Gratz on the MF win. I would sell the precursor and buy one for your main Necro. Thats what you play 80% of the time. If you have a legendary already on him/ her … play the market as mentioned above.
I would love to get a legendary for my necro but I don’t think any of them suit her. The only one that might work is the axe, but I just don’t find it that impressive – not enough to basically use 3000g worth of stuff to make it. I use dagger a lot and staff, but I don’t like the legendaries for those, especially for a necro. I wish they’d come out with more legendaries to choose from! Not all of us want popguns and rainbows on our toons. Thanks for the idea though!
So to summarize here:
- take out all WvW requirements
- take out all map completion requirements
- take out all “you need to do the huge bugged meta-event” requirements
- take out jumping puzzle requirements
- substantially reduce costs for buying traits
- make all traits acquired account bound so as to reduce utter repetitiveness
- make it so that we unlock ANY trait in the specific section (adept, master, grandmaster)
- actually make it EASIER for new players to get traits and to experiment with them; so, the complete opposite of what you all did with the “upgrade”Does this help?? O-o
Interesting way of saying revert lol!
Point form suggestions = taken seriously
Yeah you’d have to calculate the profit spread of components separately vs selling it as a whole, with the consideration of 15%
Also remember that legendaries are items that have very low velocity, which means it can take time for it to sell.
Heck, I’ve sold over half a dozen precursors, and I’ve had to relist about 3 of them because I was undercut heavily. The same can happen with legendaries.
Meanwhile the components are high velocity (exception is the precursor) and so there is less risk.
Yes, you make good points there as well Vol. Thanks
I’m so indecisive!
I did make Sunrise last year and ending up selling that, without having to relist, but it was a hefty fee for tax and listing. I think how fast it goes depends greatly on how many are available at the given time. I’ll have to keep an eye on both the precursor and the legendary prices/movement over the next little while. I’ve heard that prices go higher on the weekends compared to weekdays.
Not gonna happen. Get over it. Move along… move along. The horse is dead. Blah blah.
So to summarize here:
- take out all WvW requirements
- take out all map completion requirements
- take out all “you need to do the huge bugged meta-event” requirements
- take out jumping puzzle requirements
- substantially reduce costs for buying traits
- make all traits acquired account bound so as to reduce utter repetitiveness
- make it so that we unlock ANY trait in the specific section (adept, master, grandmaster)
- actually make it EASIER for new players to get traits and to experiment with them; so, the complete opposite of what you all did with the “upgrade”
Does this help?? O-o
I also believe projected profit should remain a feature. Since you say that it’s now going to be easier to make changes to this interface…. make it so
“Yet, I really find myself thinking “I don’t even really want this”.”
Well that throws out the ‘use legendary’ option. You equip it and you’ll end up regretting it
I suggest you take everything and sell it. Well not everything – just the precursor. I think T6 prices still have an opportunity to grow.
IKR??!! But there’s the lure of at least once shooting a shortbow of rainbow unicorns 
But srsly, if I can make some gold by actually finishing The Dreamer and selling it, over selling all the mats I’ve saved to date, I think that might be the way to go. What else would I do with my gifts and obi shards? Maybe in a way I think they’re kind of worthless if I just leave them in my bank (gift of battle, exploration).
In all honesty I wish there was a legendary that I liked enough to actually want it.
Thanks for the advice!
I think you’re right Mystic. And I’m trying not to actually buy anything, other than the stuff I have to. I’ll admit I’ll have to buy dungeon paths (if I can) since I’ve never done Twilight Arbor, and I don’t usually have a lot of time to do dungeons, and I can’t be on TS, which is a hinderance. I realize there’s still a cost (of not selling the mats over keeping them), but at least my modest gold amount isn’t dwindling during the process.
And, at least I’m not feeling in a hurry to complete the thing
I’ll try to keep this short.
After 2 yrs of playing I got The Lover out of the MF. So, even though my only character that could use The Dreamer is a thief I hardly ever play (and has a look that I love that would not match using The Dreamer), I thought “ok, I actually got a precursor so I should make the legendary”. So, in order to use it, I even made a new norn ranger (level 69 atm).
However, my main toons are a necro (80% play) and a warrior (15% play), with maybe other 5% the thief/ranger.
So, I now have many of the materials to make said legendary (about 40% of all the T6 stuff, gift of battle, gift of exploration, 95% of wood planks, obi shards).
Yet, I really find myself thinking “I don’t even really want this”.
So, I’m torn as to whether I should just slog through the rest and use it. Slog through the rest and sell it (around 2900g right now). Or, simply sell everything I have, including the precursor, and outfit my mains in all ascended armor and weapons.
I don’t do fractals, but I do WvW. Thoughts? Suggestions? Help?!
I think this is a good QoL improvement. It brings several things players have been asking for, for a long time. I’m not necessarily excited about it, but I’m happy they’re finally rolling this out. New content is a whole other matter. Remember features is the key word. These are features, not expansions. Calm down people.
I think the only difference between having this system in place now, and not at launch, is that there would have been copious complaints at lauch instead of now. Srsly. This game probably never would have survived 6 months. The only reason a lot of us are still here is because we have our high level characters already and really do not need to make alts.
P.S. I have perservered and now have my ranger at level 69. Still have only 4 traits that I got by mapping. I did not seek out any. I’m simply leveling and mapping, much as a new player would. 4 traits, and I’ve got 30% of the world mapped. Yikes.
That’s pretty awesome. Thanks for posting
I can guarantee you i would feel just as frustrated and appalled at this system had it been in here at launch. Bad is bad.
In their example, you now get a reward for collecting spoons all across Tyria. You will get AP and a reward. Don’t ask what kind of reward because until it’s out, no one knows.
It’s pretty obvious it will be a spoon backpiece.
Aaaahhhaaaahhhaaaaaaaaaa… thank you for that laugh
I think Berk stated very well most of my issues with this game, and he/she even suggested some fixes which are sound.
Personally, I have fun.. and I don’t. To be perfectly honest the only thing that really keeps me here on a (mostly) daily basis is that I’ve invested a lot of time and money into the game and my characters. I bought gems. Lots of gems. My characters all look exactly how I want them to. But then it is boring. I like having some chuckles with my guild mates. It’s fun to earn some gold. But everything is getting so repetive and boring. CS is the only place to make any decent coin, so 80% of my time is spent there doing the same events over and over. I play WvW but I can’t dedicate large amounts of time there because I don’t have that much time to play (and not make gold).
I found the Season 1 living story somewhat fun. This season’s LS is torture, and I find I can’t bring myself to even step foot in Dry Top for the last few weeks. I hate jumping, I hated SAB. I hate that you have to, again, do the same events ad nauseum to get anything worthwhile from the place. It’s … just… boring. And I agree with Berk. I feel like an “extra” in the story line. I find the story line uninteresting.
So I started a new character to level up by going out into the world and doing some mapping. I’m level 67 and have 3 traits. So there’s that fiasco.
I don’t have twitch capabilities to PvP with any success. I don’t have enough time to dedicate to doing dungeons; nor do I want to be “stuck” at the computer, which I would be in a dungeon, because I would feel bad to leave my party early if necessary.
I’m saddened that the last several things to come out in the gem store are outfits. If the latest armor was actually armor or something I could switch pieces out on, I would buy it. But I can’t, so nope.
I finally got my first precursor out of the MF after 2 years. And I don’t really want the legendary (The Dreamer), but at the same time, if I take time to gather all the 5 million things I need for it, I can at least sell it for 3000g … which I don’t know what I’ll do with.
I think loot/drops in general are abysmal and uninteresting. I sell/salvage everything. I can’t even remember the last time I got a drop and actually kept it thinking “oh sweet!”. So, I play to make gold and buy stuff off the TP. Maybe this should really be called TP Wars, because that, to me, seems like the only end game there is.
TL;DR: I’m not necessarily unhappy. Just bored and feeling too invested to drop the game.
Ya, the most concise single short-term suggestion is to make the unlocks account bound.
Keeps the pacing for newbies and lets vets play with build variety a bit more.
That’s all well and good, but they also need to look at level of difficulty and fix what is obviously broken, like, now. And the cost. There is no way it should have gone from a few gold to 42g and 300SPs for these traits. Just… no. That kind of cost can only help ANet with gem sales, in which case spouting any semblence of trying to help new or vet players with progression is just a load of hooey.
To be fair, I just said it was the one most effective change they could make. Removing the skill point cost would be the second best thing they could do.
They are looking for quick and easy patch-me-ups to do in the interim before a larger change. So that’s what I offered.
I wasn’t trying to put down your comment at all. I was just interjecting that, I believe, the things I added, are also core, fundamental changes that have to be part of any attempt at putting a bandaid on this mortal wound called “the new trait system”.
Well I have to say that barring any unforeseen bad sides to this particular update, I’m liking it. Previewing finishers (not on youtube) is a plus. Having added minis and finishers in your wallet is a great idea. Also, I didn’t miss the tidbit about the fact that minis will stay with you regardless of whether you move maps, which I think is the one update that might make me want to start collecting minis. I never saw this as a thing before due to that one MAJOR flaw/inconvenience.
So, for the time being, I give this part of the patch a big thumbs up. I’m hoping there’s more though…. O-o
You realize that you destroy the mini to put in the wardrobe? Not a big deal for the account bound ones, but if you have a few that you like to use, but may want to sell eventually – takes up bank space…..
Sooooo, you can use them and then sell them after? Forgive my ignorance, as I’ve never used a mini. Seems like most things in this game become account bound or soul bound on use, so I assumed that if you use a mini, it is at least account bound and therefore cannot be sold. Is that wrong?
However, if you’re just talking about minis you have not used yet, but are not sure if you want to keep or sell, then yes, I agree they would take up bank space. Still, how many minis do most people have sitting there because they’re indecisive?
Well I have to say that barring any unforeseen bad sides to this particular update, I’m liking it. Previewing finishers (not on youtube) is a plus. Having added minis and finishers in your wallet is a great idea. Also, I didn’t miss the tidbit about the fact that minis will stay with you regardless of whether you move maps, which I think is the one update that might make me want to start collecting minis. I never saw this as a thing before due to that one MAJOR flaw/inconvenience.
So, for the time being, I give this part of the patch a big thumbs up. I’m hoping there’s more though…. O-o
Chiming in with chant on account wide trait unlocks.
As Shinjin said, if this is meant to “ease new players blah blah” then we should not be forced to do this more than ONCE.
Ya, the most concise single short-term suggestion is to make the unlocks account bound.
Keeps the pacing for newbies and lets vets play with build variety a bit more.
That’s all well and good, but they also need to look at level of difficulty and fix what is obviously broken, like, now. And the cost. There is no way it should have gone from a few gold to 42g and 300SPs for these traits. Just… no. That kind of cost can only help ANet with gem sales, in which case spouting any semblence of trying to help new or vet players with progression is just a load of hooey.
OK, I’ve calmed down… a bit.
My issue:
I should not have to print out a 3 page list of trait unlocks and hunt them down. From a new player point of view, how does this help me? I think the old system was fine. What was missing was information about what to do with traits, why they are important, and how to use them effectively.
I think having adept and major traits unlock with leveling would be ok, having only the grandmaster traits as “out in the world” things, NOT including WvW, dungeons or JPs. There’s already enough carrots for people to do those (tokens, cool armor, achievement points) that traits do not need to be locked behind them as well.
But still – some helpful instruction – in game – on how to use traits would be most helpful to new players. Personally, when I first got the game, I had traits all over the place, that didn’t synergize with anything. Why? I had no idea what traits really did or why I had them. Maybe that’s where you should focus on with new players, not locking the things behind content they may know nothing about or they don’t understand.
And again, as stated by many, many players here: some of the current unlocks are just plain kitten – 100% map completion, befriending hyleks in WvW, the giant grub in WvW, obsidian sanctum, just to name a FEW.
But hey, this has all been said over and over and over. I think that coming out and saying “we asked for feedback 5.5 months ago but then ignored everything you said and now it’s too much to read” is just a slap in the face – thus my anger. I feel at this point that there is NO POINT to posting any ideas in this forum. Either they’re twisted into something verging on evil, or completely ignored.
I wonder why events have no surprise rewards now and then. Imagine having the chance for things like these when getting a gold medal:
- sometimes a surprising champion loot box
- rarely a mystic forge key
- rarely a dye
- rarely a mini
- rarely a lodestone
- very rarely a rune of holding (to craft 18 or 20slot bags)
- very rarely a rare dye
etc.etc.Simply a huge (seriously huge – anything could drop) loot-table. What I loved during the personal story: Rewards where you could choose one out of 3 items. Do this for events, people would love it. BUT with interesting rewards, cut the blues and greens & junkitems.
The thing is: when people know there is a chance (and even the slightest one) of getting something really really rare, they go miles to get it.
I think you’ve summed up the main problem with that last sentence. You’ll see what should have been a fun rarity die in the face of a frothing farmfest.
But how would anyone farm all DEs? If they ALL had the opportunity to drop something cool, and all from the same loot table, that would actually discourage farming.
The only thing you “win” in EotM is karma and gold. There is no fight to win. Go about your training. Move along… move along.
List of things I dont like
-Map completion
-Personal Story
-Overgrown grub
-WvW objectivesThanks. I’ll pass this on.
So, this is how it works? Cherry pick ONE PERSON’s “list of things I don’t like”, while ignoring 40 pages of really good feedback and ideas? OK. I’m done with this thread.
I don’t think anyone misunderstood your original post. More that they like the idea of getting more people into more maps, but many disliked doing the hearts to begin with, so simply would not redo them. I don’t care if you reset them. They’re boring. I’d rather go trash risen giants in CS, or, really, do anything other than the hearts over again. I’d rather see special rewards tied to events, as would many others. Don’t be disheartened by that. We agree with revitalization and getting more interesting rewards in all of Tyria.
And really, you can redo the hearts any time if you roll out an alt. Re-map to your heart’s content 
Hey Jon,
I know this sounds like a no-brainer, but:
Don’t you think a well developed, clear and concise tutorial would have at least curbed some of the issues you have with new players “understanding” the game, instead of changing the core game pacing?
Wow .. such genius. But hey, that would be too … i don’t know… what’s the word… intelligent?
To Jon Peters I can only say that no matter what changes are made to the actual requirements to unlock traits, the very least that needs to happen is that they are then unlocked account-wide. No one should have to do the same stuff over and over and over for every toon they make. That is tedious and boring…. as is getting to level 80 and having only unlocked 6 traits by actually playing the game. I honestly think the whole unlock system should be completely scrapped. Or hey, if you’re absolutely not going to do that, then decrease the gold/SP sink, because 42g is outragous, as are the amount of SP needed to buy these things.
The way ANet has handled traits proves once again that when players say one thing, ANet hears something completely different, or simply they don’t care what we really meant, because their overriding goal is to create gold sinks and force you to buy gems.
My level 64 norn Ranger, Rose The Immortal. Guess I should mention she’s wearing the Norn T3 cultural armor, and colors are Flame, Frost and Abyss.
(edited by ozmaniandevil.6805)
Marcus is right. I would really love to revitalize the game world but agree that redoing hearts – which I personally find tedious and boring – is not the way to go. I really feel there would be a lot of players that would cheer at the opportunity to get dungeon tokens for completing events around Tyria. The events are way more fun and interesting, and I think typically more group oriented, meaning that more players would be brought together. We really don’t need new currencies, either, IMHO. We have too many already.
My ranger is now level 64. I have unlocked 4 traits through mapping (about 8-10 maps completed). Build diversity???? Where? I’ve been using the same setup since I started. You can’t build with 4 adept traits. By the time I reach level 80 what will I have, without going completely out of my way to get specific traits? 6-7 adept traits, most of which I probably wouldn’t even want to use? That’s pathetic.
Yup, I can’t say I disagree with anything you’ve said. Well put together! I hope ANet takes the time to read it in full and act on your suggestions.
Honestly I think that getting dungeon tokens for specific areas is a beautiful idea. Obviously they have to be realistic in quantity (an hour in a low level zone should not reward you with 70 tokens), but even the chance to get tokens for dungeon weapons/armor would certainly make me want to go back to the lower level zones. It would give players something to work toward. You could even have it so that each successful event in the area guarantees one token. That way, you have people have positive reasons to do the events, and to succeed at them.
Personally I find Dry Top to be the most stale and boring zone in the game. I can’t even stomach going there any more. It’s the same horrible over tuned events going on in the same spots every day. My main issue with the place is no thought was put into how this zone would be used by the players. I’ve been to Dry Top hundreds of times, and every single time I’ve seen a group of players doing events they just follow the same few easily accessed easily finished events over and over and over. The zone has 20 times more events than is used by the general player population. The cause is the majority of the events are not functioning due to criminally over tuned champions in them. Most of the event champs are static tuned to require 75 people to even attempt it. There’s one sand monster thing that attacks the race event once in awhile and if you attack it with 30 people it wont even take damage before the event times out because he spam spawns monsters that grant him immunity faster than a group of the 30 best players in the game could kill. Why do the Dry Top events not scale to how many people are participating? If people want impossible content put it in instances. Stop destroying overland zones with content that can’t be done. Stop assuming every zone instance is going to have capped population all singularly focused on zerging events. You have the scaling tech, use it.
I agree. I personally detest Dry Top because the entire area has become an event grind. No thanks. Boring. Still haven’t finished the LS because I just can’t even go there anymore.
The hearts are some of the most uninteresting PvE content in the game. They’re the GW2 equivalent of “kill X of monster Y and return to me for a terrible reward” that most other MMOs use as a form of questing. I really can’t get behind the idea of resetting those and forcing people to redo them or any other type of PvE content every month. The game should be becoming more flexible for veteran and new players alike, not more restrictive.
This is my problem. Some heart quests are absolutely boring me to tears, such as the one in Snowden Drifts where you have to trade rabbits and ore to the Jotun; or the one where you have to pick up rabbit food and take it here without getting beaten up by a rabbit (srsly?? this is so dumb). I would have no problem redoing renown hearts or any other events for some special XP or special rewards, but my lord ANet, rework them to be remotely interesting. It’s because of heart quests that I detest world completion. I would take getting my butt kicked by entire zergs in WvW any day over redoing those awful, boring, quests.
Thank you for listening.
That gave me an idea, remember when I suggested getting dungeon tokens for events? You get 1-2 token for completing an event with a gold medal. I love the region wide idea… having a few zones where you get a specific token (like all ascalon zones to get AC token).
What if each region’s dungeon vendor would sell one specific crafting material (t6)? Let’s say Ascalon’s dungeon vendor sells Piles of Crystalline Dust (t6) for 3-6 dungeon tokens.
This way you could directly work on your Legendary without depending on t6-rng drops from laurel vendor bags or drops in general. Do you still need 30 vicious claws? Go to Maaguma zones and do events there. Or armored scales? Kryta it is then.
Now THIS I like. Great idea.
If you’re poor, and have been playing for a long time, I have to suspect that you’re either crafting, and therefore not making money, or you’re selling all your stuff to vendors rather than on the trading post. I made the second mistake for months playing this game. You must sell everything possible, and sell it on the TP, to make money. Don’t craft, there’s not enough money in it. Then, do lots of high level content. I can pretty easily play casual (like 10 hrs a week) and make 50g a week (that’s a low estimate). But, I do all the Cursed Shore temples whenever possible, and do all the Cursed Shore events as much as possible. Heck, you can prob make 3g just doing Temple of Melandru if you salvage/sell everything, with all the mobs and champs there.
Here’s the deal with this game: you play for fun or you play to amass “wealth”, usually they don’t go hand in hand. However, I personally enjoy hanging out in CS now with the megaserver. I used to hate it. Now I love it. That and WvW, but there’s no money to be made there.
Take a break! I’m in the middle of making a legendary and the grind is just sleep inducing. BUT, since there’s a new Dragon Age game coming in November that looks pretty awesome, I decided to at least take some partial breaks to play DA1 and DA2 so that I’m ready to play the new one. I still log in to GW2, just not every day.
I agree that unless you give yourself a new challenge in the game, it gets stale. Ya, ok, soooooo many players will do world completion 27 times and still “have fun”, but I’m not one of those. However, maybe you can try a new aspect of the game you haven’t yet. Personally, I’ve never really tried PvP, so if I wanted to challenge myself and do something new for a while, I could jump in there. Have you done everything in the game, or do you stick with one area?
RELAX everyone, the leveling goodies for new and vet players alike turns out to be class-specific loot and has NOTHING to do with fixing traits. Aren’t you all breathing a sigh of relief now?
/endsarcasm
Considering hearts are not just unrewarding but often quite boring (certainly after the first time), I do not think many people will complete hearts more than once per character. Thus I believe your plan to lure people into rarely done events would probably have little success, regardless of how noble I think it is.
So much this ^^^. Yawn fest that is unrewarding.
only if people buy at 30c. how is he going to offload 2 million chests at 30c if they didn’t even sell at 7c?
he dont need to offload 2million
to make it simple: when buyd all on 3c than he jsut need to sell 200.000 on 30c to get his gold back – the other 1.800.000 is free profit^^
Yup, you get it.
I think the best way to illustrate what the last few posters have said, and a possible fix would be not to show us the really nice car that we can have someday, but show it to is from behind a glass and a moat. In essence, at level 30 we get all of the wizz-bang LOOK YOU CAN HAS TRAITS, and then no…not really. maybe later. After you do A LOT of stuff. And the traits that you can get easily are more like the Pinto sitting next to the real nice car.
Hahaha such a perfect comparison. Well done.
The events are where you see an NPC with an orange icon over their head or see a big area with an orange circle. To trigger an event NPC just go talk to them. Any orange circles indicate an event in progress so just join in.
I agree leveling is too slow. Oh find a food that gives you some added power and XP that will help. You can do the karma train in Edge of the Mists also. I wish there were faster ways but alas there are not.
Well i don’t know where you are but i do “take the temple” events every single day. You just have to be there at the right time. During 6-7 a.m. pacific time i can get all three temples in cursed shore.
only if people buy at 30c. how is he going to offload 2 million chests at 30c if they didn’t even sell at 7c?
The guy who has all the stuff makes the prices to some degree. He now has a monopoly, so anyone who wants a chest and doesn’t yet have one will pay 30c. Anyone who has stacks of chests in their inventory won’t be affected.
The person with all the chests takes a gamble hoping that people will buy at the new price. Maybe they win, maybe they lose. Time will tell. BTW I used to buy them at 6c, and I’m sure I’m not the only one. I would sell the ones I got and then just buy whenever I decided to buy keys or go on some key runs.
ETA: there’s also the chance that those that saved theirs will now see a higher price and start listing theirs, undercutting the monopoly. So ya, big chance to take on buying them all up, as there are literally tons of these out there.
Roll out a necro…. and collect the loot in CS.
I also have a warrior and I find it sub-optimal in CS. They’re better at single target DPS. My ranger isn’t at the level to go to CS yet.
If you want to stick with your warrior, I would suggest using LB or rifle and hit target then tab, hit then tab. Make sure you’re just changing targets a lot since you only need to tag something once. Everyone else will get the actual “kill” but you’ll still get loot. But it will never be as good as a class with huge AoE skills. With my necro I have access to marks, wells, death shroud (skill #4 sucks life out of anything close by), and plague form. If you MISS a target as necro, you’re doing something very, very wrong.
Honestly I don’t think you should have to rely on other players to unlock ANY traits, and I don’t think your low level traits should have to be farmed. Make something reasonable and level appropriate to do for master and grandmaster, AND bring prices of trait purchases down, as they are out to lunch for any new player.
That’s good, because there ARE problems with the service. I was in CS this morning doing Mel and got DC’d. I couldn’t log in to the game or even the website for maybe 3-4 minutes. When I got back to CS, every other player had said that it happened to them as well. Many complaints ensued. This was obviously a problem at ANet servers (not saying it’s their fault, if they were attacked, so be it), so it makes sense that if they’re being DoS’d, they should turn that dishonor thing off until they correct the situation.
I was going to type something here about loot/farming/etc, but in reality this thread was just about griefers and that conversation doesn’t belong here.
Do you have a link for the change? If this is true I might go ahead and get a tag, even though I probably won’t use it for a while.
https://www.guildwars2.com/en/news/big-changes-are-coming-to-the-commander-system/
Thanks! Guess I’ll be blowing 100g tonight