1. This thread shows that a there a number of people who have solo’ed it.
2. Not every piece of content needs to be toned down so that every player can do with without a challenge.
3. It’s only one achievement. The game won’t be wrecked if some people can’t get one achievement.
Why are people who can’t finish tier 4 acting like the whole game is ruined because they can’t get one achievement? Should every achievement be automatically easy for every player?
Can anyone reply, in a non-condescending “well it was easy for me HEH noob” manner, how this is supposed to be done in tier 3 and 4? I’m getting frozen, immobilized and destroyed. If you don’t have enough DPS you can’t kill the mobs before they steal, and if you are glass cannon you just die right away.
Again non-jerky, helpful comments please.
If you’re getting frozen, immobilized, etc, then you should try to kill the plunderers from as extreme a range as possible, back by the grenadiers. If you think you’re drawing aggro, immediately retreat and go back behind the large rock, even if there are plunderers still on the loose. If you stay at range and break aggro quickly, you should never have to deal with chilled or other CC for the whole scenario.
I feel people are actually over-prepping to solo it with a warrior. I just used a rifle, full berserker gear and straight dps. You whittle the plunder down a little on his way out, but don’t follow, then finish him off on the way back without aggro’ing more mobs.
You can easily do this with a war without CC utility skills, immobilize or stun. Straight up DPS ftw.
The whole mechanic is sort of weird. Dumping hundreds of votes in to get hundreds of temp buffs that don’t actually buff anything but run out at inconvenient times when you’re trying to get achievements just seems really clunky.
I’m not sure what they were really going for with this one. Why not let us get a permanent campaign button and skip the hassle?
My dieselpunk samurai
How were you able to get the glow on the Aetherized gauntlets to be red? I thought they only came to blue… :o
It’s actually one of the dye-able options. Plain ol’ “red” looks amazingly similar to the glow on the jetpack and helps to pull the look together.
With the dragon coffers and the fortune scraps, it really seemed like they were going in the right direction…until this.
+1 for more revealing armor. Sometimes i feel like this game is the most puritan MMO around.
Neither character has any depth. They’re both pretty much 2-dimensional saturday morning cartoon heroes/villains.
Because she’s portrayed as the “good guy” and Evon the villain. Just do each of their trials; she’s trying to return the stolen goods to their rightful owners and Evon is trying to keep them for himself and his campaign. People like Ellen because she’s framed as a hero and Evon is sneaky and selfish in comparison.
Then a cat-man walked by in a pimp coat with a laser gun. This game is no where near “medieval” or or (lmao) 1920s. XD
Medieval Pimp, time to roll a Charr. Ty for the name.
Or there’s always Catman Slapaho
To be clear, I wasn’t insinuating that the older the style the better. I was saying that the 1920’s style fits much nicer into the game than more modern styles (or the styles that inspired them).
Yes the 1920’s style fits nice with the magical laser cannons as well…
Oh wait…
I’m sorry but the “immersion” argument is lost on me. GW2 is a mix of styles and technologies and that is one of the things that makes the game cool and different. The traditional fantasy or even steampunk tropes are flexed and made new here.
Embrace it.
^This.
i crack up whenever someone says something about “immersion” or “medieval” in an attempt to validate their tastes over someone else’s in regards to this game. My first day playing and i saw someone with a baseball cap doing the carlton dance in LA. Then a cat-man walked by in a pimp coat with a laser gun. This game is no where near “medieval” or or (lmao) 1920s. XD
If its a discrete drop of a particular weapon, that rapier is going to be stupid expensive.
I’m hoping these will take a fair amount of effort to get, but not entirely held behind an RNG wall (especially paid RNG) like the current BL skins. These are the first set of weapon skins that I am really, really looking forward to so I am going to be putting a lot of effort towards them, it would just be a shame if it’s all for nothing.
From what it sounds they will be rare direct drops. Still involves RNG (what doesn’t honestly), but it doesn’t sound like they will be costing us monies.
Sounds like its pretty much the Jetpack all over again
Hoping to get a rapier drop so i can ask a huge amount on the TP when the event is over.
Funny, i was JUST saying i wanted Amulets or some other trinket so give sweet particle effects. Sounds like legendary trinkets are EXACTLY what i was talking about
With new materials , existing T6 and T5 prices will go down, cheaper legendaries?
In one these interviews, he says that the higher tier mats can be crafted from current mats.
Colin just said that they are looking to make greens and blues salvagable for MF consumables.
The problem is that when you have either female standing alone, they look completely human while a male norn is clearly norn based solely on bodily proportions.
Okay, so, which female is a norn and which one is a human in that picture? Based on what?
Because one of the “human” females is taller than the other “human” female. If they were both scaled to the same height and running around in an event, no one would have any clue they were different races. If you scaled a big body type male norn to the height of a male human, he looks different because he has massive proportions. There is nothing remotely like that separating the female norn and the female human like there is for the men and the difference gets even greater when you add bulky armor.
When you compare a human female and a norn female, it is ridiculously apparent which one is human and which one is a norn.
One just looks like a taller human…. The problem is that when you have either female standing alone, they look completely human while a male norn is clearly norn based solely on bodily proportions.
I read WAY more people praising the Molten Facility than complaining and those complaining were usually people who wouldn’t be running fractals or dungeons anyway.
I have a feeling that people that have played GW1 and know about abaddon are a minority. I wouldn’t be surprised if the rest of the populace votes Kiel, simply because of how Evon has been portrayed in game so far.
I don’t want to spoil some lore from another asuran dungeon, but there could be something important about the energy and/or location powering the thaumanova reactor…
An interesting note: Evon will lower BLC key costs in a bid to take more RL money from players…
The Abaddon thing sound exactly like something GW1 vets already know about and have played before though. What happened in Thaumanova and how the reality of Tyria was warped is a completely new and untold story. For all we know, it could hint at what caused the rise of the dragons.
The “skin bank” needs to happen sooner rather than later.
…and I’ve been saying for a long time that i’d like one of the accessory slots to handles auras and particle effects. Like a the Amulet slot coming with frost snow aura or light aura or smoke, etc.
At least they are coming out with a rucksack and a rose next time around so i wont have to feel like i missed out on a GOOD backpiece
Scaling males down seems…bizarre. There already are humans that are human proportioned. We don’t need 2 sets of redundant humans.
Did you ever stop to think the reason for this was because the rewards offered for these completions could be recieved elsewhere?
Where else do you get Arah armor or fractal weapons other than doing Arah and fractals? We’re talking about exclusive skins and when you see someone with one of these skins, you know immediately that they’ve completed a certain bit of content. If you’re talking only about stats, pointing out that people gravitate toward easier content to get something doesn’t necessarily counter my desire to put cool stuff behind a barrier of challenging content.
Put a legendary weapon at Fractal Level 40 and see that change.
A few more people would have legendaries but mostly there would be rage beyond belief from all the people populating this game who can barely leave a red circle. This is a game where most people just like to show up to world boss fights and get handed rares.
The reason you don’t see people running with fractal weapons is that those weapons take a ridiculous RNG filled grind which is gated by time. The reason you don’t see that many arah stuff is that they only fit for a necromancer…
There is that, but I think there is a very skewed perception of how many people actually run dungeons. I know when i joined the largest of the guilds i’m in, there was only one other guy who had done over frac level 40 and most people were too busy doing wvw, map completion or other stuff. There are tons of people who don’t even touch dungeons. Just look at some of the perception of the achievement awards; some folks where freaking out, saying that everyone they know has over 6k and that the whole population of the game will have all the items in a week when, in reality, we can check the numbers and see that 90% of the player base doesn’t even have 3k AP.
People that do the harder dungeons, people that have over 5k AP, people that have legendaries, etc, are playing the game but we’re fooling ourselves if we believe they aren’t the minority of players.
To be fair I suspect a lot of that is down to people simply not trying. A lot of people seem to have heard that dungeons are harder than normal PvE and somewhat intended as end-game and decided they’ll obviously never complete it and then they don’t even try. I’m not saying dungeons are easy, but I think a lot of people who could actually do them haven’t just because they haven’t tried.
I think that accurately describes a portion of the playerbase, but i can’t help but notice all the anecdotes i read on these boards and in guild-chat about dungeons being too tough. In any case, having such content as a gate for some rarer rewards makes such rewards far less common that skins handed out to anyone that has logged in enough times to have 1,000 AP.
I’d like to hear your suggestion on how to make ‘hard’ content that more then half the player base won’t have completed with in the first week so make these skins just as common.
Just to put an example out there (not the basis for new exclusive weapons), but do you realize that most of the playerbase has never completed all of the paths of the Arah dungeon or level 40 or higher fractals? It’s a wild claim to say that gating behind this type of content would still render the rewards “just as common” as something that only requires 1,000 achievement points to get. For every person with the Dungeon Master title, there are probably 100 people who have never even done an explorable path or seen a pristine fractal relic. On the other hand, any casual player who has played for a month will have access to zenith weapons.
This game DESPERATELY needs more exclusive skins that are hard to get/make but don’t rely on ridiculous RNG. The Zenith skins are pretty amazing, but a lot of their awesomeness is undermined when you show up to an event and literally 70% of the people participating are using them. I thought the SAB weapons were bad in this regard, and these are even easier to get and even more common, so far.
But personally, and back on topic; I’m not sure if I buy the argument that the Devs were going by the philosophy that every female had to look like a model, regardless of race.
The reason why I believe so is because we have both Charr and Asura that are both proof that the Devs don’t necessarily believe that all female characters must look like anorexic catwalk models, while we already have two other females looking more like models with humans; and to a lesser extent; the Sylvari.
Charrs are cats with clothes on and asura are funny little goblin things, so they never really had socially-defined expectations to fulfill there. Norns, on the other hand, are aesthetically large humans, and the drastic sexual dimorphism seen clearly shows the glaring double standard that echos throughout our culture and fantasy media when it comes to human genders. Hulk is allowed to be enormous, but She-Hulk must be as a close to a model as we can get with a touch of muscularity. It seems pretty obvious that the same rejection of physically powerful women is at play here.
We’d been kind of getting into that in this thread:
https://forum-en.gw2archive.eu/forum/races/norn/Norn-female-is-too-pretty-Yeah-you-read-it-right
I’ve basically said that same thing you’ve said: the males are hulked out and look like their own thing, but the women look like regular ol’ humans (which i assume is because the devs expect women to fit a certain mold of female beauty that males aren’t required to since norns are essentially tall humans).
When i read the title, i was assuming you wanted casinos, which would be cool if they’re going to saturate the game with RNG anyway. I think you’re looking for “Atlantis”, not “Atlantic City”.
Its interesting some people want a make norn like thickness for the norn women. I can say that when i am using the most buff male norn i dont feel like im in control of a giant, but of a midgit/dwarf. That is because my mind immediatly recognizes the characteristics of a human in a norn and tries to fill in the missing info when there is nothing to compare the height to.
I find this bizarre because their proportions are VERY different from a real life dwarf. IRL, dwarves have large heads in proportion to their shortened limbs. Norns’ heads, hands and feet are incredibly small compared to their body mass in contrast to a dwarf, making them practically anti-dwarf in head-to-body ratio.
Search up the “uncanny valley” and realize a-net can do what they want with asura, sylvari and charr since they are much less human-like, but make norn human-like but have inhuman-like body proportions will make the character creepy
Uncanny valley can’t ever apply to this game because the UV concept demands something looking very realistic, but not quite registering as such, and being creepy as a result. GW2’s somewhat cartoony and obviously unrealistic graphics won’t ever be naturalistic enough to evoke an “uncanny valley” scenario (i’ve never seen a screen of a human, in game, and thought it was anything close to a photo). It’s like trying to claim that Elmer Fudd, Charlie Brown or some other cartoon character falls in the UV; these sorts of examples don’t apply because they never come close to even registering as remotely real-looking in the first place.
the wide norn males are an exception because our brains simply view them as human like midgets, but do that for females and you will find that they will look so much like their male counterparts, maybe with some boobs, that all other races will have dialogue like “There are norn females!? Arn’t they an all male race?” (see Gimli’s comment in lotr about dwarves.)
I can’t tell you’re joking or if you really believe this. I don’t think anyone is saying they just want them to look like males with boobs….at all. You can make big, curvy, muscular women with exaggerated female proportions and they would have completely different silhouettes from the big males.
While the new skins have not caught my interest in the slightest, I just want to say, “Thank you, thank you, THANK YOU!” to ANet for using a token system for them and not making them locked behind RNG as before.
Please stick with this system going forward!
Can someone tell me more about this token system? Is it that you get tokens for winning the dash or something, and you can buy the armor skins with the tokens? I know about the weapons with achievements, but I’m still confused on the armor skins.
Sorry, I’m a little out of the loop on this event xD;;
Used to be RNG for the item you wanted, now its RNG just to get a few tokens in order to eventually get the item you want. It’s still the same RNG with a token coat of paint.
Yeah. The dragon coffers are infinitely better than the kite scraps. I have almost half the achievements from this and i havent seen 1 scrap…
Just putting these out there….
http://wiki.guildwars.com/wiki/Ranger_Istani_armor
http://wiki.guildwars.com/wiki/Mesmer_Elite_Elegant_armor
http://wiki.guildwars.com/wiki/Assassin_Shing_Jea_armor
http://wiki.guildwars.com/wiki/Monk_Kurzick_armorThe new armor looks pretty tacky (well to me) with all these new “effects”
Not sure if these examples are supposed to be “good” or “bad”
And since we don’t have that, I proposed the idea of breaks between Living Stories. Or at least bring them back to the same pace as Southsun – Minimum one month, and content that doesn’t require hours of grinding.
Southsun was bad because there wasn’t jack to do. 3 hours of content and then a month break should not be the goal, IMO. Maybe they should make things that last longer, but have elements that are do-able after the event so people won’t feel as rushed but less stuff + more time is the worst they could do, based on the current vacuous type of content they’ve been putting out.
I have the distinct feeling that they are trying a lot of different things and seeing how people will respond. The different approaches to RNG chests and dungeons, for example.
New content comes out and a literally takes 3 hours to finish off. The rest of the the 2 weeks till then next release is your break.
Let us reskin the fire to blue at least.
SWEET GHERKIN, THIS.
I’ve been wanting dye-able fire on the fiery sets forever. I know it doesn’t make much sense, but come on… Just slap the “magiclol” excuse on it and make it so!
For real. It makes at least as much sense has wearing flaming armor in the first place. I had someone talking trash about how ridiculous my weapon was when he was wearing the CoF chest… i was like “c’mon, man, you’re talking kitten when you’re wearing a hamburger grill chest plate?”
The giant spiky shoulders always remind me of a 12 year old getting excited over a bad 90s image comic. I groan whenever is see the orr karma set.
I’ll crack up if Radiant armor is glowy blue kitten because the game has even MORE glowy blue kitten than fire kitten.
Ultimately, i wouldn’t mind fire stuff at all if it was genuinely kitten as opposed to some of what we have. How about:
(edited by panzer.6034)
How about they actually give you an awesome skin as your real reward for crafting a legendary. Like a special weapon skin that gives you special footprints or a glowing aura…
