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Best PvP Warhorn Build?

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Posted by: nearlight.3064

nearlight.3064

Hey sticker, I know we talked about this yesterday but yeah I generally agree that warhorn needs tweaks of this nature. I’m not too worried about cooldowns though. In general I’d say condi cleanse would be the most importanted thing, because as of now, if you want to use warhorn, you have to go fully into cleansing water/arcane and forget about aurashare in order to make it so you don’t melt from condis, since chill reapers are on every team.

My main reason for choosing imbued melodies over bastion is that bastion sees much less use if you don’t have powerful auras (my arcane WH builds doesn’t) so imbued melodies lets me get to 55% boon duration and basically lets me might stack with perma protection like no other ele build has ever really been able to.. though the ten second cooldown of the proc on the tooltip is misleading since my rough testing shows that its actually 30 seconds instead, so some clarification on that would be helpful. I justify taking it over bastion because water/arcane synergy gives me enough AoE heals, and so do the warhorn skills when they’re used properly. Idk though, more heals are always good, so I might go back to bastion, it just doesn’t feel as strong when you trait torrents/cleansingwater instead of aurashare/stability.

Some other general ideas include traiting cantrips on a fire/water warhorn build for mistform rezzes, cleansing fire, and armor of earth, but less ally cleanse from shouts, but the low protection uptime of that build would make it sucky.

One thing I can advise you is, you can go up tom 65% boon duration with leadership runes, and have an aoe 2 condis removed with rebound. OR. Get leadership runes and Remove Arcana and put a different Trait line and still end up with with 55% boon duration. Imo Arcana traitline is Only most gotten for Evasive Arcana.

Another gimping thing is, Harmonious Conduit. If Stability on overload is put in place on Swiftness on overload, you can get Invigorating Torrents which is I think an awesome substitute for Elemental Bastion since you get Condi removal (which again removes the need for Soldier Runes) on Regen + Soothing Mist if you trait into water. Don’t forget healing ripple is an additional 1.6k Heal every time you attune into water.

Next, I would suggest Eye of the storm to be replaced, Imo it is useless bec its on a very high CD and does not provide any auras. So that could be the place to slot in armor of earth (tempest Lacks on demand stability) OR Mist Form.

On your build, Since Sand Squall, Feel the burn, Flash Freeze all give AoE Auras, Cleansing Water is great.

Here is the debate you should think about, IIRC overload Auras is self only, I think Powerful Auras is MANDATORY for a support build since you only have 4 things that give AoE auras, Sand Squall and the 3 shouts.

Well thats the problem, without focus, if you want to take powerful auras over cleansing water, you’re almost forced to take soldier runes and diamond skin to have enough cleanse to survive, so you don’t immediately melt when diamond skin gets broken. Adding to that, thats why arcane synergizes so well with cleansing water. Leadership runes sound pretty good and could be a stand-in for durability runes on a cleansing water build, but it wouldn’t be enough condition removal to make it worth it on a powerful auras build compared to soldier runes.

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fire/water/tempest build?

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Posted by: nearlight.3064

nearlight.3064

Not a bad idea, but theres no point since with fire/water you don’t have near permanent protection like you can with earth or arcane and water, so I would advise against it. Spamming protection is the main strength of tempest.

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Best PvP Warhorn Build?

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Posted by: nearlight.3064

nearlight.3064

Hey sticker, I know we talked about this yesterday but yeah I generally agree that warhorn needs tweaks of this nature. I’m not too worried about cooldowns though. In general I’d say condi cleanse would be the most importanted thing, because as of now, if you want to use warhorn, you have to go fully into cleansing water/arcane and forget about aurashare in order to make it so you don’t melt from condis, since chill reapers are on every team.

My main reason for choosing imbued melodies over bastion is that bastion sees much less use if you don’t have powerful auras (my arcane WH builds doesn’t) so imbued melodies lets me get to 55% boon duration and basically lets me might stack with perma protection like no other ele build has ever really been able to.. though the ten second cooldown of the proc on the tooltip is misleading since my rough testing shows that its actually 30 seconds instead, so some clarification on that would be helpful. I justify taking it over bastion because water/arcane synergy gives me enough AoE heals, and so do the warhorn skills when they’re used properly. Idk though, more heals are always good, so I might go back to bastion, it just doesn’t feel as strong when you trait torrents/cleansingwater instead of aurashare/stability.

Some other general ideas include traiting cantrips on a fire/water warhorn build for mistform rezzes, cleansing fire, and armor of earth, but less ally cleanse from shouts, but the low protection uptime of that build would make it sucky.

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(edited by nearlight.3064)

Diamond SKILL

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Posted by: nearlight.3064

nearlight.3064

Gain 2s Resistance upon executing Leap or Blast Finisher in a Combo Field. (5s ICD).

It shouldn’t have an ICD, it and should be like 3 seconds, but I think this would be an okay idea. Most eles burn most of their 2-3 blasts in one fire field at once, so an ICD would make it pretty bad.

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Best PvP Warhorn Build?

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Posted by: nearlight.3064

nearlight.3064

So today I had some time to do some warhorn build testing, I have two builds that I came to, so hopefully you guys can test them out as well and give me some feedback.

Basically they focus on using imbued melodies to be be able to spam sand squall. The loss of elemental bastion is mitigated by the extra group heals you get from the water warhorn skills.

http://gw2skills.net/editor/?vFAQJBIhdSfJ0fJWgJYhJwhJWYBM3saXNsSkAOABgiNQDoCA-TJxHABDcCACf/BAeAAFVGAA

This build uses arcane and cleansing water+torrents. With durability, arcane, and imbued melodies you get a whopping 55% boon duration, so you can stack might pretty well, so you’ll actually be able to use heat sync. Its more similar to an older style of D/D ele play, that uses overloads occasionally, though I wish there was more synergy between arcane and tempest, since the CD reduction you get from arcana on overload (2.5 seconds) gets added back after you swap out of the attunement, I’m not sure why this is..

http://gw2skills.net/editor/?vFAQJBIhdSfJ0fJWgJYhJwhJW2AM39agdwSsCuAVghHQAoAC-TJxHwACOBA62fAwDAoYZAA

This build uses powerful auras, earth, and soldier runes. It can’t stack might quite as well, but it has diamond skin and stab on overload to have better chance of getting off non-earth overloads. Its more similar to the D/F build that most top teams use.

Anyway those were the builds I came to. I settled on using either arcana or earth because tempest wants to have a kitten ton of protection uptime on itself and allies and can’t afford to skimp too much on condi management with all the reapers running around. Being able to cleanse condis on allies is valuable utility too that most dedicated support builds (including D/F tempest) have abandoned since HoT launch. The warhorn and imbued melodies are a lot better than you’d think once you start experimenting with it.

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are there any well/glamour builds out there?

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Posted by: nearlight.3064

nearlight.3064

Well builds are probably the best builds for chronomancer atm, because alacrity support is something that no other class can do. As for glamours, they all suck eggs except for portal and time warp.

For a well build I’d take Alls wells that ends well, and improved alacrity, and inspiration so you have a good amount of condi cleanse, and take precog, action, eternity, and gravity, and either portal, blink, calamity or action. Weapons, amulet, and third trait line are up you (lots of things can work) and chronomancer runes are generally what you’d want to run for the quickness.

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Best PvP Warhorn Build?

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Posted by: nearlight.3064

nearlight.3064

Does geomancers freedom reduce the cooldown of the sand squall proc in imbued melodies?

Right now I’m testing water arcane tempest with torrents and cleansing water… Aurashare is probably better, but this build can spam protection better. I think it only works because you need water and arcane to survive well without focus, particularly against condis.. But maybe I could potentially drop arcane and pick up earth and cantrips or something.

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Fix tempest!

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Posted by: nearlight.3064

nearlight.3064

To be honest I’m pretty wary about anet buffing tempest, since we could easily get a situation where it becomes as stron as D/D ele was back in July, and I don’t think most of us here would want to be ridiculously overpowered. We’d go play dragonhunter if that were the case.

Don’t get me wrong though, I agree with your suggestions, though I’d just be afraid of them being the only suggestions that make it into the game.

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Best PvP Warhorn Build?

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Posted by: nearlight.3064

nearlight.3064

What build do you consider high tier for tempest? Celestial Auramancer?

If you mean D/F aurashare than yeah, being part of the vast majority of top tier pop teams means that it’s higher tier.

I want to see if there’s something else that can work at that level, so I’m trying to think of ideas with warhorn.

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Best PvP Warhorn Build?

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Posted by: nearlight.3064

nearlight.3064

Well now that Tempest has secured a place in higher tier pvp, I think its time to revisit its other options, namely staff tempest and D/Wh tempest.

The main strength of the warhorn right imo is CC and giving staff-like AoEs on an off-set so you can use it with dagger (though those AoEs are weaker and slower than staffs).

If you slap on some soldier runes I think the standard earth/water cele support tempest could work with warhorn instead of focus, (and it could work with staff as well). Due to the needed stability on overload, I don’t think it would be wise to touch torrents or cleansing water, and simply hope to got that shout runes and diamond skin can give you enough cleanse. You can also trait cantrips and use ether renewal and cleansing fire, but its still impractical and Wash the Pain Away is the best part about tempest imo.

So, before you flame me for asking such a ridiculous question.., what are your best D/Wh Tempest builds? Do they feel on par with or weaker than an equivalent D/F build?

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Glad to See Reaper's Recent Inclusion to Meta

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nearlight.3064

I don’t think reaper is really meta. I think reaper is very tough and hard to kill which is a huge asset when people haven’t mastered the mechanics. As people get better, reaper will be wanted less and other classes wanted more.

I could be wrong, but that’s my current take on it.

Chrono, Herald, Tempest, PS warrior, condi engi

Those are meta classes.

While thats true for PvE, I’m pretty sure this thread is talking about PvP where PS warrior has never been a thing and condi engi gets eaten by condi necro, and condi necro actually eats all the other things on the list too.

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Glad to See Reaper's Recent Inclusion to Meta

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Posted by: nearlight.3064

nearlight.3064

By meta, they mean its a common and good build at every level of play.

When I soloqueue, its not uncommone for there to be two-three condi-reapers on each team, myself included.

Whats more, a good number of the teams that qualified into the proleagues for NA ran reaper, either condi or cele. I don’t have the exact numbers off of my head, but spookie even got in with TWO reapers. Meanwhile, besides Nos, Oeggs plans to play it with apex, and there were a few others that play it or multiclass with it as well.

I’m also of the opinion that carrion or viper is much better than celestial. Cele reaper doesn’t have enough damage to kill druids or scrappers, which is the main reason you’d want to take a condi reaper in the first place… to lock down and kill all the cele bruisers 1v1, since most of the current meta cele bruisers poop on zerkers 1v1 but have relatively poor cleansing since they have up some cleanse to take their elite spec.

Whats more, is that condi reaper also destroys most chronomancer/daredevil/thief builds (though the ones with dash can be hard), and spike dragonhunters after their contemplation of purity gets used up, and can CC through Rev shield blocks and condi bomb to destry. Additionally, bunker guardian, shoutbow warrior, and D/D ele are all pretty much dead at the moment, meaning that teams don’t run as NEARLY as much cross-AoE condi cleanse as they used to, meaning you can now actually do damage in teamfights.

The only teamfighters with cross-cleansing I can think of right now are the rare soldier runes reaper/tempest (most tempest use durability and have kitten cleanse after diamond skin) and chronomancer builds that take inspiration over dueling, which are also really niche.

tl;dr- today is the day of the condi reaper. Go sow the fields with your 10 seconds of chilling cancer.

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Tempest or Druid healer?

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Posted by: nearlight.3064

nearlight.3064

Tempest. You can consolidate your healer and your tank into one character as a tempest. A Tempest tank can be self sustaining and still provide huge healing to allies, leaving a 9th slot for DPS.

That could be the case if a tank was actually always needed.

Yeah from what I’ve read people are looking at tank ideas that can have good sustain needed for tanking while taking the minimum amount of non zerk gear (so a few cav trinkets or toughness food to get aggro) which is why people are suggesting reaper and dragonhunter for that. Reaper especially because in shroud makes survivng and soaking up damage so easy while you still are in mostly zerk so you can still deal a lot of damage.

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Elemental Bastion is always best pick.

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Posted by: nearlight.3064

nearlight.3064

My original idea was quickness on overloading, but that would most likely be extremely broken so nah.

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How is Necro/Reaper for PVE now?

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Posted by: nearlight.3064

nearlight.3064

Necros are possibly looking to becoming potential meta tanks in raids. And by that i mean full dps tanks.

So would that mean zerker gear with some cavalier trinkets? How much toughness would you probably need for most groups?

If the rest of your group is full glass, 1-2 cavaliers rings would suffice (since they’re the easiest thing to get)
Alternatively you can give up BM/Spite if really necessary and roll DM for at least 300 additional toughness you shouldn’t have any issues keeping up, though that’s a higher DPS loss especially if you give up Spite for it (which I did and the numbers were still very acceptable, but it could’ve been even higher of course).

//@TheLastNobody: We can do that, yes. We also have “Rise!”, Shroud and other ways to simply laugh at incoming damage.

Thankfully I have a full set of cavalier trinkets from my WvW hero days.

It sounds like it could be fun and potentially useful. We had a rabid condi rev tank in the pug group I tried it in, and he seemed fine since we had druid heals, but he wasn’t quite fast enough at leading him around the death triangles, and then we’d miss green circles and then I’d be the only one still alive. But yeah, I feel like this way I’d be a bit more useful to my team than with a standard DPS build.

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How is Necro/Reaper for PVE now?

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Posted by: nearlight.3064

nearlight.3064

Necros are possibly looking to becoming potential meta tanks in raids. And by that i mean full dps tanks.

So would that mean zerker gear with some cavalier trinkets? How much toughness would you probably need for most groups?

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How to counter Chronomancer

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Posted by: nearlight.3064

nearlight.3064

The “upcoming meta” chronomancer “bruisers” excel at out-pressuring glassy builds. Perhaps you should consider runninng dire/ (trailblazer?) to survive the chronomancer’s counter-pressure …

I hope you don’t mean helseth’s cele well build, because that doesn’t have enough damage to kill anything 1v1. At all.

Conversely though you’re probably thinking in a wvw roaming perspective since dire/trailblazer aren’t pvp stats, and the OP was referring to issues with pvp.

Overall though it depends on the type of chronomancer you’re fihgting as a condi build. If its a typical burst build, you’ll be able to stack conditions to your hearts content and watch them melt. If they run inspiration they’ll have enough cleanses to nullify your condi damage a lot. But yeah shiro skills are your best friend, since the stunbreak evade can get you out of a gravity well and phase traversal can let you attack through the shield (hit phase traversal and axe 5 to CC him out of it).

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1st Day in Raiding as a Necro.

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Posted by: nearlight.3064

nearlight.3064

Yeah I noticed when I pug-attempted vale guardian that heals weren’t necessary at all, and I’d only go down if our circle squad were unable to get into the green circles.. and even then shroud could absorb the damage from that sometimes.

I tried with a zerker blood/spite reaper axe/horn GS power build, probably not optimized, but last rites and transfusion were really good utility. I took axe for the boon rip, since our chronomancer that didn’t like to use time warp at all decided to die on us so I had to carry the boon strip.

When/if I can get some ascended viper gear I’ll probably try it with that so I can help with the circles, its just that it all seems kinda meh if we have 2 condi engis.

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Please Consolidate Aura Traits A-Net

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Posted by: nearlight.3064

nearlight.3064

Back during the betas, I would have agreed with you. But now that tempest is on every top pvp team, I fully disagree. Yes tempest is flawed in many ways, but does have a strong teamfight damage and support role, and the aura support would be too strong if powerful auras were baseline. Then every team would have permanent protection/shcoking aura/heals through being able to take fresh air and elemental shielding while still having powerful auras. Thats just too strong.

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DH not fare

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Posted by: nearlight.3064

nearlight.3064

I go mid
I see spiro hunter
me go him
it starts disappears
i keep running
BOOM CHARIZARD
i dodge NO WORK
i block NO WORK
I now downstate

I play guild wars not peekaboo
plz nerf

Charizard is orange not blue.

Actually mega charizard X is blue.

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Is reaper raid viable?

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Posted by: nearlight.3064

nearlight.3064

Really shouldn’t be joining a PUG group for raids anyways.

I guess it wouldnt be the end of the world if I found a casual pve guild that was cool with me never repping just do this content from time to time.

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Auramancers everywhere!!

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Posted by: nearlight.3064

nearlight.3064

Based on what I’ve seen from metabattle is that they accept any random weird build until someone or many people start running the same thing in a tournament, then they just use that.

But yeah I do agree, most good players can find good synergies in builds on their own, and even then, rotations, communication, and teamwork play a more important role in determining the outcome of a match than build specific details.

I think the main reason people like D/F is because the Focus earth skills help make up for the lack of defenses/condi cleanses you’d take by not going the usually ele route.

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How do we end "Focus the Necro"?

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Posted by: nearlight.3064

nearlight.3064

I’m not suggesting we do. But just adding a huge amount of HP (we’re talking even glass Necro builds starting the game with essentially 30k+ HP, a Soldier build would have closer to 45-50k HP) isn’t going to lead to fun or skillful defense, all it does is create the same stat check as now, but delayed: do you have enough burst to burst the Necro? If yes do it. That’s exactly where we are at now, except you’ve just made it a higher number. There is nothing more skillful on the Necros part, they just have a ton more passive defense.

Perhaps I’ve misunderstood the issue, then. Are Necros perpetually focused in sPvP matches, or is the hyperfocus limited to first fights, after which they tend to tank a more nornalized amount of enemy player aggro?

Perpetually.

Yeah the culturally accepted pug group targetting mentality tends to prioritze targetting necromancers, rangers, and mesmers, though for mesmers its more because people don’t want to get confused by clones, so thats why mesmers tend to take stealth to deal with that. Now that ranger has druid, they can deal with focus fire a bit better, though thats dependent on having enough astral force to become godmode sustain for a bit.

In reality though, thieves/warriors should be focused first, since they literally die like flies if you breathe on them too hard (well after the warrior’s stances are up).

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Is reaper raid viable?

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Posted by: nearlight.3064

nearlight.3064

Hmmm I guess I’ll wait a few days or a week to see what successful builds get metabattleized before I decide on a class and gear.

What general roles seem to be prioritized by pug groups?

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New Dishonor

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Posted by: nearlight.3064

nearlight.3064

one of the people I queue sometimes forgets to click queue a lot.. so I can see this being a bit sensitive for us to deal with in the future.

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Why reduce overload Air sound effect?

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Posted by: nearlight.3064

nearlight.3064

On the twitch streams of the major tournaments, you had to struggle to actually hear the casters describe what was going on because air overload was too loud.

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Is reaper raid viable?

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Posted by: nearlight.3064

nearlight.3064

Viable? Most likely, yea.

Ideal? Probably not. Lots of classes can strip boons and vuln is super easy to stack with 10 people.

So if I joined groups with it I wouldn’t be instakicked right?

And I don’t see how tempest/chronomancer (the other classes I play) would be all that useful aside from occasional extra healing and alacrity respectively.

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Is reaper raid viable?

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Posted by: nearlight.3064

nearlight.3064

Hey pve community, I’m thinking about casually getting into raids to gradually level maguuma masteries for new skins and such. I’m a pvper by trade with some minor PvE experience with the old content, having done every normal dungeon and fractals up to the 30s. I’d probably only do a raid once a week or so, since I’m pretty busy and pvp takes up a lot of my free time.

One thing that always bothered me is that my main (necro) carried a pve stigma in it for various reasons. Do you guys think that reaper would be better?

If so, what are some possible good builds for reaper for raids? I know boon removal is important. I have full ascended berseker armor from pvp drops and I can mix and match ascended trinkets as needed, and I can change the stats on my howler, and I’d like to not have to spend too much extra money changing stats around.

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plz nerf spider farm

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Posted by: nearlight.3064

nearlight.3064

Congratulations to all the players who like to tell other players how they should play their game. Now that spider farm is nerfed do you actually think the people who were doing it are going to join the unrewarding events or are they just going to move on to the next mob farm?

How was it nerfed? I had calculated that I needed to kill 3175.4 spiders to level the masteries I need for my elite spec weapons, but I was too busy to do that over the past few days..

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Auramancers everywhere!!

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nearlight.3064

The biggest problem I’ve with the build is that it counters everything. Constant up time on earth auras that destroy ranged along with Air4 and Earth4. The 90% condition immunity is ridiculous with the amount of heals they got. And the most important part is this build has 100% protection up time, 100%! Protection is a very powerful boon and I don’t think there’s another class that can do this currently.

Boonshare Mesmer with durability runes can stack 100% protection uptime on its team through chaotic dampening chaos armor rotation and the two signet of inspiration procs, and so can herald if it has facet of chaos active and nothing else, but it can probably do some rotation to have near perma uptime, though I don’t know all the details behind that.

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Auramancers everywhere!!

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Posted by: nearlight.3064

nearlight.3064

I just want to remind everyone that with the exception of shocking aura, the auras are really bad or situational, and tempest only really works because of the heal/protection it applies from auras, not because the auras themselves are all that amazing.

Still I do think its ironic that so many people on the forums were vocally opposed to tempest, and now its quite commonplace. I also know that many people are dissapointed with tempest because its not all that different from normal D/D ele in terms of what it does, and most D/D eles are a bit conflicted that tempest won’t let them be as strong in every scenario as fire D/D ele did in the past.

The spec still has a few trait issues and a mostly underwhelming warhorn (seriously the warhorn is a slow useless version of my favorite weapon type). Taking tempest also generally makes you a lot more susceptible to condis, which is a good thing because now condi reapers/chronos/revs can have a place in the meta since having a shoutbow/shoutguard and a D/D ele in a teamfight no longer means that your team will be essentially condi immune from passive AoE cleansing anymore, and I think thats a good thing.

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Elite vs Base specs

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nearlight.3064

I don’t think chronomancer is as much of an upgrade to mesmer as everyone thought it would be. I mean for power shatter builds it is, since you’d take illusions prepatch, and chronomancer has all the strengths of illusions for CD management with more utility. For other builds though it feels like you really feel the loss of the base class traitline.

Just so everyone’s aware, chronomancer doesn’t give you dramatically more sustain as a mesmer like you’d think. Those shield blocks are great when a DH, reaper, scrapper have enough unblockable CC to make it negligable, while things like herald have very high access to regular unblockable attacks.

So yeah, you get alacrity which is amazing, and you get quickness, slow, or a way to have good clone uptime without dueling, but you don’t get sustain. Thats why things like mantra builds don’t work well with chronomancer, and why nearly every good chronomancer build right now uses well and alacrity support in some way, because its the only way to justify taking the traitline over something like inspiration or chaos that provides more defense or sustain.

For other classes though its different. Tempest is only stronger than D/D ele in teamfights, while reaper/scrapper/druid always wants to take their elite spec with no question.

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Bunker chrono hype

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Posted by: nearlight.3064

nearlight.3064

Here is the Chrono bunker build that I am playing right now:

http://gw2skills.net/editor/?vhAQNAW8ensICdohlpB+fCEgilej6MFKhVzMAugMq+Ub1XF-TJxHABPXGIgLCQ47PAwTAAA

I am not really fond of the full well build. The reason I like this one is because of the ability to shield 4 block four times and the fact that it summons an iAvenger if it fully channels or an iDefender if it blocks. With chronophantasma, and the shatter reset on my other signet, I am in a constant block-shatter-alacrity cycle. If played correctly, I can hold a point 1v1 vs any profession indefinitely and 2v1 or even 3v1 for long enough to get help.

EDIT: I am new to the game though, so I would love to hear your opinion of the build and how I might improve it.

countless plays a support build with the two signets thats very similar to yours. I’d just suggest taking precog over blink.

Personally I prefer wells to signets just because the alacrity buffing for teammates is simply the main draw of bunkerchrono, so it makes sense to maximize that as much as possible.

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Danger time question

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Posted by: nearlight.3064

nearlight.3064

Phantasms use your crit chance for their attacks, so danger time should apply to phantasm attacks at the very least (need to test though).

Also on a related note, I made pyro test this for me, but the power block proc damage gets applied before delayed reaction’s slow when interrupting a foe, so you don’t get the 30% crit bonus for the power block strike, but thats not a huge deal.

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when is chrono wells going to be look into?

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Posted by: nearlight.3064

nearlight.3064

The wells do tickling amounts of damage except for gravity and calamity (most don’t take calamity, its still kinda poor damage).

The mesmer wells are mainly support oriented, so often if I soloqueue, random pugs on my team won’t stay in wells to get heals/alacrity/endurance/boons/evasion, so we’ll lose teamfights due to that.

Also none of the wells are instant cast like DH traps that are mainly used as burst unblockable CC tools… they’re completely different than chronomancer wells.

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Prepare to get Reaped

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Posted by: nearlight.3064

nearlight.3064

20% life force is the standardized rule for duels.

Are we trying to “balance” 1v1 situations?

Cute.

No, it’s the rule used in major community organized dueling tournaments. It doesn’t do balance, it decides based on balance what is apportopraire and fair.

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Mastery requirements for elite collections...

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Posted by: nearlight.3064

nearlight.3064

Was this really necessary? Do you know how long is pvp only players have had to deal with no or little rewards while you guys run around rich with 6 legendaries each? Go home troll.

Hey I don’t want to spend 850 hours playing PvP to get my dragon finisher. You don’t want to spend 5 hours killing spiders to get an ascended weapon. Who really has the short end of the stick here.

850 hours of pvp is fun. 5 hours of spider farming is not.

And besides there’s literally nothing you can get from pvp that you couldn’t get from pve. Those finishers are essentially useless to you, since you won’t finish anyone in pve. I mean yeah there’s WvW but that’s not relevant to the conversation.

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Mastery requirements for elite collections...

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Posted by: nearlight.3064

nearlight.3064

This is just way too much. You really expect me to grind out all of the pvp ranks just to get the dragon finisher? What kind of bull kitten is this?

I’m a pve player but I care about finisher skins skins. I want the dragon finisher. I’m giving up precious time learning the new metagame for pve to grind pvp ranks for a skin. It’s frustrating because there’s just too much.

I’ve been doing lots of hotjoin and unranked and today I decided to sit down and calculate how much rank points I need to get the skin based on what I already have. I need to get 3.8 million points. That’s 2300 unranked victories. Am I going insane? Am I really willing to spend 430 hours if I win every game just to get a skin that’s cool but not overly flashy or anything because it’s gated behind such a wall of Bull kitten?

Legend arises should require this much experience grinding, not the basic finisher skin for your pvp rank. It’s just too much and it’s making me resent the game rather than enjoy it because I have to go into pvp to get a skin that I can’t get in pve. It’s making me so frustrated.

Was this really necessary? Do you know how long is pvp only players have had to deal with no or little rewards while you guys run around rich with 6 legendaries each? Go home troll.

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Mastery requirements for elite collections...

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Posted by: nearlight.3064

nearlight.3064

You’ll also need 75g worth of various items,, 750 of each zone currency, and a rare drop from noxious pods which only spawn after a 2 hour event in which you’ll be lucky if you have a chance to loot 5-10 of them. You also need to kill a treasure mushroom, which requires Nuhoch stealth mastery. I don’t know if you factored that one in.

Oh yeah, and you need map completion of one zone in HoT.

I did all that excepted for the machines shield crap. I got the spore without the mastery from somehow hitting it with an AoE and I got bronze so that helps. The main issue is maxing out exalted. I have 250-350 of each map currency so I’m not at all concerned about that. I’m just venting about the spiders I have to kill to get my instant gratification.

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Diamond SKILL

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Posted by: nearlight.3064

nearlight.3064

Something has to keep the condi reapers from devouring pvp since everyone decided to trade their condition removal line to take an elite spec line.

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Mastery requirements for elite collections...

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Posted by: nearlight.3064

nearlight.3064

This is just way too much. You really expect me to grind out all of the mastery points of the exalted just to get a useless auric sharpening stone that has nothing to do with anything related to the weapon or the game or anything new else? What kind of bull kitten is this?

I’m a pvp player but I care about weapon skins. I want horologicus. I’m giving up precious time learning the new metagame for pvp to grind exp for a skin. It’s frustrating because there’s just too much.

I’ve been doing lots of events and map completion and today I decided to sit down and calculate how much exp I need to get the item based on what I already have. I need to spend 28 mastery points which will take me 12.7 million exp. with full boosters that’s 3175 spiders. Am I going insane? Am I really willing to kill three thousand spiders just to get an item that’s cool but not overly flashy or anything because it’s gated behind such a wall of Bull kitten?

Legend arises should require this much experience grinding, not the basic profession skin for your elite spec. It’s just too much and it’s making me resent the game rather than enjoy it because I have to go into pve to get a skin that I can’t get in pvp. It’s making me so frustrated.

There.
Rant over.

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Dark Harvest Item PSA

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Posted by: nearlight.3064

nearlight.3064

If anyone need help feel free to ask here!
One quick note that to get the crystalin ore, instead of doing like 10 of the long meta events in dragon stand, the last two story missions gives you 40 of em.

What did you do for leveling masteries? I’m gathering a bunch of mastery points then going spider farming for hopefully a few hours only..

I’m halfway to stealth gliding and I have to level exalted from 1 to Max for the stupid sharpening stone thing. I also have to get nuhoch acceptance, but that won’t be as bad.

I finished the two first maps(VB and AB) got as much as mastery points as I could, including some hiddens, and then I just did wvw dailies for the xp boost and go spiders untill i ran out of em.

I did the math and I need 12.7 million more exp to level up the masteries I need to finish everything. According to my calculations that will be four to six hours of spider grind. Still aweful but manageable.

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Dark Harvest Item PSA

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Posted by: nearlight.3064

nearlight.3064

If anyone need help feel free to ask here!
One quick note that to get the crystalin ore, instead of doing like 10 of the long meta events in dragon stand, the last two story missions gives you 40 of em.

What did you do for leveling masteries? I’m gathering a bunch of mastery points then going spider farming for hopefully a few hours only..

I’m halfway to stealth gliding and I have to level exalted from 1 to Max for the stupid sharpening stone thing. I also have to get nuhoch acceptance, but that won’t be as bad.

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Dark Harvest Item PSA

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Posted by: nearlight.3064

nearlight.3064

What’s the drop rate on reclaimed metal plates like? I Can’t get one to save my life.

It seems really low, but apparently rare recalimed weapons will always drop one, so maybe check the TP for that.

Personally, I’m worrying about the millions of mastery exp I need to grind out and the machined kitten so I can be done with this annoying quest haha.

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Prepare to get Reaped

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Posted by: nearlight.3064

nearlight.3064

20% life force is the standardized rule for duels.

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Nuhoc stealth detection inconsistent?

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Posted by: nearlight.3064

nearlight.3064

I got a mushroom spore from the invisible shroom event despite not even having that mastery.

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After rank 80, all exp should be mastery

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Posted by: nearlight.3064

nearlight.3064

Because I want kitten horologicus and I don’t want to spend four hours of my life farming veteran spiders in jaka Itzel to level up the masteries needed to complete the collection.

I mean I’ll do it, but that just takes away from the time I’ll have to git gud with the new specs in pvp.

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Tempest (In PvP) Needs Buffs

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Posted by: nearlight.3064

nearlight.3064

Part of the reason I’m shelving tempest in pvp for now is because I was really hyped for warhorn, only for it to be a terrible weapon. If they address that I’d try to play it seriously again. Overloads are interesting and I like all the heals. It just felt a bit boring in the end, despite being far more interesting than DD ele ever was.

Other than that, only lucid singularity and stab on overload as a minor really need to be considered. It’s very well balanced in that it provides good positional healing and support and has clear strengths and weaknesses, and it lets elementalists fit into the teamfight meta more easily.

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Idea Rework - Danger Time

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Posted by: nearlight.3064

nearlight.3064

This actually isn’t a bad idea. The main issue with the current crit substitution of danger time is that you need crits to fuel lost time, and if you run a soldiers or crusaders build that wants to use danger time for crit substitution, it won’t work because you need crits to get slow before you can consistently crit. Also both of the other two traits in the tier are generally stronger.

I’d remove the conditional damage ratio though and have it tick per second so it’s not too similar to torment or confusion, especially so it doesn’t feel too situationally strong. But yeah it’d be a cool idea, and if deathly chill can revive condi necro with gusto then I’d see a trait like this would have a similar benefit to build diversity.

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Bunker chrono hype

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Posted by: nearlight.3064

nearlight.3064

Celestial is a poor choice. The build has little to no condie pressure that would even be noticed in a fight against normal comps, and celestial only works for condie pressure if you have might anyway, which this build doesn’t generate. Imo, helseth just ran a poorly optimized version of my build.

Granted, the actual comp he was fighting was a bunch of tanky builds, it doesn’t take the tankiest build in the world to stay alive against that.
Also granted, swapping to a semi-bunker that does semi-bad damage against a team of tanky builds isn’t exactly the brightest decision I’ve ever seen made.

You know, you are always criticizing, but can’t remember the last time, I actually saw something constructive from you.

How about adding sharing your “wisdom” and suggesting some option including the benefit it provides?

You must not be looking very hard.

Anyway, I’ve already posted my bunker build, and explained how it works. If you paid much attention, you’d know that.

A better choice instead of going semi-bunker would have been to go full condie against oRNG. Their entire team comp had very little group condie cleanse, and would have melted to the condie pressure + cc that condie chrono can do. It would have been prudent to probably switch at least one other person to condie as well, since that’s the main weakness of their comp.

oRNG was running a cele/condi reaper build, so I think they were hesitant to run with conditions due to fear of transfers, helseth even said he wouldn’t want to use geomancy sigils against a necro. Though you are right that Druid and non-mallyx rev are very condi weak and mallyx rev melts if it gets CCed so yeah.

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