It seems like all straightline beam attacks are effected by this. I discovered the basilisks in open world are also effected. Which makes me think this is an unintended bug.
How about make near to death give a blast on DS entry in addition to lower DS cooldown. :P
Warhorn is still a good offhand for PvE. But if GS becomes meta then its going to be focus over warhorn. Its close though. If you dont have time to swap to focus when precasting locust then warhorn will be the offhand to use for trash groups due to its AOE. Also the daze is a good CC.
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Wait for greatsword.
GS + D/F rotation incoming. ;3
what? no! GS +D/WH
You release your locusts, swap to gs and close distance with the mobility skill all greatswords have. Do a gs rotation to hopefully blast firefields and spread tons of vulnerability, and swap back to dagger to dps the enemy down. It’s the mechanic I think would work best.
Warhorn isnt as strong as focus. You would probably start with GS + D/W and cast locust swarm before getting in combat. Then swap out the warhorn for the focus and engage.
in pve focus is good for the vulnerability only. if you are able to apply vulnerability better than with focus, as i hope, with the greatsword (come on, necro’s vuln is a joke compared to engie’s, for example), then the warhorn complements the dagger better, as it ads some extra damage.
Either that or you think focus is better for reasons I don’t know… you tell me!
Focus 4 is a dps increase. More so than warhorn. Even without the vuln its worth using on cooldown.
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Preview doesnt do some weapons justice. Simply because you cant see the proper equip position etc. And the lighting is different.
Yeah they have to move slightly. So stationary bosses dont work.
Indeed. But then you have to move the boss into them or cast them on a boss which starts off green. Interestingly enough. With the defiant change we can probably cast all 4 marks and it wont screw up defiant stripping. It will help. And depending on the fight. It might be worth pre casting Lich marks aswell and then exiting Lich to burst with weapons.
I never said those two weapon sets are better than that one single weapon set on this other class. I just said you can look at it another way. Doesnt mean what i said means its fair. What will make it fair is the compensation they said those classes will get. No need to be so defensive and passive aggressive.
Weakening shroud is good in PvE anyway. Plus PvE is a gametype where you can use unusual weapons to stack might or pre cast skills out of combat before engaging. So having dagger offhand and weakening shroud as blasts. Would be hugely beneficial to PvE. But not quite as substantial for other gametypes.
Wait for greatsword.
GS + D/F rotation incoming. ;3
what? no! GS +D/WH
You release your locusts, swap to gs and close distance with the mobility skill all greatswords have. Do a gs rotation to hopefully blast firefields and spread tons of vulnerability, and swap back to dagger to dps the enemy down. It’s the mechanic I think would work best.
Warhorn isnt as strong as focus. You would probably start with GS + D/W and cast locust swarm before getting in combat. Then swap out the warhorn for the focus and engage.
This is a necro’d thread. You are responding to a comment Bhawb made over a year ago. >.>
Im not wrong lol. You are just interpreting it differently to me. The shield offers two new weapon set combos. You cannot deny that.
They said classes would be compensated.
Anyway you can look at it another way. A necro is only getting one new weapon set. Whereas a mesmer is getting two. Sword shield and Scepter shield.
OP do you play on EU or NA? If you play on EU you might have bad luck joining groups with a necro if you ever want to do dungeons or fractals. EU tends to have a lot harsher LFG restrictions and pickier players.
What you have gathered from this subforum is correct. Necro is good in WvW zergs, bad in PvE and has issues in sPvP. Yes you should play what you enjoy regardless of what others may think. But consider the possibility that your fun may be ruined if you cannot join certain types of groups. Or you start to feel inadequate due to the classes very real shortcomings (this tends to happen to all pve necro mains that have stuck around for a long time).
I always shake my head when people tell new players to ignore “those negative nancys”. I would be seriously annoyed if i followed that kind of advice and then found myself incredibly disappointed later down the line.
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You obviously havent tried the searing druid guardian. :>
Pretty much. They just need QoL improvements and the weapon would be perfect.
The idea is for people to port to the start after u make it across so he doesnt aggro mobs because hes following you. That way you dont need to jump up on those rocks.
Nope, there is no rotation. There are combos. but no rotation.
There is a rotation for dagger build. For PvE that is.
Yeah its a rare random bug. Not entirely sure on the cause but its nothing new.
Mesmer sword auto is about equal dps to blurred frenzy. So ideally you would not cast blurred frenzy until you need to dodge. I should probably correct that to melee 1 handers. Ranged 1 handers dont really follow the rule. I overlooked a load of weapons because i was only thinking of melee. Sorry. ;3
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All 1 handers are like this (except for thief). Damage on auto. Other skills for utility. For 2 handers you then have some burst skills to make more interesting rotations.
Yeah thanks. Ive never been one to pay much attention to boss names. Even ones i kill everyday. x)
I dont really get why you are so picky about class composition when you are using a cleric guard. But ok. x)
Also effects Howling King and i think Sure-Shot Seamus.
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Wait for greatsword.
GS + D/F rotation incoming. ;3
You flat out cannot compare skills to traits, or you are going to have a bad time. Elementalists have to pay a grandmaster for something only a little bit stronger than what we are asking for here. I’m not even that against the idea, but I can 100% guarantee that it will never happen, ANet will take one look at an adept traited blast finisher on a 7s CD (which is what they will see, it is the exact argument they brought up when we asked for higher weakness duration) and say it is too good.
What trait are you talking about? Are you talking about Evasive arcana? Because thats completely different.
Also i know you know its not that simple. Remember old dhuumfire versus engineers incendory powder?
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Most people would consider efficient to mean optimal or close to optimal in terms of time. Obviously you can define it differently if you choose. “This build is really efficient at making this fight faceroll” for example.
Its not like they put cooldowns on thief shortbow skills either. Its there. People can spam the crap out of weakness already if they want. It doesnt happen because its not worth it. Either because of the tradeoffs or because its just not as powerful as people make it out to be. Especially with all the cleanses people have these days.
Blasting a poison field is one of its weakest uses. Blasting dark fields would be much better. But thats balanced thanks to dark field cooldowns and just makes the trait half decent for defence again.
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Yes it was nothing against you. It was simply your choice of words in a few cases. You implied it was more efficient for trios. Thats not really the best word for it. Consistant or safe would be fine.
I feel like a broken record quoting myself over and over again.
Finally I never said clerics guardian is efficient. I have always maintained that it is effective. Efficient and effective are distinctly different.
I never said it was efficient. Not once.
I said it was effective. We get 4 minute mossman with strangers that have never done trio’s before. We can complete fotm 50 with any class comp (except mesmer) even unpopular classes such as rangers/necros/engies in a smooth timely fashion. Based on this, I think it’s hard for anyone to argue that a clerics guardian is ineffective.
My apologies. But i wasnt saying you said it directly and i wasnt necessarily referring to you. Skady mentioned it. And the whole arguement came from that.
Why no mesmer? Mesmers are actually really good for mossman if you need some extra defence.
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“Group challenging content”
Id love to know whether i am going to be disappointed or not.
That or the necro specialisation. I suppose any info on specialisations would be nice.
Yes it was nothing against you. It was simply your choice of words in a few cases. You implied it was more efficient for trios. Thats not really the best word for it. Consistant or safe would be fine.
People dont range in PvE. So the danger point is irrelevant.
I don’t “think” so is the key word here.
This is why I’ve constantly been asking for tryhard boss trio videos in both standard meta setups and the two glass + one cleric guard and wanting to see the difference.
But people would rather froth at the mouth instead of trying to prove their side of the argument is right, and it’s just boring to read.
An open mind is all I’m asking, otherwise we’d still be back in the stone age of 4 warriors 1 mesmer, and thinking warrior axe was better DPS because “it just is” rather than people bothering to actually confirm it. Kind of blows my mind it took as long as it did for people to even do math on that.
Read what i said again. I said anchoring might be efficient. But not in clerics. I have a perfectly open mind which is why im willing to entertain that having an anchor might be more efficient. But a full clerics anchor is wasting so many stats.
This thread is literally just meta drones talking down people arguing against them and the other half trying to say “hey, doing this makes our runs a lot easier but we aren’t trying to say it’s more efficient”.
Can everyone just like
step back
chill
Actually the issue is coming from them claiming clerics is more efficient in trios. :P
Easier yes. Efficient i dont think so. Anchoring might be more efficient. But not in clerics.
@Iris
Thief gets more damage from moving because they should be using seaweed salad or experimental remnants. I think thats what Miku is referring to.
It’s also more sustained might stacking which is very useful in pugs where things don’t die too fast (although the prestack of might you can do in AC is enough to go staff ele).
Scepter is useful for prestacking might but it doesn’t sustain it well and has horrible dps. It’s only used in conjunction with LH builds, and LH players only really sustain might if someone else puts out fire fields.
Aaaaand.. to be honest, the fun rotation has a lot to do with the appeal of that build. It’s one of the only two DPS rotations in this game that are actually somewhat involved and fun, the other one being rifle kit engineer.Suggesting dual banner warrior as an alternative to that.. it’s like going from high quality single malt whiskey to boring run of the mill blends. Some people don’t want to fall asleep on their keyboard while playing their character.
Doesn’t S/F hav the potential for 18-21 stacks of might indefinitely while D/F is more like 15?
DT->Pheonix->A.Wave-> A.Bril->Comet->Magnetic Wave ->LH’s First blast
While also having potential to up that number if someone tosses down another fire field for your LH.
Though, yeah, often I find myself losing a LH through various ways (mainly someone picking it up…) which hurts, so personally I run D/F and accept the little less might and damage
, it’s more fun anyways.
The difference is D/F maintains 15 might and high damage without the help from teammates. S/F LH drops off unless someone drops a fire field under your LH.
Does it? I mean I’m no master, but for practice I’ve sat on the Golems in the mists and ran 21might permanently… well until I screw up. Now likely you will only hit that 18 as if you have to dodge the timing to get the LH blast in isn’t thre, but it’s still 1 more stack than a perfectly rotated D/F isn’kitten or do I just suck at D/F because I can’t get over 15 with it. Again though, I prefer D/F more fun and fluid, I find I can on average perform better because I have the rotation broken into 2 parts allowing me to do quick spurts instead of trying to do a full 6 blasts while watching for dodges and all that.
In the end I’ve just always seen S/F as the optimal, though more susceptible to bad play, and D/F as the far more consistent option, at least for me. Am I missing something about S/F with this thinking, cause I’m still counting 1-2 more blasts usable in rotation than what I see with D/F.
Pretty sure the might drops off before your first LH runs out? Dont know for sure not played it in like forever. And whenever i did it was in TA speedruns so everything died in like 2 hits. x)
It’s also more sustained might stacking which is very useful in pugs where things don’t die too fast (although the prestack of might you can do in AC is enough to go staff ele).
Scepter is useful for prestacking might but it doesn’t sustain it well and has horrible dps. It’s only used in conjunction with LH builds, and LH players only really sustain might if someone else puts out fire fields.
Aaaaand.. to be honest, the fun rotation has a lot to do with the appeal of that build. It’s one of the only two DPS rotations in this game that are actually somewhat involved and fun, the other one being rifle kit engineer.Suggesting dual banner warrior as an alternative to that.. it’s like going from high quality single malt whiskey to boring run of the mill blends. Some people don’t want to fall asleep on their keyboard while playing their character.
Doesn’t S/F hav the potential for 18-21 stacks of might indefinitely while D/F is more like 15?
DT->Pheonix->A.Wave-> A.Bril->Comet->Magnetic Wave ->LH’s First blast
While also having potential to up that number if someone tosses down another fire field for your LH.
Though, yeah, often I find myself losing a LH through various ways (mainly someone picking it up…) which hurts, so personally I run D/F and accept the little less might and damage
, it’s more fun anyways.
The difference is D/F maintains 15 might and high damage without the help from teammates. S/F LH drops off unless someone drops a fire field under your LH.
They still bug on the other tree.
Get multiple greatswords for different sigil choices.
Arah (undead + force)
Night time stuff (night + force)
Day time stuff (force + accuracy/frailty)
And with a LH build you can swap to dagger before spawning the LH. So if in a pug you run out of LH charges you atleast have a decent weapon set if the boss is still alive.
Im going to be splashing out on a lot of shadow skins when they drop in price and i have a bit more gold.
I tend to change my armour and dyes to suit the weapon skins i want. Ive never completely settled on skins. So no doubt ill change my mind again when HoT releases tons of new skins.
D/F is meta if you cant use staff effectively. The prestacking is almost as good as S/F. But its selling point is the high dps and sustained might stacking. Theres no reason to stay scepter when you can swap to dagger after stacking might.
Ill be trying a rev obviously. But from the looks of it im going to find it a little boring (no weapon swap and locked utilities to each legend). If necro remains a disappointment i will continue to stay on the number one class (ele).
Many classes have more than one melee weapon. :P
How are you getting 7 seconds though? It would be 5 seconds. But thats with 2 trait investments. One adept and 1 master in 2 separate lines. Any extra weakness would be from longer cooldowns. So thats completey fair if you are blowing high cooldowns to give high weakness uptime. You also dont have poison fields every 7 seconds. So thats another point.
On a poison field it is 5s blast (according to the wiki) + 2s on the trait itself.
The combo page says it gives 3s weakness on blast. Just noticed the poison field page says differently, giving 5s. Tested in game. Blasts give 3 seconds not 5. So i will correct the wiki. :>
I would say no. They are countered pretty much the same way. And would not effect speed. Plus a lot of those instances dont have current records at the moment anyway.
Which is really stupid considering they dont make such ridiculous assumptions for other classes. But yeah you are probably right about that.
How are you getting 7 seconds though? It would be 5 seconds. But thats with 2 trait investments. One adept and 1 master in 2 separate lines. Any extra weakness would be from longer cooldowns. So thats completey fair if you are blowing high cooldowns to give high weakness uptime. You also dont have poison fields every 7 seconds. So thats another point.
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http://wiki.guildwars.com/wiki/Voltaic_Spear
Step 1) Release the Voltaic Spear.
Step 2) Make an entire Voltaic set.
Step 3) ????
Step 4) Profit.
Lol. x)
Also remember weakening shroud is now considered quite bad for PvP thanks to the weakness duration reduction. If it was a blast then we could use it for aoe blinds in dark fields. Making it a decent defensive trait again.
And even if its 7-10 second cooldown. As others have pointed. Its not like you can use it that often. You need fields and you have to consider risking using your DS when you really shouldnt. It adds some extra synergy to what necros can do. While also making them think about when they should do it. Its the ideal place for a blast. As its making a weak trait decent again without making it over the top. Whereas just adding blasts to various weapon skills could be a bit over the top in some cases.