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end game?

in Guild Wars 2 Discussion

Posted by: nofo.8469

nofo.8469

I’m always amazed by people that failed to do any research on the game before putting the money down. Everything was clearly advertised. If it’s lacking something you want, it’s your own fault for not opening your eyes.

I love gw2 because I bought it for what it is, not some fantasy.

Hard to tell if trolling or not given what the mid November patch did to the game’s direction given what we were advertised.

How the WvW stole PvE

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nofo.8469

Literally one minute into the video you linked he states “GW2 takes everything you love about GW1 and puts it into a persistent world.”

1) GW1 is a lot of PvE, in fact, mostly PvE
2) It says ‘what you love about’, not ‘what you think it was designed for’
3) Taking that same line and putting persistent world into context around GW1 you realize it is about it’s ‘instanced’ nature, of PvE.
3) The manifesto primarily is about PvE
4) Thread is about WvW, which isn’t competive PvP
5) WvW seems pretty much alive to me, I’ve been queued up occasionally

1) Its a lot of both.

2) A lot of people loved GW1 PvP.

3) Or it could be talking about the instanced nature of PvP.

3b) True

4) WvW is competitive PvP.

5) Depends on the server, but its in serious decline. It’s still alive no doubt but the fractals patch hit the WvW community hard.

edit: From wiki regarding guildwars 1.

Guild Wars is a CORPG, or Competitive/Cooperative Online Role Playing Game developed for Windows by ArenaNet and published by NCsoft. The first campaign of Guild Wars, Guild Wars Prophecies was released on April 28, 2005. The different genre was chosen (as opposed to the classic “Massively Multiplayer Online (MMO) RPG”) due to the perceived differences between the game and other, more traditional MMOs: the focus on Player versus Player (PvP) rather than Player versus Environment (PvE) play made it almost a unique case at the time, players received their own instanced copy of explorable zones and parties were limited to 8 players each, a tiny number compared to the massive caps of other games, which often allowed for up to 64 players in a single party (and unlimited players in non-instanced zones, which were the norm).

(edited by nofo.8469)

How the WvW stole PvE

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Posted by: nofo.8469

nofo.8469

Yeah well, thing is, this game was marketed as a PvP MMO, sucks that PvP effected your PvE but your PvE utterly trashed our PvP.

Thanks.

Did I miss a memo? Where on earth did you get the idea that this game was marketed as a PvP mmo? If you ever even watched guild wars 2 promotional videos you’d see them going on and on about the story, dynamic events and cooperative pve. Even in ArenaNet’s MMO Manifesto there isn’t ONE reference to PvP!
And if you’d only be so kind to give us an example as to how pve trashed pvp?

Thanks.

Literally one minute into the video you linked he states “GW2 takes everything you love about GW1 and puts it into a persistent world.”

You are aware that GW1 was primarily a game designed around guild based PvP, is it really that shocking to conclude that the next iteration in the series which takes everything that is loved about GW1 might be about the same thing. Also note the name “Guild Wars.”

Also in the promo videos they pushed competitive PvP as hard or harder than PvE content, but that turned out to be not very well received but that doesn’t mean they should abandon the idea that the game will be a competitive PvP game because they botched one facet of it.

On to your question though, PvEers complaining about nothing to do endgame caused the release of fractals which effectively butchered any chance of this game having a longstanding PvP community that was in anyway integrated with the rest of the game.

I have have been a bit too forceful stating the game was primarily marketed as a PvP game, I will hand that one to you that on looking back through all the advertising for this game it was marketed as both PvP and a PvE game; and neither seems to be a primary focus.

Linux Gaming Revolution Starting?

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nofo.8469

Although I am not a linux user in a home environment, the only reason I use windows is compatibility.

Linux being even a competitive platform for home use would be the best christmas present ever.

<3 valve, best move ever.

Burning $100 on Black Lion Trading Company

in Players Helping Players

Posted by: nofo.8469

nofo.8469

Take a girl on a date.

Depending on the girl you might need more.

Buy food for a week.

This game is lacking one thing for me, FFA

in Guild Wars 2 Discussion

Posted by: nofo.8469

nofo.8469

By that logic it’s best not to ask A-Net for anything.

No, by that logic, you should only ask for things that expand on what the target demographic would want.
Examples include: More item skins, New dynamic events, Improved Legendary weapon graphics, new dungeons, different WvW maps, new sPvP maps, etc..

FFA is not one of those things, and never will be.

Get over it.

As much as I want to argue with you.

You are right sadly.

To all the pro FFA or even pro PvP people, this game isn’t for us.

How the WvW stole PvE

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nofo.8469

Yeah well, thing is, this game was marketed as a PvP MMO, sucks that PvP effected your PvE but your PvE utterly trashed our PvP.

Thanks.

Playing with friends is difficult

in Guild Wars 2 Discussion

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nofo.8469

You should do fractals with them, its where the fun is at.

This game is lacking one thing for me, FFA

in Guild Wars 2 Discussion

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nofo.8469

http://www.eveonline.com/
10 years strong, 450k players World wide, full PvP loot system, so please don’t tell me people have no desire to risk items they won in game.

EVE is literally run by sociopaths, though. If there’s any game to serve as an example of everything wrong with the whole idea of open world PVP, it’s that one.

Maybe but it works, and one of the longest running MMO’s of all time , 10 years May 6th also one of the only MMO’s to date that is growing not even WoW can make that statement.

A few months ago, they released EvE in Asia, and gained another 100k subs, 450k subs World wide, now if that doesn’t tell you there is market for FFA I don’t know what will, not only that it’s a niche space sim at that, more people are into fantasy the scifi when it comes to MMO’s

P.S. Almost forgot, Marry Christmas every one : )

Its because it is quite literally the only FFA MMO on the market with any kind of funding.

end game?

in Guild Wars 2 Discussion

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nofo.8469

Although i have had GW2 since the first beta i haven’t played much as i have a WoW subscription. Im looking to cancel WoW and using GW2 as my MMO and playing alot of other single player games.

What is the end game like here? from what i can see it is mainly PvP based as i havent heard of raids other than the world boss style of things.

Do you Queue for instances or is it finding your own group? as finding your own group sounds difficult.

Is the “lack of players” i heard about troubling or just people talking crap?

Finally i am mainly a pve player so does this game suit me or do i need to be a pvper?

sorry the the wall of text and questions.

This is a PvE game, the endgame is not PvP based, you have to find your own group and no its not even remotely difficult because everyone is doing the same thing.

The playerbase has dropped quite a lot since this game was marketed as a PvP game and PvPers came here only to find another generic PvE mmo. By how much is up for debate.

If you are a PvEer and don’t mind lategame being a fairly grindy while also being relatively easy from a difficulty perspective, then this game is for you. The art and music you will experience on your trip to 80 is quite good as well.

If you are after a finely tuned PvE MMO with lots of teamwork etc then no, this is not for you.

The game that should have been better.

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nofo.8469

Elder Scrolls Online, http://www.youtube.com/watch?v=SLp0ykvotEI&list=FLNJi0oNtThGb2cGacQxKdyA&index=10, that video cleared most of my doubts about the game. I feel as if ArenaNet wanted to be so unique that they actually created a living breathing cliche as well as a thriving contradiction.

Theres no point hyping yourself up again. ‘Oh a new game is being made! Listen to that PR talk! Its gonna be awesome! The best thing ever! Ill play it for years!’ Then the game comes out and its just another MMO you get bored with after 2-3 months. Like GW2. I dont really expect ESO to be different.

Yeah I looked at the ESO trailers and it honestly looked the same as GW2, until I see some evidence of depth in gameplay and/or proof its going to be PvP centric then there is no way I’m getting hyped for it.

This game is lacking one thing for me, FFA

in Guild Wars 2 Discussion

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nofo.8469

There are many things the game needs to fully function under its current design. These include event bug fixes, rewards balancing, dungeon fixes, class balances and class feature bugs. I could go on, but this should be enough to make a point. If you believe the forums, these things are already long overdue.

I believe those in favor of this idea are grossly under-estimating the amount of dev time that would be needed to make it happen. I have nothing against the idea as an idea. Implementing the idea would, however, negatively impact the further development of the game for everyone. This is a factor arguing against its implementation.

The game is bleeding players every day. Any player who wants true PvP has already left, will leave soon or will not even start GW2 based on reviews from friends and media. This could attract the open pvp breed of players, turn around some who quit out of boredom and keep the current ones in the game.

I came expecting WvW to be the amazing open PvP experience as it is advertised. When I got here all i saw was a zerg of 20 people on a top of a tower and a few people nuking it from below….. for hours either side nudges. On the other side of the map there is a group of 5 running around capping supply camps killing NPCs. The moments of actual FUN PvP are so rare there.

Just look at the forums, every 3rd thread created talks about how bored people are and how there is little to do past level 80. In previous games I played, the PVE content was a fraction of what we have, yet the open PvP and clan wars did not let people get bored.

While I agree that PvP, especially WvWvW, is lacking, my experience of “nothing to do” posts was that they diminished greatly when fractals was introduced — maybe because the PvP players had mostly already left, whereas the gear crackers were lingering, hoping for a bone, which they got. Mostly what I see now are complaints about bugs, DR, drops, and such.

I think it’s already too late for the PvP crowd, at least until sPvP gets something new and WvW gets a complete overhaul — which I wish they would do.

Unlike others who prefer PvE, I would not care if such a server existed, but I suspect if it were not done right, the complaints would be loud. And I still think that those in favor are glossing over the complete re-imagining of the game that open PvP would require to be done right.

Most PvPers came to this game going, WvW = RvR? yeahh! I doubt there are many remaining, this is a PvE game to the core, not that I have a problem with this.

My only gripe is MMO developers seem to think its fine to market their product as a PvP MMO then release a PvE focused game.

This game is lacking one thing for me, FFA

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nofo.8469

This game is took hacker friendly for FFA. FFA only works if there are no cheaters. Teleporting bots on every corner of the map. Plus all the multiboxers we have now, FFA is a thing of the past.

No matter the game there will always be hackers, bots, ect. to make a wild statement that FFA as a thing of the past is not true, FFA games are out there but the problem is no AAA MMO has implemented FFA for reasons unknown, my guess they are just chasing fast and easy money and following the blueprints that games like WoW laid out and for good reason, it works as a fool proof plain.

FFA is a good thing because there is a market for it, I can name a few indie MMO’s that have such a thing that are running today and strong.

Right now there isn’t one AAA MMO that even offers the FFA rule set, why because they truly don’t care about all there players, all they care about is what makes the most money with the least amount of effort, they are the McDonald’s of the MMO world selling you cheap food that taste okay without offering a 5 coarse meal, they are nothing more then corporate money grabs.

EVE is has FFA gameplay, but yes it is very rare, there is a market for it. Going to be a long time before you see another UO, SB or Mordred.

Servers are filling again.

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nofo.8469

I realize Anet must have done something to increase the cap or filtered it out or something, since the other week they all went from Full to Very High.

However, now they’re filling up again and I can’t get on the server my husband and Guild transferred to (which is Tarnished Coast). Neither can my sister-in-law.

Are these servers stuck at Full? Every time I look, it never moves from Full. Any Tarnished Coast members know what times I should be aiming for to camp the World Select screen?

Server status is based on the number of accounts tied to a server, not the number of players actively online. Even if Tarnished Coast was completely empty of players it would still read full. Shame Arenanet chose to lie about their subscriber numbers like that. : /

Not sure if serious or trolling. anet doesn’t have subscribers, and the server status do base on number of players online.

One of the community managers admitted to it being based on number of accounts. Denying the truth won’t change it. It’s probably all Arenanet can do to prevent NCsoft from shutting the game down after it failed.

Show me a link until then you’re a troll.

He’s right. Crawl back into your cave thanks.

Level 80 content

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Posted by: nofo.8469

nofo.8469

If you don’t enjoy fractals or WvW this game is going to have a horrible endgame for you. Level up new chars or play another game IMO.

What's the deal with Orr?

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nofo.8469

I really do like the visuals and atmosphere, but the drags are so kitten annoying.

I would prefer a barren and desolate feel with places of extreme danger

Have I wasted my money?

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Posted by: nofo.8469

nofo.8469

Waste your money? Nah.

However saying that, this game is solo friendly to an extreme and does not seem to encourage lasting bonds. If you want a more social atmosphere, this is not the MMO for you.

Is Engineer the ultimate bait/switch Proff?

in Engineer

Posted by: nofo.8469

nofo.8469

Yeah engineer rifle does trash dmg, nothing new here. Condition pistols or bombs are the only ways to do decent dmg now.

If you want a class that does good damage, reroll as others have stated.

Just started - what is the best/op class ?

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nofo.8469

Actually, this is a source of debate. For some reason, people here say engineer, yet on the engineer forums, you’ll see nothing but people constantly complaining about how weak, inefficient, and unbalanced their class is.

Likewise, you might think warriors seem awesome, but yet whenever you go to the warrior forums, there are at least 3 threads detailing why warriors suck in PvP and why they need buffs.

Pretty much the only class you never seem to hear anything bad about is Mesmers.

People say engineer is OP because it is. Can do everything extremely well, they have an auto attack that throws 3 grenades for gods sake that does insane damage. Plus they have like 60 different skills.

edit: class can effectively swap between weapon kits with 0 CD making them the ultimate gods

(edited by nofo.8469)

This game is lacking one thing for me, FFA

in Guild Wars 2 Discussion

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nofo.8469

While there are more ‘civil’ ways that people go about this sort of thing, the majority of people just grief lowbies or run around in gank squads. Even with level scaling the 80’s would kill everyone in the low areas way too easily. Have you gone back to the level 2 areas at 80? You still 1-3 hit everything.

Having leveled up on vanilla WoW on a pvp server, it was not fun at all. I think it’s the worst thing any MMO could do and I completely disagree with implementing this. Every MMO I’ve played that had this just had hordes of people ganking low levels, this makes the low level people angry at what was done to them, they finally level up and then go gank low levels, rinse, repeat. The only thing open pvp does is encourage hatred between players and really, lore-wise, it doesn’t make any sense at all.

WvW is an acceptable compromise if you ask me.

FFA means free for all.

Not knocking your WoW experience but you have no understanding of what a FFA server entails.

Yes, FFA games do have some griefing in it and some people can’t handle it, that is fine. The fact you think FFA PvP only fosters hatred between players tells me you have never actually played a FFA MMO in your life.

People band together in these MMO’s out of necessity, bonds are fare more commonly formed and last a lot longer than they do in themepark MMO’s.

In addition to this, griefers are normally punished very heavily because these MMO’s are player driven and policed, reputation means something.

This game is lacking one thing for me, FFA

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nofo.8469

I am SO happy GW2 did away with the PK system. I despise killing fellow players and would rather cooperate with them with our common goals. In fact, this is one of GW2’s best features: mostly cooperation vs merciless competition.

And in all honesty, stating “carebears” as a pejorative term is rather ridiculous-to care is good (even in a game), and saying that’s a negative only makes people look bas, as in selfish. Never saw the fun in killing some other player and steling his/her loot. I am a proud “carebear”, because I cannot envision myself as its merciless, opportunistic opposite.

I don’t think it would be implemented even as a separate server for those who like that sort of thing, because I think it’s one of the things ANet is against and don’t want the game to be any part of.

I am sorry if the above sounded harsh-yes, it’s your right to love PK systems, but I honestly don’t believe GW2 is for you if you are hoping for such a system. Not that you are necessarily wrong in wishing for it, but GW2 will never be that type of game (and as some said, it would alienate SO many players, “carebears” or otherwise, even if it was implemented via an optional server only.)

WvWvW is good enough for me if I want to “hunt down” player characters-and I don’t even enjoy that play mode that much, quite honestly (it’s fun, but not as much as PvE stuff for me.)

Each to their own, this game was designed as a PvE game from the ground up so don’t worry, it’s never going to happen.

On FFA PvP though I think you misunderstand why people find it enjoyable. In sandbox MMO’s there is a sense of risk/reward and accountability for your actions because they are player controlled, repuation actually counts for something, and on top of that it is a far more social experience than any themepark MMO.

Never met someone that doesn’t enjoy being social, the reason themepark MMO’s are so prevalent is because people don’t like being accountable for their actions.

This game is lacking one thing for me, FFA

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nofo.8469

Balance, my fellow players. Balance.

Ignoring all the other factors mentioned, this game is not balanced for FFA PVP. If they added such a thing, it would boil down to one of two scenarios:

1. Anet does nothing to balance FFA combat. This means FFA combat sucks for everyone who is not one of three or so builds, which could change at any given patch. Open-world PVP ultimately becomes predictable and frustrating.

2. Anet rebalances combat to accommodate FFA. Suddenly, everyone is affected by the new server. PVE balance suffers because the priority is no longer PVE or even WvW, but open-world PVP.

Ultimately, you’re only going to find good FFA in a game that’s actually devoted to it. GW2 is not that game, and it could not become that game without a massive overhaul the alienates a large portion (if not the majority) of the current playerbase.

FFA MMO servers tend to be balanced around players being useful in group settings because people form groups out of necessity. Your point still stands though, given the lack of group synergy in this game the classes that are best 1v1 will likely be the best for groups too.

On balance though, lol, this game isn’t even close to balanced for PvE and it won’t be for a long time yet if ever, WvW balance is non-existant as its almost entirely PvD or ZvZ.

But yeah, agreed on the rest of your points, wrong community and wrong design for a FFA game.

This game is lacking one thing for me, FFA

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nofo.8469

A free for all PvP server, before I start let me say that I came from a MMO timeline when MMO’s where a nerds best keept secret, 13 years ago I started playing a MMO called Asheron’s Call and played on a server called Darktide, this server was a Free for all server where one could kill anyone at will and loot there bodies, the server over time developed a player driven social structure due to the nature of the server, Players Killers (PK) vs Anti-Players killers (Anti) needless to say this was the most fun I have ever had in a MMO and I have been chasing that feeling now for 13 years and nothing comes close.

In a game like GW2 the World map would make the perfect play ground for a FFA server with all the nooks and crannies, I would love for GW2 to add just one server with this rule set, as to avoid Aoe damage you can make it that players in your party or rep’n a guild can not be hurt by friendly fire, this would help create a tight community and very strong guild orders.

EDIT:
Added a video: History of Asheron’s Call Darktide by Ripperx from MMORPG.COM
http://www.youtube.com/watch?feature=player_embedded&v=1wVKWWkp0hU#!

Never going to happen, this game is made to be accessible and casual to an extreme, the amount of babying the players of this game get is absurd, there will never be a FFA pvp server for this game because the remaining playerbase isn’t a good market for it.

To all the people bashing the OP, I’m guessing he purchased his game under the pretense it was a PvP MMO (which it was marketed as) he has every right to be expecting more from the product he received.

And let’s also be honest here, this game is still riddled with bugs and broken mechanics/content, fixing the current game should be a far higher priority than appeasing the PvP crowd which they have already largely alienated.

Best MMORPG on the Market!

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nofo.8469

Daring innovations my foot. Would love to see you name at least 1.

Underwater combat, weapon based skills, skill>equip, non esponential leveling, crafting gathering and ressing gives exp, mesmers.

Be sure to ask if you need some more ^^

Underwater combat has been done before.

These are new features to my knowledge, but how are they innovation exactly? I have yet to see anyone praising gw2 for any of these things or other MMO’s rushing to keep up with new industry standards.

The only thing I can think of thats close to innovative in this game is level scaling so you can play with your low level friends, and even that was handled poorly.

Best MMORPG on the Market!

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nofo.8469

If you are calling this the best MMO with only 4 weeks of playing it, you are delusional, this game is nothing new, its Warhammer+Diablo sugar coated with nice graphics, WoW is and forever will be the best MMO in the market, 8 years and running baby!

What makes WoW the best? Certainly 8 years can’t have anything to do with it. Ultima Online has been online now for 16 years. Everquest has been alive now for over 13 years.

Forever is a long time. WoW will be forgotten some day.

Yet none of those retained the playerbase of WoW. Not to mention made a consistent millions of active players pay $15/m for it.

With that logic, Mcdonalds has the best Burgers on the market -.-

This game offers a very similar style of content to WoW, just less polish and quantity of content.

Not surprising given that WoW has been around many years and has a lot more funding.

And no, I don’t care for WoW much. If you prefer the more casual content that GW2 offers, excellent, opinions are opinions, but when you compare what each MMO offers objectively this game does not end up on top.

Massively: Where Guild Wars 2 Goes Wrong

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nofo.8469

About roles:

I’m amazed to see how some people need to be told how to play. Take a look here: a “top” player would be happy with being told “These are your skills, combine them to play as well as you can”. A “bottom” player, in other hand, would need the game to tell him if he’s a “tank”, a “healer” or a “DPS”.

In other words, Guild Wars 2 does not tell people which role they belong to because the game should not tell people at which role they belong; players are free to play the game how they want to play (remember how this was one of GW2’s slogans?), regardless of profession. Do you want to make a DPS guardian? Go for it. Do you want to make a support thief? Go for it.

Ultimatelly, this is a superior model than the one seen in classic MMOs. I think people complain because they are not used to this model, and in truth are just seeking more of the same when compared to what they have seen in old games of the genre.

There’s a very interesting article in GamaSutra, here, explaining how, whether people realize it or not, often they want a new MMO to be just like an older MMO just for the sake of being the same, regardless of how bad said old MMO is. It’s rather obvious that the same is happening with GW2: the author of the Massively article wants GW2 to be little more than a copy of his previous online worlds, while the game has been meant to be something new and better; it accomplishes both those things, but it still has room to be a lot better (considering how classic MMOs are very bad games).

Remember Mike O’Brien saying, “If you like MMOs, you are going to like GW2. But if you don’t like MMOs, you are REALLY going to like GW2”? I ask everyone sharing the complaints in the Massively article: are you truly the game’s main target audience (those who don’t like MMOs)?

If the target was people who don’t like MMO’s why implement a grind so grindy that it would make f2p asian MMO’s blush.

Warning: Do not roll an engineer

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nofo.8469

In a game consisting of nothing but hybrid classes, we are the only class that pays hybrid tax. And we aren’t even the most versatile of the hybrids. Or the most powerful in offense or deffense Will a good engineer prevail over a mediocre ele? Sure, but a good player from profession x will always prevail over a mediocre player from profession y.

So true.. so true indeed.

And to the kitten posters in this thread, reread my original post. I readily admit that I do win the majority of my 1v1 encounters, but that is in spite of the engineer profession not because of the engineer profession.

To the person who said maybe engineer isn’t for me, I’m one of the very first engineers ever created in this game, play the class as my main and win WAY more than I lose.

I’m not quitting the profession, just warning people away from the class who are fooled by the lure of broken promises, and unfulfilled potential.

So I repeat myself, if you want to play a profession that requires you to work harder than most simply to be on less than equal footing, roll an engineer.

Roll it if you are interested in the challenge of being the underdog.

But caveat emptor… let the buyer beware.

I wouldn’t have a problem with this if it was true.

Just started - what is the best/op class ?

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nofo.8469

what you want is to make an engineer specced in grenades.

Yep, DPS engineer way to go OP, warriors are so 3 months ago.

Does anyone care about SPVP anymore?

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nofo.8469

Devs probably realized that as much as people want PvP on the forums, the reality is that PvP brings in hardly any subs (or sales). PvE is where the money’s at.

SPvP sucks no matter what because there’s no progression or variety so it’s completely uninteresting for any but the elite 0.05% who want to climb some ladder and claim they are #1. About all they could do to make it interesting imo is add some kind of personal rating that you could improve even in hot joins…but then you know people would find some way to disconnect and salvage their rating when they are losing even though it has nothing but personal meaning.

There’s plenty of money in PvP MMO’s, when people do a really bad job at it though you are right, nobody is going to want to play it.

Does anyone care about SPVP anymore?

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nofo.8469

Above post nailed it. Kinda disagree on the cost thing though, full priced games can take off as e-sports if the content is worth it.

Thing is about this game, is its designed from the ground up as a PvE game, SPvP is abysmally boring to the majority of the players and WvW was only designed as a side activity, not the main endgame.

Trying to market a PvE game as esports material = lol.

Warning: Do not roll an engineer

in Engineer

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nofo.8469

Engineer is definitely sub-par in PvE and WvW, they are fine in SPvP though.

If this bothers you, listen to OP stay away from the class.

Can still be fun to play and if you don’t care about those things.

edit: This is from someone that loves their engineer to death but If I’m doing anything serious he gets to sit on the sidelines.

Whats the reason to spam me?

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Posted by: nofo.8469

nofo.8469

They are spamming you with sales because a good chunk of the people that purchased this game have stopped playing, they want them to come back and buy gems.

Your friends that stopped playing are probably getting similar emails. Surprises me though they don’t have a way to check if the account associated with the email address is still active.

Now before you white knights get all angry going “PROOF PEOPLE LEFT GAME?!” it’s normal for significant portions of the playerbase to put a game down shortly after purchasing it, I’m not arguing whether or not its a majority.

Plan to deal with culling and thieves in wvw?

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nofo.8469

ArenaNet will correct me if I’m wrong, but unless I’m mistake about this issue the cause is the game not being properly optimised to use graphics cards, it uses CPU far more than it should.

If this is the case, it isn’t going to get fixed anytime soon.

Upcoming Updates, Feb-Jan

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nofo.8469

For january and february content I expect Valentines Day event and teasers for the upcoming easter patch. Can’t wait.

Lets put the next AMA questions together

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nofo.8469

Engineers are doing crazy damage with both pistols and bombs, can we get an ETA on when a fix for this is coming?

Massively: Where Guild Wars 2 Goes Wrong

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nofo.8469

The article was average to be honest. Roles don’t need to be explained because there are no roles, he was right on the money when its just 5 players zerging mobs down. Oh sure there might be some use of fields and finishers but for the most part team-play is non-existent.

The story and characters were between sub-par and acceptable, no kitten, this is something that basically everybody that has played the personal story has already complained about.

I was expecting a deep article about how GW2 fails as an MMO due to its policy of discouraging group behaviour and all endgame aspects having the depth of a kids pool and instead I get a eloquent rant about the story, characters and leveling being pretty bad.

IGN: GW2 best MMO, best PC game of 2012.

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nofo.8469

I’m a hater and I tend to agree with their choices.

So painful to say this as a PC purist, but console releases and ports were far better than any PC exclusives this year with the exception of maybe tl2.

Disappointed.

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He took 5 days when he crafted his way to 80?

Should have taken him 5 hours max lol.

Besides, its not like getting to 80 is winning, I had more fun leveling up in this game than I did with anything endgame, that’s not saying much though because leveling got rather repetitive too.

And unless you can buy ascended gear with $, then this game isn’t p2w.

Game of the Year by Gamespot!

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nofo.8469

So… haters are still around here? Another day has started in the magic land of internet.

Of course many of us feel as though this game isn’t deserving of any awards aside from best art and sound.

But the amount of threads saying “GW isn’t dying because of x” or “GW just won an award!” shows the playerbase is looking for reasons to believe in this game when many others don’t.

edit: Post above me nailed combat system, having a game for casuals with a simplistic team play system is fine, but I would rather they didn’t market it under the guide of a complex PvP game.

Actually, I would think that “GW2 just won an award” would be a more expected topic at a fansite than “GW2 sucks, and it destroyed my life, and here is why.”

What annoys me about internet forums is how people love to put other posters in “boxes” just because they say one thing. Like I remember on the MMORPG forum, I was called both a “fanboi” and a “hater” of GW2 on many occasions.

It’s like, you say one thing, and BAM, categorized.

Like, why would someone posting that GW2 won an award mean that they are “looking for reasons to believe in this game?” And on the same token, couldn’t you argue that people posting about dead servers are looking for reasons to not believe in GW2 when others do?

It’s like, everyone just wants to justify their opinion and feel like they’re right. My feeling is…instead of trying to make it so reality fits your viewpoint, try to make it so your viewpoint fits reality.

If we look at the situation with GW2 rationally, we see that there are obviously less people playing, but at the same time there are still a lot of new sales, and the population is still fairly healthy on most of the servers. In addition, it is very highly rated, and has won several awards.

So it seems like the game is fairly successful to me. It is a bit lacking in PvE longevity though.

One person posting about a meaningful award isn’t looking for reasons to believe in this game, but you see posts here every day about every possible award from every possible site, xfire statistics jumping over christmas etc etc. Honestly I am glad arenaNet got some recognition for this game, they put a lot of effort into it, but their decisions in maintaining it post release are questionable at best and they deserve every bit of negative criticism they get. When players have to start looking for validation the game is good and stable outside of the playerbase then yes you should start worrying, just like you should start worrying when developers do drastic changes in design post release.

Some people who bash this game are doing so for reasons not to believe, others are just raging because they felt they purchased the game under false pretenses, which is in my opinion, justified.

To me the game isn’t terrible by any means, I really did like the art and sound in the game. But saying this game’s PvE or PvP for that matter lacks longevity is an understatement. MMO’s constantly bleed players until the developers bring players back through content OR they have player driven content that is deep and fun enough that they don’t have to.

Game of the Year by Gamespot!

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nofo.8469

So… haters are still around here? Another day has started in the magic land of internet.

Of course many of us feel as though this game isn’t deserving of any awards aside from best art and sound.

But the amount of threads saying “GW isn’t dying because of x” or “GW just won an award!” shows the playerbase is looking for reasons to believe in this game when many others don’t.

edit: Post above me nailed combat system, having a game for casuals with a simplistic team play system is fine, but I would rather they didn’t market it under the guide of a complex PvP game.

(edited by nofo.8469)

Isn't it interesting?

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nofo.8469

Not to rain on the sunshine and rainbows theme you have going on here but … any company that wants to stay in business is more concerned with the UNHAPPY customer than the happy customer. Just my 2 cents as a business owner.

My thoughts? They made an amazing world and got lost somewhere along the way. As someone that has supported this company since they became a company … I hope they find their way back soon.

Look i’m not an unqualified fanboy here, i got issues with the game too, but seriously the game is less than 4 months old give it time. I know most of you came from other games, well-established games, and i think its unfair the way people are showing lack of patience in giving Anet time to get it right. I have no doubt that they will make it right, but these thing take time.
Lets face it, devs and beta testers can test the game to their hearts content but once the game goes live that’s when the true testing begins. In beta you only have limited world open so like Orr would have probably been tested very little. Any new game relies heavily on the player base to test all aspects of the game and report issues. No matter how brilliant a team may be, they cannot possibly foresee every little thing that may go wrong when a game goes live and this goes when updates are made too.
So the moral of the story is, give it time, keep your faith and encourage the devs to the right thing by giving positive/constructive feedback and you might be amazed what this game will become.

Usually by the early conception stages of a game, the developers know the direction its going to take. By the alpha or beta normally the consumers know the direction the game is going to take as well.

This is 4 months post release, its still a jack of all trades that does everything either badly or to a mediocre level (except for art, that team deserves some serious kudos) and nobody, not even the developers seem to have the faintest idea where this game is going.

PvE game? Fractals seem to indicate it but even the PvE’ers don’t seem to like it.

WvW game? Its ok, extremely shallow though and doesn’t have lasting appeal.

ESport? lmao.

GW2 not the game I'm looking for?

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nofo.8469

Well Anet were trying to drum it up as esport material, but seems to have not been able to deliver fully because the release may have gotten rushed to get out ahead of a certain other games expansion.

In any case, Anet’s ongoing vendetta on bunker style builds is an indication that they still have sPvP in mind regarding balance.

Yeah but let’s be realistic here, this game isn’t going to be esports material. Ever.

Not fun to play, not fun to watch.

Say’s you

Oh really.

Look how many people play SPvP, you can check for yourself, you don’t need hard statistics. Now look around LA, or WvW, see a difference?

Do you know why that difference exists? Because the majority of people do not enjoy SPvP.

Now, go around and look for some GW2 SPvP streams.

Out of curiosity, how much SPvP do you play per week and how much do you watch? And more importantly, why do you do it?

GW2 not the game I'm looking for?

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nofo.8469

Well Anet were trying to drum it up as esport material, but seems to have not been able to deliver fully because the release may have gotten rushed to get out ahead of a certain other games expansion.

In any case, Anet’s ongoing vendetta on bunker style builds is an indication that they still have sPvP in mind regarding balance.

Yeah but let’s be realistic here, this game isn’t going to be esports material. Ever.

Not fun to play, not fun to watch.

Vote 4 Guild Wars 2 GOTY @ Gamespot

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Yeah rockstar is generally quite a good developer, I appreciate the effort they put into their titles, they are very entertaining.

This game is awesome!

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I LOVE IT. Thank you Anet for giving us your best effort and giving us these patches/fixes just within a few months. This game in 6 months imo is gonna be “the game” that others will look up too. THx Anet!

You are right, in 6 months people might look up to this game in awe if ArenaNet gets their junk together.

But in the meantime, no, exactly as you said.

Vote 4 Guild Wars 2 GOTY @ Gamespot

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Borderlands 2 is definitely deserving. Not sure about Max Payne 3 never played it, I did play the original and thoroughly enjoyed it but the Max Payne 3 trailers didn’t indicate it had any similarities.

GW2 not the game I'm looking for?

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nofo.8469

This is not a game designed for PvP.

Except it is, but that part is accessed under sPvP. WvW is not the PvP mode that Anet will focus on or balance towards, or at least that was their statement around the launch (actions since have muddied that claim).

Yeah, you are right I guess, they did design this game heavily around SPvP – thing is, it never took off because its abysmally boring and not exactly balanced.

People would rather do several hundred runs of fractals than do SPvP if that is any indication of its reception.

Continuing to design a game around an aspect that few people enjoy is rather silly.

GW2 not the game I'm looking for?

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nofo.8469

This is not a game designed for PvP. WvW could be something good if ArenaNet actually decided to do something with the framework they have, but patches indicate that’s not happening anytime soon; come back in a year or so and maybe WvW might be more fleshed out.

In short, no this is not the game for you. As Ozoug said, WvW is a butchered version of RvR.

SPvP is, I don’t know any other way to describe it other than boring, and it shows with the amount of people playing it.

Another message in support

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Just want to voice some of my opinions, you don’t have to agree with me. I just want to say that ANet is great and they have done a great job on Guild Wars 2. Some points I’d like to make:

ANet is not necessarily greedy. Some say that we are being “herded to the gem store,” for example, because we are unable to forge all five Wintersday toys. But why is this so bad? Yeah, it’s obvious that ANet wants money. Of course they do! Who doesn’t? If we weren’t motivated (I like the word “encouraged” better) as much as we are to buy gems, ANet would have smaller income, meaning a lower-quality game. If you think things are too expensive, then don’t buy it. Missing out on mini slots (or whatever else) is not the end of the world, it’s just a game. Again, wanting money is not necessarily greed.

ANet does pay heed to players. Why wouldn’t they? Some say that players are being treated disrespectfully. Why in all Earth and Tyria would they treat us that way? There is no point. They want to keep us happy, so we keep coming back to the game.

Yeah, the game has flaws, but ANet wants to fix them. Content updates are made, but I’ve seen someone make a point (I don’t feel like hunting down his name) that bug and problem fixers are a different group than the content team. Even if it was a wise choice (which I don’t think it is), ANet would not have the ability to focus all of their efforts on fixing current issues. It is simply inefficient, and impractical.

It sucks when people do not realize the hard work you’ve put into a game. I’ve read a few Q and A’s with game developers. Almost all of them say that you have to love what you do to be a game developer. I’m a beginning game developer myself, and I agree with that. I think the people at ANet love what they do. They want to bring the best quality game to the players, and they love doing it. Hard work is definitely put into this game, and game developers of the world will never have the correct appreciation shown toward their work.

If you read this, awesome. If you disagree, alright, but please be respectful in providing feedback.

Good games have plenty of appreciation shown to their work. And yes, I’m aware that a lot of effort went into this game, but effort itself does not deserve respect, its the result that counts. Saying that no good developers get recognition and respect for creating quality games is outright absurd.

I don’t think any passionate gamer that loves their trade would do to this game what the last few patches have.

And of course they listen to the players to some extent, however creating a fun experience does not seem to be paramount, it seems to me that they are going for an addictive experience and not much else.

You can tell the companies that see their games as a work of art, and the ones that see their games as a numerical value.

Not saying ArenaNet was always like this, in fact there are many facets of this game that I am amazed by, and to see it all go to waste for suits wanting gambling addiction mentality amongst their consumers infuriates me.

ArenaNet isn’t a bad company and it shows in many aspects of this game, but the new direction of the game is unethical and should not be supported.

To OP, goodluck in your career, but please do not feed the current trend of developing games based on addiction rather than fun.

Vote 4 Guild Wars 2 GOTY @ Gamespot

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nofo.8469

So many kittehurt people in here why are you on the forums if your not playing / hating the game ? Makes you wonder how sad are people for christmas

Probably because at one point we liked the game, and we want to see it succeed.

Why do you use emoticons as form of punctuation?

On topic though, GW2 is top 10 maybe but not close to goty.