Rev is great for everything except finding PUG Raid groups.. Although the same can be said for your Viper Necro.
I would play whichever you like the most for story/exploring the map/open world crap (personally I do all of that on my Rev, because permanent swiftness makes the world go round), but if you really want to get into raiding, you should work on gearing a CPS Warrior, Chrono, Druid, or CRanger/Ele/DareDevil/CEngineer. Or eventually as many of those as you get drops for.
People get hung up on trying to play one class for everything, like they would in other games where leveling/gearing is such an arduous process. But this game makes boosting a character to 80 and gearing them/sharing gear so incredibly easy, it’s a pretty big pitfall to just have the one character that you HOPE doesn’t get nerfed out of the meta.
From a strictly raiding perspective, it’s getting to the point in the community where if you’re not multiclass, you’re going to have trouble finding a group regardless of your class choice (except maybe chrono, since they’re so expensive to gear, and the current meta wants 2 for almost every boss, they’re always in demand.)
Let’s be honest with ourselves here… You’re not being kicked for playing necro or rev, you’re being kicked for ONLY HAVING a necro or a rev.
If you only have one charactered geared for raids, it’s mathematically impossible that you have the raid experience that the Commander was looking for in the LFG. The type of Commander who’s going to just flat out kick bad people also probably listed “100+ LI” (If not more). And I don’t see how you could have amassed 100 LI’s and not accumulated any gear along the way. I also don’t see how you could have tolerated getting 100 LI’s playing only Necro and dealing with all of the hate that attracts.
And it’s not a balance issue (not with necros at least, rev’s still need some love), a competent necro who’s not a complete failure at finding his chill fields, epi-cleaving, utilizing icebows, and running pets with projectile finishers can EASILY get top dps in half of the raid encounters while remaining competitive in the others (except KC). However, bad necros are probably the worst dps class you can bring, because a bad ranger or ele can atleast face roll out something that sort of resembles competitive dps numbers… Which I think is why a lot of Commanders don’t want necro’s in pugs—it’s not really worth the gamble when you don’t know the players and just want to get through the content.
If anything this detracts from the salt… Because it’s hilarious. I’d agree that it encourages fashionwarz to the max tho.
How hybrid exactly is your gearing there?
Today’s Jalis buffs are the worst… They’re completely not good, and now you’re more likely to have a Jalis Rev on your team feeding points to the enemies. =(
I think they need to give energy cost reductions to SoTM and Precision Strike to coincide with their damage nerfs. Because right now, ya they’re good for cc and kiting respectively, but SoTM is barely even worth using outside of covering a rez/securing a down unless you’re A.) Already on staff and B.) About to swap legends anyways.
Fact is that pick up groups mostly are not good enough to clear the raid or, as seen in another perspective: I’m not good enough of / not well-read enough to know all tactics since I almost never been inside the raid due to difficulty described above.
Outcome: drum-roll kick out of party!
I full clear every week using PUG Groups and the LFG System… You might not one-shot everything, but if you’re willing to wipe a few times while the weak links are cut out and people get their kittens in order, it’s completely doable.
And if you’re worried about being kicked from groups for not knowing the fights, you can always just join Training Groups until you know the fight well enough to not get kicked from real runs. If you go on during peak hours there are always TONS of groups in LFG that say training. It’s the best way to learn…
If you want to be sad about truly unobtainable armor, may I direct you to the new WvW armor, where you have to be level 2000… Because holycrapthatsalottawvwing
Other than a straight up DPS boost, I think the only things that would make Power Rev in-demand for PUGs would be:
Brining back the old, super OP, Signet of Inspiration, which would restore the 1 chrono/1 PS/1 Rev pulsing NR comp.
Or if they got rid of Sigil of Concentration and Boon Duration Food while also expanding Natural Resonance to effect ten people, I could see groups sacrificing a pure DPS position to maintain 100% quickness uptime.
I think the collective costs of our weapon skills need to be looked at and rescaled…
(Specifically our Power weapons in sPvP, condi seems fine atm.)
It made sense to have some of our weapon skills cost so much energy before they were nerfed. We shouldn’t be able to unleash a weapon skill combo that could down somebody and then still have blocks, that would be ridiculous. But now, we still have to choose between an offensive burst or a life saving block, only now our offensive capabilities aren’t so devastating.
This puts us at a huge disadvantage against warriors and thieves (the classes we’re most likely going to have to fight 1v1’s against) who lose no offensive momentum when using their defensive skills. I think this was fine—probably even slightly in our favor—before the nerf to Surge and Precision Strike, but now both those fights seem unwinable at best against equally skills opponents. You can stalemate a warrior until help arrives, but he gets the point… And you can take the point from thieves, but their hit and run will eventually down you if help doesn’t arrive.
In PvE, you should never be at 100 energy though… Even in your hardcore ventari example, why would you be sitting in Ventari, hoarding your energy, waiting for something to heal? You could be using that energy to dps, block projectiles with your tablet, pulse a few group cleanses, and/or spam alacrity on your group. And that’s if you’re just camping Ventari, you should probably be rotating through Glint to stack boons and dps… I don’t see a real big reason to be just sitting in Ventari since the 50 energy + trait bonus on swap you get jumping into Ventari is more than enough to heal everyone to full.
And if none of that seems like a worthwhile contribution, that shines a light on why people prefer druid healers for 90% of the content… Since in low damage scenarios they are still stacking GotL not just sitting there waiting for someone to take a big hit.
Also, this would be super overpowered in PvP. Imagine being able to roll into a fight with 100 stored up Mallyx energy to swap into and just annihilate everything around you. Or having 100 energy when you swap into Shiro and being able to use phase traversal, surge, precision strike, and then still have enough left over to Impossible Odds cleave or even pop Jade Winds.
It’s an interesting thought, but I think our bigger energy issues come from our skill costs not being scaled correctly to their impact now that they’ve all been nerfed so many times.
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I kited shards on Cairn the other day in my Ventari Deimos gear… You definitely can’t support the group as hard as an ele can since you need a lot of self-tablet love to heal through the agony storm ticks, but holy crap is it easy mode just rotating through your evades and blocks. If you want to be especially lazy, you can even just straight up block all the shards with your tablet dome for a crazy long time.
I didn’t do this, but if you were like, super into trying to rev heal, you could run a sigil of water on a hammer to up your group support while using hammer 4’s mini shield to handle most of the shards, but I mean, people are still gonna be like, “Nah man, we’ll just wait for an ele or dr00d.”
You can’t beat a good thief 1v1 as a necro, you can only fend him off. After enough times you’ll eventually be out of life-force and he’ll kill you. All you can really do is hold on and make him waste as much of his time trying to take you down as possible, since he should be out +1’ing and decapping.
But really, you shouldn’t be the one out there by yourself as a necro anyways… You need to be following the team fight as much as possible to stop their ele’s/druids/scrappers.
As for Vanilla necro vs thief, I can’t imagine how that would be better 1v1. No stability = unhappy necro.
It’s fun to hate on how bad necro’s are, but with the loss of all the extra damage coming from the Sigil revamp, necro’s will be a pretty important commodity this season to help ensure kills in team fights. Nobody counters support builds in mid or breaks bunkers better than they do.
You could probably get pretty high up, even in platinum, if all you did was just rock a pure defensive build and only focus on kiting enemies, AoE boon corrupting, and dropping unblock able cc’s at mid.
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Also, a giant feedback bubble encompassing Divinity’s Reach makes for good cinematic spectacle… Especially when they put it in the trailer.
Sometimes things are made solely for the player sitting on the other side of the monitor, rather than for reasons within the lore/scope of the in-game-world.
http://qtfy.enjin.com/revenant
Their raid build is a power build.
And while metabattle does have a condi build for it, the power build is rated 20 points higher.
Just FYI.
qT benchmarks condi at 4k higher than power…
That 4k gap is a lot bigger in actual play too as torment deals additional damage to moving targets and anytime you have to do some boss mechanics your condi’s keep ticking, whereas power’s output drops to zero. (Also, if you’re keeping up Natural Resonance, you won’t be able to spin hammers for the entire Jalis part of the power rotation like they do in the benchmark either.)
But, qT aside…
From personal, I raid a lot experience, I can tell you that nobody is going to take you as power unless you are in a dedicated static group that is specifically building/gearing around you pulsing natural resonance. However, you CAN quite often get into a Wing 2 or 4 group as condi these days.
Also, as for metabattle… They don’t clear their ratings every time there’s a patch and a ton of the “GREAT” votes for the Jalis/Glint power raid spec are most definitely from before the natural resonance nerf took them out of the meta.
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Or maybe Lyssa is really disguised as Shadow; infusing Jennah with her magic every time she purrs and rubs against her leg.
I think both builds are quite strong in open world/fractals, but for raiding you’ll have to go condi. (Yes I know you don’t HAVE to go anything to clear raid content, but if you’re power, you are NEVER going to find a group.)
Here are the builds I use:
Condi Open World/Fractals (All Gear Vipers, Berserker Runes, Sigils of Smoldering/Geomancy/Hydromancy):
http://gw2skills.net/editor/?vlAQRApX5nn3geNSuQvJRboHlsP0kS4I6SJ4EtrkFUlxO92jPNgCSg9oniC
Power Open World/Fractals (All Gear Bersekers, Scholar Runes, Air/Force Sigils):
http://gw2skills.net/editor/?vlAQNAscmn3guNSuQ7JRboVlsP0rS4IaWJ4EdskFNFqdABoB2FMhNkdMrpNA
For Fractals, swap Hardening Persistence for Radiant Revival and Incensed Response for Equilibrium if there is a PS Warrior or Scepter Condi Ele in your group. Swap Shrio to Jalis if there’s a Chrono in your group (Power Only).
For Raids (Condi), swap Glint for Jalis, Hardening Persistence for Radiant Revival, Incensed Response for Equilibrium, and Herald Traitline for Devastation (1-3-1).
If all you’re doing is ranging with your hammer, do you really need a worthwhile heal skill?
Well… In raids it’s not that much more involved than the old spam 1-1-1-2 power rotation. But it’s a lot more fun in like PvP and Fractals and stuff cuz Unyielding Anguish has an actual fun and impactful feel to it.
10 Rev Deimoseseses…!
Condi Revenant’s take this in their raid spec.
Personally, I main rev and didn’t think this fight was nearly as bad as a lot of other Story situations you get tossed into as a class without cleanses… The Counter Magic Mastery goes miles towards defending against our biggest weakness—THE CONDI BOMB. (Everything else in there has breakbars, blockable attacks, and counterable cc.)
Don’t want to go into strategy/build tips tho…
What I do want to say is that Caedecus has been a major villain in the game—even since the original Vanilla story. Shouldn’t his final showdown be somewhat challenging and have an epic feel to it? I mean, anet could have went the opposite way and just had him get one-shot and die because he’s a coward and uses others to fight his fights for him and, while anticlimactic, that would at least work on a story level I suppose.
But really, would you rather just have another easy boss fight to get your story done and unlock the ho-hum reward of a jangley chest and 10 achievement points, or would you rather have a memorable showdown with this total kitten who’s been plaguing you with his crap for the entire season… A fight that’s not just memorable, but causes you to run to the forums to seek tips on how to beat it, or at least to vent your rage… A fight that when you finally get through it, gives you a feeling of triumph?
Unlocking Bitterfrost Frontier/Berry farming with episode 3 is definitely worth it and would pay for itself/the rest of the episodes over time.
In addition to the bleed stacking as people mentioned, you also get Decimate Defenses, which is a free 50% crit rate.
When it comes to Rev in WvW, you’ll want to be running Shiro when you’re roaming and Mallyx when you’re part of the big fights, irregardless of whether you’re power or condi or hybrid.
The reason for this is that your team will be expecting you to provide resistance during those team fights and when you’re roaming/small skirmishing, you’re going to have a really rough time vs Druids and Thieves immobilizing you to death if you don’t have Riposting Shadows in your kit.
Personally, I run Glint/Shiro (sw/sw/staff) when I’m doing my own thing, and then swap staff for hammer and Shiro for Mallyx when joining the group. (Luckily it’s super quick to swap Legends and you don’t need to change anything with your build since you’re basically only spamming Pain Absorption.)
A new trait you definitely want to be using if you’re using Glint is Incensed Response. It generates Might ridiculously fast at the beginning of a fight, and you’re only giving up Equilibrium for it.
Necro benchmarks at 33k now
qT has 33.8 listed, and I just know that if I rounded up to 34, someone would have left a comment saying, “wrong it’s 33k.”
Not to devalue qT’s work but you’re not being factual and thorough if you treat their benchmarks as if they’re the only ones around
Okay, I’m sorry I deprived you of your 200 dps by not doing my due google diligence.
I feel like I’ve just been so used to how it is now that I’d really miss the 10 upkeep cost combo’ing with Hardened Persistence and using the Quickness pulse for mobility.
But ya, cleansing when hitting a target with vulnerability I think would be thematically correct, much needed, and not really that OP.
While it certainly needs buffs, I couldn’t imagine waiting for the slowest weapon in the universe to finish it’s AA chain without wanting to kill myself. Although I guess waiting for the AA chain to finish would make sure we always had tons of Energy. :P
I agree with most. But to say that almost all necros are bad and thats why they are not welcome is just wrong. Thats just not true. As I said this 2-3 times already, the real reason is people who are clueless and/or don’t/can’t read.
Okay, I sort of felt bad/exaggerating as soon as I typed it—of course not all necro’s are terrible players. BUT, good/experienced raiders will have several different classes geared, and they usually don’t even TRY to join a group as a necro because it’s not worth arguing with the commander/rest of the group about the viability of necro when you can just go as ranger or condiele, get the kill, and never deal with those people again.
So when a necro joins, says necro is their only class/the class they’re using, there’s like a 90% chance at some point in the fight you’re going to hear somebody say “Wait, why the kitten does the necro have Signet of Locus on?”
comforting – how hard is it to get that benchmark?
Well, it relies on creating an ice field and then standing directly in it for the duration of RS4. So, as you might imagine, it’s far from most practical thing to do.
It really depends on your group comp… If you have a pair of FA Ele’s in the raid, it’s impossible to not have a giant lightning field over the boss at all times. If all you have are Rangers/CPS’s/Condi Ele’s it’s pretty easy to avoid their fire fields.
Necro benchmarks at 33k now
qT has 33.8 listed, and I just know that if I rounded up to 34, someone would have left a comment saying, “wrong it’s 33k.”
(edited by narcx.3570)
Necro benchmarks at 33k now without epidemic cheese, so it’s at least somewhat competitive with the other DPS classes by itself… If it’s a fight with easy epidemic cleaving (VG, Sab, Sloth, Trio, MO, Deimos) or if you have an ele dropping icebow, reapers can easily get top dps numbers.
Granted there’s not a lot of fights where you specifically want a necro for their utility and taking Blood is a dps loss, but there are some utility uses necros excel at without sacrificing their dps uptime: plague signet in Matt and Sloth… Golem charge is great for doing sabs on Trio w/o baiting Zane teleports… Epidemic makes MO so, so easy for pugs.
But, I mean, really there’s not a real big reason to NOT take a necro as a pure dps role either anymore. (Their benchmark—although harder to hit— is only 100 dps less than condi rangers.) I’d say the biggest reason necros still have a bad reputation in the raid community is that most necro players are just really bad and/or a lot of commanders are still building their pugs with a-few-patches-ago mentality.
That’s all speaking to raids specifically… As for fractals, there’s no enrage timer, so really, it doesn’t matter what you bring as long as they don’t die (which necro’s excel at.)
I think it’s a lore thing… Dwarves are made of stone and Glint’s made of crystal making them both quite un-boyant.
This is just a theory though, but if you look at other classes and the skills that they can’t use underwater, it’s all things like fire skills and poison clouds and other things that wouldn’t make sense underwater.
I don’t think it’s an actual problem with getting the skills to work though, because Unyielding Anguish (ground targeted travel skill) and Embrace the Darkness (area of effect around the caster) both have functioning underwater versions.
Mace 2, Mace 3, and Axe 5 are all ranged… And if you really want to keep kiting beyond that you can always just spam Banish Enchantment.
Depends what you’re doing really… I use Glint with Mallyx for open world crap, fractals, and sPvP. Jalis is really only worth switching to in a raid situation since you’ll already be getting full buffs from your group and want to maximize your dps potential with hammers and devestation.
If you’re not raiding, I would say there’s definitely room for Glint in a PvE spec. (It’s particularly strong if paired with Incensed Response.)
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Rev’s one of the strongest underwater classes IMO…
Set Spear 2 to auto attack + pop Impossible Odds = Everything dead in seconds.
Granted, it’s not diverse, but compared to a lot of the other classes’ underwater skill sets, it’s at least effective.
You get the least hate in wings 2 and 4…
It’s fun to play, but I wouldn’t recommend trying to raid on your rev unless you have a dedicated group or like commanding as 99% of PUG groups are still just going to kick you or tell you to change classes.
Yeah, it doesn’t make them useless ON teams, but it makes them pretty useless for GETTING on teams. I mean, go ahead and spam LFG as “Rev LF (anything except Deimos and Trio)” and see how many groups you get into…
[Ren] even posted a video of a 10 rev Deimos kill earlier, but that won’t do one iota of good for the rev’s reputation in raids since they still do sub-par dps and sub par support. And while you can certainly sit there and say, “Oh, anyone who adheres to the meta is a scrub that needs to be carried by their OP classes,” the sad reality is, you HAVE to adhere to the meta if you want to be able to join raid groups. That’s just the community that we belong to. In fact, it’s almost to the point now where you need to be a multi-class if you want any hope of joining decent groups…
Why then they don’t put a Hydromancy sigil in necro’s set?
Could it be a dps increase or a waste of dps for the actual rotation?
The necro rotation uses shroud immediately after swapping into GS so that you can have time to GS2 combo whirl DS5’s ice field and so that you don’t have to spend anytime auto attacking with your GS. If you tried to work the DS part of the rotation BEFORE swapping to GS to gain an extra sigil proc, you’d end up losing dps by having to GS auto attack instead of stacking Burns with Dhuumfire.
This would work for Rev’s though… Although then you wouldn’t be bringing any cc to the fight outside of chills, axe 5 and I guess, Jalis chains.
I almost seems like everytime anyone uses these arguments, they have never teamed with good players that know how their class works to be successful in raids … maybe you all team scrubs that barely get by because they play meta .. poorly.
Speaking from a PUG standpoint, It’s pretty near impossible to team with ANYONE unless you’re playing the meta…
The thing with Zerker runes is that your mace skills do almost twice as much direct damage (even more if you make sure to let your aa chain finish) as the base weapon skills of the condi classes that you see running Thorns/Nightmare/Earth/Geo (Ranger/non-GS Necro). So, the extra Power and 5% direct damage boost make a pretty noticeable difference, especially because you’re spinning your Jalis hammers 1/2 the time.
It’s the same reason you see DPS Condi War’s run zerker runes or GS Condi Necros.
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A rev still brings unique things then dps even condi.
Aside from the Ferocity Aura, literally the ONLY UNIQUE thing a Revenant brings to a group is Resistance… And while it may be tempting on fights like Sloth or Matt, it’s ineffective and ultimately unnecessary, since those conditions still need to be cleansed.
You could argue that using Pain Absorpton/Pulsating Pestilence in tandem is good for Matthias’s rain phase (would not work well for sloth as your druid would still need to cleanse spam you, which defeats the entire purpose of it), but really, if that’s the strategy you’re going to use, you might as well bring a necro, because they do more dps and won’t need to be cleansed afterwards (transfer vs copy).
EDIT: Whoops, forgot about Natural Resonance, which after it’s nerf became so forgettable that I actually forgot about it. But once again, redundant and useless… Nobody out there is going to be gearing themselves specifically around having NR because then they’d have to always have a rev in their sub to be effective, and nobody in the raid scene is going to handicap themselves like that.
(edited by narcx.3570)
What is hammer good for anyways?
Honestly, nothing really… I guess WvW zerg play. Maybe might stacking via double blast finishers. “Safe” play during World Boss trains, etc…
I’ve been playing Mallyx/Glint (Sage Amulet) since the patch and it’s pretty solid…
Thieves this patch annihilate you if they’re +1’ing tho… But I suspect they’re going to be doing that to everyone this season. =(
You can, however, actually hold your own against them 1v1 now because of the crazy amount of pressure you put out in an area around yourself.
I use M/A and Sw/Sw or Staff for condi open world things… You don’t really need a ranged weapon as most of your dps and torment stacking is going to come from being close to your enemies…
If you absolutely have to range, you can still mid range attack with mace 2/3, axe 5, sword 2/3, and Banish Enchantment spam.
But yeah, sword is super handy for kiting, and isn’t completely a power weapon now that chill applies torment, so at least that’s something.
Only time I ever switch to hammer is for the Wurm bosses in Draconis Mons and Ember Bay, because those are afk while auto attacking from ranged encounters. Or I guess in WvW when people are up on the keep walls during a siege.
Also, it’s target selection is really stupid… I noticed during the Aetherblade Fractal today that the epidemic missiles would go try to hit the invulnerable Thumpers on the second floor instead of the mobs standing right next to the original target during the Bomb Dodge phase.
Actually it’s perfectly good advice to get people to ignore the meta, otherwise they’d never try or test anything for themselves and just assume somebody elses work is right and anything else is wrong. That, is how we end up having such toxic “meta” parties. A new player can come in, play with whatever they want and see if they can make it work, rather than just doing nothing and waiting for the next spreadsheet.
I’m not saying going off meta is wrong, or that you shouldn’t test things yourself… I’m just saying that you speak so casually about it, like it’s easy to go into LFG, join a group as condi Rev and say, “Hai guys, I’m testing Condi Rev, don’t worry any class is good and I can give might which lets you focus more on your dps!!!11.1! ^^”
That’s not realistic AT ALL, even if you join something listed as a “Training Run,” half the time they’re still going to ask you to switch classes and say something like, “Yeah, it’s training, but these people DO still need the kill, so we want to give them the best chance at that.”
This is just the way the raiding community is, it sucks but it’s true. I mean, maybe you have a dedicated group of nine other friends that you play with every week so it’s easy to try new things and not worry about tarnishing your name in the tiny raid community by cranking out subpar dps numbers. But the vast majority of raiding is done by people in PUGs, and those are real concerns if you want to keep getting into groups consistently.
Wouldn’t just having the Bone Fiend out auto attacking out dps Well of Corruption…? Especially with how much fire fields are all over the place these days.
Oh! And this………… nails it and I preach it all the time. While I do appreciate the work and effort the QT folks and others do this is key:
“Thirdly – they even state to not take their word as bible. “You don’t need maximum DPS to complete”.”
have fun people, that’s all. :P
While I totally agree that you can clear any content in the game with any class, it’s still important to be realistic about our game/community…
People like Nerfing are dangerous because they come on the forums talking about how Condi Rev is great, and you can tell people that you’ll keep up fury and protection, and dps doesn’t matter because the people that follow the meta are spread-sheet-warrior-idiot-qT-fanboys. And that’s great. But the thing is, the only people who are going to take anything away from that are new players who want to get into raiding, and it’s just steering them down a path of extreme frustration.
Experienced players know Rev can pulse boons and they know if they’re static raid is going to want to bring it for whatever crazy reason he gave like, “Your druid can focus more on healing…” The problem is the newer players who see it, and then proceed to waste their time/resources decking out their Rev in full ascended only to hit the raid scene and get laughed out of LFG because threads like this make it seem like people who follow the meta are a small-elitist minority of the raid community, when it’s really the other way around.
Mallyx Spec is god-tier for Matthias. Gather 80+ stacks f Poison from your allies, puling resisance, and use your grandmaster trait to copy it back to Matthias. Kinda hilarious actually.
I’ve never seen anyone do this, so I gotta ask… Do you have to drop Cleansing Channel, or did anet actually code this intelligently so that Pulsating Pestilence procs before the cleanse when you swap? Because to me, it seems like it’d get cleansed first since PP is a combat only proc, whereas CC isn’t (which usually takes priority)?
Yes clearly nobody wants 33% DR, or for the druid to focus more on healing than upkeeping Fury, or for the Chronotank having more time to focus on what DPS it can slightly add or ensuring their timing is good rather than making sure boons stay up.
Revs provide boons, CC, and now more damage with Condi.
As the person previously stated, ignore the meta speed run and actually try things.
- They really don’t… Nobody cares about getting protection in raids, and even if they somehow really want protection, one of the druids can just run stone spirit instead of replacing a top dps slot.
- If a druid can’t press f2 every once in a while (can even be while they’re casting other skills), you don’t want them in your raid.
- Giving 33% extra duration doesn’t let the chrono “dps more,” since they should already be capped at 100%… It’s just useful if the chrono isn’t wearing correct gear, which once again, you probably don’t want in your raid.
Look, nobody would love to play their Rev in 100% of the raid encounters again more than me, but trying to bluff and beg your way into raid spots with a much inferior class isn’t what this game is all about. And while it’s easy to scoff at the people who follow the meta like blind idiots, the game has made it so ridiculously easy to swap classes via sharable ascended gear/infinite free Tomes of Knowledge, it’s sort of silly not to.