Is your guild recruiting?
My reason is, I want to sell a spot, and they are taking a spot themselves.
The community is pretty good overall, why are you trying to make the LFG an unfriendly environment? Well, who cares, the instance owner changes will break selling. I wonder if selling LS is a thing? But hey, Anet has the advantage in there, they already have the gemstore.
I think this general attitude is why many players consider the entire process of selling Dungeon Runs as a seedy and undesirable method to earn gold. Whether you do what you stated or not, the fact that you would type this here means you’ve thought about doing it just to earn more profit (I’m not saying you HAVE done it).
I also don’t get your comment about blaming Anet….the change they are making is to IMPROVE the entire Instanced Party system , not intentionally hurt Dungeon Runners.
You taking it personally and using it as an excuse to be hostile to other players is just childish.
I’m not a seller. I’m blaming Anet because they stated dungeons weren’t important for them ( less gems) and they still find the time to destroy the few things we had. The changes to dungeon owner is like stealing a deadly weapon in a nuclear war. Yeah, you tried to achieve peace, but since we have no reliable threat mesure ( loosing the progress if you kick, in this case) we can’t trust any runs. I’m not hostile against players. I was pointing a logic flaw in the Anet’s statement, that’s all. Indeed, if joining a lfg and killing the boss is legal, why would kicking 3 players and selling their spot wouldn’t? They technically did well within the rules, didn’t exploited or whatever. However, it’s still scamming.
Most people don’t read the lfg, yeah. Just kick them and go on, Anet stated they won’t move against that. Sorry for you.
Use BoB first since it’s delayed.
BoB> smoke bomb> healing turret> shield 4> healing turret detonate> thumper toolbelt, switch back to whatever utilities you had since using the toolbelt won’t put the swap on cooldown, toss elixir s when stealth is about to drop. That’s the easiest way I found to stack stealth and it’s usually enough for trash skips.
You’ll love Necromancer, they’re designed for Attrition warfare, so 99% of PvE, you can’t deal enough damage due to this design, compared to Warriors.
Necros’ damage is above warriors’ in pve. That’s not the issue.
Gear doesn’t really mater at low level. Craft power gear, then power/prec, then power/prec/ferocity. But that’s not a big deal.
10 sec ICD ( internal cooldown). It means that the damage boost will proc once every 10 seconds.
Rangers are getting a huge nerf for dungeons. Thieves perform well and engineer are buffed. In pvp and WwW, both engineers and thieves are good, thieves are, like in other games, assassins-like executioner and fast moving class to decap unguarded points. Engineers are more bunker-ish, they rely on lots of fun animations and low cooldowns on weapon skills. Ranger is really fun to play in dungeons, but it’s far from optimal. They are “meh” in pvp.
It’s a soft cap, after that stacking toughness is less effective.
It’s 3/4 sec, but it has a huge aftercast.
86% is too much, you should aim for 80% with banner of disc and spotter on, that way you get 100% with fury. That’s about 70%, I believe?
In pve it is. PvP is another story.
3 sec is enough for a fgs burn. And in the next meta, it’ll be useful in pugs, following that scenario:
group aggro boss, los him near the retal turret, they cleave both, retal turret die, necro uses boon strip, it’s pretty effective.
I’m aware it’s not much, or we would see more, but sadly, if you won’t take a necro in hotw, you won’t take a ranger either.
Well, if they made WwW badges a good money making process, everyone playing for a bit will suddendly get rich. You get more tokens by achievement chests and eotm ( both non WwW related activites) than by playing WwW. That’s the main problem, imo.
i’m trying this build atm to dungeons run:
what u guys think about it?
for me looks good, nice damage and with one tank in group i can play without fear.
You shouldn’t play in range for dungeons, signet of hunt is a bad utility, frost spirit will be useless after the next patch, and there’s no tank in this game. Try sword or greatsword instead, but keep in mind that ranger viability just went down for dungeons.
Dungeons are fun, especially if you set your own rules ( getting a record time, low manning, doing them with special rules like naked runs, 5 necros runs). It gets boring at one point but you can expect getting bored of a game about thousands of hours. And yes I agree with Listhenbird, being non level 80 is boring.
You know, all classes can equip only one weapon and they will have 3 or 2 skills. THieves happened to have a dual skill mechanic, that’s all.
Hammer 5 is an area denial skill, it doesn’t fit a shadowstep imo. The hammer 5 cast time is 1/4 a sec faster than staff 5 ( it does have an aftercast, though), but since it’s larger than staff’s, I believe making it achievable on the move would cause balance problems.
My reason is, I want to sell a spot, and they are taking a spot themselves.
The community is pretty good overall, why are you trying to make the LFG an unfriendly environment? Well, who cares, the instance owner changes will break selling. I wonder if selling LS is a thing? But hey, Anet has the advantage in there, they already have the gemstore.
Well you tried to countered their burst by positioning out of the fights, and the guardian reacted accordingly by using his utilities to keep agressive. Positioning as a whole is more important in team fights, because no matter how well you are positioned in 1vx, everyone will follow you. In 3vx for instance, at least for my group, we run 2 squishies and 1 balanced, so fights resolve around our balanced zerker/celestial ele dropping aoe, kiting, and the 2 others jumping in the fight, killing someone, and retreating when taking too much damage.
tl;dr: positioning is better used when ennemies are focused on something else to help you recovering, imo.
Frifox did some tests and traited frost spirit is according to him a 0.86% dps boost now. That’s less than a vuln stack. Boon hate has its niche use in some places, like COE ( I’m already a supporter of necros in coe even in this meta for casual runs, make things much faster) HOTW, and some fractals. Quite useless, but they have good underwater DPS as well ( hotw 2,3) Fear is mainly used for breaking defiants, and they have unblocable fear that goes through it, that makes them, like mesmers, really useful for interrupting key attacks. The 6-7% damage boost ( I believe) from spotter isn’t enough to justify taking a ranger in most places. And yes, I totally disagree with this change.
Healers in this game are people learning the game and taking selfish stats to survive, usually. There’s nothing wrong with that if you’re not comfortable with berserker/assassin still.
0.64% dps boost? lol, rangers are worth a half stack of vuln now. Why?
Best in combat healing would be spamming regen (focus 4, mainly) with absolute resolution (4 in virtues, also gives you condi removal) and the Zealous blade trait, provided you’re already in berserker/ assassin and you’re doing crittable open world bosses. That should be already enough to maintain your life above 90%, along with life steal on crit food.
Because getting backstabed out of your allies range is easier than getting backstabed when supportive area denial aoes/ cleaves are around you, and because that ranger spamming at 1500 range will die if he tries to follow you in your friends?
Nah, meditations aren’t a pve thing, it’s selfish. At least not in group pve.
Maybe aegis on shield 4.
That would make me think about taking it over focus a bit, and if as mentioned in another thread that you can start #5 and then move and it still blocks (without the heal) then it is sounding better already.
Yeah, aegis on skill 4 is a good idea, especially for pve. I’d use it over focus in pugs.
Meta is about boon spam
Thieves have a way to steal boons
>nerf thieves
Well, it should be more like:
Meta is about boon spam
Thieves have a way to steal boons
>nerf the boon spam meta
^
Hope my little analysis makes sense, can’t be bother with a long wall of text.
I see you’ve all forgot the most annoying thing, THAT one mesmer stomping a clone.
Since it’s a dps boost.
10 sec ICD. You can reroll necro, if you want to.
If you’re a heavy dungeon runner, I wouldn’t. Even just having Spotter leaves you in a better spot than necros for that.
A 150 precision boost won’t compensate for the dps loss, especially since the group dps will be lower after the fgs nerf. Necros stack vuln better, have far better dps not relying on a pet, boon hate, cc, and good condition application to proc other classes multipliers. What rangers have for them is a short reflect, a fire field, great fury uptime, vuln bursting, good conjure use and entangle for soft cc. They both have niche uses now, and stacking another ele will be vastly superior than a ranger in the future meta. FS was powerful because it was a free damage boost to fgs users, now that both fgs and fs are nerfed rangers are really in danger for dungeons.
Anet is listening to you! Fire staff 2 now requires a target and goes immediately on your foe. You can’t kill any stealthed ennemy, can’t use fire 2 as a area denial, can’t stack might out of combat, and can’t use it on the way of a runner.
Yeah, no.
For what game mode?
Well, I feel like having a meta warrior with less damaging stats is far more helpful than a berserker shout heal one. They’ll end up in berserker anyway, it’s just a matter of time. It may be a placebo, since that toughness/healing power gained won’t help against big attacks, but if a new player feel better by playing a sub optimal stat and don’t try to enforce this playstyle onto others, as opposed to the " I’m a healer" crowd, all power ( and prec, and ferocity) to them. The dps loss of going knight 6/5/0/0/3 is lower than going berserker 2/0/6/6/0, anyway.
PS: not trying to make a point or anything, just giving thoughts about why going knight is acceptable when learning.
10 sec ICD. You can reroll necro, if you want to.
They are both broken everywhere. First prize to “out of range” steal when you’re in melee.
And yeah, stairs make it even worse, because of rules against vertical teleporting. Just like you can’t ( and shouldn’t be able to) teleport from the floor to a tower wall, you can’t teleport from a stair to the upper part of that stair ( and that is wrong).
Your crit chance is too low, I’d say go knight or zealot if you want some tankiness, and switch to berserker when you’re confident enough. Just say before the run that you’re running a more selfish gear because you’re learning, most people won’t have a problem with that.
If someone completes the dungeon while you are attempting to selling it, we are not going to take action against that person. If you invite them into your group or list the group via LFG, they are well within their right to finish the dungeon if you decide to leave the boss at 1%.
If they get into my group, am i well within my right to kick them when the boss is at 1%?
So thieves are exploiting in their dps rotations? Wow, that’s why they are so OP /sarcasm
You probably won’t get banned as you weren’t aware of the exploitive nature of the runs.However the seller is likely to get an infraction, and you should seek legit runs, at least to to give a thumb up to people soloing the paths, having much more experience than exploiters. If you’re interested in arah runs, I usually give some around midnight since I’m not interested in selling and I’m always low manning.
Their damage on a 10 second span is stupidly high. They do bring something ( condition manipulation, boon corruption, vuln spam), it’s just a) not required in the meta b) something other classes can do with better group utilities. Necro is the selfish class in a support meta, that’s all. Their weakness spam makes them kind of good in fractals. But yeah, other classes are usually better.
As a warrior your crit chance are really high, and you can reach easily the 100% cap in group settings, and since lowering your crit chance will be a huge dps loss, I’d recommend either knights or zealots stats.
For pve, hammer is the king of fractals due to 100% uptime on protection and great dps just by spamming AA. It’s not recommended in dungeons because it lacks burst and the light field spam is really annoying.
In pve, even non traited virtue of courage is a great thing. A well timed aegis can save you and your teammates from a one shot attack ( lupi kick, spider queen bite, ascalonian warriors rush, etc). So even untraited, you’ll end up using it in pve. That leaves you with virtue of resolve and justice. As you pointed out, traiting 15 into radiance turns it in again another damage mitigation for your whole party, at least for trash mobs. It’s also a vulnerability spammer. That leaves you with F2, wich is better used for condi removal traited with absolute resolution. The usual meta build for dungeons is 4/5/0/0/5, so you end up with both Justice and Resolve traited. F3 is just good enough on its own, but if you don’t need the condi removal, you can adapt the meta build for a short stability buff on f3. In solo settings, if pushing for record times, you probably won’t trait absolute resolution, leaving you with only 2 “good” virtues", but the 4/5/0/0/5 build is fine for casual soloing/ duoing. You probably want to avoid hammer specs as they require 4 points in honor, and that leaves you short on trait points to grab AR. Hope this helps!
There’s a warrior trait in the strenght traitline adding 4 confusion stacks on interrupt:
Well you do use all virtues in pve, and usually at least 2 of them are traited, but you won’t go 30 in the virtues traitline that much. Quickly put, the guardian meta resolves ( ahah resolve) around consecrations and virtues for either blinds (f1) condi removal (traited f2, purging flames), stability (traited f3, hallowed ground) and other things. Just getting 15 points into radiance and 20 into virtues will make your build really “virtue oriented”. In organized WwW, boonway x/x/x/6/6 are traiting both absolute resolution and indomitable courage. That’s a quick post since I don’t know if you’re interested in those builds, as they trait only partially for virtues, but if you do need more, I’d be glad to add a few things.
I dropped an item worth 2 silver, sold it to the npc, and bought a Koi cake. Also, yeah, killing upleveled to get that op +1% damage on centaurs?
That and the fact that he took all the hammer stuns right when the video started. Meditation guards usually have an easier time against berserker classes, especially warriors, than other damage dealers.
Miku: That’s true for warriors ( and even then, empower was a thing in the future ex meta, as well as vuln stacking instead of pure gs/axe) , but no, full dps isn’t always optimal. See guardians or eles. I know you’re totally aware of how the game works, but that’s a needed clarification for people saying support ( as in, defensive support, not counting offensive support like might banners fury etc) doesn’t exist when meta builds aren’t the best damage dealer ones.