Showing Posts For tetrodoxin.2134:

[PvX] Balance, Iteration, Wrongdoing

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

The opening post and its message should be added directly to Anet’s company policy.

Good post, I fully agree.
But I also fear that “passing this to the devs” will do nothing at all.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

mesmer not even mentioned in balance preview?

in Mesmer

Posted by: tetrodoxin.2134

tetrodoxin.2134

Let’s just >>pretend<< we know the patchnotes and discuss here. =0
Anet, you guys want feedback, yet you don’t give us any previews to give feedback to.
Dat logic.

The temporal curtain change is fine, if it really stacks now. That plus the chaos armor change and the usual phase retreating should improve the mobility slightly.

Some utility skills may get their cooldown increased, which is meh. Especially the one that nobody uses.

What I really don’t like is that all on-death traits can’t be triggered anymore. For me, there’s absolutely no reason now to use these anymore. This nerf was kinda expected, but I actually expected some compensation for it. Average players already know that condi clones can simply be ignored, this nerf will render the traits useless. Unless you’re face tanking and standing inside your clones all the time.

Also, I think it’s pretty funny that the best way for a Mesmer to apply confusion is to go into downstate now. :o

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

20/20/30: The Best Lockdown Trait Spread?

in Mesmer

Posted by: tetrodoxin.2134

tetrodoxin.2134

I have to agree, 20/20/30 is a pretty neat trait spread.
Best thing of all: If you get tired or if you’re eating something while playing, you can simply retrait to condi PU for free! Hooray! :P

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

umm... Did You Fix iWarden Yet?

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

What’s the point of giving feedback and bug reports if that get ignored over and over again, and the patches are featuring completely different/random stuff. Let’s just hope that these leaked patchnotes aren’t complete and missing bugfixes. T_T

Necros, I feel you now.

I guess this thread can be locked now.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

umm... Did You Fix iWarden Yet?

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

Hey, at least no incredibly short-sighted, random nerfs to fundamental traits like last time! We’re making progress here!

Seriously Anet, you want a constructive discussion. Work with us. Give us something.
Or just fix the ever-growing bug list. Something. Anything?

You say this now, which means you obviously haven’t seen the leaked patch notes. Anet is apparently of the opinion that despite Mesmer being barely or nonviable in most game types we still need more nerfs.

Thanks for pointing that out. I found those patchnotes.
Sigh. At least Mimic now has a 35s CD, and PU gets buffed.

HOW COOL IS THAT.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

umm... Did You Fix iWarden Yet?

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

Hey, at least no incredibly short-sighted, random nerfs to fundamental traits like last time! We’re making progress here!

Seriously Anet, you want a constructive discussion. Work with us. Give us something.
Or just fix the ever-growing bug list. Something. Anything?

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

The Gas Mask Thread.

in Guild Wars 2 Discussion

Posted by: tetrodoxin.2134

tetrodoxin.2134

Any chance to get this skin again any time soon? I’ve also missed it T_T

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Shatter Mes vs. Big Guild Grps Outnumbered 7

in Mesmer

Posted by: tetrodoxin.2134

tetrodoxin.2134

Nice one!

Kinda curious what build your guard buddy is running. =)

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

1. Elementalist – simply needs more sustain. Be careful not to overshoot with buffs, like you did with Warriors.
2. Mesmer – too many builds killed with no compensation, minimizing build diversity with each patch. Take a look at confusion and AoE abilities for WvW.
3. Ranger – take a look at pet mechanics and the AI. They desperately need help in group fights OUTSIDE of cheesy spirit builds.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

What we need to do

in Mesmer

Posted by: tetrodoxin.2134

tetrodoxin.2134

So Mesmer needs a nerf, and Warrior needs a buff.
Arguments made by drawing some lines.

Brilliant! xD

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Constant Nerfing of Mesmers

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

I love how people think Mesmers are godmode in 1v1.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

List of Mesmer Bugs (Older Thread)

in Bugs: Game, Forum, Website

Posted by: tetrodoxin.2134

tetrodoxin.2134

This stuff won’t get fixed anytime soon.

Why?

Because Elementalists and Rangers are crying louder than we do. :P
Oh, and we’re OP.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[ALL] Revealed on Blocks [PvP/WvW]

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

Agreed. Should definately reveal on block. Sounds just fair to me.

It shouldn’t reveal on miss however, since there is no “physical” contact between the attacker and the attacked one.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Illusion of Drowning

in Mesmer

Posted by: tetrodoxin.2134

tetrodoxin.2134

From all the bugs, they obviously chose the most urgent one to fix.

Yay!

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

DE change to be reverted

in Mesmer

Posted by: tetrodoxin.2134

tetrodoxin.2134

Still mind-boggling enough that they even came up with that idea.

I’m still worried.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Mesmer have it why not us? (phantasm vs pet)

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

I believe Anet once actually said that phantasms are not supposed to be seen as “pets” in their functionality. They need a target to be casted. They wipe when the target dies/gets out of range. Also, Mesmers can’t build an army within seconds. You can start with two phantasms if you don’t get blinded/interrupted and you need LoS for casting. They are the only weapon skills dealing a good amount of damage for us.

Try to see it that way: Both classes have damage coming from their weapon skills plus their class functionality (shatter + pets).
For the Mesmer, the major part of the damage coming from weapon skills is caused by one skill in each weapon set.
For the Ranger, the major part of this damage is more distributed, and the auto attacks are hitting much harder.

In addition to that, both classes have their class functionalities; shatter and pets. This is kinda fun to compare because these classes couldn’t be more different. While the Rangers weapon skills are active, their class functionality is passive/AI based. For Mesmers, it’s vice versa.

What I’m trying to say is; when you’re talking phantasms, you’re talking about weapon skills. If you’re talking Ranger pets, you’re talking about class functionalities like shatter.
You could argue that shatter benefits from precision and crit dmg while the ranger pets don’t, that would make more sense imo. But even then, comparing classes like this won’t ever give you a satisfying answer, since they are all so different in their design. In this case, the Mesmers shatter skills are neutralizing the biggest damage part coming from their weapon skills. That’s not the case for Rangers.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Mesmer have it why not us? (phantasm vs pet)

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

(Offensive) Phantasms are weapon skills. That’s why.
And they’re the only ones doing damage.

Who told you the Mesmer wasn’t “actually made as a damage class to begin with”?
That’s nonsense. Every class is meant to fulfill any role in this game.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[ELE] RTL cd

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

A slight CD buff should be ok, but I’d rather see all gap-closers in this game reworked to the current RtL functionality. Short CD on hit, high CD on miss.

For RTL, I think a 20/30 CD sounds about right.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Another Path for Ascended

in Guild Wars 2 Discussion

Posted by: tetrodoxin.2134

tetrodoxin.2134

Grinding for ascended equipment is the worst thing that has happened to this game. It’s horrible and created a two-class society. I understand that some people might enjoy grinding, but for me personally it’s the worst thing that can happen to any MMO.
One of the reasons I bought this game was that they promised that there is no grind for gear.

Well, here we are O:
Fooled by a company, once again. Guess I’ll never learn.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[WvW] Polymorph Moa

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

So, I take it you have no more arguments then? OK

I already posted probably all arguments there are why your suggestions are unreasonable in my posts above, others did as well. If that isn’t enough for you, alright. If you keep ignoring everyone here and telling me I have no arguments, that’s fine as well. But don’t expect anyone here to be constructive anymore if you just ignore everything. That is just disrespectful.

Your ideas are horrible, since each class works different in this game and has different mechanics. If you want every class to be the same, you are probably playing the wrong game. I honestly thought you were jokinig with your previous post, that’s why did that as well.

Anyways. I’m out, since there isn’t much more to be said. If you’re looking for arguments, read the responses you got.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[WvW] Polymorph Moa

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

Why don’t we just copy Basilisk Venom over to Mesmer, rename it to Butterfly Venom and dye it purple?

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[WvW] Polymorph Moa

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

So the Mesmer Elite should have the drawbacks of both Venom and Polymorph?
As I said – sure, make it stun breakable. Lower the duration if necessary. But I want that 36 second cooldown as well. You can’t just take one aspect of those skills and compare it. The Venom is stunbreakable and has lower duration because in the time where the Moa is on cooldown, you can use Basilisk Venom up to 5 times (5×36 seconds). That’s 7,5 seconds of complete immobilization of the enemy, or forcing the enemy to blow 5 stun breakers. How does that sound?

;-)

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[WvW] Polymorph Moa

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

So you consider what practically equals to a 10 second unbreakable daze a balanced skill?

And no you cannot run. A mesmer will immobilize or daze you after the polymorph.

Also if backstab had a 1200 range you could compare the 2 skills.

You started comparing those skills, not me. That’s why I was referring to it. And yes, you can. The daze after the Morph isn’t instant, you know.

Yes, it is quite balanced. As I said above and Carighan below me, it’s a single target spell with 3 minuten cooldown.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

[WvW] Polymorph Moa

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

I think that Polymorph Moa skill is unbalanced and needs to be fixed, and I explain why I do so.

1. In 99% of the times it is cast it is an instant “I win” skill, since it lasts for 10 seconds and is followed with dazes, immobilizes, etc. There should NOT be an “I win” skill. Never.
Make the duration shorter, give the moa stability and condition immunity, so at least it could run away and have some chance to fight back.

2. 1200 range: It should be a 200 range max. Someone can cast it to you from above a tower, when you fight his friend at ground, without even realizing he was there.

3. It can be casted while the mesmer is in stealth. You cannot dodge a skill that you do not have an indication that is going to be used.

4. It has no counter, since while in moa form you have no utility skills. It should be stun breakable.
The thief’s elite skill “Basilisk Venom” has a duration of1.5 second and was fixed to be stun breakable, why the moa skill which has a duration of 10 seconds cannot?

1. Instant I Win button? Wut. If you’re morphed, you can still dodge AND got the evade/runaway/whatever skill. That’s plenty of opportunity to get some distance. Condition immunity and stability would literally be buffing the enemy. Why would any skill do that?

2. The range is fine – why? Cause you need LoS. More distance also means more LoS problems. Also, Mesmer isn’t a melee class. The long cast time + very obvious animation + 200 range would make the skill impossible to use, thinking of all the CC coming from melee classes these days. Mesmer doesn’t have that much stability, you know. Just because someone trolled you (why would you even engage a 1v1 near a keep while other enemies are watching you) doesn’t mean the skill needs to be ruined for everyone.

3. Same for backstab. It can be blocked, it can be evaded. You can’t expect the Mesmer to do nothing while in stealth. If you’re fighting a thief, you are also expecting an attack and preparing for that. Count how long the enemy is stealthed, dodge/block.

4. It can be blocked, it can be evaded. It’s a single target spell that will go on a full three minute cooldown if it misses (high risk/reward for the Mesmer). Talking about Basilisk venom, you’re comparing Moa to a skill which has 45 seconds cooldown and can be traited to have an even shorter one (36 seconds). Of course the venom duration isn’t that long. And why would Moa Morph be stun breakable? It isn’t a stun. As I said, you can still run away or dodge. Give me a 36 second cooldown on Moa and we’ll talk again lol.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

How to beat PU mesmers as a warrior ?

in Warrior

Posted by: tetrodoxin.2134

tetrodoxin.2134

PU mesmers are literally my easiest kills. They can’t do anything if you stand there and refuse to fight. They rely heavily on torment block on scepter, and clone deaths to do dmg.

1. Dont kill clones or youll get an AoE cripple+x3bleed/weakness/vuln.

2. When they raise their arm in a blocking stance, STOP attacking them. They’re not doing anything to you while their blocking and if you attack, thats where they get the x5 torment. If you do happen to attack, IMMEDIATELY dodge to avoid the stacks.

Mesmers of all types are also very slow, so if the fight ever starts going bad, just run away.

Good tips right here.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[WvW] Mesmer needs to be balanced

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

Well you can do that already with the healing signet, I’ve seen no QQ so far.

But yeah, that’s an aspect which is kinda debatable and needs testing. I believe it wouldnt be that much of a problem, but i may be wrong. An Elite like that would still be very interesting if it would only work with utility skills – considering the fact that two of our most important (WvW) AoEs are utilites.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[Warriors] best landspeed, no balance

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

If you continue like this, the thread will get locked in no time.

Just sayin.
Cool down, guys.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[WvW] Mesmer needs to be balanced

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

Just some random ideas:

  • Blinding Befuddlement: Increased amount of applied stacks from 1 to 3. Reduced duration from 4 to 3 seconds. It still has the 5s CD on each individual target.

Reason: In addition to the confusion nerf, this trait became useless. One stack of confusion can easily be ignored by any class, on top of that, cleansing became much more efficient since the nerf. Reducing the duration will face some problems that might occur with confusion/condition duration traits/food.

  • [New]Elite Skill: Echo: Copy the next skill you’re using. Cooldown: Copied CD + 30s

Reason: Now I know it’s unlikely to get any new traits or skills in the near future, but this skill would solve many issues imo – primarily the lack of AoEs. Giving the Mesmers a second Feedback or Chaos Storm would help alot. In Guild Wars 1, this skill wasn’t an Elite… but I guess it would be overpowered to have two Elites in GW2 (Imagine chaining Moa on someone in 1v1). I’m almost 100% certain that Anet decides to bring this glorious skill back into the game one day or another.

  • [New]Grandmaster Trait: Phantasmal Overload: Reduce the Recharge of all Phantasm skills by 15%. Your phantasms will spawn with Aegis (5s) and protection (5s), but lose health over time.

Reason: Phantasms die very quickly in large fights, often not landing their first attack. Giving them lower cooldown and some protection after they spawn will be enough to land their first attack. As a downside and to balance this out in smaller fights, they won’t live very long (only if you decide to heal them somehow). Maybe this trait could replace the Furious Interruption trait that i personally find very unappealing, but that’s just me. By the way, I think more skills should also have a downside. That would open up many more playstyles and improve the risk/reward ratio.

  • Veil: Create a wall that grants stealth to you and your allies (2s) and revealed on enemies (2s). (CD: 90s)

Reason: At the moment, the main purpose of this skill is to hide zergs. The stealth duration is short and the cooldown is quite high for having only one purpose. I know that many PU Mesmers are using this skill to maximize their trolling capabilites, but that’s not what we’re talking about here. Temporal Curtain grants swiftness and applies cripple on enemies, it’s just logical that Veil should work in a similar way.
Besides, it would be kitten funny to unveil a zerg.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

[Warrior] Only 1 with obvious casting, why?

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

Go play Mantra Mesmer.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[Warrior] Cleansing Ire

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

I think it’s fair that a class, which is somehow designed to have a weakness for conditions, has to spend 20 points into a defensive traitline to get cleansing. And it’s a pretty good cleansing trait after all. Almost every class has mandatory traits in each meta, cause that’s the way you adapt your builds in this game.

I wouldn’t mind if Cleansing Ire would be more viable for other weapon sets, but I strongly disagree in changing the trait position or adding other “better” options for the Warrior at the moment. Enough is enough, at some point. My main class is Mesmer, but I do have a warrior for PvP… both classes are designed to have a weakness for conditions, but if you compare the capability of dealing with them on those two classes… well.

Concerning condition bursts… pretty much every class has problems dealing with them. It’s better those are brought down before buffing any (or adding new) cleansing skills/traits to any class. Just my thoughts.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Deceptive Evasion nerf

in Mesmer

Posted by: tetrodoxin.2134

tetrodoxin.2134

Noone with at least average knowledge about this game kills clones (melee) while fighting a condi Mesmer.

That is why I said this approach of the Dev’s would be dumb.

Gotcha, I actually misread the first time. Thanks for the clarification! (Fixed my posts btw)

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Deceptive Evasion nerf

in Mesmer

Posted by: tetrodoxin.2134

tetrodoxin.2134

I just explained tetrodoxin what Roy meant with his sentence, too late he made a long post in the balance forums already… ^^

I know what Roy meant. Those traits were designed that way back when the game was created, but that doesn’t change the fact that if they would only work that way, those traits would be complete garbage in the game we’re playing right now.
Noone with at least average knowledge about this game kills clones (melee) while fighting a condi Mesmer. Replacing (and therefore killing) clones is simply the best (maybe even the only) way to use those traits efficiently. Sure you can walk next to your clone and eat all the AoE/cleave spam to get your clone killed. Sounds like fun.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[Merged][PVP] Deceptive evasion change

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

Thanks for the feedback guys, there were some good points brought up here. This is why we wanted to discuss these future changes so that we had time to adjust to your feedback.

We’ll be discussing this change more internally. Most likely we will make some adjustments or look at other options such as replacing clones not triggering Debilitating Dissipation so it does not impact mesmer play as much which wasn’t our intent.

Thanks for the response! Really apprecciated that you’re reacting to all the feedback.

However, why on earth would you even consider changing Debilitating Dissipation to work that way? What would be the point of taking that trait after a change like that? The on-death of DD applies 3 stacks of bleeding/vulnerabilty, or 3s of weakness (if the enemy randomly stands next to the illusion). The only way those traits were used efficiently was by positioning your clones and replacing them just in time. Clones can easily be ignored, nobody would ever kill them while facing a condi Mes. Congratulations, you just created yet another trait nobody will ever use.
Instead of now randomly swinging the nerfhammer around the Mesmer traits, you should just listen to the community.
On-Death effects being blockable is the best idea so far (imo). But honestly? I don’t understand why those traits need to be nerfed at all. It’s just the combination with PU. Why don’t you just nerf PU.

-.-

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

Deceptive Evasion nerf

in Mesmer

Posted by: tetrodoxin.2134

tetrodoxin.2134

They are actually listening, wow.

On the other hand, the new suggested “option” is even worse. Replacing clones not triggering DD? Why don’t they just delete this trait completeley? xD
We could only apply 3 stacks of bleeds/vuln/weakness IF the enemy decides to actually kill the illusion. How on earth is that a trait worth taking?

I really don’t get why they want those on-death traits nerfed so badly.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

Deceptive Evasion nerf

in Mesmer

Posted by: tetrodoxin.2134

tetrodoxin.2134

“We don’t do whack-a-mole balance, we’re carefully shaving all classes for balancing”

Nerfing Critical Infusion AND Deceptive Evasion at the same time is not carefully shaving. Not at all. This is exactly the kind of balancing that killed the Elementalist.
Oh Anet… I really hope you’re taking all the feedback threads popping up seriously this time. Pretty much everyone in all aspects of the game telling you this is a horrible idea.
Nobody complained about this, and you’re still going to destroy yet another Mesmer playstyle.

Build diversity ahoy.

In the meantime, warriors get their “huge” nerf with 30 hp/s less on HS.
kitten logic.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[PvX] A Mesmers Concern.

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

Heya everyone.

The recent “Ready Up” is the main reason why I’m posting this (although it’s not the only one). I’ve been playing my Mesmer since release in all aspects of the game. I’ve played tournys, zerged/roamed in WvW and did all the PvE stuff.

Looking back, the Mesmer had many amazing builds that were killed for one reason or another. I understand that some of them were really powerful, they still remain completely unviable at the moment. Confusion Mesmers, Glamour Mesmers, Immortal Mesmers. Just to name a few. Confusion Mesmers are still a thing every now and then, but that’s because ~60% of their confusion comes from a runeset – the confusion caused by a Mesmer is actually pretty underwhelming. Glamour Mesmers were the most viable way of playing with a zerg, and guess what – they actually countered melee trains.
The thing that bothers me about this is that there is no actual compensation, making build diversity worse and worse with each patch. Only exception is the PU trait which opened up some possibilities – but with the DE nerf, it will get hit pretty hard (the wrong way really).
What’s the fancy talk about build diversity all the time? I can’t see anything like that. Only noteworthy “diversity” change was the buff to Mantras, which gave them a tiny AoE effect. Mantra Mesmers everywhere now, srsly. It’s still a mechanic that is unfun to many players. And it will probably stay that way.

This thread isn’t about PU or any specific trait/build. It’s about the direction Anet goes with the Mesmer. It worries me, really. There are some major flaws that remain untouched since release (iLeap bug, portal range indicators, Mimic, scepter AA and clones, iMage…). Some other changes made me think “do they actually know how the Mesmer works?” – take the Illusionists Celerity Nerf as an example. It was heavily overnerfed, then rebuffed after a while. Anet actually noticed that the traits affects pretty much all Mesmer builds out there, and all those builds, traits and skills were balanced around this trait – one way or another.

Now, the nerfs to Critical Infusion and Deceptive Evasion. While I kinda agree with the first one (reducing vigor base uptime by 50%), isn’t this enough nerf for DE?
Just as reminder: Most Mesmer builds are build around CI and DE. These nerfs may not be as the Illusionists Celerity one, but touching them will have consequences to a similar amount of builds. Those builds were, once again, balanced around these traits.
I’m not saying these nerfs are too hard. I can’t tell, since they aren’t in the game yet. Maybe not even final. I just want to remind Anet NOT to make the same mistake as with Illusionists Celerity again.

In addition – all those on-death clone traits are highly random in combat. Deceptive Evasion is probably THE most reliable way to trigger those effects by yourself. I said it some time ago and I’ll say it again here: There’s too much randomness within the Mesmer class. This change will enhance it once again.
If you really have to do this DE change, make Mind Wrack count as clone death (which it doesn’t at the moment fyi). I want more control of what I’m doing, what conditions I am applying and what buffs I’m getting. Some degree of randomness seems OK as it fits the Mesmer theme, but at the moment it’s basically everything we have.

Just my thoughts. Over a year now, and all I see is builds getting killed. Build diversity sounds nice as an announcement for patches, but it’s worth nothing if the most viable build after over a year is still shatter. I understand that other classes may have similar problems.

This is just a Mesmers PoV.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[WvW] Mesmer needs to be balanced

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

The damage nerf to confusion was needed. The nerf to Blinding Befuddlement ON TOP of the confusion nerf was too much. One stack of confusion (4s) with an ICD of 5 seconds is just a horrible trait. A horrible, horrible trait. Combine that with the 50% damage nerf and better cleansing for almost all classes and there you go. One confusion stack isn’t worth anything.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

All of this wouldn’t be much of a problem if GW2 would have a similar “damage type” system as GW1 had.

http://wiki.guildwars.com/wiki/Damage_type

If there would be different enemies with different weaknesses in each dungeon, groups would need to equip a bigger variety of gear. We would even have to consider taking other classes that may be more efficient at dealing with a certain boss/enemy type. Yeah, if every dungeon would have enough different “type” of enemies, there would be some motivation to have every class and much more builds in the raid.

Sadly, it’s all dumbed down to direct damage and condition damage.
Good ol’ times.

:(

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[WvW] Mesmer needs to be balanced

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

They also said that Warriors should have a hard time with conditions and need ally help for cleansing. Just because the term “duelist” was used once in a class description, doesn’t mean it should only be able to fulfull this “single” role.

Honestly, I never joined a zerg after the huge glamour nerf with my Mesmer. They ruined that kind of build by nerfing glamour functionality AND confusion damage. One of those would have been enough, and the build would probably still be viable at some point.

So yeah I agree, having some raid viability again would be a really cool thing. On the other hand, there are other classes that aren’t really useful in zergs as well. Anet should really take a look at all those classes.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[WvW]Balancing the PU Mesmer

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

Imagine the outcry if this build would have been a thing before the flat 50% confusion nerf.

Anyways, I think Prismatic Understanding is well balanced for any zerker-style build. It gives you a good amount of defense – which is absolutely ok for traiting 30 points into a defensive tree and choosing a defensive grandmaster trait.

Combining the trait with some tanky condition builds (+torch) is where it gets debatable. My main is a Mesmer since release and yes, I too think that PU condi builds may need some “shaving”. The only problem I see is: How to shave and NOT completely ruin the trait for any other build type. I’m running PU shatter from time to time and one of the main reasons I take this trait is the regen/protection. Removing those would make the trait really uninteresting again (those +1 seconds of stealth aren’t worth 30 trait points).

People tend to forget that PU was buffed quite a while ago, before it gave no buffs at all – and it was a rarely taken, unrewarding grandmaster trait back then.

Let’s get some numbers here: With PU equipped, you’ll get an average stealth duration of about ~4 seconds:

Decoy: 4 seconds
Veil: 3 seconds
The Prestige: 4 seconds
Mass Invis: 6 seconds.

That basically means you’ll get 4x a random boon (3s) on average IF you have all those skills equipped.
I would actually agree on reducing those boons given, in exchange for some reduction on the “random” part. Maybe something like this:

Cloaking skills last longer, and you gain boons when entering/leaving stealth.
Stealth duration: +1 second
Entering stealth: Regeneration (4 seconds)
OR
Entering stealth: Regeneration (3 seconds) and Swiftness (2 seconds)
Leaving stealth: Aegis (3 seconds) and Protection (3 seconds)

This way, stacking boon duration wouldn’t be a problem anymore since you can’t proc the same boon over and over again. Wouldn’t mind a change like this, it’s kinda annoying that most Mesmer procs are random.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

Which Sylvari face(s) do you use? RELOADED

in Sylvari

Posted by: tetrodoxin.2134

tetrodoxin.2134

Thought it might be a good idea to create a new one, especially because of the new faces. Seems like the OP of the original thread left quite a while ago.

I’ve already included all votes that were posted in the original thread after the patch that brought the new faces. So there’s no need to vote again if you already have.

I’m using female #12 on two characters, plus female #3 and male #3.

Male #1: (7) IIIIIII
Male #2: (2) II
Male #3: (8) IIIIIIII
Male #4: (3) III
Male #5: (2) II
Male #6: (0)
Male #7: (4) IIII
Male #8: (3) III
Male #9: (0)
Male #10: (1) I
Male #11: (0)
Male #12: (0)

Total Characters: 30
_________________________________

Female #1: (08) IIIIIIII
Female #2: (11) IIIIIIIIIII
Female #3: (02) II
Female #4: (02) II
Female #5: (09) IIIIIIIII
Female #6: (03) III
Female #7: (01) I
Female #8: (02) II
Female #9: (06) IIIIII
Female #10: (2) II
Female #11: (3) III
Female #12: (2) II
Female #13: (1) I

Total Characters: 52
_________________________________

Latest Entry: DrDivine.5378

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Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

Silvary : pls arena net tell me why?

in Sylvari

Posted by: tetrodoxin.2134

tetrodoxin.2134

The amount of diversification that can be done with sylvaries is a lot more compared to humans or norns.

This. Pretty much all human characters look kinda the same imo. Especially female casters, which all seem to have the same armor as well (human T3). Love the sylvari design and the possibilites. Norns have their tattoos, Asuras have a variety of different skin colours (+patterns) and ears, Charrs have all their fur adjustements and horns. Sylvaris have everything! Biggest variety of skin colours and patterns, different earstyles, glow colours. I would even argue and say that their hairstyles offer the biggest variety as well (shroomheads!). On top of that, cultural armors are glowing as well. Fabulous.

What do humans get? Beards. Male only. They should have given them one or two more options. Like optional scars, or something like that.
Seriously, from all races out there, human is probably the most boring one to take. At least in my opinion. I’m glad that Sylvari aren’t just a copy of them with some pointy ears attached to their heads.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)

[PvP/WvW/PvE][Mesmer] Illusionary Leap Fix

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

This is indeed something that should have been fixed/changed a long time ago.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

[PvP][PvE][WvW] Mesmer Movement

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

One does not >>simply buy<< traveler runes for 60g. Just sayin x_x"

But seriously, buying a full runeset just to be able to keep up with other classes is just stupid. It was often suggested that Signet of Inspiration should give a speed boost/swiftness (not perma) while ooc. That would be a huge quality of life change for all PvE & WvW Mesmers out there.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Class Balance Rankings Survey

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

Then why are you splitting WvW up into 2 parts, giving WvW more weight in the overall statistics? No matter if you’re roaming or zerging, you’re working for the same goal – just like in PvP.

All I’m saying is that the “best PvP class” vote will be useless, because there are roles that are equally important, but with different classes as the best choice(s).
It’s like saying “vote the best sportsman” without dividing in different sports. You kinda did that for WvW, that’s why I’m posting.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Class Balance Rankings Survey

in Profession Balance

Posted by: tetrodoxin.2134

tetrodoxin.2134

I don’t think you can rank classes in PvP that simple. There are several roles to be fullfilled, with different classes for each role excelling. A similar thread was posted some time ago in the PvP section, and Grouch/Powerr pretty much explained why these black/white rankings aren’t really representative/useful.

https://forum-en.gw2archive.eu/forum/pvp/pvp/Best-PVP-Class-1-January-2014/first

I’m just suggesting that maybe you should be a bit more specific in your survey.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Feedback: Noseless Faces Have Won Me Over.

in Sylvari

Posted by: tetrodoxin.2134

tetrodoxin.2134

snip

100% agree here, and basically a similar story for me (awesome character btw!).
The first time I saw the faces, I didn’t even consider them for any of my characters. Until I bought a makeover kit and tried it myself. While the other new face (talking about females here) is without any doubt beautiful, there’s one thing that always bothered me about these kind of faces: They’re all very human. Which is not bad, I guess most people prefer a more human, beautiful look on their Sylvari.

Well, those noseless faces are very unique (and the female one is just adorable ^.^).
I really like both male AND the female one (using them for my female Mesmer and male Necromancer). Hope there will be more “inhuman” designs in the future!

Thanks Kristen Perry, you did an awesome job (as always!).

Oh and, here’s ma Mesma
Noseless Sylvari, unite! x)

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Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Colour-Custom Spells... Gem store?

in Mesmer

Posted by: tetrodoxin.2134

tetrodoxin.2134

Nothing is more humiliating than getting killed by glamorous pink glitter and butterflies.

Just sayin.

I’m all for more diversity, but I’d probably stick with pink/purple.
Don’t see this happening anytime soon though, since Anet wants the skill effects of every class visually distinct. Introducing a range of colors to each class would necesserarily “blur” those distinctions.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Supcutie's Comprehensive PvP Shatter Guide!

in Mesmer

Posted by: tetrodoxin.2134

tetrodoxin.2134

Fantastic guide! Haven’t read the whole thing yet but I like what I see so far.
Thanks for the effort, supcutie. Dis is awesome =)

Oh and, sticky pls.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Screens of your Sylvari

in Sylvari

Posted by: tetrodoxin.2134

tetrodoxin.2134

Love this new face! +_+"

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Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.