Taking a break from GW2 to play various
Nintendo games..
you are playing ele without focus, that explains alot, like almost everything, you need the focus , warhorn is useless as kitten
Disagreed. I play with sticker a lot and he plays ele quite solidly with warhorn, that’s not he problem.
The problem is that the league system punishes players that had fairly high MMR before leagues when they soloqueue by pairing them with new or inexperienced players that lack rotational and mechanical skill, causing horribly imbalanced matches. I’ve been lured with some of the worst people I’ve ever seen over the past few days going up against well known streamers and competitive players and it’s just sad. I lost 14 games in a row last night, when is that ever supposed to happen?
My experiences EXACTLY. I have never seen such abysmal play in ranked.. until leagues.
The past few days I’ve seen:
A druid that staff autoattcked from ontop of the stairs down at mid on temple.
Daredevils that “+1” the fight against a 2v1 hammer scrapper by shortbow autoattcking instead of vault-spamming. He said it was his second game on the class. I lost two pips from that match.
A daredevil that stood on the ledge looking down at mid on forefire and died to projectiles making no effort to avoid them.
Dragonhunters that drop all their traps on point, the enmies dodge, then they have no sustain cooldowns and melt.
Shatter chronomancers that couldn’t survive for more than 20 seconds in a fight. Teams consisting of 2-3 shatter/condi chronos/DDs.
I was teamed with a bunker daredevil. You can guess how poorly this went.
Players that sit at home and rage at everyone else and type at other people to do things while in the middle of fights that they’re losing soley because they’re typing.
Massive off-point fighting, and a complete inability to know when to disengage, and inability to even attempt to stomp or rez.
When I play zerker amulet scrapper and I never die while rezzing people with sneak gyro constantly disengaging and backcapping to bust my kitten to carry my band of wayward noobs against the hordes of bunker mesmers, condi revs, infinite protection tempest bunkers, and chill reapers, I feel completely kittened by the matchmaking and it hurts.
So now that I’m bored of being fundamentally immortal in a zerker amulet thanks to the durability esportz rune, I want to experiment with some other playstyles. Are there any decent condition scrapper builds out there? And are there any decent builds that use gyros and maybe only one kit?
If you win rate is > 50% as long as you contiune, statisticly you will go through.
And this is what the dev want i think.
People shouldn’t reach everythiing 1 week or 1 month. It wouldn’t fun and wouldn’t be a game.
That may be true but it you can’t deny how discouraging the lack of soloq progression is. When you play for hours and get to 4 pips and then lose them all because you lose two at a time against a premade on TS that has members with low MMR (probably manipulated by throwing or swaps) it just gets frustrating because you don’t see that gradual progress through the ladder.
you are playing ele without focus, that explains alot, like almost everything, you need the focus , warhorn is useless as kitten
Disagreed. I play with sticker a lot and he plays ele quite solidly with warhorn, that’s not he problem.
The problem is that the league system punishes players that had fairly high MMR before leagues when they soloqueue by pairing them with new or inexperienced players that lack rotational and mechanical skill, causing horribly imbalanced matches. I’ve been lured with some of the worst people I’ve ever seen over the past few days going up against well known streamers and competitive players and it’s just sad. I lost 14 games in a row last night, when is that ever supposed to happen?
That’s not the point, warhorn is worse than both dagger of focus, period. Maybe not using the best build is not the reason why he is losing a lot, but it’s definitely not helping.
Rotations and mechanics and commutation matter far more than your build, as long as you play into the strengths and weaknesses of your build accordingly.
Warhorn’s main strength is more protection and more healing and a bit more CC/blinds than other weapons. I mean without focus you probably won’t want to try to Rez someone who’s being heavily cleaved, but reveneants exist with infuse light procs so yeah
If this really does happen to the point where double mes double rev teams give everyone cancer, I will be flabbergasted if they don’t hotfix anything like bugged embrace the darkness going through evades and invulns or bugged boon duration on durability runes. It’d be embarrassing not to fix these obvious problems.
I tried it and it was horrible. It just didn’t really synergies with the types of things that scrapper has and needs to work (like egun/slick shoes) and I felt more useful with inventions and just going zerk instead of marauder.
Maybe something like double well-charge-spectral grasp-reapers touch-gravedigger with a chillblains trait and air/fire proc. Of course if they dodge the first part then your combo and all your cds are wasted.
Maybe with chronomancer runes that could work.
You lost against 3 DH?
I’m not saying there isn’t a problem, but having 3dh on a team is an impairment rather than a help truly… and if the thief isn’t in the amazing-tier of his class he’s also a liability…
Anyway, I do still feel you OP, had amazing win streak
then got paired against Abjured, Apex, and with pve players
Like that condi necro with greatsword saying he was going south.
SOUTH!
I wanted to die here and there…Hi pepsi !
Lmao, I feel you, earlier today i had a guy who said that he was and had just bought hoT, trying out warrior, he didnt even know what “home” and “far” was….. This is me as a sapphire tier 4….. the matchmaking hates me…
I lost two pips from a match where one of my teammates said it was his second game playing daredevil. I 2v1ed a scrapper with him and he just SB autoattscked instead of vault bursted so it took way too long to him and I was sour.
Personally I find the GS works best in cele builds with deathly chill so you can take advantage of the extra AoE chill and the high power coefficients. The only problem is that GS 5 isn’t unblockable and condi cleanse from staff is usually better. But with leadership runes, consume conditions, and plague sig it works well with cele.
For marauder i think staff and d/wh is jets because you want to maximize your time in shroud to cleave everything in teamfights so gravedigger spam isn’t needed.
you are playing ele without focus, that explains alot, like almost everything, you need the focus , warhorn is useless as kitten
Disagreed. I play with sticker a lot and he plays ele quite solidly with warhorn, that’s not he problem.
The problem is that the league system punishes players that had fairly high MMR before leagues when they soloqueue by pairing them with new or inexperienced players that lack rotational and mechanical skill, causing horribly imbalanced matches. I’ve been lured with some of the worst people I’ve ever seen over the past few days going up against well known streamers and competitive players and it’s just sad. I lost 14 games in a row last night, when is that ever supposed to happen?
The same thing happened to me too. I’ve been working on emerald T4 since Friday.
I had a 14 game losing streak last night when I soloqueued. I thought that all of my losses would eventually turn into a win streak and it did for long enough for me to get three pips. Then I lost them all. I even lost two pips from a kittening premade. I don’t care if your premade has crap MMR, losing two pips from that is like being kittened in the kitten by a muscular gang leader without giving consent.
I’ve also seen some of the worst players in my life today, I was running scrapper with Zerker amulet instead of marauder and I almost never died while everyone around me was melting horribly.
I think I now have permament irreversible thickening of my left ventricle causing hypertension due to all the increased stress from the past few days.
(edited by nearlight.3064)
People just want someone to blame because they can’t accept the fact that they could possibly be outplayed.
And I agree this pips system is bullkitten
Maybe if you’re fighting someone who can’t dodge and chain together Focus-4, swap (activating quikness sigil) gravedigger, into shroud 5 on a marauder/zerker build it could potentially do a lot of damage.
But these skills are hard to land if the target has perfected the art of moving around, so I don’t recommend it. Necromancer has always been stronger for its sustained power damage rather than burst.
Condi burst though is another story, especailly against druids.
Also I’d like to add that durability runes need a bugfix and a nerf. So many builds whether cele of condi or marauder are all using these runes as if they were more versatile vamp runes.
I just learned how to play the stupid mallyx rev better not nerf my dura runes.
well considering that those runes carry marauder scrapper, various tempest and bunker mes builds, and is run by necromancers and daredevils by spookie, you can see that it gives too much artifical survivability.
Yeah even i started using it on my reaper. But I honestly think it’s only OP on the herald mallyx shiro viper build.
Yeah beyond being bugged to give 5% more boon duration than the tooltip says I’d say that it’s more of an issue because it’s overcentralizing the meta rather than being too strong on of itself. In that way it’s more similar to a cele amulet in the cele meta.
Also I’d like to add that durability runes need a bugfix and a nerf. So many builds whether cele of condi or marauder are all using these runes as if they were more versatile vamp runes.
I just learned how to play the stupid mallyx rev better not nerf my dura runes.
well considering that those runes carry marauder scrapper, various tempest and bunker mes builds, and is run by necromancers and daredevils by spookie, you can see that it gives too much artifical survivability.
Celestial is the best you’ll get for condi bunker.
I finally won a game after 14 (possibly more, not sure) losses. After that I was just like kitten it, I need to stop before I develop hypertension.
I Don’t know why these matches were so bad. I’m better at necro than engi but still, marauder engi is strong enough to 1v1 most things.
My best guess is that my teams just couldn’t win teamfights due to countercomp or failure to spam AoE CC first or couldn’t rotate properly, so even if they did win teamfights we’d be getting outnumbered or back capped somewhere else. When I just tried to watch home and more it seemed to help slightly, but yeah.
In the match we played against each other your team was just horrible. They weren’t even using anti-stomp mechanics.
I think that game we also had a DH who sat home the whole time while raging at people in the chat.
Meanwhile, since he was doing that we were getting outnumbered everywhere else even though we did win a couple smaller fights against you.
Also I’d like to add that durability runes need a bugfix and a nerf. So many builds whether cele of condi or marauder are all using these runes as if they were more versatile vamp runes.
i tried the same build with berserker and perhaps it is better. You lose 5000 vitality , that is quite a lot but you increase damage really much. Try it . For going in solo in my opinion with berserker it is more effective .
I’ll try that tomorrow. I’d be a bit squishier against burst, but if I kite in egun more in teamfights I think that could work fine.
I tried the build with tools over inventions and static discharge and toolkit and that was quite an awful button coordinating experience.
I finally won a game after 14 (possibly more, not sure) losses. After that I was just like kitten it, I need to stop before I develop hypertension.
I Don’t know why these matches were so bad. I’m better at necro than engi but still, marauder engi is strong enough to 1v1 most things.
My best guess is that my teams just couldn’t win teamfights due to countercomp or failure to spam AoE CC first or couldn’t rotate properly, so even if they did win teamfights we’d be getting outnumbered or back capped somewhere else. When I just tried to watch home and more it seemed to help slightly, but yeah.
Okay, I’ve had it.
What the kitten is wrong with matchmaking? Who would ever think that getting 10+ game losing streaks would be considered a fun feature of a competitive video game? (I’m at 12 losses so far that the picture can’t capture)
Why do I bother playing this anymore?
If I soloqueue, I’ll get results like the picture I linked below.
I only ever get a modicum of success if I have 3-5 people with me on TS with good pugs and a not amazing enemy team.
I’m not having fun, and I don’t know why I continue to soloqueue and get upset and get salty and get kittened when I have finals to study for.
If MMR controls the predicted outcome of a match, why does it make things like 10+ losing streaks? Do you want people to stop playing the game? Thats not FUN. A losing streak shouldn’t last this long. It should make it your wins and losses go back and forth and NEVER should a streak last for more than 5 games for losing. Its utterly demoralizing, it makes you feel like you’re the kittentiest player when you have nearly 4K games total and a good amount of experience and intimate knowledge of rotations and game mechanics, and I just don’t know how to deal with this anymore, because I’M NOT HAVING FUN as a soloqueuer.
On top of that, so many of the people I meet in soloque are just rude and mean and angry. They blame whoever they see that messes up or has the lowest points because they can’t accept the fact that they got outplayed. I’ve been called “noob engi” or a “kittening scrub thats throwing the game” or a “useless necro” for being unable to escape a 1v2, and all this toxicity and rudeness coupled with my losing streak is ruining the kitten game for me, which is SUCH a shame.
Okay, I know that sounds really angry, and it is, because I’m angry. But I need to express this and try to find some way to move on and find a way to have fun with the game. Or else I might as well just quit.
(edited by nearlight.3064)
The matchup is roughly 50/50 at least assuming “meta” spvp builds with spvp stats. Being able to wurm out of thiunderclap or slick shoes is really quite important, and I’d suggest kiting them until you can spike them with a signet or corrupt boon or something then going into shroud to decimate them.
No, this change would stop our best way to counter mally revs with a condi build so I disagree entirely.
Theres a HUGE amount of toxicity going on in soloq right now. People are being very rude and hateful and its sad to see. When people lose, they don’t accept the fact that they could have possibly gotten outplayed. So they just blame whoever on their team has the lowest points, made a bad rotation, couldnt stop a thief decap (which is an example of being outplayed) and anything else to put others down and blame someone else for their loss when the team as a whole got outplayed.
but d/d is just kitten right now. gets easily beaten in duels by the fotm classes and is more likely to die in a team fight due to its low range.Elementalist: Celestial staff bunker is probably the best non-HoT build out there. D/D seems also viable, though slightly overshadowed by the ongoing power creep.
are you serious? SLIGHTLY overshadowed? I really loved D/D pre-hot but now it’s impossible to do anything because you have to get close and right into the range of all the kitten that is slightly too strong right now. 2 DH on the enemy team? Better don’t to onto any point where they are around. You are likely to run right into double trap placement and die instantly even though you took the defensive build.
as you said -> staff bunker all the way. the only way to even stay alive in this meta.
Even then I feel like staff bunker gains a lot by going tempest, namesly invigorating torrents/soldier rune synergy with shouts to spam condi cleanse.
Thats true but unfortunate. Right now condi herald seems like the thing to play if you want to win each and every 1v1 without fail like d/d ele used to be able to.
My complaints about the meta are mainly directed at the huge mass of AoE CC Spam injected into this game through mainly dragonhunter, chronomancer, reaper, druid, scrapper.
It feels like whoever reguritates all their AoE CC cooldowns onto the point first wins the teamfight because you WILL be dazed for days.
So overall I’d like to see a reduction in daze/stun duration across the board on ALL builds.
Other notes:
Scrapper- Increase CD of sneak gryo to kitten seconds
Druid- Reduce Duration of Ancient Seeds Immob but increase bleed stacks, LB druids are too good at decapping since no one runs teleports or condi cleanse anymore.
Reaper- Return Deathly Chill to the old scaling values with the executioner mechanic. I have no idea why anet buffed this when it was already strong in damage and more thematically complex.
Chronomancer- Well of Precognition- Make it so it prevents capture point participation. It will still have clutch aamazing utility, but you won’t be able to spam it off cooldown and give everyone on the point your metastatized brain tumors.
Dragonhunter-Trap daze duration reduction or just change daze to confusion so we get moar condi guard love.
Tempest- Remove Diamond Skin from the game, replace it with a triat that grants a modest amount of resistance. Also remove stability from earth overload but make 1 stack a minor trait for all overloads. Possibly decrease protection duration from elemental shielding to 2 seconds.
Revenant- Too many things to nerf, too little time. Give pain absorption a 5 second cooldown but make it a stunbreak, so mallyx can handle CC better and so it can’t spam perma resistance as much. Reduce resistance duration granted from demonic defiance. Increase energy cost of shiro stunbreak. Remove stability on dodge, but make it so you get 5 seconds of stability from using a jalis skill or some kitten like that.
Finally: Remove Durability Runes. A lot of the problems in this meta involve aritificial sustain from durability runes. When people run durability on daredevil, reaper, scrapper, tempest, herald, and druid with some degree of regularity in high level tournaments and/or metabattle, you know that this rune is overcentralizing the meta.
Elementalist: Celestial staff bunker is probably the best non-HoT build out there. D/D seems also viable, though slightly overshadowed by the ongoing power creep.
are you serious? SLIGHTLY overshadowed? I really loved D/D pre-hot but now it’s impossible to do anything because you have to get close and right into the range of all the kitten that is slightly too strong right now. 2 DH on the enemy team? Better don’t to onto any point where they are around. You are likely to run right into double trap placement and die instantly even though you took the defensive build.
as you said -> staff bunker all the way. the only way to even stay alive in this meta.
Even then I feel like staff bunker gains a lot by going tempest, namesly invigorating torrents/soldier rune synergy with shouts to spam condi cleanse.
I think sand squall becoming an invuln would mean that its aura effect would have to be put on dust storm or something so the skill wouldn’t be too loaded, and maybe heat sync could extend the duration of all boons by two seconds instead in addition to its other effects.
I think lucid singuarility is the weakest trait currently, so any change would help make it better. I agree with more personal condi cleanse.
I also think that cyclone needs to just come out faster so it can be used to prevent a target from running away, since D/wh tempest (or D/F for that matter) can’t do much to stop a disengage.
@cam thanks for the sigil advice! I’m generally pretty lazy and uncertain with sigils because they’re not as integral to the build as runes are but I will note that. The tooltip might be bugged but I generally use both rise and chilled to the bone. I wish I could fit in suffer and the heal shout too but I need to cleanse condis and suffer ironically isn’t very good at that compared to untraited plague signet I’m afraid.
@dead the thing about reaper builds is that they’re all situationally strong at different things. Marauder and wanderer and carrion all have very high damage but are weak to daredevil and herald burst. Celestial doesn’t have enough damage to kill Druids or bunker mesmers but it handles burst comps a lot better. My marauder build is probably the strongest in teamfights compared to the other two provided it has support but can’t 1v1 unless it’s stacked with life force and warrior counters it pretty handily.
I think it would be interesting. Personally I feel like reaper GS and tempest warhorn would wouls work way better with base class only trait lines for a build than with the elite specs mechanics and traits.
Though I would be worried that some combination of elite spec weapon with only base class trait lines and mechancs could be too strong, but I struggle to think of one that would clearly be too broken since the elite spec traits and mechanics are too good to pass up with very few exceptions.
Have you tried CC or condi cleanse?
Comeback and report results.
I’ve tried CC. They constantly have 2 stacks of stability when they dodge roll. And if I CC, I sometimes get taunted for 4 seconds.
I’ve tried immob or chill or blind… But they have resistance.
Have you tried CCing when their stacks of stabilities are gone? Have you tried Immob or chill when they are not in mallyx stance?
lol, all smart Revenants carry Enchanced Bulwark and have you even tried Shiros? You know, the instant stunbreak, dodge and removes chill, cripple and immobilize? You CANNOT trap a Revenant with conditions or CC.
Oh, there is no need for Glints stance, with the power from Mallyx and the mobility from Shiro you got everything you need to kill people. Revenants that use Glint are just holding themselves back.
These are the counters presented on Meta battle:
Getting Chain CC’d while in Mallyx stance
Heavy boon removal combined with high condi pressure.= Pretty hard to counter a Revenant with this build.
The best counter I can think of is necromancer with corrupt boon if they use it after he swaps out of Mallyx, provided that it doesn’t get dodged but it is unblockable. The thing is, most reapers are running way less boon removal than they did preHOT by dropping curses and sticking with signets and the boon strip rRNG makes the signets quite impractical for boonstrip of specific books like resistance on their own, and without corrupt boon or path of corruption the reaper will usually be unable to win this matchup.
I’d say the biggest problems are lack of condition cleansing (please cure 1 condi per pulse of water globe) and generally high cast times.
On a slightly related note, eura beat me when I was playing some cele reaper build, but I think thats more because cele reaper doesn’t have enough damage to kill a Druid compared to condi, even if it handles diamond skin better if it takes death perception.
At 12noon today, PST please participate this event
https://www.guildwars2.com/en/news/pvp-league-on-guild-chat/And bombard the hell out of them with our questions that need immediate answers, starting with – Why the hell are you destroying your own product?
That’s a good idea, I’ll most likely not be able to watch the broadcast but please let me know how all that controversy goes down!
Unblockable cc on the block. DH trap daze or warding walls (if they move around), necro corruptions or fear mark, shocking aura (works on evasion too), DH heavy light proc from deflecting shot, DH chain yank thing, rev shiro-port followed by a cc.
The mitigation combo is strong but fragile. If you can break the chaining of defense, substantial gaps of vulnerability occur. All of the cc I listed is capable of breaking one or more portions of the chronobunker defense chain. Used appropriately, you can knock a chronomancer out of the defense and kill them in short order.
Thanks for the advice. Most necro builds right now have two unblockable CCes that are easy enough to use, I guess I’m more worried about the chaotic nature of soloqueue in which even if I do land my warhorn daze and fear marks perfectly to stop the shield, the team won’t be organized enough to capitalize on that brief moment of vulnerability.
whats a good chrono bunker build?
whats make them so good?
Theres lots of different ones floating around but most use either cele or sentinels and durability or chronomancer runes.
Basically the build can rez better than a guardian and CC better than one and share a huge amount of boons and alacrity. Its pointholding power in conquest is unparalleled because unlike a tempest who has to heal through and sustain through the damage, the chronobunker can use well of precognition, sword 2, and shield blocks to mitigate the damage on very low cooldowns due to all the alacrity and the build has solid healing and condition cleansing, on demand stability/quikness and good protection uptime.
Basically its a bunker build that can handle being focus fired better than any we’ve had before.
It can chain active defenses for days with good healing, condition removal, damage avoidance thats all able to be spammed more often with alacrity. It can get rezzes better than bunker guard ever could. It has the option of controlling the flow of the match with portal. It has a lot of CC that teammates with more damage can capitalize on.
What do you do to not let it control the match and win?
Most of the time I solo or duo queue. And I’m starting to lose my kitten because I swear to god everytime my team has to fight a chronobunker without having one of our own, I lose a pip. I’ll be stuck in emerald until the end of days, I can feel that.
So please, help me find away to to play around this cancerous malignant tumor in our game.
(Note: I usually play reaper, and sometimes scrapper/tempest)
I had to start doing yoga again to deal with the salt.
I tend to get bored of flavor of the month meta builds quite easily, so I generally make my own. Here are three “hipster” reaper builds that I feel are very viable in the current meta that represent each archetype (power, bruiser, condi) that you’d probably consider when organizing a team.
1. Durable Marauder Reaper: http://gw2skills.net/editor/?vRAQNBIhZ6kjGozGsbTwvGgeTsgLYxVxuYYkKN0GeWQXtAQLA-T5AGABeXGAgnAA67PAA
This build is a sustainy power build that uses blighters boon and the overpowered esports durability runes to mightstack, get more boons, and be artificially more tanky than you actually are. I modeled it after the marauder hammer scrapper build thats used in EU tournaments. Compared to that build this one has a better a teamfight prescence with overall better cleave damage and can wreck kitten with condi transfers, but can’t 1v1 on side nodes as well. Very good sustain for a power build.
2. Wandering Corruption Spammer-http://gw2skills.net/editor/?vRAQNArYbjc0Q5N2cD+1A/NWMGs4eYQ8IS1EiC1qofWAYAA-TpA/QAx9HAlBAA
Use Corrosive Poison Cloud with Soul Spiral to potentially spike people for up to 28 stacks of poison. Very fun, and much higher risk/reward condi build compared to “Carrion Frostfire”. Warhorn is an option for better movement speed, but dagger will help you not kill yourself with your own condis in a fight.
3. Cele signets with a hipster twist- http://gw2skills.net/editor/?vRAQNBLhF6kjGoyGsbTwzGgeTsgLYxVxt4Yk6M0GeWQXtAwCA-TZhHABgfEAA4UAEwDAY89HMqMAA
The reaper greatsword is perhaps the most detested new weapon in pvp. But when you tack it onto a build from the previous meta, it actual works pretty well since deathly chill makes it work as a hybrid weapon. It gives you enough burst to enable you to take down things that you wouldn’t be able to with celestial using staff or dagger, like druids. Leadership runes are chosen to help with mightstacking, condition duration, and to pump out a bit more condi clear. I think berserker runes and aristocracy and staff over GS are other viable options, and you’ll still get to feel hipster.
Well yeah, thats what I typically run. Just thought I’d share it with you all in case you guys are looking for fun new builds to play.
Last night I got queued against Hugh and grouch playing warrior and third respectively, so maybe buffs for them are eventually one day on the way!
Base necro does only a few things better than reaper, and those things tend to not be really fun.
For example base necromancer makes a better bunker because you can take death magic, unholy martyr (from blood) and soul reaping all in the same line to turtle a point with maximum power, and since the blighter’s boon nerf, you don’t get any more extra pointholding power.
Base necro also plays with well builds a bit easier since it actually has room to take blood magic, but those builds suck anyway so I digress.
Reaper does pretty much every other build archetype better, especially condi, while power and celestial are only marginally improved due to stability and better cleave.
Also worth noting is that non-full condi reaper builds in this meta are worse 1v1ers compared to base necromancer builds pre-HoT since reaper shroud is very vulnerable to be kited, yet finds much better use in providing teamfight cleave and sustain and control.
Condi mes can use vipers fairly well and so can necromancers (if both run durability).
I think berserker could pull something awesome off with it too if core warrior got enough buffs to make it viable and synergistic with its elite spec.
Yeah, kinda curious now, I would like to see that infinite protection tempest build! I am sure a thief would still have it’s way with it
Take durability runes and elemental shielding and use earth overload from time to time. Obtaining permanent protection as a tempest is mindnumbingly easy.
Supreme, I think that tempest should be a teamfight support build in essence, but it’s overtuned as a pointholder itself. But whatever, you’re Niro it to be happy until tempest is an immortal god that takes no damage from conditions because that’s how biased you are.
More people should be multiclassers like me so they don’t endlessly fail to see what’s overpowered in their own class, because news flash, other people play other classes in this game too..
Supreme, you just copied this from your condihate thread.
This post is talking about tempest being too strong due to infinite protection, not addressing its ability to handle conditions.
As it stands, tempest can stall most other builds in the game in a 1v1. It may die when it gets focused by two or three people, but in a 1v1 it stalls things too many things too well.
I just feel as though using overload earth off cooldown to maintain infinite protection is unhealthy for the game since it gives an opponent playing a power build few windows to exploit to try and coordinate a burst.
But don’t worry chronomancer is way worse in every way. Since the spam evasion instead of protection,
You also get banish enchantment as a passive proc from a trait that most people choose to trait for.
With that and the skill and some built up energy I’ve been able to spike a fleeing Druid with 15 stacks once while he was trying to block with GS since its unblockable.
It’s the guy you sweat and do some dirty work for.
+1
Low mobility is one of the primary weaknesses for the class, along with poor active defenses, to compensate for shroud giving us great sustain and being able to bring loads of CC and condition/debuff pressure to the table.
I mean I also really love necromancer for what it can do in pvp, where its one of the stronger classes, but your mileage may vary. If you want something faster, go play daredevil or shiro revenant.
Marauder Scrapper handles the viper build well as does my similarly built personal marauder reaper build, but both of them are also abusing durability runes so theres that..
I’m going to play devil’s advocate and say that, yeah, the vamp signet needs to get bugfixed. Its probably been overlooked precisely because its a heal skill, but anyway…
The fact that it goes through dodges/evades is the most troubling aspect of the skill. Think about it. You use it, corrupt two boons on them through their window of defense and then they’re susceptible to followup, unless you’re a mesmer chaining precog wells or a daredevil blowing all cooldowns, you won’t have enough evasion frames to wait through the total duration of the signet.
And even if you, the necro uses it through LoS, that doesn’t mean that others won’t be around to attack them and deal more damage through the siphons and take advantage of the corrupted boons. So while its not the biggest balance issue in the game, its making an intinsically weak heal skill artificially better than it actual is by having little options for counterplay.
I think the AoE cleanse and protection spam builds are the strongest. With soldier runes and torrents and cleansing water and diamond skin, you basically delete condition pressure from the enemy team.
But yeah I do think maybe elemental shielding should be ICDed or something to at least give other people gaps in the tempest’s infinite protection rotation, since no one runs boon strip on mesmer anymore to play the much more braindead chronobunker. I do like things about tempest like the positional gameplay of overloads and wash the pain away. I like the skillful support it brings. I don’t like how it can easily hardcounter certain builds in many situations though.
I don’t agree that ES should be nerfed just because other classes that have ample boon strip refuse to adapt and run it. Honestly, the only aspect in which I see Tempest being slightly overtuned at the moment is versus condi builds, but that is mostly because of Diamond Skin. I don’t think Shouts are spammable enough to negate sustained condi pressure in teamfights.
Well lets look at boon hate.
1. Necro- Reaper means you can’t bring as much as before (no spite and curses at same time), generally only signets or the rare corrupt boon which have less pressure from diamond skin.
2.. Mallyx Rev- Spammable boon strip, but also the pressure is reduced by diamond skin.
3. Mesmer- Shatter chronomancer is only viable if you’re supcutie/zeromis levels of skilled. Braindead chronobunker has no boon removal generally.
4. Engi- Throw mine, nuff said.
5. Thief- Bountiful theft, not always ran due to tradeoffs.
Logical Conclusions: There needs to be either more boon removal in the game, less boons, or diamond skin needs a nerf. But anet won’t even think of balancing until february so whats the point in complaining..
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