New condi ele build topping 50k dps. Condi Rev will NEVER be taken at this point.
A condi rev can offer more then just dps.
True, however other classes do too and do it better as well.
I disagree revs are more versatile then that.
Condi Rev going for dps is taking Mallyx/Jalis (Corr/Dev/Invo) tho, so aside from breaking bars and providing the not-good-in-raids group resistance, what utility do they have?
My prediction is that Condi rev pure DPS is still too low to warrant taking and if it gets any meta use, it will be in place of the second Condi ps warrior. Mace can stack a ton of might thanks to the spamable fire field and blast finisher which while not terribly reliable thanks to being field dependent but can be augmented with herald instead of Jalis at the expense of a small DPS loss. By going herald you get 25 might pretty reliably, naturalistic resonance, fury, and protection (can’t pulse them all at same time though) while doing comparable DPS to a second Condi ps, and probably higher on a moving target.
There are still a few drawbacks compared to a second ps such as no range for things like gorse orbs, karde turrets, xera shards, etc. The might stacking also is more dependent on blasting fire fields which is not reliable and the radius of might application is much smaller than for ps requiring the group to be stacked tight. Also the cc is a bit worse than even Condi ps unless you swap to staff which kills DPS especially for a Condi build. We shall see what people come up with after real testing. The one thing I can say conclusively is that their incompetent balance team somehow managed to kill power rev even more thoroughly this patch; now it is like a level 3 ghost having been killed repeatedly while already dead.
Unfortunately, Condi Ele can also replace a PS while still doing well over 30k. 
Even after the buffs, I don’t think Condi rev will be great on the ole dps… But I think Mallyx/Glint/Sage Amulet will be pretty fierce next pvp season.
Blaine, lord of the Well, would be guild secretary; handling all communication through his well-rat-mail-service.
Draconis Mons… It’s the first zone/mastery combo that actually expanded the way you play the game in any major way since gliding was introduced.
From a strict farming standpoint, Bitterfrost/Emberbay are certainly the easiest.
Hammers reduce incoming damage by 20%, and they’re easy to maintain.
And then youre forced to stand up next to wall or other obstacle and there goes your pity 20% reduction.. phahaha.
Or an Ele uses magnetic aura on the group and you kill yourself…
???
The only thing that wreck this ability is retal, hurts hard af. The ability itself cannot be reflected and whatever cus its unblockable.
As far as I know, despite being unblockable, hammers also get reflected. Just another fun Rev bug thats “working as intended.”
Hammers reduce incoming damage by 20%, and they’re easy to maintain.
And then youre forced to stand up next to wall or other obstacle and there goes your pity 20% reduction.. phahaha.
Or an Ele uses magnetic aura on the group and you kill yourself…
What works in a group is dependent on the GROUP, not the class. It’s been like that since day 1 and continues to be. If a class or build doesn’t work, it’s because the scrub group you’re teaming with doesn’t know how to play. Assuming that you NEED something in specific is making the kittenumption that Anet designs the encounters for a specific composition. That’s not how GW2 has ever worked.
That’s the self made conundrum though… If you’re in a non-scrub group, they’re probably all playing meta classes in meta builds (or something very close.) When you see people playing something crazy, like Condi Rev, there’s like 99.9% chance they don’t even know the basics of the encounter, and even if they do, you’re group’s going to be slow on the DPS.
And if you’re using a wild class choice and failing and blaming it on your group being scrubs, don’t you think that maybe if you played a class choice/group comp more optimal to the fight, they might have succeeded? Because while no composition is REQUIRED to clear any content, there’s certainly ones that are better. Why would you want to do a bajillion core phases on KC when you could just play your tempest and bring a PS and a Chrono and a Druid for max buffs instead of trying to 10 man condi-rev it?
I should add that this is speaking strictly from a PUG perspective…
“Glint offers much more group damage reduction than Jalis does—while still giving your group might and fury. I get that people want to not take Glint so they can be different, but it’s just too good not to take.”
Explain me that ? How do you get -50% direct and condi damage to your group and weakness in zone with glint ?
All that glint offers is -33% direct damage with protection. You don’t get more than that.
Jalis gives you 50% reduction for 5 seconds, which you can use twice if that’s literally all you’re doing except auto attacking and evading.
Glint gives you 33% indefinitely, + AoE Weakness for Glancing Blows (50% damage reduction), + AoE Chill, + AoE Blind, + AoE Knockdown, while not using up all your energy so you can still rotate blocks and cc’s from your weapon skills.
And that’s without even getting into the whole meta argument of giving your team might/fury and contributing offensively is going to make the other team play more defensively and thus do less overall damage.
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1) looks like I’ll need to work to get an ascended axe.
4) I take it you have Facet of Nature going the whole time to make Impossible Odds last as long as possible?Yeah, I was gonna say the same about Staff 5. Best break bar we have. I do trait for fury 40%, so more Valkyrie is probably a good idea.
I usually only use Axe when I’m doing dungeons/fractals/raids… When I’m just going solo I rock Sword/Sword for the block… You can still use sword 5 for cc—it just puts you in dumb positions so I avoid it for group play, but solo I don’t care if I look dumb teleporting off a ledge. :P
I only run Facet of Nature when in groups to make their buffs last longer. The only reason to run it when you’re by yourself would be to get a higher stack of might going, but meh… I usually just end up double tapping f2 if I’ve been in Shiro too long to refresh my fury or need the protection. You actually can’t use Impossible Odds with Facet of Nature up as IO takes all 10 of your upkeep.
And of course Staff 5 is the beast of breaking bars, but with Sword 2/Axe 5 you can break a lot of bars, same with double tapping Facet of Chaos or using Jade Winds… I try to avoid going into staff as much as possible during a fight, because you don’t want to be stuck without your Sword’s auto attack for ten seconds if you don’t have to. (But I do usually start fights in Staff so I can get off an opening Staff 5.)
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Stop thinking in terms of bunker and think in terms of support. Your job would be to support your team with damage reduction, heals, cleanses, and cc. With all of that, the combination of Jalis and Ventari is the better duo imo.
Glint offers much more group damage reduction than Jalis does—while still giving your group might and fury. I get that people want to not take Glint so they can be different, but it’s just too good not to take.
The “top” guilds don’t run Rev because QT said not to, that’s the sole reason. They are too busy playing spreadsheet wars 2 that they think the single speedrun meta way is viable and nothing else is, that’s why I wouldn’t waste my time with dead weight like that, because they have no ability to think. “go here do this in this way or else”, not even remotely a good way to think for a game.
The reason Rev fell out is because a.net nerfed SoI and Natural Resonance in the same patch… This meant that groups now had to bring two chronos instead of one for quickness AND they had to gear for at least some boon duration even with a Rev there.
So it made much more sense for the meta to leave us behind for that second chrono than to drop a DPS slot since Natural Resonance didn’t let people gear completely offensively anymore anyways.
I still think rev’s are useful if you’re in a guild run that can build around one being there… And while they bring a lot of safety to a pug with the extra boon duration and 100% protection up time, most pugs are going to just follow the max-dps meta, because it gives you the greatest chance of success when playing with unknown players.
I usually use my WvW stuff for open world PvE and it’s Zerker with some Zerker+Valk accessories, 6/6 Durability runes, Sword/Sword (Air/Blood), Staff (Energy/Leeching).
If you’re gonna get more serious tho, it’s just Zerker/Scholar/Air/Force meta.
Simply put, Anet has zero interest or incentive in fixing this. They simply don’t care. They made the farm and that this literally all they will do.
That’s sort of a contradictory statement… Adding the new farm shows an interest in fixing it, just a timid one, as they don’t want to totally change/break the economy.
Jalis Elite is 40 energy since the up.
I have done several games with Jalis and Ventari, and Ventari is far more efficient in term of tankiness. Switching to Jalis reduces your ability to survive compared to Ventari.
It is not necessarily due to stunbreaks, in my opinion. The Elite should be anticipated and not used after the burst has started. It is best used in team fight and not when bunkering alone. It may be good for 2v2. In 1v2 or 1v3, you still take too much damages. Keeping energy for blocks and evades is better.
I have tried Shiro + Ventari, and it is the best I found. Better for disengagement and more spike damage. And the heal is hard to interupt and gives you enought survivability for Ventari to be up.
Shiro/Ventari seems kind of counter productive… It’s like 1/2 of the +1/decap game and 1/2 of the bunker/teamfight at mid game. I would think it’d be better going Glint/Vent or Glint/Shiro to double down on one or the other.
Revenant was my first 80, but after the Fall 2016 nerf I shelved it and leveled a Mesmer. Now I’m lonesome for my Rev so I went back this week and tried to re-learn it for PvE, and it’s hard. I’m not sure if I’m just a bad Rev, but there is absolutely no comparison between the survivability of my Chrono and my Herald. Chrono wins by a country mile. So I’m asking myself, what am i doing wrong?
I’m running Shiro-Glint with zerker gear and will eventually put runes on strength on, Sword/Sh and Staff.
When solo I’ll usually go Facet of Darkness + Facet of Elements, then initiate with Elemental Blast followed by Unrelenting Strike and Precision Strike. IF the damage is coming hard I’ll activate Facet of Light and if I’m about to do down I’ll hit Infuse Light.
If I’m still getting the kitten kicked outta me and I’m still up I’ll use Crystal Hibernation as fast as possible followed by Envoy of Exuberance for a bit of healing.
I have to admit I don’t change legends much. I’ve experimented starting in Shiro, activating Enchanted Daggers and then switching to Glint, but I haven’t seen much benefit out of it.
Any tips on getting better? Zerker gear makes me pretty squishy and I’ve gone down way too fast sometimes against some mobs.
Not too sure what kind of PvE you’re doing, but here’s a few kinda broad general tips:
1) Lose the shield. Outside of PvP it’s pretty worthless… Axe is king in PvE for the mob bunching and breakbar damage. Even if you really want some more iframes, offhand sword is a better choice since it lets you block twice as often—which is way better in PvE since you’re generally wanting to avoid specific high damage attacks, not a long barrage.
2) If you’re playing solo, there’s not really a big need to camp Glint. Since you’ve been running around with Darkness pulsing, you’re going to have like 40 seconds of fury queued up going in to any fight. So, you should really just use your Elemental Blast, then double tap Facet of Strength for it’s burst, maybe double tap Chaos if you want the aoe blast, and then swap into Shiro to impossible odds cleave everything down. Then back to Glint for the energy refresh and repeat.
2.5) If you’re talking raids, or Fractals (with a Mesmer), both Jalis and Mallyx will out dps Shiro since you’re already getting quickness. (and channeling hammers or embrace the darkness still leaves enough upkeep for Facet of Nature—whereas Shiro does not.)
3) Not all mobs you should be going toe-to-toe with. Generally, while in Glint, you should be out of melee range while you’re unloading your 3 facets, staff 5, and sword 2/3. After the enemy is softened up from that you can swap stances and go into melee range to finish them off.
4) Hardening Persistence is great for solo play… Sometimes even fractals. While you lose the free Infused Light and faster resses, it gives you a lot more survivability (400 toughness during Impossible Odds lets you trade hits longer when you’re going for an all out burn.)
5) Full Zerk puts you over 100% crit chance, and while Marauder is a dps loss since you lose ferocity, you can swap a few of your accessories to “Berserker + Valkyrie,” that way you gain some health while only losing Precision, not Power or Ferocity.
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Seeing the little bit of Renegade that was leaked, it seems like they’re just going to way overcompensate in the new expansion and condi rev will be massively OP when that comes out.
Maybe the Player will end up absorbing the power of the Dragons and that will segway into the new stones customization thing that was leaked for the next expansion. Where you infuse stones of Jormag or Primordous or Etc into yourself for different bonuses depending on the combinations you pick.
A pretty easy fix would be to just make leather have a chance to be salvaged from all armor types, not just medium… Especially since all armor types need it to craft anyways.
I agreed with this so hard at first, but then after reading your description of everyone’s contributions, I was like, “Yep, sounds like a Guild to me.”
Unfortunately, Jalis doesn’t bring a lot to the table outside of theory crafting…
In actual play, RotGD doesn’t help you survive at all.
Inspiring Reinforcement is really only useful for securing stomps, but as a rev you should just be cleaving 99% of the time anyway, since it’s just about the only thing we do better than all of the other classes.
Chain taunt is good, but expensive, so you can’t punish someone while they’re taunted, nor will you have the energy to taunt after a burst—unless you like burst and then swap to Jalis just to taunt. (But by having Jalis in the first place you’ve already sacrificed a big portion of your burst potential.)
And Vengeful Hammer’s damage is still a joke + anyone with reflect will laugh while you kill yourself with it.
But probably the biggest problem with Jalis is lack of a real stunbreak (RotGD’s energy cost is unrealistic to count on.) And since you’re using Jalis, you’re probably using Ret instead of Invo, so you miss out on legend swap stunbreaking too.
Jalis just doesn’t have a great place in PvP… It doesn’t put out enough damage to kill anyone competent and doesn’t provide enough defense to let you hold a point by yourself. And you’re sacrificing all of your mobility by taking it.
I actually like having a rev in my party during t4’s for the perma-swiftness/fury/some extra might… But really, for fractals, any class is fine. Anyone who’s hating on you for playing an unpopular class probably isn’t very good themselves, because if you need to run a meta comp to get through them, you’re clearly doing something very wrong.
As for raids, yeah, you’re better off not playing a Rev… I mean, they’re fine in raids really, and even have a strongish place in groups that gear around having one. But, pug’s are unlikely to take you for anything except Trio and Deimos… And that’s a big, big negative.
Since all the posts seem to be pretty negative about the story and the twist and stuff, I just wanted to say that—from a gameplay point of view—this is by far the best installment of the living world story.
The new mastery is great and gives a real sandbox feel to the new zone since you can use it anywhere in the zone to get to where you want to go as creatively as possible. It’s not like ley line gliding or updrafts or volcanic tubes where when you see one you know you have to use it to go somewhere. In fact with bouncing mushrooms, updrafts, and a leyline across the zone you don’t even have to use the new mastery all the time if you don’t want to, but you can… And that’s great.
They really did a good job making the zone feel organically explorable, so, um, yeah, Good Job!
Well yeah, if ele’s are letting you steal their icebows that’s another, what, 30-40ish stacks of bleed every 60 seconds? But that’s your guild catering to your class choice to help make your necro competitive…
Nero’s stealing ele’s bows is never going to fly in the raid community as a whole, especially when they could just take a condi ranger instead and have their eles not tank their own dps to boost the necro’s.
No I mean the ranger and warrior must be messing up if you’re able to match their dps in 10 man content.
nobody needs group leech, transfusion or plague signet. dps is much more important. faster kill = less time risking death = support.
+ you are wrong, dps is much higher and competes with condi war. most of the times i have slightly more dps than war and about 2k less than condi ranger. and if i can epi a stray mob then im top1 or same as ranger, depends
Maybe in the Training Room or in fractals you get those numbers… But in 10 man content, I don’t think so—unless the ranger and war are drastically screwing up their rotations/gearing.
EDIT: I just realized this is a fractal thread, so carry on. :P
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Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Because Necro has so many skills and utilities that apply chills which allow them to stack up a large number of stacks. It’s even more of an issue for those skills and utilities which pulse. PvE also has an issue with an ice environmental weapon which has an auto attack that allows you to get and maintain about 40 stacks of bleed.
Adding an internal cooldown would bring the trait back into balance while still allow chills to add bleed stacks.
It only applies one stack of bleed per chill in PvP… And if you stand in an ice field while a necro uses his whirlwind without evading, blocking, blinding, or interrupting him quite frankly you deserve 10,000 stacks of bleed.
Now if you mean it’s imbalanced in PvE, that’s just silly… Even with the buff, necros are still last place in condi DPS; unless it’s a fight where they can make liberal use of epidemic, but even then you need two necros just to make one of them have competitive condi dps.
As for the icegun, it only works in open world, sand box PvE, so whatever… Let the necros have fun in at least one game mode—even if it’s the one that nobody cares about.
I have been considering switching to use a necro, since they are more survivable and often preferred in condi groups.
I was wondering do I need a condi necro?
If one of your driving factors behind switching to necro is to get into condi groups, then yes it helps to be a condi necro.
Although I guess that doesn’t stop people from joining condi LFG’s as a power necro and hoping nobody notices.
You can play a necro with whatever you want really… But if you’re looking to min/max your damage output, you’ll be using Flesh Golem for your elite and Blood Fiend or your healing skill.
The Soul Reaping build is sort of useless… You’re sacrificing all of the necro’s utility skills/traits for straight dps, but it’s not higher or even easier dps to churn out than a ranger, thief, ele, DH, or even Condi War. So if a group is willing to sacrifice having the group leech, transfusion, epidemic, and plague signet, they’re probably just going to take another class that does more dps anyways.
Since you don’t have Glint for pulsing Swiftness, I’d say going Shrio/Jalis is your best bet. Just pop Impossible Odds in Shiro and then when you’re out of energy swap to Jalis, drop your Light Road and blast it with Staff 4 for swiftness (don’t even need to stop running).
Because, really, in open world PvE and leveling, getting around is the most important thing in my book.
It’s good for combat too I suppose, just auto attack with sword using precision strike off CD while using Daggers and Impossible Odds in Shiro until out of energy, then swap to Jalis and pop Hammers, repeat, and profit.
As a bonus, this will give you a lot of practice in the two PvE stances you’ll be using most at 80. (Shiro/Glint when solo or in fractals w/o a Chrono and Jalis/Glint in raids or fractals with a chrono.)
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Celestial is bad, and you should feel bad for recommending it. It’s not ‘viable’, its absolutely terrible. Might as well just run death magic, and we all know how useless that is these days in pve.
Also the only build that should factor fractal potions is literally, boon duration on chronotank.
People are so quick to hate on Death…
If another necro is already running blood and you’re willing to give up the party-saving utility of Transfusion and Last Rights, Death actually out dps’es Blood in fights where the boss summons adds (Swamp, Aquatic, Cliffside, Urban, Underground, Chaos, Aether, Volcanic, Snow) due to the extra bleeds and poisons from Death Nova. And the free/automatic condi-transfers will up your dps in any fractal with Afflicted too…
All that said, I haven’t ran Death in a real long time.
Viper Reaper is pretty easy mode for HoT open world… I would run the Blood variant over the outdated Death Magic/Viper Horror tho—the run speed on Dagger alone makes it worth it. I suppose for especially punishing hero points tho a switch back to Death would be good—especially like solo’ing the Guano HP or the Itzel Ambush one.
Also, taking Rise! instead of epidemic or blood is power is super handy for extra damage reduction and just overall to pop while harvesting winterberries or running through a pack of pocket raptors or whatever… Just those times where you want to ignore the mobs and go about your business.
I’ll note: I used that for ages prior to the recent reaper chill -> bleed buff, and it works great. Death is definitely great, both for dagger run speed, and for the huge amount of sustain that minions and the “minions leach and heal you” trait brings to the table.
I think if I found it impossible to complete a hero point or something and really needed to solo it I’d drop back to this. That gives up the huge burst that reaper shroud chill/whirl brings to the table, but it brings a big ol’ pile of sustain along.
Oh, I mean take Blood instead of Death… So you are Curses/Blood/Reaper, so still the chill whirl… I think no matter your spec, if you’re doing PvE, the Reaper line is a must.
I only said something because since the jagger horror nerf, it’s super confusing, because people say they’re playing “Viperhorror” as Curses/Blood/Reaper (fleshgolem elite), when they’re really not because they’re not summoning a single horror. :P
I can’t believe nobody said this, but Sylvari ’s Take Root is the best elite skill in the game for a condi necro.
Viper Reaper is pretty easy mode for HoT open world… I would run the Blood variant over the outdated Death Magic/Viper Horror tho—the run speed on Dagger alone makes it worth it. I suppose for especially punishing hero points tho a switch back to Death would be good—especially like solo’ing the Guano HP or the Itzel Ambush one.
Also, taking Rise! instead of epidemic or blood is power is super handy for extra damage reduction and just overall to pop while harvesting winterberries or running through a pack of pocket raptors or whatever… Just those times where you want to ignore the mobs and go about your business.
I feel like guardians, eles, and especially warriors would be able to mix this gear in to achieve some truly gross numbers with their mix of high-damage coefficient weapons and burn stacking.
It’s totally random… All in all it took me four weeks I think? And one week I got zero.
You have to wait five weeks for your gorseval threads anyways… And then also wait for them to finish Legendary Armor in 2027.
I run marauder’s and have no issues in T4. Wells and epidemic go a long way.
What’s the point of running epidemic with zero condition damage?
I’m all for sword’s auto attack being the strongest dps tool we have, it frees up energy to use on our game breaking, high-dps utility skills…! Oh.
Hardened Foundation has gotta go… Or at least get moved into retribution or made a major trait so you can not select it.
Whats the build i should be running on necromancer in high lvl fractals? Viper? Weapons set? I have no idea lol
Full viper, except rings and amulet(sinister).
Runes – Thorn.
Weapon – Scepter/Warhorn + Scepter/Dagger.
Something like this: http://gw2skills.net/editor/?vRAQNBLhjakhG6uxmbw6GYvxSxgF3DLiJxoAwAIBMtCmBxAA-TBiHQB7S5B9U/5d7PAgHCgGVCSrTAA50LQQlYAA-e
While that is the min/maxed gearing, if you’re not running best in slot food, you’ll actually get more dps out of full vipers… So if you never plan on taking your necro into a raid and don’t wanna pop food in fractals, that’s something to keep in mind.
Also Phoenix should be landed behinde your target at the very end of his hitbox. So you can archieve up to 12hit vs large hitboxes and, I think, 5 to Small hitboxes
^^^This. Getting your phoenix to fly through as far as possible while still getting the explosion to barely clip the back end of the target is one of the biggest keys to achieving higher numbers… Same with casting wildfire from the right distance (I think it’s between 180 and 240) against large hitbox enemies so that it double hits them. qT has a video explaining how the 3 sections of wild fire proc and where to stand—but basically you need the enemy to be in the first and third segments of the wildfire field as two consecutive sections can’t hit the same target.
There’s not a hybrid amulet that really works for necros unfortunately… Most hybrid builds atm work around the strength of Sage (power, condition, and healing power), but necro skills don’t make great use of healing power and can’t they can’t use it at all to support their allies—well maybe well of blood, but pffft.
Now if necro’s found themselves with some sort of Power/Condition/Ferocity amulet… They’d be in business. But so would all the other classes as that would be op af.
You could do what the ridiculous hybrid zerkers do and run Destroyer amulet with runes of the Krait and all proc on swap weapon sigils.
Your tank could always, like, bring KC to the moonwalking illusion.
“Nerco’s now lose 1% of their total health per second while in shroud… Also, any damage received while in shroud will now be transferred in double to members of the necromancer’s team.”
RIP raiding on mac client.
can someone please explain Protected Heart too please? i had the crystalline buff the whole time and was alive during the entire 2nd boss fight but didn’t get the collection item.
You have to get under the bubble summoned by the person who picked up the “Protect” special action piece at some point in the fight. If you’re pugging just tell them you’re doing the heart collection and to please actually use their skill at some point (my groups never do) in the fight or just let you pick up the piece.
I think the biggest problem is that it’s insanely difficult to apply/keep pressure on a good player with the mace. Mace 2 and 3 are super terrible outside of initially joining in as a +1 or cleaving downed people, and the Mace’s AA is not going to do anything against a moving target, which is unfortunate because that’s who torment is supposed to work against.
The sword offers chill and ua, which are both skills that can be used to help you stay on a target—even if they blink/teleport/leap away. This is part of what makes the sword so strong, and it really becomes noticeable when you switch to condi and are left with the mace. It makes sense to try to fill that void with the axe, but rift is easily avoided and axe 4 is just the worst. Honestly, if axe 4 didn’t have a five minute teleportation animation and place you at such a weird max-range position behind the target while simultaneously auto-wonking your camera and triggering every DH trap along the way, it might really fix a lot of the mace’s woes.