Showing Posts For narcx.3570:

Tweak my build!

in Revenant

Posted by: narcx.3570

narcx.3570

That’s because i’m a power necro, not condi one. Also the little gems his elite drops cleanse condies and heal if I recall correctly.

They heal but don’t cleanse, the skill itself removes 1 condi per 10 energy spent.

Yeah, if you’re power you probably can’t kill him as easy, but you have even better area pressure than a condinecro, so he at least shouldn’t be able to out cap you. Or you know, when you see a revenant, you can just switch to condi before the game starts cuz it’s basically a free five points vs any revenant of equal of lesser ability.

Anet, Impossible LFG for New folk

in Fractals, Dungeons & Raids

Posted by: narcx.3570

narcx.3570

Sure it would, with more people doing raids coupled with less requirements to join their groups, more people will be able to join find and raid PUG LFM’s.

Its pretty simple to see how it would work.

That’s not how the GW2 community works though… No matter how easy Anet makes something, LFG will always have requirements. Like, look at how dungeons, the easiest/least-coordination-required group content out there, happens to have the most toxic LFG’s.

People will always be toxic/elitist/hilarious in LFG. And in my experience, bad players are actually the worst at this onceTHEY finally get to take the bullying reigns and feel like they don’t suck for once. Easier content would probably even lead to grosser LFG’s.

And honestly, a lot of the raids can’t be made any easier… Unless they just removed all the mechanics and basically made them all instanced Shadow Behemoths. Like, take a boss like Cairn, bad/inexperienced players have trouble dealing with Agony Clouds and his Big Swipe o Death. But if you took those out, or made them so they didn’t kill you, he’s what? Just a big rock in the middle of the room that everyone wails on for free loot? Might as well just make him a giant treasure chest that you can go in and open once a week.

Tweak my build!

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Posted by: narcx.3570

narcx.3570

Also i know how current cancertari gives free wins, so not gonna push for it.

I can’t imagine how a necro main is having trouble versus the tablet-cheese build.

Every time he does his lame energy explosion he can’t cleanse or heal for 5 seconds (or do any damage), more than enough time to load him with condi’s, count to 4.5 in your head, and the fear him. Even if that doesn’t kill him, he’s still out of energy again and the cycle repeats… He’ll be forced to swap to Mallyx (no more tablet cheese), and hope that all your boon corrupts miss his resistance, but they won’t since he doesn’t have Glint to cover his resistance with, so he’ll die very quick and very salty at himself for assuming you were a bronze 1 player who’s never seen a tablet before.

All he accomplished was forcing you off the point for a second, and then having to instantly forfeit point control to all your counter pressure.

Tweak my build!

in Revenant

Posted by: narcx.3570

narcx.3570

Gonna have a real tough time vs anyone with hard CC without Invocation.

You’d be much better off going Mallyx/Glint with this build and taking Invo, since your only healing power is the tiny amount from your runes of the revenant, it kind of makes the tablet pointless… Unless you just want the tablet to be an energy explosion cheeser—but that really only works against the lowest tier of players—which you probably would have beaten in any build.

Or I mean, if you really want to do tablet support/condi damage hybrid, maybe switch up to Sage Amulet and a Healing Power Rune set and drop Herald for Invocation.

Renegade sigils?

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Posted by: narcx.3570

narcx.3570

Hrm, i mainly liked the idea of the bow to have a ranged attack ability when need forced it on you. Areas with lots of melee hate, as well large openworld blobs where you simply cant see anything in the melee field due to twilight users. But otherwise i tend to be quite good with mace axe as long the melee field is viewable.

When playing power rev in the past, I used the hammer a lot in open world groups and when ranged, before closing in and swapping to the melee set. Having no ranged set as condi currently have made me better at melee i think, but i still miss not having the option. But that will soon be adressed with pof.

I didn’t mean to give up on ranging if that’s what you’re all about, all I meant is that using Geomancy on your ranged weapon is all about totally maxing your dps. And the second you leave melee range, your dps is going to significantly drop because you’ll be out of range of Embrace the Darkness/Jalis Hammers and you’ll start missing Grace of the Land stacks, Quickness pulsing, and maybe even might/fury share, all of which will tank your dps a lot harder than having the “wrong” sigil.

So, I mean, if you want to use your short bow as more of a ranged option you might as well use a sigil that meshes with that gameplay… Earth would be an obvious extra bleed source. Escape/Energy would help you gtfo of melee range to start ranging.

Personally, I’m probably never going to use the short bow, but if I do I’ll probably slap Malice/Hydromancy on for the double swap procs and also as an escape chill.

Anet, Impossible LFG for New folk

in Fractals, Dungeons & Raids

Posted by: narcx.3570

narcx.3570

They could fix the problem by making raids easy enough to Random PUG, making difficulty scales like fractals have, making a story/easy mode, etc, etc. They have ways to solve the current issues surrounding raids.

But they don’t care.

There was never any need for Raids to ever be put into GW2, if people wanted challenging content/raids there is no shortage of other MMO’s out there, Anet never should have even tried to pander to that demographic, and stuck with their core philosophy, but they flipped their founding principals the bird, and.. if anyone does not like it.. too bad.

That’s the state of the game.

How does having challenging content in their game even affect you if all you care about is whatever softball content you think their founding core principles were? You don’t HAVE to raid. There’s nothing in the game that requires it, and there’s not even gear upgrades that are obtainable from it.

Also, I don’t think their core philosophy was an easy, face-rolly type of game. I mean, one of the biggests things that they put in GW2, right from the start, right when you’re level 2, that separates it from other MMO’s like WoW, is the EVADE BUTTON. The evade button obviously caters to people who want reactionary gameplay, it favors skill over button mashing, and all of the raid mechanics you find too crazy and out of place revolve around this button… It’s something that’s so core to their game that it’s LITERALLY the only thing that there’s any sort of in-your-face training for. So to say that having encounters that require you to pay attention and dodge stuff goes against their core philosophy is more than a little bit silly.

(edited by narcx.3570)

fractals really suck compared to dungeons

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Posted by: narcx.3570

narcx.3570

They didn’t destroy the dungeon community. The dungeon community (especially the casual side) just moved on.

….

You don’t seem to understand the syntax of what you said. When you say “destroyed the dungeon community” you are placing blame on Anet, not stating the dungeon community moved on of its own will and volition, which is what happened.

no offense, but are you new? Dungeons died out because 1. Anet killed the gold you could get from a dungeon (IIRC they at least slashed it in half… maybe worse). and 2. they took their dungeon team, said “we’re not doing dungeons anymore” and put em on fractals. this was when the fractals were greatly expanded (from 50 to 100) and enhanced (no more randoms. better dailies, better loot).

so yeah. no matter how you try to slice it and no matter what wordplay you try to employ… Anet killed dungeons.

If anything they evolved dungeons… The difference between fractaling and dungeoning is small and mostly semantic. They’re still both 5-man instances that you need a group to do and then you repeat them every day for gold until your head explodes. The only real difference between them is that fractals have mechanics and difficulty that matches the current state of the game (with access to your elite specs in mind), whereas dungeons have outdated scaling and mechanics… (Spike traps that you can’t evade, gtfo.)

It’s just there’s a small, small section of people that just don’t want to move on with new content and want to keep farming what they know for the same tier of rewards forever… They also all drive Trans Am’s with Firebird decals on the hood in real life and can often be found reminiscing about the “Big Game” they had back in high school.

Renegade sigils?

in Revenant

Posted by: narcx.3570

narcx.3570

Hrm, some good points there. I am currently fully ascended vipers myself, and opted for 4x nightmare and 2x trappers. I have malice+geomancy on my mace/axe set now. But would geomancy still be useful on the shortbow if you mainly intend to use it when you have to be at ranged, or do you think you will still end up with enough mobs around you to make it still count?

If you plan on using your short bow mostly at range you’re already giving up on mix/maxing your dps so just go with what you think would give you the best utility at that point. Earth? Escape? Energy?

Fractal Feedback: Agony & Scaling Difficulty

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Posted by: narcx.3570

narcx.3570

Things like Social Awkwardness, Toxic Trail, Flux Bomb, and to a point, Last laugh, are meant to punish/discourage the stack in a corner, pull the mobs, and power creep/power rez your way to free-lootz mentality of the Dungeon meta.

Granted, a magi druid can still heal through all of this, but at least you still have to bring one.

ENERGY EXPLOSION

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Posted by: narcx.3570

narcx.3570

I missed the memo.whats OP about it?

Bunker Revenant can blast Ventari’s tablet and keep enemies out of points.
Unfortunately it’s nowhere as bulky as other bunkers.

OP also knows that Revenant has been nerfed for way less (like mesmers and elementalists complaining that Unrelenting Assault was “uncounterable”, and now it’s useless)

Mesmer’s complaining about that used to make me hurt myself I’d eyeroll so hard, since literally every illusion they have out exponentially counters it’s damage, not to mention 2 shield blocks and distort. Not my fault they blow all their illusions on their triple face roll condi shatter bomb and then QQ when it got blocked and they die.

ENERGY EXPLOSION

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Posted by: narcx.3570

narcx.3570

I hope they keep it as is, every time I see a Rev is trying to do this in sPvP I can relax because it’s basically a free win. It’s a little annoying, sure, but it always boils down to making their team basically a 4v5 all game.

fractals really suck compared to dungeons

in Fractals, Dungeons & Raids

Posted by: narcx.3570

narcx.3570

I didn’t say that i couldn’t melee these bosses they just have supremely annoying mechanics that can’t be dealt with immunities like in dungeons, which makes melee worth it. But better gold? lol, no way. I only ever got absolute trash from fractals. Also i’m interested in gear not gold, not sure what I’d do with gold except buying cash shop items, but that’s awfully inefficient. With dungeons I’m swimming in exotic gear. If I did fractals only i’d still have a mix of greens and rares, that’s just ridiculous.

You most likely don’t have any of the Fractal masteries… Once you have those you easily make 25 gold in the 30-40 minutes it takes you to do your dailies—and that’s on a bad RNG day.

And that’s not even counting the fractal 40 farm, which has by far the best Time/Gold ratio of anything in the game.

Suggestion: Give core revenant facets

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Posted by: narcx.3570

narcx.3570

A Unique “Favor” Passive for Each Stance
This was suggested years ago to make the Legends more than just button that refers to a set of pigeonholed utility, heal, and elite skills. They finally added it, but for some reason chose to make it an additional new mechanic for Renegade instead of applying it across the board.

I think marrying this idea with the OP’s Facets idea would be a pretty interesting concept that would tie everything together…

I.E. Change Herald’s class mechanic to Facets of the Mists, where when you trait Herald, each stance gets a unique facet with a passive (non-boon) group buff and an active group boon burst with a shared cooldown. And then change Renegade’s mechanic to like, Fervour of the Mists, where you get a unique stacking personal buff for yourself depending on which stance you were in.

This would sort of blend all the core revenant legends and the two elites into a nice little package that would at least make a little bit of sense. Sort of how Tempest and Spellweaver incorporate their core ele attunements rather than just adding random kitten on top of them.

Renegade, (Semi)Reasonable Expectations

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Posted by: narcx.3570

narcx.3570

What I’m most interested about the expansion is the ability to fight the new specs with my core Rev/Herald. I bought the basic edition instead of the advanced ones because as a Revenant there’snt too much to be excited about. I was for crafting Chuka but after the beta I changed my opinion and now I’m either going for the legendary armor in PvP or the Shining Blade (despite I already have Bolt). They messed up this spec, badly: I’m not interested into play a Spirit Ranger with a bad short bow. A corrupted quaggan has more appeal (and is more cute)…

I hear you 100%… And then I think about how most of the new specs are insane condi-bomb burst specs with a ridiculous amount of boon removal and I die inside.

Renegade is going to be terrible

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Posted by: narcx.3570

narcx.3570

Nothing the short bow does can provide more breathing room than just hitting them with a triple cast of Banish Enchantment, which was honestly already all the ranged condi poke we needed. If you happen to be stuck outside of Mallyx, you still have mace 2/3/axe 5 to range your opponent with, as well as sword 2 and 3 to keep kiting/mitigating until Mallyx comes back up.

Mace #2 has only 480 range, Axe #4 only 900 and despite Axe #3 has a range of 1200 units this attack moves foward slower than unfolding a large carpet so is pretty much impossible to hit a target consistently or put any condi pressure with those tools if the foe is a longbow Ranger, Dragon Hunter, pistol Thief, Mesmer, Rifle/GS Warrior, etc.

But I agree in that the Renegade’s short bow doesn’t solve the problem, because the weapon lacks range, damage and useful skills.

But like, why would you purposely want to fight a Longbow Ranger or Dragon Hunter from a range greater than 480 or 900 anyways? I’m assuming you’re condi here, but everything you do from any of your stances has a similar or lesser range.

Maybe you’re talking WvW, where I could see you’d want an OP ranged weapon for your zerg… But I mean, no class has a 1200 ranged condi weapon with the exception on Warrior’s Primal Burst Rifle Skill and a Staff Ele’s Fire 3 and Earth 5 (all of which have cool downs).

In sPvP though, there’s like no situation I can think of where you’d even need this. Say a Longbow Druid or DH or whatever is on the point… You don’t want to sit at 1200 range poking at each other, because they’re running up to score while you’re screwing around like that. You want to run up there, drop Unyielding Anguish, searing fissure, etc right on the point and turn on embrace the darkness until he either gets off or dies. You shouldn’t really be 1v1’ing as condi rev anyways tho since most of your strength lies in AoE, Cleave, and overall Point Control/Bullying.

[PvE] Why should I chose Rev as my main?

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Posted by: narcx.3570

narcx.3570

If all you care about are Dungeons/Low Level Fractals, Rev’s actually a really strong choice… This is the type of content where like the single most important things are boons, power res’ing, cleaving hard in a power spec, and destroying breakbars fast. All of which Rev’s actually really good at.

Whats Wrong with Renegade

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Posted by: narcx.3570

narcx.3570

I’d like to be able to be Kalla/Glint spec, because the Revenant requires Glint to be playable.

I personally disagree with this. In no way does Revenant require Glint to be playable. I like the upkeeps, but I can create perma-Swiftness that spans minutes by running Jalis and using Inspiring Reinforcement followed by Echoing Eruption. I can create 25 stacks of Might (over a couple repeated cycles) from Searing Fissure followed by, again, Echoing Eruption. What Glint is, is a fun Elite Specialization that creates lazy Revenants that just want to run around with a switch to turn on and off for boon sharing and permanent Swiftness requiring no input. You won’t even need that much Swiftness come PoF, since mounts will move you about faster when outside of dungeons and such where I will assume they are disabled.

It’s fun to bash Herald as a lazy spec by only focusing on the upkeep boons, but it’s easy to forget how many useful tools are in it. Play a few games without Facet of Light and see how even more unforgiving Rev is since you won’t be able to eat a single condi bomb. And you especially won’t be able to rez anyone.

Even something as simple as trying to stomp somebody without Gaze of Darkness is a freakin’ nightmare. And don’t say just use Jalis’s stability, because by picking Jalis there will be nobody to stomp in the first place. :P Without GoD, you will literally have to Impossible Odds cleave every single downed (or i guess searing fissure spam them if you’re condi)… I mean, you should probably still be doing this anyways, but sometimes it just feels great to troll someone with your finisher.

Odd condi trait interaction

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Posted by: narcx.3570

narcx.3570

This is sort of the condi-rev standard in sPvP for the burst/unyielding anguish’s point control…

In PvE, though, it’s still outdps’ed by taking Venom Enhancement and Diabolic Inferno and then just channeling Embrace the Darkness and Jalis Hammers while using your 2/3/5 weapon skills off cd.

The biggest reason for this is that Abyssal Chill’s torment only has a base duration of 3 seconds, whereas Embrace the Darkness’s base is 6 seconds, Searing Fissure’s Burn is 4 seconds, and Echoing Eruption is 10 seconds. And that’s before all of your Expertise is factored in. So over the course of a fight you get much larger Torment stacks in addition to being able to have the energy to spam Searing Fissure for burns and then poison stacks/more burns as a bonus from your traits.

(You still have Abyssal Chill though, so sometimes it’s worth using Unyielding Anguish… Like right at the start of a fight, or when coming back from doing mechanics or whatever.)

(edited by narcx.3570)

Whats Wrong with Renegade

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Posted by: narcx.3570

narcx.3570

Well said…

I mean, it’s probably going to be worth taking for Kalla’s Fever and then just running Core Rev Legends/weapsets… But that will inevitably be nerfed to the point where it’ll not even worth bringing either.

Clearly the whole thing is just another giant stumble in revenant design/gameplay… So many things revs needed to compete in PoF and Kalla provided none of them.

I mean, at this point I’d of even been sort of happy if all we got was Legendary Komucha Master, who’s probiotic tea powers added cleanse to every single weapon skill and holistically fixed all of our skill pathing bugs.

[Concept] Elite Specialization - Mistwalker

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Posted by: narcx.3570

narcx.3570

Grandmaster

  • Weapon of Aggression: Weapon skills grant might based off their energy cost
  • Spirit Light Weapon: Weapon skills remove conditions based off their energy cost
  • Warmonger’s Weapon: Weapon skills deal debilitating conditions based off their cost

Whenever I read anything that starts “…blah blah, based on GW1’s RITUALIST, blah…” I sort of trail off, but…

This right here is the best thing ever… It seems so simple, but it’s so well thought out. It’s a truly customizable trait line catering to 3 different revenant gameplay-styles (like Daredevil’s grandmaster trait does) and it utilizes one of our biggest weaknesses (High Energy Cost Skills) and turns it into somewhat of a pro.

Just a SUPER GENIOUS IDEA, ANET HIRE THIS GUY AND GIVE HIM ALL YOUR WIVES.

A New Way Into Mistlock Observatory Plz

in Fractals, Dungeons & Raids

Posted by: narcx.3570

narcx.3570

Since loads of people are experiencing 5 minute load screens for Lion’s Arch ever since the 8/8 patch, and I doubt that’s going to be fixed anytime soon—if ever—since it seems directly linked with all the PoF content…. We really need to have a new way to get into fractals.

Let us:
- Port into the Lab from the menu like PvP/WvW
- Just join your group in a fractal from anywhere, like a PvP queue
- Have a fractal asura gate in the guild hall
- Have a fractal asura gate in every major city
- I would even gladly spend like 10,000 relics for an permanent portal scroll directly into the Fractal lobby

Something needs to be done though.

Renegade sigils?

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Posted by: narcx.3570

narcx.3570

Malice/Geo prolly. Yawn.

Theoretical Spellbreaker DPS?

in Fractals, Dungeons & Raids

Posted by: narcx.3570

narcx.3570

\
All you are doing is adding to the problem. A balanced state for DPS classes is not where they are filled by 6 professions. It is one where they are filled by all 9 professions where the mechanics of the encounter determine the “meta” for that particular encounter. If your group wants to run 6 warriors, then why should you be systematically worse than running some other DPS combo? You may on certain encounters, but not across the board.

Ideally the buffing roles should have some alternatives as well, but that’s a tougher issue. Hopefully firebrand can be a viable quickness option

Your group literally can run 6 warriors… Condi DPS War has the 2nd highest benchmark on small hitbox enemies, beating out every single DPS-only class except Eles… (And third highest vs large hitbox after Ele and DH).

Even if you wanted to be cheap and not bother to make a DPS set for your warrior, you still do 30k in your CPS gear/build, so bringing 6 of those would still be more than enough DPS to comfortably do any boss.

You have to admit that you see their point though, right…? It sucks if say you’re a Necro, Rev, Engie, or even a Thief main… and suddenly your only hope of getting into a group is being eclipsed by warrior players who already monopolize two mandatory support spots and now they’re taking your dps spots too. It’s actually kind of funny, because there’s another thread here where someone posted about Deadshot being “The New PS” and the warrior community lost their collective minds about people trying to replace them in the raid meta—it can’t go both ways guys. :P

Deadeye the new "PS"?

in Fractals, Dungeons & Raids

Posted by: narcx.3570

narcx.3570

Well, sure, they’re good, but everytime a class is good at something it needs to be nerfed?
If you repeat that cycle for every class and every function, soon everyone will play the grey blob.
Mesmers supply the alacrity that make raids a lot easier, lets nerf that. Oh, amd druids make the best healers, lets cut that in half.
You know what, lets just get rid of classes, everyone plays the “the person”
It has 1 attack skill, 1 selfheal, and it can stun an enemy for 2 seconds, once every minute. Oh, and lets remove stats, choosing between condi, power, expertise, its all a hassle anyway, everything’s now “hit that thing”-stat.

Sorry for the hyperbole, but once you start nerfing things you’re on a slippery slope to World of Warcraft

If anything, the warrior’s finally a bit playable since we only have to carry 1 banner now.

The difference is that Chrono’s bring all that support and do 8k dps… Druids bring GotL and do 2-10k depending on their spec. Warrior’s supply all of their groups Might, Fury, Empower Allies, Banner Buffs, and still do 30k.

I know nobody wants to be nerfed, but don’t you think it’s a little crazy that someone bringing over 1/2 the groups total support buffs is also doing top tier dps? The means that realistically, a group can bring six Condi PS’s, all in their CPS gear/build and do about as good as a group using actual DPS specs. Not 2 PS’s and 4 DPS spec’d wars… Just straight up 6 PS’s and still get the kill in a realistic amount of tme.

Deadeye the new "PS"?

in Fractals, Dungeons & Raids

Posted by: narcx.3570

narcx.3570

If a mesmer chooses mirage, he loses alacrity and quickness completely. If a ranger chooses soulbeast over druid, he loses grace of the land. And both in turn become kittenty, selfish low tier DPS specs as a result with nothing to offer.

Oh, I’m sorry I didn’t realize those specs were already released and tested in raids. Please post those logs for us, I’m sure that information would help Anet balance it to be better.

It’s cute when they have hope.

How does condi renegade look?

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narcx.3570

Razorclaw is definitely not a negligible source of damage. If all things go right, it actually puts out quite the DPS. 162.5 base bleed ticks is nothing to sneeze at, and under alacrity the recharge is only 11 seconds. If you hold off legend swap for two seconds, you can use this skill twice then immediately swap back to Mallyx. That’s a total of 325 base bleed ticks in 11 seconds.
Granted, it is extremely situational to have a group of teammates beating on a single target that is stationary within Razorclaw’s field for 21 seconds, but when that situation arises, those 325 base bleeds are substantial. It is enough to make Heartpiercer and Blood Fury worthwhile traits in PVE.

I’m pretty sure all your spirits despawn when you swap legends… I could be wrong though as it was impossible to test in combat as they just insta died.

Also, due to the “interval” style cooldown and pulsing nature of the buff (rather than just getting 10 stacks like thief poison), it will actually work out to be less than 50 stacks for a group… Probably more like 120 bleed ticks. Although if this scales off YOUR stats and counts as YOUR dps (like thief poison), it could be substantial… But if it scales off their stats, like sun spirit, it’ll be kind of crappy.

(edited by narcx.3570)

Renegade is going to be terrible

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Posted by: narcx.3570

narcx.3570

Nothing in our condi kit synergies with kiting your opponent, or ranged combat play, and if all you need are condi-pokes

I will agree to disagree. Yes we technically dont have synergy but.. we actually do. Being ranged will force enemies to stay in UA if they try to pressure us. Put down a “pizza” and run in circles on it, melee enemy will have to back off or waste cleanses to survive cus facetanking UA for it duration is not wise at all.

Also torment is all about kiting actually. If anything torment doesnt make much sense to be placed on melee autos.

I always looked at VH for example at a sort of defensive move to force enemies to back down while you use hammer. Sadly hammer is too weak for it in current state to make it work.

being ranged doesn’t force them to stay in a torment field. The shortbow also has no kiting skills besides one knockdown. We also got no new kiting utilities with kalla utilities. Actually you would most likely get more out of staying in mace/axe and using 2, 3, and 5 when kiting. Shortbow is about as useful as hammer when someone engages you in melee, except its a lot worse at range because it’s only 900 range. You could argue that its a ranged condi weapon, but it does such insignificant damage you can’t really use that as a justification.

No but it provides you a breath space which atm you dont have with mace/axe. Also i talked about my rifle concept. Shortbow is.. idk what tbh. A sad joke.

Nothing the short bow does can provide more breathing room than just hitting them with a triple cast of Banish Enchantment, which was honestly already all the ranged condi poke we needed. If you happen to be stuck outside of Mallyx, you still have mace 2/3/axe 5 to range your opponent with, as well as sword 2 and 3 to keep kiting/mitigating until Mallyx comes back up.

Renegade is going to be terrible

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Posted by: narcx.3570

narcx.3570

We wanted a core ranged condi wep. Not something locked behind e-spec. And shortbow sux anyway, it has 0 defensive tools with 900 range. Wish they used my concept for rifle which i made over a year ago.

While having chill/torment/immob are infinitely better than what short bow brings, and it’s a neat idea how your rifle synergies play style with the Trident kit to a degree, it’s still nothing Rev’s need.

Literally EVERYTHING else you do in terms of DPS or Utility (except tablet shenanigans), you’re required to be in melee range. Which is exactly why the last thing we needed was a ranged condi-weapon… Nothing in our condi kit synergies with kiting your opponent, or ranged combat play, and if all you need are condi-pokes for dueling and fighting off harassment on point in sPvP you already have Mace 2/3, Axe 5, Elemental Blast, and Banish Enchantment spam.

I suppose it’d be useful in the current condi-spam-from-range-and epidemic zerg WvW meta, but Revs already excel to the point of being required in this game mode for Resistance botting.

Renegade is going to be terrible

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Posted by: narcx.3570

narcx.3570

The word “lore” you’ve been using is kinda strange. By lore Kalla should have a Greatsword. By lore Revenant should channel legends and become them, not summon.

I wish people would stop complaining about not getting Greatsword and worry about the real problems with Renegade.

Every time I see a post about Greatswords or a lack of underwater legend access I die a little inside because I just know that A.net will be like, “Oh hey, people want this!” And then give us that instead of cleanse or something that leads to a desired role in raids or a heal that doesn’t rely on fail play from your opponents in PvP or something else that we actually need.

I feel like this is probably what happened with Renegade in the first place, A.net saw a bunch of forum warriors QQ’ing about not having a ranged condi weapon (something that we didn’t even need and doesn’t even fit with the rest of our kit) and decided that it would be the feature they’d implement to save their revenant community and bolster expansion sales.

Look, we get it, you’re finally the 75 millionth person to get their Eternity and want to use it on every character you have… That’s cool, but can’t you just get your fix on your guardian, reaper, or op wvw zerker?

Little help with Rev and torment?

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Posted by: narcx.3570

narcx.3570

Basically torment now deals the exact same damage as bleed does to stationary targets, and spikes on mobile ones. (although it actually deals less damage to moving targets than it did before the change, it still overall outdps’s bleeds)

Aside from the food nerf changing our Runesets (and a few small trait buffs), nothing else changed in the condi rev’s rotation and build, it’s just a straight increase in their raid dps. And while rev’s still not in a toptier dps slot, the mega fall of condi ranger has opened up a lot of PUG condi-dps slots for you to get into, since condiranger was probably one of the most abundant dps classes before the food nerf and Rev’s easily outdps them now.

(edited by narcx.3570)

A-Net's Revenant Goals

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Posted by: narcx.3570

narcx.3570

Well, at least we playing renegade correctly right now
https://i.imgur.com/Elc4HLE.jpg

From Anet’s official press statement on the new elite specs:

“And of course Renegades… A bunch of idiots.”

conditions durability and cleanse

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Posted by: narcx.3570

narcx.3570

DP thief build has 2 condi cleanses and has to take 2/3 utilities to cleanse condis on a 30 and 50 second cool down and still ends up taking cleansing. Zero weapon cleanses. How is that different than having Staff’s 2 condi removes on a 15 second timer and taking Ventari to cleanse off tablet other than the tablet is bad and clunky to use? S/D seems to take the evasion removal one, but as this has a 1s ICD it’s not going to remove the kinds of persistant, stacked and covered conditions people are talking about.

Warrior/Zerkers literally rely on Resistance like people are complaining Mallyx currently does in this thread and will end up facing the same problem soon as well.

I mean if you’re going to bother stating classes and combinations, at least do your own leg work and recognize these classes have no more condition removal than our own base class. The tools are out there. Educate yourself. This is the #1 problem I keep talking about false claims and poor expectations. You don’t even know what other classes are capable of but have this mythical idea that everyone else but Rev has endless tools to deal with Conditions while remaining 100% offensive in their traits, weapons and utilities. It’s just factually wrong.

The difference between DP thief’s utility cleanse and staff 4 on revenant are three-fold…

1) Staff 4 can and WILL be interrupted by anyone who has played the game for more than a day. SS and Signet are both instacast and serve other functions as well, which brings us to…

2) Having a utility skill, as opposed to a skill on a purely defensive weapon, that does the same thing is waaaaaaay better (as I said in my original post), because it does not completely negate your ability to apply pressure to an enemy the way switching to staff does. A thief can cleanse those 5 conditions and still be cranking out the damage to force their opponent to play defensively. When a revenant swaps to staff, their dps is insanely nerfed for the next 10 seconds, which just leaves your enemies free to continue pelting you with more and more condis since SotM isn’t even close to scary anymore. Even if all SS and SoA did was cleanse, the fact that you didn’t have to stop dealing damage for those 10 seconds alone would make them better, but a thief will bring Shadowstep and SoA in every game for their other functions—not just their cleanse. So they are sacrificing zero percent of their build to be able to counter conditions.

3) A DP thief has spammable interrupts and endless disengaging tools in their kit, so the same amount of cleanses goes a LOT further on them then it does a rev—especially given how much condition application is unblockable.

As for their traited cleanse on evade, the 1 second ICD is fine… It’s not about cleansing yourself entirely, it’s about resetting the stacks. A few stacks on you is no big deal, it’s when you start getting large stacks where you find yourself in trouble. That’s exactly why Rite of the Great Dwarf, Kalla’s Heal, and the Kalla GM trait are so useless… They don’t prevent your opponents from getting those 10-20 stacks of bleed/torment/confusion on you that a cleanse would have reset.

As I ALREADY said, Mr. Do Your Leg Work, the problem with Ventari is not a clunky tablet, it’s the fact that you have to invest over half your build into it to get the ability to cleanse. It FORCES you to either play a healing/support spec or play as a DPS spec, but without access to enough of your kit to actually kill anyone with.

But yeah, warriors are going to be in the same boat as Mallyx revs after PoF… I guess the devs are hoping their crazy bonus burst and off hand dagger life steal will sustain them through it? I’m sort of thinking that’s what they had in mind for Kalla as well, they’re hoping all the bonus ferocity can carry your dps through being stuck in Ventari.

conditions durability and cleanse

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Posted by: narcx.3570

narcx.3570

Taking Ventari to cleanse conditions is literally the exact same answer that every other class has. Again, by all means show me a wholly offensive build with condition management but simply put you aren’t going to find it.

Both DP and Condi Thief, Power and Condi Zerker, Any Reaper build, Phantasmashatter Chrono, Any tempest build to varying degrees, Meditrapper, Scrapper… All of these meta builds have a way to deal with conditions without deliberately sacrificing loads of offense.

conditions durability and cleanse

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Posted by: narcx.3570

narcx.3570

The thing is though… Taking Ventari to be able to cleanse conditions isn’t a real answer. Even if Ventari was great at cleansing condi’s in PvP (it isn’t), it’d still be an insulting option… No other class has to sacrifice 50% of their build/utilities in order to counter one of the most common things in the game.

We’re already sort of in that boat by taking Mallyx for resistance… But AT LEAST Mallyx has offensive capabilities, boon striping, point control, and reasonable energy costs. So you’re not making yourself completely useless just to be able to deal with something that will face in 100% of the matches you play. But when Spellbreakers and Scourges enter the game, Mallyx isn’t going to be an option anymore.

It’s ridiculous… Just give Rev’s cleanse on their weapons, or make Cleansing Chanel remove more than one every ten seconds, or something. I know every class has their weaknesses, and that’s fine… But conditions don’t even make sense as Revenant’s weakness anymore since our amazing burst was nerfed away. Back when Rev’s could kill a squishy in a single combo, it was at least balanced to be weak to conditions, because if you failed to end the fight with your burst, you got punished by the growing condition stacks on you. But now, you open on somebody, get condi bombed, and they have ample opportunity to get away while you stop everything to deal with those condi’s, assuming you even kitten your build to bring them.

And finally, stop giving us traits and skills that reduce incoming condition damage for limited periods of time. These are completely ineffective compared to cleanse and they are locked behind GRANDMASTER traits and elite skills ta boot. (Not going to talk about the Kalla spirit, because spirits don’t even count in their current state.) The biggest problem with these traits is that A) they’re temporary, so when they end, you just die because B.) you kitten your build so much by taking them that you aren’t able to force an opponent into playing defensively so they just get to go hamm and stack more and more conditions on you.

Hardest class to find that is sought after?

in Fractals, Dungeons & Raids

Posted by: narcx.3570

narcx.3570

Nowadays, since I’m not in the same guild any longer, I try to pretend like I don’t have a chrono, lol.

LOL, same… Although I do kind of enjoy Chrono’ing Wing 2.

Condi Cleanse outside water.

in Elementalist

Posted by: narcx.3570

narcx.3570

As I revenant main, I find ele’s complaining about a lack of cleansing options hilarious…

My friend, ignorance is a sin.

Burning Fire from Fire trait line and Diamond Skin from Earth trait line are not even considered “options” individually. Eles are still locked to Water trait line if they want reliable cleanses.

Instead of whining that Revs have much worse cleanses than Eles, why not ask for a buff too as both classes need better cleanses for more build diversity? Ignorant people can be so petty.

Oh, Rev’s would dream to have “worse cleanses.” We have… Leadership Runes. And then one condi every 10 second on legend swap if traited.

Condi Cleanse outside water.

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Posted by: narcx.3570

narcx.3570

As I revenant main, I find ele’s complaining about a lack of cleansing options hilarious…

Infusions - WvW + AR

in Fractals, Dungeons & Raids

Posted by: narcx.3570

narcx.3570

Well, there’s like Mighty/Malign/Precise Agony Infusions… But, they only have the stats, not the bonus to guards.

Basically, you can get your core stats and then have to choose between Agony Resistance and WvW To Guard bonuses.

But, like, you should have two sets of gear anways since you shouldn’t really be fractaling in your WvW stat set—unless you also WvW as a Minstrel Chrono or Full Magi Druid…

Anet, Impossible LFG for New folk

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Posted by: narcx.3570

narcx.3570

Yes, you are right. The hardcore guilds are also activly sabotaging pug lfg runs to make those fail. All the build and raid guides are also fake. Actually, those are all bad builds to make pugs never improve and to keep the gold from sells flowing.

I know you’re being funny here, but there IS a top selling guild on NA who’s leader encourages all his members, if they’re pugging, to /gg on a winning Sabetha run at 1% to not give out “free Eternals.”

Gear for your Renegade?

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Posted by: narcx.3570

narcx.3570

Full vipers on armor/weapons/back, with some dire thrown in on the accessories/amulet/rings for survivability. Torment runes, and bursting/malice sigils.

Wondering now if torment sigil is better than bursting sigil…..hmmmm…..

Malice + Geo + Hydro.

Take advantage of those OP on-swap condi sigils all you can before they get nerfed out of the other game modes too.

Still holding out hope

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Posted by: narcx.3570

narcx.3570

Of course, even with all my salt and naysay, I’m still going to play my Rev the most!

Secretly, I think Power Renegade (Shiro/Mallyx) might actually be sneaky good in sPvP as a duelist/decapper. 450 ferocity +(30% critical damage) just from Fervor and AP is pretty substantial… I mean it’s basically a bonus minor stat.

Now if only I could force myself to care about sPvP again…=/

Renegade is going to be terrible

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Posted by: narcx.3570

narcx.3570

Sevenshot
Pro: Does 57% more direct damage
Pro: Combo Finisher (20%)
Con: Only works at exact distance
Con: Doesn’t scale with enemies
Con: Easily body blocked.
Con: Higher energy cost
Con: On the shortbow.

So, why would I even bother with the shorbow?

Some other Major Cons for Sevenshot:
- You have to back up to make all all of it hit (on small hitbox) thus putting the target out of range of Embrace the Darkness or Hammer pulses.
- Echoing Eruption Torment has a base duration of 10 seconds, Seven Shot’s Torment has a base duration of 3 seconds… The different becoming even greater the more expertise you build.

Anet, Impossible LFG for New folk

in Fractals, Dungeons & Raids

Posted by: narcx.3570

narcx.3570

It’s actually very hard to get into a GW2 raid compared to WoW/FF, which have over 100 listings at any given time. GW2 has like 3-4.

And the kicker is, those 2 games have much harder raids yet are pugged much more frequently.

I haven’t played wow since the Panda expansion so I can’t speak to the new ones, but seriously? I only remember WoW raids as being artificially hard behind a gear wall. Once you have the proper item level gear for a given raid you can practically face roll through it, spamming your highest damage ability and making sure you don’t like, stand in a big obvious fire field. Even “hard” things like 3-drakes revolved around meeting DPS checks, which once again was mostly gear dependent.

In regards to health bars (healers)

in Fractals, Dungeons & Raids

Posted by: narcx.3570

narcx.3570

Yeah, mine have even been bugged for like three patches now and just show incorrect values above the person’s head. You can always use the little raid icons as a guide, but that doesn’t let you know exactly who needs the love, but it’s sort of useful in fights like gorse or sloth cuz you can see somebody missed the distort or is going hamm on the retaliation.

Luckily, almost every fight comes down to “stack for heals” and as a druid you don’t have to worry about overhealing or wasting your heals cuz stacking Grace of the Land is always justified… If someone’s out of the stack, they probably need a spike heal the most since they just ate a teleport/knockback/some huge damage mechanic they should have avoided.

Anet, Impossible LFG for New folk

in Fractals, Dungeons & Raids

Posted by: narcx.3570

narcx.3570

With this kind of attitude against prospective raid players, you will not get any.

It’s the raid mechanics that is at fault here. With the current mechanics, there is no enabling possible that happens within the game and provides fun. I acknowledge that for some players it is fun to fail one or two dozen times before finally killing a boss one time, failing again the next dozen tries. And repeat that for every raid boss. The players that have fun with that are probably already into the raids and tell everyone “l2p”.

But I am not one of these players who see fun in failed attempts. I want to succeed something, not fail something. Because of that, I stopped trying to get into raids. I succeeded with vg, gorse and escort so far, resulting in 46 LI, so don’t say I didn’t try. I didn’t complain at length, I simply took action and stopped it weeks ago.

You also fail to see that for the current state of the raids, you must have 10 players for trainings, and that you must spend about half of your time waiting for the group to fill or get ready. For every 10 minutes of boss fight, you wait 10 minutes for the group to fill and get ready. Not counting the time required being part of organized training runs with a fixed team. This is not efficient use of my precious play time. It’s a waste of my free time.

I don’t think anyone—including yourself—understands what you want from these posts. They’re confusing and contradictory, rivaling the levels of even the most basement dwelling of 4chan trolls…

You want enabling mechanics? So that you don’t have to read a guide to do a boss fight? Ummm, they have them… Big orange circle = don’t stand in it, cut and print. Big green circle, go stand there or die. Huge red arrows pointing at a leyline = go glide there. That’s literally 99% of it in every fight. You want competent groups, but don’t want to wait to find the right people? An insta-fill raid finder like other games have would find you even LESS competent people. You don’t want to have to deal with unknown people leaving your group after a failed attempt? But then you say it isn’t worth your time to find fixed-people to play with and spend that downtime getting to know them so you can keep playing with them.

So to summarize what I THINK you are trying to say across these posts is… The big orange/green raid indicators aren’t intuitive enough for you to know what to do in a fight. Despite that, you don’t want to seek additional help to understand what to do in said fight. You don’t want to raid with good players cuz it makes you realize how bad you are, but you don’t want to raid with other bad people either because you don’t like to fail. And finally, you don’t want to take the time to find groups and interact with other people because it’s a waste of your free time.

Yeah man, I don’t want to really turn people off of the raid scene, but maybe it’s just not for you.

Hardest class to find that is sought after?

in Fractals, Dungeons & Raids

Posted by: narcx.3570

narcx.3570

Always Chronotanks and non-fail dr00ds…

But this patch it’s been CPS’s, since most of them are too cheap to restat/rune their gear for this little 1 month meta we’re in pre-PoF launch.

Gear for your Renegade?

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Posted by: narcx.3570

narcx.3570

It’ll be full viper unless PoF randomly and inexplicably has new insane expertise food—which it won’t cuz they literally just nerfed that.

As for grinding out your 4 Nightmare runes, you might wanna wait on that—there might be something new and super useful in the PoF runesets.

What if rev gets 2 new elite specs with PoF?

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Posted by: narcx.3570

narcx.3570

They still have a lot of bugs to solve in the core Revenant. Last weekend using Unrelenting Assault I got boxed up between the wireframe of walls in the environment in two times: one helping a player in open PvE and the other doing a mission from the Living Word Season 2 (trying to gather a few mastery points). Rev doesn’t only have fewer skills than other classes and an extremely rigid array of choices, but you also have to live in fear of the use of some of them because can force you to re-start a mission or a PvP match because you got sandwiched in the wireframe of the landscape.

If you’re using Shiro (or aren’t in a sPvP match and can swap to Shiro), Phase Traversal can free you when this happens because its target doesn’t have to be in range.

scale raid bosses from easiest to hardest

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Posted by: narcx.3570

narcx.3570

I put Sloth and KC in their own tier of “Hardest to Pug.” IMO, these two bosses are the perfect storm of Mechanics and Not Being Last Bosses that actively encourage really clueless/bad people to sneak into your group and suck it up… Coupled with the fact that ONE person can actually cause a raid wipe all on their own by doing something stupid like dropping poison, not moving sloth, eating a mushroom by accident, doing something dumb when fixated by a statue, knocking out an orb with their non-passive-set pet, etc…

Also, I don’t get why Matt is listed as hardest by so many people? Sure there’s a lot of unforgiving death mechanics, but he’s also like one of the few bosses where literally 1/2 your raid can be dead at 25% and still end in a win.

(edited by narcx.3570)

Nefarious Momentum not giving out might.

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Posted by: narcx.3570

narcx.3570

Why would you want might out of combat?

My guess it to stack it up before combat starts.

I’ve literally never even found the need to do that as Rev cuz if you start the fight in Glint, by the time you unleash your two signets, and swap to Shiro you already have like 19-22 stacks. And that’s just from Incensed Response and Shared Empowerment…