Showing Posts For serapheles.5409:

My Poor Riding Broom

in Black Lion Trading Co

Posted by: serapheles.5409

serapheles.5409

Support is for situations exactly like yours, not just bug reports. When you go to create your request, I believe this falls under in-game issues, though I could be wrong.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

New trait system...it's why I quit WoW

in Guild Wars 2 Discussion

Posted by: serapheles.5409

serapheles.5409

Fortunately they already reduced a number of the trait unlock requirements, a lot of the original requirements were insane. However, they need to continue refining the requirements. I believe defeating the Fire Elemental is one of the adept-tier requirements, and I think that’s a pretty good one since it’s only a level 15 event, but map completion is a pretty big thing to do, especially when the area goes 10 levels over when you are able to unlock a trait (though I admit it gives a goal between tiers).

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Arena, Please Disable Temple Defend Events

in Guild Wars 2 Discussion

Posted by: serapheles.5409

serapheles.5409

There is absolutely nothing wrong with wanting to succeed a defend event. Instead of making it desirable to let an event fail so you can do the recapture event, they should make it more desirable to have the event succeed. Usually I would say this would be to make the defend event better, but I think in this instance it may be preferable to instead add an alternative that reduces the reliance on the re-capture event.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Ingredients disappear?

in Crafting

Posted by: serapheles.5409

serapheles.5409

If I remember correctly, yes, that means there are no more discoverable recipes with those ingredients (though there may be unlockable recipes that still use them).

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Karma?! Where Art Thou?!

in Guild Wars 2 Discussion

Posted by: serapheles.5409

serapheles.5409

While I consider EotM to be good karma (by today’s standards), non-EotM WvW karma, as is being suggested by some players, is very server dependent. For instance, on my server, Friday, if the match is effectively decided, occasionally has groups in actual karma trains. On any other day, this is far from the case and I consider karma in WvW to be incidental.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Ele or Thief?

in Guild Wars 2 Discussion

Posted by: serapheles.5409

serapheles.5409

Ele is the only class I’ve tried and liked (though I do plan to give thief another try), so I’m pretty biased. But eles are really good for wvw (staff water fields are arguably the keystone to organized wvw groups) and dungeons/fractals. They are often a bit squishier than players are used to, but as a thief I think you should be fine.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Inflation

in Black Lion Trading Co

Posted by: serapheles.5409

serapheles.5409

So it depend how you look at it, from a player’s POV, or from their POV.

As a player, I would be much more worried about the alternative positions we could be in. The economy probably could be better, so Anet should probably try and make it better. But it’s doing well enough that I worry that attempting to change it will make it worse.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Inflation

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Posted by: serapheles.5409

serapheles.5409

I in no way read John’s post as “there is no inflation”. By definition, the game has experienced inflation. John understands this, and in all likelihood has charts that map where he expects the inflation to be at a given point in the foreseeable future. But, as he said, inflation isn’t a problem. It may become a problem, but inflation is not inherently a bad thing, it is something that can become a problem in certain situations. It could be we are getting close to that situation, but right now everything looks relatively healthy to me.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Unrewarding Crafting

in Crafting

Posted by: serapheles.5409

serapheles.5409

I think main problem is the amount of exp you get from crafting. People use crafting to powerlevel their characters, that’s why materials are so expensive and crafted items not very useful, as well as crafted items being dropped from monsters and etc. I think best way would be to reduce the exp you get from crafting (not crafting exp, leveling) and make crafted weapons only possible to craft, while loot and other items should be different from crafted ones. Indeed it’s not easy to do and I doubt they gona fix this as in GW 2 crafting is part of leveling as well as gathering, killing, participating events. While game economy is in terrible stat now, players have too much control over prices.

They already did reduce how effective it is for leveling.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Anton's Back piece

in Black Lion Trading Co

Posted by: serapheles.5409

serapheles.5409

This is probably one of the best backpiece suggestions I’ve seen in a while. Away from wings, makes sense for characters to have, and (assuming it’s not done excessively (such as huge greatswords or an Iron Throne glued to their back) it’s not particularly distracting.

+1 tosses a handful of support coins

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Open World PvP (is possible)

in Guild Wars 2 Discussion

Posted by: serapheles.5409

serapheles.5409

They should add better methods for 1v1 or controlled participant fights, but not in open world.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Trading Precursors?

in Crafting

Posted by: serapheles.5409

serapheles.5409

Since the only way to do this is though the mail, and thus very unsafe, I’ve only heard about this being done between trusted individuals. Usually guild mates or other friends, but there have also been a few players that have developed trusted reputations as middlemen for things such as this.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Listing Fees?

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Posted by: serapheles.5409

serapheles.5409

You don’t, however, lose the seller’s fee (which is only applied when it actually sells, and is the larger of the two fees).

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Inflation

in Black Lion Trading Co

Posted by: serapheles.5409

serapheles.5409

So a number of people feel the economy is off (I feel t6 prices are rising a bit faster than ideal, due to the champ train nerfs, but otherwise I think things are about where I would expect). Does anyone have a suggestion to ‘fix’ it?
(The house creation system is noted).

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Offensive Infusions On Asc armour

in Crafting

Posted by: serapheles.5409

serapheles.5409

My bad, I didn’t quite catch that. I’m curious why they did this too.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Offensive Infusions On Asc armour

in Crafting

Posted by: serapheles.5409

serapheles.5409

Use versatile infusions.

Double-click to apply to an item with an unused offensive or defensive infusion slot.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Boss Rotation

in Guild Wars 2 Discussion

Posted by: serapheles.5409

serapheles.5409

I certainly won’t say it’s perfect, but I don’t feel the megaserver has been as bad as you suggest. My biggest fear, that I would be largely seperated from my server in cities (and to a lesser extent, other areas) has proven much less of a problem than I feared. And I’ve seen multiple Boss Blitz get organized enough to silver and gold, without ever seeing a large guild take it over.

As for world bosses, most of the ones I’ve been to lately have been full enough I suspect there are multiple other instances of the map. Given this, perhaps Anet could decide to make two bosses appear at a given time for the 30 minute mark on a cycle that makes the appearance of a particular boss, particularly the larger ones, less spread.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Why can't we have monks in Guild Wars 2?

in Guild Wars 2 Discussion

Posted by: serapheles.5409

serapheles.5409

Point 1: a rework of dungeons/ bosses is needed, but until we get them monks wouldn’t have a place. Speed running dungeons is about going fast, and a monk would slow things down. Additionally, if things were worked so that monks have a role that currently does not exist, I suspect the LFG tool would soon turn into a Looking For Monk tool.

Point 2: Your wvw zerging experience is very different than mine. Elementalists and the healing they provide through water blasts is arguably the core of zerg vs. zerg combat. In my experience, DPS wars between zergs are tertiary to who is better organized and who has the most success with water fields (arguably the same point).

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Forging a precursor. 2 Questions

in Crafting

Posted by: serapheles.5409

serapheles.5409

Everything I recall suggests that exotics do have a better drop rate, but at current prices are much less cost effective.

I’m pretty sure that works, but, and I’m not certain on this, I think the forge treats it as a generic weapon, so it makes the returned item random (instead of a guaranteed bow, or harpoon, or whatever else you are throwing in).

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Black lion keys

in Black Lion Trading Co

Posted by: serapheles.5409

serapheles.5409

Returning more valuable rewards from BL chests would increase the sales of BL keys without needing to decrease the price of BL keys. It is all virtual items anyway.

They could increase the drop rates for soul-bound items such as Black Lion kits and Makeover kits, but 1) any increase of tickets, contracts, or anything else that can be sold will devalue that item, possibly more than a direct inverse relation if the new supply outstrips the demand for it, and 2) Black Lion Chests are, in essence and by design, gambling. And the first rule in gambling is that the house always wins. So if they do increase drop rates, it will never be enough for it, on average, to be a good idea to buy keys. They could add instruments, expansion items, gem store skins, anything they want, but the drop rates will always be such that it’s better to just buy the item outright, and if a player doesn’t understand this, they don’t understand what Black Lion Chests are.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Unrewarding Crafting

in Crafting

Posted by: serapheles.5409

serapheles.5409

While making crafting more rewarding certainly would be nice, it’s a mistake to think that crafting in GW2 is meant to be rewarding (though not one to think it should). Crafting in GW2 has the primary purpose of ensure a player can turn work, in the form of farming, gathering, et cetera, into usable gear. In the first month of the game, I spent about three weeks at level 80 and never saw an exotic drop. I didn’t even believe they could drop for a while. But it was okay, because I was able to get exotics through crafting, so I had a full set of exotic gear. Similarly, the only ascended drop I’ve had was a ring I may never use, but I have a full ascended armor set. Crafting is currently GW2’s way of making sure players have a way to obtain functional gear without relying on RNG, regardless of being the best or an attractive way.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Beyond Season 2, and Expansions:

in Living World

Posted by: serapheles.5409

serapheles.5409

I know that a lot of people are interested in Cantha, but, while I’ll admit to being curious to what’s happening there, I would much prefer we hit up areas on the map we can see but have not been to (such as the Janthir area) before going to another continent, and I hope we go to our neighbor Elona before Cantha.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

The goldest gold

in Players Helping Players

Posted by: serapheles.5409

serapheles.5409

Try banana. Not even joking, on some materials it looks like pudding, but on others it reminds me very much of the metal.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Boss in WvW

in WvW

Posted by: serapheles.5409

serapheles.5409

There are already a couple bosses in wvw, and pretty much no one does them.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Black lion key change - suggestion

in Black Lion Trading Co

Posted by: serapheles.5409

serapheles.5409

Also make it impossible to farm them by starting new characters over and over again – it’s being abused. Take them away as personal story reward.

I don’t have the link, but Anet has said this is a perfectly legitimate way to acquire keys. They may change their minds, but until then they are the ones with an interest in us buying keys, so if they are okay with it I’m okay with it.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Request: Legendary Guide

in Crafting

Posted by: serapheles.5409

serapheles.5409

If you look at the page for a legendary on the wiki, they typically have the the Gift of Mastery first, followed by the Gift of Fortune, then the legend specific gift, and finally the precursor. While perhaps not the best order for everyone, it is a very good order to approach things. The wvw and map completion helps build a chunk of karma you need for obsidian shards. Once you have that done and start working on the gift of fortune, make sure you craft the clovers first since the recipe also drops the other mats you need. Farming/buying 250 blood vials, only to have 10 drop when you do the clovers, is an avoidable inefficiency. It may be worthwhile to do the legend-specific gift before the gift of fortune, if for no other reason than farming dungeons translates to farming mats/gold.

Anyways, I think the most important thing for most players is to just focus on one part at a time, but never use something you will need later. Trying to get all four pieces of a legendary at the same time is a much more overwhelming goal than working towards it through smaller goals of “I’m going to get the gift of metal”, and selling t6 mats or a needed lodestone to fund your precursor or Icy Runestones, when you will need them later, just means you will have to work 15% more to recover that seller’s fee.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Am I crippling myself?

in Players Helping Players

Posted by: serapheles.5409

serapheles.5409

Necros may occasionally fall short of some other classes in PvE, but they can be very good in WvW, and power necros are probably by biggest ‘nope’ button in pvp.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

What's with all these players?

in Players Helping Players

Posted by: serapheles.5409

serapheles.5409

They are farming Black Lion keys, by rushing through the human story to the level 10 mission or so. I doubt the average farmer makes a great deal out of it, but it’s an interesting alternative to other monotonous farms, and a number of them aim for personal fastest times.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Cooking and hearts?

in Crafting

Posted by: serapheles.5409

serapheles.5409

I assume it refers to using karma to receive cooking ingredients from renown heart vendors, but this is 100% a guess.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Breaking Point: Financial Struggle

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Posted by: serapheles.5409

serapheles.5409

Firstly, players that make a steady income from the forge do so by looking very closely at values, so statistically they can expect to come out ahead, and have enough gold to cover any intermediate losses. Secondly, I have no idea what you flipped, but if it hasn’t sold by now I’m not sure you understood what you were doing. Also, I probably would have brought it down by now and re-listed, but that’s something of a personal choice. And finally, it’s disappointing that you weren’t satisfied with your 300 gold, since that is much more than I’ve ever had at one time.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Is Season 2 equal to an expansion?

in Living World

Posted by: serapheles.5409

serapheles.5409

But I doubt we would ever, even if they gave us an actual expansion pack, see a change in the level cap.

I dunno… I can see it already, cap becomes 90, new instance dungeons added with enemies level 80+ and better opportunities for precursor. I’m not certain they’ll ever increase the level cap, but I wouldn’t be that surprised if they did.

The biggest reason I see it not happening is ascended gear. If they stayed at exotic, they could have legendaries ‘perma best in stat AND max level’, and everyone else could just go get new exotics. But ascended gear is so much more difficult to get compared to exotics that many players with ascended gear would feel like ANET removed a long-term goal they worked towards. Additionally, and arguably more important, is that new levels probably wouldn’t play well with crafting. Realistic options I see would either be for crafting to go up to 600 (or even 700, for ascended crafting at the higher level) with a very awkward and frustrating period between 400 and 500 where you were working towards an outdated goal, or for 500 to continue being the max, but now we suddenly get new recipes for all the weapon tiers (which would be weird).

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

are world bosses and events working

in Guild Wars 2 Discussion

Posted by: serapheles.5409

serapheles.5409

http://wiki.guildwars2.com/wiki/World_boss
This should show you the local time as well as the UTC time.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Still waiting for end game content

in Guild Wars 2 Discussion

Posted by: serapheles.5409

serapheles.5409

You guys keep talking as if FoW , DoA and UW were hard contet…i´m am preatty sure that almost everyone farmed them like kitten , there was nothig hard about it , it was a daily farm , nothig more …..but one one thing i agree , the reards were bettter , at least for me , got so many armbraces that i gave them to some guildis to get the anguish weapons for the HoM achivment

In gw1 i was pure PvE player, thw WHOLE time i farmed fow , uw , doa only for gold , to buy more ectos , get better skins , get all the titels that were abel to be bought etc… i have done only PVP in the last 3 months of my gw1 time , at that only for th HoM achivment.

and now in gw2, i would say i spend half my time in PVP / WvW….and why ? because there are no titels that are hard to get in PVE , because i´m bored after the third legendary…and even if we would have FoW, UW and DoA here, i would farm them just like AC and other dungeons for gold…

so my advice to you is , start pvp/wvw and stop waiting for things that would nto change anything, doesnt matter if the new dungeon is UW or whatever, it will be farmed like it was in GW1 and anyother dungeon in gw2

It’s truly relative. The reason the rewards felt so good is because so many players felt like DOA et co. were out of their reach.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Is Season 2 equal to an expansion?

in Living World

Posted by: serapheles.5409

serapheles.5409

Expansion = New races, new levels, new maps, new professions, etc, not pay if you don’t login! The future doesn’t look to bright if all we get is chapter by chapter Living Story stuff!

None of the GW1 expansions had new races or levels, and one lacked new professions. I expect to see a Tengu at some point, maps for sure, and possibly even new professions, and feel it is realistic to expect all of that to come out of Living Story. But I doubt we would ever, even if they gave us an actual expansion pack, see a change in the level cap.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

What race do you want playable?

in Guild Wars 2 Discussion

Posted by: serapheles.5409

serapheles.5409

My issue with playable largos is they’re supposed to be a rare and seclusive race.

If they just gave us the Largos, and the city was in an area near where we have, I probably wouldn’t be too happy about it. But I wouldn’t be surprised if they were more common somewhere, so I could see them working things in such a way that would make sense. (Which is not to say I expect them to, though I certainly hope they revisit them in some way).

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

What race do you want playable?

in Guild Wars 2 Discussion

Posted by: serapheles.5409

serapheles.5409

Largos, complete with an underwater town.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Precursor Talk

in Guild Wars 2 Discussion

Posted by: serapheles.5409

serapheles.5409

I truly want a better system as well. My hunt for Dusk has been mindblowingly more stressful than I want it to be. Personally, I wish they had implemented some sort of system where certain items were more likely to drop from certain dungeon chests. For example, in GW1 the only way to get DSR was to run Underworld – no other chest would drop it. Froggy Scepter was exclusive to Bogroot’s Growth and Voltaic Spear was pretty exclusive to UW, FoW, Zaishen Chest and Heirophant Chest.

I don’t know how they’d do it in this game but there aren’t any of these named Chests, really. Sure, you get some champ loot and kitten but there’s no dungeon chests or anything that really give you a chance at something amazing. Perhaps it’d offer too much of a surplus to the market, I don’t know. I’m just annoyed that it’s been such a RNG grind for Precursors in this game.

They actually already have this. Final Rest is an example of an item that drops out of a specific chest.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Race Change

in Black Lion Trading Co

Posted by: serapheles.5409

serapheles.5409

They’ve said in the past that changing races causes problems with the personal story, so it is unlikely to happen.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

TROLLING GUILD [kids] invitation!

in Looking for...

Posted by: serapheles.5409

serapheles.5409

Always a bit disappointed to see a player character named after a character from another media.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Price Rebalancing for Certain Gem-Store Items

in Black Lion Trading Co

Posted by: serapheles.5409

serapheles.5409

i think you misunderstand me behellagh, i dont even mention the conversion rates for gold to gems.
My concern is the extortionate prices the few items like boosters etc have turned out to be now gem value is so high in gold
All they need to do is make the boosters around 30-40 gems each and the 1 time use items 10 gems each.
Its really not that hard and it would give them alot more use and actually be worth buying.

That’s exactly what he’s talking about. Anet does not care what the cost in gold is for these items precisely because the exchange rate changes how much gold each gem is worth. These items are price solely in cash. Players attempting to justify, or vilify, the prices in gold are being absolute fools.

100% this. If the price in gold is prohibitively high, it could show a problem in the economy, but should be entirely secondary to the price in cash. That said, I do feel many items, particularly smaller items such as boosters, should be cheaper. Many people still aren’t entirely comfortable paying cash for something digital, be it a song, an app, et cetera. I’m fairly comfortable paying for, say, a Bag Slot Expansion that gives me a permanent effect on my character, but the idea of spending almost $2 on a booster that lasts an hour or $3 on a revive orb is a little much for me.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

no return on time and effort

in Black Lion Trading Co

Posted by: serapheles.5409

serapheles.5409

Yeah, crafting has always been good for leveling (less so now than before, if I understand correctly), but bad for making coin. There are windows when crafting is profitable, particularly for a particular set of items (such as rares which can be thrown in the forge for precursors), but the market always adjusts. Unlike some games where crafting is a means to financial gain, crafting in Guild Wars 2 is meant to ensure that players have controllable access to almost everything but skins. The highest weapon and armor tiers are craft-able, with trinkets being one of the few un-craftable things of note. There is a bit of a grind (I think I spent 20 gold getting my Huntsman from 0 to 400 a week ago, and getting it to 500 (I don’t even have a need for Huntsman, so no) is around another 100 gold), but it allows a non-luck based way of getting functional end game gear (exotics), the best in stat gear (ascended), and plenty of tiers leading up to these while leveling to 80.

tl;dr: gw2 crafting is for accessibility, not coin.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Double purchasable bag slots

in Black Lion Trading Co

Posted by: serapheles.5409

serapheles.5409

I would imagine it comes down to the space used in holding information, similar to how stacks are 250 instead of 100, 500, or 1000.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Please Fix "Error Attempting to Sell"

in Black Lion Trading Co

Posted by: serapheles.5409

serapheles.5409

Stop mashing buttons so fast and take your time.

It kicks in after selling a certain number of items in a particular time span (something like 10 items in a couple minutes). I get enough items to cause it from just casually running around, and manually entering each price doesn’t slow the process down enough to avoid the limit.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

From slums to sums, what got your capital?

in Black Lion Trading Co

Posted by: serapheles.5409

serapheles.5409

When I came back to the game early this year I had some traveler runes that I didn’t want, so that gave me some ‘welcome back’ capital I used to replace my masterwork trinkets. I decided to get the ascended Triforge pendant, so I farmed the FGS train until I got that. Then I continued until I raised my tailoring from 400 to 500, then I worked on a complete set of ascended armor. I waited a little bit for the April 15th update to decide on runes, but after getting those I felt more or less done. Right around then I tried my first attempt at playing the market, and went from 40g (leftover from farming) to around 6g. I used that for my second attempt, where I just tried to find a market. I found one I was pretty happy with, but it’s slowed since then so moved to other items. I have less gold now than many players that don’t play the market, but since I waited until I felt like I didn’t need much else I’m pretty happy with where I am.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Future of the WvW Meta

in WvW

Posted by: serapheles.5409

serapheles.5409

Just to clear up a sentiment on this thread: the 2v1 going on now in T1 is not like the natural 2v1s we would see as a part of map politics, or two servers both focusing a third. This was a planned, colluded, alliance between two servers, where they reportedly even are sharing a TS, and taking turns finishing first each week while not allowing the third server to even play the game by both spawn camping them. They are fixing the matches instead of playing to win each match. This is not something that has ever happened in this game before, and it is not a good precedent. If this kind of cross server alliance starts to become the norm in WvW, I could see it destroying the game pretty quickly. Servers are not supposed to collude with each other like this, it is supposed to be a 3 way battle.

As for why this is happening, it’s because no matter how well the 2 vs the 1 do while they have players, the 1 has the non-primetime coverage to overcome the advances of either of the other servers in a more traditional three way battle. Alliances are almost certainly bad for the game in the long term, but needing them to overcome the enemy probably isn’t helping.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Dragonbash is only a month away !!!!

in Guild Wars 2 Discussion

Posted by: serapheles.5409

serapheles.5409

I think this would be a perfect opportunity for Anet to do something new and make some sort of seasonal summer event in Southsun Cove since that place has not seen much attention since its release overall.

+1 to this! I’m not sure what they should do with it, but I like that idea and the flavor behind going to an island in the summer.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Quick Question - Mystic Forge

in Guild Wars 2 Discussion

Posted by: serapheles.5409

serapheles.5409

Wonder what would happen if you put 4 precursors in the mystic forge…

You get a junk exotic back.

Generally this, some players did a lot of crazy testing towards the start of the game.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Unlock Past Achievement Skins

in Guild Wars 2 Discussion

Posted by: serapheles.5409

serapheles.5409

I just want them to bring back the greatsaw. 1200g for that is insane.

I know a lot of players that hate seeing that skin, so the rarer the better.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

Quick Question - Mystic Forge

in Guild Wars 2 Discussion

Posted by: serapheles.5409

serapheles.5409

Formerly, yes. But the patch made it possible to get an item of level 75 (or so, I’m not sure the minimum threshold) back.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.

new backpeices

in Black Lion Trading Co

Posted by: serapheles.5409

serapheles.5409

As much as I would be interested in new back piece skins, I honestly would rather have better ways to get exotic/ascended back pieces.

The Random Number Gods are nothing if not predictable.
Crafting is designed for gear accessibility, not profit.