The Warrior problem is complex and is a result of various changes to the game and pointless nerfs to the class made by Anet over the past year.
Our problems also differ throughout various game modes. As far as I know, PvE players are somewhat satisfied with Berserker performance.
In sPvP there is currently no place for Warrior or Berserker in top tier level of play. Yes, I can make my Warrior work in unranked arenas, I still have 50%+ W/L ratio with it, but that doesn’t really prove anything.
WvW is where Warriors took the hardest hit. There is absolutely no place for them in current meta anymore. To me it really feels like Anet thinks that Warriors can’t get any nice, impactful skills, so even if they come up with a good idea they slap it right on to Guardians or Revenants.
Guardians for example already had access to shadowsteps, yet they also gained a 800 range leap that heals like kitten and clears condies. On top of that they gained an insanely good pull. What gives? Why can’t warriors have such things, because IMO they are the class that needs such things the most. Especially pulls. What kind of a fighter class has no pulls at its disposal?!
Our gap closers are still bugged and useless…
The amount of ranged and AoE skills in this game has gone waaay over the top, you can see that clearly in WvW. Everyone is pirateshipping in there like crazy, there is hardly any space for Warrior in such game anymore.
I can’t even understand the logics behind having so many ranged AoE skills that will also apply some kind of hard/soft CC. Applying such CC is way too easy compared to how much work a warrior has to put into CCing/damaging people. How do you justify that ranged AoE CC is easier to apply and more reliable than melee CC on a single target? This is a huge design fault imo and it’s breaking the game balance very badly, mostly for Warriors…
The problem with ranged AoE is also that it’s way too easy to stack on one single point. Melee damage can never be stacked as easily and will never be prevalent to stacking AoE ranged damage.
Our sustain is still kitten and it will stay kitten, no matter how many Defy Pains and Dead or Alives they slap into our traits. Just like slapping damage modifiers into our traits doesn’t really help us at killing our enemies. WE LACK TOOLS! These lazy attempts of balancing just make me think that Anet don’t understand at all, what the real problem with this class is.
Improve adrenaline mechanic, give us sustain through adrenaline mechanic that every warrior will have access to, no matter what traitlines we take, increase our adrenaline gain, get rid of adrenaline loss as soon as we leave combat,…
I could go on, but it’s pointless because there’s just too many things that have gone wrong. It cannot just be fixed, it has to be redesigned. I thoroughly agree with the excellent post made by emkelly.2371 above me anyway. Well written, pure truth.
(edited by samo.1054)

I’ll make sure I call those guys if sea level drops at some point, I’m sure they will come rushing in with a bucket and start spilling water back into the sea to level it all up again… If you know what I mean. There are 100 other things that people with secondary accounts could exploit. But they don’t. Because it’s pointless.