At least it sort of seems like the devs at least tried with Scourge…
You should see what the poor rev’s are getting.
Other currencies have new sinks. The OP (and others) are asking for an update to fit the current game.
Go buy ascended rings and salvage them.
That’s only worth doing if you already have ascended salvage kits from drops. If you have to buy the kits, you generally just break even—maybe a slight gain or loss depending on RNG.
It’d be cool if Anet took PoF as the opportunity to just make dps meters a feature in the game (at least being able to see your personal dps like you can in the training room.)
They have the technology, literally, already in the game… Their biggest hold back on not having dps meters for so long was that it promotes a “toxic environment,” but that all went out the window months ago when they said using 3rd party meters no longer violated the ToS anyways.
So, yeah, plz anet, just put them in the game so they can be done right.
With the current barrier of LI requirement? Not likely unless you join a raiding guild that offers training. The “just join” mentality is severely contradicting what the raid community looks like in LFG. “make your own training squad” is nothing more but bullkitten.
I haven’t seen a group asking for LI’s in a real long time in LFG… These days it’s all about kill proof. And, really, it has been for months now… LI’s slowly faded away as A) people learned how to fake the code, and B.) enough time has passed for people to have failed their way through escort 50 times.
Also, how is telling somebody to make their own training squad bullkitten? Is it unreasonable to ask somebody who doesn’t like the way groups are being run to just start their own group? Somebody’s gotta start every group that ends up in LFG—why can’t it be you? Sooooo, it’s unreasonable to ask you to start a training group and actually learn the fights, but it’s totally reasonable to ask Anet to program an entirely different training-wheels mode for what is, honestly, already pretty easy content once you get in there and ACTUALLY TRY IT. I don’t get the QQ here…
Meh… when the expac launches, people will drop Glint like a bad habit. And thank God for that. Death to the lazy boon bot spec.
That may be true, but they’re going to have a rough time in PvP.
Renegade takes all the weaknesses rev has and multiplies them. If you thought dealing with condi bombs was rough before, enter Kalla, a stance with no cleanse or invulnerabilities and equip your short bow, a weapon with zero blocks or i-frames. Now compound the problem by forcing you to choose between having a heal or having a stun break—since they’re the same ability, you’re going to either have to either burn it early or eat some hard cc.
Most likely, you’re going to have to dedicate your entire second stance and energy just to defense and escapes… Either it be Mallyx resistance spam on yourself while running away or Shiro’ing yourself the f out of there before you get bombed in the first place.
I think people sick of being a boonbot are probably better off just using PoF as an opportunity to roll a new class.
Although I’m sure renegade will be fine’ish for PvE… I’m not sure if its dps potential seems good enough to eek its way into the raid meta with how much pure pewpew some of the other dps classes are getting, and I don’t think it’s utility really brings anything desirable to that scene either as a dps/support role, but maybe… At least it’ll melt faces in fractals probably.
Here’s sort of how it goes:
Power will always take Devestation and Sword/X
Condi will always take Corruption and Mace/Axe
Any build will always take Invocation.
Then your Elite Spec.
That’s about it for Open World… Mallyx/Jalis is top dps spec for condi in group play, but I find Mallyx/Glint much better for solo play. Glint gives you perma fury/lazy perma swiftness and a full HP reset vs AI… Jalis gives you… hammers to proc more crits for torment and some okayish power damage to supplement your condis (a lot less since the last patch “fixed” them tho.)
Renegade will change a lot of condi play in PvE, but based on the previewed info we have, it feels way too squish pants for PvP and WvW, and I can’t see it replacing Mallyx/Glint in the current WvW guild fight meta.
People complain that the following-a-target-pathing made it hard to hit with…
Anet changes it so it doesn’t follow target.
People are bad at game and can’t aim so complain that it’s hard to hit with.
Anet makes it follow target again but in a way worse way.
Anet = Cruel geniuses?
So that a no for Rune of Ogre? Haha
If you like your rockdoggie that much, use it…
But, I mean, Ogre’s a power rune set not a condi one.
Yeah, I think the bummer tho is you’ll still just hafta just go vipers for the expertise. We get built in bleed/torment traits and can go Sigil of Smoldering, but it’s still not enough after the food nerf.
Unless they add some new Rune sets with crazy duration, but if they did that, there’d of been no point in nerfing food.
It’s not that it will make it good. Condi rev is already good, the problem is that it doesn’t have any ranged condi damage, which is what shortbow provides
I’m assuming the skills do then? Cuase don’t really see any in the traits heh.
Except for the 10%-20% condi damage of Kalla’s fever, the 25% Bleed Duration under Fury, and the 25% extra bleed damage, ya?
I’ve heard rumors of a Power/Condi/Ferocity set that could work since we don’t need the precision of Vipers… But, after the food nerf I think Viper’s will still be king for the expertise.
Well, getting the torment from the crit sigil, plus the buff you get from Renegade when you crit would make you want Precision, no?
I’m thinking that we’ll likely be specing Corruption, Invocation, and Renegade when the elite comes out, and with Rolling Mists from Invocation, precision will likely not be an issue, so I don’t see a reason to lose the expertise from Viper’s.
We won’t have easy access to fury after we lose Glint, so I personally wouldn’t drop precision as a stat completely. I’ll be running Viper’s.And who can say no to a Pokemon?
I’m with you though, I feel like Precision will still be pretty useful. I haven’t seen Renegades spec traits though.
Oh, yeah, no… You need precision, but you don’t need to stack it. Viper’s actually overcaps revenant on critical rate, so all that precision becomes wasted stats is all I meant.
(That’s assuming you’re taking Invocation… But really, with a stun break tied to your heal and zero cleanses in Renegade, you’re probably going to be needing Invocation’s utility anyways, so the 40% crit rate can most likely be counted on for gearing.)
I’ve heard rumors of a Power/Condi/Ferocity set that could work since we don’t need the precision of Vipers… But, after the food nerf I think Viper’s will still be king for the expertise.
I use double sword and staff most of the time, being able to rotate mobile blocks is very useful for getting around and ignoring mobs.
The biggest tip is don’t face tank everything… A typical fight should go something like: Unleash Facet of Elements/Facet of Strength, staff 5, sword 2, sword 3 (all from just outside melee range), then after that you can usually swap to Shiro, pop impossible odds and finish off the target. But I mean, if you’re full zerk and it wasn’t a vet or higher, it probably was already dead from your sword 2/3. If you’re taking a lot of damage, Facet of Light can be a complete hp reset as AI Enemies will keep going hamm on you no matter what.
Also, I wouldn’t really bother with Equilibrium for solo play, you’re going to very rarely have >50 energy if you’re playing aggressive and the new Incensed Response builds might ridiculously fast when you start a fight in Glint, which ends up being a lot more dps anyways… Another trait you might want to consider for open world/soloplay is Hardened Persistence—the extra 400 toughness you get to spike while channeling Impossible Odds helps you go toe to toe with mobs while finishing them off.
Power Engi is the current “spam 1” dps… I mean there’s more to it than that, but ya.
2. Embrace the Darkness. This one hurts. I love this skill, but unless I’m running Diabolic Inferno, I have little reason to use it. Yes, it gives a 10% buff to stats, but I can make use of the energy elsewhere and only really get the full effect of the skill if I camp it.
Speaking from a PvE perspective, you do more dps channeling EtD than you do using your energy on skills…
Also, if you run hardened persistence, the 320 toughness (x10%) is a nice spike to your brawling potential in sPvP if you’re running something like Sage Mallyx/Glint… But yeah, agreed that you’re generally better off using UA and spamming BE in this game mode. (Although EtD + Shield 5 can be a real troll move on point if you know they’ve just burned their unblockables.)
timePercent >= 0.0f
This error every time you try to move your camera ever since I died my legendary heavy armor celestial.
Depends on the game mode tbh…
But I think across the board we can pretty much all spit in staff 2’s face.
I’m just happy there’s a set of armor I can earn to stats and Rune swap with, as mainly a Revenant player, with Revenant not being considered meta and the raiding community largely being a bunch of elitist meta slaves. Perhaps that’s a rude statement, but it’s based in truth, and you know it. If you aren’t playing x class, you aren’t welcome. No fun allowed, you are forced to play classes you aren’t that interested in playing if you want to partake. It’s all about min-maxing the class comp to the extreme and everyone’s a speedrunner.
Hey, I’m a Revenant main too…! There’s a couple of fights where Rev’s actually desirable: Deimos, Cairn, Matt, Trio, Sloth. Good times on those fights.
But honestly… Your outlook is all wrong. You can’t just have one class and expect to raid. Especially these days. Most LFG posts only want multi class for a multitude of reasons—especially if you consider yourself a DPS main. Taking a dps that doesn’t understand how chrono utilities or druid heals work is just annoying as they QQ about missing distorts or never getting heals. Also, there’s just some fights that classes are terrible at no matter what they are. (i.e. Power Ele vs. Cairn, Condi Engi vs KC, etc.)
And while you say that’s being an elitist to the meta, being multi class is a nessecity for every game mode… You need to have another class to switch to in sPvP if you queue your Rev into a game with 3 thief teammates. Or in WvW, if you join a guild fight that already has a Rev in every sub…
I accept your challenge…
In a year when I’ve finished my Envoy’s Herald achievement.
Idk if shiro/jalis could even be a good dps with minor support for the group i havent seen any benchamarks or tests ti tell you.
I don’t think this would catch on as you can’t run Natural Resonance while pulsing Impossible Odds. You’d probably still have to take Herald as none of the other traitline’s have anything that would help a power spec’s dps as much as Elder Force does. And at that point, you might as well be running Natural Resonance, since the utility for your group/opening up their gearing would out-perform the 10% damage you’re getting from IO. Now if they reduced IO’s upkeep to 8 in PvE only we might have something.
The reason you can get away with Mallyx/Jalis/No Herald Traitline is because Torment is so strong in some of the fights that Revenant can realistically replace a lot of dps classes. I don’t think Power Rev has the deeps to flat out replace a dps class without bringing anything else to the table.
Untrue. It takes very little commitment other than time to hit 2k wvw rank. Log in Flip a few camps while running booster+guild WxP boost.
You never have to group or even have player interaction. You can quite literally treat it as a solo PvE mission in the borderlands.
Good player, bad player its ultimately irrelevant when it comes to WvW legendary armor and that’s perfectly fine.
Supply camp gives you a 200 WXP, 330 if you do it with a booster and guild upgrade. That means ~15 camp flips per level, and you need to repeat it 2000 times. Go on, do it, show us a bit of “very little commitment”.
He said, “Other than time.”
Which is true, you don’t need the commitment of learning fights, learning your class, or even learning how to market yourself to the elitists in LFG… You just gotta tag guards and follow a zerg all day long.
And while, I admit, Legendary armor is probably most useful in WvW out of all the game modes, it does seem like another freebie that anet is giving to their WvW core.
Harvesting Rev – (n) A person playing revenant without support in WvW that you can farm for free points, loot, and your Invasion Daily.
lets not pretend anyone actually used SotW in effective builds. including the trait from Marks. Soulbeast will give you all the stability you need.
I use it in Spirit Run to not die on the log jump part. Does this mean I’ll have to rely on pug chronos to distort me now? =(
Topic title, nuff said…
Without vigor, you can’t keep a permanent LoYF buff… This would be some nice synergy and encourage people to press more than 2 and 4 in PvE.
Currently, I’m getting better numbers using Light on Your Feet over Quick Draw for Cranger… But I also haven’t adjusted my sigils to Agony/Smoldering/Malice/Whatever the number crunchers finally figure out is best now.
It sounds like you’re not standing behind or to the side of the golem…
I don’t know how many PvP encounters you had, but – at least for me – the human opponents were by far more difficult to fight than any AI driven monster. Maybe because the humans are more intelligent than the AI?
Yeah, but the difference is you can lose every single one of those encounters and still get your legendary via sPvP.
Fractals do it very well as you progress to harder and harder content, why not for raids?
Fractals are NOT a stepping stone into raids because you DO NOT learn actual raid mechanics, having an easier version of the raids, with a higher chance of success would encourage more players to form the group of 10 players required to go and try learn a raid.
In the long run raids can be a very good thing for the game if the difficulty modes are added. Currently I think its one of the few things done very poorly in GW2 due to lack of difficulty settings.
Fractal’s difficulty between tiers is two fold… Older fractals simply have toned down stats and new ones have toned down mechanics. (i.e. Arkk doesn’t summon his eye beam at lower tiers, Encyclokickdsiisisis’s shatter combo only has one part instead of three, etc.)
Which would you propose for your easy mode raids? Because if you REALLY wanted them for an opportunity to train, neither of those things would help you…
Doing Sabetha without flame wall or cannons would do absolutely nothing to prepare you for a normal Sabetha group. It would do about as much preparing you for the actual raid as doing Octovine in AB would. Or, say it’s just scaled down… Sabetha has one half the hit points, so she dies in 3 minutes and all her incoming damage is reduced by half as well. While I guess this would give you an opportunity to fail the mechanics without dying, there’s also no incentive to learn them or practice keeping your dps up while doing them. It’d be just like dungeons—instead of learning the actual content, everyone would just stack and power creep it. (And if the rewards were even close to normal mode, almost nobody would do anything besides easymode—just like practically nobody does challenge mote after their first kill since the rewards are the same as regular after that.)
All I’m saying is let’s be honest with ourselves here, easy mode raids wouldn’t help train people, they’d just open the rewards to everyone—which is what you really want. All these posts are about feeling excluded… If they were really about learning the raids, in the time you’ve spent posting on the forums you could have watched videos of the fights, read the duly guide to learn the mechanics, and went into LFG and formed your own training run.
I can at least understand WvW players wanting access to this as, arguably, legendary gear is the most useful in WvW where changing stat/rune combinations frequently/on the fly is pretty useful.
But rewarding PvP players with it doesn’t make sense when their game type doesn’t even use gear. PvP should be all rad skins and vanity pets—since it’s the ultimate fashionwarz game mode. Instead they can get legendary armor that looks the same as non legendary armor? Wut?
And if players think they can just afk in WvW/bot it up in sPvP, get their legendary armor, and then go play PvE—I can already see how that’s going to work out… People think that the raid scene is a bunch of elitists now, just wait until you try to link non-raid legendary armor when they ask for weapon/chest on join. It’ll be the new ultimate nub/instakick indicator.
Storywise, I could see Rytlock going into the mists and getting inspired by her Charr Feminism Superpowers to help him in his own fight against the Black Citadel’s Leadership.
Revenant has easy access to swiftness, it’s just people don’t know how to blast the road :p
Also there’s a trait in invocation that grants you perma swiftnessTaking Jalis is never, ever, the answer…
But even if Jalis wasn’t the worst thing ever outside of maxing your golem dps, blasting your road costs between 40-50 energy (depending on which weapon you’re using to blast) and that’s really only useful out of combat.
Rapid Flow’s definitely somewhat of a solution—assuming we can still get to take Invocation in new builds without severely gimping ourselves. But, I kind of don’t see room for it now that we’ll probably need to take Devestation to be double ferocity bots for everyone. Unless Power Renegade is a thing, then there’d be room for Invo, but it seems like Power and Renegade are not going to be friends in the xpac.
Isn’t swiftness mostly for out of combat? In combat we have multiple tools to chase enemies. And saying Jalis isn’t the solution is like complaining about necro being too slow and not wanting to take signet of the locust cause it takes up a slot.
I’d rather take signet of locus and lose one utility slot than take Jalis and lose five.
I hope that you don’t mind if I hijack your topic for a question.
When I want to go into raiding with a Guardian, is it even possible to get into pugs with it since it seems that it isn’t exactly “meta” and everyone is fixated on it.
I wouldn’t worry too much about the meta, everything’s going to change big time with the balance patch on Tuesday and even more with the xpac…
But as other’s said, in the current meta, Guardians do good vs large hit boxes… But, that doesn’t really make them desirable. People might begrudgingly bring you as DPS to some of those encounters if LFG is super dead, but you’re definitely not in demand. Most pug commanders would rather even take a condi ranger over a DH—even on large hit boxes—because it’s going to be a much more reliable choice.
But, like I said, I’d wait till the balance patch hits before going crazy gearing another class. Even then, don’t take it to heart if guardian’s are still undesirable—if you really want to start raiding, you need to have more than one class anyways… A lot of pug groups won’t even take you if you’re not multi-class these days.
Personally, I got ~80 Li. I’m playing war cPS most of my time, knowing each mechanic of every boss, and doing a DPS sensibly near of the qT benchmark. You can try me whenever you want, on any boss, you got my IGN.
Now, I’m buying from time to time because, as anybody else, I got a life and can’t always kill 13/13 every weeks. It’s also pretty hard to find great pugs groups with only 80 Li when 90% of commies ask for 100-150 Li big minimum.
I don’t get why you would ever buy a kill if you play CPS, don’t fail mechanics, and hover around the benchmark… Any reward you’d get from that bought kill can’t possibly justify the cost. It’s not like you lack the ability to do the encounter normally. So, maybe you can’t find a Xera group one week? Is it really worth 500 gold to get that last LI? 0.o
And in my experience, nobody in LFG even cares about LI’s anymore… If they care about anything, it’d be linking your Legendary Armor, Precursor Armor, or Crystalline Heart because it shows more than just doing VG/Escort/Gorse every week for 50 weeks.
And even if they reeeaaaalllly want you to have 150 LI’s, just fake an item code like all the other nubs do… If you don’t suck, nobody will call you out on it—or even care that you faked it in the end.
As for the person selling the raid… I dunno, have some care in your craft. If you’re selling a raid to 2 people, you need to have that content on 8-man carry lockdown. Not pugging rando’s and wasting 2 hours on your “customer’s” time. If they wanted to wipe on a raid for two hours they could have done it for free.
(edited by narcx.3570)
Revenant has easy access to swiftness, it’s just people don’t know how to blast the road :p
Also there’s a trait in invocation that grants you perma swiftness
Taking Jalis is never, ever, the answer…
But even if Jalis wasn’t the worst thing ever outside of maxing your golem dps, blasting your road costs between 40-50 energy (depending on which weapon you’re using to blast) and that’s really only useful out of combat.
Rapid Flow’s definitely somewhat of a solution—assuming we can still get to take Invocation in new builds without severely gimping ourselves. But, I kind of don’t see room for it now that we’ll probably need to take Devestation to be double ferocity bots for everyone. Unless Power Renegade is a thing, then there’d be room for Invo, but it seems like Power and Renegade are not going to be friends in the xpac.
I just hate that the one biggest hole in Rev is a lack of ways to deal with conditions, and everyone was really hoping renegade would bring something to that front.
But unstead of any sort of cleanse, we get a healing aura that reduces condition damage by 33% in a small area that any condi player can just easily bomb. Which is a laughable answer. Flat damage reduction does not work vs condis, as it’s not indefinite, so while it might reduce damage for those 5 seconds, at the end of it, you now have even MORE condis on you to deal with. Compare that to a cleanse on the same cooldown, which would effectively give you loads more damage reduction since using it resets all the stacks to zero.
It seems like the balance team STILL wants revs to just absorb conditions and tank them indefinitely, which was an original beta concept for Mallyx. Unfortunately, this doesn’t work on so many levels. Especially now with Renegade replacing Glint you won’t even have Glint’s boon spam to cover your resistance to hope that boon corrupt’s RNG saves you.
We may have access to a movement speed trait, but we don’t know any of the renegade traits at the moment… just a tweet from someone who played the press beta saying they’re good.
Otherwise, you can use axe off-hand for mobility, or switch to shiro when you need to get around. Blasting Jalis roads with mace for swiftness is another option. Sword 3 tracks, so it functions as a sort of lite gap close/mobility skill. We have options, and yes they are limited… just wouldn’t jump the gun on saying we won’t have any mobility in the new elite itself… no trait data.
You don’t lose much by taking Rapid Flow since Equilibrium was gutted long ago…
Assuming everyone will still be taking Invocation in every build, that is.
Even though I have yet to do this new fractal I can agree with the OP and other concerned fractal players. Unlike raids, fractals should be any class, and puggable.
Really though, raids can be done by any class and are puggable—it’s the community that makes it so meta-centric, not anet. I mean the same could even be said about dungeons and how the dungeon elitists will be like, “If yer not running berserkers you’re wasting everyone’s time.” Although, dungeonscensters HAVE chilled out a lot since nobody cares about them anymore.
The dungeon elitists back then were mostly speed runners. The berserker builds had nothing to do with actually being successful in the dungeon. But when ANeT removed the money incentive that speed running dungeons was built around the dungeon elitists began to disappear.
The builds for raids however are meant to deal with the speed at which you need to defeat the boss. ANeT created this little thing called an enrage timer to create an artificial difficulty level. Instead of a boss fight that any class could enter and take down the boss in an enjoyable fight, you need to DPS the kitten out of the bosses or you die due to the enrage timer or the instant death timer.
As for fractals, they were meant to be quick mini-dungeons. But they have recently been edging closer to raid-like.If you think the difference between dungeons and raids are the enrage timers, you’re sorely mistaken. Enrage is mostly a pity mechanic. If you’re hitting enrage, you’ve been failing mechanics consistently and generally struggling with the encounter. The mechanic is there to spare you a long, exhausting fight which you’re most likely to lose anyway.
The thing about the design of the new fractals is, they feature more mechanics. In this way, they are closer to raids. However, the same makes the fights much more exciting and fun to play. It’s just a new, and better, approach to designing instanced content. And in fractals there isn’t even the issue of the difficulty. Too hard for you? No problem, just drop down a tier.
You could also argue that having raid mechanics actually makes these fights easier since they come with big orange gtfo indicators that give you at least a hint of what you’re supposed to do. Unlike a lot of the older dungeons where you’re left with a sense of, “Wait, what’s going on here?” if you haven’t done them before.
Anet actually does a pretty good job in the newer fractals of introducing you to aspects of the final fight earlier in the instance (and at easier difficulties), where you have a chance to learn them before you’re thrown into the last boss who does a more amped up/all at once version of them. I mean, that sort of thing is game design 101, but a lot of games get it wrong.
Given the energy costs of the f-skills, I have to believe they included some sort of energy regenerating or restoring traits in Renegade. But then again, that would make sense… And well, all of this seems rather a mess.
When you join as a Sylvarri, one of them gets all super racist at you. #makeshingingbladegreatagain
TEN stacks?!?!?! zomg.
Although, if they are killing condi duration like I hear they are, it’ll be awesome to finally have a relevant group buff just in time for the condi meta to die and nobody to want it, lulz rev life.
To be fair, in sPvP Mallyx/Glint is more like a DH than a necro… Except with Embrace the Darkness + Unyielding Anguish for point control instead of traps.
And Shiro/Glint is a lot more like Daredevil.
But yeah, if you’re into maximum yield for minimal effort, Rev is not the class for you. But it IS a lot more fun than just smashing your face into your keyboard on the other classes, IMO.
(But yeah, Renegade looks a complete mess, especially the F-skills… Unless there’s some undisclosed energy building/restoring trait in renegade, then it might be alright.)
99cm groups are easily formed now after months tbf. Before it was a hell to get a group and a good group either. Also the more ppl get the title the less pugs going for the title will happen.
99cm could also be carried hard, even at release. Thus a lot more people got their titles early which allowed more groups to form and be out there running it.
For ShatO CM, the “Must have title” LFG meta is already setting in, and probably like 90% less people have the title than they did Unclean at this point of Nightmare’s release. Which makes competition for those group slots very intense, and it’s going to get increasingly more difficult to get in a group as time goes on.
Here is the source (hop to 1:50 where he talks about the Scourge torment + burning elite, he will mention the nerf there):
https://www.twitch.tv/videos/163637673Personally I don’t like this approach at all and I would feel a kitteneated as a reaper. I’ve heard mention where people say that this might just be an intermediate step from Anet before they perform a reaper overhaul that is a bit more complete, but based on my experience from previous years I doubt that will happen (remember all the bugged minions for how many years?)
I am not too bothered about the idea of making the reaper power based, and the scourge condi based, but then why not replace the reaper elite with something power specs can use instead of simply nerfing it, rendering it useless and thereby forcing people into a fixed build which goes against this whole build diversity thing they advertised during the announcement video.
Deathly Chill is already scaled to one stack of bleeding in sPvP… This video is in the sPvP training area. Thus, the necro in the video will be shackled by sPvP balance.
No need to lose our minds yet. :P
For what it’s worth, mechanics like Barrier are extremely powerful in raiding situations. There is a very short list of things that I think are competitive with Grace of the Land when it comes to powerful raid tools, and powerful damage absorption skills are one of them.
Nobody cares about defensive utilities in the raid scene, it’s all about that max dps.
You could make an argument that people like distort because it lets them ignore mechanics (and thus increase their dps)—which is true. But as we’ve been seeing, anet is moving away from distort by having all of their new bosses have mechanics that go through distort. It’s HIGHLY unlikely that they would add a new defensive utility that avoids/absorbs enough damage to be relevant when they are clearly taking steps to go in the direction of making groups actually have to do the mechanics.
Even if Sandshroud’s utility was as strong as like a group wide permanent pre-nerf-Rise! (50% damage reduction), the raiding community would ignore it. There’s a reason hammer guards, stone spirit, and rev’s pulsing protection never really caught on and this will probably fall under the same category. If it’s like aegis, I guess it’d be useful for Deimos CM or things like that, but that’s the type of incredibly niche usefulness that already haunts necros in PvE.
For purpose of utility pots/weapon sigil buffs vs Inquest Enemies?
How is this build in the meta tier and how are other people using it with success? I am so at a loss.
Power Rev only works if you’re able to read the mid of the enemy player and to use evade/block/blind to neuter the important attacks and to play (very) patiently.
Against players as smart/skilled as you is extremely hard to win a fight, specially in roaming, where enemies aren’t constricted to try to defend or break a control point, and where most of the other classes have better tools to pressure you at range and/or disengage or reset the skirmish.
In PvP is a bit better because control points matter, but anyway the main goal of this build in PvP is to roam and being a +1 (a role in which is worse than the current Thief builds). You have no balance access, no stealth, almost no condition cleanses and your skills have both cooldowns and high energy cost, so no one is expecting you to being able to beat similar skilled players using other classes. Is a high risk – low reward clas which also happens to be hard to use. Deal with it.
The above. Its real value comes down to boons and AOE CC. It deals mediocre damage, cannot fight conditions (in a condition meta) and its not that survivable. TBH, its good for groups but really bad solo.
And do not use hammer, Dwarf stance or retribution line. Complete waste in sPvP.
Super fast/punishing cleave to help with power rez teams, too.
Raids are dead, PvE’s all about the Mount Racing meta now.
And there is no eye-roll-gif in existence that can sum up how exasperating it seems…
“Summon Charr adds! And open Portals behind your enemies!” Relying on AI to do damage and becoming a portal bot, just what revs needed!!!!
I guess our home is secure in the WvW meta at least.
Ya know, the new elite spec seemed promising for necros…
The leaks/rumors were true, we’re getting a torch! Finally! Reliable access to the elusive burn stacking that had left necros behind in the condi-dps rankings.
And then, we learn that Sand Shroud provides the one thing no groups actually want—Defensive Support. Snuffing out a Necro’s hopes and dreams of clawing back into the raid meta as quickly as they came.