(edited by nagr.1593)
Without knowing what class and/or build I know I’d be hard pressed to offer help. I know as warrior tho you have sword leap.
In general use case you have two dodges and movement boost (latter not needed). Rather than offering same hackneyed advice as keep moving, I’d go against it somewhat and say stop doing that so much. Not sure if tru, I did heard that too much motion can focus u into a target. Stick and move, in other sense.
(edited by nagr.1593)
As per the first point, I feel the special action is a bit stilted in its presentation and usage. I dislike that i can’t use it for 1st boss, in fact i once wiped at sub 10% health for him on cm (I did all other boss in cm and had title to show) as i was kinda reliant on having it, then the group being your typical elitist pug asked me to leave for my mistake. Not just to whine, but I do feel special action need to be toned down in cm just the same. For last boss its cooldown is very short so it basically OP, allowing you to invuln/stun break every other major attack he throw at you.
Like this dude above did said, jumping is the way to go for mechanics avoidance in last boss for cm. if you time the jump you shuld completely avoid the charged orb shot so its kinda ridiculous thats pugs complain over this when they don’t see the similarity to those like 90 molten for example. Its completely jump to win and if you fail you have an instant to special action and go invuln, kinda makes the fight kinda cheap imo.
I only kill last boss on cm once and that was on a fluke methinks, so it was kinda sorta maybe anti-climactic when the kill did happen. Like ours group was just sorta stunned for a moment, we didn’t know what to make of it. Repeating it with similar pugs i tend to see a pattern: Usually their DPS will be atrocious, or some of them will be faking exp and die to various mechanics (either simple ones or below 20%-ish health when the boss pulls the whole fireworks out). I think the latter kinda stems from the former too.. with better dps it would seem we can punch through his punishing mechanics especially when he hit enrage time.
On the whole I think the fractal is not as well designed as could be expected (taking 99cm as the bar). There seem more replay value to 99 as compared to 100 imo, and even more so now — the normal mode 100 has been nerfed to all hell that its like a child’s plaything now, a broken watered-down shadow of what its cm has to offer. The first boss is not as engaging as i would have wanted, the 66% and 33% phases are identical and boring as kitten. The anomalies you fight in the interim are little more then punching bags that annoy you with their persistent interrupts and knockbacks, feels pointless when you do complete it. The boss moving at lightspeed like some Flash superhero (even on CM) is kinda laughable and pathetic as he barely does any damage to you even if you do get hit squarely by his fast charge attack. His only two decapacitating attacks are his pizza attacks and his clockwise death spin which is kinda annoying but manageable once you learn the rhythm of it. The filler events to get from boss to boss is just annoying as hell, becomes boring and tedious with each repetition of cm — there’s nothing for you to do, little (or little digestible) lore for you to plumb and areas to explore. It seem kinda two dimensional, worse is it that wading through the trash mobs is not challenging or interesting at all, even on arah paths i remember the trash run was part of the fun bc either you had a thief to cheese it (not everyones cup of tea) or you were expected to dodge mechanics and solo run through mobs. It was kinda exhilarating that way, as mcuh as these things can be. I dislike the fact they tried to ‘force’ bits and pieces of story mode or whatever into cm, in fact it kills repeat value bc its like that deimos cutscene, no one wants to watch that dude make an entrance every time. I dunno maybe just me, the only relatively fun parts for me in cm for 100 were just the last 2 end bosses, their fights were kinda interesting but i feel they the only thing with any real repeat value.
also the last encounter just particularly seems to promote more frustration and elitism than anything before it, you have people (sometimes me) consistently faulting others for same old things, fail to watch the skull on your head or keep dying or failing the dps check or not prioritizing dps, etc etc. I just feel its promote a very pro-raid environemnt where everyone is hostile and leery of newcomers, like 9/10 times i see groups in lfg posting for specific niche classes like LF 1 chrono/healer, blah blah. Imo you shouldn’t need specific team comp for fractals, even cm. Also maybe it just me but i lately come across hostile and antagonistic pugs that generally take everything as an insult and act out verbally for little things, like one person going afk and others starting fight etc. I also been instigator in some of these, like more then once I got angry at my group because I was top dps (as a utility), i see most running no food, thief running toughness food and dps always just awful, so i tend to trash talk them and leave then bc of how much importance is place on those dps checks during the fight.
By the way, this might come across an isolated instance but I joined at cm last boss, most of the group left so me and another dude reposted, this new guy joins and invites his buddy and kicks us both out of group, invites his guildies probably to fill the spots. Ofc this is at last boss but it was not my instance either (i was secondhand owner) so it didn’t upset me that much, but then I found out this dude was whispering every newcomer in the group to get their votes to kick me for some reason (I never knew him). So he just ousted us both and stole our instance on the last boss, i feel it was kinda cheap and sleazy and told him as much. Ofc he acted shocked and played dumb as expected, but o well didn’t really affect me at all since i always been cynical of cm groups for raids and now 100 fractal. Just would appreciate a way to tone down the elitism/hostility in general though. Kicking someone for dying once on one boss is not something I seem should be introduce to fractals, this sort of behavior should be isolated to just raids and not spill over into other related content (but that just imo).
(edited by nagr.1593)
All you are doing is adding to the problem. A balanced state for DPS classes is not where they are filled by 6 professions. It is one where they are filled by all 9 professions where the mechanics of the encounter determine the “meta” for that particular encounter. If your group wants to run 6 warriors, then why should you be systematically worse than running some other DPS combo? You may on certain encounters, but not across the board.
Ideally the buffing roles should have some alternatives as well, but that’s a tougher issue. Hopefully firebrand can be a viable quickness option
Your group literally can run 6 warriors… Condi DPS War has the 2nd highest benchmark on small hitbox enemies, beating out every single DPS-only class except Eles… (And third highest vs large hitbox after Ele and DH).
Even if you wanted to be cheap and not bother to make a DPS set for your warrior, you still do 30k in your CPS gear/build, so bringing 6 of those would still be more than enough DPS to comfortably do any boss.
You have to admit that you see their point though, right…? It sucks if say you’re a Necro, Rev, Engie, or even a Thief main… and suddenly your only hope of getting into a group is being eclipsed by warrior players who already monopolize two mandatory support spots and now they’re taking your dps spots too. It’s actually kind of funny, because there’s another thread here where someone posted about Deadshot being “The New PS” and the warrior community lost their collective minds about people trying to replace them in the raid meta—it can’t go both ways guys. :P
So what? A group can stack 6 condi ranger instead and have better dps on whole. Like previous dude said, using armor and health as entire benchmark for survivability is kinda silly.. for longest time war meta didn’t have single stun break or ‘safe’ skill either, now we have at least one and it’s usually on cd when we need it for that purpose. I say give us something like mesmer sword 2 (evade frame on short cd), nerf our dps, and call it a day. everyone wins.
I think they were on right track with recent changes tho. For longest there were people (including me) complaining of ele being unmatched in top tier dps, no class even came close to it. Guess what they’re still top but they have other that can come close now.
If you think condi ps can ever realistically reach 30k dps in raid setting then i am going to laugh at you. The best i seen is ~23k on Sab and dps war is generally 4-6k better. For bosses like KC too, condi ps will always be last dps when compare to other dps classes. They are just awful for large hitbox like KC so i don’t know why you think they are one of best for it.
The truth is we will never reach balance where everyone is satisfy. Im just glad they got rid of 5 necro groups for fotm, i was tired of dying cos of low boons and/or getting kicked cos i did not play a necro. Guess what i am happy that we don’t have to return to that, but that just me.
(edited by nagr.1593)
I’d love to try a raid. But unfortunately I find the raiding community completely inaccessible. I have watched videos, read and studied the walkthroughs. However I can never get into a squad that will accept me or be happy to guide me through my first experience. Training runs are few and far between (I have seen zero so far) I have literally spent hours over many days trying to get accepted into a squad. (EU server experience).
Right now the only way I am going to unlock the raids mastery line is by having to pay 800 ecto’s for the priveledge of potentially getting scammed in a selling run…
It’s quite sad really, the raiding community seems to be a polar opposite of the rest of the GW2 community.
Don’t start raiding over the LFG alone. Best way to begin is to go to the right forum sections like this one:
There are also ones for german, french and spanish auditory, just change the language above!
Furthermore the RTI (Raid Training Initiative) also welcomes new players and on reddit there are also many possibilities like this one:
If you went through all of them and you had 0 success then come back and tell us!
I’m not sure how linking the same old sites (which i assume are for complete newcomers by the sounds of it, not returning veteran players) can be expected to help someone who is legitimately frustrated over being excluded from the raid community. It is like going in for a job interview for a entry level position and having the employer tell you, sorry but we found someone who was a better fit but you’re always free to reapply in a couple months. That’s disheartening and doesn’t even build character.. and theres no reason for a gaming community to be so exclusive and ruthless as the job industry, it just doesn’t make sense especially for just pugs.
Even back with dungeons they were not half so ruthless as the raid community has been and remains, for instance you would never see an Arah pug that asked for someone with the skills to solo Lupi.. instead they would ask for someone who would click one broken skill that would melt the boss in an instant. That’s not fair play or a good estimation of person’s skill. In fact i would be secretly disgusted with anyone who cheesed or ‘cheated’ on game mechanics and then considered themselves elitist, because there was no skill or honor in that.
But now with raids you have that elitism overblown and it continue to slowly but steadily inflate over time.. there are not only just people insta-kicking for having 5-10 LI below what they asked for, but just disgruntled players insta-kicking others for personal reasons; whispering something hurtful and unproductive to say a newcomer, and then insta-blocking them so they can’t respond ; or else ending on a quip and insta-dropping along with their buddy just bc they don’t want to play with one another player in a 10man pug (for longstanding and tense relations between them), even more exp’d jaded players kicking for single mistake even on bosses like Kc and Escort which believe me is not that hard to wrap your head around. Taken all together it just adds up into one big tangle of nasty attitude, which you might be able to shrug off but what happens when you come across that same individual time and time every month and again. Thats not a good way to keep relations where you are forced to leave a potential boss kill 10man group just bc you had some half-remembered personal tiff with one of the team members on some random day months ago.. not a good feeling to experience in a game (which suppose to be fun) either.
By the way that guy was talking about EU too so i understand.. i had one commander recently who said he was previously from EU, he kept demanding newcomers to split their LI stacks and ping them faster than he could blink. I think he had to kick like a total of 4 people for just one spot before he found the right guy to fill the last spot. There was also a guy who ping more then 1 whole stack of LI but he refuse to split his stacks saying something like ‘ask person X he can speak for my ability’ and this person respond like ‘yeah I know him, he’s solid’ but I did felt bad for him when commander kick him for no reason (and he literally wait couple min for this guy to enter the instance before he did that).
I don’t say this just as any kind of anecdote or what have you, but you know there something wrong with such a close-knit community when 3 out of 4 returning player have to lie about their exp before they get their foot in the door and be accepted by any pug. Thats a bit ridiculous imo and I agree with this person that there something flawed with a community that operate like this, with such a steep learning curve and divide.
(edited by nagr.1593)
My only complaint that some mechanics are unnecessarily watered down from CM to non-cm such as the bouncing ball mechanic.. like learning to dodge all over again. I even join the normal run for boss 2 and I offer to do the orbs thing, only to a short while go back and say.. ‘oh yeah.. i forgot how kiddish this was on normal.’
I would rather have a normal and insanely hard mode than a faceroll easy and dps-check hard mode.. but that’s just me.
I’ve read your post again and I still stand by my comment!
The OP wanted a Xera kill within a standard group that required him to bring 150 LI like it’s a usual thing in the lfg.
OP brought it, wiped with you about an hour without getting the kill and afterwards he was told that 2 players were selling gold to a third one who offered them the kill.
So obviously this is a very dirty attitude of that seller because he gets gold for a thing others help to achieve and those other see nothing of this gold plus they didn’t even get the kill although you can expect a group with such requirements to get it.
Selling raid kills is fine as long as everyone in the squad is ok with that procedure – which one usually finds in static groups not in pugs. But it’s not right to cheat on the OP and pretend it to be a casual pug run with everybody knowing and having enough experience while it is not the case. If I want my weekly kill like the OP within a pug and I would know about 2 buyers in there I would immediately leave that one to get a clean and sober kill without wiping an hour!
As being said he didn’t know about that in the first place so he wasted an hour of his gaming time because others cheated on him. If you tell all your pugs that you are selling, that’s fine but in this case he wasn’t told so it’s an impertinence.
Wow bro, it seem like just yesterday when I am complaining of commanders with to mildly put it ‘bad attitude’, and most others were saying something along the lines of ‘commander of squad has ultimate authority over his group and who joins it and what rules he set’ but obviously we are say something different here..
Tbh the OP did state clearly that the seller was the leader of that group, so by forum logic he did nothing wrong by his actions and if any people were against that they were always free to leave, at any time.
From what I gathered, a commander speaks for group regardless whether or not majority agrees with him. E.g, if he wants only 1 ps war or only healer druid (no rev, no other class) then that his decision to make. So one can hardly fault him for not asking groups permission on something or even putting them on a need-to-know basis.. It might be an impertinence as is said but it’s only just that, just a slap on the wrist nothing more.
I hope this clear things up for op: this behavior is not even worth reporting for and if u are solely pugging then yes before long you will encounter similar or worse pugs as this..
(edited by nagr.1593)
It’s challenging with anomaly spawn during orb phase but it can be done still.. my issue is skill lag. Just assign one person to do anomaly .. the orb there’s plenty of time it’s painful but doable. After that CC. Someone can take extra cc to help release the pressure. Special action skill is cc .. last phase is painful with floor disappearing balls knock back at the same time but its fun.
It actually gets predictable enough that anomaly spawn during the orbs thing isn’t a shock, after a while. I also think it was intentional, and tbh it’s fine. Well maybe not exactly intentional, I mean anomaly spawn is timed at like every half min or somthin.. so maybe just something unintended? Either way its fine. I enjoy it a bit actually cos it remind me of the Cof p1 days when one person practice whacking the gate controller as it were a practice dummy, trying to perfect it and kill it faster each time. Though I feel improvement on the cm part is more of an unconscious, forced learning thing rather than the voluntary nature of the themed dungeon one.
In either case my group did experience some difficulty keeping up with this initially and then we kind of experimented with different assignments and roles for the phase part. So say I (as cps and 3rd leading dps) was assign to the one orb, then the druid was try to kill the ghost dude and we end up wiping cos not enough deeps in time on it. So they try reassign a random person say me to it, and said druid to take my spot in exchange. The upshot being that I had to tweak my condi rotation to manage to reliably kill the anomaly each time, since cps dps goes haywire when berserk on CD. So few wipes later and invariably I’d not be able to go berserk betwixt the fight phases, so I’d end up having to resort to patchwork solutions like sword f1 stack bleed -> cancel midway follow thru immediately with stab sword 3 to hastily finish off in time. It wasn’t pretty but well it got it done with acceptable amt of reliability.. so well just to show that change up tactic a slight bit on the interim phase to be able to slog through it
Oh man and btw u will hate me for say this maybe but I just only join on for the last boss on this cm, was good group tho but we still took a long time to be able to adapt.. can say near the end no one expect to got the kill, one guy is like ‘last 1 try for me’ but then idk how but we got a legit win on it after like 2 hours or somthin. So not near what u done experience but I will say that, no one was expecting to kill it lol. And I was on ts with them and they were basically cussing and putting down the mechanics of the fight the whole while of it :p
(edited by nagr.1593)
Might+banners are just as sought after as alacrity, and yet you never see a warrior tank. Why? Because your argument doesn’t make any sense, tanking has absolutely nothing to do with alacrity or desirable boons.
I’ve tanked as warrior at least once, and I seen at least one other warrior tank for vg (not sure if they got the kill or not), but u can definitely not say they don’t exist. Besides which, let me elucidate further and admit it was the Overseer boss I meant (W4b2) where tanking doesn’t for once rely on toughness either, so you don’t really have to sacrifice much to perform as one. Well it might be a fringe case as compared to the other encounters, but yah I do get the point that you was trying to make. Chronos mainly are tanks not because of their support/boons etc, but because of their low-cd survival skills as well as more freedom/leniency when it comes to the choice of their utilities.
Beside which, only about one in three encounters is really ‘tankable’ as it relate to your definition of fixating on highest toughness player… that’s not bad honestly.
Of those few encounters that are ‘tankable’, I feel like maybe only half of them requires any effort/thought to function as a tank .. definitely VG and xera, and maybe deimos to some extent, though I feel it’s a very tiresome and boring role for the last more so than a strenuous one.
So for example, gors no updraft there is basically nothing for a tank to do, other than slight positioning that anyone can manage.. the fight function almost as if there no tank. Then the Construct boss, you literally just need to pan the camera to watch for glowing stuff, hardly an encounter where a tank can shine.
I do agree on one point though.. most pugs tend to be adamantly fixated on the archetypal roles they are used to. So without a druid for kc, but a heal Rev as an orb pusher, they groan and throw a fit over not having druid boons/buffs and saying something like ‘this ain’t Deimos’.. but neglect to notice a war who’s stacking sub-par might or something. As well they almost always tend to ask for ‘druid’ or ‘druid kiter’ for Cairne when it makes no sense, when a Rev can do the job as well.
They are tendent to be stuck in the mould of what they perceive as optimal (e.g. perfectly reflected mirror comp) and hesitate to accommodate any changes to what has always worked for them. Which I guess is ok.. but not fanatically so. Best example I feel, is groups that post ‘lf1 chronotank w4 exp full clear’. Which doesn’t make sense rly, since only the very last boss (4th) is really ‘tankable’ as per the definition used above, and most of the party tends to disband way before that point anyway.
(edited by nagr.1593)
Look I don’t no nothin about necros cos I never interest slightest bit in make one, but times be changin and roles be likewise (and other ppl perception of thm be, similar to it),
It true some class r still remain entrapped in mold as a underdog, but there is some (more?) room to wiggle through for these class that lost in demand for meta. Being here the Rev in question, more particularly one niche build variant I lcan call ‘self sustain’ rev which is really a selfish healer in truth. But in this I do see a remembered glory of the rev class, even if its a lonesome and isolated play. To be here honest I’m feeling like w4 (and may be w3? ) is where the habitat for rev is restricted to. That from what I feel honest but it still a good step up from having niche role in 0 wing .. such as was.
I been bringing the rev for many successful deimos run and actually for some 100cm last boss where everyone wIpe so I can solo res every body, but that was hella limited in scope still. So here now, I like to exist within routine so I never push myself to try new fight with rev, dunno why but the idea never occur me. As wel, there is a general fear of pugs I think. Pugs r very tendent to be restrictive with their norms, and it doesn’t help if u are feel good that u contribute to that effect urself. So today I just figure cos why not, and others in the pug lauding the rev class and say to look for a kiter rev for the boss 1 in this wing. So i was like yolo I can swap to rev I’ll try it out, and obvs I had no experience with it. But it was kinda interesting perspective and was fun when we got it killed in the 2nd try, so was like wow not so bad as I was feeling. But this go just to show u, maybe role of a rev can become more diversified to where ur have a more main stream role to fill as urs, that day may come or it may not. But I feel kiting rev or to do whatever job no one else inclined to do (as a trash picker, almost) can still feel as it revitalize the class in some way. I feel the possibilities can only increase tbh, but rite now as it be class as u was mentioned is a bit on the neglected side.
If most raiders r like me, they would repeat same raids multiple times in a week just for the lulz. So I dunno but I feel that ppl just don’t wanna repeat some of the more troublesome and time consuming raids more then once. So take for instance, a TC/xera run .. hardly worth effort to do over again. Then something like spirit woods, well that speak for itself …
Again I feel I’m just projecting but I have a sense that’s more or less true
It doesn’t just happen to you it happens to everyone lol
The real question is why dos the same thing not happen with squads exactly. So if your in a lone man squad, one person joining and leaving isn’t gonna affect u. 9/10 join leave affect u agreed, but the 1/10 join leave does not.. bad design if u ask me
I don’t know how it seems to u like they are (so many people) tearing down ur posts before leaving. theres cynical but there is also a realistic limit to it. I use to think it only happen to me where I join and someone leaves immediately.. or I join squad when one person there and he tags up and kicks me for childish reasons .. this is how it is
I’ve been raiding for little over a month. I find myself struggle at tier 2 fractals. So, there you go. I am an avergae guy.
This makes me cry. I’m pugging through T4 fractals regulary without issues even when 3/5 of them are performing… not so well, yet getting a single raid kill seems out of reach for me.
Guess it’s due to the 10-ppl req. design lowering a single players influence to success close to zero :/
i mean bro , it really depends on what content you’re looking at i mean the answer varies and in some case its on opposite end to what you’re griping about (meaning 1 player can make or break his team’s success, that’s how crucial coordination is).
Basically raid comp from what i learn for this months or so i been whacking the mole on this thing, basicaly boil down to this (in essence) :
Chrono(M) – job to tank, be good at tank, know class/encounter inside out (ports for all → escort?), stack boons ofc, above all don’t die if tank
Chrono(S) – stack boons (know class), yada ya noodle dps
Heals – do your job, kite if you need to, know mechanics of fight/your class, heal me heal everybody, do not try to outdps chronos :p
PS wars – give might and decide banners pre-fight n also feel free to brag when u outdps a dps class for fights that DONT include teh following: escort, Sab, Sloth.
Everyone else – dps wars between urselves, don’t be outdps by a PS in an equal-opportunity setting if you can manage it (shame shame)
tl;dr the only encounters, there r few though, where ‘member of pack’ mentality doesnt hold no water for such cases. Deimos, 1 guy with no clue can and will wipe a group. But other cases like say MO (overseer), i mean u can run up to spikes at start and impale urself on them, rest of ur team can ignore ur dead body and finish the fight no prob.. similar deal with next boss w4 to some extent, so on.. u get the picture. But it also depend on ur role in ur comp, as list above as well.
Well, thank god it only CM. And as u can guess, im at opposite end of fence where I suppose thet I welcome this change.
Tears were most times an unwelcome & unfair mechanic that rly screwed CM groups when players were already screwing up the grps with their failures and inability to coordinate etc. Didnt need an additional and unwarranted mechanic to take care of, esp in CM when its consequence is at its most disastrous (and hard to plan for & counter it imo).
I dunno if this work as they say, someone suggest it to me one CM run and I was like: Eureka, ur a genius why did I never thought of that! The thing of it was anyway to distort follow by the precog thing. Not sure how effective that was tbh. I know it failed even when I did it right at least once. Plus, cant always count on distort to be off cd, even with perma alac. So that does put a wrench in things as u see.
Plus in normal, u can stay alive solo as long as ur not a clueless chrono. But in cm, staying alive doesn’t count for nothin when everyone else in ur sub (3-4 peeps) are all downed from that hit. So while both chrono can manage stay alive, rest of squad dies cos hard to res everyone → gg it and start over.
I look forward to try cm this boss again, Ive not manage kill yet and it makin me sad
The thing being that diffculuty in case of vg, resting only on shoulder of tank and ur ppl on greens. Important mainly to have a knowledgeable tank, all else fall into place (usually).
I did witness stories of ppl claiming they spend smthin on order of days (or weeks icant remember) to get their 1st vg kill with their newbish guild. so there u go
PS fml i posted in wrong thread edarlier xD
yeh true but nothin to prevent urself from a hostile takeover and say getting ousted from grp, forget if it even ur group (as starter). I know u gotta tag up but i mean cmon, i didnt like splurging 300g just for self defense and noone else should either.
just imagine ths scenario, i had it happen rarely but def more then once: you make grp then go afk while u wait forever, at 6/10 slots filled someone with bad attitude who knows u or feels need to judge u for some reason, insta kick u soon as he see ur name from previous incident or another (who knows). When u come back from afk, u realise u been kick from ur own group. and other guy now change lfg description to 400+ li or somthin and he say to u, ping thsi much li or i’m not lettin u rejoin if not, come what may.
whats a casual and/or semi-casual to do with contagious attitudes liek these (in hypothetical cases ofc) ?
It’s not about LI’s. Go re-read what you’re quoted as saying and see how off base it is to even remotely compare the two subjects you linked.
Yet everything circles back to LI’s and how much you have (or don’t have). That quote of me was talking about how I was saying LI is just plain wrong to use as sole metric.
Based on my experience, telling person who gets kicked for having ~20 LI less then was asked for, that it’s ‘not about LI’s – is just untrue.
(edited by nagr.1593)
And what’s LI but just a number, and worse a number that say only how many weeks you been raiding consistently. It’s just a time-related number tbh, if someone has 250 LI more then me bc they picked up HoT couple months before I did, then they will always continue to lead me by at least 250 LI no matter how many I get.
It’s so easy to say that LI is a golden standard when you have tons of it accumulated (thtat you work hard for obv). But even if you have alts, you link LI on your main acct. What if you for some reason removed all your LI and started from scratch, and all you see are groups with LI requirements posted on LFG?
You will feel taht bottomless feeling that exp raiders will always have ‘X’ LI more then you, while you can do nothing about it.
Simply formula for time relation with LI is basically ((~(LI/10) x weeks ) x 7 days) to figure out how long someone been raiding consistently, if amt of LI being linked is substantial amt.
So yeah people excluding you from group just bc they have been doing same old content X weeks more then you is just wrong, worse it’s bad design. I wouldn’t exclude someone exp at fight just bc i have more weeks raiding then them.
If you do though for some reason, then you are prob taking gaming a bit too seriously. This is PvE and shouldn’t cross over into PvP which is I undrstand competitive by nature.
(edited by nagr.1593)
If you behave correctly, that means you serve to the common sense, you don’t act kittened, you are silent, listen to the commander and execute mechanics properly. Bring all attributes of a team player and the chance of getting booted, kicked or blocked is 0.
I disagree, and this is my point of contention. Today i was insta-kicked from 3 separate and unrelated CM groups for wing 4, without any red flag being raised from my perspective. I mean that, I did not even know/expect to be kicked as soon as I entered an instance, nor did I get any prior warning this was about to happen. On two of these cases, commander themself did not have any problem with me, but one or two people (underlings) in his squad did. He would take their word over mine, simply believing some misplaced rumor? As its comm’s ultimate decision tho, i don’t get why they deflect or redirect blame at others in squad. They are the ones kicking you, if they choose to.
Nobody likes people who are smart- kitten s and if you attract negative attention wether it is in the forums or ingame, you have to ask yourself if you personally have done anything wrong and not anyone else.
The thing is they are basing something I wrote months ago and using that as grounds to insta kick me, when i already complete some CM for wing 4. It’s completely unfair and reflects their bitter& toxic attitudes, I think they know it too. One of them linked a post i wrote months ago to cmd apparently, and he kicked me over that. If I need to hunt down and delete all my posts from months ago, then its sad if that’s what it takes for community to stop harassing and picking on me. The ‘months’ ago when I had just got HoT myself. So stop, please just stop. This is just like cyber bullying to hold something as insubstantial as words over my head.
But it’s the same people getting kicked some time or over and over again: macro users for LI with 0 clue at all, flamers, smart- kitten s that get tilted after one wipe or people on blocklists.
And while the last point could be related to you: That’s always the own mistake. You are on a raid blocklist for a reason and never not guilty! Even if you are on a blocklist of a blocklist of a blocklist from a random player. My advice here is strong but simple: Take the next group and get over it because there will be no one listening to this specific psychological drama and try to help you getting out of the depression you may experience.
I will confess, I am an overly sensitive and emotional person. when i need to vent, sometimes i do but only just to dig myself out of hole i’m in and try and reason out why people are hating on me consistently. Once I figure it out, i ‘git gud’ as they say and yes I stop venting.
But, the solution is not to blacklist someone for life just because you don’ t like the fact that they vented once on some blue moon. That teaches that person nothing and if old problems keep resurfacing as they do now, that person will regress back to venting days as he did months past.
I told it before, i don’t need to prove anything to anyone. But in case anyone wants to know, here’s my actual LI (so i can’t lie about it, since ).
So there, just leave me alone and let whats past remain in the past. please ok
(edited by nagr.1593)
Because the group is about more then one person who’s either commander or tattles to the commander to get u insta kicked out. He only accounts for 1/10 ppl in that group but he’s already poisoning other peoples minds, coloring their opinions and spreading his toxicity to others.
I can make my own groups you’re right. Doesn’t mean that anyone will join. Or maybe the wrong people will, and I won’t know their preconceptions or attitudes simply by looking at their names. Simply put I can’t trust them anymore than I can a pug who is led by someone who hates/dislikes me without having ever met or gotten to know me and any hardships I’ve underwent. What if one person who joins my group unbeknownst to me will one day in the future turn and insta-kick me solely because a little voice whispered in their ear? This is the reality of the situation.
Or, perhaps it’s a group alrdy forming that I join, upon looking at names of ppl in group I see two of them have been previous offenders to me couple weeks or even months ago and have insta kicked me without slightest provocation or hesitation. These people are also blocking me, this is clear to see bc they go offline when you try to whisper them to merely confirm it.
So you do the only sensible thing you can do, motivated by one parts vengeance and one parts rekindled fear of being insta-kicked by same person(s) again: you tag up instantly and kick both of them. Then things get messy real quick. A third person bristles and asks why you kicked his friends. Employing the maxim ‘friend of my enemy must be my enemy’ you likewise give him the boot as well, simply for being friends with such unsympathetic and toxic individuals. On top of that, your 6man formative group has now been reduced to a 3man group that includes yourself. One of them berates you loudly for a hostile takeover of a pug group that no one was leading, then silently leaves. Upon whispering him and trying to reason with him how you’re not the bad guy here and they’ve done worse things to u, he responds that maybe he should block you now too and proceeds to do just that. So now you’ve potentially been blacklisted by two more new ppl, and on top of that those two individuals who were blocking you but have forgotten what they’re blocking you over by now, now hate you with renewed passion for this recent slight.
So yeah, this is why.. and based on true events, in case u are wondering
(edited by nagr.1593)
obv because those clique of people with toxic attitudes exist in this game.
Hard to be a ‘positive’ force when someone (or a group of someone’s) metaphorically slap you in the face. Is it your idea to hug and embrace them in response?
They say toxicity is hard to remove, once you are infected with the motivation or residuum of it. Months can pass and those same toxic clique of people can still hold a grudge/hate you without their resolve flagging the least bit. The people who perma block someone for a slight months and years ago and never let go, those are the toxic clique of people that spread their toxicity to the rest of community.
And you are wrong, there is always some person that wins. When the stick is longer on the side u are holding it, there is always a victor. So while you (focal target of their hostility / toxicity) don’t win, they will persist and go on with a smile on their face and a spring in their step.
I don’t see any reason to ‘fight fire with fire’ either. Its a hard habit to shake, but I agree that no one wins if people fall to it. So sometimes the only solution, when things become a bit much to handle, is to give up and stop trying (stop raiding in this case). So I understand where this guy I.e. OriOri, is coming from.
( calling him out, or his actions out as being defeatist, is not helping matters either )
(edited by nagr.1593)
I’m inclined to agree with Mr Swag but I just to add on to it and say that I’d not take signet of either for those cases either. For deimos tho, special case so I will take mantra healing (with trained to heal grp). Aoe heal and good burst heal is enough for minstrel tank this boss, currently hardest boss for pugs atm (dunno why).
VG and gors the extra distort could be useful, but it’s not rly needed if ur a tank that knows how to move and when. For gorse, healers will help outheal all but last 1 usually so one distort usually enough. For sloth, u don’t need nothin and no u dun even need to take feedback. Maximize for help grp and bring meta skills/utilities. Single distort fine as long as u save it for shakes past 50%, they will always be off cd as long as u maintain alacrity bonus. Though I say change traits slightly, such as medics feedback and focus recharge traits. The medics feedback quite useful here as tons of scrubs in pugs will consistently down at opportune moments. So it’s win win
If you raid with beginners only i wouldnt recommend heal druid. I´ve done this once and was like: “Dude, ill shove those heals right down your throat so dont run away from me.” In more experienced groups its imo one of the most chill classes.
Power PS is also really easy if you only want to stack might. The DPS rotation however is
hard¿ easy ¿?. Furthermore i think Condi PS is ¿ sometimes ¿ too good to pass for a Power PS.
Lol thet sounds like u are one of the friendliest, least temperamental healers I would expect to pug with. Tbh I dunno any healers that got angry at group and say something as.. contentious? as you stated there. Tho it’s amusing phrasing there. As in, do I want dem dank heals to get ‘shoved down my throat’? Thats something ill have to debate with myself there. Def seems food for thought.
But otherwise, I correct some points in ur post slightly (enclosed by ¿). Afaik tho rotation on power ps is mindless button mashing, as pointed out by general consensus. Speaking of which, I was expounding on this very thing some months ago and someone disabused me of it, which I musingly appreciated. As in, is there even a set rotation for the build, or just a priority list of skills to use when off CD? Again, food for thought here.
As far as my sole constructive tip goes, just one word (command rather): /surrender. The word can also be replace by variants such as concede or shorthand like gg, qq (official endorsed leet speak). Get to know it, it will be ur best friend in raids. U will constantly use this a lot as will ur grp. If you see teammates dying within few instants of each other, it’s time to give up (and try again hopefully). U must become well acquainted with it yeh
Oh thx i think now i start to see the big pro for domi..
When dou i use signet of ether over well of eternity?
U should never have to..
I’d rather use mantra, trained to heal grp too.. tho I’d bring some healing power if doin that
Usin less cost-efficient food (non utility). Use other variant for ~33% price cost
Unless u wanna keep popping bountiful for utility too to reach 100% bd, this mean ur wasting ~2g/hour minimum and u might just keep wiping with pugs. So slot some exo comm trinkets in such case to ensure that u max out w/o need of utility. Down side is high base toughness if non-tank.
For runes ok, but u don’t need leadership at all. Hace to wonder if that’s main reason so limited supply of pug chrono – difficulty gearing it. U don’t need to grind and waste time on top of coin.
No mentioned it neither, but ur using few soldier trinkets. No need of ths. Use knight if need toughness, heal power over vit to survive better. Dun need tht
Otherwise it looks k.
Ur gonna practice ur rotation tho. Its hard to get & easy to mess up. If u mess up, u fail ur grp too.
I think better QoL would be way to insta-equip set number of items u have stored in bank ,say an alternate set for w/e reason. Or mayb i can get some tips how to do it better (if i’m not). Ive 2 diff sets for one char (armor and trinkets both) and store em in one bank tab next to each other so they easy to find. But if i want to swap set fast, i have to individually rite click each piece -> thn equip. But I think this can be improved, only i dunno how.
Also there’s the more obvious problem, I only store 1 ring and accesory each in bTab, carry other half with me (personal inv) at all time. just cos If I try equipping both e.g. rings I have stored in bank, it don’t work. thy will both replace the 1st equipped ring by default so its pointless. But what I want to do is replace both currently equipped rings and swap them out with ones in bank. I actually wanna click one button and have it swap whole sets easily btween my hero inv (equipped) and spare set in bank. Not sure if Im able to do this atm :p
PS. veering bit off-topic here but also would like if there was some (similar) way to swap runes on same set mayb. It would be nice so we dont need to get two asc set with exact same stat and infusions, but only diff runes on em. Even if it was just apply to leg armor, i think it would be nice. Bc right now I’ve zero incentive to try for leg armor, i just dont feel like completeting any of precursor collcetion achievs if i just working toward a trumped-up asc armor set that I could prob craft for like 100g or somthin. So dunno just me but i lack incentive so i wana strive to do somethin
(edited by nagr.1593)
Either way the offensive stats have dominated. To me it seems the reason for this is that if you invest in damage stats everyone in the group benefits from the targets going down faster, but if you invest in defensive stats, they only stop you from going down faster. I think this is at the heart of it and because of that it would be hard to change things so that vitality and toughness enter the mata.
I think someone? also beat me to the punch, so not gonna claim it were my own insight as it’s not, but yeah kinda seems wrong to me. I mean I follow ur thought process but I think u missing the big picture here. And the picture is, actually centric around the fact that u have a dedicated healer per each subsquad and (prob most important) that there a catch-all enrage mechanic for 98% of raid encounters.
I say 98% here purely cos escort doesn’t have a clearly publicized enrage timer per se. But, if you wait around long enough to cap points on the ground, you will see some weird kitten happen eventually.. unintentional or not there seem to be a hidden enrage mechanic. One group recently I saw this strange bug where wargs kept spawning instantaneously one after another near the end, this was basically a DPS check that we thankfully surmounted. Prob more common is just mobs keep spawning and overwhelm u cos u lack the DPS to clear them. Either way it’s basically an implicit ‘failure’ timer attached to this particular encounter as well.
Also what I also mention that each 5man grp should have healer, if conforming to meta I guess. Unless ur healer is clueless or has trash gear, u can neglect and ignore most damage from encounters (ones that don’t one shot u anyway). So there no reason to run bunker or selfish builds rly. Beside which, ele or thief for instance. They bring nothing rly to the group in terms of support other than their dps. So if u wanna play one but u wanna go full knights and stack defensive stats, u contributing absolutely nothing to the grp. So that aint good
I been noticing in pugs I recently start to run arcdps (less than half a week tbh) but alrdy I seeing similar trends goin on. Like, fact that for sab both ur ps will always outdps eles who are doin cannons. So no, gauging damage in cases as this is not always cut and dry as it might seem. So do ur homework, understand mechanics and realise why a dps class (such as ele) would come across as having consistently less overall dps then both your PS even.
That caveat aside, those similar trends I mentioned, kinda hard to miss. Condi ranger or thief always seems to be top dps. Druid and chrono almost always lowest. Chrono usually slightly higher overall dps than druid, but both negligible. To put in perspective, I would notice even lowest dps PS will be always at least 2x higher DPS than either chrono. So yeah.. now u understand why stacking toughness is not such a big concern/worry with such classes.
(edited by nagr.1593)
That’s an extremely shallow and biased view of the community…
Well he’s not wrong, the majority of pug community for raids are toxic, and unnecessarily so. Why, just in past week I’ve been insta kicked probably three times, for nothing I done wrong. Apparently raid pugs like to raid with their same old static groups day after day, week after week without any form of extemporaneous social contact or influence at all. So apparently they have a thing for beating dead horses over the head. Go figure.
If they insta-kick u once, ur not supposed to ever raid with them again. Thats an unspoken rule of pugging too.
This game being centric around guild wars too, well u get blacklisted by one random dude and u can expect a whole swarm of unsympathetic guildies that u never even heard of to start blacklisting u. So you better watch your back, you never know the identities of this would-be Samaritans. They could be your commander that you cleared many runs with, they could be someone you know and someone who u could trust to lead u. They could be the person u least suspect and because u do, they will backstab u at any moment for this slight. So be prepared.
Months ago one guy was kind enough to insta kick me then insta block me. This guy was such a nice & friendly guy and he commands frequently with his static groups so that u can expect to be kicked before u even see his name in the group. Guess what this guy has strong connections too, and his isn’t afraid to use it. Release the kraken, and months hence these unsung heroes (his guildies) will silently stab u in the back without a moment’s hesitation. I could even procure the proofs if needed. Though how insta kicking (and having friends they’ve raided with insta kick u) doesn’t become harassment after a dozen or so times, ill never know. To fair I think this game is rigged in favor of them. The fact that they are able to employ the butterfly effect with such pinpoint accuracy, and have it never backfire on them, is something truly remarkable I think. So kudos to them and any other unsung heroes ill be introduced to
So yeah months down the lane, it’s nice to see the venomous nature of the pug community, nice to see their fangs exposed. Never forgive, never forget.. but that’s alright, I know the thought process behind that. Half the time I could mirror them even, given the chance. So say one thing or state one opinion, shame on u. What were you even thinking, keyboard warrior you?
I mean it’s like deja vu all over again, and past the upteenth time, calling it deja vu seems like deja vu in and of itself.
‘Isnt nagr that guy who…’ Not even a seconds reprieve, not a moment to breathe. Kick you when your down and before u can defend urself, that’s how the people’s court works after all.
Try again to appeal to the commander (not the guy who kicked u, he was simply a privileged plebian) and you shockingly get the same treatment, more or less. A response of something caustic and venomous by nature, followed swiftly by an insta block to shield them from your rebuttal and witty response. Welp turns out they’re wearing insulated ear protection, not even an explosion going off a hairs breadth away from them would but make them jump. So all’s well on their world, simply be grateful they shared their long mind with you.
If only a hand outstretched but then in short order rescinded, perhaps that level of toxicity could be imbibed and swallowed down. At the least, a slap on the wrist would be preferential to a recklessly open-handed one. But see in cases as such here, I’m not getting much to go on. A man teetering on the brink on the edge, gets the boot instead of an outstretched hand. I mean a boot quite literally here, polished and clean as you’d shine it
And the people that pounce on u three years later, it’s simply because the stick is longer and sturdier from their vantage where they’re perched. If you could but one up the connections and networks they have in reserve, then you’d have won at least a single battle to date. But fact of matter is, the list of public numero enemies keeps growing, while your cache of friends and trustworthy players with whom you have a mutual link, remains as non-existent as ever. Even from the day zero, as they say
But I suppose, that’s the lesson to be had here
(And yes, undoubtedly pug community is toxic to outsiders. Even well known acquaintances and ‘guildies’ can become ur enemies in the snap of a finger, but never works the other way around. But it’s a one way street, and it leads nowhere remotely near satisfactory.)
(edited by nagr.1593)
Sad thing is I witness more then once the truth (or fallacy?) of this.
From them reqs, it do seem to be contraindicatory of ur specs (as been noted). As I mention I seen these behavior in pugs at unpredictable moments. A warrior can (and will) yolo join to a vg group and be readily geared in fire runes, hammer or sword/shield, with all the best utilities like endure pain, dolyak signet, and shake it off! for (ostensibly?) grp stun break. Only problem here.. in truth and, no offense but, it’s pure garb. Not that I saw dont run it in pugs, just don’t expect ppl to not catch u on it and get insulted and/or react with open hostility toward ur build. No one like carrying someone with a build that cries ‘carry meee!’ (or well OP might disagree so I dunno lo)
So yeh u gotsta be a bit less inclusive when it comes to ur comp bro. Like I wanna say, try out escort or somthin with running yolo ‘phiw’ builds. If it goes smooth then aite, stick wid it. But if not, u gotta impose some.. failsafes bro. Dats all I gotsta tell u
But yeh otherwise I jus gotta echo what some dude was sayin. Cairne is leik rly comp-friendly mode like bro u wuldnt believe it. I did it this wk with a noob(ish) grp and we was silent run and didn’t rly know lotta what was goin on. So ye we had a yolo rev in our grp too, leik fun times. So after few tries we get every1 make it past two swipes w/o no one dyin or falling off, so dat was nice. But our dps was prty awful tbh, I mean guess what we make it 30% and we alrdy hit enrage. Then I was like, kitten we gonna fail dis our dps is garb.
But guess what, we made it. More then 5min past him enraged easily but was smooth sailing yeh, at end one dude was leik, yo I heals for leik 1 million health so yw bros. an I was like ‘noice, we beat enrage.. legit’ cos dat was true. I never done it so far after enrage neither yknow. So anwayd I had to dip out, but dats the truth like cairne he don’t rly get angry even when it say he enrage, so dunno.
(edited by nagr.1593)
If yiu think every class would push for offense stats, then u should see my chrono with max clones attacking the xera clone. I’d just leave them to whittle it down but it takes on the order of minutes I think, so its kinda embarrassing. Whereas if dps class wanted to, they could burst it down in a fraction of an instant. So that’s ur comparison yah
Chrono dps (by itself) sucks rotten eggs. I dont even wanna know its relation to druid dps.. kinda scared to ask rly. But yeah even if some pro could prove chrono dps is baseline, I wouldn’t read too much to that. Cant even trust most pug chronos to upkeep their boons.. imagine adding a complex rotation like shatter for vuln, shatter for dmg (or somethin like that, dunno). Wuld be a mess imo
All I wanna knows tho is y so many ‘pug’ chrono(tanks) have low low toughness. Like weeks ago I was with a tank for vg and he’s like, yo im tankin can u lower ur toughness mine is 1.2k. I was (understandably ) like wtf, and I think he continued to boast abt his toughness after I asked him y it was so low. I dunno y these ‘pros’ should brag abt their low toughness in pugs. I dunno but they actually makin it harder for others by refusing to stack toughness.
I mean look at deimos tbh. If only more boss could be like this. Cos it encourage ppl to stack toughness and stats like heal power. And if ur chrono ain’t minstrel, u gonna fo sho need a healer up top to babysit u. So dat ain’t cool
I know the GS is Dawn or eternity , and the …
Completely erroneous. If your trying to mislead the OP, you’ve done a fine job of it.
Dawn is the precursor to the GS in question, doesn’t have any apparent glow afaik. The most discernible difference between Eternity and Sunrise is, apart from lack of ‘glossy and reflective’ footfall effects in the latter, the presence (or absence) of a trademark coruscent pommel. In this case unless I’m mistaken, as it’s not really overly clear, he seems to be wielding a Sunrise as GS.
Well if anybody would know about being blacklisted it would be you. I hear half of NA has blocked you for lieing about your LI.
I hear three quarters of NA has blacklisted you for dieing to mines on escort too, and being deceitful when u claim u are exp for other raids and similar content.
Heard it from a good source actually.
(edited by nagr.1593)
What are you even talking about? The lfg has been buggy lately.
What are u talking about then? I’m talking abt the same thing bro
Just something I’ve been noticing for a while, seems to be some correlation there more likely then not.
Can’t just scoff at a post without disproving it in some way or another, u know.
(edited by nagr.1593)
They’re changing it so that u won’t see Lfg’s of the people who blocked u. pretty smart move if you ask me, this way it pleases both sides. This way if a greater value than 0% of a random 10man grp has u on their blocks for open world or map chat or w/e it is, u can’t even see their posts at all. Prevents all this contrived drama with spam joining and back-and-forth mud slinging like ‘forum lurker’ and ‘keyboard warrior’ and similar finger pointing. Been there done that
I mean an alarming number of players block each other they’ve had limited transient (social) contact with for petty childish reasons, then forget all about it for months on end happily. So if u get mad at someone for leaving after 1 run in fotm daily group or telling u that ur doing something wrong, congrats ur on their blocks list for life. This way both parties are satisfied.
The only question is, whether it works both ways.. and I’ve some speculation on that.
(edited by nagr.1593)
Why should people that actually took time to learn the encounters have you breeze through it? You’re not entitled to join any group in which you don’t meet the requirements.
Ok, I agree on this. The word ‘entitlement’ is prob an apt one because most new raiders/casuals mistakenly believe they have a right to be accepted into any group asking for exp, when they aren’t.. especially when they put no effort or preparation into it (practice, read guides, etc.) Not a single group like that is ‘forced’ to retain u under these circumstances, nor should you ever expect them to.
So if we can all agree that under these alleged circumstances, the group’s intake of OP despite his questionable expertise was a privilege that was granted him, not a right that he can expect to willingly demand. There’s a diff in meaning here, and tbh OP it makes perfect sense that u were only ‘allowed’ into the group (as u put it), as there’s a fine line between being privileged and actually being granted a privilege. I am sorry to put this to u, but even in the other game previously u listed ur acceptance into their groups was a privilege and not an entitlement. I only say this so u understand the distinction hopefully. That u were granted the privilege more often then (or that they rarely if ever opted to rescind this privilege once given) doesn’t change the underlying relationship unfortunately.
Having said that, I do think that u and others similarly responding to OP here are dropping the ball when it comes to recognizing the heart of his issue and are either ignoring or misconstruing his plea for help. That raids r competitive is an oft-championed truth, but it doesn’t mean u have to lose moral decency along the way. Too many I seen in pugs have a nasty ‘ends justify the means’ attitude even when it comes to pugging for raids, which might in large part be what scares off casuals or semi-casual players like OP and other similar newcomers to such ruthless content. Silent kicking and insta-kicking (or when paired with silent blocking or insta-blocking of a unfortunate newcomer, a devastating combo) is still a widespread issue and I think that’s what OP was most shaken up about. I would gladly leave a group if a cmd outright asked me to, but silent kicking or even insta-kicking upon squad join is an ugly thing to have happen to you or anyone. Not to mention the majority of commanders that for some reason only they are aware of, decide to insta-block u right after an insta-kick.. that really drives the nail home. At least some notice or simple request to leave would work just as well, but apparently people can’t be bothered to type up a response or spend a precious few seconds of their time to communicate this clearly to the individual being singled out. Makes me sad for that presumably growing community they are speaking for.
(edited by nagr.1593)
I’m not sure everyone in this thread is understanding the point I’m trying to make.
I don’t have any issues with the raids themselves, they are quite fun.
My issue is that it’s exceedingly difficult to find 10 players who know how it works. I have more or less stopped looking for raids because they take way too long to organize.
You have to make sure every role is filled. Sometimes you’re checking builds. Sometimes someone who doesn’t understand it joins. First wipe 3 people leave and the process restarts.
It can take an hour to build a pug group.
Echo this sentiment here. You see dozens of posts for full clears but theyre more concentrated around the raid reset day rather than redt of week. Its very unhealthy, and if youre on a diff timezone u can take up to 12 hours past the official reset time to even jump into a raiding pug. Not to mention ppl might have busy schedules whereby they are unable to or are adverse to raiding on the selfsame day of reset.
Yeah sometimes pugs take over an hour to form, ive complained abt this b4 but ive always been scoffed at or ridiculed. Most ppl seem to think thats impossible, but its really not..
Problem isnt though, with pugs eager to join raids. Problem is with them being exp and not dying to clearly telegraphed mechanics. Or needing to have some glaringly obvious mechanic explained to them, when that very fact should disqualify them from being exp (LI or not).
I dunno bout yall but heres some legit hashtags i been writing in chat after few fail pugs since yesterday:
#wheretodroppoison -> #expgroup
To add a bit of context, first was in reference to pugs failing simple cues on platform b4 get to xera. Fail to glide, fail to push orb, fail to listen or communicate to know where to stand when. Our tank was on ts but after a while of yelling and kicking useless scrubs he realised it was hopeless and just left. We wasted like abt an hour and couple wipes too sadly.
Second was sloth yroup today where our leader even didnt know where to drop poison so had spent 2min or more to explain to whole grp. This was on lfg for ‘exp only – sloth’ all caps to be catchy too, but o well. I type this hashtag then follow it with #expgroup cos it was funny tbh. As in, r these scrubs qualified to be in this grp even?
Last was for cairne normal even same day after i finish cairne cm with another pug that take 2 hrs or so. It was in response to ppl dying randomly before 60% even to stupid things, kill each other by agony not go to greens or not dodge swipe. was prty funny tbh
T4 fractals? After reset there’s dozens of parties. Pick any of them and go. In the time it took to even start one pug raid you finished the daily fractals with pugs.
That’s my issue.
The reason why fractals are like this is that experienced players are structurally separated from learning ones. You know that 98% of the time that T4 group will be successful and you didn’t have to wait more than a few minutes to start.
Raids it’s a craps shoot exacerbated by needing twice as many as fractals. It takes far too long to organize.
(edited by nagr.1593)
Srry, but they alrdy owe me a LI even before the fact for deimos last week. God awful pugs still stumbling their way thru this mostly faceroll content just bc it’s a new wing and all. I still don’t have my lgendary insight for deimos anet despite dozen or more fail pugs I dunno lost count tbh (how can u do this to me )
On plus side I got 1st deimos kill today, so I dunno but that does offset things a bit. The fact still remain that pugs are beyond awful at the boss.. purely bc the mechanics are so anti pug by its nature of design !
So ye I’m sitll waiting on that one LI thet got away.. t.t
(edited by nagr.1593)
PS ill play the devil’s advocate with myself here purely for sake of argument and say that I see no reasonable or conceivable need to swap stats or sets within sub contents of the particular game mode in question (pve), at the least one that doesn’t have an L2P-centric issue seated at the heart of it.
So ill preface this by saying that yes I suppose class and (armor) class does matter. For instance, full zerk as ps is still inherently more tankier than full zerk any (or most any) other class. This does mean u can have a one-size-fits-all gearwise/statwise model that traverses all pve content in such cases. But still in such cases, you’ll have to be smart and figure out how to play. What are optimal wep sets for exploring open world content (yes they can be different from meta). Additionally, the utilities and skill slots taken into consideration. For roaming/open world you generally want to select selfish utilities to use, designate at least one as a panic button in difficult cases (invuln, stun break etc.) Swap out group support utilities such as warrior banners to signets and stances to help with fury/might generation or stunbreaks. Don’t care that building selfish for open world content strictly breaks against meta rules and standards: meta isn’t always right in every case.
For instance, the meta war heal skill is meta in the sense it is geared only toward one purpose in mind. In term of survivability, that is by no means considered as best or most reliable heal skill for the class. But it exist only for one purpose, and there will be times when your purpose does not align with the touted one.
In such cases the ball (perceptibly) is in your court.
(edited by nagr.1593)
It took me a long time to understand the reasoning behind some of the meta builds as well.
For longest time after I came back to game where it left off in hot, it was kinda an awkward period for me bc I had no clue which was the optimal build to run for anything. A lot has changed about consensus on which stats on gear are best for what purpose, but for the most part it’s also the same underlying idea. You want to kill things faster than they can kill you, whether dealing with mobs in open world or in instances it’s same concept. For these reasons it’s not exclusively a concern of minimizing time needed to complete a set task, it’s also that u want to focus on rotations and focus on sustainability as well and this gives u lot more room for error as it’s usually an admissible ‘faceroll’ mechanic that u are aiming for as well. What this mean is, if you’re sitting on a bunker ele stacking as much toughness and healing power as u can find, sure u can survive more fights than glass ele but fight will also take longer, if u are careless on rotations or you aren’t able to outheal the incoming dmg, then u will still die. A glass build however can pull off meta rotation for their class and kill the mob with seconds to spare, or in bad situations they can even be worse than bunker option. So it’s all subjective rely in these cases, it depends not only on profession and build u are running but for also what content u are gearing it towards.
For instance, the pve build used nowadays was very similar to dungeon builds years ago. Since dungeons died, I would think their builds for that type of instanced content got generalized and paired with similar sub-content for pve, such as fotm and open world solo/living world.
Example here, I came back and see the meta for warrior pve is switch to OH mace/shield set for power build. I didn’t have any ascended version of either, didn’t see necessity for it either. I used to run t4 fractals with OH axe/x where x was usually warhorn for the swiftness in navigating thru running parts in fractals. I used to explore open world with this set too. It took me a month or so to realise the potential of the meta offhand set currently on the table.
It’s really same thing statwise with gear concerns as well. Look at some particular meta builds like for the condi ps build I was checking out yesterday, as I still have to gear my ps for condi build. The reqs are a bit particular, in that X armor piece and X ring have to be sinister stats. What’s the need, why not just go full vipers? To dwell into this further you have to use a gw2 build site, as well as examining the traits at play here. Basically you come up with a 67% flat condi duration increase all things considered, when in theory u want to achieve 100%. The reasoning is that with whole build into consideration, the complementary 33% duration increase is achieved through traits. This is something you’ll have to figure out with some meta builds in particular – as in, what exactly makes that particular amalgamation of stats correspondent to meta.
In truth, there’s nothing wrong with extra or double sets for pve. It makes more sense for group based content like raids, but less sense for a purely separate open world build. I’d still recommend going full or mostly zerk (or the condition equivalent statwise) but that’s just me.
The most cost effective solution though, is to have spare sets of trinkets at a minimum, if such is required. Having a wep of legendary quality is purely beneficial here as you can swap out stats whenever. The reasoning for this stems from fact that statwise u receive highest bonuses to trinkets and weps, stats on armor don’t really matter unless you are minmaxing in regards to meta or you purely want the seperate set for diff rune options. However trinkets as baseline is good practice, in fact I do have some on my chrono for some pve content where I need to lower or buff my toughness and other (primary) related stats to my build. Suggest you can do the same
(edited by nagr.1593)
Look why do i care if some random guy lurking on the forums decides to block me cos he shares a different point of view then me. Most players are loose cannons in this game, anyway. i had someone block me for whispering them ‘hi’ when i came across them in open world too, this was years ago now. literally no other conversation but that, but insta-block. Some people are anti-social, others are so hung up on LI and their own convoluted definitions of ‘exp’ and what that means. I don’t see how that’s any of my business to cater to them or worry about what they think, or change or modify my behavior so that it aligns with their views and doesn’t upset them in the least. If I spent time worrying about every single random stranger and what they thought of me, I’d never get any raiding done. So forgive me if I don’t care about how word of mouth gets around or how close-knit and stubbornly ruthless some guilds in this game are.
I’m also happy to tell u that i don’t have to lie anymore. as i have over 150 li now i rarely have to furnish fake proof, so thanks but it worked out for me in the end. The idea was that you have to look out for yourself, no one else will. Even guildies can so easily turn against you, if they have an alliance with someone else who dislikes you. So in such situations it only emphasizes that you must do whatever it takes to get ahead, even if it skirts some morally gray line. Truth be told pugs and pug commanders have long been skirting the morally gray line in how they treat (and victimize) their members, isn’t it the ‘kick anyone at anytime’ policy with them? Seems just right to me
(edited by nagr.1593)
First of all lying isn’t as easy as to […]
not if your smart to use a script like one i built, saves u time from having to use those hex-binary converter sites like u find. look i won’t say anymore on that cos last time i did i got suspended over that if u can believe it (literaly was the smallest most uncomplicated block of code u would ever find) but yeah look around there prob other sites that do a better job of that even. so depends how fast u can minimize/maximize the game window honestly should take about 2sec not bad at all. I mean think about how much time it takes for the average player to shift click and split their stacks of LI in-game.. then u can truly do a comparison to be able to prove anything with certainty (not to say that’s what I’m doing).
look i mean lets fact it, LI has been a long-standing joke in this game, its just an awful awful metric and the fact thats its time-gated just makes it even worse for new raiders to get into the scene. they literally have to wade through so much muck and fail hours with beginner lvl casual groups to even manage one or two kill a week. Compare that rate of growth to average experienced raider i mean c’mon lets be honest most of us here manage to get all boss kills (or close to all) each week. Now they added another wing too if only to add salt to the wound, guess what thats like almost 15+ LI each week long as u got a static or exp pug group which isn’t hard to come by if u have connections and the exp. I seen most commanders become insanely jaded with passage of time too, the fact that they have 400 LI or more means nothing to me, but rather the fact they will kick anyone who makes a single mistake on a 1st attempt, no matter how drastic the mistake or at what point in the fight they did (say it was barely a min into it). This ofc means that beginner raiders get even more discouraged by these jaded commanders bc most good pugs are ruthless and highly competitive when it comes to picking and choosing their members. How does any of this contribute to making t he transition easier for them oh wait, it doesnt. A guildie whispered me today saying there was a reddit that spoke negatively about me (brought up by another guy i don’t even know), after i assured him it wasn’t true and said i had 100+ li to prove me exp, he said he had over 400+ li. what does that even mean? it’s just a number u can boast about, as he opted to immediately do by waving it in front of my face. I can tell u i did not appreciate that, no one else would enjoy feeling belittled like that either, even if it was a somewhat friendly boasting by nature.
So all new wing has done is made the gap between exp and casual even worse. there’s no bridging it now when me and most other competent raiders are able to get close to 15 kills a week with semi-exp groups. that’s a close to 150% growth from what we were used to, now those guys with 400 li or more are gonna rack up LI quicker, leaving anyone with lower than 100 li in the dust behind them. the gap is never gonna close, ever. this is bad design but ofc it will never get fixed. The guys who have the capacity within them to do full clears every week are never gonna stop doing their weekly clears even if not to let those who are relatively new to raids catch up to them. Anyone who thinks LI reqs aren’t gonna go through the roof pretty soon is just fooling themselves. Its gonna increase at a rate that semi-casual or beginner raiders are not gonna be able to keep up with, they gonna be denied most of the opportunity to even learn and become exp even. but that’s just the way it is, I mean would u ever wanna raid with someone who was completely new even to w4 if u had 100+ li or more? heck no, i wouldn’t either. but that’s bad design yall know it
On the topic of what LI mean for a group […]
No no no, LI is just a replacement for mastery system or Achievment points as it use to be. I did join dungeon groups ages ago that asked for 10k+ AP so i know a thing or two about how most of the playerbase (at least for pugs) invariably thinks. That you have more LI then me means absolutely nothing to me, it shouldn’t to you either. LI is a meaningless number the more toxic commanders tend to use. I’ve even been kicked from having 142 LI for a group asking for 150 LI.. illustrates the toxicity of these groups more clearly. I’ve played with 30k AP players who were just terrible, sometimes beyond terrible that u wonder how they were intuitive enough to even manage to accrue them. Trust me AP is meaningless, exaclty same as LI. They’re both numbers only one has ~2 more digits tacked onto them. I mean if you wanna hold LI as golden standard for experience (ur words) then you might as well go ahead and promote racism as its basically the same thing here, i mean not to say that theres anything inherently wrong iwth that but just dont expect others to follow you down that road either..
(edited by nagr.1593)
I feel for ya those guis who saying they came back months or so ago and still have 0 li, i mean i know them stories abound and it makes me bit sad always to hear em tbh cos yknow i ben there (and most here havent judging from their jaded responses u hear quite often). Truth be told i mean i ben on thatv side pf fence where u gotta start with a glaring abcess of Li and then u see how will most or all grps treat u then. I mean yeh its a vicious world both sides of coin irl too i mean thersv no escaping it truth
So yeah and i suggest someone who pm me same also, fake till ya make it. Cos then u don gota fake no mo. Like its realy easy to fuenish fake proof like believe u me. Tbh look i got heavy handed blow liek infraction related for postin a harmless lil link to a beginnerlvl scrpt i cobbled tgether. But yeah feel free to hit me up if u dunno whats up like wikis ur friend honesty. Anwau peace And tanx to u autoclrect lol
1 vote for against and 3 vote for (though I would think at least one of them of arguing for sake of arguing) is still liek 30% point of contention. If u wana discount my vote and say ‘nobody’ against then ok, but i can also discount all ur votes and say ‘nobody’ for either.
(edited by nagr.1593)
I referred to meta power ps build indirectly, but his definition of meta power and mine differ in truth.
Except, he does not play meta power ps. It’s clear from all his posts, in surprised u haven’t picked up on it yet
Maybe you should re-read the OP before u start spouting some vitriolic nonsense.
Quote where he ever mentioned having access to those hard cc’s, as listed as power ps or even otherwise?
Oh right, he didn’t. Which means he doesn’t.
You clearly have no idea what I was even talking about – maybe you should read things more carefully!
Again, difference of opinions here. You can’t honestly claim that ‘nobody’ had problems with the wording of his post, as u don’t speak for everyone. Quite a few people might have had problems with understanding his post merely from a cursory glance, which even i had to re-read some phrases multiple times before I understood what they were conveying apart from their face value. Even now I still don’t understand what he meant when he said ‘chaos is boss VG’ (can u clarify, please?)
And i was not sidestepping but merely addressing the issue bluntly. My problem was with syntax not misspellings as u pointed out differently. No one really cares about grammar on the internet, as acronyms abound. That you would accuse me of looking askance at his grammar is something I find offensive, as that was never my main intent. However u are free to have ur own opinions and misgivings as i have mine.
(edited by nagr.1593)
I have similarly bolt and howler both, but u don’t see me complaining when i have to drop either or both for the build im running in raids.
Not to mention the fact that i have not used howler as well as incin (which i have parked on a long-disused alt) in many months. But that’s no cause for alarm. In the end the only real difference with ascended versions of those weps is their skins. Being able to swap stats on the go is pointless for most situations, especially for a ps build.
Right now the meta offhand set for power based war is mainly used for cc and ‘panic block’ purposes. If I saw u join my group claiming to be power ps, I’d kick you right on the spot. You are bringing literally no cc with ur build as it is. For fights like vg, kc and matt, this is a huge deal breaker. And i have observed severe lack of cc stemming from incompetent ps wars or the build they are running in this circumstances. So when I’m on another class than ps, it makes me more critical of the players who do ps. This is bc cc usually takes priority (over personal dps or anything else) for fights in these cases.
I was typing on mobile and was trying not to spend as much time worrying about spelling (autocorrect wasn’t being helpful either) but the point is that you can easily infer what I was talking about even with my plethora of misspellings.
@Vinceman you wanna be that harsh about grammar (which was not even my main point of contention) then perhaps u should look up how to spell ur words as well.
Specific problems I had with understanding it was ‘chaos is boss VG’ (what?) and wordings like ‘pass the platforms’ and ‘nightmare is boss 1 (end of sentence)’.
Each of us understand wordings differently. If you say that it took u 5min more to digest something u were reading, there’s no cause to laugh at or ridicule that person. My point was that his syntax was all over the place, disregarding grammar of course. It was hard for me to understand it. Disregarding grammar for shorthand and ‘pidgin’ as it may well be, my syntax (and sentence construction) was just fine.
(edited by nagr.1593)
There is not a new fractal coming so soon I am afraid! We are working on the new fractal but still have a lot of work to do. It will ship when it is ready
Please consider adding a CM like 100 CM to this new fractal, its the best 5 man content in the game by far.
Nightmare 100 CM works because it’s a boss fractal. So I hope rather than just slapping such a thing onto this new fractal, which may or may not be a boss fractal (I hope they keep a good amount of both!), they should add such to Mai Trin, Molten Duo, Swampland, and Solid Ocean fractals.
I bet they could make a good, fun challenging mote for non-boss fractals but I’m not sure folks would enjoy, for example, Chaos Isle challenge mote as much as they’ve enjoyed Nightmare challenge mote.
Chaos is just as nightmare. You see chaos is Boss VG ( as people just run pass the platform), run in the snow mechanic, Boss Platform.
Nightmare is boss 1. Bullet hell mechanic, Boss 2. Boss 3.
Snowblind is “Mechanic of the fire, boss 1 , boss 2”.
So the bosses fractals are not differente from the others. The ones that are really different is the older ones that need a rework, like uncategorized.
Speak english pls. Loterally took me 5-10min to dissect ur response to figure out wat the hell u were even talking about. Originally the only thing i understand was that bit about nightmare fractal. I dunno wat it is with playerbase but today i had a disturbing grp for xera where half of them couldnt speak english or else spoke disjointed english that no one else in grp could make hesds or tails of. The way u are wording that is almost as bad
I dont rly have a problem with boss fractal tbh. Prpvlem tho is that most of them are way too forgiving for pugs. Blooomhunger fight – kite and res, same brainless tactic, same 1-2 ppl dying all the time. Snowblind only has 1 real boss. The one at start i wouldnt rly comsider a boss, just like u wouldnt rly consider the boss at the very start of urban battleground fractal a boss. Theyre both a joke since even vet mobs hit harder than both of them. The one in snowblind doednt rly fight back. Its literally like fighting an ice wall.
Uncatorigized tho.. never was one of ny faves. Its too much a snoozefest to be taken seriously. Only really annoying pts about it is jumping platforms with random instabilities at their most terrifying – this where tentacle and flux bombs really shine.
Just curious why not power ps?
I dunno dps comparisons so don blame me k.
When u say rev, like meta rev or some obscure ventari build?
cos like, power rev is totally viable. confirm as the go-to carry class for pugs who ain’t usin pots, esp at last boss. slap on perma port and regen and jus yolo mode it wit one hand tied behind ur back or somthin.
I dunno feels like karma mechanics in this game is something of a bad joke. What I mean is that its kinda disjointed cos it doesn’t rly fit the definition of that term itself. Hands down better system with sormethin like fallout 3 where u accrued good and bad karma in weighted measure as result of ur deeds. Here it’s like a carelessly offhand carryover and little else, alluding to the gesticular equivalent of a bone tossed to a dog.
Not to mention how offensive rewards for 100 cm are, subjectively speaking. Rewards of an ‘unclean’ title so those bereft can boast that they are ‘clean’. Charming.
Instead of a net zero karma gain for killing slimy and disgusting things, why not just subtract from karma we alrdy have? Seems more fair honestly
(edited by nagr.1593)