Thats a problem with necro not defiant. And yes defiant is broken in open world when you scale events but its not as if it matters when every1 just afk zergs everything. The actual defiant mechanic itself is fine. It just has poor implementation in scaled events.
Mobs dont hit quite as hard as they did before the patch but they still hit hard enough to render tanky gear useless.
If you are ok with being the least useful of all other classes then sure roll a necro. They can still be helpful when played right. If you enjoy being really useful and helpful to your team I would consider other classes before making your final decision.
No idea but i dont really have a problem in zerker in WvW. Possibly is to do with condis for the lower hp classes. Meh what do i know im just a pve scrub.
What exploits? You dont need to exploit to do path 4 duo.
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Oh really? Thats why you see red posts in the WvW forum?
I havent done all classes solo. But 6/8 melee and 3/8 solo. :P
Free blast finisher with bone minions. Summon detonate 1 minion for blast. Swap to another utility before detonating second minion.
I assume so. But for dps runes i recommend runes of the scholar or ranger runes.
D/X 30/30/0/0/10 is good for fractals. Gives you plenty of flexibility.
The stat increase from exotic to ascended is very minor. This means you should probably worry more about what you are using for pve when selecting what stats to choose on ascended armour (In particular fractals for the ar). For pve you really do want to max out damage. Losing effective power for some measily healing and survivability isnt going to help you or your teammates. It will just reduce your damage.
You can get exotic stuff for wvw and you should be fine.
Totally worth it!
Ele dps is 1 of the highest and thats without fgs.
I feel like that would be too easy to blind every attack. You just apply it at the last millisecond.
All depends on implementation. But I feel changing it to chance to inflict instead of chance to work is a very simple fix.
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I know a great number of people who simply avoid this subsection, because of the atmosphere.
This is what baffles me. Sometimes threads get heated and I can understand the posters who get targeted in those discussions may steer clear afterwards. But I cant understand why people who have a genuine interest in dungeons would avoid an entire section just because of a few heated discussions. These things happen far more often on class subforums and at times ive really gotten frustrated with some of the people on those subforums. It didnt stop me from reading posts though. If people are avoiding this subforum it seems far more likely that they arent that interested in dungeons or they dislike the meta so they try and turn a blind eye. In short I dont think its fair to say its purely the atmosphere that keeps them away. Even if thats what they claim.
My apologies. ^^
why do you call it exploit? its an ability of a profession and even anet said people are allowed to use it to kill tequatl.
Satire.
There is one guild that genuinely thinks it’s an exploit, and it isn’t DnT.
You should say there was one since those who think that kinda quit GW2 some months ago.
The only exploit I see with FGS is Fiery Rush + Blink / Lightning Flash coz that way the animation bugs out. I see no problem using it against a wall.
Yeah, a single skill that outputs so much damage anything except for a well timed reflect (with op monster base damage) pales in comparison is no problem at all ^^
Just because its op doesnt make it an exploit.
There is no exclusivity. Theres been plenty of newer posters recently and they are welcomed. Its the posters that flame and complain about the same things over and over and create non constructive threads which are the problem. Or the downright delusional that cant understand reason.
There are 4 main communities. PvP, WvW, casual pve and dungeon pve. All of them get plenty of dev interaction apart from the dungeon community. How is that ok? And id argue pvp is a far more toxic community yet they get plenty of interaction.
The only reason this subforum seems toxic is because its become like a chatroom for a bunch of players that know each other. Its like a circle of people who have the same opinions and ideas. We get asked stupid questions and flamed and you wonder why things have gotten like this?
If devs interacted with this subforum more you would get more useful and constructive topics instead of repeated complaint threads which have the same answer every single time. With more constructive threads you get a much friendlier more welcoming subforum. And more new posters as a result.
#HumanMasterRace
7 level 80s. 5 are human females.
Explorable modes were always ment for coordinated teams. So it does its job. But theres not enough attacks which require cc. I personally enjoy fights a bit more if the group is pealing down the defiant stacks ready for an interrupt. Means the fight becomes less braindead. We already have dodges and blocks for reflex. Interrupts being coordinated is a good combo with the reflex nature of the combat system.
It all comes down to boss difficulty in the end. And its a shame good bosses like lupi are completely immune to cc.
Idea I had for unshakeable that i thought id post. Atm blinds have a 10% chance to work which means if people blind a boss they are still going to have to dodge to be safe. It should be changed to blinds are applied 10% of the time. That way you can spam blinds to try and get a guaranteed working blind if you really need to. And you can tell if you need to dodge or not because you can see if the blind is going to work.
Defiant isnt as bad a system as people think. The problem is that you can completely ignore it and bypass key boss skills in other ways. There are several fights where we use cc to keep defiant down and interrupt important attacks. Interrupt the enrage on abomination in arah path 2, the spin attack on risen priest of melandru and the life drain on the champ wraith for grenth defend. As you can see the issue isnt defiant its the lack of attacks that require cc. The life drain is a long channeled multi hit attack which you cant dodge forever so it has to be interrupted. The enrage on abom doesnt need to be interrupted but it saves times if done correctly. Same goes for the spin on risen priest of melandru, its dangerous and you cant dps him in melee while hes doing it so its worth interrupting.
This is my personal opinion on defiant stacks. I do however think the unshakeable buff needs a rework. Control conditions rendered far too useless just ruins certain classes/builds viability.
Minions arent completely terrible aslong as you are using a proper dps build with them. The issue comes when you over use them especially for fights like lupi where they are more of a hindrance than a help. For absolute max dps when fully buffed you would take blood fiend, shadow fiend and flesh golem + Well of suffering and signet of spite. Flesh golem is something i use fairly often because of this. Blood fiend occasionally. Shadow fiend never because im usually better off with BiP, WoC or more utility. If they are going to die early in the fight they arent worth taking either. These are important things to consider when using any minions. You should never focus a pve build completely around them for this reason.
Most classes will feel like they do more dps in a solo situation. But in a group where buffs are equal necro will beat warrior, ranger and engi for dps. Ranger is very similar to warrior in solo situations. Has pretty good self buffing. Which is why it is quite strong in small groups or solo.
Id go with the one with higher effective power. Seeing as that factors in crit.
The dps boost minions provide is very small compared to the necro’s personal dps. its about 1k with full minions.
If you go for any assassins it would just be helm chest and legs, rest beserkers. But its not really worth it. So id just recommend beserker. Full assassins if you want to try for the lupi solo record on guard.
Im quite comfortable in melee with all classes. But thanks for the advice.
Yeah im scared.
Ignorance is bliss. You know your minions heal lupi in phase 3?
Misguided souls tend to use weird things and are still elitists.
All traitlines have a mix of choices that arent completely related to the stats on that traitline. If they all fit to each traitline perfectly then builds would be very dull and diversity would be even worse than it is now.
Beserker. Would be silly to spend so much gold on anything else. A mix of beserker and assassins works aswell. But for simplicity I would just recommend full beserker.
“Its not subjective”
Well ill be kitten ed. I guess i should just delete my guide and hand over the torch to you.
Its not trash though. Its a really strong trait. Just because you dont like where it is, doesnt make it bad.
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Well then you have obviously missed meta power build for organised groups. :P
ps. trash* not thrash.
Ascalon at 1:55. Sorry about my insanely long loadscreens. I couldnt be bothered to edit the video so i just compressed it and uploaded.
This is the only minion build I would use. You could maybe swap well of suffering for bone fiend or bone minions. Dont know which of these does more dps. All i know is shadow fiend is the best for dps.
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Cant really ruin necros much more in pve anyway.
You do realise the forum has only gotten like this because of the lack of developer interaction. Because of this its become more of a chatroom. Which means discussions can get heated quite easily.
edit: Im too slow. Lilith beat me to it.
Are you sure? I never saw it pop up on my screen. But it definately had it complete in my daily category when doing that. Ive confirmed it works with multiple people. Me and some friends have been doing it every day for the last few days since i discovered it. It has worked every single time.
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Necro uses perception because you have a power signet.
Im fairly certain they didnt intend for it to do the bomb explosion damage before the bomb goes off. It was too easy before. But its definately not supposed to be a double 1 shot. No matter how much better it makes the fight im fairly certain anet dont like instagib moves even when stacking PVT. The fixed the dagger storm exploit and as a result they broke her pull somehow. Not uncommon for these types of bugs to happen. Especially as anet dont do dungeon balance changes. They just “fix” bugs and exploits.
My opinion is that the minors are fine. Id like furious demise to be group fury just to improve necro support in pve. But so much more than that needs to be done to fix necro in pve.
For the majors.
I – Toxic landing – Every class has this type of trait as adept. Its good for what it does. No change needed. You cannot remove this trait otherwise you have to remove every other classes fall damage trait.
II – Hemophilia – Pretty nice trait. Dont think it needs any changes.
III – Chilling Darkness – 1 second of chill per blind is crap. We have a severe lack of blinds and blast finishers to use in our dark fields. So the only skill this trait is useful with is chilling darkness. It needs to be improved in someway so that it is useful with other blinds/skills aswell.
IV – Enfeeble – They acknowledged my feedback on this and its a fair change. I do think that weakness could be improved to 3 seconds though.
V – Reaper’s precision – Its fine but i doubt many people use it. Condi users might need it but then they have to sacrifice other better traits. I think it could do with a buff to make condi users consider it more often.
VI – Focused rituals – Great trait. Needs no changes.
VII – Master of corruption – Great trait. Needs no changes.
VIII – Banshee’s wail – Latest change just made a good trait even better.
IX – Terror – Terror is fine. I still think it should be a grandmaster though. Would swap it with withering precision.
X – Spectral attunement – I kind of feel this is what the spectal skill cd trait should do in soul reaping. I would probably combine them. Or make this an adept trait instead.
XI – Lingering curse – Doesnt really seem like a grandmaster. Id make it increase base condi duration instead.
XII – Withering precision – Really terrible trait. Needs to be moved to master tier and completely reworked. Either have it as chance on crit with no icd. Or reduce icd and increase uptime. Or change it to something completely different. Chance for chill on crit?
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No its the same issue. You dont need to go underwater to get the bug. You just need to have certain utilities on your underwater set. It doesnt put the skill on its own cd. For example i had it bug on my signet of fury on warrior. It went on 180 second cooldown (banner cooldown).
Im fairly sure he is referring to proper dps guards. Seeing as ive been on TS with him when doing some pvp stuff a few times and i remember telling him about dps guardians and how they are the only viable choice for dungeons.
Yeah its to do with underwater utilities. Best way to avoid this type of bug on all classes is to only put skills you never use on land on your underwater skillbar.
Done. Curses probably needs the least amount of work of all trait lines.
Just enter the fractal lobby and cycle the fractals until you get ascalon (just like how you cycle for swamp). It should give you the daily as soon as you enter the ascalon fractal. Its a bug, probably something to do with the transform on that fractal.
Note: If you find ascalon and then get a friend to join they wont get it completed. They have to cycle with you or cycle themselves. Basically to get the achieve you have to go from the lobby to the ascalon fractal.