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Balance more... passively.

in PvP

Posted by: tetrodoxin.2134

tetrodoxin.2134

I think it’d be hilarious to see two inactive players standing opposed to each other while their passives fight on their own. Like a weird mindgame. Just more mindless :0

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[Game] Remember when...

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Remember when you could reflect WvW siege weapons? I actually used Mimic for that.
Remember the old Mimic? Remember the second, terrible version of Mimic?

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

APRIL FOOLS!!!

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Posted by: tetrodoxin.2134

tetrodoxin.2134

People clearly have issues with how they are doing it. How about giving better feedback rather than creating a million "the sky is falling threads that do absolutely nothing.

Also, by the sounds of things, it’s you who is feeling a bit salty.

This so much. Thief forums are currently drowing in salty tears of self-pity.
Kinda hilarious. I’m sure the devs will react to that!

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Pu mesmers in WvW need a change

in Mesmer

Posted by: tetrodoxin.2134

tetrodoxin.2134

To be honest, condirupt Mesmer with Chaotic Interruption and You-Know-Which runes are way worse. You don’t even need PU, The Pledge + Torch + Decoy is more than enough.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Current mesmer state and ways to improve it

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Posted by: tetrodoxin.2134

tetrodoxin.2134

I disagree on making DE baseline, it’s not necessary at all. It’s the same as for “Fast Hands” on Warriors. The trait is a huge improvement for most builds, but not necessary. You can do just fine without it, especially with the new Chronomancer traits introduced (Chronophantasma, IR). Most people will start yelling “show me a metabuild not involving trait XY rabblerabble!”, but it’s just a matter of getting used to a different playstyle. And don’t forget that Illusionary Persona is baseline, so “empty” shatters won’t happen anymore.

I agree for the most part on your other points. Scepter still feels somehow clunky. However, did I miss something on resistance affecting interrupts? I thought it’d only give you immunity to conditions.

Concerning phantams, I’d go that far and give them those few seconds blur as baseline, just so that they pull of their first attack chain. Phantasms should be fragile (at least the damage dealer ones), if someone decides to kill them, he/she should be able to pull it of fast. However, the first attack chain should always trigger. Not hit, but at least trigger. The enemy can still dodge/block/LoS the attack, but having phantasms blown up before they even attack resulst in having a full blown cooldown doing absolutely nothing.

One other thing I wanna add is the weird >>theoretical<< handicap a Mesmer has vs. some skills/specs in particular. Like the upcoming Reaper shouts which benefit a great amount from hitting multiple targets. Now I haven’t tested Reaper yet, but I imagine shouts being really nasty in small scale fights vs. a Mesmer. Outside of rarely played specs (spirit wep Guard or post-nerf turret Engi), no other class has to deal with that issue. Now I’m not calling for nerfs or anything, but maybe someone can share his/her experience and opinion on that.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Forge Speculations

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Maybe all belt skills will be replaced with a drone that has a… similar active skill.

D:

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Your wishes for 2016?

in Guild Wars 2 Discussion

Posted by: tetrodoxin.2134

tetrodoxin.2134

More elite specs, SAB, SAB, SAB.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[BW2] Chronomancer Feedback Thread

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Gotta agreewith glenndevis (and the others) here. I love All’s Well that Ends Well, but some wells are clunky or underperforming the way they are.

Precognition sounds nice in theory, but with the delayed blur it’s simply not intuitive to use. The unblockable part doesn’t really matter when most classes can evade/blink/walk away anyway (especially when there’s a huge, flashy well on the ground), and if you’re using the skill for the evade… it’s probably too late. Not a good skill, and the CD makes it even worse. Switch the functionality and this skill would be golden: On demand AoE blur, unblockable buff afterwards.

Well of Eternity, same problem. Upon casting this skill it’s probably too late! Suggestion: Make this well a water field, so it can be used for some active, on-demand healing. Would be a non-issue for “too-tanky” mesmers, since we lack blast finishers ourselves.

Well of Recall kinda lost its shinyness with the new well trait. CD and cast time kills this well… you’re better of with traited Calamity atm. Maybe give it a combo-field treatment as well?

Well of Action, Calamity and Gravity Well are fine imo.

Concerning Illusionary Reversion: I think this trait should stay the way it when it comes to clones, but shattering one phantasm should count as two clones. Would make an awesome combo with Chronophantasma and DE wouldn’t be necessary at all anymore. Shattering multiple Phantasms with CP and IR equipped would be a non-issue since we only have 3 slots.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

So the wells right now...

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Posted by: tetrodoxin.2134

tetrodoxin.2134

I’d say…. well played, anet.

Did some testing with 4 wells (heal + elite + calamity + action/recall), wells and alacrity traited, shatter playstyle (Illusions + Dueling).

Some Hotjoin PvP, some PvE. And oh boy, the Alacrity uptime! I had almost perma-alacrity on myself (constant shatterin’ and wellin’), giving me even more access to supporting my team with more well-alacrity!
And more wellin’! AND MORE SHATTERIN’ ! IT NEVER STOPS! On top of that, wells actually hurt your enemies. Amazeballs!

Tons of fun has been had. Sometimes I even stopped swapping weapons cause my cooldowns went off so fast.

Base CD? What does that even mean. Give me 90s on everything, I don’t even care.
(I actually do, please don’t do that anet)

I love this spec.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

Why do mesmer lack blast finishers?

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Posted by: tetrodoxin.2134

tetrodoxin.2134

I know you said baseline, but this sounds exactly like sth anet would do for our next elite spec

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

A Daredevil Rant

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Posted by: tetrodoxin.2134

tetrodoxin.2134

I don’t get why people are ranting. Daredevil looks fantastic.
The main feature this spec gets is a third dodge. That’s the addition we get without losing anything (and it’s a quite powerful especially considering the new traits). And while the specialization into condi/power/sustain within the traitline might look more vague for those other elite specs, it’s still there. Just like it is in the Daredevil line – which happens to be the clearest when it comes to that. Those dodges are meant to be seen as the things they are: Traits. I think the solution for Daredevils is actually quite elegant, especially because it’s such a clear decision to make.

@ Gabriell
I think Mightymealworms point was that while other classes are indeed getting additional F buttons – because it is their main feature for their elite spec – they aren’t getting any further “mechanical” changes, like the +50 endurance. Three different dodge rolls that can be condi/power/defense on top of all the other on-dodge/endurance traits AND +50 endurance would be way over the top imo. Some people suggested out-of-combat swap, but then again, that’s exactly what GMs do.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: tetrodoxin.2134

tetrodoxin.2134

I wanna see Urgoz’s Warren in GW2.

Or riot :x

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Distracting Daggers

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Well… they were a Necro thing until now, no? :0

I am confused.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Distracting Daggers

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Wells?

15butterflycharrs

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Distracting Daggers

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Posted by: tetrodoxin.2134

tetrodoxin.2134

It’s a pretty nice skill, although i’d still prefer the Mantra if it’d be a choice within one class. Actually, the time-frame mechanic is something i’d like to see on Mantras, too… with longer duration. Cooldown dependant on how many charge’s you’ve blown within the time frame.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

DAREDEVIL Utilities and STAFF SKILLS

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Posted by: tetrodoxin.2134

tetrodoxin.2134

To be honest, I’m super hyped about this spec. Probably my favourite so far.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Expansions...

in Guild Wars 2: Heart of Thorns

Posted by: tetrodoxin.2134

tetrodoxin.2134

Funny, I was asking myself the same question the other day.
Let’s see. Guild Wars 2 was released mid-2012, so it’s pretty much three years old. We can argue when they technically started developing the expansion, I’d guess it took about a year (maybe a bit more), not counting the development of reused assets already existing in the base game.

So GW2 is three years old and the first XP is about to be released. GW1 content updates/expansions halted when it became about three years old, so this is a totally different scenario. Bigger player base and dev staff, living story, all that. The real question is how long can they keep GW2 interesting with living story updates and expansions. Hard to tell, your average MMO doesn’t have much longevity these days before going F2P or being shut down completely. GW2 is surely one of the better MMOs out there, but it won’t be eternal either. As others said, as long as enough money is made, new content will be released.

I’m estimating 2 new expansions until 2018, which is about 2,5 years from now. Three new elite specs max for each class, 2 being released in the expansions and one as a living story major release. I don’t expect any major expansions after 2018.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Ele Wars 2

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Rabble rabble rabble let’s force the game to only have berserker’s rabble rabble. There’s more than one play style, Cele is fine. Ele is fine.

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Mesmer Fashion: Lets see them outfits!

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Posted by: tetrodoxin.2134

tetrodoxin.2134

I know it’s just a boring Gemstore outfit, but I still love it x)

(I’m using ReShade, therefore the washed out look :P)

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Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Easy Mantra Solution

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Posted by: tetrodoxin.2134

tetrodoxin.2134

I’d like to see it changed to be more like portal.

  • Activate Mantra. Get a 30-60s(?) buff/timeframe in which you can use your charges
  • If you blow all charges within the time frame, the Mantra goes on full CD
  • If you don’t use all charges, the CD after the time frame is reduced to 50% if no charges used, or 66% if one charge used.

Some people might disagree with the timeframe, but I think it’s less wonky than relying on CD running in background. Plus HM promotes using your Mantras anyway, as opposed to camping them before patch.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Chrono not OP

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Posted by: tetrodoxin.2134

tetrodoxin.2134

What a brilliant compilation of absolutely fantastic, yet utterly useless and unpractical party tricks.

+1

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

mesmers has too many traits made baseline

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Posted by: tetrodoxin.2134

tetrodoxin.2134

This thread makes no sense at all.

>>Class A got X traits baseline, so class B needs the same amount made baseline<< ?
No. Just no. It’s about the quality and context of traits within the class, not the naked number. If this is just another attempt to get your main class buffed, then just name the child from start on.

Instead of further power creep, some of the over-the-top stuff needs nerfs to get everything somehow even again. Like the Mantra fix, or the MB nerf – imo.

Also…
“This is not about me wanting to nerf mesmers”
“mesmers has too many traits made baseline”
löl.

Deimos – everything is working as intended. Nothing wrong here. Move along.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Hello from a new Mesmer

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Welcome!

You should definately check out the official Mesmer Forum guild (OMFG) to get some helpful contacts ingame:

https://forum-en.gw2archive.eu/forum/professions/mesmer/OMFG-Official-Mesmer-Forum-Guild

Also, wtf @ your username x)

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

how do i record video?

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Posted by: tetrodoxin.2134

tetrodoxin.2134

The best way of recording your footage depends (as Maugetarr already hinted) on your GPU. Simply put, there is quite a difference in performance when it comes to recording gameplay, because some tools are utlizing your GPU while others might use CPU power (like Fraps). In general, those recording with GPU are way faster, and software like Shadowplay (Nvidia) is highly recommended over Fraps these days. You will notice the difference, trust me.

That said; here are the best free options for AMD or Nvidia (imho):

  • ShadowPlay (Nvidia) – Link
  • AMD/Raptr GVR (AMD) – Link

Here’s 2014 benchmark comparing Fraps with “modern” capture tools like GVR and Shadowplay:

Comparison
That test is a bit old, but it gives you a good idea I guess. GVR performance was kinda bad back then (still a lot better than Fraps), that’s because it just got released when the test was done – it’s absolutely on par with ShadowPlay these days.. This link will also give you a rough idea about compression and data rate.

That said, you can of course use tools like Fraps (39$), bandicam (39$)or streaming tools like OBS (free) and Xsplit (subscribtion based) – but for pure recording, I highly recommend the ones mentioned above. They’re free, fast, and supported/developed by your GPU manufacturer. Fraps is a relict from the past, the development slowed down/stopped quite a while ago. Same for Bandicam.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

Confounding Suggests. Mez Trait OP or Not?

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Since Mantras have returned to their old, underwhelming state, there’s no further reason to nerf this trait imo. I’ts usually two MoD charges every 20s, and it already has 5s ICD.

If a Mesmer decides to go full stunlock and maybe trait for 3 charges, he also doesn’t have Deceptive Evasion, which means his/her burst output ain’t that big. On top of the nerfed Mirror Blade and Fire/Air sigils, let’s put the pitchforks and torches aside for one moment and reconsider.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Suggested mesmer changes

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Posted by: tetrodoxin.2134

tetrodoxin.2134

I’m confused, you’re ranting at me for a suggestion that you agree with and suggesting something that you disagree with?

And this doesn’t nerf glamours at all. It reverts them back to where they were before with an option to take the reduced recharge with a trait (in a line that is perfectly viable).

Not quite, sorry – not a native Engrish speaker her :P
What I meant with my post is that if a change to glamour mastery happens, your suggested merge would be the logical way to do it. However, I disagree that a change like that needs to happen at all. It seemed that you see the major problem concerning GM in the Portal CD, so I was wondering why you didn’t just suggest a direct change to that.

The cd reductions are a nice QoL change across all game modes, and probably noone would claim Feedback/Nullfield being on a 32s CD baseline is overpowered. One of the main goals of the patch was to reduce the amount/necessity/impact of traits that are “unlocking” skills to their full potential. Having traitable duration for glamours is enough, let’s not make one step forward and two steps back. Your suggestion would reduce the amount of traits affecting glamours, sure… but the resulting trait would be a monster.

Temporal enchanter was buffed already and currently, it feels like a nice option for glamour players. Adding GM would make it a necessity again, imho. That trait would reduce CDs, increase durations AND grant superspeed as well as resistance for allies.
Reintroducing GM as a trait would also result it affecting Time Warp as well, btw. You really want that to happen? :P

Not sure why you’d think I’m ranting at you – that wasn’t my plan at all.
Sorry if you got my post the wrong way. I was just stating my mind.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Suggested mesmer changes

in PvP

Posted by: tetrodoxin.2134

tetrodoxin.2134

Nobody ever took Glamour Mastery? Bru. There are gamemodes outside PvP, and they’re actually more popular. Your suggestion makes sense as in “merging it with the other glamour trait”, but I don’t quite see the reason why that change should happen at all. Nerf all glamours across the game because of portal in PvP mode? Why aren’t you suggesting an increased CD for Portal instead? (Something I’d disagree on, but heh).

About Illusionary Elasticity, I don’t understand why you would merge it with the staff trait. Sure, staff has bounce AA, but there are so many weapons that also benefit from that trait. If at all, it should be merged into a “general” trait (like most minors are). This is actually something I kinda agree on, that trait becoming baseline was something no Mesmer expected I guess. It’s a strong trait and it’s one of the main reasons why the initial FOTM-Mesmer burst is so high. Imho, it should be an Illusions or Chaos Minor.

Confounding Suggestion is a trait most people are aware of nowadays, and I’m certain Anet has plans for it. I hate ICDs, since they add up with every trait and at some point, you can’t keep track on which one is available and which isn’t. It’s the cheap and messy way to balance things, but sadly, it’s necessary. There’s also the other way; giving it a percentage chance to proc like in the “old days” – but that’s not fun either. Pretty sure they’ll go the ICD route for this trait.
Blinding Dissipation – agree, but pretty sure this suggestion was mentioned a trillion times already. Anet is aware I’m sure.

No point in posting the same suggestions over and over again.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Chronomancer Outclassed

in Mesmer

Posted by: tetrodoxin.2134

tetrodoxin.2134

Rebound will be strong, but only if you’re calling out the skill before using it, otherwise it’ll be wasted. Alacrity on the other hand is visible for everyone that has the buff, and with Mimic/Continuum + Well of Recall (and other skills/traits), I guess you can manage a pretty high uptime as well. Plus you can lower your own Alacrity CDs with Alacrity. Cray-zay.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Ele and Engi weapon swap OOC

in Guild Wars 2 Discussion

Posted by: tetrodoxin.2134

tetrodoxin.2134

What you’re asking for is weapon sets (like in so many other MMOs includinig GW1), not weapon swap. Introducing OOC weapon swap would be a bad idea for Engineers/Elementalists, since you’re not supposed to change your equipment in PvP… and an OOC weapon swap would essentially be exactly that for those classes.

So yeah, I agree on weapon sets, especially when they don’t take a spot in the inventory.

Give everyone (all classes) the ability to choose 4 weapon sets, and add checkboxes to each of them so that the player can choose which ones are active (2 choices for most classes, 1 for ele/engi). Disabled for PvP.

Quality of Life change.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Tempest & Warhorn confirmed – Feedback [merged]

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Posted by: tetrodoxin.2134

tetrodoxin.2134

All this warhorn QQ is driving me insane. We have absolutely zero information about it… Remember mesmer shield QQ? Then they came out and showed it off and people were like “omg that’s amazing” ..

Give them the chance guys. We literally have no information to make an argument against warhorn . It could be anything. We just don’t know

Not gonna argue here since you’re right for the most part, however you’re overestimating the hype for Mesmer shield quite a bit. Two new skills with high CD aren’t that much to be excited about (although they’re not bad).
People are hyped about Continuum Shift.

Concerning weapon skills however, Elementalists are already better off with their attunement mechanics.

Btw:
Is it already confirmed that Warhorn will be offhand? Haven’t seen anyone considering it mainhand. Just saying.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

So, um, memsers seem brokenly OP

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Cause Helseth didn’t show em how to play yet?

Kappa.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

We're in danger!(Mesmer nerf discussion)

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Posted by: tetrodoxin.2134

tetrodoxin.2134

I’m not even concerned anymore. The QQ thread in the PvP section is derailing so bad, I doubt a single dev bothers to read that anymore.

Anyway; some nerfs need to happen, some nerfs gonna happen, lets just hope that the first and last are the same once the patch hits (not like MtD or CD). Confounding Suggestion is the first major problem, most Mesmers are probably aware of that. I don’t see that much of a problem with Power Block, but I can understand if people like to see it reverted to 10s. It’s still more powerful than before.

Phantasm damage – if the base damage gets nerfed, the loss should be added (+10% baseline, +20% Empowered Illusions instead of 15/15). I don’t see any reason why this should be nerfed globally, it was always +30% dmg before patch. I’m against a change like that but if it happens, it should be compensated in the trait.

Blinding Dissipation: Dodgeable needs to happen, but it should be streamlined with other classes (Guardian).

Prismatic Understanding needs some of its duration shaved, and might removed/replaced with resistance.

Haven’t even bothered checking/comparing Master Fencer with other Fury traits for other classes, but you’re right. It’s pretty strong for a minor, however it’s pretty much the only source for Fury a Mesmer has. There’s not a single other trait or weapon skill for applying Fury. Winds of Chaos is random, and Bountiful Dis. requires F3 shatter which is on a high CD. So it’s either go Dueling, or don’t have Fury at all. 10s CD would be fair if there’d be another source of fury (in another traitline) in my eyes. Other classes can perma-fury, but they require at least one trait to pick on top of a minor. Mesmers don’t have that option currently.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

So, um, memsers seem brokenly OP

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Mesmer needs some shavings, and there are tons of threads discussing the topic in a constructive manner.

This thread, however…

This thread is so full of half-truths, disinformation and misinformation on what mes can and can’t do damage wise. I hope that the Devs ignore it and are only looking at live PvP combat and kitten their full combat logs for all classes to reveal what is out of balance. People talking about 20K insta death mesmers are generally referring to that dumb youtube video posted where a Guard is deliberately standing still and the Mes attempts many times to pull off a difficult hard hitting combo that downed the guard.

Youtube are strewn with different class combos which can quickly down a heavy practice golem after patch (this is effectively what those guys were doing). Ironically a Guard can also perform insta kill combos which I’ve experienced a few times first hand. I think some of the thread is based on genuine concern, but a lot of it reads like I don’t like fighting Mes so nerf them into the ground.

Hopefully the devs have enough intelligence to base any rebalancing around facts they determine from in-game, rather than some person who was half afk or didn’t realise he/she had a whole bunch of vuln stacks on them before getting insta downed. I play a lot of PvP and I have only been insta downed from full health (21.5K) in one match repeatedly since patch, and that was by a Guard, not a Mes.

Amen.
Also:

Attachments:

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Profession nerf list ranking

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Posted by: tetrodoxin.2134

tetrodoxin.2134

For me:
1)Mesmer (OP burst+interrupt+Survability+Stealth all the time)

that epic inspiration (survivebility) domination(interupts) chaos (stealth) dueling build…….oh wait its 4 trees and you can have only 3

What are you even talking about? CI is in the chaos line. Survivability chaos and inspiration has em both. Burst? Even without domination, we have 15% phantasm damage baseline, IP baseline, IE baseline (mirror blade burst)

Stealth, we have MI with manipulation mirror trait, torch 4, veil, decoy, desperate decoy – hey guess what this do not need traits to have stealth

CI is in the same spot as PU, so technically he’s right. If you want interrupt in addition to PU, you gotta go into domination.
Desperate Decoy is a trait, not sure how you would get that one without… traiting it. Also not sure why you’re mentioning MI with the Mirror trait since its more of an annoyance than helpful (reveal). Mesmer stealth without PU is probably the most balanced form of stealth ingame. Short duration, long cds and most of them don’t offer anything else unless traited.

PU probably needs some minor nerfs, though. With all the emotional QQ these days, chances are high that anet will completey kill some Mes traits with the next iterations, including PU. They alredy killed mtd and the staff trait, for some weird reason.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[Mesm OP] Blind on shatter needs to go

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Mesmop. I like it.

Also:

  • Put 10s per-target ICD on Confounding Suggestions
  • Make Blinding Dissipation dodgeable
  • Change PU to 50-75%

#Mesmop

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

The Robert Gee Appreciation Thread

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Posted by: tetrodoxin.2134

tetrodoxin.2134

+1

Thanks, Robert Gee. There’s still stuff to do (buffs and also nerfs), but this patch was probably the biggest step in the right direction since release. Well done.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Confusing Combatants... Why?...

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Posted by: tetrodoxin.2134

tetrodoxin.2134

They needed this conceptual trait to push the MtD nerf =0

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

And yet another Mesmer nerf

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Posted by: tetrodoxin.2134

tetrodoxin.2134

If Power Block was a bug, so be it, but what on earth is the motivation behind Chaotic Dampening nerfs? As others stated, it’s now worse than the flat 20% reduction.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Insp Signet + Temporal Curtain = frustration

in Mesmer

Posted by: tetrodoxin.2134

tetrodoxin.2134

How about we simply try the engineer-tactics?

https://forum-en.gw2archive.eu/forum/professions/engineer/RIP-perma-swiftness/first

“Yo anet, this signet doesn’t provide perma swiftness. Fix, please?”

Yes? No? Aight. At least give us TC stacking, then.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

No bathrooms

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Who needs toilets if you have forums to dump your…..

well, nevermind. :0

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Stun/Daze and cooldowns

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Posted by: tetrodoxin.2134

tetrodoxin.2134

If you think this is bad, you’ve probably never played GW1 :P

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Ele's are the new Mesmers counters

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Can someone provide more detail on this build? Wepons used? Utilities?

It’s pretty much what jax posted here:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Anti-cond-build-Thoughts/first#post5204591

I’m using Mental Defense instead of Illusionary Inspiration, and I’m usually slotting some generosity sigils, ending up with something like this for team comps:

http://intothemists.com/calc/?build=-RFkg;1ZUk3147cVV71;9;4STV;0038038146;4Uom6T;1CoF2CoF25C

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

Mesmer is not as fun anymore.

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Reroll. You’ll be back in a week max.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Ele's are the new Mesmers counters

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Ain’t that bad vs thiefs either. Blind on shatter helps a lot.
The burst combo is pretty much like always, except you’re engaging with a mantra stun to land it. That usually works for me.

Also, I prefer Marauder over Berserker amulet.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Ele's are the new Mesmers counters

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Posted by: tetrodoxin.2134

tetrodoxin.2134

I recommend the usual sword/torch GS power shatter setup for it, and save the interrupt mantra for heals/water attunement. =)

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Ele's are the new Mesmers counters

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Dom/Duel/Insp with Power Block, Shattered Conc, DE, Heal- and Interrupt Mantra (Restorative traited) wrecks every ele. Seriously. You’re healing up as fast as a medi guard with that setup, and condis aren’t even a problem anymore (cleanse/heal on shatter, cleanse on heal, heal on mantra, regen or phant defender on top of that)

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

Revert Maim The Disillusioned

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Posted by: tetrodoxin.2134

tetrodoxin.2134

I’ll continue this =0

1. Anet introduced MtD, a underpowered GM trait applying 1 torment on shatter.
2. They buffed it, now applying 2 torment on shatter. Some people actually start playing with the trait.
3. Anet then teases us new traits like increased torment damage and confusion on crit.
4. Anet completely scraps those traits, cause they might be too powerful in a condi build.
5. MtD gets nerfed back to its original pitiful state because of those theoretical traits that never existed.

6. Anet realizes that conditions are too strong and they’ll nerf them globally (one way or another)
7. They’ll forget about the knee jerk-MtD nerf, leaving it even worse than at its initial implementation.

:P

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Mesmer Patch Notes 6/23/15

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Just wondering – Halting Strike is completely gone, right?

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Mesmer preview: Condi Mes Nerfed!?

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Wait, so let me get this straight….

1. Anet introduced MtD, a underpowered GM trait applying 1 torment on shatter
2. They buffed it, now applying 2 torment on shatter. Some people actually start playing with the trait.
3. Anet then teases us new traits like increased torment damage and confusion on crit.
4. Anet completely scraps those traits, cause they might be too powerful in a condi build.
5. MtD gets nerfed back to its original pitiful state because of those theoretical traits that never existed.

It’s getting harder and harder to not insult someone because of this flawless logic. MtD will be the same crap as they introduced it, that one additional stack (IP) won’t make a difference. Way to go, anet… way to go.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Mesmers the only class with no complaints?

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Posted by: tetrodoxin.2134

tetrodoxin.2134

More cleanse pls, and more antithief-spray.

Oh, and following the forum trends: make everything baseline pls

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)