It’s a huge pain when you’re fighting the clockheart and you get rubberbanded all over the place whenever you get near the wreckage of a hologram projector. The buggy teleportation effect needs fixed.
Just came to the boards to see the first “this is too hard” thread after beating it for the first time. lol
Waiting till they delete crafting since no one enjoys it.
No one would complain if it meant replacing it with something better.
The complaints are overblown, the majority of the fanbase doesn’t mind the change at all.
This.
I have no doubt that for every person that complains about the removal of F/U, there are a dozen glad it’s gone and there are a hundred more that have never run F/U or care at all.
Is F/U getting fixed???
Yeah, I’m wondering the same thing. Anet seems content to introduce new problems rather than fix ones that have existed for months though so dont get your hopes up.
Well, they did update AC. Also, they said that they knew TA was a problem and it was high on there list. Seems like a great time to fix things but it would be nice to have confirmation.
If you’re arguing for ingame realism, people use swords and armor because of cost and practical use. I mean, modern armies still had cavalry units up until the 1940s, and people still fought with blades instead of the unreliable alternatives in guns in a lot of circumstances. It’s not a hard assumption to make that all the steampunk/magitech technology just isn’t available to the majority of the population, and that if it was it’s not even very effective and it’s overly complicated.
Really, the only classes you can even have an issue with are warriors and guardians anyways, since the rest use magic and technology. Technically, warriors use rifles (Rytlock uses a pistol too) and guardians use magic, though.
An even more direct explanation is that people use swords in the Guild Wars universe because it’s obvious that everyone is a magical kitten.
We can plainly see that the mesmer and guardian are using swords to shoot magic and force fields out all over the place and, really, even the warrior is a beyond-real-world-physics class. As a level 1 warrior, i swing my greatsword around and trails of light appear when i pop my no. 2 skill. When i spin, i become invulnerable to bullets! With the right trait, i can hold my mace up and automatically reflect a hail of gunfire directly back at the shooters.
People clearly still use swords and other melee weapons in a world with guns because everyone is a superhuman who them as tools to perform superhuman things.
EDIT: Lmao! Changing what i said to “magic kitten”
(edited by panzer.6034)
Having red glowing weapons associated with the Aetherblades would be like having water weapons associated with the Molten Alliance (well, maybe not quite that strange, but still).
Yeah, i mean, imagine someone named “Scarlet” having a red weapons set? lol
To be fair, the aetherblade holograms are red. We get the blue holo wings, holo kitten wings, SAB backpack, Asura armor, SAB weapons, etc, because the asura have the blue glow aesthetic. Scarlet (as in the color red…) could just as easily have a different color.
The only other blue glow I can think of (and it appears to be dramatically different from the Aetherised Nightmare weapons) is the one on the AC weapons and Cobolt.
If we’re just talking about Greatswords (since that’s the weapon screen released) we have the Corrupted Avenger, SAB greatsword, Jotun Greatsword, Ascalon C. Greatsword, Cobalt, Foefire, the Aetherized nightmare weapons and i think i might be missing some. Glowing blue weapons more than any other color for sure.
If i want a weapon to match my back pieces, we have the Fractal Capacitor, the SAB pack, the Dragon wings, holo kitten wings, wind zephyr back. More blue glowing kitten than any other color.
Too much blue glowy kitten, period.
(edited by panzer.6034)
Is F/U getting fixed???
OP never played
Tales of the Abyss
Dragon Quest
Chrono Trigger
Final Fantasy
im a “steampunk” lover and i would LOVE to get more steampunk in the game, (also a cyberpunk lover)
Tho i somewhat agree they made a nature related dungeon more steampunk when theyve could do something with COE and SE.
Not to mention that idea of fantasy with technology is super old, and predates video games (as well as Lord of the Rings!) altogether. Just look up the “sword and planet” genre to see people fighting with swords, rayguns and magic powers on alien planets. In fact, Howard, the inventor of Conan was big into sword and planet.
It could just mean that since all the decorations are being reused, it just took less work, regardless of how long the content stays.
There’s a level I say ‘ok’. But the balance between magic and technology is 20-80% at best.
So steampunk is not fantasy?
Megalasers aren’t steampunk. Terminators aren’t steampunk. Golems aren’t steampunk.
The term is Cyberpunk. Cyberpunk is Science fiction Fantasy that depicts unrealistic or exaggerated future technologies.
Not necessarily. Star Trek fits that definition, but it clearly not cyberpunk. Cyberpunk involves ubiquitous technology, combined with a certain flavor of antihero that rebels against an overwhelming authority. You need the “punk” aspect as well as the tech.
I feel like this is obligatory: http://www.youtube.com/watch?v=pWdd6_ZxX8c
I for one love that this isn’t some static world where all technological progress ceased thousands of years ago.
To be fair if our world had magic we wouldn’t had to invent stuff to make our life easier, which is the base of all invention. A combination of technology and magic would definitely still be viable.
To be fair, if our world had magic, it would be called “science”.
It would get studied and researched like any other current aspect of science. And this seems to be the way that the asura approach magic, scientifically.
Exactly.
If magic is an observable, controllable, predictable phenomenon, it is nothing more than an alternate form of physics that fit a fantasy setting and it would be systematically studied; i.e. science. People would use this powerful knowledge to make magical toasters, plow fields in 20 minutes, create water, eliminate hunger, fly around on floating platforms and instantly heal the sick. It would look way more hi-tech than most sci-fi because it would essentially be real world physics on steroids.
The enhanced dragon story arc is just starting. We’ve done scavenger hunt investigations, but we don’t have any answers or conclusion about what is going on yet. There’s plenty of time for more-important-than-your-character NPCs to show up.
I’d hardly call that a “story”. It was a message, a quick “chat” with Rox, and the typical “click F a bunch of times” busywork. That’s not a story.
To be fair, it don’t really recall any of the lip-flapping of the forgettable Destiny’s Edge NPCs from the personal story anyway, so whatever they do will likely register as essentially a non-story anyway.
The enhanced dragon story arc is just starting. We’ve done scavenger hunt investigations, but we don’t have any answers or conclusion about what is going on yet. There’s plenty of time for more-important-than-your-character NPCs to show up.
100% tech
To drive the point home, in the context of your post, lord of the rings is 100% tech too. Those beautiful underground hobbit holes are pretty advanced engineering tech, as is the fantastically scaled Helm’s Deep and the enormous dwarven cities. All the swords, daggers, and such, involve a strong technical knowledge of metallurgy. Pretty much all of the artifice in the story (as clearly shown in the movies) displays incredibly advanced engineering technology.
Its extremely one dimensional to think of fantasy as D&D or medieval.
Very true. And as i consistently point out on the D&D boards, the creators of D&D didn’t even intend for their game to be arbitrarily stuck in a “medieval + magic” straightjacket. Not only has core D&D been a melange of greek, oriental, south american, northern european, pulp and modern mythologies, but Gygax wasn’t afraid to transport his players to spaceships in outer space or the wild west. The inventors of D&D did things with fantasy that would cause some folks around here’s heads to explode.
It’s like shoving a bunch of Star Trek tech and aesthetics into an epilogue of Game of Thrones or something.
I’m sort of missing the part where any of the game is as low fantasy as Game of Thrones though. Queen Jenna is an epic powered superhero that can decimate a dragon or country and rules in a city crawling with hundreds of people with glowing magic weapons that can shoot fire out every 5 seconds. Surrounding her city are centaurs with leaders who summon tornadoes and 50 foot higher stone hands.
Captain Kirk shows up and super saiyan jenna destroys the whole ship with far-beyond-game-of-thrones magic powers.
- Clothing and the means to craft them is technically ‘technology’, even if it is only a needle and thread being used to sew hunks of animal skin together.
- Purifying water through boiling it is ‘technology’.
- Even igniting wood logs to generate the fire to boil that water is ‘technology’.
To be precise, technology is simply the practical application of knowledge. All of the swords, armor, weapons, skills, etc, in the game are, by definition, technology. You really can’t have an sort of coherent story about human beings without any technology, per se.
I think the issue many have is that they feel there has been too much ‘real world’ injected into their ‘fantasy world’. This issue can also be seen by some to extend down to the in-game references to real world products and pop culture that permeate so many aspects of the game.
Among countless others is the entirety of SAB, as well as this humorous exchange:
“You got your moa jerky in my yak butter!”
“You got your yak butter on my moa jerky!”
:)
Real world references are a bit of different issue from the tech though. Magical robots and laser cannons are not something people object to because they’re too much like real life.
I’m not really clear how you can claim your percentages. 40% of the races are tech. Every Ascalon and Maguuma zone has some tech in it. The closer you get to a Charr or Asura facility the amount of tech increases. The fact that Asura tech is magic in nature doesn’t remove that fact that it is also highly scifi. Charr tech is industrial which is almost a greater leap from fantasy than scifi is.
The fact that the percentages are completely arbitrary was sort of the point. The OP claims that the game is 80% tech, which seems patently ridiculous. And to be pedantic, if asura stuff is magical in nature it is, by definition, not scifi, which requires a scientific or psuedo scientific basis.
These should, however, be known factors. The Charr invented the flintlock. They’re all about technology. Asura invented fricken computers, they’re all about technology. If that detracts from your enjoyment that’s too bad, but it’s your problem for thinking you would be in your version of a fantasy world, rather than the lore rich world that ANet created.
Are you responding to me? I think the game makes more sense with technology of some sort. “Everyone shoots out magic energy and has permanently flaming objects but everyone is too dumb to make technology out of it” is a lame and sophomoric fantasy cliche, IMO.
There are the Steam creature events in Lornar’s Pass, those count as tech
Ok, so shiverpeaks is like 99% non tech then. Some events in one zone. lol
Fantasy != Medieval.
Steampunk is still considered fantasy, even if they use robots and other somewhat “modern” weapons.
There’s a level I say ‘ok’. But the balance between magic and technology is 20-80% at best.
These 2 things, in the context of GW2, are not mutually exclusive. 100% of asura stuff is magic technology.
Lets pretend that magic and technology are artificially separate concepts, for the sake of argument.
- Sylvari capital is 100% not tech
- Norn capital is 100% not tech
- Lions arch is 90% not tech (sometimes holograms?)
- Divinity’s reach had robots removed and it 100% not tech
- Maguuma is 90% not tech
- Shiverpeaks is 100% not tech
- Orr is 90% not tech (excepting a sparse invasion force)
- Kryta is 100% not tech
- 80% of dungeons are not tech
- most races aren’t tech
- 90% of ascalon is not tech
- 99% of armor is not tech
- 99% of weapons aren’t tech
You see a tiny amount of tech in the game and then claim 80%? Classic confirmation bias.
I feel out of place in “fantasy” worlds where everyone can generate all sorts of energy and wild magic effects in a predictable manner, yet somehow no one has the basic human ingenuity to try and make any type of technology out of it. Guild Wars 2 comes off more believable than a lot of generic “medieval” type worlds where there is awesome power everywhere but everyone is apparently far more idiotic and uncreative than in real life.
When a new month rolls around, you can be sure that a patch will have:
1. A new backpiece.
2. Glowing blue stuff
3. Aetherblades.
Robots and airships are also after the time period when the term “hillbilly” was coined.
I also hope they don’t bring the old weapons back, at least not in an easy to get format (7 tickets like fuse weapons, maybe?) since there have already been a ton of people who have invested a lot of gold in their rarity and market value. I’d like to see a kitten mad king set with demonic jack-o-lantern aesthetics.
I just want them to morph Twilight Arbor Forward/up to a form that people will actually want to run with me.
Moar glowly blue kitten!!!
The thing is that if BG comes to “help” your server, then that just means natives of that server don’t get the rewards.
The red AOE circles that don’t show up because they’re at least partially submerged in water need fixed, bad.
You actually get 100% more dragonite than you did last month….
And yet most of players dislike crafting ascended weapons and every time i write suggestion like this it will become highly rated in 30 minutes….
I’m not arguing for the popularity of the crafting but the cat is out of the bag at this point. They put an expensive and grindy way to make ascended weapons in, so they can’t, in good faith, suddenly make them easy drops now without kitten ing the community off.
Eventualy everyone is able to do everything in game no matter how hard it is. This would actualy be much better for casual players.Something that requires skill doesnt have to be doable only for few.
There are people who still haven’t done dungeons. There are many people who haven’t been able to go past fractals 10. There are people complaining that the (super easy) SAB world one is too hard. It is absolutely untrue, and frankly sort of ridiculous, to claim that everyone can do everything and even wilder to claim that making harder content to gain the highest stat items is good for casual players.
Again, i’m for hard content for exclusive skins, but making that the most obvious route for BiS items is going to kitten off lots of people.
Community has spoken but what anet did is absolutely agains what most people want. Or you are blinded and cant see their feedbacks? I could find 100 posts in 5 minutes that absolutely hates new changes especialy crafting. And in same time 10 that like it.
Are you reading what i wrote? I’m not talking AT ALL about the popularity of crafting. I’m talking about rewards (carrots) for showing up to events. The community has overwhelming proved that they only show up to do content for rewards. The playerbase follows whoever has the biggest/most carrots in game.
It could be something absolutely else what would give reliable chance of ascended drop. Some hard duogeon maybe…or something that will really test players skill…
Yes players invested a lot to crafting and it is clear now that last update was total fail according to their feedbacks.
The problem is that this approach will inspire mass rage. If you make a new tier of gear with the best stats and then only people with “leet” skills can obtain it, there will be an utter kittenstorm in the community. For aesthetics, this is great. For higher stats, the populace will rage.
Reward does not mean carrot on the stick. If this is their responce on no rewarding game then it is bad.
If they will continue this way i will stop playing this. This game was awesome as grind free game, but as average mmo with ,,carrot" it will be one of worst.
It is sad but it’s true.
The community has spoken and carrots on sticks is what they want. They will ONLY show up to event en masse if there is a good reward. No carrot, no participation. It doesn’t matter what utopian dream game anet has imagined, players have shown that they react to rewards above all else.
Is this more farming…………………………….. “Yay”.
Uh. How is a fighting one boss farming?
The thing is if they did something similar to DCUO and made a collection of skins, it would add a TON of replay value since getting every skin would be a worthwhile goal. They could still require transmutation crystals every time you wanted to change something, if they’re concerned with their profits.
but seriously. When you have not seen TERA online, you dont know what skimpy is
Skimpy compared to GW2? Cleary the OP has not been to any website on the internet outside of these forums. Or been to a mall. Or the beach. Or…
Reliable chance of getting ascended gear. Hard content together with good chance to drop ascendeds.
They can’t possibly give out ascended gear like candy from an event though. Too many people have sunk a ton of gold crafting to 500 and making ascended weapons just to have it invalidated by a few runs of an event. It desperately needs to stay a rare drop.
If players are good enough to do something hard they deserve to be rewarded. And reward they want, not some ,,rare garbage"
Giving rewards for zone events isn’t about players being good at all. Essentially, you simply show up and get your prize for hanging around for 10 minutes. It’s simply a carrot developers use to keep people showing up for things.
And if someone needs that carrot on the stick, farm and gring for months to get one thing then he choose wrong game. This game was supposed to be free of it completely.
The playerbase of this game DEMANDS carrots and the developers have been responding to that. Chests here, materials there, the developers have realized that no one will do anything in this game without rewards to draw them in.
AT LEAST IT’S NOT BLUE!
This.
I see someone in the middle of a zerg with a glowy blue GS and i’m not immediately sure if its a SAB greatsword, Corrupt Avenger, Jotun greatsword, Foefire, AC greatsword or it’s cheap knock off, Cobalt.
Yay. A cobalt with a recolored particle effect.
Except with a model that looks nothing like cobalt and smoke instead of fire but…sure, it’s cobalt. lol
If you know the pattern of what king toad does, he is very simple to defeat without much jumping or platforming skill at all. Once you know that this eyes telegraph exactly what he’s about to do and you realize that they provide more than enough to time to walk away from the attacks, he’s a breeze. The total number of hits needed to kill him multiplies depending on how many players there are however, making it far easier to beat him solo. If you can beat him in 30 hits solo, for instance, it takes 60 with 2 people, who also have to coordinate all their hits when he’s vulnerable.
If he’s impossible for one person to solo but then doable with more people, it’s simply a matter of other people knowing the content and the one person not knowing the boss’s tells. If a person claims it’s impossible to go down the street on a tandem bike solo, but it is possible once someone gets on the back to peddle, it doesn’t mean that it’s impossible to ride a tandem bike solo, it just means the second person is doing twice the work.
I can see why people might invoke the karka queen but i don’t think it’s nearly the same sort of thing. First of all, there are a number of people already in Maguuma versus no one at all wondering around Southsun. Second, activating Teq doesn’t require different groups to kill hordes of lethal mobs all over the map in a coordinated effort just to make the boss spawn the way the KQ does, and THATS what really kills the southsun meta.
You might see 10 to 15 people doing an event. Sometimes if you are really luck you can see 30+ doing an event.
Errrr, really? More often than not, i see 60+ people zerging world bosses. It’s even more apparent now that culling is gone. I’ve never once seen only 15 people doing a world boss, though i usually only log in during the evenings.
Anyone remember Lost Shores? lol.
Are there that many timid souls afraid of losing 2s to repair their armor that they’d skip the event? “Risk of failure?”
The only reason the C.C. invasions ever fail is that they designed it so you either dedicate players to champ farming OR directly beating the event.
If they design Teq so that you either beat him or go farm champs, then your fears might have merit. Since the mobs in the event don’t drop anything, then the event is dodging the only issue that ever made invasions fail.
Scarlet proved that once the content has been out for a week, if it’s popular enough, everyone will pretty much know how to run it consistently. By the end of Clockwork Chaos, every invasion i went to have people coordinating against aetherblades and molten shamans to farm in very efficient ways. By the time that patch was over, everyone pretty much had the routine down.
Wrong, by the second or third day everyone knew how to take down Scarlet, by the end, no one cared. .
You say “wrong” and then go on to completely agree with me. Everyone knew how to do the event to get what they wanted out of it.
But not to succeed it…
People actually succeeded brilliantly at eliminating the aetherblades and shamans every single time because that’s where the money was. If beating scarlet gave more rewards, the unerring farming tornado would have been aimed at her and killing her would have happened every time too. The point was that the scarlet invasions are a great example of how the community will demolish a large scale event after a few days once they figure out how it works, as opposed to the OP who was using it as an example of the opposite.
Scarlet proved that once the content has been out for a week, if it’s popular enough, everyone will pretty much know how to run it consistently. By the end of Clockwork Chaos, every invasion i went to have people coordinating against aetherblades and molten shamans to farm in very efficient ways. By the time that patch was over, everyone pretty much had the routine down.
Wrong, by the second or third day everyone knew how to take down Scarlet, by the end, no one cared. .
You say “wrong” and then go on to completely agree with me. Everyone knew how to do the event to get what they wanted out of it.
The thing about zerker gear is that it is simultaneously the most noob and most elite gear in most pve/dungeons (not dragons though).
It’s noob in that many player immediately stack zerker in order to do the most damage without actually understanding the content they’re doing and then get downed a lot.
It’s elite in that people who do actually know what they’re doing can avoid damage and deal as much direct damage as possible in the shortest amount of time.
Berserker gear is not noob gear and it’s not elite gear. It’s both.
Maybe some tweaking could be done before next week? Please?
Where? I’d love to see that, but engineers have had a bad history with bug-fixes (scope-trait, grenade nerfs, kit refinement’s death…), so yeah, a bit skeptical.
Uhh… you said you wanted tweaks and then they say their doing tweaks, but you’re going to immediately turn around get all cynical about it? What exactly do you need them to tell you?
http://www.reddit.com/r/Guildwars2/comments/1m1mut/upcoming_balance_patch_will_make_turrets_attack/