focus offhand would be better for group content. When you’re comfortable enough to drop vigor, take stone splinters. You’re nearly forced to use LH in dungeons now that eles were nerfed. Those few things excepted, the build is good.
I thought staff phantasm had the highest theorical dps? I don’t know, I suck at mesmer.
Obsidian flest duration and its ability to keep attacking is balanced by the cooldown and the overall squishiness of eles.
Necro subforum is this way →
Fractal is actually the only place where I’m not complaining about ps, and I usually complain a lot.
Everyone was complaining about how easy was pve with the fgs meta and when they have the opportunity to spam autoattack instead of planning fire fields they jump on it.. bring back my fgs.
ranger torch is great when playing with an ele and without 100% fire field uptime.
I use my thief in www and pvp in berserker/scholar, 6/6/0/0/2 or 5/6/0/03 in pve and 2/6/0/0/6 in www, it works. Having one or two teammates helps, since you’re really squishy, but you don’t have to craft two sets.
You can maintain perma swiftness in pve so there’s little point taking signet of air.
going melee is a soft stacking :O
I’m saying go whatever and stop enforcing your playstyle on others. Getting agressive won’t make your point better. Condis are viable, everything is viable. They are far from optimal, though. And if you want condi to be optimal, then we have a problem. You can take any condi spec and do fine in all dungeons, you just don’t contribute for your party as much as a direct damage spec. You don’t care? I don’t either, but I’m still getting insulted because of your frustration.
It will trigger as soon as you reach 25% or under. If you get from 100% to 10% life in one hit, it’ll trigger as well. And reveal you. Then you’ll die. That’s how it works.
Since ascended armor is only useful for fractals, you should probably aim for full berserker.
Vee Wee is awesome, though. Sometimes wrong, but awesome.
James, please learn what a ranger truly is before trying to imply that you KNOW what it is. That whole post of yours made you look like a fool.
Yes, Prysin, that really helps. Tell someone they are wrong and then call them stupid.
There are two kinds of people,
One are those who are positive and would actually tell him what “ranger” actually means without callin them a fool.
The others are like you who find enjoyment in telling people they are wrong, nothing more.
You’d go to wikipedia or something anyway if someone asked you to tell us what ranger means.
EDIT:
Still, no one is wrong here in the context of GW2, since anet describes the ranger profession as unparallelled archers.
You’re wrong and stupid.
Nah jk, but thing is, even if rangers are unparallelled archers, in a game promoting “high risk high reward”, I feel like it’s weird to buff a ranged weapon ( where the risk is lower) when they should, in my honest opinion, buff ranged weapons more and make ranged weapons utilities/ gap maker weapons for recovering and harassing from range.
Tl; dr the buff to ranger isn’t what I’d be complaining about but the direction we are heading to. I also truly think rangers were already powerful in all game modes, and toning down the other classes like they did was enough.
Watch from time to time the areas you’re missing. Try to work on your color side first, for exemple if you’re green try to get all the green part of the map and the Kaineng borderlands. The best time for mapping is friday before and after reset, because before reset people are usually tired of defending and cap a lot of things and after reset there’s a rush to cap most of the map the fastest way possible. I also strongly encourage you to take part in the WwW activity instead of just getting your map comp. done, as you could enjoy this game mode much more than you think. Getting on ts/ listening to the com will make fights smoother, get you a win, and thus makins your completion faster. Good luck!
Yeah with all in game buffs 75k should be doable. Full ascended sentinel, guard stacks, commander buff, banner, WwW bonus, WwW bloodlust, Great fortitude, vit and toughness to power food. Btw does the extra power from might stacks/bloodlust/ vit to power conversion is counted for great fortitude? IF yes, having the extra toughness on breakstun and popping it before taking a screenshot will get you 7% of 1K= 70 power= 5 or 6 extra vit ( yeah it counts). 30 in tactics and vitality runes for the win.
Edit: sentinel trinket exists now, got one finishing the coe collection, that’s even more health.
I. You can’t teach to people unwilling to listen, and non-meta players ( at least, players not taking supportive traits and bunkering into ah, because no one minds a ptv player if he struggles surviving) are unwilling to learn.
^
There’s 2 types of pvt players, there’s people not comfortable with the content and not experienced enough to make a clear build choices, and those should contact [noob], and there’s the white knights spamming forums about how nomad should deal the same damage as a berserker spec because they are rping a 13th century knight and can’t play berserker; I was referring to the 2nd. I’ve obviously no problems with non meta players willing to learn, I myself play with every type of specs when i’m outside of guild runs, but unfortunately there’s a lot of people out there hating the meta and wanting to be special, can’t do anything for those.
In our run ( nothing optimized, casual coe run), we maintained 25 might without strenght runes i believe, at least me as engi was scholar, and no one took the 2nd LH, so it should be possible to get to 25 with 2 hammers and full scholar. Also, having to coordinate for fire fields is really a good feeling, seeing all these “area might” without playing ele ^^
Yeah, let them have fun by all means, but don’t waste your time putting efforts into teaching them. Basically, leave them alone while they are busy harassing my lfg.
Passive buffs aren’t that exciting anyway.
Don’t use a build for all 3 game modes, it’ll be sub optimal in at least 2 of them. Striclty for evades, thieves have access to a lot of evades via traits ( acrobatic traitline), utilities ( withdraw) and vigor. Engineers also have perma vigor and utilities to refill their endurance ( elixir r). That said, evade isn’t the only way to mitigate damage, and engis and thieves melt against conditions. All classes except necros have access to active defense, so any will do. Rangers have a fast paced evading playstyle with their weaponskills, and they are in a good spot now, the dps rotation isn’t that hard either. It’s an easy class to do ok with, but an hard class to master. If you do take ranger, the pve meta build is 6/5/0/3/0, and there’s a few different pvp related builds.
Hope that helps.
I know it sounds elitist, but if people don’t want to run a proper build/ strat in a dungeon, there’s no point in teaching them anything since they aren’t focused on doing things properly anyway. People playing bearbow or healing guard don’t want to complete the dungeon fast and have their reward without wiping, they wish the game is toned down to match their criterias. You can’t teach to people unwilling to listen, and non-meta players ( at least, players not taking supportive traits and bunkering into ah, because no one minds a ptv player if he struggles surviving) are unwilling to learn.
u wot m8
Point is, condi already outdamages zerker in some cases. They aren’t suited for group pve that’s all. It’s a mechanic problem: a slow ramp up damage isn’t suited for dungeons, and since most condis come from on crit effects or direct damage utilities, a berserker also stack 25 bleeds, while having far superior direct damage. DoT in other games aren’t as op as gw2’s. Bleeds, burning and poison are balanced around the cap.
Feedback isn’t tied to any build, you can always drop a mantra.
Aren’t you allowed to play condi? Like, is there a mod watching you and getting you a perma ban if you use condi? You just want your playstyle to be superior to others in term of efficiency. If you want to bring your condi guard to dungeons you will succeed and end the path, but yeah, our speedruns will be faster. Do you want that to change?
That’s weird. I’m pretty sure I did hotw story years ago on my engi and I don’t have it either on this char. Apart from what I listed above I’ve no idea of what it could be. I safely assume you killed all the bosses and didn’t skip to endboss?
Ranger/mesmer isn’t the best comp for soloing that’s for sure. In solo, your pet and phantasms will die, lowering your dps, mesmer direct damage is really low, and ranger has the sword aa problem. If you have other classes, it should be more suited. I duoed it with ele/guard, ele/war, ele/thief ( yeah I loved playing ele before patch) and engi/ war recently, all were smooths runs. Can’t tell you an approximate time because I wasn’t paying attention but it’s not that long. For builds since you won’t need reflects except at fyonna, take a direct damage build ( possibly mantras) without getting deep into inspiration for focus reflects, you won’t need it. Ranger meta is 6/5/0/3/0, lb/ sw/x, but lb is suited for burst fights, greatsword is better in lowmanning imo.
For strats, clean the first blossoms before getting to the hounds, mass invis them, run past the whatever it’s called mobs, dodge the stomp aoe/ take mantra of concentration for stability, and get out of combat to reset your cooldown before doing the wurms. For the wurms, run and dodge to avoid the poison fields, kill them 1 by 1, if you down rally off a blossom. The mesmer should interrupt the knockback aoe to save time. When the champ pop, melee it if possible, since your dps will be low you may have to retreat a little to regain your life. Then for forward, run past blossoms, kill them ( with ranger mainhand axe probably), ooc before fyonna, retrait for reflects, try to not targer her as much as possible, and chain reflects ( ranger should use offhand axe). Skip again, mass invis the knight/sorcerer combo, ooc, retrait to max dps, kill the adds with a breakstun and stability ( rampage as one, signet of the wild, mantra of concentration) Then dps the tree to death with reflects and you’re done. Think that’s all.
Or you can lfg/ ask me if i’m online, I can trio and take a high dps character to make it faster. Good luck.
fotm has the advantage of not killing you by boredom, so there’s that. WwW also gives a good amount of karma.
Condi damage on some classes ( mesmers, pre patch rangers, warriors, engis, necros) outdamages berserker setups in solo, at least on high armored targets and even on everything else for other classes. You also gain toughness. They are more damaging, more tanky. Just slower. The technical issue has been discuted ad nauseam and anet stated long ago they won’t do anything about it because they can’t. The lag is already high enough at world bosses, calculating 500 bleeds will make it even worse.
We did a coe full run yesterday with engi and ele and capped might at 25, along with fury and vuln. Just get a lightning hammer, pop timewarp at the start of the ffight, when it’s done, get your stack might rotation again, pop lh, 25 might, yolo.
To answer the op, I wouldn’t recommend phalanx strenght in pugs where the group dps is low already, it’ll be faster to let them do whatever and solo the encounters with a 6/5/0/0/3. It’s a good trait, but getting a better team synergy and capping might without is always better.
Speed runs and speedruns are a different things (in my words, at least) . Speedruns refers as getting the fastest time possible following a set of rules, whereas speed runs are just usual runs made fast by a good comp/knowledge of the dungeon. I never saw pugs posting their runs to gwscr, but maybe It’ll happen. The pug strats also differs from guild strats. Pugs don’t use them because we don’t always put what we do on social medias and they are not aware of it.
I have a real question now, if you never stack and never skip, does that mean you carry like 2 ranged weapons on swap and do the optional events? ( cof bridge and ooze boss, ac ghosts event, arah P4 giants, hotw totems for instance). Not being sarcastic, just wanted to know.
Did you wait a bit before leaving? The story will unlock when you get the bonus chest ( like the 20 tokens one in explorable), so if you left immediately, story mode won’t be completed. Did you get that level 65 rare chest piece?
Guardians. For most contents, you can precast aegis and have an approximate timing. Obviously if you go further in high level contents you will need more reactivity. Guardians are a defensive support class, and are a great addition to most runs. Guardian scepter is their first dps weapon against high hitbox targets but even then you’ll be using it in melee. You do have a powerful ranged choice but like every class going melee is always better. They are an heavy armored class, but the hp pool is low (10805 hp, exactly). Their crowd control ability aren’t that bad with hammer 5 and staff 5, but where they really excel is mass blinds and aegis for trash mobs. Their dps is good, and their support is even better.
tl; dr
ranged options: check
heavy armor: check
support: check
buff mechanic, time for planning: check
I think it would suit you the best.
Conditions= attrition, slow damage over time
pve= burst
????
condi= solo
direct damage= group
How is this hard to get?
Commander buff, tactic banners, ascended sentinel, food, some vit runes, guard stacks.. What am i missing? Without siegerazer i believe the max health is a bit less than 50k? can’t recall exactly.
In pve and smale scall roaming berserker is viable, but when you’re zergbusting in higher tiers ( where blobs are easily 50+) you need an anchor to take aggro and spam stability without dying. We use a berserker guard in our 3 man group, but we’re usually not taking fights above 30 players. In pvp, a bunker guard is a plus to any team, and medit has a totally different role usually more suited for other classes ( thieves, mesmers)
pugs and speedruns are a different thing by definition..
melandru runes, op -40% food, any trait reducing condi duration ( dogged march, for instance) and there you go.
What’s your class? All of them have access to condi removal, even though some are more powerful than others?
Nah they do have only 2 on crit effects but they are 2 really powerful traits, and having both 100% vigor uptime and good might stacking is really important for any guardian. Less than 30% crit chance won’t be enough to maintain vigor, wich is a powerful survivability tool. I expressed it poorly, they indeed don’t have a lot of on crit effects, but the few they have are mandatory to survive. It also procs fire/air sigils, for instance.
If your plan is to play necro, go berserker over rabid, but keep in mind they still have flaws. Having a second class to switch when needed is a good idea.
Against a brain dead opponent, maybe. But you’re not gonna beat anyone intelligent with a rabid signet build condi guardian.
Guess that wasn’t about pvp huh? I’m not trying to make a fool out of you or anything, I’m just wondering why you’re posting misinformation and then fly away and don’t care anymore.
It’s far from optimal in pve and really not wanted if you can take something else. For WwW though, stacking guardians is the way to go. You want 1 guard for tpvp as well.
I heard you could post your own lfg but be careful with that, that’s an exploit
The bear is more of a joke in the community because most rangers using bear are terrible, don’t use them. cat/cat is usually the best for pve, you can use bears for soloing belka or tanking big old tom in fractals, and then there’s not much else to take.
Or you can get an ele and have perma fury+ might stacks.
1v1 isn’t pvp either. You shouldn’t 1v1 in pvp, because you’re loosing time killing your opponent instead of decaping when he’s gone. There’s plenty of videos of players killing a bunch of people with suboptimal build as well. So you either give real advices or just tell everyone to not care since all game modes in this game are easy. Winning have different meanings and only completing a path isn’t a win in pve. Pugging is for pve what hotjoin is for pvp, and saying “pve is easy, don’t gear for it” is asking for players not willing to adapt their build, wich then turns into the called “pvers” getting into pvp without a clue. Your point doesn’t stand.