WvW Invitational Statement from John Corpening, game director for World vs. World
in WvW
Posted by: scerevisiae.1972
So….
Where is that healthy gamestate now ?
As far as i can tell the new maps are pretty much a flop on anything below T1 status of population.
new maps are a flop on T1 as well, after night after night running around fighting noone but bad AI, i think the guild has given up.
thx for listening to player feedback. it’s definitely a more interesting pet to play this way.
the new BL map is too big and it’s too easy to avoid fighting. would have been better to have had 3x individual BL maps 1/3rd the size.
It needs some serious transparency added
This. It’s way too prominent. I’d like to be able to turn it off or tone it right down.
Have played around with it a bit in WVW and in ZvZ pirate ship it’s really not too bad, it’s a very micro-management heavy but it feels like it could go places if the skills and/or traits were buffed a little.
The biggest drawback as people have mentioned is the lack of personal sustain – i feel like using the heal skill should always heal you for a small amount, eg: a 2.5K heal when summoned, and e.g. a ~750 HP heal when moving the tablet, or they make the tablet take 20% of all damage or something.
It’s a really interesting playstyle and I hope Anet really make the effort to fine tune it up to par.
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Few changes could improve the usability of this weapon:
- Reduce the cost of Shackling Wave to 5 energy, and allow this skill to be used without a target.
- Increase the attack range of Grasping Shadow to 170.
This. The #5 is basically impossible to pull off on a moving target, & difficult to use even on a target that is chilled/crippled, i don’t even bother trying anymore. Not requiring a traget would make the #4 a lot more reliable as well.
i think it’s weird that the well GTAOE is created behind where you leap, i hope they fix that cause it’s… weird.
Great post ^
I think the solution to the relative lack of choice/adaptability is for each legend to have more utility skills per legend.
I’d like to see each legend gain a 4th utility skill (ie: choose 3 out of 4) so there is at least 1 choice in utilities for each of the 2 selected legends.
you mean auto-cast the heal on the tablet right? not auto-cast the tablet heal-through-movement?
I desperately want to enjoy this expansion
in Guild Wars 2: Heart of Thorns
Posted by: scerevisiae.1972
It’s a video game. What the hell are you expecting? Infinite possibilities of occurrences through an eternity?
#lol
Sandbox MMO says hi.
Maguuma would have been the perfect map for more emergent game play too… shame.
If nothing else it continues the tradition of Ele having crappy elites.
I like Selfless Amplification the way it is. Don’t screw with it.
it’s bad for a GM trait. it could easily be combined with Natural Abundance since that is thematically a good match and by itself also a bit weak. Together they’d be a solid choice for heal-oriented builds.
my main argument in the GM space is there should be more diversity at the GM level.
Tranquil Benediction gives a bonus to using staff. Only changes is maybe boost staff healing amount, or give 2 or 3 seconds of protection with the orbs? That could give dual use for tanking and healing.
i think it should be all dropped orbs, including the ones from staff #1, and the orbs from the Natural Abundance trait. ideally there would be some non-staff functionality too, like 15% chance on hit (with any weapon) to proc a healing orb while Ventari is the active legend (and/or 7.5% chance when using any legend).
Staff #1 definatly needs a damage boost, just to make it more usable for players.
yep, agree. Given that Rev’s weapon choices are basically all melee or hammer for ranged, I think staff should move more towards a medium range weapon, with most attacks being 600 range.
Tempest is bad because they shoved it out the door and completely ignored customer feedback.
Would have been way better if they listened to the beta feedback.
Because quality was a distant second to getting it out the door, and it shows.
Agree, it’s a pretty horrible weapon by itself but the core issue i think is that Ele never needed another offhand.
Sorry to say all round Tempest is just a badly designed class. It brought no new role to the table, the spec mechanic is still clunky and not at all fun, elite is bad, utilities are meh... i don’t like anything about it the whole spec.
The whole spec feels kludged together with little thought given to role, playstyle or playability.
2.) Ventari/Salvation:
On paper Ventari looks amazing. In reality he feels clunky and plays as a STAY-IN legend. And the salvation-traitline has nearly no combination-potential with other legends. For example “shiros focused “ works amazing with jalis “vengeful hammers”.
Possible solutions:
ventari needs better controling and a trait rework.-
Totally agree, in fact i just made a thread about it.
A key thing to get right with revenant is making all the legend traits/utilities/weapons work reasonably well in any combination, and ventari traits, and mallyx for that matter, don’t really work well with any other legends than their own legend/weapon.
The best improvement to Rev utilities would be to add a 4th utility to each legend so there was some kind of choice involved.
Weapons are in a good place, IMO only staff needs improvements.
I actually like the unique playstyle of Ventari, but IMO there are a few things precluding its use. Basically, the traits.
Ventari (Salvation) are too narrowly focused on being (just) a healer, making it difficult to combine with Rev’s other weapons and legends or make any kind of workable hybrid build, the GMs being the worst culprits.
The most interesting thing about Revenant is the interplay between utilities (legend), weapon and traitline, and being able to combine all different legends, weapons and traits to form builds should IMHO be a key design requirement.
Traits that could be improved
- Hardened Foundation (minor master; healing power -> toughness). I think this conversion is the wrong way around, should be toughness -> healing power.
- Tranquil Benediction (dropped healing orbs given regen and swift). Shouldn’t be restricted to staff only. Perhaps could be x% chance for any weapon skill to drop a healing orb, and all dropped healing orbs grant regen and swift.
- Momentary Pacification (daze on elite). This is a weird trait, as the ventari elite already knocks back, so what’s the point of the daze? wouldn’t daze on heal (with 10sec CD) make a lot more sense? would work a lot better with othe legends as well.
- Selfless Amplification (healing power -> outgoing heal%). Another conversion? Another outgoing heal percent% bonus, really? This is just filler, surely. There are already multiple outgoing heal% bonuses in the line already, and no other traitline in the game has more than 1 conversion trait. I’d love this to be something like “You and your tablet swap positions when using an elite skill or swapping legends.” This is thematically consistent (pacifist/avoidance) and gives ventari an escape which he is otherwise lacking.
Staff
Staff doesn’t feel quite right to me. It’s a bit underpowered compared to the other weapons. A couple of specific things:
- combine the 2 skills on the #2 skill, or make the daze the first in the chain and make the second skill a knockdown if using a skill.
- the damage coefficents on the autoattack are a bit low.
Skills
The skills are really unique, and the unique delivery mechanism is the best part of the legend. The upkeep skill is a bit boring/ineffectual/high cost for what it does. It could stand to have an additional effect, e.g. pulsing regen or vigour or endurance regen.
(edited by scerevisiae.1972)
The ground-target area selected by the targeting reticle is ~180 units further away from the actual area hit by the skill. Basically, the skill is falling short of the GT area targeted.
Seems to have just been introduced in the past 48 hours as i didn’t have this problem before.
not sure if related but my utility buff (sharpening stone) kept randomly being cleared during playtime yesterday
Going to be investigating this. It may require some change to Smoke Assault, since the active skills are intended to be a little stronger than the passive skills.
I’d be perfectly OK with this. The smoke field made the pet.
The shortened CA uptime and smoke field change is what caused me to shelve my druid… didn’t feel fun anymore.
Now if we could have a CA form that felt more readily available (even with nerfed healing), that would be great…
just need to make it charge up faster (outside of staff) and last longer now, even if it means nerfing the strength of the healing a bit.
I’ll say this again, although this helps the issue, it does not address the main problem.
Having regen build AF, you will be still forced to get regen sources.
Just make AF build up will all weapons AND while taking damage. Problem Solved
I don’t like having damage taken charge CA, if anything that rewards poor play. Ranger typically survives by actively avoiding damage through kiting and weapon set evades. I wouldn’t mind adding a large amount of CA generation to damage taken from players bound by the elite glyph, that would be cool.
Disagree, charging CA through damage is a key part of making the Druid spec work in hybrid builds.
I’d be happy to have CA charged purely from healing if CA were also made to charge from all sources of healing, e.g. applying the regen boon, and then making rangers able to apply regen from more than just shouts.
GT more useful
5sec is a bit too long, plus the energy cost should be enough to balance its use.
good call. people want to play their favourite elite spec through the new content, not after it.
Serious design question, why is a time gated stance with abilities on cooldowns, required to generate AF at all?
10 sec cool down to re-enter the form
15 sec limit on remaining in the form
Abilities within the form on CDIs it possible to simply 100% refill the AF bar upon entering CA and have the heals consume AF and then have healing/damage refill the bar while in the form?
It feels as though Celestial Avatar form is an afterthought currently and that’s a shame as I see a potentially fun Spec. I would love to see CA treated like an Elementalists attunement. The mechanics are already there.
Spot on. The AF resource doesn’t feel quite right.
I feel like AF should degen very slowly and the casting of CA skills should be what consumes the majority of AF. The current rapid rate of degen forces you to spam your skills as fast as possible & mindlessly before AF runs out rather than using the CA intelligently.
Should either be fast to build and fast to consume or slow to build and slow to consume as well. Slow to build and fast to consume makes the class feel… flat IMHO.
Suggestions for the Elite Spec Unlocking
in Guild Wars 2: Heart of Thorns
Posted by: scerevisiae.1972
not bad suggestions. i agree they need to do something to decrease the grind factor as it’s a huge departure from the original game.
elite specs were pretty much the only reason i bought the expac and as a professional with kids my game time is very limited as it is, the last thing i want to do is grind hero points in PVE or WVW.
the most obvious question is: why can’t i play an elite spec while playing through the new maps gaining mastery XP? seems really poorly thought through in my view. it’s not reasonable to expect players to play an elite spec for the new weapon with no traits.
(edited by scerevisiae.1972)
3/10 — way too grindy.
Am in the same predicament and I also find HOT to be really really grindy. The entire appeal of GW2 is that it was very casual-friendly, but HOT seems to have left that model behind and locked the interesting stuff behind a grindwall.
So grindy in fact I expect the next thing to come out will be to buy hero points for real $$$.
(edited by scerevisiae.1972)
F2 should be smoke field. ranger pets already dull & generic, why make the situation worse?
You can add the core mechanic to that list as well.
Overloads were a great idea but the implementation sucks hard. This was made abundantly clear in feedback yet was blatantly ignored in favour of trivial number bumps.
It’s like the spec was conceived one afternoon and implemented without ever playing it to see it was fun to play.
It’s not.
(edited by scerevisiae.1972)
Anyone not buying HoT and still playing ?
in Guild Wars 2: Heart of Thorns
Posted by: scerevisiae.1972
No. Expansion is overpriced for what it is, and recent events have made it clear that Anet simply have little to no respect at all for their customer base.
- the bait-and-switch around selling discounted accounts saying they were required for expansion and then editing the FAQ afterwards to say a bae account wouldn’t be required.
- not automatically including a character slot in an expansion that is adding a new class
- near universal scathing criticism of Tempest and then not making a single substantive change
- randomly changing WVW reset time
- dismissive attitude towards gamebreaking bugs, eg: Ele Ride The Lightning, still broken after 3 years.
- dismissive and generally condascending attitude in comms
I hope the expac flops so they learn to take their customers more seriously.
(edited by scerevisiae.1972)
terrible change, just leave reset how it is now, it’s the most ideal time anyway. your arguments behind changing it are pretty weak TBH. Is it worth screwing the playerbase (and especially OCX/SEA players) over for such a pointless change?
- Grace of the Land: This trait has been re-worked. Instead of its former behavior, allies affected by your celestial avatar abilities gain 3% damage and condition damage increase for 8 seconds. This buff stacks 5 times.
mostly good changes but this one i hate. With this change you have doomed every ranger to run this trait in pve or be kicked from group/guild. The original version was unique and more situational, and therefore not compulsory.
For the sake of build diversity please reconsider.
- WvW’s reset time will be changed to be 24 hours later in NA and EU. It will now occur on Saturdays instead of Fridays.
Why do this? It makes no sense. ending on fridays was something you guys got right, it means we are all free to go hard at it all weekend.
Please revert.
One change I can mention is that Ancestral Grace will now end as soon as you reach your destination rather than having to wait out the animation. We weren’t able to do this before with point-based movement, but an awesome programmer threw together a way for us to script it in
Can this implementation also be used to fix Ele’s Ride The Lightning skill? That skill has been overshooting because of the animation for nearly 3 years.
I think necro got one of the best elite specs, if not the best spec.
It’s good that ranger got a good one too, as they’ve been consistently shafted by inaction on crappy pet implementation for 3 years.
Win win.
Is it really that hard to understand?
Pay to win:
You get rappelz for free (it’s f2p game).
You use basic pet. You are like ‘omg this pet is crazy weak, why does it die so much’. You see someone with a dragon pet. They kill the same mob 20x faster. You decide you want that pet as well. But on average it costs 2000$ dollar to tame that pet and get decent gear for it (yes both cost money and a lot. Just one attempt to ‘safely tame’ (don’t loose next attempt) = 12$ and they put succes rates very low.
2000$ for a much stronger pet (some even cost more now). That is pay to win.
GW2 Legendary weapons aren’t so different. They allow the unique ability to change stats at will. That’s a big advantage. There are also enhanced versions of gathering tools & boosts that are directly sold through the cash shop.
It is P2W, but it’s a relatively mild version of P2W.
i run traps (with trapper runes) with GS and LB and full kitten zerker.
much fun.
If all they do is fiddle with a few numbers after 95% disapproval after the first BWE, I don’t think it’s likely they’ll change tempest much, if at all.
The solution I favour at this point is just don’t bother buying the expansion.
The trait was not weak, the weakness was (and still is) that the signets are pretty crappy.
Context of feedback:
PVP/WVW
Feedback
- overloads still not really worth the opportunity cost, 4sec channel is too long for given effects, I can almost always do something more impactful with those 4sec than channel overload like a sitting duck. suggest halving channel time.
- agree with others that stab on overload has to be a minor, or else it becomes a mandatory trait.
- condi resistance GM trait is fairly useless, should be all condis (to counter the fact you’re a sitting duck while overloading)
- warhorn GM also weak, would never choose it. needs additional work.
- non-heal shouts should be instant cast.
Overall, am still very disappointed with Tempest as yet another close-range support spec, which IMO is already very well covered by D/D, and I really hope there’s further differentiation on the way sometime in the near future.
(edited by scerevisiae.1972)
Price is too high for an expac, and it doesn’t even include a character slot for the new class being added. That’s just appalling IMO.
Also Tempest sucks. Anet’s unwillingness to change it despite it being hated by nearly everyone ticks me right off as well.
Quality & customer appeasement are a distant backseat to extracting $$$.
Yea elementalists can already do everything so all they can get is a new way to do stuff.
The obvious solution to that was to give Ele a spec that didn’t have any support or tried to do everything. eg: DPS/mobility/CC and no support.
I don’t have BWE, why is Tempest so bad? Can anyone explain?
1) Tempest is a slightly different version of a playstyle Ele has already had for the past 3 years – D/D. The close-range support playstyle already existed, Tempest is nothing new.
2) Tempest main mechanic, overloads, are unusable – they’re not worth the time and risk factor to be worth using. 4secs to channel, still very easy to interrupt, severe consequences to interruption, weak effects, stupid animations… they just suck.
3) Uninteresting/uninspired traits that don’t synergise well with existing traits.
The most disturbing thing is there was almost universal criticism of Tempest along these 3 lines when Tempest first came out, and it was clear from any reading of the feedback that it was fundamentally a role problem, not a numbers/perceived power problem.
What did Anet do? bumped a few numbers.
I also dislike being forced into trait choices i don’t want. Just make them all selectable, or provide more minors to choose from.
Spec are you most excited for? (Strawpoll)
in Guild Wars 2: Heart of Thorns
Posted by: scerevisiae.1972
results are not too surprising, pretty close to the anecodtal results from the other thread. might have been interesting to see a poll of players’ top 3 specs.
celestial mantra can maintain continuous 1500HP/sec group heals while dealing damage through phantasms and mantra AOE dmg spam, just saying…