This is the worst proposed change. rev is already annoyingly vulnerable to CC, this will make it worse.
typical example : wow – compulsary $120 a year + expansion costs just to be allowed to logon to the server, if you dont pay, you fall behind the power curve.
GW2 $0-anything you want + expansion cost.
GW2 is 99% gem shop updates, 1% player updates. skill/trait balancing is bottom of the barrel priority.
WOW is almost all player content & skills/talents are better and more regularly balanced.
Revenant and thief are both constrained by essentially the same mechanic - energy - so why is high auto-attack damage bad on one but ok on another?
Hammer #2 is totally op with a 2sec CD, but no mention of it.
I don’t get it.
I think HOT turned out ok, the biggest negative was that it was overpriced for what it was. The character slot fiasco was a PR disaster brought about by being too greedy, and that blunder will probably end up costing Anet many times more than the miniscule extra $ they would have made through char slot purchases and has likely tarnished the Anet & GW2 brand for a long time to come.
I still question the wisdom & sincerity of any game company that thinks not including a character slot for all in an expac that introduces a new class is a good idea for the brand.
The best thing about the expac was gliding, by a decent margin, and if i were them i’d be rolling that out everywhere else in the world.
The other thing is that the elite specs in many cases are have made the old weapons and traits obsolete, essentially making them mandatory. Rev for instance is pretty hard to play without Herald because it’s the main source of sustain for the class.
Mobs and maps being harder was a definite improvement, though i don’t care for the strongly orchestrated, themepark design of the HOT maps. Designing for more of a player-driven, emergent gameplay experience makes for much better long-term replayability, something GW2 is fairly lacking in IMHO.
And every single jumping puzzle in the game just became trivialized and you can bet countless players will find ways to skip most of the hard parts.
GJ.
Like log out in front of the Chest?
If someone want to “exploit” using the glider to find a better way to do the jp ( and i’m not sure it could exist… also, after a bunch of years of gw2 plus halloween/xmas, jp are still cool but not hard ), it wont be a problem.
To me, it’s a great idea ( maybe, unlocked on “old tyria” by completing most of the HoT masteries, to let the new players explore the old tyria by walking ).
yeah exactly. it’s not like people can’t already game JPs & chests through parked alts and mesmer portals… gliding to a JP in many cases is just an alternative way to solve the problem, which will only be available to players that have played their way through HOT… seems pretty fair & reasonable to me.
gliding everywhere including WVW maps would really lift the game IMO. WVW would require additional work of course to prevent trivialising objectives, eg: guards or turrets that shoot down gliders, or gusts that keep players out etc, but it’s totally doable.
In fact the dessert BL map is really crying out for gliding IMHO.
Tablet has to go. Its cool concept but it never going to work in gw2 due to the nature of combat we have
Disagree, it’s cool and interesting, the latency and velocity of movement of the tablet just need to be improved – feels sluggish and ineffectual atm.
I’d rather get rid of the super annoying drone from the facets.
Rev just needs a 4th utility skill for each legend so that there’s a second layer of choice and variety.
There was a time GW2 was Casual Friendly
in Guild Wars 2: Heart of Thorns
Posted by: scerevisiae.1972
GW2 being anti-grind was a recurring theme in their advertising, and e.g. the manifesto video.
I think Glint is simply too strong and hampering build choices. for being too much of a must pick. Which means your versatility goes in the toilet, because you are welded to Glint for one of your two legend choices.
Id dearly love to see Jalis become more of a viable choice outside of his traitline alone.
Glint feels pretty balanced to me, it’s the base legends other than shiro that need a little extra.
However I think the best thing they could do for Rev is add a 4th utility to each legend so there is a second level of choice in utility skills.
Ele community is bizarre. Even being the best at everything isn’t good enough for the community.
The fact it’s basically overpowered and still lambasted ought to tell you how much the spec is hated.
i was an Ele main for 3 years and I dropped it and haven’t played it since.
Tempest was by far the most disappointing thing in the whole expansion.
I like the concept of overloading elements but everything about the implementation just looks and feel wrong IMHO.
i hate it. keeping the facet icons and dropping the opacity way down would still communicate what facets are in use without the buggy epilepsy-inducing strobing and background drone.
The cd is a bit short for the level of damage but really the 50% extra dmg is the real culprit IMO. It’s a highly telegraphed skill that is very easy to dodge.
agree, the opacity of the ground circle is too high, should be 50% of what it currently is. enough to still be noticeable without it looking so ridiculous.
#hobosack #ouchmyeyes #overkill
I think the real weakness of mallyx specs is vulnerability to boon stripping combined with lack of a stun break.
No. The CC weakness and application of stability is one of the most interesting things about rev.
No, the circle sucks. Just needs to be less opaque and it would be fine.
shiro is popular because it has the only quality stun-break, and the other legends are a little sub-par.
other legends ought to have a reliable stun-break or stun-break on legend swap ought to be baseline.
mallyx has no stun break other than legend swap, which means you’re helpless for the first 9sec after switching and there’s no a kitten thing you can do about it.
I really like the idea of Ventari, and I would love to actually play with it effectively…However that’s currently impossible.
Energy costs are too high and cast time on moving the tablet is waay too painfull. The delay on the healing utility is also too long and it’s AoE is too small. In PvP where players move around alot you can’t really heal them due to the high delay and small AoE.
Yep, agree with all that, plus the traits don’t synergise well with any other spec of revenant.
Since when did GW2 become a Hardcore MMO?
in Guild Wars 2: Heart of Thorns
Posted by: scerevisiae.1972
HOT being harder is a big improvement IMO, the PVE in the base game was ridiculously easy. The real issue is the grindiness that’s creeping in.
I like Rev but it feels like the class is a little incomplete. Besides small tweaks to weapons and traits, detailed elsewhere, I think the biggest thing missing from Rev is a choice in utility skills, which a 4th legend utility (so one could choose 3) would solve nicely.
agree that glint is pretty much mandatory, because the other legends don’t really synergise well enough, and except for shiro, are a little weak.
Revs […] forced into only one traitline.
As soon they fix sword offhand and Jalis that wont be true anymore.
and mallyx. and ventari.
I think at this stage of the game the BLs should be 3 different maps. The current dessert map sliced into 3 pieces would have been ideal.
I hope it’s now clear to Anet that 3 copies of the same single huge map does not work. I cannot help but think of the thousands of dev hours that could have been saved were Anet the kind of company that sought player feedback at the concept stage.
What a sad statement about HoT.
WvW is officially dead, ANET killed it.
Pretty much this. The new BL map was/is a disaster for wvw, which is a horrible shame cause it’s obvious a lot of time went into it.
It’s still rescuable though, just carve the current dessert BL map into 3 separate maps and make those the new BLs.
Current BL map is too big, too empty, and the oasis PVE event with its stupidly overpowered laser should go back to PVE where it belongs. Bring back the old alpine map until the rework is done.
Also, I would consider promoting EOTM to the status of a regular WVW map, with points that count etc. The reasons to make EOTM a “staging WVW map” no longer exist.
(edited by scerevisiae.1972)
actually precision becomes the better stat over ~2400 power…
ironically, herald runes are really bad for herald as when you pop glint’s heal, prot is the last thing you want as it reduces the amount you are healed for.
the difference between weapons in GW2 makes less than 30sec difference over the whole dungeon run, just play the weaps you like the most.
IMO it’s a reasonable change, the biggest issue i have with druid is that AF drains too quickly in celestial form. i feel like AF should drain very slowly in celestial form and mainly be consumed by using celestial abilities.
that said, it a bit stupid now that i have to jump off walls to charge up AF before heading out for a roam…
dps/support/heal hybrid specs all the way IMHO. full DPS too fragile, full heals too low DPS.
Actually Astral force can no longer be generated on full targets. It hurts there generation alot more than people think.
still a net improvement compared to release.
I say Revenant is last place of the three healers.
Druid > Tempest > Ventari
Tempest is well below Druid and Ventari. Ventari is a pretty good sustain healer actually. Mantra-spamming mesmer is a pretty decent sustain healer as well.
In other news druids astral force generation just got gutted making the gap between ventari and druid that much smaller….yay?
i think you mean got buffed… AF generates from all sources of regen now, including even regen food.
Yep, they are pretty redonk. I think they needed to make them OP to counter how stupid the spec name is.
The frustrating thing about Anet is they don’t consult very well and they don’t really learn from their mistakes either. They internally decide their direction without consulting or getting feedback and then they go for it. By the time they consult they’re far too along the dev cycle it’s too late to change anything substantial.
Nowhere is this more evident than the WVW BLs, some of the elite specs (Tempest comes to mind, virtually every Ele hates/hated it and said so in feedback, nothing changed), and Stonghold. I’d say all 3 flopped at various levels, mainly because player feedback throughout the design process was excluded or not even sought.
The current desert BG map is simply too large and empty. It’s too easy to avoid other players, even when there are actually enemy players on the map, which is rarely.
The WVW desert BG map would have been a lot more engaging if they took the current map, carved it into 3 distinct pieces and made those 3 maps the BLs. Players have long complained about having all 3 BLs the same map and HOT was the perfect time to have addressed that.
It’s not too late to make that change now. Sure there are 4 elements, but you could always add 2 more elements (eg: life and shadow) and have 3 BLs with 2 elements each.
no, overloads are awful. the entire concept of slow-casting, easily-interrupted, melee-range channels was a terrible idea.
In all honesty, I can’t think of a worse mechanic for Ele.
It basically killed the class for me.
(edited by scerevisiae.1972)
Ventari #9 (condi remove) could use a stunbreak.
Make the legend skills (#6-#10) usable while stunned would be a more differentiated & interesting way to do it. ie: so instead of stunbreaking, ventari could use the tablet to heal through it, then maybe add an area stunbreak to the condi remove if it still plays badly.
As far as the ventari utility skills. Im of the mind that all 5 of ventari’s skills should be usable while stunned.
Yep this is the obvious thing to do IMHO. Make the delay between moving slightly shorter, the tablet movement a bit snappier and tablet insta-summon on switching into ventari and we have a pretty good legend.
Besides that, we just need some tweaks to the trait line to make it play better with other legends and Ventari is basically there.
I’ve heard a lot of mentions of people not liking that they have to summon the tablet, and I never really got why this was an issue.
because it’s too clunky for PVP. Ventari already has no stun-break and self-sustain.
Ventari would play a lot better if tablet spawned on switching into Ventari, and tablet exploded into fragments on switching out of Ventari.
ventari has no sustain in pvp because no self-heal and no stun break. Needs a stun-break and/or for all heal/utilities/elite to be usable while CCed, maybe also a small heal when moving the tablet.
the tablet should also summon when switching to the legend, there is too high of a cost to switching into/away from ventari.
Like Ventari, Mallyx just needs a stunbreak and changes to make the trait line work better with other legends/traits. Ventari also needs a small self-heal on tablet move too, but that’s another thread.
It’s frustrating, cause i like Mallyx and Ventari’s unique playstyles, but noone is going to run legends with no stunbreaks. The stunbreak on legend swap isn’t enough.
Not bad
Could you at least show your gear\build?
My pet peeves otherwise is mainly the unresponsive feel of the tablet. the cooldown AND trajectory time makes it feel really weird to me, and I feel like it should only have one of these or at least only a very short cooldown to prevent “stacking abuse” later in the raids.
Agree, for the amount of healing and energy cost, the tablet would play a lot better if the CD on moving it were cut in half and then energy cost rebalanced to suit. Currently it is more practical to leave in 1 place and spam the heal skill, which is a real shame.
I still think the biggest issues are the initial cast time on the tablet and lack of any personal heal on moving with the heal skill makes the whole legend unviable in pvp.
I think the tablet should also spawn on legend swap and the elite destroy skill should be stronger.
(edited by scerevisiae.1972)
TBH, I find both the sound and ground texture of herald super annoying.
kitten . Asking for the incessant blinking to stop is a perfectly reasonable thing to ask. It drove me nuts as well so I stopped playing herald until it was fully unlocked.
Similar to the over the top facet drone and ground texture, these are subpar elements of the release that need some polish.
I think the silence about it is because they are rebuilding the spec from scrap.
If only. It’s a disaster.
I don’t feel like it ever had a niche.