Showing Posts For spoj.9672:

Dailys: We are back in the Fractal Week

in Bugs: Game, Forum, Website

Posted by: spoj.9672

spoj.9672

You can roll for ascalon and get the daily complete without finishing a single fractal.

Guardian dps numbers for various builds

in Guardian

Posted by: spoj.9672

spoj.9672

Also, did you guys notice the guardian meta has been shook from the grounds?
https://www.youtube.com/watch?v=cMpyuieGyhc

Unless the meta got a heart attack due to how bad that build is, it doesn’t change anything. Except that, since it’s Nemesis, I expect a lot of fools to run around with a bad build in the near future.

Atleast its better than them running around in cleric mace shield builds I suppose.

Alphard, Serpant of the waves

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

Actually, if you stop stacking directly on top of her and pay attention, it’s quite easy to see. Place reflects directly on her, but dodge just in case they slip through, then it’s a smooth fight. It’s not bugged, they made the fight better.

Debatable. The fight is definately better in some ways. But i still consider it a bug.

Powermancer vs Condimancer vs Wellomancer

in Necromancer

Posted by: spoj.9672

spoj.9672

No problem. This is exactly the trap people fall into. Yes nemesis stacks more power and damage modifiers on his build so with some attacks (life blast and axe 2). It can hit harder. But the thing about dungeons is that you want to maximise dps, big crits are not the same thing. Both axe and lifeblast have terrible single target dps. They do good damage but considering the cast times and aftercasts of those skills its very unimpressive. The only viable option for good single target dps is the dagger.

As you said realistically a boss wont have 10 conditions. But around 6 is fairly common. Thats a really nice 12% damage boost with target the weak. Another mistake people commonly make is overating critical damage and underating critical chance.

My current guide recommends 20/25 due to its better self sufficient fury but if you really want a max dps/damage build you should go for 30/25/0/0/15. This potentially achieves higher burst damage than nemesis’s build. This is because the difference between the two builds is target the weak (2% per condi) vs strength of undeath (bugged so its actually only 90 power) and 150 precision vs 15 critical damage. That critical damage is a very minor dps increase. Whereas as the precision helps improve dagger dps but quite a considerable amount. A lot of people seem to think theres a critical chance sweet spot (50%). This is wrong. You should aim for as much crit chance as possible. In an organized group with full buffs you should be close to 100%. If you are below 95% with fury, banner of discipline, food and stacks then you probably need more precision in your build.

30/25 stacks more damage modifiers as axe mastery can be ignored (only effects poor dps options). You also get the warhorn trait by going into curses which make warhorn a nice dps boost especially when dealing with trash mobs. If you were trying to record a bit hit video like this video. You would use 30/25 with power stacks and food and make the group stack as many condi’s as possible on the boss and just hope for lucky crits.

Nemesis’s DS build severely lacks critical chance outside of DS which means during the time where he needs to regen his lifeforce to go back into DS he has very bad dps. Once he has the lifeforce he is still forced to use a low dps attack option (life blast). It also has the issue of if you are hit you lose lifeforce and less DS uptime so you lose even more damage. Its just not viable for serious dungeon runners who enjoy getting the most out of their class.

I hope this answers your question.

(edited by spoj.9672)

Powermancer vs Condimancer vs Wellomancer

in Necromancer

Posted by: spoj.9672

spoj.9672

Yeah it was a bit of a shameless plug. Didnt mean to come off like that xD.

But if anyones serious about dungeons then they should go for optimized builds which are accepted by the top guilds. My build is regarded as the only way to build necro for optimized play by all the top dungeon guilds and players. I cant take full credit for it because it originally started out as something inspired by nikes dagger build months and months ago. I get most of my questions and feedback from those top players which is kind of disheartening because i created my guide to teach other less experienced necros about it but ive gotten very little feedback from those players. My guide was pretty much ignored even though before i released it i was getting a lot of people asking when it would be finished. Also I have no idea how to get it stickied.

more power weapons

in Necromancer

Posted by: spoj.9672

spoj.9672

Many of our utilities and skills get more benefit when we are closer to the target. Plus we cant escape easily so surely we should be more dangerous up close. This is the main reason i cannot believe necro was released without a proper melee cleave weapon.

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

No i meant it was pointless trying to convince him. I know the discussion will have been useful to other people. Which is the only reason i kept posting.

Lilith's Fashionable Dungeon Run Challenge

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

I suppose this will satisfy your asura fetish. :P

Attachments:

Lilith's Fashionable Dungeon Run Challenge

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

Its not possible to look good with other races. >:D

And yes mine is the pink haired ele with the trickster, phoenix, cabalist combo. My engi will end up looking very similar to desades ranger because its one of the best medium set looks ive seen.

I suppose i can win this thread if i dig out my asuran mesmer who is now just a crafter because i hate non human animations. But real fashion is with the humans. #HumanMasterRace

(edited by spoj.9672)

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

I realised a good few posts ago it was pointless.

Lilith's Fashionable Dungeon Run Challenge

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

Im also pretty upset that you didnt appreciate mine and desades awesome mixed armour sets. :<

Powermancer vs Condimancer vs Wellomancer

in Necromancer

Posted by: spoj.9672

spoj.9672

Whats the confusion? And if you are interested in dungeons then you should definately try the build in my signature. Works well in pugs and organized groups.

(edited by spoj.9672)

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

If you get caught in the aoes you’re dead regardless of prot. They are stupidly high dmg.

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

Prot isnt gonna save you on molten duo anyway.

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

Why do you need to know that? You shouldnt need ridiculous radius or range. And like ive said if you are taking “support” builds usefullness goes out the window anyway.

We usually have a hammer guard for fractals yes. Its perma in a 240 radius if you must know. These little details dont need to be said. If you care that much you can check them yourself. But i dont check the exact details of all of them and I dont know them from memory. I know what every class can do but the details such as radius and duration of specific skills is not something im going to check everytime i make a post. All you needed to know is its perma protection. Thats enough info to tell you that you dont need prot on wells….

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

I wont do healing comparions because its pointless. You can provide full heals just by spamming blast finishers in a water field if you really need healing. Theres been threads where people did the maths for healing on guards and so on. I dont feel the need to redo stuff which has been proven to death already. You should know its not worth building around healing. Seeing as you did a healing comparison did you not notice the really poor increase in healing from healing power? Its nothing compared to the increase in dps you get from putting those stats points into offensive stats.

Protection can be covered permanently by a hammer guardian.

Also i assumed i didnt need to go into detail as you obviously have multiple classes at 80. But if thats the case then you should really know all these things already. I think you must spend too much time on necro and havent really explored the other classes anywhere near enough.

(edited by spoj.9672)

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

Edited above post.

Out of curiousity what numbers do you want? Because im strugging to see what could make you change your mind. Would dps comparisons be an option? I doubt that would work as you seem to rate healing and high cd utilities above dps and low cd utility.

(edited by spoj.9672)

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

Your definition of viable and good is completely different to mine and most decent players. Im not going to bother argueing anymore. Its clear how biased and closed minded you are. Theres no way i can persuade someone like that. And I dont have the energy to post full essays on why support builds are bad and dps builds are useful even in non organised group.

You state a lot of opinion while hinting at some facts, but never crunch the numbers or mechanics in a clear, detailed arguement of why and how a class “isn’t useful” at all. which leads me to do it only to find your point quesitonable. I have done the opposite by proving clear comparisons of numbers, CDs, skill mechanics, durations and personal experiences that are common sense in most of my posts at length. You have just mixed and matched examples of skills from different classes and declared that if you run class a,b,c, with skills/consumables x,y,z you don’t have to take a Necro. To the point of extreme meta theorycrafting that’s not even thought out 100%. Almost any class/build can be tweaked out of not being in a group.

Believe it or not I dont want to spend my evening crunching numbers to prove another one of the many deluded souls on these forums why necro is not so good. You can see it for yourself if you look with an open mind. Also i think i know more about meta theorycrafting seeing as im in a guild which speed clears and goes for record breaking dungeon runs….

If anyone can find a good use for necro in dungeons its going to be us or someone else in one of the top dungeon guilds. And believe me ive thought about a lot of situations where necro could be pretty nice. But then i remember some other class can do the same thing but better. And were back where we started again.

(edited by spoj.9672)

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

Ofc i cant take 6 utilities at once, the point is i can use what is needed when i need it. I dont need to build around it. Necro is fine for dungeons but its below every other class because it doesnt do anything but chill better than other classes. We have a good mix of control conditions but its not a good enough mix and not enough access to warrant taking a necro over other classes.

We moved on from the blind and weakness debates because they were done. You didnt prove yourself to be right. I already stated why they werent very good on the necro and that was done. You can re-read my posts with an open mind but i sense you are completely biased and are desperate to justify that support builds are good because you enjoy playing them. Unfortunately they arent. Thats not your fault, its the games design.

Im not going to start comparing cleric builds and so on because they are all terrible for pve. Anything other than a dps build is bad. All classes have a decent dps build and they provide huge amounts of support while still using the dps build and maintaining high dps.

This thread isnt about being optimal its about being useful. But there is nothing I would specifically take a necro for therefore the class is not useful enough.

Btw i will be doing necro trials for rT if we ever get a necro trialist. The trials i will put people through force them to demonstrate good individual skill while also using what the necro has. That means using cc, blinds and control conditions to deal with the specific encounters I will take them through. If they use support builds they wont be getting my approval thats for sure.

(edited by spoj.9672)

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

I can take wells. I can use enfeeble. I can chill. I can use CPC and bone minions for blasts. I can take a staff if i really want putrid mark. I dont need prot because thats covered. I can heal with Well of blood if i need to. And it heals enough when using beserker gear. The scaling is terrible so its not worth building around healing. These are all pve basics.

That builds damage sucks in all situations. Dont try and justify it. I could out dps it naked.

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

My build can do most of that almost as well but i dont ruin my dps in the process. Still not as good as other classes though. And I ignore the pointless stuff like life siphon which doesnt help teammates. Prot can be covered by a hammer guard so thats wasted. Etc…

That build has terrible dps. You dont even max your only damage stat. I could prob out dps that build by doing doing dps for a few seconds and then dieing. You wouldnt overtake the damage before the mob died.

(edited by spoj.9672)

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

I dont really run my necro in fractals anymore. I use to use it for 48 prepatch. 49 now is pretty much an easier version of 48 pre patch. I did use necro for 43 and 44 because condi was helpful on those instabilities. Necro can be fine in high fracs, but i prefer to increase my groups dps with warrior banners. Im usually 1 of 2 players who takes a warrior to fracs in our group so its kind of a must have. Plus i enjoy playing warrior a lot more recently. Really good solo class.

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

Baleki. Ele has glyph of storms which can provide a better aoe pulse blind than WoD. That + LH and you have a ridiculous amount of blinds. The 6 init on thiefs blinds is not so bad. You wont lose much dps spamming it.

My point about playing other classes still stands because you seem to build around support in the form of healing. Which does a lot less for your group than dps + support utilities like reflect and aegis and other boons. You should try the meta dps builds on all classes to get a real comparison of class usefulness.

The reason those vets arent dieing fast is because of your build and your teammates. With 1 decent zerker in the group any mob they attack should die in around 5 seconds.

The reason you dont see zerker only lfg’s for fractal 50 is because those players dont pug. Most of us have elite dungeon guilds or a good friendlist of likeminded individuals. Pugging is a headache for most us and we would rather avoid dealing with bad players with bad builds.

Lilith's Fashionable Dungeon Run Challenge

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

We got this easy! Screens incoming 2morrow!

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

I think you need to re read my posts. I said blinds are not useful in dredge fractal. Dredge are immune to blind.

And yes i am fully aware blinds are very good for trash. But necro have very limited ways of getting blinds. Eles, guards and thieves all have better blind access for trash mobs. Ele has a pulse blind and a blind on auto attack (Lightning hammer). Thief has a spammable pulse blind which pulses twice as fast as WoD. Guard can spam blinds all day long as long as mobs are constantly being killed.

In response to necros loadout. All the things you mentioned are severely limited on the necro, except for chill. They can all be done by other classes much better. I wont go into details because its getting a bit tedious having to explain every single thing. My advice is to go play other classes at a high level and you will realise why necro is a poor choice if you could pick from any class.

You seem to be another person hung up on the idea that warriors and guardians are the the best classes. They arent. For my prefered group compositions it would be 1 or 0 guardians, 1 or 2 warriors, 1 or 2 eles. A mesmer or a thief if their utility is required. Ranger for certain dungeons is also really good.

Also a thing to note. The reason why I say condi is sub par is for exactly the reason you seem to think its good. 5-10 seconds is far too long to get your bleed stacks. No trash mob should last longer than 5 seconds. Ive tried condi necro in fractals before and everytime i tried to epidemic stuff i had to rush and cast it when they had 3-5 bleeds. Otherwise they would die before epidemic finished casting.

It flat out doesnt work well unless you have 1 extra tanky mob that can survive longer (a veteran or silver mob). But those shouldnt last 5 seconds either. And as im sure you are aware, condi dps on single targets is pretty bad expecially when classes take your bleed stacks even when using beserker builds. So condi necro is only good for groups of mobs in theory but doesnt work out so well in practise. Worked fine in fractal 70 dredge because they had really high armour and perma protection at that level.

However as I mentioned before, the trend is not towards Zerker content over the last couple months. It has been mostly in the direction of support/heavy builds instead. This goes for Fractals especially.

This is completely misguided and wrong. Fractals requires more coordination including cc and proper damage mitigation. But zerker is still the best way to do it. If you start taking cleric or pvt builds you will have a really hard time dealing with cliffside and dredge fractal (Made much easier with high dps + blinds and cc). Regen and healing will do nothing to save you if you cant dps things down fast enough.

(edited by spoj.9672)

Concept for Main Hand Sword

in Necromancer

Posted by: spoj.9672

spoj.9672

i dont think we will ever get a melee cleave weapon…cause who would use dagger or axe then as mh? and a condi cleave melee weap would be crazy with epidemic…absolute aoe

Dagger would probably still remain best for single targets. A cleave weapon however would solve the problem we have with clearing trash mobs.

I dont think it should have any damaging condis on it. It should be purely a power/control weapon. If and when we do get a cleave weapon. Im hoping for atleast 1 or 2 high burst aoe skills + a decent dps cleave auto. That way we could have a more interesting dps rotation and also get some pretty good mob clearing abilities.

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

You dont lose much optimization taking warhorns. And only place id consider using it on warrior in combat situations is in fractals. Weakness helps but we have dodges and other damage mitigation. Warhorn also allows us to be lazy and be more mobile between trash clearing and grants us extra vigor. So its not a terrible choice.

Personally I wouldnt run either. If i was running necro in fractals Id rely on weakening shroud and maybe offhand dagger + CPC on my zerker build. But only for dredge fractal. For warrior id stick with mace offhand for the cc and id probably use scale venom if I wanted weakness. Taking scale venom on all classes in the party instead of dps potions is pretty good in fractals as most people dont have pots for every type of trash mob. This also solves your weakness problem without effection builds and increases group vuln access.

Since dredge cant be blinded, thats about the only place its really good for. Dredge fractal, laurent and mossman are about the only places its worth worrying about weakness.

@Cogbyrn
I see what your saying. But im not going to desperately try and find a use for necro when its really just being forced. Atm everything necro can do well can be solved by different classes better or by using consumables. The only unique thing necro has is perma chill and it is situationally useless just like weakness. It use to have lifesteal darkfield exploit on jade maw, but they fixed that with the fractal patch along with removing access to the only difficult content which actually benefitted from a condi necro. It improved clear times dramatically when played properly.

I wont apologize for shooting down ideas in this thread because when people talk about pve usefulness i regard that as involving the meta. Which means condi builds and so on are just not an option. There was one place where it was worth having a condi necro in pve, but as i mentioned thats not accessable anymore(scale 70 dredge fractal).

(edited by spoj.9672)

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

First off. Why would you use weakness on a boss. Its purely for trash in fractals. Second warriors dont achieve highest dps with GS. They use an axe gs rotation which has room for a warhorn on the offhand if you dont mind losing 5% modifier, vuln and cc. Third rabid necro is terrible dps on bosses. Condi necros only excel at aoe and thats because of epidemic. But yeah thats really strong on bosses…. And even with the aoe condi necros can do its pretty bad compared to power aoe/cleave on other classes. Heck even power necros burst aoe is better than condi aoe(suffers from high cooldowns but its still good enough for trash).

So you ARE sacrificing a lot to get weakness because you are changing to a subpar build to get it. Whereas warrior doesnt have to change builds they can just take a offhand warhorn. But like I said already. Noone needs to build for weakness because you can just stack scale venom instead. Thus rendering this whole arguement pointless.

(edited by spoj.9672)

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

You misunderstand me. Warhorn is is all you need on 2 warriors to get near perma weakness. Necro has to change traits lose dps and all sorts to get perma weakness and most of it is single target. Thats a high cost for a crap condition.

And like i said already if you need weakness. Just get the whole group to use scale venom and you get perma weakness just from the consumable. No need to ruin your groups builds for a condition that you probably dont even need.

lvl 32 necro look for build

in Necromancer

Posted by: spoj.9672

spoj.9672

Just base it off the meta dungeon build and you should be fine. Once you hit 40 put 20 in spite and 20 in curses straight away.

See signature for build.

Stack Wars 2

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

Skillfull players know how to make it work 90% of the time and can salvage the situation if it doesnt work.

For example: We were running ac p2 the other day. I swapped to engi for final boss to leech xp. We had 1 ele so we were just going to burst it with FGS + LF. The rush missed unfortunately and we werent quite able to kill the boss in 1 go because we had a few sub 80’s in the party. Instead of wiping or completely resetting. We kited the boss to the other trap and charged it during the fight and finished it off.

(edited by spoj.9672)

To all necros who are doing dungeons~!

in Necromancer

Posted by: spoj.9672

spoj.9672

Condi necro and minion masters are both bad for lupi. Lupi’s lifesteal removes a condition with every tick and minions just sit in the lifesteal and heal him up.

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

Yeah but the cost of achieving that amount of area weakness is way too high. The warrior gets really good access and only loses a 5% modifier and some cc to get it. Warrior also grants group vigor and provides a blast finisher when giving weakness. I think its pretty clear which class id prefer to get area weakness with. Especially as most groups have atleast 2 warriors (80% uptime of aoe weakness).

Not to mention a good consumable for fractals is scale venom which procs vuln and weakness (no icd so cleaving attacks work really well with this). This means you dont even need warriors with warhorn to get perma aoe weakness for your group. Necros arent needed for weakness and the lack of cleave becomes an issue.

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

Warriors with warhorn give better weakness than necros.

Powermancer vs Condimancer vs Wellomancer

in Necromancer

Posted by: spoj.9672

spoj.9672

Viable Vamp/Siphoning build?

in Necromancer

Posted by: spoj.9672

spoj.9672

Well I dont recommend life siphon builds for pve but if you really want to use it I came up with 20/25/0/25/0 for life siphon zerker build which doesnt lose too much damage. Its basically the build in my sig but instead of soul reaping you take blood magic with vampiric precision and well cooldowns. If you dont use wells for whatever reason you can take vampiric precision and bloodthirst.

Viable Vamp/Siphoning build?

in Necromancer

Posted by: spoj.9672

spoj.9672

What gametype?

The dungeon necromancer!

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

Yep thats the linky to my guide. If you have any more questions just ask.

Theorycrafting an effective PvE necro meta

in Necromancer

Posted by: spoj.9672

spoj.9672

So thats why we use eles, thieves, mesmers and rangers in record setting speed clears? Because warrior and guardian are the only useful classes in pve. Makes sense…..

Stop applying pug belief to the actual meta. The actual meta has a use for all classes except necro. Engi is debatable because its generally not favoured in record attempts but it definately has its uses.

Heres some videos which will hopefull teach you something about class usefulness. All contain only 0 to 1 guardians and only 1 warrior in the group.

13.6 second lupi – http://www.youtube.com/watch?v=kNt0_8gR-J8
TA Forward path – http://www.youtube.com/watch?v=zHif18HZKYI
COE path 1 – http://www.youtube.com/watch?v=co3xjA-0EsA
COF path 1 – http://www.youtube.com/watch?v=PWQ-39_C8LI

If you’d like to see some more theres plenty.
http://gwscr.com/records

(edited by spoj.9672)

Necros bad in PvE?

in Necromancer

Posted by: spoj.9672

spoj.9672

Not high enough armour. And reflecting becomes very useful on karka. Dredge at scale 70 fractals required a necro to shorten the clear time of clown car from 40mins to 20mins. That was because at that scale the armour and boons they had made direct damage very weak. So a condi/rampager necro helped alot. They changed fractal scaling and removed the high scales and now theres no need for such a necro.

[Guide] DPS Necro for PvE

in Necromancer

Posted by: spoj.9672

spoj.9672

Also if you like being useful in dungeons you will probably end up like most of us min/maxers and level multiple classes to 80. Gives you lots of variety and you can swap to whatever is most useful for your group.

Also note when i talk about other classes for pve they are always beserker builds. Because those are the only builds I deem useful in dungeons.

[Guide] DPS Necro for PvE

in Necromancer

Posted by: spoj.9672

spoj.9672

Basically taking assassins helm, chest and legs is slightly better in organised groups. For everything else or if you dont care too much you may aswell just stick to full berserker.

If one is not a very skilled player, and he will only be doing dungeons / world pve, would you:
– reccomend the power necro for him ?
– if yes, what type or armors should he use? the described ones?
– of no, what class except warr would you say come close to this build’s play style?

To answer your first question. Yes power necro should be fine in open world. And theres really no other build choice to be useful in dungeons. You could go condi necro but thats subpar and can be rendered useless in openworld or in dungeons if others are running condi specs. So I would definately recommend power necro for all things pve.

Necro isnt the best choice to feel useful. But if you enjoy the class and want to stick to it then yes you should go full beserker to try and be as useful as possible. If however you dont feel too comfortable being that squishy you could start out with knights armour and then swap it to beserker one piece at a time the more comfortable you get. You should start with beserker trinkets and weapons though.

For your final question. If you dont like how necro plays. All classes can be fun. I cant really say what would be best for you. Warriors and guardians are always welcome in pug groups. Guardians require pretty good knowledge of encounters to be good though. Eles are very strong and fun but a lot squishier than necros and have a high skill cap. Mesmers are also pretty useful but are a little tricky to master. For easy classes to be useful id say warrior and engi are the best choices. Engi because you can just chuck nades all day and you are covering most of what an engi is good at just by doing that. Warrior because its versatile, easy to get good dps and provides great dps support with banners, fury and might.

Hope that helps.

(edited by spoj.9672)

Traitworks: Dead Last

in Necromancer

Posted by: spoj.9672

spoj.9672

It is a pretty big difference. Power becomes less and less useful the more buffed up you are. But a 5% damage boost is always a 5% damage boost. How have you guys tested this btw? Ive never been able to accurately tell if its bugged or not.

Traitworks: Dead Last

in Necromancer

Posted by: spoj.9672

spoj.9672

Yeah totally true. Soul reapings traits are fine imo. Only thing which really bothers me is that strength of undeath is 5% where other classes get 10% as 25 point minor. I think people are saying traits are a waste because they dont use them. The only traits that I like in soul reaping are path of shadows, near to death and foot in the grave. But I can see that most of the other traits are fine for what they do. Even speed of shadows is fine. Its obviously not going to be popular because of how useless it is most of the time. But that doesnt mean it should be changed or replaced.

I wish people were more objective when rating things but thats never going to happen.

Berserker necro

in Necromancer

Posted by: spoj.9672

spoj.9672

I havent touched pvp or wvw in a while so I cant really comment. But id imagine it would be the old imobalize and cc then drop wells and burst them.

Berserker necro

in Necromancer

Posted by: spoj.9672

spoj.9672

No i was saying 30/25 does more damage with life blasts. Im well aware 20/25 does less life blast damage.

Anyway I misunderstood you when you said life blast hits more than once. I thought you meant getting off more than 1 lifeblast. Anyway dps comparison should never be done using cleave or pierce because that is obviously going to skew the results in favour of whatever cleaves.

Also ive compared effective power of all build variations to find the best dagger dps and 30/10 is one of the worst for dagger dps. Even with a full group giving you all the precision you could hope for its quite bad. I think the only time it may be ok or even better than the others is if you have all buffs and a ranger with spotter in the group.

Also btw 30/15/0/0/25 is better than 30/10. You get more dps on dagger and deathly perception is incredibly overated.

(edited by spoj.9672)

Traitworks: Dead Last

in Necromancer

Posted by: spoj.9672

spoj.9672

Quite shocked to see near to death and foot in grave rated so poorly. Also as much as people dislike speed of shadows its a good niche adept trait. It certainly has its use in solo situations. Wouldnt be needed if signet passives worked in DS though.

Theorycrafting an effective PvE necro meta

in Necromancer

Posted by: spoj.9672

spoj.9672

You wouldnt be replacing ranger you would be replacing one thing ranger is good at. Ranger however would still be picked for spotter and frost spirit. The reason its not commonly picked by organised groups is because not many ppl have lvl 80 rangers and the sword auto is awkward for some fights. It has the problem of pushing bosses off of los spots and makes max melee on bosses like lupi impossible.

My point is if you want blind, vuln, aoe and control conditions and higher single target dps. Necro could fill that role. Atm the lack of fury on necro means other classes fill those requirements better. Its the mixture they need to get right to make necro a more popular choice.

As we speak about Melee, Rangers and Lupicus… https://www.youtube.com/watch?v=-cVWh3bKt4&feature=youtube_gdata_player

Honestly, the reason why most Rangers suck that bad is a major failure in design and descreption of Rangers by ANet. Also, players who had played GW1 as a Ranger mostly. Both kind of, well, prefer ranged combat and we would really want to be those “unparalled archers” instead of – skill ceiling petting zoo class.
As for Rangers themselves – If you fight a boss with a lot of one shots, AoEs and that crap on short cooldowns, not even best Ranger will keep his pet up 100% of the time if you want pet to deal damage.
Unless you come to situations stated above, Ranger can deal more damage than a Warrior to single target and bring some helpful buffs to party. But, but. Rangers totally SUCK when it comes to any AoE. Now, most Necro specs don’t. Condition ones are superior in there, obviously, but even DS Power Necro can bring nice, very bursty and deadly AoE (WoS, maybe WoC+ major boost in damage, Shackles, Life Transfer = Tons of bursty AoE). So when Ranger might bring more buffs to party, both classes have nice single target damage (Rangers can cleave in short radius, but instead we don’t have to care about buggy, crap and dying class handicap mechanic all the time), but Necros bring better debuffs and AoE

That link is broken. I assume its the 5 ranger lupi. Anyway position in melee on lupi is very important especially in solo or small group situations. Slightly too far out of range and you cause necrid trap. A bit closer you cause barrage (you want this if you have reflects). The problem with ranger is they cant control where they stand with sword distance wise on a boss and they can push lupi which could cause traps on players getting left behind. It can be dealt with with skill but its irritating and like i said there arent many good players using rangers properly or good players with geared rangers.

And also thats my point. Make necro give fury and they become a better aoe fury buffer than ranger. They bring different things along with the fury. Its always the combo of useful things which is important. Necro has a good combo already but the lack of group buffing is what makes them undesirable.

(edited by spoj.9672)

Traitworks: Dead Last

in Necromancer

Posted by: spoj.9672

spoj.9672

Siphoned power needs a complete overhaul.

Withering precision needs a huge change to icd system or a complete rework.

Furious demise should be group fury.

Strength of Undeath should be 10% damage boost to be comparable to other class 25 point minors.

Theorycrafting an effective PvE necro meta

in Necromancer

Posted by: spoj.9672

spoj.9672

You wouldnt be replacing ranger you would be replacing one thing ranger is good at. Ranger however would still be picked for spotter and frost spirit. The reason its not commonly picked by organised groups is because not many ppl have lvl 80 rangers and the sword auto is awkward for some fights. It has the problem of pushing bosses off of los spots and makes max melee on bosses like lupi impossible.

My point is if you want blind, vuln, aoe and control conditions and higher single target dps. Necro could fill that role. Atm the lack of fury on necro means other classes fill those requirements better. Its the mixture they need to get right to make necro a more popular choice.

(edited by spoj.9672)