr.1593

nagr.1593

This is quite simply a ridiculous complaint especially when u consider how much cost goes into the new legendaries such as the Eureka one. Amalgamated gemstones aside, take a look at how many shard of endeavors are required for precursor and legendary crafting combined.

That’s almost 300 shards, with each a base crafting cost of 2.5g by today’s market. You can figure out what the total cost is, I’m sure. It’s even worse than the problem u are having. Plus I didn’t get to buy any of them with laurels either, since I didn’t realise there was a cap of once per day. So I literally had to throw all that gold down the sink, had no other way out.

I’d you don’t wanna farm for mats then pls be realistic abt it. You don’t go trying to farm mystic coins, u buy them from tp. Solution: join a gold farm, make about 20g/hr on the lower end and that equates to abt 70 leather/hr. Stop complaining that leather is too hard to find

Arun Kar

(edited by nagr.1593)