You’re right. kitten it, there’s a counter for everything in this game!! ;((
Its not a problem, i got a suggestion for you.
Dont cluster ?
Most people that play high lvl tpvp and that plays with me dont think aoe is a problem.
All i saw are people crying about game mechanics that are not OP or a problem because they lack the hability and skill to overcome it.
So please stop trying to balance the game when you suck. Cause its ur problem , not the games problem.
You are right. AoE is fine.
Can I have 600 radius in all directions on my Hundred Blades now?
Frenzy – > Earthshaker → Hundred Blades
kitten yeah! ;D
You put one person on the point, not 4. The rest stay back and shoot onto the person who’s on the point, who is generally your bunker.
Positioning 101.
So basically there’s no room for melee in the game except for bunkers?
Yup, that’s exactly how the game works right now
They should make warrior shouts 1200 range, so warriors can just stand somewhere way out of the heat of the battle and shout their lungs out…
“ON MY MARK!!!”
Imagine the troll face on a warrior using Defy pain, running through the AoE bunched up cap point and shouting “Fear me!!” and then running out, back to the safe distance again.
“Shake it off!”
Now, that would be badass!
Well yeah… But when something dies, you know, you’ve waited for waaay too long. As I said earlier, it should have been there on release, or no later than a month or two after the release.
They had a perfect soloque system in RA in GW1 (apart form sync entering, but that’s not hard to fix, when there’s a lot of people joining…)
It was great, teams made of soloquers matched against eachother. If a team made 10 consecutive wins, they got matched up against pre-mades in TA (if so they desire).
And that would work GREAT when this game was released. Soloque teams would be matched against eachother, and the ones that had 10 consecutive wins would get an invitation into the paid tournaments that we had in place back then…
That way, people that wanted to solo que would have a chance to hone their skills in a fair environment, and teams that were waiting for paid tournaments wouldn’t have to wait for so long, because there would be a nice influx of strong teams from soloque.
Too bad it’s too late for that now, because the leading heads of Anet wouldn’t listen to a single advice, or at least some common sense that they still had while making GW1.
It’s quite simple:
1. SoloQ should be in the game when the game was released.
2. The fact that it was NOT, is one of the main reasons pvp players were leaving the game in hordes. Hot-join is a joke of course, and getting matched up against pre-mades when you soloQ is an ever bigger joke…
3. Now there isn’t enough players left to even make a decent soloQ where you don’t get matched up against pre-mades. There’s only a handful of teams still playing tournies. I often just get tired of waiting for the tourny to begin and just exit the game…
SoloQ just can’t work if there isn’t enough players. And it’s all Anets fault that there isn’t many of them left.
That’s what happens when you release a game that has PvP features in Alpha state.
I compliment on your well written post here. I like your ideas. However there’s one thing I would like to point out concerning F1-F4 skills and traits
There are traits in Warrior trees for which I simply feel should be accessible to every warrior, not only if you trait into them. Take Warrior’s sprint and Cleansing Ire for example.
I would definitely stick something in manner what those traits offer into F2-F4 skills. And make those same traits only something that boosts those skills. I just think every warrior should be able to gain sprint through spending adrenaline if he decides he’s going to spend his adrenaline on that. He has choices after all, he could use it on sprint, attack or cleansing himself of some conditions, so I don’t think it’s anywhere OP.
Every Thief has access to shadow step on F1 after all, however they have traits that enhance that shadow step with stealth/damage etc. Every mesmer can shatter, but they have traits that make shatter skills stronger…
I think Anet just isn’t creative enough when it comes to warriors spending their adrenaline, when they could actually fix many warrior problems through adding more F2-F4 utility skills.
Anyway keep the brainstorming going, they may actually hear our suggestions out… One can always hope right?
…why people bring them into tPvP?
Even though they are not the most represented profession, in yolo queue hardly any match goes without warriors (premade teams excluded).
Because I always choose the most underdog class in MMO to play with. I like being challenged. And on top of that, warrior is my class of choice anyway. However if it ever gets OP in this game (which I doubt a little) I will probably choose the next underdog class. Perhaps ranger.
Now I could ask similarly as you did – Why do people choose to bring Necro in to the game, if they know, it’s currently THE FOTM? Don’t they want some challenge? Don’t they want to feel a little special when they finish someone off? Don’t they want to differentiate themselves from others abit? Don’t they have any pride, an urge to investigate stuff?
Could you imagine a greater reward, than finding a warrior build right now, in this meta, with which you could play tPvP on a level where opposing players would consider you a serious threat? I can’t imagine any greater reward in gaming than that.
So picking the FOTM build or any other build I know that works is absolutely boring to me. I rather just close GW2 then and go watch some Futurama or whatever…
Indeed fixing huge design flaws through traits is only going to pigeon hole the class (even further).
If they think Warriors need more condi removal through adrenaline consumption, then they should make that a part of class design. It was mentioned many times here.
Simple – F2 button – Consume some of your adrenaline, get rid of conditions on you.
But this game has many much more serious problems than warrior not being compeatable… Despite the fact that warrior is the only class designed the way all classes should be designed in this game in the first place, and not the other way around…
Well there, someone told them again. And it’s all pure truth.
I completely agree with OP. Couldn’t agree more to be honest. And i’ve given this game so many chances, I haven’t given any other game as many chances… But every time I give it another shot, I always come to the same conclusion. And conclusion is very much like what OP wrote here.
Guild Wars 2 with all the AoE and “awesome skillz” such as stealth, shadow steps, making a mess on the battlefield with AI controlled allies (hello, in e-sprot, seriously?!)
often feels like something a few kids came up with.
You know when you sometimes just sit there and listen to kids, making up some stories? They start of with a good idea and gradually blow it way out of proportions, they start exaggerating at every step they do. That’s what Anet did in my opinion and now the game is out of control. And honestly no, I don’t want Warrior buffed, even tho it’s the only class I’m playing at the moment. I want other classes toned down, AoE toned down, AI removed from the battlefield, mindless condi spam removed. Make battlefield awareness play out the role once again.
Where’s that awesome feeling of playing a mesmer or ranger in GW1, waiting for your opponent to use an important skill, so you would interrupt it? Where’s the awesome feeling of playing the warrior and messing with opposing team monks, to waste their prots and where’s the thrill of catching their monks and their blinder off balance, so you could pull that spike off? Where’s the thrill of playing that prot monk with Spirit Bond or heal monk with infuse, knowing that any moment right then you will have to deal with the spike from the opposing team. Where’s the thrill of trying to body block the enemy flag carrier 2 meters away from the flag stand, 5 seconds before your team was about to receive a much needed morale boost?
What happened with you ArenaNet? What happened to your pvp design philosophy, why did you make a game that has pvp designed in a way, that one would think you despised when you made GW1?
I doubt I will ever be able to understand what happened in between GW1 and GW2 release. One doesn’t just completely change what he strongly believes in just like that. And as far as I know you were quite proud of what you did with pvp in GW1, now it would seem you guys are all like: “ahh there wasn’t a single good idea in GW1, let’s just trakitten all!!”
And before anyone goes “blah blah you just wanted another GW1, go back there” on me… No I did not want another GW1, I wanted a game with quality bar set as high as GW1 set it. And what I did not want was a game that did a step back every single pvp aspect.
GW2 is quite awesome in many ways. But it definitely is NOT EVEN decent in sPvP.
PvP systems by quality in MMORPGs:
1. Guild Wars 1
then there’s no game for many many many light years. Actually so many light years, it doesn’t even matter if GW2 is on the second place…
This topic shows exactly why sPvP sux in pretty much ALL MMORPGs still out there. (Except Guild Wars 1)
First off all start with rewards in GW1 GvG. They are roughly the same as in GW2. Armor skins. What you can also get is bronze, silver and gold trims for your guild cape. And improving the guild rank could also be considered as reward I guess.
So I guess you’d say “Not much.”
Yet still me and my guild (and many many others) have played GW1 GvG for 5+ years. Day after day, sometimes even 15 matches per day.
“Oh but why?!” you ask yourself, if there’s no reward to it… Because it was kittening awesome to play!
WHAT?! Gameplay CAN be fun without shiny rewards?! NOWAY!
How on earth did I manage to play Quake series online for 10 years without a single bit of reward… :S Oh… right… it was just fun to do. Strange.
And PvE people can’t use their superawesome builds that they use to lay waste to hundreds of mindless hordes of monsters?! Outrageous!!
And as long as game designers and developers listen to such whine, pvp will not be elite good gameplay. And GW2 pvp turned it’s boats and tried to listen to whine like this. That’s why we have an overload of AoEs and cheap tricks like stealths, teleports, shadowsteps, 1 button wins, AI controled whatevers kludging up the battlefield etc. etc.
And by the way, Guild Wars 1 still has 40 guilds gathering Q.points for monthly tournament. Today… 9 Years after the release. One year after the release of it’s highly anticipated successor…
Does GW2 have 40 serious competitive guilds in pvp? Sadly, I doubt that. So making pvp for pve people didn’t work. It didn’t work for pve people and you’ve lost most of pvp people because they just consider it lame… You can never have it all you know.
Being a frustrated Warrior in SPvP is normal and “correct”.
Saying Warrior is the worse class is just half correct.
Saying it is weak is wrong.As stated by other players in other threads, Warrior is the best balanced and designed class in the game. The problem is the design of other classes and the fact they keep getting improvements where they should be nerfed.
If developers will keep thinking “Warrior needs buffs” they will struggle with PVE team shouting “it’s pve-overpowered!” and nothing will be done.
The real solution is nerfing all other classes down because, right now, their mechanics are deeply unbalanced and, in some cases, broken.
Of course, that is true and we have acknowledged it many times lately. However the fact still stands. Savage leap is a joke. I expect skill to hit UNLESS someone uses DODGE at appropriate time.
Right now people don’t need dodge to avoid savage leap. They don’t need it at all…
But seriously, I’m just wondering, why on earth, a year after the game was released, still dwell on these forums as if Anet is suddenly going to fix anything.
Nope folks it’s been 11 months since release now, has the game balance improved? No.
And it never will.
Why? Because Anet will never acknowledge that a lot of stuff in this game is simply broken beyond repair, and should be just deleted and started from scratch.
And that is why their “slow and steady” approach to balance doesn’t work. Slow and steady works when you’ve got something that 95% resembles what your final goal is. Their slow and steady approach on GW2 however is something equivalent to a sculpturer making fine adjustments to a huge formless chunk of rock, that he wants to turn into a beautiful female goddess statue. It doesn’t work that way. You start with the basic form, and once that’s ok, you start doing fine adjustments.
Sign under OPs post.
Especially the Savage leap part. I mean seriously this is ridiculous. Maybe they should also put some extra super visuals to that skill, so that the person that warrior wants to leap at gets a flashy screen and lightnings start shooting from the sky, before warrior finally lifts of… Jesus man, seriously, that skill doesn’t even hit people standing 2 meters away from me, while they are simply just linearly moving… :S
Maybe Anet should make some kind of funny mini game, where people are standing on the edge of the cliff and warriors try to savage leap them. If warrior misses he falls off the cliff and into a lava pool. That would be funny! The warrior that hits his target tho, gets a candy medal and gets to participate at the next GW2 para-olympics!!!
Let’s all make fun of warriors YEAHAAAHAAAAWWWW!!
(edited by samo.1054)
The video I posted is just a small proof that MMO CAN be e-sport. One of the main problems GW1 hasn’t developed a well known, strong e-sport would probably be that team size in GvG was 8, which is really hard to pull off. WoW pvp also was not developed with e-sport in mind, and to be perfectly honest, WoW pvp compared to GW1 pvp was just a joke.
Ironic tho, Anet advertised GW2 as a future e-sport game, however what they did not tell us is that this game was actually developed as a pve game, and once all the pve content was done, they just added a few arenas, the mists and voila. That’s your pvp. That’s unfortunately pretty clear. While Anet was making PvE content (which includes all the class skills and traits) they never really considered pvp much.
I mean seriously how ignorant could they be…
My point is, an MMO could be e-sport, if it was built with that in mind…. From day 1 of developement. And Anet was close with GW1, if they only built from that point on in GW2, then GW2 would have been an e-sport by now.
Instead they decided to tear it all down and start from scratch, making mistakes as if they had zero knowledge of what they learned in GW1. Actually it’s even worse. GW2’s design philosophy is in many ways a 180 degrees turn compared to what the philosophy was back in GW1… And it’s a turn to the worse. Stuff that made perfect sense in GW1, makes no sense here at all.
Which leaves me really confused.
(edited by samo.1054)
MMOs will never be esports
If u want esports go SC2
I wouldn’t worry too much about the saturation at the moment. It’s only natural and it’s actually good that it is as it is right now. Things will calm down in a while. This current era is best for player and game evolution in my opinion. And now is the best time for the game to lay some foundations. The quality of these foundations is mostly up to Anet. If they REALLY want to make something serious from this sPvP, this is their last chance, while the hype for events is still there. When this storm passes, and if Anet STILL doesn’t put more resources into sPvP, it will just die off.
So to sum it up, I think what we’re seeing right now is good, because the situation has turned the tables so, that Anet is going to have to come forward and show they really care about spvp.
So, will they? Last chance… clock’s ticking.
The community has done it’s part. Actually the community has done more than I ever expected judging by the state of sPvP, by the loss of players in the past 10 months… Actually sPvP is in my opinion still in beta phase, if I may be perfectly honest…
This topic actually already derailed to an argument that wasn’t the main point of the OP. The point was not to prove that Engi has it’s own role in the game or not, the point of the OP was that there will always be a class in the game, that will be left out of the popular tPvP team composition, because class roles aren’t as well defined as they usually are. There are classes in the game that sort of do the same thing, thus there will always be a class that does one specific thing better than another class, which leads you to the fact that in tPvP that class will be chosen over the one that is not as effective.
And with that point I do agree.
Getting rid of “holy trinity” really made no difference at the end of the day, because people just find some other criteria for building the perfect team up. In holy trinity based games you’re looking for a healer, now you’re just looking for another mesmer, necro, whatever. There is always some sort of holy trinity, in that form or another. And GW2 always had a holy trinity too, which for most of time by now was probably guardian, mesmer and ele/engi.
As far as I’m concerned GW1 still had the best class/role definition when it was released, with warrior being the only real DPS, monk being the only real healer and ranger, mesmer and necro all filling their roles really nicely.
It went downhill with release of factions and nightfall. Why? Because suddenly there were more classes fit for 1 role, and the class imbalance came into play – Dervish being supbar to war most of the time, ritualist just being whatever, never nearly as good as monk… Actually it just had no role apart from small arenas, assassins as usually were always going from UP to OP and back, paragon being some kind of stationary turtle spear throwing warrior that was absolutely ridiculous at the beginning…
We hear you guys loud and clear! We definitely plan on mitigating the leaver issue with a form of punishment. I wont give details about what the punishment will be, but it should be enough to deter this form of behavior. Anything we add will be in addition to what happens now (loss and rating hit).
Players that leave should be forced to finish 3 tournaments playing Warrior only!!!
The punishment build is as follows:
Weapon sets: Sword+Sword, Mace+Warhorn
Utility skills: BANNERS!
Healing skill: Heal signet
Elite: Rampage
Traits… Uh, I don’t know, but you definitely need Death From Above!
I strongly agree with exactly what Geff and Empathic Fighter said.
Warrior is actually how all classes in GW2 should be. No cheap moves, no cheap AoE, no 1 button miracles. Work for the kittening kill!! That’s how true e-sports should be like.
Tone down aoe, tone down stealths, illusions and all the crap that’s poluting the game, and we might just see some playable spvp then.
I remember a game, where conditions weren’t AoE and it was usually pretty important not to spam them, but rather use it at appropriate moments. That was really awesome…
Jeez what was the game called…. Hmmm… Let me think a bit more… ah there it comes, almost there… YES, IT WAS GUILD WARS 1!!!!!!!!
GW1 did exactly what I mentioned in my reply… As far as I can remember you got a short penatly.
No game has ever done anything about leavers, with few exceptions, that punished the player that left with a couple of minutes of penalty to join. And that’s all you can do…
Leavers are an ever-existing problem of all online games, so you better get used to it.
You’re talking about how new abilities put you back in WvW. This is an sPvP forum, so no one cares about how you feel about your warrior in WvW.
Bye.
There’s a trait missing in Defense, master tier… Which I’m guessing you picked Cleansing Ire. This build is quite similar to what i’ve been playing arround with lately, except for a few details… Mainly in utility skills (i was leaning towards berserker), and also I’ve been trying out runes of lyssa (remove all conditions when you use an elite).
I’ll give your version a try once i get home.
…you guys should try dual sword on warrior…i mean… for real…
Made me laugh out loud. For real. Thank you.
On the serious note, I agree with OP, although I only read a few lines. He seemed like a nice gu… I trust he’s telling the truth!
P.S: “nice gu” equals “nice guy”… But it’s just the new cool way of saying it… In the ghetto…
Reducing the heal cooldown on warrior heals is THAT little thing they were talking about on the last SOTG… the thing that would make warriors the scariest thing in the game… You know…
Warrior’s still a big kitty.
And it will remain that way unless they tear down the whole system and start from scratch. Which they shall not.
So – Warrior’s still a big kitty
The warrior needed the new condition, and a lot of it too. Instead, they chose to torment (oh the irony) the class some more.
Why was it given to the mesmer, not to mention the thief, instead, is beyond me.The underlying issue of class imbalance is merely exacerbated by those few classes that are actually close to balanced, or completely balanced, because they will always end up underperforming in comparison to the classes on the OP side, and Anet just don’t have the balls (and I question the brain part, too) to make any real changes in that regard.
This. When I heard about Torment, I thought to myself: “Oh finally Anet came up with some decent idea to help Warriors out. This actually seems a pretty good idea!!”
It seemed completely natural to me, that Warrior was the one that would get to spread Torment. But OHHHHH how wrong could I be, of course mesmer and thief get to have that condition. The two classes that REALLY NEED IT!
Jesus Christ, when’s Anet gonna show some common sense for once?! Just once, please!
Coming up next patch – Warrior gets more mobility with stun on his weapon skills, Mesmer and Thief get a trait with 15 second cooldown that teleports them 1200 range away and apply 10 second chill, cripple and burning AoE in the area from which they teleported every time they get stunned.
Really nice OP, that post was a joy to read. And when you enter a pvp arena with Warrior, it really does often feel like you’re playing some class… that came from a completely different game, with some very much different class design policy.
I just hope that Anet staff reads your post and seriously consider it.
With every kittening patch the balance in this game gets worse in my eyes! They just should reset this game to release day! There it was best! And the ranger nerfs if they should be true just show us that Anet is to stupid to understand their own classes!
Funny. Judging from what you just said, leads me to one simple conclusion. At launch and all the way until now, you have been mostly playing Thief, Guardian and Mesmer because they were strong classes, and never cared much about how kitten Warrior, Necro and Ranger were.
I on the other hand have been playing Warrior (60% of all my games), Necro, Ranger and Engineer and I can tell you, release point balance was bad. More than 60% of all my games would have been with Warrior if the class wasn’t so unwelcome in tPvP games.
So if these balance notes are true, I think this is a nice patch. I can’t speak for all the classes tho, because I don’t know all the classes well enough to judge. Especially not the ones that were the most powerful up until now, because I never play OP classes.
Yeah, that’s just how cool I am.
I also have a beard IRL. A big manly beard. And a lot of chest hair. A lot.
That’s a very well written post mooty.
I like it that they put in some items to pick up, which (usually) promotes tactical play. What we have in Dragon Ball arena might not be the perfect example, but I’m happy they’re improvising with that. They should do that more I think. This game’s pvp is very action orientated, so they might as well go further down that road.
I’ve been a long time Quake player, and team deathmatch in that game is a good example of how pick-up items could also work in GW2. Fights over quad-damage, mega health and armors were always quite tactical there, and controlling the right part of the map at the right time and sneaking around searching for medpacks made for a very dynamic match. Anet has already tried something in that manner in Temple of the Silent Storm map with those buffs spawning, so i’d like to encourage them to do some more of such stuff. With some improvements Temple of the Silent Storm could become the best tourney map, as it was also mentioned in the last SOTG.
(edited by samo.1054)
Yes Chesire, it definitely should, I agree.
With all due respect you’re trying to be something you’re not by making pvp a structured affair with no gear progression, this isn’t COD, this is a MMO, your game simply isn’t, by genre, capable of having a pvp system without a gear progression that is more than cosmetic. Your pvp is dying because people don’t care enough, there is no incentive, ‘balanced fun’ isn’t something an MMO can truly achieve so just remember what you are for gods sake and re-do PvP gear for use in PvE and and PvP and make it have stats and remove the auto leveling – split the PvP into level brackets.
Thanks.
Buddy you seem to be in a wrong game or you should just go do some WvW instead of sPvP.
-Gear dependent pvp is stupidity invented by MMORPGs, yes. I don’t want to have that stupidity spread to this game, thanks.
-No, pvp is not dying because it isn’t gear dependent. GW1 is ~8 years old, pvp is not gear dependent, and it’s still alive, I still play it, a lot of us still enjoy it.
-MMOs CAN achieve “balanced fun”.
Don’t try to make GW2 just like all other crappy MMORPGs out there, because it’s gone down that road far enough already, if you compare it to GW1.
GW2 has problems, but not being just like every other MMORPG out there certainly isn’t one of those problems…
Guild Wars 1 had Random Arenas, which was solo que, had Team Arenas, had GvG and had HA, also had Hero Battles later on.
All modes were lively enough, so you argument is invalid. GW2 can do that as well.
Seriously OP, why do you even care what others say about your profession choice? If you like playing war, play the war. I have about 800 sPvP matches, exactly 50% of them on War. When I get flamed about it I simply dismiss it as the least important thing, probably end up blocking the immature, intellectually deprived person and play on.
And it doesn’t really matter what you play, those sort of people will flame you anyway. Play mes, they’ll tell you you have 0 skills, owning everyone with phantasms is easy.
Play HGH engi, they will tell you the same.
On the other hand if you go into a tPvP match… playing the right build won’t give anyone wins, but playing that kitten right just might give you wins. So the sooner people are aware of that, the better.
It’s also kinda funny that people, that solo que care so much about what classes their team consists of… It would make someone think they’re almost like… perfectionists. On the other hand, perfectionists would never really join a solo que right? So to conclude, if people want a perfect team with what they believe to be the perfect class set-up, they might want to consider playing with a pre-made, huh? Just a thought
- New rewards or recipes. And not just armors or weapons.
- Ability to use ALL SKILLS midair.
- Save/Load options for builds, like Guild Wars 1.
- Weekly updates for minor bugs/exploits and balance.
- A bank/AH in the Mists, and not just pvp lockers. (why 3 pvp lockers btw?)
- A new game mode? Not a deathmatch, something like King of the Hill would be better, and multiple exit to avoid spawn camping.
- Fix bugs in already existing maps, like invisible walls/obstacles.
- Please. For the love of god. Remove the confirmation for recyling pvp weapons/armors.
- There are too many adds in this game. Pets, clones, phantasm, rock dog, elem etc… The AI is playing for you way too much, there is no skill in this.
- We can still shadow step/blink on top of the wall on Foefire, allowing people to kill the lord without destroying the door. This is a huge exploit.
-Remove RightClick targeting. Turning the camera should NOT make us lose our target.
-A better daily/monthly. Give us something useful, and more objectives.
-GvG.
If Anet just takes this and make it their “TO DO list” for the next couple of months, then we may have a decent game at some point in the future…
(edited by samo.1054)
1. More viable builds (which includes fixing current utility skills and making the ones that are useless more useful, adding MANY new ones, more character customization via traits. I remember Anet promising us that we could totally decide on how we want to play our character via the trait system. Well as it is atm we are far from that…)
2. Class balance
3. Solo que!
I really enjoyed reading this thread and I got to agree with your statements (except for the guy talking about graphics and animations, sigh).
Sadly, most people in this thread seem to have a better idea on GW1/GW2 and more passion for these games than the actual developer.
Yeah, actually it’s even more simple. When Anet made GW1 they had passion for a good game with some serious grown-up PvP.
When Anet made GW2 they had passion for lots of moneyz. And that’s where the passion ended.
Funny thing tho, if they made a decent game, those of us that love serious grown-up content wouldn’t mind wasting 10-20€ per month in their online shop…
And my friend often asked me: “Tell me just what’s wrong with GW2…”
And I struggled a lot in finding the right words for everything I thought they made wrong… Then suddenly one day I came up with this great idea – I told him: “Everything they did has absolutely no balls, NO BALLS.”
And I think that – for many people, describes the game best. Anet took 0 risk in design of any feature/mechanic… and they got 0 gain. Actually what they got was 1 huge loss…
On the other hand, when they designed GW1 GvG, HA, they took lots of risk, because it was completely new, out of the box. It HAD BALLS. And they got gain from that!
P.s. Oh and 1 more thing. GW2 wouldn’t have sold as much as it did, if Anet hand’t taken those risks when they designed GW1. GW2 sold a lot because GW1 was great. Sadly GW2 isn’t great… and it makes me a sad panda.
(edited by samo.1054)
No, I don’t expect Anet to make a GW1 GvG copy in GW2, I just want a good game. GW1 was a good game.
However while making GW2, they’ve gone fixing and changing stuff that wasn’t broken. GW2 was not made as a pvp game. To me it seems it was made as a PvE game, and then they tossed whatever they had to the small understaffed and under-budgeted pvp team and told them to make some decent pvp out of it. Of course it doesn’t work that way…
(edited by samo.1054)
Well first of all, I respect the initiative that the OP is putting out.
But I still have to point out, that GW2 had it all when it came out. Had the hype, had loads of players ready to get into some serious pvp, but Anet lost it all. Quite simply because there was 0 attention given to sPvP. It has almost been a year now since the game was released, and the amount of work they did on sPvP since then equals what I expected them to do in first 2 months. And if they wanted to keep people playing sPvP they should have done it in 2 months. If they were serious about spvp becoming an e-sport, they WOULD have done it in 2 months.
Fact is, GW2 has no competition out there on the MMO market when it comes to sPvP. Yet they have still lost so many players. Simply because sPvP is just bad and it won’t ever be as big as GW1 was.
Good post Zodian.
It’s all true and it’s sad.
WTH are you talking about?!?! Prologue is fun, you get to kick big kitten monster’s kitten #8230; And it’s fun…
I enjoyed this post,
Thank you kind sir.
From my POV, you have the balls, and your friend does not.
It just so happens I got myself stuck with War, Necro, Engi and Ranger too… Oh well.
There simply aren’t enough people and teams playing any more, for the rating system to be of any use. Anet put it into the game 6 months too late.
Oh well I’m just glad we got holly-day and one-time events instead. Oh and all those new dynamic events, yes…
I mean no disrespect for the OP. You pretty much nailed it in everything you said, and I gave your post a +. But the fact is, so many of us have been crying out for very same things ever since the game was released. I remember I probably posted and read a topic like this every day since August to December. Not much has changed in that period, except that Anet proved to me that they don’t care much about sPvP. So I lost all hope.
Even if everything you said was suddenly implemented into the game, I wonder if sPvP would ever come back to life… sPvP is one thing that does not exist for me in this game anymore… And neither does it exist for Anet game designers. It never did…
Well you got my +1, not much more to add to that. I gave up months ago, I log in once every week, altho I don’t even know why. Guess there’s a part of me that still wishes this game had any charm to keep me playing, like I did Guild Wars 1 for 4000 hours…