(edited by samo.1054)
It’s really amazing how people actually started crying about CC warrior now, when (correct me if I’m wrong) you could run the same build ever since release of the game. Yeah, I’ve been running Axe/Mace + Mace/Shield and Hammer + Mace/Shield Warrior a year ago, when everyone was all about 100b. The only difference now is that one set uses a 1h sword. And guess what, people weren’t complaining that much about this build back then. Also people carried more stunbreakers back then! :oo
When a Necromancer that has 0 stunbreakers on his utility bar (all used by minions) cries about being perma-stuned by Warrior… Well that just makes my day.
Approaching the fight against good players with CC warrior can still get tricky and success is far from guaranteed… I still got bursted down by a vigilant mesmer before I could really threaten him, I still got kitten d by an ever annoying (properly built and properly played) Engineer…
Exactly. As I have pointed out many times stealth just isn’t a mechanic that fits into a serious competitive pvp, especially if there is basically no counter to it. Not in the way it’s used in high end tpvp.
I’ll just quote what Phantaram wrote about it not long ago, because it’s a fun read and it paints the picture pretty much the way it really is AND it’s also coming from an experienced tpvp player:
Quote from this thread: https://forum-en.gw2archive.eu/forum/pvp/pvp/Constructive-balance-lists-go-here/first
Stealth – This is the biggest one for me and I talked about this a long time ago in the SOTG and it’s just gotten more and more out of control. If you have two sources of long stealths in your teams line up your options at any point in the game and especially at the beginning are limitless.
There HAS to be a limit on how much stealth you can get. 6-7 seconds sounds reasonable to me but even then with two sources of stealth that is 12-14 seconds which will still give you tons of options and advantages over the other team. Stealth is a REALLY tough one to balance. As it is now people are walking around the map all leisure like for 30 seconds just talking amongst themselves like “Well I dunno who do you wanna 1 shot? We’ll 1 shot jimmy, no… bob! Well actually lets not even attack this node, onward to the enemy close point! Okay we are all here? Roger Roger. 3 2 4.. I can’t count… go! success! that other team can’t counter our amazing strat lol!”
People will always find a class to cry about. But are you seriously crying about warriors now?
Yes they have a lot of CC, yes Longbow can be decent, hell if I’m completely honest I was running my Rifle build yesterday for about 20 tourny matches and always got 10-15 kills with it… But at the end of the day, when I switched to Engineer, I could see that whatever results I had with Warrior and no matter how useful I felt in my team, it doesn’t come close to the results I had with a simple grenade spamming engineer.
And I consider myself a much better warrior player than engi player, since I’ve had 800 matches on warrior and only like 150 with engineer.
Warrior is viable, CC may be a bit too much, but before they tone that down, there’s a lot of stuff on other classes that should be toned down first… Oh and Warrior CC will never be meta like Necro just was… It takes way more effort and it is not nearly as effective.
I definitely agree, that for a new PvP player it is really overwhelming to get into mists and be faced with all the traits and utility skills, weapons sets, amor and weapon runes… Unfortunately there are many ways to go wrong in this game when making your own build if you are not familiar with how pvp works here and what the purpose of your character should be.
I emphasized the word purpose because I think, that when pre-made templates are available for new players to try, those templates should also have a description of what the build was supposed to be doing, it’s strengths and it’s weaknesses, etc. You know… the general idea. It will also help new players to understand classes better, and to understand the fact, that classes have their roles in tpvp, and that not all builds are made to be superstrong in 1v1. Sadly, Hot-Join creates the opposite impression. Everyone wants to be strong 1v1 there and farm as many points as possible.
Adding starter tamplates is a big thing for new players. I have been playing since release and even I sometimes find myself discouraged trying to find a new working build for a class that I don’t know very well…
No gear dependence. That’s the reason I played GW1 for… well since release, and it’s the reason why I play GW2 sPvP…
another ironic thing about this thread i wanted to point out is the number of QQ threads out there asking to nerf AOE’s. AOE’s in this game is insane strong atm and would wipe out those pets like there’s no tomorrow. so i ask again, what’s the point of this thread?
Really in between of all of those lines of my opening post, there’s two things I was saying: Remove the pets and ALSO remove the AoE. Or better yet, reduce both. 1 AI controlled entity per player is more than enough. Amount of AoE skills should be reduced and same goes for the diameter… such skills simply can’t cover the whole cap point.
Walls are a fine for example. You have to care where and how you’re going to place them. I would like to see the same to apply to other AoEs in the game.
That’s it.
(edited by samo.1054)
This thread is ridiculous.
That’s all.
A lot has been said in this topic and since I don’t have time to read through it all I’ll just say what I think about Rush.
The short version: Rush damage should be applied as soon as warrior gets into 130 range (which is the range of the weapon if I’m not mistaken)
Reasoning: As it is right now, when Warrior uses Rush, he runs up to his target, then he stops and swings his sword, which makes no sense to me really. I imagine rush being a kind of impale skill, where you use the speed and weight of your body as you charge into someone and impale him with your sword. What sense does it make to run at him, stop when you get to him, and then hit him with a sword?
So in short, the swing part of the animation should be removed. And don’t worry, the skill will still be telegraphed enough.
-I think Rush animation should look and work the way bullstrike does.
-Arcing strike is useless, completely useless
-I would actually like to see some rework on HB because in my opinion the skill is useless in PvP, unless you take Bullstrike AND Frenzy along with it. And taking 2 utility skills, to make 1 weapon skills work is a no no. Anyway 3,5s cast time is just way too much to do anything serious with that skill. And I don’t want to use it only to cleave downed people. :S
There’s one thing I can think of that would make 100b more accessible in pvp without totally gimping your utility slots:
Make trait “Last Chance” more appealing. Increase duration to 6, increase health to 33% and keep the internal cooldown. Or rather incrase duration 6, increase health to 50% and increase internal cooldown to 60.
That way warriors can be rewarded for some battlefield awareness and careful timing and target picking. It’s also a XII trait, so you have to spec 30 points into Arms, which I probably have never done before, because I don’t like that trait line, so the price you pay for that quickness access is high…
If you could do that 100b would become a pretty tactical skill, not that easy to pull off, and the results wouldn’t come cheap. Of course then you would have to deal with warriors running last chance + frenzy in their utility, which may seem a little too much. But I would pull Quickness out of utility skills anyway, and make more traits that reward people for being aware and take their chance and execute things well. Last Chance trait is that kind of trait, but it’s just a little to weak, 4 seconds is a very small time window to act even when you’re ready for it…
So you seriously came here and compare 8v8 DAOC and 5v5 GW2, also excusing the oversaturation of GW2 battlefield with AI controlled minions, because DAOC also had that?
And you can, with a straight face, tell me, that what we can see on my screenshot, is serious Arena spvp e-sports material and every thing is fine?
If your answer to any of those question is “Yes”, then we are obviously in a strong disagreement and I have nothing more to say to you other than considering the sPvP community of this game, you are in a very very small minority…
i used to run a MM necro before it became the meta for everyone to spam NPCs,
i feel like just another clone now when i do.
also that pic makes me want to grab my axe warrior and whirl the fudge out of everything XD
… But then you remember Warriors can’t really do that in this game right?
Because seriously playing a Warrior in tournament right now must be the most depressing thing one can do with his life. I know because I’ve been doing it a lot lately, just because I’m as stubborn as a Rhino (Rhinos are stubborn right?).
Anyway I think even going to the dentist is more fun than playing warrior in tournaments atm…
dont even know how arenanet can design something like this or even wanna call this e-sport^^
Been asking myself that very same question for a year now. I… It’s just beyond me…, seems like this is one thing I and many others like you will never even begin to grasp with our feeble minds…
:(
Altho I have to point out, that in real time this massive train-wreck of failure looked even way more terrible when it was all in motion…
But I’m happy that this screenshot still carries my point across
Oh seriously, now you’re saying that GW1 Monthly tournaments are populated with kids?
Another fine joke from this gentleman!
I had to check the top 100 leaderboards NA and Eu to know how credible these people posting, that GW1 > GW2, and i didn’t see any of you there. So I guess this thread is about people who suck at GW2 but GW1 and concluding that GW2 is an inferior game.
Wow, we’ve got ourselves some serious bad kitten investigator here. He checked the supercredible GW2 leaderboards to find out if our comments are credible enough. He concluded that we are GW2 naabs, thus our voices shant be heard!
HAHAH seriously dude, you just applied one of the most kittened piece of logics I have ever witnessed. That’s all I’m really going to say, because what you just wrote isn’t really worth replying to. But I did. So that others won’t have to.
He checked GW2 leaderboards to see if our comments are credible. HAHAHA.
That’s like asking Justin Bieber fans if they think Metallica and Slayer were awesome in the 80s. Get a grip man.
P.S: 1 thing you could check for credibility of this topic: Number of guilds still playing GW1 monthly tournaments right now, 9 years after the release, and compare that number to the number of teams that will sign for PAX tournament this month… 1 year after the release of GW2.
(edited by samo.1054)
Warrior does not need fixing. Other classes need fixing. They need a lot of cheese removed.
I won’t dive deeper into the problem at hand, because we could write walls and walls of text, because the problems this game has with pvp are so numerous, and at the end of the day, we wouldn’t make our point any clearer than what I’ve written above…
This is some serious spvp right here:
http://shrani.si/f/2t/YP/1T3De0H/srs.jpg
Some high skill cap stuff here. Let’s all let AI play out our matches shall we? Mind you, there are no mesmer illusions on this screenshot, and I don’t know what happened to Ranger’s spirits. They might have just died of by my super professional grenade spam. I totally covered that cap point with grenades. Didn’t care what was on that point, didn’t look, wasn’t important, I just thought to myself: “Whatever’s on that point is gonna kittening DIE DUDE!”. Maybe I even killed an enemy Warrior trying to pull a skill off or something. Maybe that warrior was even just passing by, that poor dude. Doesn’t matter, eat my grenade and don’t touch my cap points! Those cap points are mine. I’ve got AoE, you don’t.
Nothing will dramatically change in the way the game is played, if there’s going to be a pvp/pve skill split it’s going to be small and for the most part probably quite meaningless.
Anet likes the game the way it is, they don’t see a problem in things that we are complaining about, so they won’t change it. They are not aware, that you just simply can’t make a pve game and implement a pvp component in the end. It makes for a lame game with lame gameplay. This game will stay lame in pvp, there will always be cheesy crap in it, AoE spam, 1 button miracles, chaotic battleground, mindless weapon skill spam and rotating your weapon sets on cooldown, mersmers with 3 illusions and 2 phantasms running around alongside minion master necros, and spirit rangers, so it looks as if you’ve got a kittening Roman army approaching you… Oh and there’s this thief that’s just simply walking around in stealth.
kitten this kitten.
Got an idea for Warrior utility:
White Banner: Gain 30 seconds of Swiftness and apply Fear to yourself – Flee distance 1500.
Breaks stun.
(edited by samo.1054)
Yes, objectively speaking it is meaningless, I never claimed otherwise myself. But that won’t stop people that care about it, telling you that calling it meaningless is your subjective point of view…
Well apparently it’s not meaningless to some people, since they’re considering smurf accounts, because they don’t want to tank their rank, when they don’t have their friends online to go into tournies premade… :P
(edited by samo.1054)
In a couple of years all the ranking will be meaningless.
o_O
Yes, in a couple of years rank is going to be meaningless even for those that care about it right now.
What’s so weird about that?
Stealth is a broken and awful mechanic that should’ve never made into a serious pvp game in the first place. Anet has to come up with something less cheesy to help thiefs…
And of course stealth isn’t the only cheesy thing in the game, but it’s what we’re talking about right now, so I won’t mention all the other stuff…
Seriously, why would I care about rank so much that it would make me buy another copy of GW2?
Dude, it’s a game. In a couple of years all the ranking will be meaningless. I play PvP exclusively because I have fun doing it. I don’t care about ranking and also I don’t care about Oh-so-needed rewards that so many people are crying out for.
This thread has a lot of very good ideas and arguments in it, I sure hope Anet is reading this.
Warriors should be allowed to hack. We are still very honorable to even consider playing our class!!
Cheating on Warrior is still more honorable than switching to FOTM after each patch.
To be honest I acutally think that this video should be the commercial for the any upcoming GW2 tournaments.
)
I mean if i didn’t know GW2 and I saw this video along with vent recording somewhere online I would definitely want to try the GW2 pvp… :PP
Well if you want some serious team pvp then finding a bunch of people that you can play with daily is your objective. Nothing new here… I guess that’s pretty natural.
It all pretty much boils down to how serious you want to do this spvp. I’m more of a casual player… I play about 2 hours per day, can’t afford to play more on most days, so I’m not super serious about it all. Of course soloQ would be a very positive thing. However I don’t really care much when stuff goes wrong in tPvP, I don’t really consider it worthy to bother me that much…
However I have to knock on the wood here, that in about 30 matches I’ve had recently I never was in a 4v5 situation, nor did I have any afk players in tpvp. Guess I’m just lucky. Now that I mentioned it, my luck is prolly bound to change today…
What ANet does Right? Force ppl to spend real money for a buy to play game…expec pvp players..
They what? Really man, if you ever feel forced to spend money on anything, I think that’s more of your problem than Anet’s or anyone else’s.
Maybe you should re-check your values or something…
What a load of crap.
their is no diffence from 5v5 hotjoins and tournies except you get farmed by premades when join tournaments not with a full grp and you destroy your leaderboard ranking (should you care about)
so dont tell new players go tournies – tournament is worst mode ever
There is a big dfference between 5v5 hotjoin and tourny. People in hotjoin play for their own points, they are farming glory which often makes them quite useless (3 people standing on a point until it gets capped… duh yay 10 glory for meeeh), while in tourny people acutally try to make their team win.
I’d rather loose to a premade than play a completely pointless game where everyone is soloing. Some people learning their new build, others farming their glory points and some people just scrimmaging around playing team death match…
If you want any half-decent sPvP experience just steer far away from hot-joins. The only occasion when i join hot-join is to get used to a new class that i’ve never played before… Just so i get used to using the right weapon skill/utility at the right moment.
If you guys know what your builds are supposed to be doing and if you can play them well there’s no reason not to go into tournies… After all if hot-join was removed there would be way more teams playing the tournies, which can’t be bad huh?
and than overbuff a class in oblivion and destroy complete meta + game for other classes – admit its op now – BUT nothing
should have reverted last necro patch in a hotfix
combat is fine but arenanet care toooooo much for e-sport and not enough for fun – thats why pvp in gw2 is anoying and frustrating
Quite the opposite. During the developement of GW2 Anet did not care much about pvp being an e-sport. I don’t think i have to explain why that is painfully obvious.
Also I can’t understand why you obviously think that e-sport pvp is not fun, but rather frustrating and annoying?
If you wan’t something to be an e-sport it has to be popular. If you want something to be popular it has to be fun.
So caring for e-sport equals caring for fun and vice versa…
Don’t get me wrong, the combat system is fine, but I definitely DO NOT like how camera turns or how you character turns in relation to camera. I just find it clumsy. It’s some kind of a mix between FPS and classic RPG camera and character control and it doesn’t work out very well. I would much rather have an option where camera is locked to the character, thus making the character turn as you rotate your camera. Always, even if standing still.
The most annoying thing that comes out of this clumsy camera atm is that when you fail to face someone before you use a skill, the skill goes on cool down and you’re left with nothing.
I mean seriously, if you’re going for fast action style gameplay, make action style controls. As far as I’m concerned, current camera is too clumsy for the speed of the game…
Well I’m certainly happy for you if you like it, and I hope your enthusiasm doesn’t deteriorate too much over the next few weeks
If Anet wanted to draw in more players they would have by now created an actual solo q system. They would have created actual rewards for pvp that set you apart from everyone else. They would actually balance pvp! They will not do these things because they are not financially beneficial to them and anyone that thinks otherwise is lieing to themselves and you!
If they wanted to KEEP their pvp player base, they SHOULD HAVE released the game with actual working SoloQ.
IMO pure Condi builds are a bad design choice. Conditions should be more about utility and debuffs (Poison, Chill, Cripple, Weakness, Vulnerability fit this role nicely), NOT about spamming them and watching people melt in their shoes.
That funny feeling, when you read the whole thread and you give everyone a +1 and you are left with nothing more to add…
But I quoted the 1 thing that I also wanted to write, thus I support this idea in the quote 100%.
But anyway my fellow pvpers. I’m pretty sure we will never see huge design changes in GW2, because PvP is only designed around pve in this game, and Anet will never let the pvp team change the whole mechanic just because a few of us that are left in this pvp are crying our faces out here on the forums…
So to conclude:
1. Ridiculous conditions stay
2. Ridiculous AoE spam stays
3. Ridiculous class imbalances stay
Everyone have a good day now.
P.S. Oh and also what sorrow.2364 wrote above… Anet should read that and learn a little something…
(edited by samo.1054)
I agree with SmoothHussler here. Going for Lyssa runes and berserker stance seems to be the way for me right now. I use Cleansing Ire in some builds, but not that many. I think that lyssa and berserker is enough condihate anyway.
Taking a step back and having a good look at GW1 pvp and GW2 pvp, comparing how both game feel like, amount of content and quality of content you come up with 1 conclusion.
GW2 pvp compared to GW1 pvp seems like a really bad short comic compared to idk… something like Lord Of The Rings The Two Towers book.
No content, no depth, no real goal to it, no firm idea of how it should be. Something that came to be from pve foundations of the game design. A FrankenPvP!
And yeah, even tho for most RA was the worst pvp format in GW1, I loved it, I enjoyed it and i got to gladi rank 7 only doing RA. And the thing was that pvp format was not forced upon you in case you wanted to do pvp but you didn’t like it. There was still HA and GvG,.. and TA or even HB.
My main pvp format was GvG ofcourse, but when there wasn’t enough people online from my guild, doing a few rounds in RA even to practice your split character build was great too…
Although he didn’t say it very gracefully, I think Masternewbz is kind of right. I play a lot of tPvP and AoE damage should punish you for standing in it. Can you not see a Chaos Storm when you stand in it and move out of the way? I understand some things like immobilize or stun don’t seem very fair but honestly, in my experience, my stun breaker or condition removal is enough to deal with it.
And if for some reason you can’t just simply move out of the way, there are other ways to deal with it depending on your character (retaliation, a Ranger’s dodges, protection to reduce damage, etc). As well, the particle affects on AoE is really, really blatantly obvious so you really should realize that you’re being hit by AoE.
Please, please Anet, don’t nerf AoE. I’ve never once heard tPvPers complain about AoE, and honestly, you should be punished for standing in it when it’s so obvious that you’re being hit by it. I don’t know if you could make it any more obvious (you could actually reduce some particle effects, that’d be really nice) that a person is standing in AoE. I understand people complain because they have to stand on a point but tactically it is better to move out of the AoE and avoid being killed by the other team, kill the other team and take the point back than just stubbornly standing on a point and dying from AoE.
Still ignoring the fact, that when people start spamming all their AoE skills, in case you’re playing warrior, you end up faced with a situation where you have NOWHERE to stand. As warrior you spend most of the time disengaging and reengaging the enemy because the pressure from all the AoE is just too high. The AOE is EVERYWHERE not only on the point, so even if you’re extra careful you get harmed by it. And on most maps there is no space left outside of the cap point anyway, except on Legacy. Even on Legacy, you could see K-Pop playing warrior in one of the recent tournaments, he was struggling a lot with all the AoE pressure on cemetery. Are you all going to teach him how to play warrior and stand outside the AoE? Because it sure seems like you guys are the better players here that never get hurt by oh-so-puny-AoE.
Seriously telling people “don’t stand in the AoE” is so kittening ignorant it makes my head spin.
Next up – There’s loads of AoE skills in this game that hurt you not by standing in them, they simply pop up and Bang! Really fun playing against 2 staff necros right now that spam the whole vicinity of the cap point with their marks. Awesome. And maybe add an engi with nades throwing them from a safe distance and some other AoE nonesense. Are you still going to tell me I’m just clumsy for being harmed by all that AoE?
There’s way too much of it in this game, it’s out of control, and every time there’s a bigger fight anywhere on the map, the kitten just hits the fan and there’s AoE everywhere you go. And that’s not fun and it does not promote skillful use of your offensive skills.
AoE skills cover way too much ground compared to the size of cap points and maneuverable space outside the cap points.
Warrior don’t need no nuthin to soak up damage yo! True warrior dies in battle yo! Besides, we have the largest health pool and a ton of toughness, which obviously solves all our problems. Especially in a condition heavy game where everyone is spamming AoE and feeling awesome.
Yo!
Skyhammer may feel a bit like Quake map, but GW2 is no Quake and GW2 is not a FPS game. Quake did not have rocket AoE the size of a mininuke and mobility in quake is super high, there is no CC there. Mobility in GW2 compared to Quake is nearly zero and the amount of CC is off the charts. I too have played Quake series all the way from Quake 1 and in my opinion it’s still the best skill based online multiplayer game, with best weapon balance and no cheese. But this isn’t the way i want to play GW2.
Anyway it all got hopeless to me anyway, there’s just waaay too many cheap moves and cheese in this game for me to ever care about anymore… and I know they won’t change that, because obviously that’s how they imagined the whole thing and they build the game around it.
Skyhammer is a map, that brings out everything that is wrong with GW2 pvp.
Quite amusing this…
As I said in my original post, the skill gap is way too wide to make a comparison between GW1 and GW2. It is self-admitted by ANET that gw2 was watered down to be less hardcore and more appealing to the casual gamer.
GW1 GvG was not for the casual gamer.
Well apparently they failed at attracting the casual players, because there’s more people playing GW1 GvG than GW2 sPvP right now… 9 years after GW1 was released. 11 months after GW2 was released…
Yea I agree. I think it is mistaken idea to make pvp for “casual” players. In truth, any player that plays pvp doesn’t really want a casual experience. They want a fair fight. They are ok with being beaten by player who are obviously better than they are as long as it doesn’t happen all the time. But if it seems like even noobs can beat them with certain specs/classes then it’s no longer a worthwhile game.
Exactly.
Having an e-sport game with pvp designed for casual players is a contradiction in itself. And a huge one I might add…
It’s like having Usain Bolt running 100 meters on Olympic games against some amateur runner, that only steps on a treadmill once every week… And that amateur runner would have a chance of beating him. Now how would that make Usain Bolt feel like?
… Just trying to paint a picture here for Anet staff …
Yeah dude I feel you, but seriously… stop trying. If you want pvp quality on par with GW1 you won’t find it here. Ever. Because stuff is fundamentally broken.
I mean seriously I just had a round on Skyhammer against 3 necros and an engi and something else. Huge damage, knockbacks AoE’s from Skyhammer and all 3 Necros spamming their marks all over the place, there was literally no safe place to stand. I mean seriously is this a kittening joke? At first I was angry, but then I just started laughing my kitten out because stuff was so horrendously stupid, I couldn’t take it any more…
Yes, we have been screwed for the 50€ we paid for the e-sport promises… screwed badly.
As I said in my original post, the skill gap is way too wide to make a comparison between GW1 and GW2. It is self-admitted by ANET that gw2 was watered down to be less hardcore and more appealing to the casual gamer.
GW1 GvG was not for the casual gamer.
Well apparently they failed at attracting the casual players, because there’s more people playing GW1 GvG than GW2 sPvP right now… 9 years after GW1 was released. 11 months after GW2 was released…
It may seem wrong that OP is judging his first sPvP experience based on 8v8 game he experienced in hot join.
But hey. What else has Anet given to people that want to try sPvP? This has been the story since game release day. Hundreds of thousands of people tried this sPvP and the first experience they got was in hot-join. The most terrible way to start your sPvP expierience, but that IS what Anet gave them.
To me it would seem as if they don’t even want people to like their sPvP. Ever since launch I was constantly repeating myself on this forum, that they have to make a match-up system similar to what they had in GW1 with RA and TA. Didn’t happen, and great many players left GW2 sPvP for good, because their experience in hot join was so terrible.
To be honest I can’t really blame them, because Anet is to blame. And someone that is way too snowed in on his ideas of sPvP in GW2.
Yes the point of GW2 sPvP is in 5v5. But Anet never did anything to actually help a new player experience that 5v5 that way it was meant to be.
At launch even paid tournaments didn’t work for quite a while, so everyone was forced to do the joke called hot-join.
Now that thousands of players left sPvP for good, they’ve got this system, that matches a premade versus a team of soloquers… Because the system has no players to work with any more anyway.
Fail upon fail upon fail from Anet, that refused to act while there was still time. Even if one could ever understand why they made hot-join servers in the first place. It even took them months to change a few servers from 8v8 to 5v5…
I’ll say it again: Anet – look at your RA->TA system from your past game Guild Wars 1. Remeber it? Cool, copy that system, and hope it’s not to late to profit from it. Tho I think it is to late indeed.
(edited by samo.1054)
TBH: Since the 8-round PAID tournaments with gem-rewards have gone, competition has gone worse and worse. CA was a good introduction but not supported by A-Net in anyway. Other ppl had to step in to do A-Nets job, but naturally couldn’t provide any viable prices. Everytime A-Net release a patch i have to /facepalm, because they do everything wrong, they can possibly do wrong.
Join in PvE or WvW. It’s not competition but it’s at least rewarding and fun instead of frustrating and repetitive.
It’s true. If anyone thinks or says otherwise they’re really living a lie. Just 1 fact here – In the first day of release Anet was boasting about having 800 000 concurrent players online. In Mists ALL hot join servers were full. Yes all of them. You could hardly find a server to play on. But the number of players decreased significantly on a daily basis.
Now, I think it’s safe to say, that if sPvP was made appealing and fun, not nearly as many people would have left. There would still be hundreds (if not even thousands) of guilds playing tournaments.
sPvP lacked basic features. It still does. Basically no work was put into it apart from 4. I wouldn’t even mind that, if Anet had not lied about it with huge promises about e-sport. It was the biggest, fattest lie I have ever witnessed in online gaming. And THAT is what kitten es me off about it all.
Right now Guild Wars 1, a 9 years old game, has more competitive guilds than Guild Wars 2. Not even 11 months old game.
Considering this fact, I often do not know exactly – should I laugh or cry?
P.S. And what I really want to hear from Anet is: “Yes, we neglected sPvP, yea we know we kittened it up.”
And just to make this clear. I’m not blaming the people that are supposed to be working on sPvP in GW2. This is none of their fault. Someone higher up the chain of command in Anet made decisions that made sPvP the way it is. Those working on sPvP were pretty much given a mission impossible job called: “make sPvP from what we’ve given you” – and what they got is a game designed strictly for PvE. Now they have to balance it all out without disrupting the pve/wvw balance etc.
(edited by samo.1054)
I stopped reading at the 8 team tourny thing. Why?
Well quite simply, 8 team tourny wouldn’t work right now, because there’s never 8 teams ready to play, at any given moment of the day. Sadly enough…
Even 1 round tournament wait time is ridiculously long sometimes…
You won’t be able to match the skill cap of GW1 simply due to the lack of complex prot skills and targeted healing. Team fights are pretty fun in GW2 but the pace of combat is so much quicker than GW1 that you won’t get any of those amazing 20 minute fights at stand with splits and counter splits.
Amazing 20 minute fights are only amazing for the people playing, any viewer would fall asleep unless emotionally invested and that is a large problem. “Skill Cap” should be replaced with “Build Cap” as any game that has auto-approach etc for abilities can never match even the simplest of games that has forced player movement.
“moving towards your target” is now a “skill” in gw2 because there is so little else that qualifies as skillful. in gw1 we had quite a lot of other things to worry about.
Haha yeah, I love how some people dismiss auto-approach as like “yo dude, auto-approach, how noobish, l2p the game on your own, no kittening skill needed in a game with auto-approach at all.”
Seriously people should stop repeating nonsense they hear from self-proclaimed pro gamers. Auto-approach is just fine in competitive RPG games, as long as there are other complex mechanics in the game that you have to watch out for. And there were plenty of those in Guild Wars 1. PLENTY!
Now just because my character moved up to my enemy as i was counting down the spike when i pressed eviscerate, and at the same time i was watching what their blinder and the other monk were doing… seriously man, that doesn’t make the game low on skill cap. Quite the opposite. And it also makes it more playable.
If moving around is what you think makes the game have a higher skill cap go play Quake Live. No other game has more emphasis on skilled movement than that…
So I have to agree with what Milo said here…
OH NOES! All the FOTM whores who just got used to owning people with necro since last patch, are all out guns blazing, because puny warriors are eating them alive.
This is actually quite amusing to watch. I might just log in and abuse the bug today, while it’s still there, so I can get my share of laughs as warrior for the first time since the release. YAY!