The features there to keep people from getting too well rewarded for doing the minimum amount of work. It’s to incentivize exploration and participating in new activities. Granted that diminishing returns can be a harsh mistress sometimes but all it takes is a few minutes spent on something else and then you can come back to what you where doing. Look at it as less of a punishment and more of a breath of fresh air.
I hate the quaggen, I hate them so much >_<. I think I’m the only person in this game that truly despises them. I’d much rather be a Dredge or even hopefully (though painfully unlikely) a Mursaat.
The Bosses tab feels kind of under appreciated with only eight achievements in there. Lets add a few more and get some meat in this section, not to mention some much needed encouragement to participate in some of the lesser loved boss events like Kol Skullsmasher, Ulgoth, Megadestroyer and the Orrian Temple Bosses.
You can only open each one (well get the items from them) once each day. Which means you will have to open all 10 on atleast 3 different maps to complete the achievement in one day.
Thank you very much. That’s what I needed to know. Much appreciated.
I mean I open the basket and two deflated bags fall out. Didn’t mean to seem like I’m complaining about drop rates for recipes or armor or anything, I know my lucks no good for finding that stuff. Just sucks to get absolutely nothing 30+ times in a row.
Title pretty much sums it up. I’ve opened about three dozen and gotten absolutely nothing out of them, is my luck just that bad or am I doing something wrong?
I must admit out of all the living world patches we’ve had I do really like this one. The race is particularly fun and unexpectedly rewarding for a quick bit of silliness. If they can tweak it just a bit so that jumps wont unexpectedly fail for no reason I’d really love it.
I’m all for it if the increased difficulty is rewarded properly. Sadly it seems that the formula for making boss fights (or any mob encounter really) challenging these days is adding more health/armor/damage to the creature and slapping a time limit on it and rewards are based on rng rather than actual effort or participation.
obsidian sanctum is bad but personally I think trying to complete griffonrook run with the bomb has got to be the WORST.
maybe they felt outnumbered was more self explanatory?
time spent playing GW1 now will be time not spent in GW2, so you lose out anyway.
Yeah but by that logic any time not spent playing gw2 is a waste, therefore we’re all wasting time here on the forums while other people are out there gaining achievements and improving their place on some leaderboard out there somewhere. Which in essence means this thread is a waste of time, that this very argument is a waste and getting upset about it is a total waste
. Stop waisting time people leave this thread now and play the game! Before someone takes your spot, HURRY!
(lol, this is a joke post please don’t take this too seriously)
Lets look at this in an objective light shall we? Just for a moment?
There’s a lot of achievements in GW2 alone that are now exclusive such as southsun cove and fire and frost that a lot of new players (and old players who missed the events for one reason or another) are unable to go back and get. The same logic in essence applies to the Hall of monuments achievements with one exception- YOU CAN STILL GO BACK AND PLAY GW1 TO GET THEM! If achievement points are that important to you pick up a copy of gw1 play the game, grind out the achievements, be pro active and quit complaining!
For the same reason risen giants don’t count towards giant slayer apparently.
While I agree on most things, I do not understand the comment about crafting. Compared to many other MMOs, crafting is actually very well executed in GW2.
crafting is considerably easier than most other mmos but I wouldn’t say it was better executed. Unless you are going for the achievement or a legendary, crafting is ultimately a useless cash sink. Most of what you’ll craft isn’t really worth anything and cost more to make than what you would get selling it. It’s fairly repetitive when trying to discover all possible recipies, you’ll likely out level what you make by the time you can make it and with the exception of exotics you’ll likely find better gear in the field. Not to mention mats gathering is a brain numbingly boring, repetitive and time consuming task thanks to diminishing returns.
I started playing GW2 because I thought the whole point of this game was not to force the player to grind like so many other MMOs do.
That was assuming the game would be bought by people who did not want to grind.
That’s not what happened. The GW2 community is made by the players of those “many other MMOs” who want to grind, farm and exploit. ArenaNet is just giving its players what they are asking for.
Very true. Could be the greatest game in the world, totally revolutionize the whole industry, set ground breaking standards and give total accessibility to even the most casual of player but because it doesn’t give people dungeons to grind out cash and gear folks will hate it.
Frankly I’m more disheartened by Anet’s total 180ing or complete abandonment of so many of it’s core intentions on Gw2’s direction than anything else. Developer’s have got to start sticking to their guns when it comes to producing games, yeah people complain about Warcraft but they where at least up front about what you here getting yourself into. It was a time eater with lots of end game grind, most games are in one way or another, it’s unavoidable. The issue is a matter of the grind being forgivable because in the end it’s worth it or is it brain numbingly boring and totally pointless. Only the individual can really say. Players will either love a game or hate it, move on to something else or stick with it. Flip flopping doesn’t help the situation, it can very easily backfire and kill a large part of a game’s core player base and/or totally fail to entice the new target audience thereby potentially destroying a franchise. It can also creates a polarization in the player community between those who love or hate the game.
Bad luck and timing can totally trump preparation and skill sometimes, so one person’s experience may vary widely from that of another’s Dean.
Personally I’ve been playing this game practically solo since beta and I can tell you I have run into situations very similar to what Ziggy describes. If fact I’m almost positive the area he’s describing is “Pinion Trail” on the far side of Queensdale. If it is, yeah that can be a pretty hairy spot for an early level char.
Yeah nerf is the typical slogan for just about everything on the forums but respawn rates do need to be reworked, especially in less populated zone where a lone player can easily become outnumbered and overwhelmed. Being able to pull creatures and separate groups more efficiently would go a long way to helping the situation as well.
i say no to this feature.
why for ? kick people because they are busy IRL ? bad idea…
I don’t see any interest to do this.
In most of the mmos I’ve played, unless it’s a seriously hardcore progression guild, the majority of guild leaders and/or officers will give members a pretty decent grace period before kicking them. I’ve been gone for a month or more sometimes and still retain membership.
Having some way to track member activity is a important for guild leaders, in that it helps give a rough idea of who is contributing and who isn’t. In this game, since guild membership is account wide and not everybody has all their chars in the same guild for numerous reasons, tracking last rep’d would probably be a better option.
Would it be possible to go through the merchant inventory tables and change the gathering tool quality to reflect the actual materials available in the given area? It’s a rather aggravating theme that plays out across several zones and it would be really appreciated if it could be fixed. For example the level 1-15 zones should carry copper quality tools but the merchants only seem to carry iron. Granted iron picks are usable at lv 10 but when copper is the only available resource in the zone buying them it’s a fairly wasteful expense.
I don’t know what y’all are smoking. With my LB #2 I can burst more damage than a warrior using Rifle #3 with a faster charge rate. I can lay down 2-3 SB #1 to a warriors rifle #1. S/A I can lock onto a target, AA and I don’t miss/leave that target till it is pizza.
Ranger feels fine to me.
The Warrior/ranger comparrison isnt entirely accurate here. Warriors weren’t designed strictly around ranged dps, melee is their intended strong suit. It’s a given their ranged damage should not be as good. Rangers were intended to focus on ranged dps as our strong suit.
Plus take into account attack speed differences between the longbow and the rifle, skill recharges, condition duration and the warrior’s adrenaline ability.
It’s like comparing ranger pets to necro minions. They seem similar on the surface but they serve two different purposes. Necro pets where ment to be disposable canon fodder, ranger pets where ment to be the ranger’s major utility.
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Ranger should have a skill to detect/track invisible thief/mobs like (LOTRO).
Ranger have no way to counter thief in wvw imo. they just keep atk invi, atk invi atk invi.
Or just make thief can only invi out of combat / longer cooldown
no class has any good way to counter rogue stealth, that’s a whole different problem all it’s own.
I watch my brother play DayZ from time to time, it’s a hillariously cutthroat game. I must admit I like it.
basically this part of the story added new events to wayfarer’s foothill and Diessa plateau that spawn up invaders (dredge and flame legion) and the objective is to defend the area, drive the invaders away and close portals that spawn them.
In lions arch you’ll find refugees that are missing personal items that you have to go out to the above mentioned area and find under snow covered mounds and dirt covered mounds and return them to their respective owners.
most people will be nice enough to help you find items and tell you were invaders are poping up so dont be afraid to ask around for help.
speaking of ranger boxes, have they fixed those or are they still giving out bizzare stuff? Anybody spent the laurels to find out?
They are fixed but no compensation for the wait. I’m sure if it was thieves, warrior, guardian boxes, they would have given compensation. :/ And the bizzare stuff was………………. wait for it……………………….RIFLES!!!! I think it was an Anet troll……..
that sucks. was interested in getting a few but when i heard they werent working right I backed off. at least they’re working now I guess.
on a side note I totally know how you feel, got hit with that -1 achievement bug, took em till today to fix it, I earned all but overkill and surviver all over by then! I feel so jipped.
speaking of ranger boxes, have they fixed those or are they still giving out bizzare stuff? Anybody spent the laurels to find out?
Dont give up on being a ranger gillius, even for it’s faults I still love the class as I’m sure many rangers do. We just have to vent our frustrations sometimes and the collective grumbling can be a bit off putting. Stick with it and be patient and you’ll find enjoyment in it
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The fact that the ranger relies so heavily on the pet is a problem that has to be adressed really. In WoW a ranger was best with a pet but could still function without one. In gw1 a ranger funtion with out one, in this game not so much.
I have to ask the same thing about stability, alot of people I meet dont care about stability. I can appreciate that a lot of skills that give the buff have about 40+ second recharge but I never understood why folks forsake it completely.
The fact that necromancers only get one elite skill that works underwater doesnt really help much either.
What’s wrong with Ranger? Ranger is my most played character and I’ve never felt like it’s “weak” by any standards. One combo with longbow takes out half of opponent’s health in WvW match. It’s not a 1-hit KO like Thief, but the feel of 1500 range is so satisfying.
If you want broken class, take a look at Engineer.
I’d like to know what what build and what gear stats you use and those of your opponents because I’ll be lucky if I do 1/4 somebody’s health bar (not saying it’s impossible but I’d really like to know how it’s done) and 1500 range doesn’t mean much when most of your kiting skills take 20+ seconds to recharge, are range specific, only last 2-3 seconds and can be countered with a quick dodge roll or avoided all together by avoiding the dang trap.
I propose that Rangers, Engineers, and Necromancers should ally together and fight against this discrimination! >.<
And then steal each others condition stacks? Hell no, the damage would suck and since ANet employees all secretly play warriors we’d be boned.
We’re rangers. engineers and necromancers, we’re already boned! What more have we got to loose
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It’s not an overreaction, it is a snowballed reaction.
You see with each patch ArenaNet has habitually made design choices that are…well…less than great. With each of those sub-par patches the players patience and goodwill has died a little. From the complete lack of major class balancing, ignoring WvW, Karka chest debacle, Ascended gear introduction, laurel system, and now guild missions; ArenaNet has been angering people.
It happens with every MMO and usually the 6 month mark is the breaking point. ArenaNet has consistently not made good changes and shown that they need “informed” of their poor choices. It just doesn’t help there is 6 months of pent up frustration behind those posts. As the months roll by there might be less posts due to people quitting(reached their breaking point) but they will be more and more hate filled.
This pretty much sums up my take on things. I dont expect to be 100% satisfied with all Anet’s decisions but I had really hoped for better than what they’ve been delivering so far.
It runs into aggro like a moron, it stands still like a moron, and it dies like a moron.
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I had to laugh just a little. That very accurately sums up the pets total 10 second life span.
I feel like the game has detracted too far away from GW1’s model.
Really have to agree with this. Gw1 was/still is a great game. In comparisson gw2 just feels kinda hollow after the initial awe starts to fade and it only takes about two months of serious play before you start noticing the flaws.
I say that with a really heavy heart, I loved gw and I had hoped the sequal would carry on the good work. It’s not for a lack of trying, the game had potential when it launched, there where issues but we where assured they would be fixed in time and with the promise of a gradual content updates/additions there was a lot to look forward to. Sadly there are still serious problems with the UI, enemy and pet AI, DR and loot right, bugged events and slow to non existant customer service. It’s really had a negitive impact on the game and the community.
I looked forward to this patch as a hopeful turn around but unfortunatly it’s rather lack luster. The new dailies although doable are rather eclectic, the new “flame and frost” content I was looking forward to is well, it’s two achievements and some new npcs. Guild missions, what could have been a great feature, turned out to be confusingly set up, expensive and non inclusive of a lot of people.
I’m not saying this patch has broken this game for me, I still hold out hope (flaging but hope none the less) that this this game can still pull through, but since release this game has fallen into a downward spiral. It’s sad to see it, and I really do hope things take a turn for the better. I’d hate to see the gw series crash and burn befor it even has a chance to flurish
yeah and please excuse any spelling or grammerical errors, it’s like midnight where i live and I’m tired
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Dailies I cant complain about too much personally, what bothers me is that monthlies have not changed. I’m not fond of running dungeon and I’d really like to complete a monthly achievement just once. Now I’m not saying axe dungeons requirement completely, others find it rewarding that’s good for them, just give those of us that dont have the time or inclination other options.
And yeah I agree WvW should be in the PvP section for sure.
There’s gotta be a more efficent way of delivering a patch than this congested mess. It takes forever to download not so much because of the file size but because of the sheer volume of people all trying to get it at once.
WTB – Gold for the time and travel cost chasing down on the mobs to re-achieve what was already achieved.
Indeed.
sure would be great to know, though still i dont get why any guild would allow a totally fresh member to withdraw directly from the guild bank…
May not have been a new member, could be a disgruntled officer.
But yeah I dont get why the name would be removed upon leaving or why guilds lack a “last played” indicator.
yes it is reset time but alot of people are getting random resets, especially if your getting disconnected from the game ( which for some, myself included is every 2-5 minutes).
Many events do scale to fewer players, some require you to kill less mobs to complete it, others spawn fewer ceatures or require less time to defend an area. For some group events boss creatures have less health. That’s not to say that every event is soloable by any means but events do scale.
Also the problem isn’t always the scaling, some events are just considerably harder for particular classes or builds. My suggestion would be that sometimes a change in tactics can mean the difference between succes and failure. Try out different skill and weapon combinations. If the sheer number of mobs is an issue, try using weapons that will hit multiple foes. In close quarters greatswords and axes work wonderfully, at range longbows can hit multiple foes with burning aoe. For kiting warriors have several knock downs and immobilization skills such as bolas and stomp.
Play around with things, you might be surprised with what you find and dont throw in the towel till your absolutly sure there’s no way in all heck you can do it.
… or your armors totally busted. Which ever comes first :P.
P.S. I will concede that lv 60+ events can be rather hard to complete solo, but that’s less of an issue with scaling and more of an issue with the difficulty of creatures that level in general.
(edited by smezmer.1206)
Mobs in GW2 are more hp heavy than in GW1. This means it takes longer to kill individual mobs. This gets annoying, so people will tend to want to get the whole group and aoe the crap out of them.
If people use aoe all the time even when not needed, it is a sign also of how uninteresting the skill set is. Nerfing aoe is one way of dealing it. Another is making other skills more useful…..but oh noes PvP will be affected.
PvP balance is a big problem for PvE.
Agree wholeheartedly. Rather than nerfing aoe they should really be reconsidering how single target skill function and damage. They should also take a close look at mob clusters and respawn rates.
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The purpose of seige warfare is to hit your enemies hard, drain their resurces and force them out. Otherwise they could sit behind their walls indeffinatly. However I do agree that for the wide area of damage a well set seige can cover attacking teams should have an ammo penalty in some form. I dont think destroying the siege gear on use is the option, rather attacking teams should be forced to feed continous resources into the seige weapons for use. Forcing players on both sides to really consider resource management and the viability of prolonged sieges.
(edited by smezmer.1206)
Well technically large events like the the Shatterer and Maw are raids. They’re just not the traditional raids we’re used to.
The tengu would be a neat as a race but I’d rather the dredge. I’d really love to have the mursaat brought back to GW as a new playable race, I think the story possiblities for them would be interesting.
I can see where your coming from and you’ve got some nice ideas but (as I’m sure your already expecting) there really is no need or really a place for mounts in the game. The areas really arent big enough to justify it and most classes already have some form of speed boost through skills or talents. Plus the use of way points makes the concept all but superfluous. If the areas where bigger and way points didnt exist I think it would be a good idea but as things are mounts really dont help the game in any way.
I wouldn’t mind a solo dungeons here and there, aion has a few and sometimes those where more fun that group dungeons. Maybe as a comprimise they could impliment a revamped henchmen feature. The dungeon would still need a group to actually complete but players have the choice of going into group mode or solo mode. Players in group mode enter with an already formed group of their own. Players chosing solo mode pay gold to hire a group of henchmen. They could scale down the rewards according to how many human players are acually in the group and they could put in a 12-24 hour lock out counter for doing the dungeon with henchmen.
Got to the end of the jumping puzzle and got the achievement but was unable to claim the chest. It was already laying open and I could not interact with it at all.
It sound trivial but could we atleast get some cash when we go through the trouble of killing creatures? I dont expect to get mats or gear from every drop but it sucks to walk away completly empty handed, especially after kill veteran creatures.
Granted its a legendary but the 9500 price tag is insane. If that thing sell any time soon you can be sure to expect major inflation. This is a clear sign that the TP and economy need to be reevaluated.
I agree that it would be nice to have an alternate means of getting cogs, stuffing and glue. Perhaps they could send us one daily quests that give out only 50 cogs and other parts. Still though the dungeon isnt too hard, I’ve managed to solo it twice as a ranger with little trouble so you and your wife could probably do it as a duo no sweat.