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other necros having a hard time in pvp atm?

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Posted by: narcx.3570

narcx.3570

If it’s any consolation, all the other professions are having difficulty handling warriors this season too—not as bad as necros, but still.

At least with necro’s, we shouldn’t be anywhere near a 1v1 situation with a warrior. If you’re not in the main fight or jumping in as a quick +1 to corrupt some boons, you’re being a liability to your team.

Lich form

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Posted by: narcx.3570

narcx.3570

I use it’s pulsing stability for the ramps in cliffside fractal if my life-force isn’t high enough to use reaper.

s4 Scrapper v. Vanilla

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narcx.3570

So, I know the nerfs to scrapper weren’t as severe as they probably could have been, but the decreased damage on some hammer abilities coupled with not being able to pop Medic-Gyro/Reconstruction Field while channeling has really made me think about trying out the old Rifle/Grenade/Toolkit for a bit this season. (Either way I think it’s definitely back to Healing Turret.)

Mostly just to be able to actually kill somebody… The reduced Electrowhirl really kitten our kill combo, which got me thinking about the old tool kit pull, confuse, rifle rotation..

But I feel like losing regen on swiftness/stability on evade/ranged rezs and stomps might be too much to give up.

Most other engineers I see are still running Power Hammer, but I dunno, thought I would see what the forum crowd thinks. So, sup?

Minion Master advice...

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Posted by: narcx.3570

narcx.3570

For PvE/Map Completion I think Power (berserkers) is definitely the way to go. Everything in Tyria dies too fast for condition to really be worth it, and the majority of your summons are going to benefit more from you stacking power than stacking condition damage.

Probably Reaper, Death Magic, and Soul Reaping because with all your utilities dedicated to summons spending a lot of time in Reaper form isn’t really that inefficient. Maybe Blood instead of SR—worth it for the movement speed on dagger alone probably.

Season 4 PvP builds?

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narcx.3570

So many people are playing bunker this season (like 3 a team every game), you need to be running some form of a boon corruption spec if you want to contribute to your team in any impactful way… And I don’t mean MM with a scepter.

Personally, I’m finding signet spec to be the most effective as it’s more mobile, gives you a second healing skill, and locus’s move speed lets you consider swapping warhorn for dagger if you don’t think you’ll need the daze. And as an added bonus, you generate a lot of might for yourself to help you reaper down your boon-corrupted-target.

I dunno, it’s only two days in though, we’ll see how it goes!

Necro Scepter Auto has to go

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narcx.3570

While we’re at it, let’s just delete necro’s from the game, right?

GS, Scepter build?

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narcx.3570

I sometimes use a GS in my 2nd slot instead of the warhorn… (Scepter/Dagger being the main.)

It’s a pretty handy utility weapon for the aoe blind/dark field, and to hit an enemy with 12 stacks of vulnerability (for Decimate Defenses crit rating) if you’re not in a group with somebody who’s stacking vuln for you.

I would still keep your great sword Zerker stats though… That way when you do switch to it to spam gravedigger against things like octovine/triple trouble where you only have a small window to dps, you at least have a little ferocity going.

Necro the forgotten build pvp

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narcx.3570

I was a long supporter of the Corruptionmancer build, but it just doesn’t cut it against all the bunker play we have lately…

I’ve been having much better success in solo queue running a Condi Signet build with OH dagger instead of warhorn. You lose the extra interrupt of WH, which you really do miss, but the extra condi-transfer, bleeds, and AoE Boon Corruption more than make up for it.

The signets though… They really swing team-fights in the current build, because you can call target and melt the druid/guardian/engineer/ele that is giving your team trouble in mid. It sort of builds around the philosophy of taking the one thing we still actually do better than other professions—corrupting boons—and runs with it.

As an added bonus, you can handle yourself a little better in 1v1’s through might stacking/so many transfers. Power Warriors and Thieves still dump all over you tho. =(

(edited by narcx.3570)

Skirmish Condi Bomb Necro question.

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narcx.3570

If you’re sure there weren’t any boon corruptions involved, they were probably using Master of Corruption to load themselves with damaging conditions (like you get from Blood is Power and Corrupt Boon) and then transferred them to you. Nobody really does this outside of PvE though because you get totally screwed over if you get interrupted or quickly ranged (dagger xfer is 900).

Other than that, I dunno, Signet of Spite’s active looks like a condition bomb, but damage-wise, it’s only 2 stacks of bleed and 2 stacks of poison… So it wouldn’t kill you by itself.

Either that, or one of your teammates is condition bombing the necro, and they are sending it straight back to you. Because on their own, a necro’s not really “bombing” anyone without boon corruption.

(edited by narcx.3570)

Necro Sinister Build - Request

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narcx.3570

I would use the popular Viperhorror build and slowly switch your Sinister gear to Vipers as you get it. Although for HoT maps/solo play you’d want to use Rise! over Epidemic. And probably Blood instead of Death Magic for the 25% move speed alone.

And you could swap greatsword as your off weapon instead of the warhorn for situations where you need to take down a breakbar or deal as much damage as possible in a smaller window (like Octovine). Even tho power isn’t your main stat, spamming GS 2 after 50% still deals a ridiculous amount of damage and if you can get yourself into a fire/ice/poison field will apply a lot of conditions too.

(edited by narcx.3570)

Warhorn and blast combo

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Posted by: narcx.3570

narcx.3570

Or, changing Staff 4 into not a mark would be another route… Although I really see them adding it to Axe in their journey to make us actually equip it after the intro.

What Runes for PVP now?

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narcx.3570

I’ve been taking a long look at Scavenger lately… The synergy with Carrion seems nice, but I can’t get over the loss of condition duration.

Krait seems like a good replacement, especially if you’re using Chilled to the Bone!

If you’re running a Signetchill build, Aristocracy might be interesting because you’re already generating so much Might.

Other than that, honestly, Nightmare’s still pretty good. That fear almost never proc’ed in a useful situation… The only times it really shined was letting you instantly turn the tables on thieves trying to catch you by yourself.

Necromancer PvP talk

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Posted by: narcx.3570

narcx.3570

I don’t think I can kill a good thief 1v1… If they catch me in the open, I can ward them off, but they always have an escape and they will be back. Really frustrating… Especially if they’re specifically patrolling around trying to stop people from rotating to points and joining teamfights.

Druids’ constant immobilize is complete BS vs Necros, but I’ve been having a little better luck vs. them with a Signetchill condition spec that I’ve been messing with instead of the standard Corruptionmancer. With a lot of using a quick Reaper-2-Unreaper to get in range, followed by a boon corruption bomb to force them to play defensively until I can land a cc-chain to finish them.

Warriors, ugh… One thing I’ve been doing is only dodging their primal bursts if they’re less than 50% health and I’m trying to finish them to prevent the heal. Otherwise, I don’t wanna say lean into it, but you can really use their condition bombs against them with a well placed transfer and quick change of pace from chill kiting into a reaper cc chain/burst. (obviously this is macebow warrior specific)

But yeah, these are all very mismatched uphill fights for us… I feel like we have to do so much more to come out on top. =(
I look forward to seeing this thread grow and see how everyone else deals with these three professions in particular.

(edited by narcx.3570)

26 July Necro Patch notes

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narcx.3570

Why do people keep complaining about their 50% damage reduction skills being “over nerfed”? Can no one read?

All professions that had a skill that reduced damage by 50% got adjusted to 33%. This isn’t something specific to Necromancer. Rangers were crying about Guard being adjusted too. I would understand if it were only a few professions but it was all of them that had a skill with this kind of effect.

I’m really disgusted with these forums today. I know people always complain no matter what happens but this was a good patch and people are treating it like it’s going to be what makes them quit the game. For me, it’s probably going to be what makes me quit coming to the profession forums. Sick of seeing people who don’t know how to be grateful.

The problem isn’t the 50% going to 33%, it’s that now the rats you summon get instantly cleaved down. I mean, they were cleavable before, but people had to make a conscious effort to make that happen… Now Rise! only buys you maybe 3 seconds of mitigation if you’re anywhere near a teamfight (like you should be.)

Is anyone managing to

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narcx.3570

I don’t see why you would take Carrion if you’re trying to do a power build. By doing that, you’re dedicating 1200 of your 3000 attribute points to condition damage, which is what, your 2 stacks of bleed and 3 stacks of poison from your staff sigils and the poison aspect of soul spiral/any other damaging fields that it picks up? If you’re taking carrion, as you say, for the health/life force, why wouldn’t you take Valkyrie or even Barbarian if you really want the hp?

(edited by narcx.3570)

All Healing in shroud is necessary now

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narcx.3570

I could see where it’d get OP if ally heals/regen worked on us while we were in shroud, but they could at least compromise and have them like regenerate our life force a comparable amount or something.

a up to date MM build plz

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narcx.3570

Death – 111
Blood – 233 (I like 2 because I use Dagger, and I like to Run Fast)
I used Soul Reaping for last spot, not sure what traits, but I think you could use whatever you like here until you unlock Reaper.

I’d say go with Soul Reaping too (prolly 122)… Since you’re spending all of your utility slots on summons it’s not as big of a loss to spend a lot of time in Shroud. Remember that since you’re using vanilla Death Shroud to make sure that you position yourself so that your piercing auto-attack is hitting as many targets as possible.

Necro feels really slow at everything :(

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narcx.3570

You should definitely be using the Reaper Elite spec, even if you don’t have it fully unlocked. The damage boost you gain from Reaper form instead of vanilla Death Shroud is probably the single biggest dps increase you can get from traits. That and being able to use a Greatsword makes things go so much faster as once a mob gets to 50% life you can just spam the #2 attack, Gravedigger, and watch things die in seconds. (Also, with GS and Reaper form added to your rotation you’ll find that for the first time ever you’ll be able to blast through an enemy’s breakbar, which just feels great.)

For bumming around, I use Dagger/WH with Greatsword and Berserker’s stats
Spite: 3-1-2
Blood: 2-3-3
Reaper: 1-2-2
(Your Soul is Mine!/Well of Suffering/Rise!/Signet of Spite (almost always passive)/Lich Form (for the rat summon for Champions.))

But, if you don’t have Rise! unlocked yet, you might want to stick with Soul Reaping instead of Spite because you’ll want the extra long Reaper form to avoid getting murdered in HoT maps.

(edited by narcx.3570)

Reaper Builds for Ranked sPvP?

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narcx.3570

I’m not sure I totally understand why that is a move-up in terms of effectiveness or skill required.

I do agree that Signet spec absolutely wrecks in 1v1 fights—especially against all the bunkers you see these days—but Curses puts out more consistent damage in sustained team fights while allowing for more defensive utility slots to help you escape coordinated bursts. With Signets I feel like you can pick a target and ruin their day pretty fast, but then you’re sort of left just AoE dot cleaving from behind a pillar or interrupting around in Reaper form while your signets are on cooldown.

Maybe I’m missing something? But unless I open the prematch screen and see that I’m up against something like, “Ele, Ele, Rev, Engineer, War” I would stick with Corruptionmancer .