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The current system doesnt encourage playing enough. This system is suppossed to be for people who enjoy playing the game and who want to improve. While we don’t want to go back to the grind based pip system this system actually lets you play too little. Its ridiculous there are people with well less then 100 games played all over the top 250. This system has been out for month really your going to be number 1 on the list and have an average of like 1 hour of games a week worth of games played? This shouldnt be about grinding too many games OR protecting rank. They system should encourage you to play a decent amount of games to protect your rank something along the lines of about 20 a week. Thats literally a couple hours a week. They need to rethink people coming out placement games with MMRs of 1700+ plus already imo and how decay in general works to make sure top ranked players are you know actually playing the game.
All this stuff you are posting is well and good but you know it is very dependent on getting the plebs to listen. Everyone cant win far point duels at a 100% clip or every 2v2 there in at 100% clip like you can. You cant believe how many matches Im in where I hold far for extended periods of time and your average pug can’t take home or middle with 3 or 4. To me the only way you can carry is to be the type of player that literally can take far at will 1v1. Its not even good enough to be able to rush far with a another person and hold it for an extended period of time the other team will just avoid you and focus on the weak players. I guess what Im saying is what your saying makes a lot of sense but in actuality what allows you to win is your very high level of twitch skills not these strategies. These strategies are actually easily apparent to anyone with hundreds of hours of playing conquest. Your skill level is what is not easily copied.
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He started on a noob account which is almost like cheating. All you have to do is start a new account and you’ll know what I mean. You have a huge advantage in the early going on a brand new account if your an experienced player. I don’t know how to expalin it exactly but it seems like you get put on the team that is favored to win much more often then not. Take an account with 1,000 games on it. Get to lowest bronze possible and then after getting to the bottom lose about 20 games in a row. And then climb out of that. Then I’ll give you credit. This system adjusts to what your doing quickly in terms of wins and loss streaks you have to get the system to really accept you as a bronze level player and to do that you’ll have to get to the bottom and lose a lot there. Not get there and then win 10 straight.
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That type of gain loss should not be possible if the matchmaking is functioning properly. It tells us you are not being placed with the proper competition. You apparently are getting put against people the system thinks you are much better then. Outside of some early matches possibly you should never be placed fighting people you are heavily favored against. The whole idea of this stoopid thing is to place you against people your skill level or very close to it.
I don’t know I have a lot of experience on Necro and while the traitlines do different things I feel like something like Spite, Soul Reaping, and Reaper is very comparable to Curses, Soul Reaping, and Reaper when it comes to how you will perform w/l wise in spvp over the long term. Different but equal. To be honest I almost always seem to come back to Spite over Curses with my condi Reaper but both are good. I have even tried to play Spite and Curses together (with reaper) although the Life Force management is terrible it can work too.
- rating system punishes u for playing because u lose more rating than u win therefore forcing people to play on their alts and troll or do whatever else to not risk their rating
- matchmaking is still broken, 5 random pugs solo Qing going vs double pro league Duo and still losing -20 , or getting 1600 MMR players in my game when I was1850+ makes no sense, fast Q times make matchmaking a lot worse
- faceroll classes with a lot of passives like guardian/ranger makes PvP unfun especially when stacked, low skill high reward builds in general ruin PvP because it feels like I’m getting outplayed by passives and not by the player
- no incentive to play anyway, u can have a couple of good games at the peak of prime time for like 2-3 hours then its who ever has the worst pugs loses
- duo Qing still makes the system very exploitable and not really skillbased compared to a pure solo Q
Idk theres probably more stuff that I cant think off right now but I stopped caring. I ve been playing compeltly random useless builds and stopped caring about the ladder even tho ive been top 30 before solo Q only. Its just not worth playing anymore for me at least I’m bored of my f….. mind. Probably gonna quit the game till season 6 and see if they fixed some of the issues.
You loved this system a couple of weeks ago so this is pretty rich. Imo, they need to have a hard MMR reset ,have a longer placement pre-season, have matchmaking that does a better job of reducing class stacking, have matchmaking that does not expand past about 150 rating difference in MMR ever regardless of queue times, and rating needs to decay faster and require a decent ammount of games weekly to protect a high rating to prevent people playing as few as games possible to try to protect there ranking. I could tell from day 1 this system sucked just by the fact people were posting 80%+ win rates in platinum and legendary and people were getting to the top of the leaderboard with a ludicrous small amount of games played. /Fail. Its also pathetic that no pvp devs have come here to give there opinions on how they think things have gone so far and what if anything they are thinking about doing to improve things going forward. PVP in this game is one of the biggest shell games I have ever seen in a MMORPG. All they do is periodically move the deck chairs around on the titanic with out things ever improving more then marginally.
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Not going to cry for a class that was op for over a year and can still be useful.
They would never do this because there matchmaking expands quite significantly once you have been in the queue for a bit.
Thieves don’t bother me. If people want to spam the same couple of moves over and over again and think thats skill more power to them I guess. Its not really op and far from unbeatable. Skill has very little do with it though because if your skill less you will be playing other bads. If you are more skill full you will be facing good players. Its already baked into the equation. The current thief meta build works at all skill levels is the point Im making don’t be absurd and try to claim its a high skill build and your doing well with it because you so awesome.
It should not be possible for someone like kitten to be 112 and 28. I remember the old solo queue and once they got rid of synch queueing even the top players the best win percentages were like 60% to 65% . I know you can duo queue but that won’t jump your record up to like 80% win/loss ratio if your facing opponents close to your skill level. All you need is the weak link out of ten on your team and it will be enough to lose. Just that happening sometimes should degrade anyones w/l ratio below that point. So either he is manipulating matches through bribary or the matchamking sucks. This is a team game you would have to believe he is something like the Babe Ruth of pvp to win at a percentage like that. The barebones to this system are good but Anet needs to make many tweaks.
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For the love of god enough with the druids and menders dragon hunters. There are a million support eles you dont need more then one support most of the time. Every match Im in has 2 or 3 people specced to do very little damage and its a gigantic strain if your on a class like necro they just ignore everyone and come right for the one or two fools actually playing something that does damage. Its all about balance. If your comp is unbalanced unless your facing people signifciantly worse then you they will win every time if they are more balanced. I dont understand why people intnetionally make it hard on themseveles. You should b e using the 90 second start time to tweak things if they need to be tweaked. Ranked is trying to win. You should be doing everything in your power to win.
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Dh should be capped at 1 per side per match or else there should be a limit on trap stacking or diminishing returns. A-net is kittened when it comes to powerful aoe. One plus year later and they still haven’t resolved the brain dead nature of DH. I’m not even saying they are op in general just mindless to play and a problem the more of them there are.
The dps builds need to be better to support more playstyles. Support ele is perfectly fine as it is.
As everyone saw 10 matches for your seasonal placement are not even close to represent your rightful place and created a very messed up ladder for the majority of passed season time till now.
I think that the placement matches for next season should be at least 50 if not more so the system better seed out the players.
I don’t know about 50 but more then 10. Also, hard reset of MMR. There should be a reset of MMR before every season. They can keep the old MMR for matchmaking between seasons.
Another mess of a season brings in the question why did Anet only do a soft MMR reset. The introduction of solo and duo ques only, should have brought on a hard MMR reset. Why is the old MMR rating valid for solo and duo queue anyway? A lot of these people built up extremely high MMRs mainly through running full groups almost all the time. Listen to the players Anet, they are the ones who actually play this game and others games like this one. The players feedback (dismissing the crybabies) are the ones who can help you stop this game from falling into the fail category after only 4 years.
Does anyone else think this will separate the good and the bad players?
They should have had a hard reset with a fairly lengthy placement preseason. But they are too incompetent/lazy so what is easiest almost always wins. Every season should be unique. This insistence on comapring people with MMRs based on years of games versus some noob that just finished his 50th match is ridiculous. Then we have things like how much people solo and grouped in the past effecting MMRs. We all know many groups, some quite good, have a member or two that get basically carried along. A-net seems to think people’s skill levels can be determined in a fairly small amount of matches so why not hard reset and pre-season of 20-30 games. When its not onerous A-net should do whatever they can to address player concerns. I have yet to see an explanation why a hard reset of MMRs is so bad. Why not test it at least? Surely they can save the older MMR. Why not test a hard reset with a longer pre-season of placement games.
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I would propose that it needs to be even more volatile. We are like two weeks into this new system and apparently everyone is where they are suppossed to be already some with much less then 100 games played. What kind of competitive environment says you reach your placement in 50 games or so and then you can just hang there by playing a handful of games a week. Thats ridiculous in a game of thousands of players. Its way too easy to get to the top now and stay there. Conversely its too hard to climb if you started at the middle or bottom even if you consistently won more then you lost for long periods of time.
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Not to be rude but its not a particularly good build. The best builds are the condi builds with lots of auto procs and transfers. Necros are not good at melee. The attacks are too slow, you have poor defense, and little stability. Getting to legendary was meaningless take a tour of the mists you’ll see tons of “legends” in bronze and silver.
Part of me doesn’t think Anet management plays as much Ranked PvP as us players, so they’re probably oblivious as to why a lot of people are unhappy. So here’s my list of possible reasons why PvP players are not happy with the new Ranked season.
- 1) What Anet thinks works doesn’t actually work. Meaning, allowing a game mode that’s supposed to be competitive shouldn’t reward losing. You effectively have two different types of players being combined into the same game mode: Those who don’t care about the competition, and those that do. Rewarding losses keeps the players who don’t care about competition around, and that causes problems.
- 2) Matchmaking algorithm still doesn’t work well. There should be no reason why 3 or 4 of the same class should be randomly spawned on the same team. A proper team made of random Solo queuers should have some type of balance. No more than 2 heavy/medium/light classes, no more than 2 of the same class. Things like that.
- 3) Players are punished for things out of their control. You win as a team, and lose as a team. This motto would be true, if Ranked PvP were an actual team game. As it stands, being on a team with up to 4 random strangers of various skill level truly makes winning more of a coin flip than based on skill and strategy. Case in point, my last match had 3 Eles, so I swapped to my Ele, and fooled around. We won. But not because of my skill. I was just mashing buttons since I don’t know how to play Ele well. We won because the other team had players who aren’t experienced in PvP. Matchmaking punished someone on the other team who really tried hard to win, but couldn’t because his teammates couldn’t keep up. MMR should be based on individual skill, not the win/loss record.
- 4) No barriers to entry for Ranked. A lot of people will attest that there are players who don’t understand strategy of PvP maps. You can’t take what you learn from PvE or WvW, and expect to play out the same. Unless you can create a learning simulation for players new to PvP to practice on before entering Ranked queues, there needs to be stricter qualifications for entry.
- 5) PvP needs more reporting functions for AFKers and trolls. If someone is intentionally throwing Ranked matches, they shouldn’t be allowed to play anymore.
- 6) High rated players treated differently than mid/low tier players. This is unintentional on Anet’s part, but their matchmaking system protects the higher rated players. They never have to worry about their teammates not understanding strategy, rotations, etc. Mid to low tier players are grouped together with new players, and they’re trapped on these tiers because getting out depends on the luck of the draw for teammates. Anet should be fair to all players, and have a hard reset of MMR.
Bullett 6 is extremely importantt. It seems like to me players in the top quarter of MMR or so are insulated from ever playing with noobs. Meanwhile veterans of average or slightly above average MMR are punished by having tons of complete beginners in there matches since new players start out with a mid range MMR. The matchmaking will never expand enough to put these players with the top quarter of MMR players. Also, why is the old MMR rating valid for solo and duo queue anyway? A lot of these people built up extremely high MMRs mainly through running full groups almost all the time. I see two fixes for this. Either a complete hard reset of MMRs before next season or start complete beginner noobs out with the lowest MMR possible. The way it is now is unacceptable.
This is one of the biggest problems with matchmaking as far as I am concerned. The game allows noobs in with average level players with much more experience because of starting MMR for completely new players is set too high. Sure they might drop fast but when something big like the current pvp season happens a bunch of new people try pvp and if you are an average experienced player you will get many of these types of players in your matches. Now it probably evens out but thats neither here nor there. I don’t want to play with complete noobies ever. I have tons of time in pvp I shouldn’t have to play with people that don’t know the basics.
Get off your high horse bro. You are the guy who a month ago was crying about DH being op. I’ve played against you many times on your thief you are a good player but to me the fact you got several accounts already in the top 250 tells me the matchmaking is flawed to some extent. Also, the record of the top people tells me there are flaws. I remember the old solo queue and once they nerfed synch queueing people were not winning 70-80% or even more of there games like is happening now even at the very top. Really for the matchmaking to be working correctly even at the top people should be struggling to win more then 55-60% of there games at best after they reach there level. So while I agree that bronze players are generally awful this whole system while a good start still needs lots of tweaks.
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You shouldn’t be intentionally trying to 1v1 versus anything on a Necro. You are a team fight class. Almost any class can beat a necro 1v1 if the player is as skilled as you are. You are wearing a dress and need time to build up lifeforce and have very little stability. Conversely a well played necro is way more valuable in a team fight then any current Guardian build even if you can’t beat a guardian 1v1.
Playing Greatsword in ranked pvp. I play a necro mostly myself so not a hater but really why do you want to do this to yourself and teammates.
One thing I don’t like about the rating in this game is how new players are rated. You should start with the rating equivalent of a zero. I don’t have the data but it seems like to me based on experience that at least 50% of the players in the game are probably seen by the matcher as fairly equivalent in ability and fine to be thrown into a match together. That is ridiculous. I mean Im not complaining where I am which is gold tier 2 but I still get many teammates that dont know the basics. Im still trying to explain basic strategies and why obssessing over things like the mobs in Nifhel is bad almost every match. Im still losing matches in Foefire because my team worries about a lord rush and pulls everyone off points while we are winning 400-150 with multiple points capped. They dont understand that just give them the 150 points and keep the points and you will still win easily. Instead they rush to Lord and all the points get capped behind them by 1 or 2 and we actually lose some of those games. I feel like A-net still does a poor job of rating noobies compared to average and slightly above average players that have been playing for years.
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Step #1, use an Alt account that has no ranking. Win your top 8-10 games which will put your MMR at 2000+ (you should do this with a partner to ensure this happens).
Step #2, play 1 game a day (win or lose) and your MMR will adjust ~33 points at most.
Step #3, ignore playing RANKED for the remainder of the day.
Step #4, collect top 250 prize.
A borked system is borked. The problem is really step #1 where the MMR for new players is way too artificially low when not established.
Not sure if it works exactly like that but its a problem. To be fair to a-net the system as a whole is promising but as usual it needs a ton of fixes. Part of the fix is top players not being kittens with alt accounts. Hey top players, a lot who do come here, stop being aholes.
The records of the people at the top of the leaderboard show how poorly the matching is. I remeber the old solo queue once they got rid of synch queuing the top players were only about to win about 55- 60% of there games. Being able to do duo sometimes is not going to bring that up to 80-90%. The matchamking is still kitten and sometimes very luck dependent. We need a hard MMR reset and a month of qualifying rating of solo and duo only.
He is right he is only slightly about avearge Ive beaten Emdrixx many time he is far from an expert. Usually he plays a whiney thief. Grats on the getting 250 though dude that is some major glitch in the system.
And the time between seasons should be the pre-season for rating determining purposes. This current system benefits high MMR players that grouped all the time in there pvp career. All they needed to do was have a modest preseason and they start way up in the rankings. This current system is very tough on average to slightly above average mmr players. If you dont want to do that then no one should start higher then gold. No one should be platinum on day one thats ridiculous. You want to promote people playing a lot not a handful of games here and there to protect the rating. There should not be legendary players already. People should have to totally prove there solo and duo bonafides and it should take more then a few days. The records of the people at the top of the leaderboard show how broken the system is. I remember the old solo queue well once they got rid of synch queing I dont remmeber people being able to win more then about 60% of there matches. That we have people with 70-90% win rates is ridiculous.
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Thats right lets remove all elements of team work and make the game as dumb as possible.
Core guardian virtues were buffed, the DH ones remain the same, with the added bonus that traps do not daze anymore and apply slow instead.
That said, slow is so deadly on this meta that anyone not running diamond skin or mallyx might as well give up on teamfights, the spam is too much to channel anything.
The change from daze to cripple is a huge nerf dont kid yourself.
I don’t see myself using that amulet if I were to go back to burn guardian. I think chasing burn duration after a certain point is not worth it and I would rather have the extra vitality and power damage from carrion.
I wouldn’t be playing Guardian next season if I was you. DH is a noob killing class and the dazes were a big part of that. Support DH is not as good as ele not sure why anyone plays one and with the big increase to virtue of resolve there is less reason to play one instead of a vanilla support build. Burn has been and will always be a noob killer that isn’t really usable against good players. Not trying to be negative but there it is.
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I don’t see changing from Carrion on my necro. Fury and the crit increasing traits necros get allow the necro on crit traits to go off plenty. Would rather have 4k more hits and i like having the extra power.
Class roles are not a player invention, they are just logic at work. There’s always going to be a build each class has that is more or less the best, and because different classes have different mechanics, certain classes will excel at certain roles. The only way to negate that would be to make all classes functionally the same.
Not really true. For example, Guardian was the top support bunker for years and then changes happened and it was ele that took that role. I fail to see how class mechanics come into play at all.
Imo there are lot better players finished or stuck in ruby, diamond ( probably true full soloq players ) than lot of current legends. It just doesn’t feel right figting some legends and finishing them in 5-10sec as ruby player. A lot of legend players have only like low-mid max mid skill. You can see how good they are if you watching their character movement/control, what they are able to do in teamfight and what they are able to do in 1v1.
Some also grouped in stronghold to legend. This new system will probably decide the vast majority of people’s skill level better but that doesn’t mean A-net shouldn’t have a place for full groups. Its up to them to come up with something for full groups and to encourage full groups to be made.
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Necro is an attrition class to complain about short term damage from them is ludicrous.
The meta doesn’t particulary bother me its the bad matchmaking and lack of working competitve infrastructure that bothers me. Another iteration of the league system is coming in a week Im willing to give it a chance but given A-net’s track record probably hoping for the best and expecting the worst. But from a strictly balance stand point there have been many metas that were much worse.
Was not a fan of removing group option but this doesn’t sound bad to me or at least based on it I’m willing to give it a chance. The matchmaking could be better based on what I read. I don’t think you are being fair there are more changes then you are giving them credit for.
Stop playing these semi-obsolete support tank builds in yolo queue and expecting the damage dealers to carry you. What happens is the other team just ignores you and you do not have the support capabilities anymore (because most of this stuff has been nerfed hard) to stop them from training the poor dps toons on your teams. Its the worst experience possible especially when you have 2 or 3 people specced this way on your team and your one of the damage dealers. You cant really have more then one supportish type toon any more. Bunkers wars is over. Look at who is on your team and change at the start if needed. Im sick of multiple eles or ele druid or two eles and a druid or all the crap I see all the time in unranked.
All true and has been said many times. A-net doesn’t seem to care. Its been almost 8 weeks since the last season ended and no idea when the next one will be. Plus the next season will probably suck anyway because they aren’t addressing many of the concerns. Its almost laughable.
You beat players way worse then yourself. Grats. Eles are still ok but its the same old support build and variants. You try to be do damage as an ele you are doing it wrong. I mean can we admit there are players of wide skill range playing this game. Just because x or y happens a lot of the time it has nothing to do with the classes people are playing. If you are a lot better then another player it doesnt matter you are playing something weak and they are playing something strong you can and will beat them.
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We got 2 new pvp maps – already bored of them?
You can’t be serious. Some of us would like a way to gauge our skill level and have competitive matches. Not this garbage. No map is truly new anyway I have played all the new maps about 100+ each I only pvp about 5-10 hours a week.
No league as far as I know in the near future. Rotten matchmaking. Crappy rewards. Is this some kind of joke?
The honest answer is no. Game is so in favor of condition damage that there is no reason to play power. Sure you can beat people you are better at with it. That shouldnt be part of the discussion I can beat people with a Spirit Weapon guardian if there bad enough but why would I want to? There is no extra reward for doing it the hard way plus its unfair to pvp teammates to play something so much weaker then the meta condi builds.
One boon currupt every few seconds if it lands is what beat you. Ok dude.
I don’t know if about encouragement or people just arent good enough to react to there surroundings correctly. A lot of people just run around spamming attacks. Its very rate with full solo queue for the body to be focus fired enough to stop a decent rez attempt.