Showing Posts For saiyr.3071:

Yet Even Moaarrrrrr CD/Mag/SBI 3/29

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Posted by: saiyr.3071

saiyr.3071

I’m glad my SBIers stopped from posting here.

Are you the mama duck of SBI?

[DERP] Saiyr, “bff” of Sgt Killjoy

Dragonbr/Yak's Bend alliance needs to end...

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Posted by: saiyr.3071

saiyr.3071

“SoS is still losing despite an alliance”

[DERP] Saiyr, “bff” of Sgt Killjoy

Dragonbr/Yak's Bend alliance needs to end...

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Posted by: saiyr.3071

saiyr.3071

Why is that cheating?

[DERP] Saiyr, “bff” of Sgt Killjoy

Dragonbr/Yak's Bend alliance needs to end...

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Posted by: saiyr.3071

saiyr.3071

I think it’s reasonable for me to claim that any alliance that was big enough to be affecting the outcome of the match, I would have known about it.

Not if it was the illuminati!!!!!!!!!!!!!!!!!!!!!!!!!!

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

Holy crap. I actually agree with the Maguumans. And saiyr, no less.

lolwut

I must be e-famous, cuz I have no recollection of who you are or what I said to earn that

[DERP] Saiyr, “bff” of Sgt Killjoy

3.15 EB - BP - DR

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Posted by: saiyr.3071

saiyr.3071

History shows that even a mediocre of a SEA presence nets you T4 status, see DB.

I can’t take you seriously simply because of this comment. Dragonbrand has always had the oceanic presence of a t2 server. They would queue up whichever borderland they chose to go to.

You don’t need to take me seriously to know I’m correct.

I can say the same about you, but I don’t. We can have a discussion or we can sling insults.

-K

After DB got abandoned by their NA presence, they dropped down to T5 for a number of weeks, and even T6 for one week.

DB spent 6 weeks sub T4 when the matches were all still a big mess. What was the the 5th or 6th week of match-ups?

I’ll rephrase my statement to , recent history. Anyone who is judging current servers by the first two months of rankings should reconsider.

-K

When you fail to qualify your statement correctly, you get pedants like me telling me you’re wrong I am not judging any servers by anything. Except Maguuma, that server sux

[DERP] Saiyr, “bff” of Sgt Killjoy

3.15 EB - BP - DR

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Posted by: saiyr.3071

saiyr.3071

History shows that even a mediocre of a SEA presence nets you T4 status, see DB.

I can’t take you seriously simply because of this comment. Dragonbrand has always had the oceanic presence of a t2 server. They would queue up whichever borderland they chose to go to.

You don’t need to take me seriously to know I’m correct.

I can say the same about you, but I don’t. We can have a discussion or we can sling insults.

-K

After DB got abandoned by their NA presence, they dropped down to T5 for a number of weeks, and even T6 for one week.

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

So then, the arrow carts with the trait doesnt matter cause they will lose to the sheer odds

it doesn’t matter in this case which is why it’s pointless to balance for pvd

It’s broken, no idea why anyone would argue against that. Stun locks are always bad for PvP game play. This is basically the same thing except it immobilizes. Those kind of mechanics make players leave PvP games.

If you can’t kill enemies without broken abilities you shouldn’t PvP and should definitely not come to the forums and defend something that is so stupidly broken.

I’m sorry but your generalization of the discussion is off. The fact that warriors on arrow carts can hold a assault on a keep or tower of long periods time is just imo. Why should it be easy for hordes of people to take a defended keep easily. The players defending should have the tactical advantage with defensive siege and choke points into the lord room. The arrow carts are powerful towards Rams and players trying to PvDoor there way in. The counter is to build catas or trebs out of arrow cart range and take doors or walls down. If the arrow carts are holding you from entering through a choke point, regroup and attack a different point.

Most choke points can be held with out a single arrow cart. It happens all the time…I see it first hand anytime JQ or SoR are attacking a BG keep I’m helping defend. I would bet JQ and SoR could say the same vs us.

Really, so we’re going argue for balancing siege around PvD odds now? I’m sorry, but if you’re facing PvD odds, the defenders should lose. This coming from one of the most frequently night capped servers in NA. If you try to enter a choke point held down by immobilizing carts and relatively even numbers, your zerg isn’t going to regroup and attack at a different point, it’s going to wipe in 5 seconds flat and then regroup. I’ve seen this happen over and over again. But I guess since I’m not in T1, I don’t know pro tactics, right?

wtf i played over 500 hours on my warrior with leg specialist almost all the time in wvw and used a ton on AC’s but I never knew this

It’s a relatively recent change.

Oh ok. So what they really need to do is implement a new system it checks how many people are attacking to how man defending. If the attackers out number them, the tower should just flip automatically. The defenders are suppose to lose, so why fight?

i like how your sarcastic comment makes it painfully obvious just how much you missed my point

Edit:

I am completely amazed by how blindingly incompetent some people in this thread are.

At least try to be somewhat constructive, eh?

No no. I got it. Numbers always win. We can just cut out the middle man now. I mean, in PvD situations, i can totally see it being unfair for the one team to keep at least one tower while the rest of the map turns the other color.

no, you really don’t “got it” because with overwhelming odds they won’t keep that one tower anyway

That’s not right to say, sadly WvW is a point game. If 2 warriors can hold 20 people trying to take a keep, then they are doing a great job. The point isn’t that the bigger force isn’t going to take the keep, the point is less is holding off more for longer, not only stopping them from getting extra PPT but stopping them from being productive else were.

My point was more that 2 warriors can’t hold 20 people trying to take a keep. Yes, they can immobilize all of them, but as has been pointed out many, many times, there are ways to get out of them and it is made much, much easier when there are no other defenders around to smash the zerg caught with its pants down.

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

It’s broken, no idea why anyone would argue against that. Stun locks are always bad for PvP game play. This is basically the same thing except it immobilizes. Those kind of mechanics make players leave PvP games.

If you can’t kill enemies without broken abilities you shouldn’t PvP and should definitely not come to the forums and defend something that is so stupidly broken.

I’m sorry but your generalization of the discussion is off. The fact that warriors on arrow carts can hold a assault on a keep or tower of long periods time is just imo. Why should it be easy for hordes of people to take a defended keep easily. The players defending should have the tactical advantage with defensive siege and choke points into the lord room. The arrow carts are powerful towards Rams and players trying to PvDoor there way in. The counter is to build catas or trebs out of arrow cart range and take doors or walls down. If the arrow carts are holding you from entering through a choke point, regroup and attack a different point.

Most choke points can be held with out a single arrow cart. It happens all the time…I see it first hand anytime JQ or SoR are attacking a BG keep I’m helping defend. I would bet JQ and SoR could say the same vs us.

Really, so we’re going argue for balancing siege around PvD odds now? I’m sorry, but if you’re facing PvD odds, the defenders should lose. This coming from one of the most frequently night capped servers in NA. If you try to enter a choke point held down by immobilizing carts and relatively even numbers, your zerg isn’t going to regroup and attack at a different point, it’s going to wipe in 5 seconds flat and then regroup. I’ve seen this happen over and over again. But I guess since I’m not in T1, I don’t know pro tactics, right?

wtf i played over 500 hours on my warrior with leg specialist almost all the time in wvw and used a ton on AC’s but I never knew this

It’s a relatively recent change.

Oh ok. So what they really need to do is implement a new system it checks how many people are attacking to how man defending. If the attackers out number them, the tower should just flip automatically. The defenders are suppose to lose, so why fight?

i like how your sarcastic comment makes it painfully obvious just how much you missed my point

Edit:

I am completely amazed by how blindingly incompetent some people in this thread are.

At least try to be somewhat constructive, eh?

No no. I got it. Numbers always win. We can just cut out the middle man now. I mean, in PvD situations, i can totally see it being unfair for the one team to keep at least one tower while the rest of the map turns the other color.

no, you really don’t “got it” because with overwhelming odds they won’t keep that one tower anyway

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

It’s broken, no idea why anyone would argue against that. Stun locks are always bad for PvP game play. This is basically the same thing except it immobilizes. Those kind of mechanics make players leave PvP games.

If you can’t kill enemies without broken abilities you shouldn’t PvP and should definitely not come to the forums and defend something that is so stupidly broken.

I’m sorry but your generalization of the discussion is off. The fact that warriors on arrow carts can hold a assault on a keep or tower of long periods time is just imo. Why should it be easy for hordes of people to take a defended keep easily. The players defending should have the tactical advantage with defensive siege and choke points into the lord room. The arrow carts are powerful towards Rams and players trying to PvDoor there way in. The counter is to build catas or trebs out of arrow cart range and take doors or walls down. If the arrow carts are holding you from entering through a choke point, regroup and attack a different point.

Most choke points can be held with out a single arrow cart. It happens all the time…I see it first hand anytime JQ or SoR are attacking a BG keep I’m helping defend. I would bet JQ and SoR could say the same vs us.

Really, so we’re going argue for balancing siege around PvD odds now? I’m sorry, but if you’re facing PvD odds, the defenders should lose. This coming from one of the most frequently night capped servers in NA. If you try to enter a choke point held down by immobilizing carts and relatively even numbers, your zerg isn’t going to regroup and attack at a different point, it’s going to wipe in 5 seconds flat and then regroup. I’ve seen this happen over and over again. But I guess since I’m not in T1, I don’t know pro tactics, right?

wtf i played over 500 hours on my warrior with leg specialist almost all the time in wvw and used a ton on AC’s but I never knew this

It’s a relatively recent change.

Oh ok. So what they really need to do is implement a new system it checks how many people are attacking to how man defending. If the attackers out number them, the tower should just flip automatically. The defenders are suppose to lose, so why fight?

i like how your sarcastic comment makes it painfully obvious just how much you missed my point

Edit:

I am completely amazed by how blindingly incompetent some people in this thread are.

At least try to be somewhat constructive, eh?

[DERP] Saiyr, “bff” of Sgt Killjoy

(edited by saiyr.3071)

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

It’s broken, no idea why anyone would argue against that. Stun locks are always bad for PvP game play. This is basically the same thing except it immobilizes. Those kind of mechanics make players leave PvP games.

If you can’t kill enemies without broken abilities you shouldn’t PvP and should definitely not come to the forums and defend something that is so stupidly broken.

I’m sorry but your generalization of the discussion is off. The fact that warriors on arrow carts can hold a assault on a keep or tower of long periods time is just imo. Why should it be easy for hordes of people to take a defended keep easily. The players defending should have the tactical advantage with defensive siege and choke points into the lord room. The arrow carts are powerful towards Rams and players trying to PvDoor there way in. The counter is to build catas or trebs out of arrow cart range and take doors or walls down. If the arrow carts are holding you from entering through a choke point, regroup and attack a different point.

Most choke points can be held with out a single arrow cart. It happens all the time…I see it first hand anytime JQ or SoR are attacking a BG keep I’m helping defend. I would bet JQ and SoR could say the same vs us.

Really, so we’re going argue for balancing siege around PvD odds now? I’m sorry, but if you’re facing PvD odds, the defenders should lose. This coming from one of the most frequently night capped servers in NA. If you try to enter a choke point held down by immobilizing carts and relatively even numbers, your zerg isn’t going to regroup and attack at a different point, it’s going to wipe in 5 seconds flat and then regroup. I’ve seen this happen over and over again. But I guess since I’m not in T1, I don’t know pro tactics, right?

wtf i played over 500 hours on my warrior with leg specialist almost all the time in wvw and used a ton on AC’s but I never knew this

It’s a relatively recent change.

[DERP] Saiyr, “bff” of Sgt Killjoy

WTB Yaks Bend

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Posted by: saiyr.3071

saiyr.3071

Remember that one time when SoS claimed to be the most successful post-mass-exile server?

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

bring back peg legs and gears, there were many counters to those

[DERP] Saiyr, “bff” of Sgt Killjoy

Yet Even Moaarrrrrr CD/Mag/SBI 3/29

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Posted by: saiyr.3071

saiyr.3071

CD is t4 until their AUS/SEA magically disappear.

Barely seen any of the good late night CD guilds so far in this matchup. Normally there are multiple coordinated guilds running at night.

Looks like they gave up or transferred or something.

Your server almost or did hit 500 PPT during SEA time today and reset 2/3 Mag BL keeps 3/3 SBI BL keeps.

Really? Guess i just missed them lol.

That sucks i was hoping they would stop ruining the server for NA players.

We get night capped by pretty much every server ever, it’s just a matter of how much.

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

Why does everyone have the urge to theorycraft some terrible plan instead of talking about the cost benefit of 30 supply plus this trait? No one in this thread is saying it’s some unbeatable wall.

because obviously this is totally balanced and they are smarter than us!!

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

Walls/gates not down yet and carts hitting you? Don’t stand so close.

2 warriors holding a choke point against 50? If you got 50 people and none of them have the skills or guts to push through (hint: 2 warriors could counter this with endure pain and shield #5, then hammer-slam the 2 enemy warriors off their carts, or 2 elementalists with mistform>lightning flash>earthquake, etc.) the fault lies with your team, not the arrow carts.

That said, it could probably use a duration cap or something. Put a 2-3 sec cooldown on leg specialist procs and that should solve it. Several warriors could still chain it, but it wouldn’t be nearly as easy to stack it to OP levels or whatever.

Pushing a warrior off the cart does nothing since predominantly they’re just waiting for cooldowns and I’m pretty sure the cart doesn’t stop firing if the skill has already been used. The person who pushed through will be immediately pooped on and business will resume as usual. Endure pain also doesn’t protect against immobilize.

Finally our condition removers (null field mesmers, shout warriors) go up there. We killed them, but it took a ridiculous amount of time for that to happen. Way too much influence for 3 people to have.

Add in engineers with Super Elixir and have everyone projectile finish (or whirl) thru it. Engineer with Kit Refinement on Elixir Gun and a Ranger shooting thru the field with Quickness, even better.

Your suggestion is to have the entire zerg be balled up into the size of a super elixir? Because I don’t see how they’re going to cure their immobilized if they aren’t already in that ball. And if they do, it’ll just be applied again in a second or two.

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

If your zerg gets killed by 1 ac the joke is on you! I would give a +1 to remove the acs all together though .Zoomhack is by far and a real problem unlike a warrior on an ac lol.I can immobilize you for 20 seconds straight and not even be on an arrowcart anyway.

The warrior on the cart isn’t doing the killing, the defenders around him are, while all of you are stuck in place. Your single target 20 second immobilize is completely worthless in comparison to a 50 target immobilize.

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

Hitting harder and constant immobilize are completely orthogonal issues.

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

I’m amazed that you people can’t deal with this.

It’s definitely not unbeatable, but determining what’s imbalanced in this game isn’t about unbeatable, just cost benefit.

lets not go in circles

I wish some classes in this game had skills to reflect projectiles.

i wish arrow carts were projectiles

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

yeah that’s totally the exact same thing

Not quite sure if you are being sarcastic but it seems you are.

It is a very good idea to take out siege before trying to get up close and personal with fortifications. Sometimes you do need to build siege of your own before hitting the structure.

Siege should hurt. Cats should put you in a downed state, same goes for trebs because that is a rather heavy projectile coming at you and a pretty good velocity.

Arrow carts should also hurt. I can dance in them with my warrior. I use them to get adrenaline when I’m beating on the door trying to kill or stop the player on the other side of the door from adding in supply.

I love to get hit by arrow carts. They tickle.

Siege really needs a buff.

Immobilized. Pffff.

Oil and cannons are placed in static, highly visible locations and it is not always the case that user-placed siege is. So yeah, I was being extremely sarcastic. Your opinion of how siege should work is highly inconsistent with the current state of the game, except for immobilizing arrow carts, and the things you are suggesting would be even more game breaking for the sake of “realism”. Auto down on catapults? Ya cuz who used rams anyway, I guess. What you are suggesting would make WvW extremely tedious for everyone.

Lol.

Tedious because you have to use some though and tactics before taking a structure like prep to soften it up.

We do hit and runs against hard targets to remove siege, including player placed siege.

Your fault for not removing player siege. Isn’t hard to spot it when someone is on it.

Right, I guess when someone puts a cart or catapult behind the door you should build an open field treb and spam every area of ground behind the walls that you can’t see at all before approaching the fortification

Yes. You should put up siege of your own. Flash build a superior arrow cart or a couple normal arrow carts to take out the other siege.

Your fault for not removing siege.

good luck flash building a superior arrow cart to take out another arrow cart when you’re all immobilized by 5 arrow carts

there are infinite places for people to place immobilizing arrow carts, and there is no way you will ever catch all of them in advance

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

yeah that’s totally the exact same thing

Not quite sure if you are being sarcastic but it seems you are.

It is a very good idea to take out siege before trying to get up close and personal with fortifications. Sometimes you do need to build siege of your own before hitting the structure.

Siege should hurt. Cats should put you in a downed state, same goes for trebs because that is a rather heavy projectile coming at you and a pretty good velocity.

Arrow carts should also hurt. I can dance in them with my warrior. I use them to get adrenaline when I’m beating on the door trying to kill or stop the player on the other side of the door from adding in supply.

I love to get hit by arrow carts. They tickle.

Siege really needs a buff.

Immobilized. Pffff.

Oil and cannons are placed in static, highly visible locations and it is not always the case that user-placed siege is. So yeah, I was being extremely sarcastic. Your opinion of how siege should work is highly inconsistent with the current state of the game, except for immobilizing arrow carts, and the things you are suggesting would be even more game breaking for the sake of “realism”. Auto down on catapults? Ya cuz who used rams anyway, I guess. What you are suggesting would make WvW extremely tedious for everyone.

Lol.

Tedious because you have to use some though and tactics before taking a structure like prep to soften it up.

We do hit and runs against hard targets to remove siege, including player placed siege.

Your fault for not removing player siege. Isn’t hard to spot it when someone is on it.

Right, I guess when someone puts a cart or catapult behind the door you should build an open field treb and spam every area of ground behind the walls that you can’t see at all before approaching the fortification

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

Any reasonable person would see your point ;\

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

yeah 5v2000 with arrow carts lol totally balanced!!!!

If 5 warriors (arrow carts hit max 50 people, so 250 people) hold off 2000 people. The problem isnt the arrow carts….

yawn pedantic argument to sarcastic statement

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

yeah that’s totally the exact same thing

Not quite sure if you are being sarcastic but it seems you are.

It is a very good idea to take out siege before trying to get up close and personal with fortifications. Sometimes you do need to build siege of your own before hitting the structure.

Siege should hurt. Cats should put you in a downed state, same goes for trebs because that is a rather heavy projectile coming at you and a pretty good velocity.

Arrow carts should also hurt. I can dance in them with my warrior. I use them to get adrenaline when I’m beating on the door trying to kill or stop the player on the other side of the door from adding in supply.

I love to get hit by arrow carts. They tickle.

Siege really needs a buff.

Immobilized. Pffff.

Oil and cannons are placed in static, highly visible locations and it is not always the case that user-placed siege is. So yeah, I was being extremely sarcastic. Your opinion of how siege should work is highly inconsistent with the current state of the game, except for immobilizing arrow carts, and the things you are suggesting would be even more game breaking for the sake of “realism”. Auto down on catapults? Ya cuz who used rams anyway, I guess. What you are suggesting would make WvW extremely tedious for everyone.

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

yeah 5v2000 with arrow carts lol totally balanced!!!!

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

yeah that’s totally the exact same thing

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

Yeah, how dare anyone approach a fortified structure without building an open field treb first to take out all of the siege

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

Your satire rings less true considering the fact that some people in this thread, like myself, are Player 1, and still think this is broken. A for effort, I guess.

[DERP] Saiyr, “bff” of Sgt Killjoy

Yet Even Moaarrrrrr CD/Mag/SBI 3/29

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Posted by: saiyr.3071

saiyr.3071

Your OCD seems counter to what is good for your server :P

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

I think you’re being picky about numbers. I don’t think the goal should be that 5 people can take on “200”, and even if it is, that’s not the most common use case here. As the RET guy pointed out, zerg v zerg is all about mobility. Put one or two warriors on arrow carts and suddenly one zerg has no mobility and they’re all dead. You can theorycraft about counters all you want, but I think you should experience it before making a judgment call on its brokenness.

[DERP] Saiyr, “bff” of Sgt Killjoy

Yet Even Moaarrrrrr CD/Mag/SBI 3/29

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Posted by: saiyr.3071

saiyr.3071

Wake up, make golems.

W T H CD!! You completely failed on proper color coordination by not having any blue in SBI BL.

Is this some sort of failed attempt at chest thumping about 2v1?

I’ve been watching our colour disappear more and more since I got on an hour ago. There is like no one in WvW everyones given up

Welcome to the weekdays I will miss the weekend where SBI put out some great fights on the borderlands.

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

You’re right, arrow carts only hit you once when you stand in the red circle.

[DERP] Saiyr, “bff” of Sgt Killjoy

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: saiyr.3071

saiyr.3071

Uh, it’s pretty broken because you get one second immobilizes over and over again when you’re inside arrow cart range, and it’s kind of hard to get out when you keep getting hit. We’ve wiped pretty organized and larger groups with it pretty easily.

[DERP] Saiyr, “bff” of Sgt Killjoy

Yet Even Moaarrrrrr CD/Mag/SBI 3/29

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Posted by: saiyr.3071

saiyr.3071

I played this weekend, I was there for many of the failed east keep attempts. We even held an attack off while outmanned at first, then just outnumbered. SBI made a bunch of mistakes that I feel could only be chalked up to that group being purely pugs or new to WvW. It was almost mesmerizing, I’ve nicknamed SBI ESF because of that, I can’t went to tell Bony how it all went down.

If you weren’t there for NW towers, you don’t know what I mean

[DERP] Saiyr, “bff” of Sgt Killjoy

Yet Even Moaarrrrrr CD/Mag/SBI 3/29

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Posted by: saiyr.3071

saiyr.3071

Whew, SBI waited until everyone left Maguuma borderlands to rush east keep with 5 golems and we still managed to save it…a happy coincidence for SBI turned sour…much like many happy coincidences for SBI

I’m tempted to give SBI tips on better planned attacks for east keep, but with the dangling of WvW gear/items in front of my nose, I need all the badges I can get.

Should try not working on the weekends, then you might feel like they earned the advice

[DERP] Saiyr, “bff” of Sgt Killjoy

Yet Even Moaarrrrrr CD/Mag/SBI 3/29

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Posted by: saiyr.3071

saiyr.3071

Whew, SBI waited until everyone left Maguuma borderlands to rush east keep with 5 golems and we still managed to save it…a happy coincidence for SBI turned sour…much like many happy coincidences for SBI

[DERP] Saiyr, “bff” of Sgt Killjoy

Yet Even Moaarrrrrr CD/Mag/SBI 3/29

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Posted by: saiyr.3071

saiyr.3071

He’s still around, he leads a map on a drunkencompletely coherent and intelligent zerg almost every reset.

[DERP] Saiyr, “bff” of Sgt Killjoy

Yet Even Moaarrrrrr CD/Mag/SBI 3/29

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Posted by: saiyr.3071

saiyr.3071

Oh Caen, you never disappoint

[DERP] Saiyr, “bff” of Sgt Killjoy

Yet Even Moaarrrrrr CD/Mag/SBI 3/29

in WvW

Posted by: saiyr.3071

saiyr.3071

Everyone starts out bad. You should be upset at the veteran commanders not showing up or helping the new commanders.

There’s that too. Haven’t seen quite a few since before reset. A whole lot of new ones though

It’s not like people who openly sneer at Commanders (“You just bought your tag anyway.”) who are trying to organize something. If there’s one last reason I flushed the idea of getting a tag (aside from the mountain of others) it’s that there’s a certain percentage who do not respect Commanders of any kind.

If you are good at it then no one will make fun of you.

Just don’t be this guy.

http://i.imgur.com/UYRFcs6.jpg

that guy sounds like my hero

[DERP] Saiyr, “bff” of Sgt Killjoy

Yet Even Moaarrrrrr CD/Mag/SBI 3/29

in WvW

Posted by: saiyr.3071

saiyr.3071

It’s the weekend, I’m not surprised. By the way, you guys also put us into outmanned buffed on our own borderlands last night :P

[DERP] Saiyr, “bff” of Sgt Killjoy

Yet Even Moaarrrrrr CD/Mag/SBI 3/29

in WvW

Posted by: saiyr.3071

saiyr.3071

It seem that SBI and Mag are teaming up against us. They never seem to attack any of the SBI Keep… Is it just me or does other people see this too?

Yeah, we didn’t spend many hours today golem flipping every keep except CD garrison :s

SBI has a ton of people on right now, that’s why they’re doing well.

[DERP] Saiyr, “bff” of Sgt Killjoy

Yet Even Moaarrrrrr CD/Mag/SBI 3/29

in WvW

Posted by: saiyr.3071

saiyr.3071

I doubt his team felt unappreciated

[DERP] Saiyr, “bff” of Sgt Killjoy

Yet Even Moaarrrrrr CD/Mag/SBI 3/29

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Posted by: saiyr.3071

saiyr.3071

Look’s like Maguuma’s attempt to go up a tier failed. As someone who plays mostly during oceanic prime time, I can’t say that I’m upset about it.

So that imply that all this time Maguuma was playing serious against CD and SBI?! LOL

Do you think we’re throwing the match or something?

Well, a lot of Maguuma’s forum warriors always claim that at tier 3 you guys “throw the match on purpose” so you can come at tier 4 a “more relaxed tier” where you guys don’t need to be “serious”, FA and DB also says it.

Actually pretty much nobody says that anymore and it’s all propagated by other servers. We just get smashed in T3 because we have no fairweathers and then suffer from morale issues. I had trouble finding people to play with in the latter matches with DB and TC.

[DERP] Saiyr, “bff” of Sgt Killjoy

3/8 - BP/DR/EBay

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Posted by: saiyr.3071

saiyr.3071

It all makes sense now!

[DERP] Saiyr, “bff” of Sgt Killjoy

3/8 - BP/DR/EBay

in WvW

Posted by: saiyr.3071

saiyr.3071

i ONLY USE TEH MAEC WHEN FITE GUD PLA- sorry caps – yers HAHAHAHAHA

wat

[DERP] Saiyr, “bff” of Sgt Killjoy

3/8 - BP/DR/EBay

in WvW

Posted by: saiyr.3071

saiyr.3071

To the guy near the supply camp with the tree next to it. I was the dude with the sword and shield. HAHAHAHAHAHAHAHAHAnoob

You stopped using mace? :O

[DERP] Saiyr, “bff” of Sgt Killjoy

Yet Even Moaarrrrrr CD/Mag/SBI 3/29

in WvW

Posted by: saiyr.3071

saiyr.3071

You come from a player-full, coverage-full server.

You have negative amounts of credibility by making this statement

[DERP] Saiyr, “bff” of Sgt Killjoy

Yet Even Moaarrrrrr CD/Mag/SBI 3/29

in WvW

Posted by: saiyr.3071

saiyr.3071

awkward moment ensues

[DERP] Saiyr, “bff” of Sgt Killjoy

Yet Even Moaarrrrrr CD/Mag/SBI 3/29

in WvW

Posted by: saiyr.3071

saiyr.3071

I think we’ve always thought we offered better open field fighting than everyone, everYB.

[DERP] Saiyr, “bff” of Sgt Killjoy

Yet Even Moaarrrrrr CD/Mag/SBI 3/29

in WvW

Posted by: saiyr.3071

saiyr.3071

So, I kind of want to go back to T3… To any Maguuma players reading this, pretend I’m online and take some keeps.

Please no.

Seems unlikely this week given how long it took us to close the morning point gap yesterday. But if it makes you feel better, Dragonbrand was completely dominating NA prime time for the past few days, to give you a feel for how SoS is.

The problem with SoS is that they’re not used to failure, that’s why DB could take the lead, SoS pretty much turned itself into a fairweathers fest, but if we talk about total coverage, they have more than DB.

We’re a fairweather fest too. Sounds like we’re perfect for each other!!

[DERP] Saiyr, “bff” of Sgt Killjoy