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Ready Up: Counterplay to New Illusionary Leap

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Posted by: tetrodoxin.2134

tetrodoxin.2134

The clone applies cripple, not immob. It’s the swap part that does that. Once you see the clone next to you, dodge away.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Ready Up: Counterplay to New Illusionary Leap

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Posted by: tetrodoxin.2134

tetrodoxin.2134

What’s the “counterplay” to flashing blade, judges intervention, infiltrators strike or steal? Compared to those skills, iLeap is still countered pretty easily. In fact, it’s the only skill mentioned that can be countered at all. The clone still can be killed, and the swap still has delay.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Condi Mesmer, Master of Torment

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Perhaps it might be best if the first attack didn’t inflict Torment so that the clones wouldn’t be applying it? Increase the duration on the second hit of the chain to compensate.

Either that, or change the first condition applied to bleed/random condi to make it weaker. Having three clones up applying torment nonstop is broken, and I say that as a Mesmer main.

To be totally honest, I’d rather see confusion than torment on the second AA chain skill. It seems that confusion once was a concept for Mesmer that they completely dropped nowadays. Most of the confusion a Mesmer can apply is from Perplexity runes, and that’s a shame.

Please, anet, reconsider the scepter changes.

  • Ether Bolt: Apply bleed (2s)
  • Ether Blast: Apply confusion (2s)
  • Ether Clone: Apply confusion (4s)

If you really want to keep the access to confusion this limited, then change the above confusion to torment. But please, don’t make any strong condition apply on the first AA skill.

Along with that, shave the PU trait to compensate the staff and scepter buffs.

Prismatic Understanding:
Cloaking skills last longer, and you gain a boon whenever you enter and leave stealth.

  • Entering stealth: Regeneration (3s)
  • Leaving stealth: Aegis or Protection (3s)
Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

Skill Bar: Patch Notes (Updated)

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Dulfy is online, might edit your changelog OP!

http://dulfy.net/2014/08/22/gw2-upcoming-elementalist-and-mesmer-changes/

I am more than happy with these changes.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Skill Bar: Patch Notes (Updated)

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Posted by: tetrodoxin.2134

tetrodoxin.2134

I don’t think they’ll show bugfixes in the Skill Bar, except maybe they changed the functionality from scratch.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Illusionary Leap

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Posted by: tetrodoxin.2134

tetrodoxin.2134

This isn’t a personal battle, I have no interest in discrediting anyone here. I should have stated what exactly I mean, huh. Well then.
The clone swap was bugged before, they fixed that. I’m not in the faction of people claiming they should revert that, however, they should consider revamping the skill overall. In its current state, not only the pathing is bugged, it’s also much more obvious now that the clone swap as it is implemented at the moment wasn’t a good idea to begin with, since it dies too quickly. This wouldn’t be a big deal for me personally if the Mesmer had some other reliable gap closers, but apparently there are none (besides a utility on a relatively high cooldown). Even more cleaving skills are on their way, probably making the situation even worse.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

Illusionary Leap

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Pathing fails as soon as terrain isn’t flat. How do you define that to be NOT a bug? Even the devs said it’s a bug a long time ago, one they can’t fix back in the days. That’s why many people still hope the skill gets redesigned somehow to be more reliable, if the pathing can’t be fixed. It’s the only leap/gap closer a Mesmer has (besides blink), and it’s obviously not working.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Illusionary Leap

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Really hope this skill gets addressed in the feature patch. Martin showed up in the Mesmer bug thread and mentioned “there are a lot of Mesmer bug fixes that will be deployed with the Feature Pack”.

Fingers crossed, after two years maybe it’s finally time to fix/change iLeap.
Personally, I’d love to see what many already suggested: Make the Mesmer leap forward, leave a clone behind and cripple the enemy, chain skill still swaps position with the clone.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Revisit the Past--Was Glamour Pre-Nerf OP?

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Posted by: tetrodoxin.2134

tetrodoxin.2134

To all those players that haven’t played glamour back in the days, here’s the build (or at least a variation of it).

Glamour Mesmer

Haven’t played it for a long time now. Might give it a try though, just for the (sad) lulz.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[Changelogs] Evolution of Mesmer

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Posted by: tetrodoxin.2134

tetrodoxin.2134

All up to date now! Thread somehow got lost :O
The confusion nerf back in April 2013 was also added.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Mesmer & Elementalist Preview This Friday

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Posted by: tetrodoxin.2134

tetrodoxin.2134

That’s a regular Ley Line torch wielded as offhand.
And the clones are regular sword clones doing their AA.

Stop seeing things.
#bubblebuster

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

Mesmer & Elementalist Preview This Friday

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Posted by: tetrodoxin.2134

tetrodoxin.2134

I am pretty sure those two Mesmers in the front are regular sword clones doing their third AA chain attack, Mind Spike. Cause that’s exactly how the animation looks.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Mesmer & Elementalist Preview This Friday

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Posted by: tetrodoxin.2134

tetrodoxin.2134

MY BODY IS READY

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Revisit the Past--Was Glamour Pre-Nerf OP?

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Posted by: tetrodoxin.2134

tetrodoxin.2134

It was overpowered before the confusion nerf. After that, not so.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Show us your Mesmer!

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Posted by: tetrodoxin.2134

tetrodoxin.2134

My lil Mesmer

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(PvP Build + Gameplay) Mesmer PU Guide

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Posted by: tetrodoxin.2134

tetrodoxin.2134

The effort is appreciated, but basically, what renss said.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Speculating on scepter change

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Don’t forget that clones may also have these AA attacks. Burn won’t happen because of that, I suppose.

I’d love to see more confusion on Mesmers, but sadly anet decided to rather apply that to a runeset.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Speculating on scepter change

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Posted by: tetrodoxin.2134

tetrodoxin.2134

AA: Bleed-Bleed-Torment.
Illusionary Counter: Torment duration reduced by 3s.
Confusing Images: Channel time reduced.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Changes to Mimic: Your Opinions/Suggestions?

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Posted by: tetrodoxin.2134

tetrodoxin.2134

And there I was, rubbing my hands after I heard that Rangers projectile- and attack speeds would get a huge buff. Finally a great spot for good ol’ Mimic, I thought. :P

Well, as I already stated in the other thread, I think the new Mimic is too similar to Archane Thievery (at least from what we know). Not only that, it’s inferior imo. Sure, AT is limited to three boons, but it’s ripping them PLUS it’s an offensive condition removal. Hopefully there’s a cool secondary mechanic (like Echo). They won’t reduce the cooldown of the skill by much (if at all), since it’s already at 25s (traited 20s). I can’t see why I would take that over a 36s Arcane Thievery?

Don’t get me wrong, I don’t think the new Mimic is bad (again, from what we know at the moment). It’s just that AT outshines it due to similar (and in most cases, superior) functionality. Also, olde Mimic had awesome FX with a cool animation, I can’t see how they gonna keep that with the new change.

In the end, I wanna see two Mesmers fighting each other, both having Arcane Thievery AND the new Mimic equipped, copying and stealing boons like there’s no tomorrow.
Add further Mesmers with Signet of Inspiration to both teams for maximum lulz.

Luckily that’s just one change. I ain’t grumpy, let’s see what else they got.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Mesmer Balance in September Feature Patch

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Posted by: tetrodoxin.2134

tetrodoxin.2134

So they changed Mimic to be kinda like Arcane Thievery?
Dunno if like or not, since we already have AT. Yeah I know it’s ALL boons (and it’s not ripping them), but most of the time the three boon limit is enough (and it’s RIPPING THEM :P ). The cooldown must be really low to consider it over Arcane Thievery, imo.

Well, let’s see what else they got. At least it sounds promising on paper.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

Regarding Decoy and Revealed

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Posted by: tetrodoxin.2134

tetrodoxin.2134

It would be yet another slap in the face if they decide to “fix” this before they fix more important bugs that affect the Mesmer in a negative way. Ileap pathing bugs existing since beta? kitten those, let’s just “fix” the swapping part! ONTO THE NEXT BUG!

…well, I just cannot believe that arenanet decided to give Decoy a different behaviour without doing so on purpose. It’s just too obvious. Maybe it’s meant to be that one utility that will always get you out of trouble? It’s 3 seconds on a 40s cooldown, after all – far from being spamable like thief stealth. I’d rather compare it with a Warriors stance then – long cooldown, short effect – and can’t be removed.

It’s all speculation, only anet knows the truth (I believe they already stated their position concerning this skill in the past, not sure). I wouldn’t be surprised if they decide to change it one day, and I hope they also reduce the cooldown to compensate the nerf.

Until then…

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Almost 80 new mesmer asks advices

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Posted by: tetrodoxin.2134

tetrodoxin.2134

You won’t find universal answers, since it’s all situational!
However, I recommend you reading some of these guides:

https://forum-en.gw2archive.eu/forum/professions/mesmer/List-Find-your-Mesmer-Builds-Guides/first

(My favourite one being Supcuties Comprehensive Shatter Guide)
So many awesome people put a lot of effort in writing these guides, so it would be a shame if noone is using them

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Decide my profession!

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Posted by: tetrodoxin.2134

tetrodoxin.2134

I want to do fractals wvw dungeons and spvp. So I want to do it all HAHA. Which profession would have more of a fun factor and be more useful? Any advice is appreciated.

Might be the wrong subforums buddy

https://forum-en.gw2archive.eu/forum/game/players

On topic:
Check out Warrior, Guardian or Elementalist. Viable everywhere.

edit: OP got deleted. Here’s his/her new thread:
https://forum-en.gw2archive.eu/forum/game/players/Necro-or-Guardian

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

cultivated seed swapped with pet seed

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Same here! I have all the stuff ready, except my cultivated seed (inventory) got replaced with a pet seed. )=

Created the previous backpack, of course.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Is the decoy #41 really a bug? I think I remember the devs mentioning that decoy ignoring the revealed debuff is on purpose (cause, it’s not stealth, it’s decoy).

any source for this?

If there’d be an effective way to search the forums

Well, just look at the status bar when you activate decoy. It clearly is a different buff. That’s probably also the reason why Prismatic Understanding states that it extends “cloaking skills” for one second, and not “stealth”.

I guess Decoy is supposed to be a class specific functionality that can’t be removed, just like Endure Pain or Berserker Stance for Warriors. That said and assuming that this is on purpose, there’s no reason to nerf decoy – at least in my humble opinion. Changing it from “decoy” to regular “stealth” just to make it affected by revealed would definately be a nerf.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Is the decoy #41 really a bug? I think I remember the devs mentioning that decoy ignoring the revealed debuff is on purpose (cause, it’s not stealth, it’s decoy).

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Something you might have fun with...

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Well, if absolutely nothing changed, then the bets are worth nothing.
If they somehow fixed the current bug but also introduced a new one, you’d probably allow “BUGFIX” and “NEW BUG” tokens.

But as I said, that’s up to the gamemaster. I’m just telling you how we would handle it
(also edited my previous post to be more specific)

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Something you might have fun with...

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Most of the time, patch notes are released at the same time as the patch hits, so it’s easy for the gamemaster to decide. Personally, I wouldn’t let it count as a bugfix then. However (and I think that’s what you meant), Skill Bar is different because it’s a preview and released probably weeks before the actual patch.

I’d suggest that you wait for the actual patch to determine what really happened. As you said, previews are often false, stealth buffs/nerfs happen and it usually takes a few days for the community to spot bugs.
It’s probably best to set the deadline for bets to the point when the patch notes (or the preview) goes live, and calculate the results based on what you know a few days after the actual patch. Hotfixes should be ignored, but it’s up to the gamemaster how to choose the rating deadline.

Relevant for the actual score are the facts known and proven after the patch went live!

Or you could just finish the round when Skill Bar goes live, and take those notes as they are given to us. Wouldn’t make much sense though, cause they probably won’t show new bugs in their video (maybe just disable the “new bug” token in your game then) :P

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

Something you might have fun with...

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Posted by: tetrodoxin.2134

tetrodoxin.2134

We’ve been doing this guild-internally for quite some time now and we had our fun, so I thought why not share it with you guys. Buy-In was 5 gold last time we did this.
The image is a bit old, so if you have any suggestions for improvements/changes (token value etc.) just say so.

I’m not hosting a game here, so don’t starting placing your bets. Mesmer Skill Bar is coming up in a few weeks, so it’s a good time to maybe start a game with your friends.

If you have any questions, just ask. Or modify the rules to whatever you want.

For clarity:
Each object in the middle section is worth 10 points,
General bets on the left side are worth 1 point
General trait bets are worth 3 points,
General utility/weapon bets are worth 5 points.

Tokens are stackable and more than 1 solution can be right, especially on general bets (for instance if one weaponskill gets buffed, and another one on the same weapon gets nerfed – or if a single skill gets buffed, but also bugged) – however, you can’t hit multiple times with one token. If two GS skills get buffed and you placed your “BUFF” token on the general GS field, it’s only one hit.
Their value & multiplier can be adjusted based on the current state of the Mesmer balance.

A deadline for the bets has to be picked (usually the day we get the changelog or preview), as well as a seperate rating deadline for the gamemaster (usually a few days after the patch went live) to spot bugs, stealth nerfs/buffs etc.
Clarify with your players wether to ignore or allow hotfix patches if your rating deadline is after the patch day (I recommend ignoring them).

You can’t participate if you’re the gamemaster.
Or if you’re working at anet.

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(edited by tetrodoxin.2134)

Drop/Add Class

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Interesting topic.

Redesign: Mesmer & Ranger, make them more like their GW1 counterparts.

Drop: Engineer
Add: Ritualist

No hate against Engineers, I just don’t like the style and Ritualists basically do the same thing. Item spells (urns) as replacement for engineer kits, Spirit summoning as replacement for turrets. On top of that, there’d be weapon spells for group support!

edit: Heh, someone already said that. +1 to your post, nearlight! xD

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[Mezmer] Passive damage needs a tone down

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Posted by: tetrodoxin.2134

tetrodoxin.2134

*Mesmer
*Mesmer
*Mesmer
*Mesmer
*Mesmer
*Mesmer

If you’re really talking about the build silentknight warrior posted, then you’re exaggerating. A lot. If not, please provide the correct build, otherwise you will just get trolled.
“Tanky” builds which are capable of dealing a lot damage are a problem in general at the moment, thanks to might stacking runes.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Why are Mesmers moaning?

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Posted by: tetrodoxin.2134

tetrodoxin.2134

I want to be sure I understand this thread.

this is what I’m taking away from it:

My profession is worse then your profession, nuh uh my profession is worse then your profession, nuh uh my profession is worse then your profession, nuh uh my profession is worse then your profession.

Did I get that right.

Bullseye.

What a waste of time and energy.
Ranger fixes won’t help Mesmer problems, Mesmer fixes won’t help Ranger problems.
Both classes need fixing, period. Stop acting like Divas.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Skill Bar - Balance Preview w/Karl on RU 7.25 @ Noon PDT

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Posted by: tetrodoxin.2134

tetrodoxin.2134

If you’re already cutting prerecorded material down each to 5 minutes per class, why limit “The Skill Bar” to 2 professions per cast? I’m pretty sure the community can handle more classes at once, and the feedback threads won’t just disappear. Plus, you can always lock threads if you got enough feedback. I’d understand the limit if Karl would do it live, but since it’s prerecorded…

Like the others, I also fear 2 more months without bug fixing and balancing.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Ready Up - Episode 18, 7/25 @ Noon PDT

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Not to be a downer, but I suppose this means we won’t see any major skill fact changes for awhile, which is somewhat disappointing.

I fixed that for you

BTT:
Well, thanks for the initiative. I really hope it’s not only empty talk and promises. The update/balance policy at the moment is the worst. Some more insight is really appreciated.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

List of Mesmer Bugs (Older Thread)

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Why even bother reporting bugs?

They don’t give a kitten.
A “we are reading dis, herpaherp” post every few months does not fix bugs, arenanet.
Stop lying to your customers.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

New weapons should be the number one priority

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Posted by: tetrodoxin.2134

tetrodoxin.2134

1. Bugfix existing skills/weapons/traits
2. Balance them after they’re fixed
3. Introduce new stuff.

I totally agree on new weapons, but the existing ones should get fixed first. And that should have already happened. A year ago :0

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Ready Up: Balance Philosophy - 6/13 @ Noon PDT

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Posted by: tetrodoxin.2134

tetrodoxin.2134

There is a balance team? I thought those guys got replaced by the skill fact team.

:P

Ok, let’s stay constructive here.

Mesmer
Weaknesses: Conditions. I’m cool with that, makes certain encounters more challenging. One big weakness I don’t like: They get more and more useless the bigger the fight is. There is no reliable AoE – every class should have access to that, in one way or another. The glamour nerf back then hit the class without compensation.
Strengths: Small encounters, single target burst, boon ripping, defensive stealth, interrupts/CC. I’m fine with most of these (fits the class), except the stealth may be a bit too powerful if combined with PU. The amount of boon ripping skills/traits feels about right, and the burst doesn’t feel overpowered compared to what other classes can pull off. Concerning interrupts/CC – I don’t know if you want this class to be a viable choice for that, but as long as there’s hambow, you’re gonna have a bad time as CC Mesmer.
Kryptonite: Hard countered by thieves. And bugs. Lots o’ bugs. I wouldn’t even bother balancing anything on this class before many of the bugs reported in the bug forums got fixed.

Additional questions:
- Will you somehow address the ongoing powercreep (Runes of Strength says hello)?
- Why is the balancing/class bugfixing so incredibly slow? It’s more than disappointing to see the first “balance” changelog after months with skill fact changes for the most part.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

sPvP and Balance

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Posted by: tetrodoxin.2134

tetrodoxin.2134

i think they’ve given up tbh,
this isn’t the same Anet that made GW1 such a great and balanced game.
only one noticeable balance update in the past 8 months…ridiculous.

0 communication from them now too, they’ve given up completely.

My thoughts exactly.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

List of Mesmer Bugs (Older Thread)

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Posted by: tetrodoxin.2134

tetrodoxin.2134

They will change the tooltip for Temporal Curtain and call it “bugfix”.

I guarantee it.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

List of Mesmer Bugs (Older Thread)

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Posted by: tetrodoxin.2134

tetrodoxin.2134

After those dev posts I actually had high hopes, but the patch was pathetic. Those announced bugfixes are a joke, and – sorry if that sounds rude – Anet should be embarassed.

It’s been almost two years now, seriously. What saddens me most is seeing them bugfixing something like Power Block in just one day.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Moa morph question

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Posted by: tetrodoxin.2134

tetrodoxin.2134

The fact that it ignores stability is kittened.

Almost every time I get moa’d is when I’m in lich form pressuring my opponents then Poof….your boned stability be kitten ed. One classes elite should not be able to completely overpower and waist another like that.

…so instead, one single buff should completely overpower/negate a 180 CD single-target elite?

Brilliant. \o/

Seriously though, I’d agree that it needs some balance vs. Lich Form (and Tornado). But if you change those two skills to completely IGNORE Moa Morph, it would be the same imbalance, just vice versa. Moa Morph already is crap in most situations, a change like that would make the skill completely garbage. THIS is the only point where some rebalance should be considered.

Dodge spamming, channeled blocks, Aegis, LoS, evade skills. That’s what we have in GW2 combat, and all of this stuff contributes in making Moa Morph a undesirable skill – because it already negates moa morph completely. Adding stability (and/or Tornado/Lich) as yet another hard counter should only be considered if it would be implemented with some drastic CD reductions.

Having an elite that goes on full 180s CD with the possibilty of doing NOTHING at all is what we call high risk/high reward. It is not an instant kill, stop claiming that. We all have been Moa’d, we all know it’s not true. Surviving with the charge skill and some dodges for 10 seconds is easily possible.

If you die after getting Moa’d, there’s a high chance that you would have died anyway.

Now, let me feel your hate.
°flies away°

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

[Shatter&Phantasm&Cond]MesmerGameplayWvW1vx#6

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Hey Wing! I love watching Mesmer roaming videos, so thanks for uploading yours. Not a huge fan of commentarys myself, but I fully understand why people like em.

That said, I really like your newest one! Nice gameplay, exciting situations and some useful tips and tricks mixed in. Keep it up!

oh and…

Vorwärts, Kodasch!
:P

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

The Signet Fix Initiative

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Some signets seem overbuffed and would probably need some sort of ICD, but overall I agree. Binding the passive of signets to active play is the way to go.

+1

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Class Balance preview for April 15th?

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Im pretty sure those small changes weve known about for weeks are it

Dunno man, if that’s it… well… that’d be disappointing. Really hope there’ll be some more information BEFORE the actual patch hits. It was great fun discussing incoming changelogs and giving feedback before they were released.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Class Balance preview for April 15th?

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Posted by: tetrodoxin.2134

tetrodoxin.2134

I was wondering if there will be a more detailed class balance preview like we had some time ago. Has Anet stopped doing this? If so, why?
I’m not talking about a few changes per class like those we know about for weeks now, I’m talking about the (more or less) whole thing.

The community really appreciated those previews, so maybe it’s not a bad thing to release one for the “big patch” hitting in two weeks.

Sorry if anet already released a preview (again, I’m not talking about those few balance updates we already know about for weeks), if so, a link would be appreciated.

Thanks, and have a nice week.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Chill and thiefs

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

Lower the regen by 66%/5=13%.

There, I fixed your problems.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Love the new Traits

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

What’s wrong with you, OP? You can’t just go into the official forums and like stuff the dev team announced. That’s not how it works, srsly.

…but yeah, I’m also excited for some of them! ;D

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Warrior's Ridiculous Mobility

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Posted by: tetrodoxin.2134

tetrodoxin.2134

It’s because thieves and elementalists don’t have anything left to sacrifice.

Snap.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[PvP] new mesmer GM trait

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

Reading comprehension. Not.

Must be hard for Anet to write changelogs/announcements that everyone can understand.
As people already stated, interrupted skills will go on a 10s CD instead of a five second cooldown.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

New Mesmer trait ...seriously?

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

Finally a trait that brings back a bit of the GW1 Mesmer we know and love (or hate).
This will make lockdown builds more attractive, and that’s a good thing. People were ranting about low-skilled PU and phantasm builds all the time.

Also, you might wanna be a bit more precise about the trait, to prevent some possible confusion. It’s doubling the interrupted CD (which is only 5s at the moment), not the CD of the interrupted skill itself.

It is a strong trait for 1v1s indeed, but don’t forget that it’s replacing another trait in the Mesmers build. I wouldn’t consider this a buff, it’s rather a different type of interrupt/lockdown build now coming up. Unfortunately, this trait will do nothing to help the Mesmer fighting classes they struggle the most, talking primarily about thieves here of course.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.