To be honest, ranger is just really unbalanced in 1v1’s. The quality of the ranger depends alot on the enemy build, for example gs warriors/thieves/dd ele can easily use gapcloser skills to get close, however there are also alot of builds/classes that do not have such ability, for example caster ele’s and powernecro’s, apart from the fact that the ranger often hits atleast 25% off the enemy his HP before he is able to react. Then when the ranger is still at 100% hp and 1900 range he is able to burn down the enemy before he can even attack incase he’s squishy builded.
I’m not claiming that ranger is OP in any way, i’m just saying that whenever a class gets an unfair advantage, in this case a very long range, it can be frustrating for enemy classes when they get beaten by some1 abusing this unfair advantage. It’s the same reason why we all hate thieves :P
You are wrong. At everything.
Make a ranger and be happy.
Actually i do have a ranger, i’m not claiming in any way that your class is OP or whatsoever i’m just saying that the ranger has a very big advantage/disadvantage against specific classes. And for that 2nd part, any WvW player knows it that there’s nothing more frustrating then a ranger/thief taking you insta down because you didn’t pay attention for a second while you were running to an objective.
Meh to be honest, why would warriors need to have top DPS? they already have alot more armor+hp compared to other classes apart from the fact that they’ve got an extra low cooldown evade. I know when people start to make any kind of surviveability comments we’ll insta get all the hate that this surviveability isn’t needed and shouldn’t be a reason to lower DPS. However except for fully optimized high end groups the surviveability does matter. Even though the dmge might be abit lower then other classes it is still a very valuable class. And please stop complaining that your class just got downgraded to a 1 slot only in optimized party? that’s not to bad, especially since most professions only have 0/1 slot in an optimized party
To be honest, i can’t imagine people not being able to get 10 players, if you use the LFG system you often get insta full parties and you can do it with friends/guild aswell. Creating a game doesn’t only require hardcore nor casual. A game needs to be casual to attract more players to the game, however on the other hand it also needs to have a hard core side, a place where more experienced players are attracted to. These experienced players will not only improve the gameplay of the less experienced players, it will also attract extra players by showing all sorts of cool outnumbered fights, epic battles etc.
a good example to see how this balance system works is the MoP expansion. The skillcap lowered and because of that alot of hardcore players left the game. Because all those hardcore players left the game, the game itself got the reputation of easy as kitten, no fun at all anymore etc. Because of the negative reviews of the hardcore WoWérs the amount of players and income during this period declined.
Now the same goes for Gw2. We need to have a balance between hardcore and casual within the game. Currently there is barely any room for hardcore players except for WvW and PvP. Ofcourse there is a community of PvE speedclearers but if Anet doesn’t come up with new interesting combat systems etc, it will just become boring and in the end the hardcore PvE community would leave, causing major disadvantages for PvE.
I’m not saying that raids are the only way to create new high end content, (extra hard 5 man dungeons could fill in the spot aswell) but in general big raids can have alot more tactics and organisation then 5 man groups.
haven’t been in the lower tiers for a while, so i can’t tell taht much about rank 10-27, however when going for larger scale fights i’d recommend either Gandara, Far shiverpeaks or Piken Square
to be honest, if you like the EotM gameplay, you SHOULD invest some time in picking the right server. changing servers later on will cost alot of cash ~300g or 25 euro (gems). In that case you can ask yourself wether you want to have a big community, big battles, or more small scale? do you want to raid with your guild or with the whole server? Do you prefer towercapping or fighting? ;p
To be honest, ranger is just really unbalanced in 1v1’s. The quality of the ranger depends alot on the enemy build, for example gs warriors/thieves/dd ele can easily use gapcloser skills to get close, however there are also alot of builds/classes that do not have such ability, for example caster ele’s and powernecro’s, apart from the fact that the ranger often hits atleast 25% off the enemy his HP before he is able to react. Then when the ranger is still at 100% hp and 1900 range he is able to burn down the enemy before he can even attack incase he’s squishy builded.
I’m not claiming that ranger is OP in any way, i’m just saying that whenever a class gets an unfair advantage, in this case a very long range, it can be frustrating for enemy classes when they get beaten by some1 abusing this unfair advantage. It’s the same reason why we all hate thieves :P
Tbh all i see is a terrible misunderstanding of the elementalist. You have 0 stacks of might up, even though might and sigil of battle have been nerfed and therefore you could make the decision not to fully invest into might stacking anymore, the least you could do is blast your own fields costing no extra sigils/runes but does grant you alot extra power+condi. The second part where i just had to cry in a corner was the moment i realized your water+earth attunement uptime you’re just randomly pressing all your attunements to hope you can press another cooldown skill. the very first thing you should know when playing on an elementalist is that attunement dps vary alot! especially when using daggers. Air autoattack has way superior dps in comparrison to other attunements and you don’t use it at all. Fire can still offer a semi decent dps aswell, especially when popped its cooldowns. The only autoattack i see in the vid is water, which is the worst autoattack by FAR.
If you’re missing atleast 50% dps by missing rotations, non mightstacking and just random button smashing, it’s very understandable that you’re not able to kill that thief, and indeed like Zelyhn mentioned that thief was terrible :p
pretty much what Gore said. It’s pretty much personal preferation though. Some people swear by full cele, others prefer a mix such as the metabattle build and others go full offensive. just pick w/e build you want to start with and start balancing to your personal preference afterwards :p
Traits remain always the same though (02066)
pfff don’t try to surprise him with a dead animal :p
Ele had alot of nerfs since that vid, apart from the fact that more players are running a more tanky build nowadays. You’re not gonna be able to deal that much dmge in normal occasions. For the build i’d say it depends on your server and your oponents. How big is the zerg, do they need you to have always waterfield when needed, is the commander able to defend the backline, hows the aoe/ganksquad of your enemy servers :P
since i guess you want to run kinda zerk (by looking at your build) i’d advice either 62006 or 62042. When investing points in water plz don’t use it for vital striking and piercing shards.(piercing shards forces you to use water and therefore you won’t be able to cast waterfields when needed, vital striking barely has effect due to insta sub 90% because of retaliation). Incase you want to run more tanky, feel free to keep your zerker gear on, just swap to 02066 and you’ll still hit like a truck
Questions about Pricing and Payment [merged]
in Guild Wars 2: Heart of Thorns
Posted by: the krytan assassin.9235
well they haven’t announced anything yet xcept for 2nd prof atleast 3 maps and a new profession. When they add full maguuma on a 3 lvl basis it’s gonna be huge and it would be definitely possible to add numerous dungeons/raids. only if anet would give us some awnsers instead of kittening of the community…..
Tbh you can’t just claim that you’re not going to buy the expension pack, the current information about the Xpac is very little. All we know is the fact that we’re gonna get ATLEAST 1 pve map and a new class, stronghold+new wvw map probably accessable for evry1. If 1 map+1 class is already worth it in your opinion, yes you can claim that you’re gonna buy the Xpac. For the rest i’d say just wait till the dev’s give more information.
For myself i can say that i’m definitely gonna buy the xpac :p
Questions about Pricing and Payment [merged]
in Guild Wars 2: Heart of Thorns
Posted by: the krytan assassin.9235
Tbh you can’t make an estimate yet on the price. However they DID anounce some cool stuff (2nd prof, new prof., new area’s, new wvw and pvp zone,ability points etc). In the end it’s still all vague, there’s no official report about the specific amount of new area’s, wether we are gonna get new dungeons? are we gonna get raids? and how much is the guild hall gonna offer to us?
And about the cost, i think that GW2 is one of the cheapest games on the market right now, simply because of the amount of playtime for the average player, so even when they price it @ 50 euros it’s still gonna be a pretty good deal compared to monthly subscription or buy to play shooters etc.
For myself i’d love the expension to cost 40-50 euros. Anet is working in a small crew and having such economic boost could attract more game designers etc to the game. It is clearly that Anet has some troubles with restoring some broken combat mechanics, balancing the classes etc. I don’t care about the price we need to pay, as long as they will focus on improving the game all the time, atleast it’s alot better then quitting the game because the lack of good content/broken game mechanics and going to other more expensive (subscription fee) games which have alot less potential then gw2
There is already a huge playerbase that are crying because their server is dead and adding another map isn’t gonna help in any way in those cases. Since i presume that anet knows this i’d presume that they are currently working on a different matchup system. Anet could you give any information about this? :p
Why would you presume that? We have a wealth of past history to look at and that history tells us (given no announcement) nothing’s going to change except a new BL.
They’re probably hoping the expansion brings in new players who can repopulate the servers. It just might work. But with the basic problems unaddressed, the initial bump of new players will give way to declining population soon enough and we’ll be where we are now in the end.
Ofc there’s a chance that we’re gonna get more pve players because of the new map, but if this doesn’t happen we’re gonna end up having major problems. The new map will drain and spread out more of the WvW community and therefore can cause major problems. I know that there is no announcement yet in changing the current system, however it would be really strange if Anet intends to hurt the low populated servers even more
I’m just wondering, Anet has announced this map as bigger then any other WvW map and directly linked to the other BL’s and EB. There is already a huge playerbase that are crying because their server is dead and adding another map isn’t gonna help in any way in those cases. Since i presume that anet knows this i’d presume that they are currently working on a different matchup system. Anet could you give any information about this? :p
For the rest, hearing those upgrades and buffs on the keeps such as lava mechanics etc. it kinda sounds unbalancing. To bad that ththey didn’t redesign the current BL maps. i’d love to have like a borderlands map rotation of 4-5 different maps, switched every week ;p.
i’d personally pick
http://gw2skills.net/editor/?fVAQJAWSlsApVo1CxcI8DNRCBlZR+PmfIEXHgLcAA-TFCDABVp8DMlgAcBAiU9HCOEA1s/wEPBA50FEAAB4m3MbezAH9oH9oH9odzhezjezbOGAmA-w
with Furious sharpening stones @ utility slot. Tbh every single armor counts difference btween 3100 and 3600 armor is still 16% less dmge (xcept for condi ofc) makes you abit squishier at spikes but higher surviveability in the end when you include healing. By adding furious sharpening stones this build really hits like a train (187% crit dmge) with a fairly high power and crit chance aswell.
Personal preference for pugzergs is stamina on staff, but in smaller zergs/guildraids pick force instead, also i’d advice to pick force of will trait incase you don’t have applied fortitude yet.
last but not least your last utility is optional, you can either go for judge’s intervention (aggressive and very nice bombing skill), purging flames(anti condi, switch vengeful to master of consecrations) or signet of judgement (incase problems surviveing)
i think that anet just did it out of balancing reasoning, having instant cast means that it’s alot harder to dodge, prepare for the Spvp whiners incase they would change the effect :p
I agree that running full might duration in combination with stacking the battle sigil could end up in having an uptime of 420 power, however to maintain this situation the fight needed to last atleast like 30 seconds and to achieve this amount of might, you need to invest alot of traitpoints, runes and utility boosts in it. Is it that bad if a sigil becomes stronger by making a build that uses every single bit of the class to unleash his full potential? Even when people agree that they still think this sigil is OP, you should start thinking WHY is this sigil OP. When not running any boon duration, sigil of battle is very mediocre so wouldn’t it be wiser to nerf superior sigil of strength?
Well incase you still think that Battle sigil is OP and should be nerfed, you should realize that the elementalist is currently balanced out including the battle sigil(xcept for kittened spvp cele eles) by nerfing battle sigil you will end up in having a major nerf without any reason why. If you want to nerf battle sigil that’s okey, but then plz just boost our total dmge by 3% or something.
just go for zojja’s, i’d prefer zerk over assassins after the balance patch. Ele condi dmge not that great for PvE and really bad for WvW so that would be a complete waste. You can never go wrong with a zerk staff :p
I think it actually be great if they did so, however they should only make free transfers for the lowest ranked servers, so incase a pve guild (with members all across the servers)
who wants to start wvwing can go to a lower populated server to boost the wvw over there :p
You may get more out of 0 6 0 4 4 as an staff ele with frost bow. The trick is to do your bomb fire 5 or frost bow 4 then swap into water for the +20% dmg vs targets that have vulnerability.
Wouldn’t it work best to cast Meteor Shower and while channeling it swap to water attunement, then drop ice bow and Ice Storm?
Ok so the plan is to get 50-75% retal dmge from MS, then move on to water to further boost your damage then start using your icebow and find out that you’re unable to finish your spell because you’re either already ganked or you’re getting downed by retal while still channeling the icebow? ;p
Same crit dmg, armor,
More healing power, more condi, more hp
A bit less critical chance, swap doom for bloodlust and you cover the power loss.
The extra healing you get makes a massive difference. Only on signet is +30hp per cast, add water attunement, cleansing wave etc, regen,…
Celestial outperform your mixed in all aspects without even factoring condis. [/quote]
Plz if you want to correct me do it ATLEAST with some real numbers, full cele has 180 less armor, crit dmge+crit chance are kinda the same. power is 250 lower. Health is 2.9k higher however having 16k+2.5k applied fortitude is already more then enough so basically this extra amount of health is unnecesery. Condition dmge has a small uptime, alot of condition removal+condi duration reduce so channeling 3 sec of drake breath is pure waste. so having -310 condition dmge aint that bad. The extra healing in celestial build is quite nice i need to agree on that and will provide some extra surviveability, however the higher toughness will almost balance this out.
Basically you’re claiming that celestial has more stats, i can agree on that point, however you can’t just forget about the fact that some stats are more important then others. While celestial provides alot of useless stats where the other build provides around 10% more damage. Also like i stated earlier on in my comment, you need a certain amount of DPS to actually put pressure on your enemies. when going full cele that 10% damage drop often makes the difference btween being able to put enough pressure on the enemy or not. Also when you’re putting enough pressure on the target he will position and act more defensively giving yourself more time to use your heals aswell.
Oh and btw PLZ stop making a fool of yourself by randomly adding in sigil of bloodlust and start claiming that you have the same amount of power. I choose for sigil of doom because this will provide alot more pressure on the enemy since it’s the condition is pretty hard to remove in combination with the fact that it will put up -33% healing and a nice 100dps. Stats aren’t evrything it’s the balance of your skills stats sigils and runes that actually make a difference between builds.
Well it’s always nice to have a quick laughter ones a while thank you for that <3
First of all the war 3rd weapon set would provide ALOT of extra utilities nukes and sustain totally unbalancing the warrior making him an indistructable war god.
For the rest of the post, party support needs to have very delicate amount of party support. for example call to the arms, 16 sec cd 13 sec vigor+6 sec weakness and a blast finisher is already pretty OP considering the fact that you’re giving this buff to 4 more allies. I agree to the fact that increasing team support can enlighten the game, however Anet clearly desires not to do so, since the release their main goal was to let 5year olds being able to play the game (lvling system etc) also they’re reducing the impact of might further decreasing the amount of teamwork in this game. don’t get your high hopes up m8, because this is not gonna happen XD
Tbh merging server etc won’t help in any way. One of the best features of WvW is the community of it. Alot of fun on TS, WvW guilds, Mapchat, sure the concept of WvW is fun, however it gets bored after a while if you don’t feel you have any connection to your server. why would you even bother scouting, upgrading, trebbing etc because you know it won’t reward you in any single way. Why would you even bother spending superiors/omega’s on keeps if you know it’s gone within 3 hours anyways, EotM has the exact same outcome.
I do agree that WvW is decreasing in numbers and the lower servers are definitely having problems bringing up enough people. It is however still possible to bring these servers back alive. Make WvW more interesting to non WvWers again, promote servertransfers to lower servers, for example no gems needed, get rid of megaserver LA and give people the chance to actually recruit on their home server.
The cause of this problem is primarily the servertransfer ability. If this option wasn’t available guilds wouldn’t have been able to abbandon their home server. PLZ don’t let the real WvW, the people that actually care about the server, burn by creating 3hr matchups and merging servers or the servers will probably die within a couple of months.
Staff ele in zergs is definitely worth it. high damage potential and a very impressive amount of control and buff fields. For build i’d advice to focus on an offensive gear combination with defensive traits, so 02066 with for example zerker gear. The traits provide more surviveability then defensive stats can offer. when going 62222 you’ll often end up being a rallybot and not able to deal much damage since the retaliation will tear you apart and you lack healing to get your health back up.
I’d say the way to go is 02066 def armor→ 02066 offensive armor→62006 offensive armor→66002 offensive armor. in most cases i’d say that going 02066+offensive armor will give you the best output of damage and surviveability. just try that one out and you can always swap traits when you feel you’re ready for it.
There is a difference between WvW builds and sPvP builds. Celestial ele is good in sPvP primarily due to the low amount of stats provided. Because the low amount of stats you can easily survive when running full celestial while running at a raw power equal to your oponents due to mightstacking. Also your oponent (incase he doesn’t run celestial) will have to choose wether to go offensive or defensive stats, in both cases you can easily counter him because you have a fairly decent dps in combination with surviveability.
In WvW however you have alot more stats (~1300 stats more when running non cele gear) because wvw has alot more stats that means that the difference between your low power and the power of the oponent will increase, incase you pop might you will still end up putting up less power compared to the enemy, let alone the fact that WvW uses might alot more frequently. Because your low power you’re unable to put a decent amount of pressure on the enemy and therefore he can keep on going on full focus on you. you’ll end up running and dodging all the time because your DPS is to low. Also the enemies will be more balanced out since they are able to get both offensive and defensive statts outbeating the celestial in both terrains.
incase you go WvW i’d advice to get
2k attack
2.6k armor
500 healing
15k hp
40% crit chance
175% crit dmge
Although full cele might be a lillbit more forgiving due to it’s high vitality. When mastered the D/D ele you can unlock more potential by splitting up your gear in different stats.
For example you can take something like this:
http://gw2skills.net/editor/?fFAQJAoYhcMKcW5wzBd0APAC5fv2JKQ5qJfC-TFTHABcs/ARKDITPwiqcwnqAOpE8HlQFpUogHAQTKZAUNEAOBABAQAuZbGAH9oH9oH9odzbezbezbWKAzVGB-w
(furios sharpening stones good option if you change build abit)
I did put some celestial in aswell, because the extra amount of stats obtained by using celestial is quite nice, however you need to make sure that your other stats are still balanced out.
For staff ele condition damage is pretty much the most pointless stat ingame since the staff ele doesn’t have that many conditions aswell as the fact that most of these conditions will be instantly removed by enemyzergs. The healing power will contribute abit to your surviveability, however it doesn’t boost your heal skill that much (only signet of restoration get a big boost by stacking healing) your attunement swap and dodge roll will effect abit but compared to the amount of hp you get from blasts etc is much higher making the extra heal on swap/dodge pretty useless.
When taken into account that healing+condi barely matter as a staff ele, non celestial will already provide more stats then celestial. When taking celestial you can’t distribute any of your remaining stats while you can balance out if you don’t pick celestial. again the low power will be the bottleneck in your build losing alot of dmge potential. When going for example soldiers+berserker you can pick a nice balance between your stats and the power won’t bottleneck you anymore providing alot more damage in the end.
For staff build i’d say that it depends on the playerskill aswell as formation you run in and the amount of enemy gankers. because you’ll encounter different situations you should have multiple armor sets to fully adapt to the current situation. The metabattle build is a good example of “the average situation”. In some cases the metabattle build wont be the most efficient and you’ll have to go more tanky/zerker, however in almost every single case going to celestial will result in a drop of efficiency.
OVERVIEW AND UPCOMING PATCH
In the end Celestial is just a complete joke for more advanced players in WvW, it’s fairly good for beginners since the build is really forgiveable. Also take into account that the upcoming update will nerf your mightstacks. the total loss of raw power will be around 4 stacks of battle sigil loss and 15 stacks of might. Combining these together will result in a total loss of power of :4×30+15x5=195 power, this will further nerf the current celestial build and therefore you should only adapt a small amount of celestial in your D/D build, for staff it’s not worth it in general.
Only a WvW player refuses to use AC’s in fair fights
Only a WvW player is able to make a 20 hour command shift
Only a WvW player starts singing in TS
Only a WvW player makes sure that every roommate in his appartment knows when you cast a HAMMAHSTUN!
Only a WvW commander can talk like an auctioneer
tbh Necro got quite buffed (@ wvw perspective atleast) the Necro has a very high raw powerlevel therefore having a smaller negative impact from the might nerf. Also skills such as signet of the locust are quite nice for powerheal. For the WvW side i’d say that Necro got a really nice buff, also not to big since that is gonna hurt in the next few patches.
it depends wether you’re used to be in a good teamsetup having perma 25 stacks of might up or not, for example ele sustaining 18 stacks of might including using his signet of battle is gonna result in a total loss of power of 4×35+14x5=210 power where necro often sustains less might stacks (lets say 10 stacks, 10×5=50 loss of power) on 3050 base power where the elementalist loses 210 power with a base power of 2750
NECRO
3050+30x10=3350
3050+35x10=3400
total dmge loss=1,5%
ELE
2750+14x30=3170
2750+18x35=3380
total dmge loss=6.2%
Comparing these 2 professions will already result in 5% extra dmge by necro compared to the ele, let alone the fact that non primary power builds will get nerfed even harder. making knights/cavalier/celestial less viable.
5% raw damage boost in WvW or GvG is huge and can definitely change the meta. Expect the soldier runes and beserker armor to show up more often.
I main ele, but I agree that the might boon change was ok. In pve it makes dungeons a bit harder (still braindead easy but now people can stack less power) and wvw bombs weaker. In spvp that also means classes like mesmer are doing less dmg in their burst, becuase 9stacks of might from mirror blade, engis, warriors, all across the board less dmg output.
But I think the sigil of battle nerf was too strong.
LW exploit fix is great.
Also their are buffing some underused skills.
Might reduction is not gonna make dungeons harder in any way, the only difference is gonna be that the fight takes instead of 10 seconds now 11 seconds. It’s true the community begs for hard content and for me being an old hardcore pve’er i also totally understand them, to provide harder content they should however make more interesting combat styles, higher boss dmge+hp and so on, but Anet refuses to do so because they’re afraid of 8 year olds not able to play the endgame anymore and therefore they’ll never do it.
In terms of PvP i can’t say that much, i hated PvP from day 1 because of the lack of stats and antipvp builds such as bunkers just to maintain a point.
For WvW i can say that most of the players would love to have a damage buff instead. We like to play a fast game, deadly when not paying attention. As far as i know every single betaplayer i met still thinks back of the good old days be4 ferocity and tornado nerfs. Also further decreasing dmge would make it even harder to kill omniblobs @ WvW
Also as mentioned in my earlier post anet has balanced the game around the current skills and sigils etc. Making big nerfs such as LW double heal fix and battle sigil nerf can only be done if Elementalist used to be OP. In the current situation elementalist aint OP and therefore you can only fix these “bugs” by providing alternatives/compensation.
Tbh there are 3 important things that are gonna happen.
1. Heavily depending on might classes are gonna get a nerf
2. It’s more important to obtain a high power so knights/sentinel/celestial/cavalier etc will get nerfed in comparrison to base stat power armor such as soldiers/zerk etc
3. Duels gonna take longer
The keyproblems anet wanted to solve were cele might stacking being overpowered and PvE being to fast and easy. Instead of reworking PvP celestial amulet (which currently gives 37% more stats then other amulets) and giving more HP and attack to enemies they decided to be lazy as always and started reducing might effectiveness, debalancing the game and making a critical higher level tactics less important.
Anet just get rid of your LS fetish and start caring about your game, designate non developers to become aware of real problems and bugfixes that gw2 so desperately needs and start actually fixing things after 2 years of kittening up the game in every single way
pffff typically some brainkittened anet in action over here, celestial overpowered? then lets nerf a complete class instead of focussing on nerfing celestial. The OP thing about celestial is only happening in PvP so a very easy solution would be to reduce the amount of extra stats you get from celestial (atm 37% more) celestial is no problem for PvE or WvW.
With the current update elementalist, which heavily depends on blast finishers and might stacking in general, gets an unjustified major disadvantage in comparrison to other classes. having ~18 stacks of might including battle sigil will already result in a drop of 4×30+18x5=210 power, that’s almost 10% of your total damage!??? while for instance the necro (the other rangebomb wvw class) doesn’t have nearly as much might uptime. and therefore doesn’t suffer as much as the elementalist, however the necro already was considered to be the stronger casterclass since the latest elementalist nerfs (in wvw), let alone the fact that they have 8k more basehealth.
yes i understand that some people found it very annoying that the d/d ele was able to deal alot of damage while wearing celestial armor however completely destroying a weaponcombination because you refuse to listen and agree that celestial armor has to much stats in PvP. Drakes breath is a nice skill in pvp when running with cele armor however in PvE and WvW it’s not a great skill anyways the burning duration is pretty long, however the skill also has quite a long casting time and can easily be reduced in cooldown/removed etc.
Last but not least i can understand anet that they didn’t want players to get double hp of the LW, however the class has already been balanced out for that. If you want to nerf the LW healing, then atleast compensate it by increasing the amount of hp gain by signet of restoration. For example, comparing healing signet with signet of restoration you can see that healing signet is superior in every single aspect.
Anet WHY do you nerf might, a boon which brought gw2 to a whole new lvl by extra buffing up, mightstacking etc, why do you tend to totally destroy the remainings of the what ones upon the time was called an elementalist. do you want a ranger 2.0? and at last, why do you always tend to make high base hp/armor and easy to play classes have higher dps then harder to play low base hp/armor classes. Please start using your mind and start focusing at the bottomline of the problem (cele stats OP in pvp) instead of mindlessly attacking innocent gamers who bought all kinds of gear and runes/sigils to just completely make these items worthless. and play along time to master their own builds only to see anet totally destroy the chances of actually competing with the rest
oh btw anet if you really want to go on with this embarrassing update, can you atleast send me 1000g+ of cash to compensate me for making my armors and runes totally a piece of crap??
(edited by the krytan assassin.9235)
tbh reset isn’t really important. It’s a combination of different factors such as the end of the school/work week. Also reset is very fight orientated since all the objectives are relatively easy to cap. Last but not least because servers put up alot of pplz during reset you can expect alot of lootbags.
pointwise the reset aint that important, since all the borders are heavy populated (in even matchup) the PPT maybe differ 100 max btween low and highest. And therefore it aint that interesting PPT wise. Ofc it can give you some help to put more pressure on the enemies during the night when you build a WP. This should be fairly easy to achieve however since you should have enough people to defend.
Resetnight is however very important since you can easy get a 5-10k lead where you demotivate the enemy servers and give you a major boost in the morning where you can just K-train.
i disagree i have seen several guilds putting together 10-20 man Elite teams to zerg hunt with mesmer tactics boon/condi control and builds built by the team leader to synchronize and its amazing to be a part of.
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Ofc there are always some guilds who create their own groups and start hunting down zergs. The situation you describe however is clearly unbalancing the matchups. You’re talking about splitting up groups and still being able to take down enemy zerg, what would mean that your blob is way more powerful then the enemy’s. There is NOT A SINGLE REASON why PPK should encourage small scale combat. You might be confused due to the whitesword removal which does encourage more small scale combat.
PPK is absolute BS, since PPK released every single server (including ours aswell) started up blobbing even more. To decrease the chance that you get wiped so you won’t give PPK to the enemy server.
The weaker enemy server will always try to avoid the combat against a stronger server (atleast thinking about the points view) instead of a brave zerg that yolo’s in an outnumbered fight. Such dedication should be rewarded, not discouraged.
Also the PPK will disbalance the current matchmaking system even further. The weaker server is unable to wipe the enemy and therefor he’s unable to get PPK. Also the weaker server is discouraged to cap enemy towers, since in most cases he will lose more points because of the chance that the stronger server is in time to defend.
Also the PPK supports farming aka waiting inside a keep/tower and not capping the object on purpose just to waiting for the enemy to make a hopeless attempt to save the tower to save all the effort the scout put into the tower. Farming is one of the most humiliating forms of WvW and should be limited as far as possible.
last but not least the PPK encourages cowardish roamers (not blaming campcapping/dollykilling roamers etc) who only wait outside of a keep till an upscaled/player with a non roaming build tries to go to the commander. It’s a very annoying part of WvW and i don’t know a single player who actually likes those cowardish roamers.
The only good thing about the PPK is that gvg guilds feel better about themselves because they feel they contribute to the server, it doesn’t offer a single tactic or whatsoever except for running away from fights. PPK offers zero brain fights instead of tactics.
Ele is a good choice which fits in the current wvw meta (GWEN)=guard+war+ele+necro.
DnD is good for solo and small roaming where staff is good for big zergfights. for small zergfights (lets say 30 max) you can pick both DnD and staff. Due to the low health pool in combination with low armor the DnD will lose effectivity the more aoes there are and the heavier the spikes become, since it will lose some dps in search for extra surviveability and safespots.
However fairly useless in blobfights, the high dps in combination with very high party wide protection uptime and finishing potential of mistform+aoe the DnD ele should definitely not be underestimated in zergfights. for builds etc i’d suggest to take a look at the elementalist forum there are alot of builds for WvW over there.
There is (as far as i know) not a single community that actually supports hackers. There are 2 problems. 1st is the lack of commander knowledge, some commanders are not aware of the fact that they’ve got a hacker underneath the map and therefore running into objectives w/o knowing it. 2nd is the brainkittened puggies in wvw, they see an open objective and just run in because they want to get wxp. When the commander did know about the problem he should’ve been suspicious be4 entering the keep/tower and when the other communities report about this kind of abuse to this commander he deserves all the blame incase he continues.
Also as some people point out that he might’ve dropped under the map, this is incorrect. There is only water underneath the map and there is barely any spot to get on dry land. since it’s an omega attack he needs to be out of the water so he was abusing the gravity+no clip hack
Since this looks like one of the only posts where the Dev team is actively awnsering questions, plz anet, fix the walls @ SM, S outer+inner+NW inner are jumpable/lootbagjump. Also it is possible to put a trebuchet @ red spawn (jump down the rock @ waterfall and throw it upstairs) and it is possible to place rams on the klovan side WG lowlands since it’s always a paper gate this clearly doesn’t work like intended ^.^ (btw GJ on fixing WG valley+broken bottle)
already asked it to tons of players aswell, Anet doesn’t seem to give any information about it at all. GG holding a sneak attack w/o even trying to clarify their changes. I really miss those good old days of anet in gw1 where they actually seemed to care about us
Going full celestial was never a good option for WvW dagger ele in my opinion. Basically you need a certain amount of raw power be4 you shouldn’t even consider picking crit damage and crit chance, which is around ~2000 raw power. The only reason to do different would be because of the fact that you want to grab extra lifesteal(food) and vigor.
http://gw2skills.net/editor/?fFAQJAoYhcMKcW5wzBf0APAC5fx2JKQ5qJfC-TlSHABcs/ARKDGUFGoUC+oegiU6Fp6AF8AAAUlBAOBABAQAuZbGAH9oH9oH9od0je0je0jWKAzVGB-w
this should work fine aswell, however it would be better with some celestial pieces. Basically celestial offers more stats then normal armor and you should try to use them w/o losing the sweet spots on your stats. basically i’d say you should try to get
2k+ power
2.6k+toughness
15k+hp
30% crit chance
175%+ crit damage (absolute minimum i’d say)
500 Healing
so just do some theorycrafting yourself, check the armors @ the merchants and pick w/e combination suits you well <3
(edited by the krytan assassin.9235)
Bad update is bad.
The main reason the sneak attack is introduced is because of the outcome of the adopt-a-Dev program. this program was meant for the devs to get a better view of the total wvw community. Instead of spreading around in different tier servers/different style of guilds, they’ve chosen to go top tier gvg guilds. Apart from the fact that some of these guilds acted very different from their normal behaviour, (not gonna mention names but i think we can all come up with some). the Devs didn’t get a clear view of the current wvw situation. Both the white sword removal and the PPK are very shortminded, however it’s supporting striketeams and scouts, and the PPK gives gvg guilds alot more influence on the PPT.
The PPK will support blobbing, basically because you will win more fights when outnumbering the enemy and therefore blobbing is good both for bags and ppt. Removing the whiteswords will force your server to have atleast 1-2 towerscouts and 2-3 scouts for every non wpéd keep that you intend to upgrade. Since anet doesn’t reward scouting it is a very boring and unrewarding job. Even the people that used to actively scout a tower and at the same time run dollies to their tower, will unable to do their job simply because of the fact that you can’t stay away from the tower more then 1 minute now.
Removing the swords from keeps is unbalancing the game. Mostly it is the strongest server who is taking away the keeps of his enemies. by removing the swords it will be harder for them to upgrade the WP again since they need alot of scouts where the superior server doesn’t.
Some people will argue the fact that this update will boost the amount of havoc groups running around the map and therefore it’s anti blobbing, however these havoc groups will only be functional when the enemy is lacking scouts which is probably gonna be the lowest rated server. This will result in the havoc groups of the superior server being able to take down alot of the enemy towers where the enemy will struggle in fully using their havoc groups capabilities because the superior server has more scouts.
Last but not least, as i already mentioned in the first part of my post, the Adopt-A-Dev program only focused on the higher rated servers. high rated servers already struggle getting enough scouts for their keeps+towers, where lower populated servers will find it impossible to do so. This will result in almost zero upgraded towers and basically the bottom tier will become a big K-train for the superior server.
Please Anet, don’t use us as your guinea pig and try instead to evaluate your idea’s and to see the full consequenses out of it. Then if you still think it will improve the game, run it on a testserver. The only 2 things that are actually good in this patch is the fact that WvW will get abit more rewards (which should be permanent considering the difference in Gold/Hour btween wvw and pve) and the fact that the sneak attack lasts only for 4 weeks instead of being instantly permanent.
first of all, commanding on an ele shouldn’t be considered as a good commander class, because of the fact that you’re having the lowest healthpool in combination with the lowest armor. Also because people dont see ele’s that often commanding people normally lose their focus be4 you can even show them your commanding skills, simply because of the fact that many people are tunnelvisioned on the guard/war commander meta.
That being said there are some viable commander builds for the ele. Since you’re gonna have to command the main ball you will have limited amount of moveability skills in combination with the highest surviveability possible. The big pro for being an ele commander is the fact that you are gonna be able to drop your own fields, so you are sure that your water/fire fields are gonna be dropped in time and since you’re commanding you’re probably gonna walk infront of the zerg, and therefore you are the first person able to cast a static in the enemy zerg trapping them be4 they split up.
http://gw2skills.net/editor/?fFAQFAWhMMKc24wyBd0AhAB5tmrhBFFjLB-TFSDABGqE8X1fyZ/he1BAsyvdN/AwDAQiLAQAAEgbezAwRP6RP6RPaBjWKAmUGB-w
If you want to run on ele commander i’d say this is the most viable build. you can swap staff for d/f instead, however this will basically blow away every single reason why you’d want to play an ele commander since the fields are the most important part of ele commanders. I did some 60v60’s with this build and you should be able to survive, however it is ofcourse harder then commanding on guard/war. Also take note of the fact that you’re not running empower, this means that you will have to time all the empowers on their cooldown so you know when you can cast it again.
When running this build you’re gonna act like a meleetrain, that means you’re not gonna be able to cast your MS or whatsoever and barely able to tag alot of mobs sice your continuosly moving with the main zerg and therefore it’s hard to think about the meleetrain positioning+your own fields at the same time. Basically you’re not gonna deal alot of damage, be squishyer and have less focussed players on tag. You can try it out ofcourse and it’s definitely a nice feeling to be that heroic ele, but guards/wars are simply a much more viable choice.
basically the thief abused (most likely) the super jump/no clip exploit, it’s unsupported by anet and is therefore bannable. Anet wants to see some visable evidence of this (made by a another program or they actually need to witness it theirselves. Because you didn’t see him glitching inside it’s unpossible to ban him.
Killing a tower/keep lord is actually pretty easy to do. The most important thing is to counter his heal by bringing in poison.
ice spike being a blast finisher would be totally OP, basically gives you another blast finisher everytime you want to pop your healing and in most cases will provide another blast on your fire fields aswell (ofc depending on the rotation&cd’s) eruption+ice spike+geyser+arcane brilliance+arcane wave, would be to OP powerheal (2.6k geyser+4x 1.5k blast finisher+3.7k arcanebrilliance+700 for every target hit+1.6k healing ripple) combine them all together and you get 10.2k aoe heal with a 3.7k (potential 7.4k) arcane brilliance with only 25 sec cd. Just to OP.
knockback to dagger 5, hmm can do, however ele already has a massive amount of cc and is a pretty good roaming/pvp class in general. No need to further boost the ele
basically the servertraveling can be explained by 2 core elements, the willingness to want always bigger. Bigger fights sound awesome, bigger guilds etc. the 2nd core element is the desire to win. Basically alot of pugs and even guilds just want to win. People don’t want real fights, being outnumbered 2/3-1. people just seek for nice and easy wins to feel good. However some will deny this statement, it occurs very often, this also being the reason why SFR is just a completely overpopulated server while deso and kodash barely have people during matchups against SFR. This aint only happening in t1 though, loads of people leave the lower tiers because of the 2 core elements. Large scale and winning just drags new guilds/players to the server while other servers will burn down, like kaineng. The more people who leave, the stronger the push effect will become at lower servers. Also the fact that you’re having very low numbers will decrease the chance to win, which will furter decrease the amount of players.
The only way to counter this behaviour is by topguilds transferring to lower tier servers, this will benefit the community as a whole, while giving a negative impact on the topguild. With other words, change is unlikely going to happen if anet doesn’t discourage playerstacking on top servers.
until then, the best thing you can do is just try to not care about it at all or servertravel, which will again further decrease the amount of players on low tier servers
not servertraveling, just really hope we can battle against deso/sfr or something like that (dF you’re gonna so get your kitten wiped, i hope ^.^). it’s just that it’s quite shocking that even gold tier is dead as kitten, like i’m on fsp atm and we were able to tick 645 @ reset night, that’s just 100% BS if you realize that you’re fighting against #3 (JS)+#5(ER) people just start running away when they think they might have a chance losing the fight and pretend dieing ingame equals dieing irl.
is this in every server xcept for T1 right now? and if not, what servers are still actually active and have some decent amount of courage and honor?
hello everyone,
Lately (especially after last tournament) i noticed there are barely any servers still fighting. During the season there were also alot of guilds/servers abbandoning fights to score higher for the ppt, which is understandable, but since the end of the season evry1 is always running asap inside their tower and start defending it. The reason i think this transition is very shocking, is because of the upcoming updates (PPK+white sword removal) which will reduce the zergfights even further.
I’m not a karma commander so please don’t start kittening about that. I just want some REAL zergfights. Since the season our enemies maybe try 1-2 more assaults but after that they just run away. Also when they are equal numbers they just start running away. Few weeks ago we encountered even guildgroups who were only willing to fight while they had twice our numbers and atleast 2 sup ac coverage.
I’m not trying to blame any other guild/server for playing like kitten and trying to promote my own server. I’m just wondering which servers are actually still playing like the good old days of wvw and don’t feel afraid to have their balls chopped off sometimes.
well thx for confirming my first post, you get your restoration procs of upscaleds=easy fights, when the upscaleds are down/battleing a guildgroup your sigil won’t heal that much GG
well i meant the standard cele build (since i think 99% of the cele eles are using it) which is 02066, which makes it really surviveable in combination with the defensive stats of celestial. Low crits is mainly cause of the low power, but also not that high crit dmge, i mean you can have some nice numbers popping out with your fire grab etc, but compared to the crits you pull of with cavalier/knights/zerk/assassin combi’s you’re just crying at your low crits XD
yea ofcourse, but i was just using it as an example :p