Support often requires running specific builds. Source: every single past/current/future metabuild. I bet Shoutbow wouldn’t be called that if the didn’t have to spec into Shouts and longbow… :
Not strictly true. Every meta build in PvE except for necro has support. And thats why necro isnt any good. :P
And all those meta builds have support and are meta because they are specifically built to do that.
Kinda like how we always tell ‘the sillies’ that the meta isn’t just abut DPs b/c every meta spec is specifically designed t bring the best support at the cost of the least possible DPs sacrifice for said support. So yeah I guess we agree.
Yeah thats true to a certain extent. Except in record runs theres no need to take things like consecration cooldown reduction etc. So you can go full dps traits (still using support utilities when needed obviously). Casual meta runs are built more supporty though and they will sacrifice a few dps traits for utility. And those are the builds advertised publicly as the primary choice.
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Support often requires running specific builds. Source: every single past/current/future metabuild. I bet Shoutbow wouldn’t be called that if the didn’t have to spec into Shouts and longbow… :
Not strictly true. Every meta build in PvE except for necro has support. And thats why necro isnt any good. :P
You can only burst vuln currently. That probably wont be the case later. Bitter chill and death shiver are going to ensure really good vuln uptime.. And it looks like the -50% duration is disappearing when defiance changes.
No they shouldnt. The mechanical different between leaps and teleports is that teleports arent effected by snare conditions. Although some leaps do ignore cripple and chill. However they dont ignore immob.
I doubt theres going to be much of any use for staff in PvE. Fraily + force is fine for daytime stuff. But when you can stack modifier sigils that will be better. Vuln shouldnt be an issue once we get the new core spec reworks. So if you want a daytime sigil other than force. Sigil of strength would probably be better than frailty.
Its almost certain to be berserker. The chill sigils arent worth getting for PvE. So same sigils as before (force, night, slaying etc). Assassins is going to fall out thanks to decimate defences and maybe even just the stat point changes.
For solo stuff you might want strength runes. In groups where might isnt an issue then scholar runes will still be best.
Lobotomies are all the rage now.
If you look at the UI they are simply unselected by default (no linked effect).
Agree with that. 1 would be my pick. 3 fits but im not a fan of that style.
I think you will find that the extra 400 toughness does almost nothing. Its your imagination. Plus necro doesnt have enough channel abilities to get good use out of it. Putrid defence is a way better trait. Provides more damage reduction and works a lot better.
Im guessing he was implying thats a pic from before fgs was nerfed.
Which is clearly false because fgs would have been used at the start of the fight but that pic shows it was only used 5 seconds before.
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Reaper will be good for clearing mobs and raiding the base. And you could see thieves stealthing the reaper and eles giving them fgs to get them up close and surprise the enemies. :P
Team play. Necro is selfish. Reaper is dangerous and selfish. Team play is whats going to make the class good.
Thats the entire point though. The counter to reaper is staying away from them. They cant really fix that without imbalancing the spec. Its already going to be really strong up close. Which will make it a really good on point bruiser. Perfect for forcibly taking objectives. But not great for defending if it can be poked at from long range.
They said its changing to pulsing blind and cripple. Which is way more useful than weakness. Especially in PvE.
I wouldnt be against adding a blind in addition to the poison. But i think it should remain as an aoe poison.
Nightfall inflicting blind is way more useful than weakness.
And the poison is nice. It means reaper gets poison access without building for it. Also has synergy with putrid defence.
You can mostly tell if things are within the rules by watching the minimap and the buffs players have. So extra PoVs are mostly just to make it easier and confirm 100% that everything is fine. Old records on gwscr were always approved even if a split PoV wasnt available because it was easy to tell and there was trust.
Usually we need the extra PoV’s for splits. But the system is based on trust and its not like we have consistent rules which are stuck to completely anyway. If people genuinely have a problem with the record and think something fishy is going on then we can deny it. But i dont think thats the case this time so its fair to approve it.
If you have the other PoVs it would be nice to upload them though. :P
No i dont even like that idea either. Maybe for a future elite spec which gives you different ways to use lifeforce other than tranforming. Otherwise no thank you.
Mesmers are very utility orientated. So their reasoning is just if they want utility from 3 different lines. And the chrono line doesnt seem to offer much other than the F5.
In the long term though. When we have multiple elite specs to choose from i think its kind of expected that everyone will have an elite spec in their build. So its ok for them to be upgrades as long as they arent too overboard. WoodenPotatoes discussed this in one of his recent videos. He had the exact same opinion i had on it.
Id just like signet passives to work in DS. And maybe see utility cooldowns with a grayed out effect. I feel like access to utility inside DS might be too much. Especially if Reaper allows permanent lifeforce upkeep inside RS under certain conditions.
How it is now actually gives you a reason to not run reaper. If you want ranged DS you dont go reaper. If you add RS to F2 then everyone will use Reaper traitline. It would be way too much of an upgrade.
I would be concerned if they couldnt do it with all the extra active defence they can build….
The important thing right now is why can I not solo him with my minionmancer anymore?
You unable to solo a 5-man boss yet 5-man party kills him with no problem? I call that proper balance. Get over it.
The problem is only one class cant solo him now. But thats more of a problem with that one class. Still pretty annoying.
Its already happened before in this game. Fractal reset. But with that there was pretty much no justification or warning for it. Fractal leaderboards never happened which was their justification.
Just be greatful you are getting warned about this well in advance. We never got that for fractal reset or the removal of TAFU. Those both happened 2 days after we found out about them.
Yeah well i dont think anyone wants that kind of restriction on a raid. Its just forced diversity.
Yeah exactly. Hence the no solo.
Well it was ele, guard, necro. WoR was enough for phase 2. Shield of the avenger for the rest. DS to supplement. :P
All it takes is one guard to carry the necros defence. And you dont need a mace for it. The damage in that comp isnt that bad.
Guardian =/ necro
That said i havent had any problems with necro in duo/trio. Its only solos that short end the necro. Which sucks major balls. Because necro lupi solo is my favourite lupi solo despite it being pretty awfully slow.
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Its not like the new DS skills cant be made into direct underwater copies. They are actually quite similar to existing trident and spear skills. And i expect them to do this.
Even if they dont want to develop underwater combat further. It still exists in large parts of existing open world maps and some dungeon and fractal content. They cant completely stop supporting it.
Mobility is purely a quality of life improvement. It wont help the necro at all in getting into groups. Especially since we have fgs and portal. And guardian is not slow in dungeons at all. Only mesmer and necro are slow because they have limited blinks and leaps.
There are much more important things which can improve the class. And they dont have to break the classes slow bruiser thematic like mobility does.
He’s not saying it would necessarily fit on current skills, just that there is no reason it couldn’t fit on new skills. Though WoD would also fit it.
This is exactly what i meant.
But we do actually have plenty of fitting skills already. CPC, spectral wall, spectral armor, WoD and enfeebling blood could work as a projectile block just like ring of earth does.
And death magic is also the perfect line to add reflects/blocks to deathshroud. Its our defensive line. How about we actually get traits which make DS more defensive?
Thematically group buffs, mobility and evades do not fit the necro. Blocks and reflects are a completely different story.
But it doesnt really add anything to the game either. So whats the point?
To each his own. Some players don’t do FotM. Some players don’t SPvP. And some players don’t RP. But that doesn’t mean all players don’t do these things. So you’re wrong on that point. It does add something to the game that everyone can use. It would be up to the player to decide to use it or not.
No i mean it literally doesnt add anything. You have guild banks, mail system and name change scrolls. The rest you can handle with roleplay or whatever.
I’m really interested in the reasons why the wedding defectors are so against this idea. There seems to be ulterior motives, since a wedding mechanic wouldn’t affect people who don’t want to use it.
I dont think anyone is really against it if it doesnt take up valueable development resources. But it doesnt really add anything to the game either. So whats the point?
I know quite a few PVE players who loathe any form of player versus player combat, whether it is what this game calls ‘pvp’ or what it calls ‘wvw’. Many of those also hate fractals. But in stead of getting alternatives to choose from, those people get 2/4 fractal options.
If I were limited to PVE, I’d have an issue too. I REALLY do not like fractals and dungeons, so I never do them. Which pretty much means there is no way I could survive a high level fractal… there’s this little matter of agony resistance.
And i dislike everything except for dungeons and fractals. If 10 AP was really that important to me I would just suck it up and do some other stuff i dont enjoy. If you are an AP farmer then you are just going to have to accept that you arent going to enjoy every daily…
One thing I thought about for 10 man instanced content would be the removal of the 5 man buff limit would be needed. Only needing one warrior to fully buff everyone in a 10 man group is a lot more freeing than requiring two, or two thieves needed for stealth etc.
I would hope that the party buff limit is removed so we can get a bit more diversity than 2w, 1g, 2t, 4x ele.
Depending on the stealth skips, I’m pretty sure you could get away with one thief. You’d just need blasts from both parties in the smoke field.
- Though now I’m wondering why this isn’t done in WvW for a 14s stealth bombs. Besides the coordination usually failing miserably.
Its because WvW players like to think their hotkitten and all. But in reality they are lazy and dont utilise half of what they could do to dominate their opponents.
Robert Gee was pretty correct in saying it would be better to solve the main issues on the core specs and not bandaid it on the elite spec. That said the elite spec definitely does a good job of improving necro. It provides much better AOE, debuff conditions and sustain possibilities.
If we had a much more viable core class then the elite spec would be looked at as a huge positive regardless. Its just difficult to be completely satisfied when our core issues from the base class are still left unresolved. The elite spec is definitely a big positive. Just not necessarily enough on its own. Core spec stuff will clinch it in the end.
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Well even without the buff limit removal its going to give more variation in 10 man instances. You will need 2 warriors for the might and banners. Thats a given. But you will only need 1 thief. Blast effects prioritise party members. So aslong as each group of 5 has sufficient blasts then only 1 smoke field is needed. SR we can probably work without. And having 4/5 slots for ele is nice and all. But those are mostly dps slots so we actually have space for engis, rangers or necros for vuln and other stuff.
With buff limit changed to 10 and more challenging content i would expect to see meta comps of 1w, 1m, 1g, 1t, 4e, 1eng and 1n/r. Maybe 3 eles so you can fit all classes in.
A requirement for chill and epidemic is all it takes to get the necro into the meta for some content. And with so many party slots it cant hurt to have ranger + warrior for team buffing.
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That said. If we get 10 main instanced content you never know what might happen. :>
But that also depends on the content encouraging bruiser aoe classes that apply a lot of chill and debuff conditions.
Joining parties with people from another region causes the LFG to show groups from both regions. Or it did in the past. Which might be the issue the OP is having.
The benefit to them blasting their location is that they self combo with death nova. So it would be a nerf to death nova builds. Also making them ground targeted is a similar nerf to minion builds due to delay. We actually discussed this on the necro forums. I came up with various solutions but most were pointed out to me as nerfs for minion builds for various reasons.
I feel like the best solution is to just reduce the summon cast time to reduce clunkyness. And increase the blast finisher effect radius so it can combo in small fields even if the minion isnt directly on top of the field. This doesnt solve the problem completely but it increases the reliability and best of all it doesnt nerf any minion related builds.
Also currently the blast effect doesnt occur until after the animation is complete. Which makes it feel very disconnected and clunky. Hopefully they will fix this as well.
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Yeah my only complaint is the huge amounts of gold i spent on skill unlocks. But everything else i think is fair. I certainly put no effort into unlocking things with skillpoint scrolls. So i dont mind losing a few unneeded core stuffs.
Except they wont be good solo if encounters require more active defence than energy sigils and lifesteal sustain can provide. But yeah there is a possibility of things improving based on the stuff we know so far. I want to see atleast 1 reliable blast on a weapon in addition to what weve gotten so far though.
Also make sure you are not in a party with someone who is on US when looking at the LFG.
Standard battle tactic. Lure enemies into kill zone and nuke the crap out of them.
Yeah im still concerned about the core specs. I know they have been reworking a lot of things thanks to our feedback. But I would like to get some info about what exactly they have changed sometime soon. That way we can give a second wave of good feedback. And hopefully less stuff will need to be addressed with it. At the moment its kind of difficult to give any more feedback because we know they are changing a lot of stuff on the core specs but we dont know what exactly.
I wouldnt say its PvE thats the problem. Its necro that is badly designed. PvE definitely has its problems. Its simplistic and easy and doesnt use a lot of aspects of the game that could create more variation. But it wasnt a problem when things were new. Its just weve had 3 years to refine tactics on the same content.
When you have a single class that lacks meaningful group interaction, damage and active defence you are obviously going to see problems and exclusion in instanced content. Its the same old content weve always had. People want to get things done relatively efficiently so they are going to pick the best compositions and tactics to do that. And seeing as a necro cant really save a group because they lack any meaningful support apart from a few long cooldown AOE blinds. They are the first to be kicked when things go wrong.
I have streaming client off but it will try to download fractal stuff if i switch character or if i leave and try to reenter. No idea why it needs to download stuff we already have. :P
I just assumed its slightly faulty and you cant fully turn it off.