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Power/condi Pd/Sp wvw outnumbered thief video

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Posted by: vincecontix.1264

vincecontix.1264

Hi guys been running a hybridish power Pd/Sp thief for quite awhile and it is one of my most fun builds play on. Enjoy the video

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

More Counter Stealth Play

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Posted by: vincecontix.1264

vincecontix.1264

The problem is, even though it would take a few simple changes to fix most of the issues, Anet won’t do any of them as that would be admitting they were wrong and they will NEVER admit when they were wrong.

They should:

1) Add a “cripple” effect while people are in stealth
2) Remove the Leap on Heartseeker

In my opinion, make them changes and see what happens, rather than change a lot at the same time, make a few changes each time until its right.

You obviously don’t play a thief because your cripple effect suggestion alone would destroy
almost all viable thief builds on a already sub par class.

A big part of thief survivability and offensivness is mobility. Lack boons and defensive skill means a thief needs stealth and mobility to avoid all the cluster kitten of cc and aoe condi spam if he is even going have a chance at being effective in combat.

Offensively thief need dat mobility to position himself to land a back stab unlike other prof who can spam there skills from any direction. It not easy to land bs on a moving target who actively trying to avoid it.

Also thief is not best in 1v1, small man action, or zerg play. The are great roamering, scouting and bursting down weakened or squishy enimies. Its almost as if there were purposely designed that way, oh wait!

A bad well built war, guard, necro, ele can still be quite effective for his group but a bad thief is just a dead weight rally bot.

The game is not balanced around solo unorganized inexperienced game play. Its balance under the assumption players know what they are doing so get you act together.

Every other MMO with stealth has it doing just fine with such a change…So i dont see it being that much of a problem here, would stop them jumping into stealth every chance they get, would stop them from being easily able to run when they start to lose.

Sure, they would need slight buffs elsewhere to compensate, mostly just Toughness/armor adjustments i think to make it so they can take a little bit more damage but they would still have stealth to fall back on but it would be a HIGH cost situation rather than “lol, easy stealth” and using for the sake of simply being able to use it.

Yeah, shame that mobility helps them to much defensively as well, They can simply use this broken mechanic to burst some one down, force them to use cool downs, jump into stealth reset the fight easily and do it all over again. every other class has to deal with it, why should a class be allowed not to?

Lol, as if it really takes any skill to stealth up to someone who doesnt even know you are there and BS them, then use that same mechanic to run when/if they are at threat of dying. This sort of mechanic is nothing but high reward, with VERY little risk…

“balanced” you think this game is balanced? Hahahaha
This game is many things, balanced is not one of them.

I meant say anet balances, balance be used as a verb not an adjective. So it’s still a work in progress but everything my post stands.

Before we continue any further what in your mind is the strongest 1v1 profession. Do you believe a thief brings more to a small man roaming group than guards, wars, or necros?

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Ascended armor doesn't make much differance

in Guild Wars 2 Discussion

Posted by: vincecontix.1264

vincecontix.1264

The infusions are the risk we cannot judge at the moment. Will Arenanet continue the vertical progression via infusions? What will be the “high level” infusions that were mentioned by Linsay Murdock in the blog post dealing fractals and ascended items?

If we see a vertical progression via infusions beyond AR then ascended items will be highly demanded for several aspects of the game.

We will cross that bridge when we come to it.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Class balance in WvW is just fine

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Posted by: vincecontix.1264

vincecontix.1264

So far this year we have had Warriors, Mesmers, Thiefs, and Necro op thread’s so anet must be doing something right. My money is that guards will make it to the op party next followed by engis

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

More Counter Stealth Play

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Posted by: vincecontix.1264

vincecontix.1264

The problem is, even though it would take a few simple changes to fix most of the issues, Anet won’t do any of them as that would be admitting they were wrong and they will NEVER admit when they were wrong.

They should:

1) Add a “cripple” effect while people are in stealth
2) Remove the Leap on Heartseeker

In my opinion, make them changes and see what happens, rather than change a lot at the same time, make a few changes each time until its right.

You obviously don’t play a thief because your cripple effect suggestion alone would destroy
almost all viable thief builds on a already sub par class.

A big part of thief survivability and offensivness is mobility. Lack boons and defensive skill means a thief needs stealth and mobility to avoid all the cluster kitten of cc and aoe condi spam if he is even going have a chance at being effective in combat.

Offensively thief need dat mobility to position himself to land a back stab unlike other prof who can spam there skills from any direction. It not easy to land bs on a moving target who actively trying to avoid it.

Also thief is not best in 1v1, small man action, or zerg play. The are great roamering, scouting and bursting down weakened or squishy enimies. Its almost as if there were purposely designed that way, oh wait!

A bad well built war, guard, necro, ele can still be quite effective for his group but a bad thief is just a dead weight rally bot.

The game is not balanced around solo unorganized inexperienced game play. Its balance under the assumption players know what they are doing so get you act together.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

More Counter Stealth Play

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Posted by: vincecontix.1264

vincecontix.1264

Anet was very creative when they created the thief and they did a great job. Thief is a fun class and stealth is fine in this game.

You still take full damage in stealth, you can still be cc in stealth, you can be aoe in stealth, thief skills can be interrupted to prevent stealth, you can still hit enemies in stealth, and channel skills whether single or multiple hit will track a hit a thief in stealth.

In wvw Guards, Wars, Necro, Eles, Mesmers are the main classes which have the largest impact in the this game.

Though if something was done to change dp bs perma stealth thief while not touching other builds, I wouldn’t lose any sleep over it.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

(edited by vincecontix.1264)

Warrior = Usain Bolt?

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Posted by: vincecontix.1264

vincecontix.1264

people say runner warriors are ok but what if you arent playing a super runner class like thief or mesmer or ele or another warrior how do You run from the said warrior when he returns over and over and somehow manages to harm you ?

pretty much the only condition that slows them is stun and fear and those dont last over 3 seconds usually specially if said warr has lemongrass and melandru

How is this any different than a Thief except that they do more damage with better ability to run away and get back into the fight?

i never agreed with thief being fine either but since theres so many defending thief i just dint mentioned it

the diference is if a thief messess up i can at least kill em cuz 98% thieves run glass cannon thief can actually be balanced easily though

as simple as making them revealed when they hit a blocking player

If a Warrior is not glass and using greatsword how are you dying exactly? Only bad Thieves die in any situation ever in WvW while wearing full zerker.

A war in full zerker armor can have 3.2k attack, 3.2k armor 60% crit chance(with fury) 89+ crit dmg 22.5k vit, great regen via hs and great mobility via gs.

3.2k armor ? on zerker gear !!! , dude im using “Knight” armor with zerker trinkets and got only 2.7k armor, stop pulling numbers out of that hole

First off learn to read I said full zerker armor not full zerker gear. I got those stats and I don’t even have full ascended trinkets yet. Also looks like someone has already proven for me that those stats are easily attainable.

Not my fault if people don’t know how to gear up there class to get the most out of there stats. Fyi I never said war was op I was just stating some facts about stats they can have.

Also I am having lots of fun on my war and I don’t wan’t nor do I really think they really need a nerf.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Warrior = Usain Bolt?

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Posted by: vincecontix.1264

vincecontix.1264

people say runner warriors are ok but what if you arent playing a super runner class like thief or mesmer or ele or another warrior how do You run from the said warrior when he returns over and over and somehow manages to harm you ?

pretty much the only condition that slows them is stun and fear and those dont last over 3 seconds usually specially if said warr has lemongrass and melandru

How is this any different than a Thief except that they do more damage with better ability to run away and get back into the fight?

i never agreed with thief being fine either but since theres so many defending thief i just dint mentioned it

the diference is if a thief messess up i can at least kill em cuz 98% thieves run glass cannon thief can actually be balanced easily though

as simple as making them revealed when they hit a blocking player

If a Warrior is not glass and using greatsword how are you dying exactly? Only bad Thieves die in any situation ever in WvW while wearing full zerker.

A war in full zerker armor can have 3.2k attack, 3.2k armor 60% crit chance(with fury) 89+ crit dmg 22.5k vit, great regen via hs and great mobility via gs.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Ascended armor doesn't make much differance

in Guild Wars 2 Discussion

Posted by: vincecontix.1264

vincecontix.1264

Why are we singly out just armor?

Edit: To clarify, I was going off the idea that stats should be the same, just infusion slot, for the last point. Being that ascended jewelry was released with fractals and advertised with that content.

1. Ascended trinkets are far more obtainable(multiple ways to acquire) and anyone who is serious about gearing there toon the should and can get them.
A. available via wvw and pve though dailies.

2. When we compared ascended armor to other ascended items the cost is much higher and the gain is smaller.

Now ideally it would have been nice to keep ascended armor a pve thing only but at the end of the day it doesn’t really make much of a difference. Many people are used to playing other mmos, where if someone had a set of armor a tier above there own, there is now way for them to compete. In guild wars 2 that is far from true.

There has been an increased outcry of displeasure from some player with the introduction of ascended armor. I believe for the most part this is due to players have false ideas from the actual gain one would receive.

After talking with some unhappy players(who already had full ascended trinkets) and explaining the actual increase of stats gain from ascended armor there view on the armor changed. I think people just really need to be fully informed b4 there form there opinions.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Question! About actually good build PVP.

in Warrior

Posted by: vincecontix.1264

vincecontix.1264

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Condi Necros- too op?

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Posted by: vincecontix.1264

vincecontix.1264

Condi necros are really strong in combat but that is offset by the fact they don’t have great mobility.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Warrior = Usain Bolt?

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Posted by: vincecontix.1264

vincecontix.1264

I’ll actually respond to this, becuase i am also a thief, running full travelers runes, shadowstep, signet of agility, and the shortbow shadowshot, and there is NOTHING you can do you catch/kill some of these warriors. Either you literally cannot keep up with them, or you barely manage to and they just shrug off the few hits you manage to land while fighting at a full out sprint. What happened to the core notion that a thief was supposed to have some actual mobility?

Thieves do have mobility. Just because Warriors have the same mobility doesn’t mean you’re slow.

Gotta love thief players..the handicap isn’t enough so they resort to asking nerfs for other classes and resorting to hacks if they aren’t busy running away when losing.

Thief Shortbow teleport initiative cost needs to be increased. There is no reason for them to teleport all the way from one end of the map to the other.

Warrior GS mobility needs a nerf -usually thief/war players are the one running whenever they are about to lose-.

Engy rocket boots+eternal swiftness+ 2 blocks need a nerf

Ele Fiery sword mobility needs a nerf

The mobility has to be brought down to the slow classes like Necros and guardians.

This is pvp..not a hide and seek or running away game. Sheesh. Never seen anything as bad as in this game’s class balance.

lol let me guess you play necro or guard right?

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Which medium class???

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Posted by: vincecontix.1264

vincecontix.1264

All can be good depending on your playstyle.
I find engineer the easiest to play (killed a mesmer with an uplevel ) But I took no camps yet, so can’t say.
Thief is funny, but few specs are really good to both take camps and duels.
Rangers… well, it’s my main… it is an easy class to play badly.. very few working specs, lots of points to be put in one branch to have a working build, part of the DPS is on an IA pet that apparently can’t hit any moving target… I take camps within a minute, when undefended – With practice (lots of practice) rangers can take 1V1, some 1v2, but the slightest mistake with a ranger means death, while other classes are more forgiving.

Engis are among the hardest class to master but also one of the strongest duelist classes.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Ascended armour not needed or worth it

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Posted by: vincecontix.1264

vincecontix.1264

While I agree it is not game breaking you did forget the Infusion slots and the additional armor. The armor difference amounts to about 50 more toughness or something like 2.5% dmg reduction.

Spread that across 20 or more people and the dmg reduction alone can be a noticeable difference.

Yea I am not saying there is no increase but the increase is so tiny esp offensively. I think people who want to play alts should concentrate getting trinkets and maybe weapons. The armor just isn’t worth it.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Ascended armour not needed or worth it

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Posted by: vincecontix.1264

vincecontix.1264

I been seeing alot of people complaining how ascended armor makes the game unfair, but the stat increase is so small it wont affect the outcome of a fight. As long as player have full ascended trinkets with full exotics armour they are good to go. The offensive increase of zerker shoulders is only 1 power and 1 precision and its quite expensive to obtain( heaven help players that wanna get full ascended on light armour classes).

Its a waste of money and players are better off just trying to get full ascended trinkets to stay competitive.

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Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Ascended armor doesn't make much differance

in Guild Wars 2 Discussion

Posted by: vincecontix.1264

vincecontix.1264

Ascended items were a terrible idea and ANet should feel bad.

I mean, it completely flies in the face of their “we don’t make grindy games” mantra.

This.

I don’t mind ascended, as long as it would have exactly the same stats as Exotic. The benefits should have been:

1) Cosmetic
2) Infusionstuff
3) Convenience such as ability to change stat layout, like legendary

This way, you remove all the downsides that they have now, because you don’t feel you have to gear all your alts with them as you only need the ascended gear if you want to do high lvl fractals (most people only have one character for fractals, right?). You also don’t have to have multiple sets of ascended armor in case you want to switch your character’s build (most people have different sets for PVE and WVW, etc).

They might do something like that with legendary armour. This is more aimed at people who don’t do fractals and think they need the armor to be competitive. When I saw it was only a stat increase only1 power and 1 precision I really felt like I had wasted my time and money in making it.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Ascended armor doesn't make much differance

in Guild Wars 2 Discussion

Posted by: vincecontix.1264

vincecontix.1264

I been seeing alot of people complaining how ascended armor makes the game unfair but the stat increase is so small it wont affect the outcome of a fight. As long as player have full ascended trinkets with full exotics armour they are good to go. The offensive increase of zerker shoulders is only 1 power and 1 precision.

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(edited by vincecontix.1264)

Increase of grind. Lack of new content.

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Posted by: vincecontix.1264

vincecontix.1264

If it looks like burn out and smells like burn out…

It’s not necessarily burn out, just boredom from doing the same old stuff over and over and over.

I had the same problem in WoW recently, got to the point where all I was doing was grinding for better gear.

And before some bright spark says do what you find interesting. You are forced by the game to jump on the gear grinding tread mill just so that your character can stay competitive.

If two people are level 80 both have the same class and exactly the same skills at using the character but one has full exotics and the other ascended and legendary gear. Who would win in a one to one fight?

Now I don’t know how different the stats are in this game, but in WoW the one with the better gear would win. Which is why people are forced onto the gear grinding tread mill. Gear grinding is not fun, but what you do when not grinding can be which is why people put up with it until they realise the pointlessness of it all.

This game is not like wow the different between ascended armor and exotics is so small. Eg ascen medium zerker shoulders has 1 power, and 1 precision over exotic yes it that small! As long as you have gull ascended trikets you are good to go.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Perfect 5 man team; a discussion

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Posted by: vincecontix.1264

vincecontix.1264

2 wars, 2 guards, +1 of anything else, Though good players can play anything a still be successful vs larger group of bads. http://www.youtube.com/watch?v=Je7ktc2MHqs end thread.

These guys are running with way more than five.

Yea Know that but I was just using it as an example of war+guard comp versing absolutely ridiculous numbers. Instead of 5v10+ there are like 10-15v30+. 2 war+2guard +1 of anything (prob necro) = win.

Melee focus training isn’t nearly as effective 5v5 as it is for 10v10 or more. I’m strictly talking about the standard PVT warriors and guardians you see from larger groups though. They don’t do as well in 5v5s since their damage is pretty weak.

And, I notice that the warrior in the movie is DPS double axes but I’m sure the main core of their warriors and guardians (which are allowing them to fight those numbers) are PVT.

That playstyle just doesn’t translate over well to smaller scale fights. I’m just speaking from my own personal experiences though, I’m sure there are exceptions.


I have seen predominantly war/guard groups have great success. The thing with wars are they don’t need to run pvt gear to be tanky.

A war in full zerker armor can have 3.2k attack, 3.2k armor 60% crit chance(with furry) 89+ crit dmg 22.5k vit, great regen via hs and great mobility. Now combine a war with those stats with a boon heavy guard and it no surprise why they are so strong together.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Getting 3 shotted by thieves??

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Posted by: vincecontix.1264

vincecontix.1264

I’m pig sick of this:

Looks similar to what I had today.

4146 C/D
7278 BS
5871 H/S
5762 H/S

This was against my Warrior with 30025 HPs and 2012 Toughness. No other class in the game hits me that hard…and I can see them.

LOL a warrior complaining check this out http://www.youtube.com/watch?v=cDCOFB78ZzA&feature=youtu.be

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Perfect 5 man team; a discussion

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Posted by: vincecontix.1264

vincecontix.1264

2 wars, 2 guards, +1 of anything else, Though good players can play anything a still be successful vs larger group of bads. http://www.youtube.com/watch?v=Je7ktc2MHqs end thread.

These guys are running with way more than five.

Yea Know that but I was just using it as an example of war+guard comp versing absolutely ridiculous numbers. Instead of 5v10+ there are like 10-15v30+. 2 war+2guard +1 of anything (prob necro) = win.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

More Counter Stealth Play

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Posted by: vincecontix.1264

vincecontix.1264

I have played many games with stealth in them. At launch, if they found out that stealth was too strong they patched it to make it balanced.

By far GW2’s version is the most asinine part of their game. How someone could think their stealth system up, implement it and not see a problem is amazing. Even worse is they actually got paid for their idea.

It’s a deal breaker for a game that has a lot of potential.

Though the type of stealth(class thief) is just annoying not op. More so annoying in 1v1 though.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Warrior = Usain Bolt?

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Posted by: vincecontix.1264

vincecontix.1264

I don’t think warriors are op it just need a few tweaks. There mobility is great but I dont really think its game breaking maybe just make healing signet heal 380 hp per sec instead of 393?

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Condi Necros- too op?

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Posted by: vincecontix.1264

vincecontix.1264

Oh now people are on to calling necro OP in wvw

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

if there was no downstate; a hypothetical

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Posted by: vincecontix.1264

vincecontix.1264

WvW would probably be empty if down state was removed. Hardcore, skilled, organized players would be wiping groups 5x+ there number. The bads and pugs would get frustrated getting wiped over and over again and quit wvw. Majority of wvw are casuals and skill less zergers and the removal of the down state would alienate majority of the wvw player base. Though it does sound like it would be fun.

I disagree with you. I think it would encourage pugs to actually bring something to the table and make themselves into more than just a supply mules/wxp farmers. Just because someone is a casual player doesn’t mean they should come to wvw on their pve builds and get rewarded for it simply by attaching themselves to map blob.

Most players would rather just complain things are op rather than try to better themselves. That just the way things are (not exclusive to gw2). When it come to pvp in wvw the amount of clueless people in the wrong gear and builds is astounding. People don’t like to accept the problem is with themselves if they are not having success in the game the game must be broken. So imo it is very unlikely pugs, zergers, less skill players will not try to adapt.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
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(edited by vincecontix.1264)

if there was no downstate; a hypothetical

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Posted by: vincecontix.1264

vincecontix.1264

WvW would probably be empty if down state was removed. Hardcore, skilled, organized players would be wiping groups 5x+ there number. The bads and pugs would get frustrated getting wiped over and over again and quit wvw. Majority of wvw are casuals and skill less zergers and the removal of the down state would alienate majority of the wvw player base. Though it does sound like it would be fun.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
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Just the warrior???

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Posted by: vincecontix.1264

vincecontix.1264

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
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Just the warrior???

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Posted by: vincecontix.1264

vincecontix.1264

Thief IMO is a better roamer than the warrior. These are my two favorite classes to play but the thief is faster, stealth is a better escape mechanic and a warrior will frequently run from one fight only to walk into another with cooldowns. Thieves rarely have that problem. I can roam VERY far away from a waypoint on my thief without worry.

You can also pick your targets on a thief which a warrior rarely does.

Though thief will lose to other classes if he trys to contest them for a camp or sentry. I have had that happen couple times when I am on my thief is can be pretty annoying.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
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Perfect 5 man team; a discussion

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Posted by: vincecontix.1264

vincecontix.1264

2 wars, 2 guards, +1 of anything else, Though good players can play anything a still be successful vs larger group of bads. http://www.youtube.com/watch?v=Je7ktc2MHqs end thread.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
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Best WvW Class - 1 January 2014

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Posted by: vincecontix.1264

vincecontix.1264

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

More Counter Stealth Play

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Posted by: vincecontix.1264

vincecontix.1264

Why not just remove the Leap combo from Heartseeker? How much would that affect the class in a bad way Vs how it would make the class more balanced not to be able to go stealth so easily and for us a low cost.


Hmm i kinda of like that idea. I myself main a thief hate vsing a good perma stealth dp thief build. Though honestly its not op just incredibility annoying. Other classes bring more to the table in small group play and much more in zerg play.

Look at it this way in 1v1 dp perma stealth thief really can’t/shouldn’t die if he doesnt want to( other classes can disengage extremely well PU mes, GS wars etc... Though in 2v2 or 3v3 there isn’t much of an increase in there strength as opposed to other class combinations. A Mesmers and a guard duo or war guard duo is stronger than a perma dp thief duo.

Shatter Mesmer gs/staff with tank boon heavy gs/hammer guard vs two dp perma stealth thief. Basically the use of cc, boons, and aoe damage is more than thiefs can handle. Many prof compositions are stronger than all theif teams. In wvw you can just roam(5 man) around capping camps , towers and other objective. These dp perma stealth thief will be just like insects buzzing around.

The can not contest other prof for objectives(not cappin in steath) and contribute little to wvw. The are basically just great at disengaging and that is the main reason why they are successful there in-combat abilities aren’t better than other professions.

So to summarize in wvw dp perma stealth thief is just annoying and that about it(Though I wouldn’t care if it was changed).

Thief will never be able to contribute like this http://www.youtube.com/watch?v=Je7ktc2MHqs

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

(edited by vincecontix.1264)

More Counter Stealth Play

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Posted by: vincecontix.1264

vincecontix.1264

Perma stealth Thieves are awful and right now I would like to see them go, but I think that’s not the foundation of the whole problem. IMO, it is the targeting of GW2, which makes it cumbersome to fight Mesmers and Thieves.

PS: Stealth Traps should be cheaper to obtain and the fact that they exist is an indication for me that devs too think there is something phony with stealth in WvW.

I think they were made to catch thieves and mesmers trolling in keeps.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Perfect 5 man team; a discussion

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Posted by: vincecontix.1264

vincecontix.1264

wars and guards end thread http://www.youtube.com/watch?v=Je7ktc2MHqs

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

stealth - wasn't it planned differently?

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Posted by: vincecontix.1264

vincecontix.1264

Thieves and mesmers should have a skill to reveal other stealthed thieves and mesmers.

Rangers have that skill. “sic’ em.” The pet will reveal those in stealth.

for 4 seconds on a 40 sec. cooldown while it takes away an important utility skill slot – I don’t think anyone feels like it’s worth it

http://wiki.guildwars2.com/wiki/%22Sic_%27Em%22

in team play only takes one second to kill a thief out of stealth and sic em is long range skill and cannot be dodged. I know lots rangers who have caused the death of many thiefs using this skill.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Stealth issues

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Posted by: vincecontix.1264

vincecontix.1264

Op even single targets skill/spells are channelled as well so there is no reason for them not to hit you while you are in stealth. Its one of the ways to combat a thief it working as intended. It ijust annoying when players complain that there is no way to combat thief.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Stability for us now!

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Posted by: vincecontix.1264

vincecontix.1264

Sorry op no way thief survives via dodges, teleports, stealth, evades, and blinds. To add stab to thief would then make our class easy mode.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

thief spvp

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Posted by: vincecontix.1264

vincecontix.1264

Right now, this is what I am playing and I have a lot of success. Last game I had 16 kills.

http://gw2skills.net/editor/?fYAQNAV4alUmaPHcS5E95Ey2jdqC5JuHJlT1UaFoJA-TsAg0CnI4SxljLDXSuscNsYRxGCA

Some people will probably tell me that it’s a bad build or that it is selfish. :c

Build isn’t that bad but for mid to high level tpvp you really cant afford to spend any trait points in SA line. To have any chance at getting a decent bunker off a point you kinda have to go full dps and even then the odds are not in your favor. For hot join and low level tpvp this build is fine though the skill lvl of tpvp lately has been terribad.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Full DPS thief in fractals... am I an idiot?

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Posted by: vincecontix.1264

vincecontix.1264

ok decent thiefs can go full glass and do fine but if you not there yet just change your traits. If struggling d/x melee try sp instead. If you still dying after that well you could change you gear to Knight gear or horrid condi thief(though you should always be in zerker gear for pvE). Tbh I would hate to run with a thief thats in anything but full zerker gear but more time on the floor means less dps.
If you still struggling after all that then maybe use a differen’t class thief isnt’t for everyone just roll a heavy then face roll.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Is steal enough?

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Posted by: vincecontix.1264

vincecontix.1264

just make it steal one boon in addition to what it already does but its still pretty decent tbh. Only the ele skill sucks. Engi gunk isn’t the best but it can be useful esp if you run p/d condi build.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Full DPS thief in fractals... am I an idiot?

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Posted by: vincecontix.1264

vincecontix.1264

So, I’ve started doing fractals recently using my 25/30/0/0/15 full zerker gear thief… am I trying something unreasonable? I figured with all the evades and short CD on healing skills it wouldn’t be so bad, but I keep dying no matter what I do. Often I find myself out of endurance and initiative with all my evades and heal skills on CD. I swap weapons and skills out depending on the occasion, but it doesn’t seem to help.

So far I’ve gotten up to fractals level 19, should I change my build or do I just suck? Any advice would be very much appreciated.

You can run full zerker but change your traits 10/30/30/x/x is solid(SA line i-iv-xi). If you still dying alot then maybe add some prec/tough/power gear into the mix. You will have to play better on a thief then most other classes though its still not hard. The pve in this game is pretty easy tbh.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Perfect 5 man team; a discussion

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Posted by: vincecontix.1264

vincecontix.1264

I also took into account that even if we ran 2x warriors, the warriors would still melt before being any useful, as the other group (8-12 man) would pin them down and wreck them with AOE and conditions.
This is why i chose not to min-max the build, but make it balanced. So everyone provide group utility rather then 3x support+DPS and 2x DPS. as is the usual combination i meet.

Spike wise, my setup are not optimal. Attrition wise, it will be much stronger.
Also, i will not share my rengers build, but i can reveal as much as this; 2.8k armor, 750hp/sec permanent passive regen and 24.1k HP. I use sword/x + shortbow for evades. Targeting the ranger in this case, would take too much time and put all your CC on CD (i can practically make you burn all your CC’s just to stop me alone by pushing 3 buttons in succession).

Also, the spirit(s) are a support function, and not a core function of the ranger. It can be dropped on a moments notice for a more selfish and lot stronger 1vX option.

So so wrong wars with guards can be godly, ultra tanky with high dps. Also Warriors are one of the hardest profession to pin down. You must be playing with ultra bad wars if they are this first class to go down.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

The Power of the Thiefs

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Posted by: vincecontix.1264

vincecontix.1264

no offense but that took way to long, keep solo caps take 6-9mins how long did that take 40+mins?

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Is steal enough?

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Posted by: vincecontix.1264

vincecontix.1264

hmm i think steal is fine but maybe it could also steal 1 boon on default aswell?

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Zerker Greatsword, Axe/Shield Warrior Roaming

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Posted by: vincecontix.1264

vincecontix.1264

I know all the secrets and I’ll never tell.

Great vid bro. Was asking Scarlet for your youtube the other day. GG.

yea please keep it to yourself or it will be nerfed.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Class balance in WvW is just fine

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Posted by: vincecontix.1264

vincecontix.1264

This is the most balanced mmo I can think of but it still needs work. I will say well done for what anet has done so far.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Warrior mobility

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Posted by: vincecontix.1264

vincecontix.1264

Actually atm rush does very low damage if you account for duration the skill takes when standing right next to a target. You would rather not use the skill than use it, because you will do more damage with autoattack. That’s why I think a buff in addition would be very reasonable to higher cooldown etc.

Why doesn’t hit rush the target with you then? I never had this problem unless the opponent was out of reach.

At times it seems to miss the target and you end up rushing past them even when you are clearly in range.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Toughness is a difficult stat to work with.

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Posted by: vincecontix.1264

vincecontix.1264

I’m mainly a PVE player and i like to do dungeons sometimes. I know that warriors are meant to charge into battle and tackle whatever is thrown at them. But i want to be a survival warrior and at the moment I find toughness to be a difficult stat for me. Now some of you might think that I’m out of my mind in thinking this is a difficult stat to work with with since toughness reduces the direct dmg you take. But from what I’ve read enemies are more likely to attack you if you have a high toughness rating. I’m mainly the first to die because of this. Even when i back off to heal up they still go after me. Now keep in mind that I’m only lvl 56 and just came back to the game after 4 months. Any help would be appreciated.

Op where did you get your info from?

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Getting 3 shotted by thieves??

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Posted by: vincecontix.1264

vincecontix.1264

There is no tanky builds in gw2. Only a dodge button, get used to it. Why do you think everyone ask for zerker gear except for wvw. The “pros” in my server always blame glasscannon players when we get wiped in wvw. I tell them why bother? I’m doing just perfect with these stats. Then ofcourse they respond with l2p kid or something.

When it comes to wvw you wrong and your statement shows you have a complete lack of understanding of wvw combat. Players like you are a contributing factor of why a zerg or group would wipe and it sounds like those pros on your server are right.

I imagine that narrow minded player’s like you are most likely to come to forums and complain: I can’t kill so and so prof so it must be OP nerf! Instead trying to analyze you build and gameplay to see where you can impove.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Getting 3 shotted by thieves??

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Posted by: vincecontix.1264

vincecontix.1264

Condi/perplex engi > thief.

I’ve run undead and antitoxin as well on my eng. You certainly don’t need perplexity on eng to kill a thief.

How can thief die conditions? They just stealth and come back full hp and without any conditions.

Eng can apply far more conds than the thief can clear with their 1 removed every 3s in stealth… and keep applying them while the thief is in stealth (lots of aoe).

Yea I agree, I meant condi engi in general beats thief and perplex engi is especially strong in 1v1.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Getting 3 shotted by thieves??

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Posted by: vincecontix.1264

vincecontix.1264

How can thief die conditions? They just stealth and come back full hp and without any conditions.

You are obviously very inexperienced when comes to thiefs ans engis.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir