/throws confetti
Looks like all Mesmer skill facts are working properly! FINALLY.
“Mesmer was a mistake”
- Eric Flannum
@Matty
DPS is/was the number one requirement for PvE content, therefore everyone played it. So did people who enjoy playing Mesmer. That doesn’t mean they’re the best choice for DPS, something the creator of this thread is obviously looking for: A “mainly DPS class”.
The truth is; if you enjoy Mesmer and want to play DPS, go for it. Just don’t expect to be the best at it; rather the opposite is the case, as Saturn indicated. That doesn’t mean you are worthless to your team, though. Mesmers can do stuff.
Wasn’t there a DPS ranking around somewhere (frifox, I summon you!)?
Bringing a Mesmer for DPS is like bringing a golf club to a tennis match.
The very core mechanic of this class contradicts the idea of DPS.
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Pretty good suggestions, sadly they’re gonna be ignored as usual.
I’d like to see scepter auto attack changed; Make the third hit transfer one condition to the enemy if 3 illusions are out instead of the 2 stacks of torment. That would actually be a change that’d make me consider taking it.
Mesmers have the most powerful condi cleanse in the game and they should not be given more.
Cool story, bro.
After they change Precog like that, it’ll be a long journey (if ever) to make it a skill worth taking again. As I said – similar to Mimic. I seriously want to know which dev came up with an idea like that. The whole idea is so off that it really blows my mind this time. What game are they playing to think anyone would ever pick precog again (in any game mode)?
I mean, it’s not only that. Next thing is 5% more attack speed on the scepter trait. HOW on earth would that make scepter viable? It’s really frustrating to see seemingly clueless balancing like that, without any communication in regards of the feedback anet is getting. You can write your kitten off in the forums and they keep claiming that they’re reading and listening, but their actions prove otherwise.
At this point, I just think they’re bored of balancing their own game… I know I would be, after more than 3 years.
This is actually a pretty good idea, I agree.
Seems like Chaos Armor procced some blindness on you, cause you kinda missed Pepsis point. Good thing they’ll nerf that too.
We don’t take kindly to new players ’round here!
Then they introduced a changes, an expansion, and a Meta that set Mesmer back 3 years XD
I finally understand Chronomancer now.
Well played, Anet!
This nerf is representative for the type of short-sighted, whack-a-mole balancing anet does.
Changing the effect to aegis will make this well absolutely worthless (unless they reduce the CD by half – but even then it’s garbage). Most active players will realize that. Anet doesn’t, for some reason. Or they do, and actively decided to make this skill so unattractive that noone ever will pick it. AoE Aegis on a limited radius, how useful. Especially in PvP and WvW, people will be all over this skill.
And I’m not even complaining about the Alacrity nerf, cause that nerf actually has to be tested to make a statement on how bad/right the nerf was. Well of Precog, on the other hand… everyone except Anet seems to realize that this new skill will be a horrible, horrible choice in every game mode. It doesn’t even need testing to see that.
If any of the devs is reading this thread, please.
Please for the love of this game, stop doing changes like this. Nerfs are ok, but don’t just push skills into worthlessness that were useful before. Precog balancing is Mimic balancing all over again, except that skill came to a happy end after three years of bad attempts to fix it. People are using Mimic now. People were using Precog before, now they won’t. Because you decided to make it worthless.
Disable elite specs in PvP until they’re all fixed.
Meh. No more pretending to be a purple bouncy ball for me.
T_T
Can’t wait to see what tooltips they fixed this time
As I said, first pulse.
No profession could use it in any sort of meaningful way apart from thief. Slowly it got added to ranger. Now it has been extended on mesmer and engineer and is no longer a strictly defensive tool.
You realize that Mesmers have all their stealth skills, traits and utilites since the release of this game, right? Even PU existed since headstart. A crappy version, but PU nonetheless. Then they added defensive buffs in 2013.
Concerning sneak gyro; I agree that the CD seems too low… but then again, I haven’t had any problems dealing with it. 20s is pretty neat for a skill like that. Mass Invis is basically a “Sneak Gyro” (4s pulse) with one single pulse (5s stealth) and it has a whopping 90s CD, and almost 2s cast time. Bigger range of course, but that seems like a huge tradeoff.
This looks actually pretty promising. Thanks for sharing!
Mesmer Bunkers. Oh, how times have changed. =0
You realize that enabling all classes to fulfill every role is one of the main concepts of this game? Classes may approach certain roles in a different way, but you should be able to play the way you want on any class when you spec for it.
So… Giving feedback is bad, because it’s just a game to kill time?
I appreciate your post, but you kinda missed the point of why people are complaining.
It’s not because the journey is the goal, or how long the journey is.
It’s because you have to travel the whole journey before even aquiring your travel boots.
And that is definately a legit complaint.
Also, really bad start for a post… but others pointed that out already.
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Not really bored, just frustrated to the point of not wanting to play.
It is EXTREMELY annoying to spend 10 minutes trying to find the route to the top of a mountain in HoT, and then find out that the vista/POI/hero point is inaccessible because I’m missing a mastery.
And its not like this happened once/twice. It’s happening all the god kitten time
Exactly. At this point I’d rather join the Modrem and kill those annoying frogs telling me I’m not worthy. :\
The expansion is great. It’s just that the way of accessing the new content is a complete disaster. Content itself? Cool stuff. But pretty frustrating to get access to it.
At least for me.
Also, this belongs to the hot forums.
Pretty sure they will get a taste of elite specs when entering a match.
One way or another.
There you go. There isn’t any evade now on Mesmer sword 3.
Don’t believe me? Check ingame. Magic.
Now I wonder what happens to player minion AoE vs. player minions. Like, an enemy phant. berzerker mowing through your illusions. Would that count as player damage (no reduction) or NPC damage (95% reduction) ? x_x
I guess we’ll see.
Maybe they’ll reintroduce them with our next elite spec, kinda like old acrobatics => Daredevil for thieves :0
Player minions will get a 95% damage reduction in PvE if not targeted directly by enemy NPCs. That includes Clones and phantasms!
Original thread here:
https://forum-en.gw2archive.eu/forum/game/hot/Upcoming-Global-Change-to-Player-Minions
Pretty excited now.
First step, maybe we’ll see similar changes for PvP/WvW in the future. Fingers crossed :0
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Haven’t used this skill for ages. If you want to stealth allies, there’s MI and if you want to stealth yourself, there’s Decoy or Torch. The cooldown and duration makes this utility one of the most unused across all game modes for me. I’m not zerging in WvW, and I don’t think that anyone would use Veil outside of that specific WvW scenario.
It’s just not versatile and good enough to justify a whopping 90s CD. Make it apply reveal for enemies, enhance stealth duration to 3s and maybe cut the CD down to 60s and I’d consider it.
I suggested this over and over again, so I agree. Mimic should have a dynamic cooldown, probably about 120-130% of the copied skills CD.
+1
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I don’t think I’d agree here.
So with Condition Damage, Condition Duration, Condition Stacking and Malice (+ Might) we’d have 4 (+1) factors affecting your damage output… overcomplicating conditions isn’t the right way to approach this topic.
Making the existing factors more impactful (like anet already did with condi damage scaling) is much more sensible than to slam another stat into the combat system.
Your idea of a modular tickrate could be easily integrated into condition duration, making the condi tickrate in berserker/hybrid builds SLOWER than they are now, but a bit faster in pure condi builds (with adjusted scaling and base values, of course).
Condition duration just needs to be more impactful.
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My god, when will these embarassing self-victimizing thief posts/threads finally stop. Most people agree that thief needs help in some aspects (including me), but threads like these are just nonsense. As other players already pointed out, every class has counterplay to its class mechanics, stop acting like a special snowflake, cause you’re not. That has nothing to do with “thief hate”, it’s called being objective.
Yes, you are the epitome of skill when you manage to kill another class 1v1 on thief. No other explanation, because thief is lacking in every aspect of everything. It is the red-headed stepchild of arenanet, everyone hates you (including arenanet, the players and the Los Angeles Lakers) and there’s a secret society operating in the underground (thief elimination and removal squad, or T.E.A.R.S) with the one and only goal to destroy the thief class completely. And they succeeded! Twice!
That’s what you wanted to hear, right? There you go.
On a more serious note: Guys, we understand. Almost every class has had a state of near uselessness, and most players needed something to vent those frustrations. But you know what never helped? Hyperboling. On everything. It might be tradition in MMO forums, but it never really helped implementing meaningful and thoughtful changes. Rather the opposite. That goes for both directions, buffs and nerfs.
Oh, and no. Stealth is not a thief class-mechanic. You kinda got that wrong.
Initiative, Steal and Stealth attacks are. And just like you can prevent a Mesmer from shattering by AoEing all clones, or prepare to block/invul/evade the Warriors highly telegraphed Burst skills, you can prevent a thief from backstabbing if you’re on the right class with the right traits/skills equipped with applying reveal. Most classes can’t even reveal, even after the expansion.
Also, I am a Mesmer main and long-time member of T.E.A.R.S.
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Really like the new shield block. Reverting it back to a single block skill would be kinda boring, since Mesmers already have that on sword offhand. And on Scepter mainhand. Use those weapons if you want “skilled” single blocks, nobody’s preventing you from doing so.
This is the first channeled block we get, why are people argueing against it? It’s fine, and brings a new feel to Chronomancer. Which is the whole point of elite specs.
Nice concept, and fleshed out really well.
But seriously? Another offhand? Why you do this!
New Well of Precognition is great, awesome utility skill.
My only fear about this skill is that the basic mechanics of PvP/Conquest are disencouraging every Mesmer to use this – Blur will decap a point, right? Dropping this well on a small point will negate all capping from you and teammates. I don’t know, that doesn’t seem right to me. Maybe this mechanic should be changed for outgoing Blur.
Correct me if I’m wrong, my knowledge might be outdated.
If you run an AMD graphics card, use “AMD Gaming Evolved”, which is basically the same recording stuff for AMD cards, and it’s also free. Gaming Evolved and ShadowPlay should always be first choice over recording tools like Fraps/Bandicam nowadays, since they use your GPU instead of CPU to record gameplay – and that’s a lot faster. Plus, Fraps/Bandicam cost money.
I’d like to see a dynamic CD for this skill, since the effectiveness is 100% dependant on the skill you’re copying. Something like 120-150% of the copied skills’ CD.
Hello, I am a Condi Interrupt Mesmer taking Chaotic Interruption over PU.
I exist, please let me.
As I just wrote:
(from the changelog)
- The Pledge: Fixed an incorrect skill fact that displayed the recharge reduction as a percentage instead of a duration.
Nobody reading the patchnotes? :P
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-September-29-2015
Its not bugged, it’s intended! Weeeee!
- The Pledge: Fixed an incorrect skill fact that displayed the recharge reduction as a percentage instead of a duration.
You guys must be new to the internet. You can’t get people to read stuff before commenting on it :0
It’s easily possible to get through the story with heroes and henchman.
The thing about GW1 combat that made it enjoyable was that it was pretty straigthforward. No dodging, stuck in place while casting, yet so much depth because of cross-classes and a bazillion of skills. You also had cast bars which made interrupting way more skillful. It wasn’t as overloaded with FX and sparkles as GW2 where you sometimes can’t see your own character. I guess that’s one of the main reasons why GW1 was so popular, even watching it was pretty entertaining.
GW2 is a more active game, with active movement and casting. Very different approach, and it all comes down to your personal preference. I fell in love with GW2 combat first, but now after three years (and power creep), it sometimes gets a bit overwhelming.
Concerning PvE/Dungeons: GW1 is better than GW2 in my eyes. Living Story is a great idea and anet does a good job with it, but jumping into GW1 elite dungeons was more entertaining for me… more challenging. It’s more traditional when it comes to classes than GW2. I hope that raids will bring some of that feeling back.
Oh, and I love(d) my Ritualist. Still grumpy that I can’t play that in GW2.
No, Revenant is no Ritualist.
Mh, let’s see….
1. Druid – Awesome in every way.
2. Herald – Awesome in every way.
3. Reaper – Great fun to play.
4. Chronomancer – Great fun, not enough new skills though.
5. Daredevil – Fun to play, but needs improvements.
6. Berserker – Ok, nothing too exciting.
7. Scrapper – Ok, nothing too exciting.
8. Dragonhunter – Traps and new class mechanics aren’t that great.
9. Tempest – Dislike the overcharge mechanics.
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Feedback ground-targeted would also be nice. Fingers crossed.
Pretty sure they said 50%. And thats actually fine imo.
I’m jealous because everyone’s getting (way) more skills than the chrono :c
While druid does get a lot of skills and seems to go against what they said about 2h vs off hands when first announced, all of druids skills can be summed up as ‘and this also heals’. We aren’t missing out on much there.
Oh, don’t misunderstand me. I’m not jealous about what they got. It’s just the amount of shiny new buttons to push. 5 weapon skills, 5 transform skills, 6×2 utility skills, 5 new pets is awesome and I’m happy for each Ranger player out there. I like the Chrono’s F5 ability and the depth that comes with it, but in the end it’s just more of the same (which, again, isn’t bad – I like our stuff).
Still wondering what they meant with elite specs that only feature an offhand will get something “just as good” as a full new bar of skills. I assume that’s what you meant with 2h vs offhands. Probably just a way to calm the (offhand) masses :P
Those two shield skills sure look pitiful compared to Reapers, Druids, Scrappers… well, pretty much every other Elite Specs, even Tempests got 4×2 new weapon skills on that offhand.
I ain’t mad though, Chronomancer still is awesome.
It’s just a bad case of woulda-shoulda-coulda. And the bad aftertaste of that 2h vs offhand statement we got. Nnnnghh :X
Why should anyone in the current dungeons pick a druid/healer over a fifth zerker? It’s not necessary. For raids, yeah, maybe. But current dungeons? I highly doubt that…
I’m jealous because everyone’s getting (way) more skills than the chrono :c
Great decision, finally some more race diversity in a lore-friendly way.