If at any time in the match you find yourself saying, “Wow, I wish I could swap to hammer and stand up here on this ledge auto attacking,” you are not playing your power rev to the extent of its abilities. Power revs that find success are the ones that are always roaming the map, using their mobility to decap points and jumping into skirmishes as +1’s with quick cc’s/bursts.
That’s why staff is still listed in the power rev’s kit, despite it’s damage potential being horrible after the sotm nerf. Joining a fight with a fast Phase Traversal + SotM as a +1 is still pretty much guaranteed to end the fight instantly.
If you absolutely can’t stand staff anymore, axe is actually a pretty versatile choice for power now that they added slow to it… Just be careful using it as a gap closure as you proc any traps/fields that it makes you teleport across.
I for one welcome a ranged condi or hybrid weapon. But I wonder about utility skills. What would you like to see?
Personally I would love to see shouts, however that may actually end up OP.
The one good thing about Rev is our utilities don’t fall under one of the normal categories of spells—rather are bonded to the stance. Because if they didn’t, I’m almost certain they’d have us become trap cheesers in the xpac. =(
I still don’t understand the issue at this boss for players.
First rule is: Don’t run around like chicken – Stand still!
If there are blinking tiles, don’t move asap, wait 1-2 seconds and go slowly onto the adjacent tile.
With running around you just make things worse and harder.So, I don’t see that this teleportation will make the anomaly harder for pugs because they already range it from distance while running around headlessly.
Except when you’re doing it on t4, because the platform shrinks, so he’s always teleporting to a spot where he can no longer be melee’d. Even if you’re ranged tho, all of the tile destruction mechanics/lightning strikes now appear in a cone in front of him (since there are no back or sides to attack from), effectively making him unattackable for long periods of time.
Even though I have yet to do this new fractal I can agree with the OP and other concerned fractal players. Unlike raids, fractals should be any class, and puggable.
Really though, raids can be done by any class and are puggable—it’s the community that makes it so meta-centric, not anet. I mean the same could even be said about dungeons and how the dungeon elitists will be like, “If yer not running berserkers you’re wasting everyone’s time.” Although, dungeonscensters HAVE chilled out a lot since nobody cares about them anymore.
The problem is it killed the play style enjoyed by many has been castrated in the process.
Well, your numbers are smaller but there’s more of them.
There, that’s all which changed. Mace even feels really meaty on the attack, what with the #3 especially. You still use 5 weapon skills, you still have an auto-attack.
I bet you this: If you could not see the conditions on enemies, and not see any damage numbers above enemy heads, and skills did not have tooltips, most of us wouldn’t even know whether they dealt condition or power damage. That’s how similar they are in actual gameplay.
So it doesn’t truly matter, sorry. I’d rather use condition vs power for class balance, make some classes more based on conditions and others less for flavor reasons. They are too similar to make them two full specs on each class.
Except that one can be reduced by toughness and the other is cleanseable…
And one scales off Power, Precision, and Ferocity; the other off of Condition Damage, Expertise, and (technically, but just barely) Precision.
And one delivers all the damage as a burst, while the other does it’s damage over time.
And one allows you to multitask and do other things while still dealing damage, the other does not.
So yeah, I guess they’re the same in the fact that they do damage to an enemy… But really, they’re quite different.
(edited by narcx.3570)
While I get why they were banned… And I understand the ToS, I can also understand why they thought this would be okay to do—given anet’s long history of being fine with people selling raid clears and achievements.
The competitive nature of sPvP certainly sets it apart, but Legendary Armor and PvE Achievement Titles are devalued every day by people selling them in LFG… I don’t really see how buying your little crown is technically any different from an ethical standpoint.
You didnt really acount share for raid sells and achievements nor did it hapoen with rl money on the line. Also if someone in pve sells raids it doesnt devalue your experience of the raid while when ppl in a competitive environment in a pvp tourney are decieved and lose the match that ruins their experience.
If those people weren’t selling you still would have had to have beaten them on their main accounts to win… It’s not like the top PvP players are just going to sit out the monthly tournament. The only disadvantage you’re at is that you don’t know it’s them, so all the hours you spent studying their twitch didn’t help.
You still played against the top players, so how is your experience devalued? Let’s be honest, the saltiness is because people are buying titles and icon flares that you want or maybe even earned, thus making them seem not as cool—same as legendary armor or Demon’s Demise being purchased.
While I get why they were banned… And I understand the ToS, I can also understand why they thought this would be okay to do—given anet’s long history of being fine with people selling raid clears and achievements.
The competitive nature of sPvP certainly sets it apart, but Legendary Armor and PvE Achievement Titles are devalued every day by people selling them in LFG… I don’t really see how buying your little crown is technically any different from an ethical standpoint.
Figures this would be a necro thread. Still, Ventari should have been the first and the easiest transition. Just treat it the way engineer turrets were treated underwater- have the stone spawn on top of the player. To move it the player has to swim to a destination first and then click the move button again to have the stone travel wherever they are. It should – still heal whatever friendlies it passes through. What more, all the other buttons are point blank area effect abilities centred around the stone so that shouldn’t be a problem either.
Centaur’s can’t swim.
mesmers can’t corupt boons. They can strip them but they can’t turn them into condis. Additionally, the scripted nature of pve makes reapers lack blocks, evades, etc a non-factor especially when taking into account the necro’s ability to self-sustain with blood magic, parasitic contagion and/or blighter’s boon, improved defenses through death magic, and 2 hp bars and naturally high hp, or any combination of these factors. Basically, if you know your class, you’ll do well in pve.
The real troll thing with Blood Magic’s sustain is that it sort of just gets canceled out by Social Awkwardness, so if you take a few big hits you hafta get away from your group for a bit to heal up. And most people get real mad when you’re away from the stack.
They could at least give better rewards for completing lvl100 fractal.
It’s better for me to do lvl40 2 times then to waste 45 minutes on lvl100 and get the same rewards as for the other t4 fractals.
I guess this time effort is not rewarded, so disappointing.
I think given time and practice with the mechanics, the clear times on the new one will go down. Remember how long pugs took in Nightmare when it first came out as opposed to now? Or even Man Trin?
From a reward standpoint, I am kind of disappointed the achievements didn’t have any skins like the last two fractal releases had tho. Seems lazy, as the design of the fractal was ripe for some interesting weapon designs.
See, the other utility skill sets, Glint, Jalis and Ventari, don’t work underwater. However, as your chosen utility skillsets remain the same for underwater as they do for land, if your chosen Legends are Glint, Ventari, or Jalis, when you enter water you will literally have no access to any utilities (including no self-heal!) whatsoever.
This means that in any fight you will be at a massive and unfair disadvantage. In WvW (which does currently include and will still include underwater combat sections in the expansion), this is basically an automatic loss for the Revenant player if any fight occurs with a body of water nearby. It also basically prevents a Revenant from effectively running the Honor of the Waves explorable dungeon paths, not to mention all the heart quests in the world that require underwater activities.
You could switch Legends whenever you enter water, if out of combat, but this is not possible when dipping between land or water while in combat which happens quite frequently in some PvP formats (WvW). Plus, having to swap Legends whenever you go underwater is unintuitive and annoying anyway, not to mention then having to swap back to what you were originally using when you get back onto land. Once again though,
I don’t know if it’s a problem with your client, or if your Revenant is only level 20 and you’re just speculating this problem, but when I go underwater, it AUTOMATICALLY equips Shiro and Mallyx no matter what stances I had up in dry land. It even remembers which I was using last and starts me off there. And then when I pop out of water, same thing, it switches back to my land set up with my previously active legend up and running.
This is literally only a problem until level 30 or so, which you may notice is way too low of a level for Honor the Waves or worrying about being competitive in WvW .
I can’t comprehend why ANet can’t at least give us the basic heal ability, o.O
Isn’t Orr still a lot of underwater stuff?
You should presumably have all of your stances unlocked by the time you make it to Orr…
I find a mix of power and condi is the way to go for necro, pvp wise anyway
No, you focus on either condi or power. There is no such thing as a “mix” build
I’ve seen a lot of Reapers have great success in the dueling scene/WvW with hybrid Axe/WH/Staff (Spite/X/Reaper.) But WvW offers greater stat mixing options, so it probably isn’t as strong in sPvP when you’d have to do like Destroyers + Adventurers to get a squishier version of it.
I have tried the destroyers amulet build in PvP and it’s very good when it cones to damage!
But the defense are nearly not existing, so only running a shout build for “Rise!” and Death Magic for toughness gives the build a bit of breath.With low health pool I was running Curses, Death Magic and Reaper (might stacking only up to 18) with GS Axe/WH, doing well in 1vs1 but without chances in 1vs2.
What can be a good WvW stats mix for it? Celestial/Sinister with reaper’s runes?
I’m not sure what the cool kids use, but I’d imagine a mix of Berserkers and like Trailblazers and Carrion for Condi + Toughness/Vitality depending on what they think they’re going to be engaging. (Or just durability runes instead)
Never Celestial for Reapers though anymore, healing power scales very badly with our healing and is almost wasted stats compared to any other option.
You don’t use celestial on reaper for the healing stat, you use it for the other 6.
But you can easily obtain the other six by mixing gear without wasting stat weight on healing power (and even get sone expertise in on the mix.) Berserker + Viper + Soldier + Dire + Trailblazer + Valkyrie + Whatever… Unless your OCD prevents you from having everything not be the same stat prefix.
I find a mix of power and condi is the way to go for necro, pvp wise anyway
No, you focus on either condi or power. There is no such thing as a “mix” build
I’ve seen a lot of Reapers have great success in the dueling scene/WvW with hybrid Axe/WH/Staff (Spite/X/Reaper.) But WvW offers greater stat mixing options, so it probably isn’t as strong in sPvP when you’d have to do like Destroyers + Adventurers to get a squishier version of it.
I have tried the destroyers amulet build in PvP and it’s very good when it cones to damage!
But the defense are nearly not existing, so only running a shout build for “Rise!” and Death Magic for toughness gives the build a bit of breath.With low health pool I was running Curses, Death Magic and Reaper (might stacking only up to 18) with GS Axe/WH, doing well in 1vs1 but without chances in 1vs2.
What can be a good WvW stats mix for it? Celestial/Sinister with reaper’s runes?
I’m not sure what the cool kids use, but I’d imagine a mix of Berserkers and like Trailblazers and Carrion for Condi + Toughness/Vitality depending on what they think they’re going to be engaging. (Or just durability runes instead)
Never Celestial for Reapers though anymore, healing power scales very badly with our healing and is almost wasted stats compared to any other option.
Yes, you are. Rev needs another ranged weapon and another condi-capable weapon. My only disappointment is that it’s bundled in an elite spec when it should be a core addition to the class, because the core class feels unfinished.
The biggest problem is that Revenant was released with HoT/Elite specs, so I don’t think the devs ever even considered it’s core… They just built a bunch of options to go with its elite spec. Which is why we’re probably going to see a lot more changes like the ones we’ve been getting in the last few patches (easy swiftness/might access from Invo, more traited dps from corrupt, alacrity in salv) to help everything function without Herald in the future.
If you like Reapers, go for it… They’re a reliable pick for fractals, in dungeons it doesn’t really matter as elite specs trivialize all of them, and they have a competitive dps benchmark for raids (if you can convince people to let you come since there IS a pretty big anti-necro stigma in the PUG Raid scene.)
But really, everything’s going to change in a few months when the expansion comes out anyways… So I wouldn’t worry too much about being the perfect meta class, because by the time you get all geared up and good, everything’s going to change anyways. Just play what you like…
I find a mix of power and condi is the way to go for necro, pvp wise anyway
No, you focus on either condi or power. There is no such thing as a “mix” build
I’ve seen a lot of Reapers have great success in the dueling scene/WvW with hybrid Axe/WH/Staff (Spite/X/Reaper.) But WvW offers greater stat mixing options, so it probably isn’t as strong in sPvP when you’d have to do like Destroyers + Adventurers to get a squishier version of it.
other specs can get support capabilities as long as they dont get iframes which further trivialise content.
I think the thing nobody’s really said here is that the type of people who are good enough to “trivialize content” with distort, are also good enough to easily clear it without.
I’ve never even seen a bad or mid range group attempt VG No Greens, but I’m sure if I did, they would screw up the phantasm/signet cast-time timing at some point.
For pushing Gorse tantrum, from a pug druid standpoint, I can tell you that if I don’t save all my burst heals for the third pulse, somebody’s going to go down… And that shouldn’t be the case if mesmers were there easily bypassing content with distorts.
For sloth shakes, same thing, people consistently go down or require a clutch power cleanse.
And let’s be honest, those are pretty much the only 3 fights where mesmer’s are sort of required/well known for there distorts. Anything else is just a niche save (like a ghost running over a downed person on matt.)
If mesmer’s distort was really so face roll OP, there would never be wipes or failed mechanics, which in the pug scene—no matter how many LI’s they’re asking for in LFG—just isn’t true.
Can a GOOD mesmer help carry bad players through mechanics, sure. But on the same page, so can bringing good dps that are actually hitting their benchmarks, instead of hovering around 17-20k. Or a good druid that uses spirit rez wisely.
I reckon Mesmer might be third.
Oh? Please, please explain!
Because most chronotanks these days are running Minstrel’s gear and spam their Well heal off cd for alacrity + 100% phantasm regen uptime. I still don’t think they outheal a Druid tho. Maybe a Viper dr00d.
What even is your list….of them 4 are Raid wipes and 1 of them is wrong, you can distort Deimos Ward, you can also just use a block.
That’s not true… You can block it, but you can’t evade or distort it. That’s why Chrono’s bring Well of Precog for challenge mote. (Or some groups rely on DH’s for Aegis, I guess.)
Secret World Legends has it
Final Fantasy XIV has it
WoW has itThis one, a game advertized for casual players, where everyone could do any content, doesn’t have.
Heck, not even in WoW people were so picky to kick me out of raids as a newb, ask me to get into voice channels, or even check my gear or DPS…
I don’t understand what’s stopping you from joining OR STARTING a raid training group. It’s not exactly rocket science, you go do a raid training, you PROBABLY even get the kill, because so many of the bosses are almost unfailable after a few tries, and then suddenly you know the fight and aren’t a n00b any more! It’s crazy how that works. Literally, every day I see multiple training runs while trolling LFG.
Here’s the thing, this game already has easy mode raids, it’s called raiding without the challenge mote turned on. The real problem is lack of incentive for people to do the challenge motes more than one time, but that’s for other forum threads.
And staff is still meta because there is literally no other viable choice, hammer is garbage tier against players with at least a little amount of intelligence.
I still use my staff in WvW, but after the surge nerf it’s pretty bad in sPvP. Without it being a complete knockout punch like it was before, you’re just left being stuck on staff for 10 seconds, which is just going to let anyone either get away or heal back up. I can certainly understand the nerf to SotM, but they needed to compensate with increase aa damage or a staff 2 rework(maybe give it something OP like a leg sweep knockdown instead of a daze.)
I even used it for a long time after the nerf, but found it came down to just opening fights with a surge or if I was forced to go defensive/escape from a fight… Which was pretty meh. Since then, I’ve just been using OH Axe instead of it and am actually much happier—it fulfills the CC role of the staff at the cost of a 2nd block, but at least you’re never away from your sword. (And Axe 4 having slow now is pretty great both offensively and defensively.) Every once in a while, if it seems like I’ll need a lot of defense, I’ll go OH Sword for the block/immob, but that’s only if the enemy comp looks super gross to deal with.
Viper’s druid is all about keeping GotL stacks up, not really healing. Maybe just keeping Scholars topped off, but that’s about it since the last round of nerfs.
I haven’t seen anybody try out Seraph for a Druid in the raid scene… Everybody (for the most part) just goes Magi for the heals or Viper’s for the damage—it’s a really all or nothing sort of crowd. But I don’t see why it wouldn’t work. And I think a Seraph Druid would probably put out more DPS than this. (Probably less healing though.)
This hybrid Rev build is obviously fine for solo play/open world, but I think that’s about it. If you’re looking to fully replace one of the more meta healing classes, you’d need to bring group fury to the table, and you can’t do that w/o Glint. Or if you’d be looking replacing a DPS for an utility/extra healing role, I think you’d want more utility. (Maybe a good choice if you’re group can’t find a second chrono to help with alacrity up time.)
I could maybe see this hyper-carrying newer groups through Slothasar tho with the almost permanent projectile denial for slubs and a quick group resistance followed by a tablet mega cleanse for shakes (and if you traited Herald you could AoE stun break tantrum fails and fears too.)
But hey, if it’s fun, it’s fun, and that’s what it’s all about—especially open world… Rev’s probably not going to snake it’s way back in to a meta dps slot anytime before the expansion, so might as well have as much fun with the class as you can.
(edited by narcx.3570)
I don’t know the exact numbers, but I know that Healing Power scales so laughably awful with Life Siphoning skills that it might as well just do nothing.
Well, if you look at it in percentage it give a pretty good increase. But if you look at the actual number it is indeed very low. A 5 health point on hit difference don’t really change anything on the long run.
I was curious so I looked it up, the actual skill Life Siphon scales off 90% of your healing power, but hits from Vampric Aura, scale off 0.4% of your healing power—which is what I was thinking of.
I don’t know the exact numbers, but I know that Healing Power scales so laughably awful with Life Siphoning skills that it might as well just do nothing.
What I mean is people don’t use shield so it doesn’t matter how you change shield 4 so long as shield 5 is bad.
there’s a reason why shield is meta.
There’s also a reason why it’s despised by a lot of revenant players, multiple really. It being the meta choice doesn’t matter when you get slapped with every unblockable there is because you can’t move. I dropped it and it’s much easier to work without in most situations for PvP.
I used to hate it, but I’ve been running Sage hybrid this season and it feels much, much stronger. A little bit of healing power goes a long way and CH synergies really well with Mallyx skills to hold down pressure on a point.
But yeah, I mean, don’t rely on it to save you when you’re 1v1’ing a power warrior… You can troll most of them hard once per game though by popping CH earlyish in the fight, and then Gaze of Darkness blinding after they pop signet and try to headbutt you, leaving them w/o adrenaline for the early portion of the fight.
In team fights it’s sort of a mixed bag, it’s never worth full channeling except against very rare fights where there’s not a power war/necro/DH at (or if you’re crazy good at tracking multiple people’s cool downs), but you can still use it to block key skills and then prematurely end it… It’s not like the awful traited version where you’re locked into it for the full duration. And shield 4 is still strong in every team fight—the OP’s original suggestion of it getting blind would only add to that.
The skill he means is the shield throw, where it heals and gives protection to you and your allies… Not Crystal Hibernation, the immobile block.
The low number of chronos is probably the result of a combination of issues. I hope they use the potential of the next expansion to fix quite a bunch of problems with the class – that would benefit the entire game, since the current state of mesmers hurts far beyond that single class.
True, there is no single problem with the design of the class.
I really dont believe that the class suffers so heavily from many issues. And i believe the biggest reason pll dont play chrono is because its playstyle is a niche and its not as exciting as playing a dps. Ppl love seing lots of numbers on their screen.
It’s true, DPS is fun. And once you gear a chrono, you’ll never get to play your dps classes again. Whenever I join a group as a dps, there’s a 99.9% chance that by the time the run starts I’ll have had to have switched to either Druid or Chrono.
Killing pocket raptors:
Kite away from them while casting Unrelenting Assault, instantly follow with Precision Strike to finish off two, then walk backwards from the pack while auto-attacking to cause them to bunch up in front of you. Once you are at 75% life, activate Facet of Light, swap stances to Shiro, and turn on Impossible Odds to finish insta-cleaving them down. (If you took Hardening Persistence as your first Herald trait, IO will also spike your toughness by 400 to help you stand in there and cleave.)
You can also use Facet of Chaos (when you unlock it) or Jade Winds to AoE them down, but it’s not really necessary with the strength of your sword cleave vs AI that bunches.
(Should add that this is Power (Dev/Invo/Herald))
No matter what your build is (condi or power) I would definitely use Invo and Herald for solo play. Invo’s stun break and condition cleanse on stance swap is a must—especially against things that quickly stack bleed (like Draconis Mons Pocket Raptors). And Herald is just too strong not to take (permanent fury, permanently swiftness, might stacking, and heal to full vs AI.)
(edited by narcx.3570)
Waaaaiiiiit, condi is boring but power sword aa spam dps is engaging…? 0.o
Against PvE bosses, condi dps duration and quantity are best.
Real players cleanse conditions and are inconvenienced by soft CC like chill, which bosses ignore.
That’s actually another reason you don’t want Sigil of Ice, sometimes you don’t want to cc a boss, so having an extra, uncontrollable soft-cc is not a good thing. But as everyone else said, yeah it’s mostly because Geo does double the damage.
I foolishly made Commander’s Gear with my envoy armor for my Chrono and haaaaaaaaated it. It’s like the worst of both worlds, especially if you PUG a lot.
You’ll be a lot happier with Minstrels for tanking (especially in PUGs). Even Full Zerk (with like a few toughness pieces to keep agro) is better than Commanders because at least your dps boost is more substantial.
No… When things say they are triggered by a Heal Skill, it means your #6-slot-heal-ability, not any ability that heals you.
Maniac Persistence and Demonic Defiance due combo though, assuming they are both off cooldown.
You probably misunderstood me. Empowering Misery is Mallyx’s 6-skill. Regular healing skill.
Now, if everything is off cooldown, here’re the events that are bound to happen :
- Get resistance
- Self apply torment
- Recieve bonus healing because you have torment on you
- Remove torment because of rune.
Now, in which order does all of this work ?
Yeah, my bad, edited.
It should still have the increased healing power as Rune’s don’t prokittenil casting has finished. Same goes for if you get a condi put on you while it’s casting.
The Maniac Persistence and Demonic Defiance combo works, assuming they are both off cooldown… But DD procs at the end of your cast/animation not the start of it. Like, if you use Unyielding Anguish, the resistance doesn’t pop until after you’ve landed and the field fully appears… So make sure you end up in range of your targets for MP, or it’ll be wasted.
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You say you want to TRY raiding, but can’t because you play Revenant? Since you’ve never tried raiding before, you should be joining Training Runs, not experienced speed clear groups. You’ll find that training groups are much more flexible with your class selection. Experienced groups are probably going to kick you anyways—no matter what class you’re playing—because it will quickly become apparent that you don’t know what you’re doing.
As for fractals, Rev’s actually one of the strongest classes in a PUG group due to their buff versatility, insta bar breaks, unlimited i-frames, and easy consistent damage. Even if they weren’t, people in fractals are usually pretty chill about your class selection, so long as you don’t just constantly die and/or bomb the group.
WvW… I dunno what to tell you man, I roam as power Glint/Shiro with swords and a staff and it’s good times. Just don’t try to 1v4 a bunch of condi cheezers. That’s probably true for every class except face roll warrior mode though. And yeah, in a zerg, people will expect you to be a resistance bot… But, like, nobody’s role is really that fun in organized zerg play.
I love solo roaming as a rev… There is no greater feeling in the game then stopping some little thief cheeser from stealthing away with Gaze of Darkness.
And, I don’t know if you’ll like rev as it’s much less face roll than War or Thief, but your duo partner will love running around with your perma-lazy-mode-swiftness.
I would say Glint/Shiro is pretty mandatory for solo or duo play right now tough… Due to how much immob spam there is.
Rise is good for triggering DH traps and negating a ton of a power Rev’s burst potential. If I am using Rise! though, I’ll usually also go YSIM! to justify taking Augury of Death.
Also, in this current meta—since all the burst/swap signals got nerfed—almost everybody is running revocation or annulment, which reduces the effectiveness of SA. That said, if there’s not a DH or Rev, I still don’t think Rise! is really worth it. Even if you’re planning on trying to mostly force 1v1’s on the point, there’s a lot more impactful skills you could take for that situation.
None of the legends are useless.
cept for jalis and ventari
Jails is used in both the power and condition version of our top dps raid builds…
Ventari is used for hand kiting in Deimos…If you meant sPvP tho, yeah those stances are a sure sign that the rev isn’t going to contribute much to the match!
Uhm.. ventari rev is new decap engineer. Spam tablet elite . 10 energy cost, huge knockback, low CD.
shiro still better, but it’s decent and in the meta still.
Ventari revs spamming their tablet explosions are super annoying, but that’s about it… They still go down in seconds of focus and don’t bring nearly the same contribution to a fight that a Scrapper would.
Maybe they’re okay on Khylo for getting people stuck in walls at mid, if you want to be the worst type of player.
Look at it this way…
SOMEBODY is going to have to stack some toughness to tank. Chronomancers already do the least amount of individual DPS, so them sacrificing some berserker gear to become to tank results in the least overall group dps loss. This is why you won’t see a PS tanking—the current meta uses CPS’s like two extra dps slots since they can provide might while still cranking out 27k+ dps in a lot of the fights.
While you’re right, anyone can tank, you’d still want to bring 2 Chronos for Quickness, Alacrity, and Distortion—all of which increase your overall group dps more than another pure dps class would have. So, you’d essentially just be gimping another dps slot by using them as a tank. I guess arguably, you could have a Druid tank while healing in Clerics or something, and that wouldn’t be a dps loss… But, their healing takes a pretty big hit by not being behind the group and usually it’s better to save your druids for Mechanics-type-stuff in the fight since their mobility is so strong anyways.
(edited by narcx.3570)
While we’re at it can we get a toggle for WvW and PvP where enemy players can’t attack us…?
I wonder what “High” rank you’re queueing at where you’re running into people who don’t know that they can just swap classes if RNG gave them a bad team composition?
None of the legends are useless.
cept for jalis and ventari
Jails is used in both the power and condition version of our top dps raid builds…
Ventari is used for hand kiting in Deimos…
If you meant sPvP tho, yeah those stances are a sure sign that the rev isn’t going to contribute much to the match!
In sPvP, Mallyx/Glint with a Sage Amulet/Leadership turns out to be way tankier than you’d expect while still being able to dish out enough damage to keep pressure up in a fight, which is important… A Revenant is never going to be tanky to the point of an ele or a dh where they can just play pure defensive bunker on a point until help arrives. The more defensive you can force your opponents to play, the stronger your limited defensive skills become.
If you’re talking about like, solo PvE, centaur stance is pretty worthless outside of a group… You’re much better off just going full power or condi dps and then using Facet of Light to heal to full when mob’s are using their biggest attacks.
perhaps a voting system to help determine if those players have effectively played their class, this could be how one achieves those proficiency points
Except, in addition to salty trolls spite-voting you, you now have the very people you complained about—people who don’t even know sPvP fundamentals—deciding if you did the right thing in the game. “That thief didn’t even come help me fight! He just ran around home and far turning the circles from blue to red, THUMBS DOWN!”
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First, and most likely in my mind: She only had three shots, and was relying on intimidation to get rid of the fourth.
This, all Mesmer Mantras have three charges (if they’re traited.) Which is actually some dedication from anet to their mechanics.
25 stacks of poison every 30 seconds + group support (Plague Signet) vs 5 stacks of poison and 3 stacks of bleed every 20 seconds (Suffer)?
Besides, after he transforms, he changes phases every 30 seconds anyway…
(edited by narcx.3570)
But I also know the caliber of dps ability my static expects, and I know necro can’t deliver on certain fights. I don’t care about being able to bring a necro in for meme runs at gorseval. Finding your icefield sounds great until your doing a small hitbox boss like MO and literally no area is available. Epi – cleaving? Let me know how that goes at Matthias. Also let me know how necro works out at kc. Actually, anything that isn’t the beloved ele.
I straight up said, except on KC… I specifically mentioned that as the one fight necros are bad at. But if you can’t get top dps on MO as necro, you’re doing something very fundamentally wrong with the game. And while yes, you can’t epi-cleave on Matt, you should be bringing plague signet in that fight anyways to help cleanse your group and drop giant poison stacks on him during the rain phases. Or since you have ZOMG-Like-Every-Class-Brah fully geared, why don’t you just have fun going Condi Mes in that fight? Or Condi Rev for that matter (who can pump out near top numbers in that fight as well).
The fact is there’s always going to be some fights that favor certain classes, if they didn’t they’d literally all be exactly the same. And if your static is so strict you need to be cranking out top, top DPS numbers in EVERY fight, you can only achieve that by class hopping between Thief, Ele, Necro, and Mesmer… Not a single dps class can get the top spot in every fight.
Please tell me where I can get legendary functionality outside of gerent or provisioner tokens.
Really, by the time you get your legendary armor, you’ll already have so many ascended sets from raid/fractal drops that the functionality is not really that great beyond free’ing up inventory space.
Aside from mixing in toughness with it for WvW, the only real functionality legendary armor brings is for super niche roles in raiding where you might not necessarily want to build a whole set for just one fight, like Magi Ele on Cairn/Matt, Magi Rev on Deimos, Condi Mes on Matt, etc… But once again, those are advanced raid uses for the armor, so it’s not unrealistic to have fought through raid basics to get to utilize them…
Additional hint: there are USB foot switches and foot pedals you can use in addition to mouse and keyboard. These provide 2-4 additional keys that can be pressed independently from the mouse. Look an Amazon.
Edit: these pedal keys usually can be configured to press any key available on a keyboard, so they are really universal.
kitten , I want one of those for a shift modifier and the other for my push to talk button now, haha.