Showing Posts For warbignime.4610:

[Suggestion] Home instance book shelf

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Posted by: warbignime.4610

warbignime.4610

There are tons of books and notes across Tyria, it would be nice to add a book shelf in our home instance that record all the books we have read and we are able to read any books we have found with it. It helps people understand the lore and can give home instance more meaning.

Some must fight so that all may be free.

Why, oh why can we not have capes !

in Guild Wars 2: Heart of Thorns

Posted by: warbignime.4610

warbignime.4610

Have you seen the new Balthazar outfit? there is capes in that outfit. I have to say tho it looks alot more like capes on charr than other races.

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SweetFX break with today's update?

in Players Helping Players

Posted by: warbignime.4610

warbignime.4610

Mine is working just fine.

Some must fight so that all may be free.

Please stop creating outfits

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Posted by: warbignime.4610

warbignime.4610

Normally I would agree with you but Balthazar outfit is too amazing so I disagree with you.

Some must fight so that all may be free.

The downed state - Hurting the game?

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Posted by: warbignime.4610

warbignime.4610

What’s wrong with elitist think what they get out of it? People play video games for their enjoyment , there is nothing wrong with wanting better reward because we are playing an RPG. Also WoW’s community is terrible not because of the reward or encounters, it’s because WoW has a terrible looting system and the biggest player base. Like I said, you don’t understand WoW enough.

Started playing WoW at the beginning of 2005 had a few minor breaks from it.
If you put all my game time together that was spent on playing WoW, the game time (actual time playing) would be at about 4 years (when you add all the time spent playing together without breaks).

So I’m sure as you claim I know nothing about WoW’s community or even its development of the game or its community.

It’s WoW’s game design mixed with elitists (encouraged by game design) that leads to a lot of the WoW community’s anti-social behaviour.

GW2’s game design is actually not that bad as the only anti-social behaviour I see on a regular basis is aggro dragging.

based on your statement , I can tell you do not understand WoW. Also play a game a lot=/= you understand it. Elitist is a very minor factor of WoW’s anti social community, you are foolish to think it is, Blizzard done a lot of things that screw up the community such as flying mounts open world player killing, it is not because of elitist.

I can tell it’s pointless talking to you as you just don’t grasp what I’m saying.

Flying mounts has nothing to do with it neither does world PvP.

LOL, flying mounts and open world PvP does not affect community? I am laughing so hard , man you know nothing about how MMO community works. Flying mounts cause players to fly on different attitude which reduce the amount of player you see and cause communication much more difficult. Open world PvP caused nothing but hatred between Alliance and Horde , I remember the first time I play WoW, a zerg of high level Alliance just killed all the low level quest NPCs over and over. Mechanic like this caused terrible community of WoW , say it’s caused by elitist is pretty Mich pure BS.

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Is PVE broken?

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Posted by: warbignime.4610

warbignime.4610

PvE is not broken.

The fact people who are more experienced run zerk doesn’t mean zerk is op. It’s just the highest DPS stat combo…

Stacking is no more then an efficient way to share boons. Stacking vs walls is only usefull with a pre nerf FGS (and as it doesn’t exist in meta anymore, as it is obsolete due to it’s nerf) or when running multiple warriors in CoE for GS #3 evades in place, the only reason could be pulling ranged characters as you need to break LOS. Big probem with stacking can be the difficulty spotting ‘telegraphs’, but when you know them they are easier to spot..

Condition dmg is being adressed, 100 stacks being worked on, maybe even with overflow might allow for a potential shift towards more conditions in pve and this will be a interesting possibility in pve.

I play 7 professions. I use rabid, dire, celestial stats, sinister, zealot, clerics, cavaliers, nomads, soldiers, and berserker…. with runes of the pack, brawler, strength, hoelbrak, scholars, aristocrat, krait, monk, divinity, trooper…..showing build diversity is alive

nomads/clerics w trooper guardian can be very nice for ressing zerk ppl in the mai trin fractal…

I play full zerk warrior, ele, thief, guard, ranger and necro though….. and stack in fractals, and dungeons, and LS content…

I also use active defense where and when applicable…

The fact you can get 20 seconds of vulnerability (perma blind) with 3 ele’s or neco’s is powerfull, but it isn’t broken and not breaking not pve as a whole…
Each dodge is 1.5 seconds of total invulnerability, aegis….

It’s the game mechanic allowing this. Which can be questionable, but is not broken. How would you replace it?

Just because the game mechanic allow this, doesn’t mea n it’s good. Also your statement is straight up false, everyone run zerker because it’s the most efficient build , also running a build that us way less efficient and effective is just foolish.

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The downed state - Hurting the game?

in Guild Wars 2 Discussion

Posted by: warbignime.4610

warbignime.4610

What’s wrong with elitist think what they get out of it? People play video games for their enjoyment , there is nothing wrong with wanting better reward because we are playing an RPG. Also WoW’s community is terrible not because of the reward or encounters, it’s because WoW has a terrible looting system and the biggest player base. Like I said, you don’t understand WoW enough.

Started playing WoW at the beginning of 2005 had a few minor breaks from it.
If you put all my game time together that was spent on playing WoW, the game time (actual time playing) would be at about 4 years (when you add all the time spent playing together without breaks).

So I’m sure as you claim I know nothing about WoW’s community or even its development of the game or its community.

It’s WoW’s game design mixed with elitists (encouraged by game design) that leads to a lot of the WoW community’s anti-social behaviour.

GW2’s game design is actually not that bad as the only anti-social behaviour I see on a regular basis is aggro dragging.

based on your statement , I can tell you do not understand WoW. Also play a game a lot=/= you understand it. Elitist is a very minor factor of WoW’s anti social community, you are foolish to think it is, Blizzard done a lot of things that screw up the community such as flying mounts open world player killing, it is not because of elitist.

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Guild Wars 2 With Gem Fx

in Community Creations

Posted by: warbignime.4610

warbignime.4610

Looks nice, what’s your preset?

Some must fight so that all may be free.

Is PVE broken?

in Guild Wars 2 Discussion

Posted by: warbignime.4610

warbignime.4610

Ugh I’m so sick and tired of clueless players whining about berserker.

Anyways PvE is fine. There are adjustments that certain classes need but there’s nothing wrong with people wanting to play efficiently. This is a consequence of learning how to do everything and not needing defensive crutches.

It seems like you are the one that is clueless to me, you are too tunnel visioned to realize the problem.

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The downed state - Hurting the game?

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Posted by: warbignime.4610

warbignime.4610

There is nothing wrong with wanting better reward from more difficult encounters, it’s a core element of RPG and GW2 did not do well on it, but that is another topic which I can rant a few thousand words on. Like I said there is nothing wrong with elitist, GW2 should appeal to both casual and hardcore as they promised before the game even launch. Anet want to appeal to hardcore players , that’s why they promise us difficult and challenging content in HoT which I wish are going to be organized small- medium size group content instead of massive zerg fights. What you mean it would divide community? What’s wrong with dividing the community, because pvp divide the community too, then should Anet remove pvp from the game since it divide community, your point is invalid.

That’s where the division starts casual and hardcore, you’ve already divided them into 2 groups. Rather than one community which it should be, you get kind of a class system which breeds the elitism.

The problem is elitists tend to just think of what will they get out of it, rather than being concerned with the community as a whole.

Like I said if this game goes down the same road as WoW the community will end up just as bad given enough time.

But what ever happens the decision is ultimately ANet’s let hope they think it through first.

What’s wrong with elitist think what they get out of it? People play video games for their enjoyment , there is nothing wrong with wanting better reward because we are playing an RPG. Also WoW’s community is terrible not because of the reward or encounters, it’s because WoW has a terrible looting system and the biggest player base. Like I said, you don’t understand WoW enough.

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Warrior spec

in Guild Wars 2: Heart of Thorns

Posted by: warbignime.4610

warbignime.4610

Warrior is getting dagger or pistol, so I couldn’t care less about warrior.

Some must fight so that all may be free.

The downed state - Hurting the game?

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Posted by: warbignime.4610

warbignime.4610

Downed state is not what set GW2 apart from WOW, if you are saying it is then you clearly didn’t play enough of both games to the point of understanding. There are a lot of mechanics and feature set GW2 apart from WoW, downed state is a very minor one.

I didn’t say it’s the only thing.

No, didn’t play WoW much, only had over 300 characters, most deleted now although I’ve still got 9x 100’s and a 92 plus a few others.

Not had so many here though, only got 7x 80’s a 64 a 53 and a 32. So yeah I’m kind of new to GW2.

Doesn’t bode well for a community when part of it starts to want better rewards if they do a dungeon on hard mode. Like I said elitists will divide a community, but they will only do it if you give them the means to do so (game mechanics). WoW did give them the means and the community is probably one of the worst in an MMO.

There is nothing wrong with wanting better reward from more difficult encounters, it’s a core element of RPG and GW2 did not do well on it, but that is another topic which I can rant a few thousand words on. Like I said there is nothing wrong with elitist, GW2 should appeal to both casual and hardcore as they promised before the game even launch. Anet want to appeal to hardcore players , that’s why they promise us difficult and challenging content in HoT which I wish are going to be organized small- medium size group content instead of massive zerg fights. What you mean it would divide community? What’s wrong with dividing the community, because pvp divide the community too, then should Anet remove pvp from the game since it divide community, your point is invalid.

Some must fight so that all may be free.

The downed state - Hurting the game?

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Posted by: warbignime.4610

warbignime.4610

Let’s face it, downed state doesn’t matter that much, people don’t buy or stay in the game because of " omg GW2 got this downed state system which when you think about it in depth does pretty much nothing but making content more forgiving and easier" they stay because of GW2’s other aspect, i’m sure 99% of people would not give a kitten if downed state is removed from the game.
No, balanced casual and hardcore is the key of making a successful game, there is nothing wrong with elitist, there is nothing wrong with playing the game at the most optimal and efficient way .

Downed state is one of the good things about this game, it also helps keep it away from being just another WoW clone. Too many of those already.

I played quite a few MMOs over the years including WoW and I used to level characters in an efficient way. That doesn’t help the community much though, because as I was being efficient I never had much time to actually get too involved in the community. That was a different story in some other MMOs though.

Elitists don’t do anything for a community either except to divide it.

If you want a game more like WoW, you will end up with a community not much different to WoW’s and that would be a shame for this game.

Downed state is not what set GW2 apart from WOW, if you are saying it is then you clearly didn’t play enough of both games to the point of understanding. There are a lot of mechanics and feature set GW2 apart from WoW, downed state is a very minor one.

Some must fight so that all may be free.

Is PVE broken?

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Posted by: warbignime.4610

warbignime.4610

Its quite simple:

Yes the most efficient way of running content is Berserker/Assassin.
Yes thats not terribly interesting for some.

But there is absolutely nothing stopping you from running Cleric Guardians, Magi Eles, Soldier Thiefs or whatever you want.

I do not join any metazerk or AP based group, mostly on principle actually.
But I have no problem running dungeons or Fractals with whatever build I like.

Conditions are different, they dont play into the Zerk only debate because conditions are just another form of damage. I am pretty sure Anet wont fix conditions to be honest. They had 3 years and they havent done anything about it.
Even if they would fix them now, it would make Anet look like an incredibly incompetent company.

I personally think Anet doesnt care about conditions.
Its completely impossible for them not to be able to come up with a solution for 3 years if they even care a little bit.

Why would you play a build when you know that there is another more effective and efficient build? Why would anyone not want to play the game at a most optimal way, your points is invalid.

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The downed state - Hurting the game?

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Posted by: warbignime.4610

warbignime.4610

GW2 has a lot of the same types of people, but with GW2 the game has been designed less on being individually competitive and focusing more on players working together in a more casual way. This is something that makes GW2 a lot better.

You’re right, perhaps the majority PvE content is just too casual for me. I don’t wish it to be though.

You don’t wish it to be?

You didn’t come back from WoW did you and now you’re trying to change the game to suit yourself ?

A lot of us like the downed state, why should the game change so that you get your way ?

Without the downed state this game would become boring for a lot of us.

The game has been designed this way, so stop trying to get it designed the way you want it.

Casual is good as it tends to keep the elitists at bay.

Let’s face it, downed state doesn’t matter that much, people don’t buy or stay in the game because of " omg GW2 got this downed state system which when you think about it in depth does pretty much nothing but making content more forgiving and easier" they stay because of GW2’s other aspect, i’m sure 99% of people would not give a kitten if downed state is removed from the game.
No, balanced casual and hardcore is the key of making a successful game, there is nothing wrong with elitist, there is nothing wrong with playing the game at the most optimal and efficient way .

Some must fight so that all may be free.

Not being able to get a decent name

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Posted by: warbignime.4610

warbignime.4610

Be more creative, problem solved.

Some must fight so that all may be free.

Just tried ESO

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Posted by: warbignime.4610

warbignime.4610

So what is the point of this thread? bashing ESO? Eso done a lot of things right and wrong just like GW2, no point in bashing it. I think ESO is a decent game and a good alternative for GW2, so I play them both.
Things ESO done better than GW2::
*looting
*Skill system
*mount
*questing
*dungeon
Things GW2 done better than ESO
*pvp
*exploration
*combat
*graphic
No game is better than another, stop making thread like this.

-ESO’s looting system is terrible, period. Not even gonna bother arguing this.
-Skill system? So vague.
-GW2 doesn’t really “need” mounts, but it’d be awesome nonetheless.
-Questing is, in many respects to typical Elder Scrolls games, are outright terrible too. “Questing”(hearts and events) in GW2 are far more compelling for players.
- Dungeons? Haven’t tried ’em, but if they contain the same terrible loot competition scheme going on, its not gonna be something most people want to be apart of.

Eso is still new mmo compare with Guild Wars 2: 3 years

Next time before attack new game: do research first. Also, by the time Eso is 3 years: you will see huge diference.

Being a new game(or new studio), is no get free pass(excuse) for terrible mechanics, experiences, etc. GW2 was an amazing game from its release and still is, 3 years later, today. While ESO still has the same dealbreaking problems since it was released, that should have been priority number one, even over new content.

Also: do you know Final Fantasy 14 have more players than Guild Wars 2? How old is Final Fantasy 14 compare to Guild Wars 2?

Its amazing what Halo-level popularity can do. /s

But seriously what would anyone expect? Its Final Fantasy. We all know that IP name holds as much weight as the literal term itself.

The lesson is: it is not about compare who is that and what is this to that? it is about having a vision for challenge and fun for your game include your players.

So we can’t criticize, when it’s needed?(Which is all the time.)

Square Enix know that: that is why they redo Final Fantasy 14 because they now know how important player value challenge and fun. Including working with their player to find solution to problems and to give their players fun and good challenge things.

Square Enix took MAJOR heat in FFXIV’s original release. They, iirc, FIRED the original game director, and placed a new one. Now this director basically took a huge gamble and had the game almost rewritten from scratch. The ‘heat’ the first game took was molded ad reforged into the glorious miracle that became ARR:FFXIV.

More evidence: how long did it take for Square Enix to make stealth (Ninja Prof.) challenge and fun in their game and for their players compare to Arena net Guild Wars 2 Thief Prof. stealth who offer No challenge, and offer no fun. I will not even talk about Final Fantasy pvp vs Guild Wars 2 pvp.

Define stealth. Because clearly these two games have different definitions in both design, art style, and pure combat mechanics.

Square Enix is still learning to work with their players to make game fun and challenge: they are not perfect but trying hard

So Anet doesn’t listen to its players?

Eso will soon be like Square Enix because Zenimax Online Studios is learning from mistake and improve from bad experience. Again, give ESO 3 years and see challenge and fun how Zenimax Online Studios will make it be

Part of what made FF:XIV’s success story was the sheer amount of resources and talent SE has at their fingertips. This is NOT something you just ‘do’. We should simply be thankful games like GW2, ESO, and FFXIV even exist, let alone what can be done to improve these games vs development time, bug patching, art team development, etc.

Fan boy level over 9000.

Some must fight so that all may be free.

How i miss this...:(

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Posted by: warbignime.4610

warbignime.4610

I like Fear not this night( piano version) better.

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Hall of Monuments Update?

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Posted by: warbignime.4610

warbignime.4610

Somebody should merge these thread.

Some must fight so that all may be free.

The downed state - Hurting the game?

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Posted by: warbignime.4610

warbignime.4610

Downed state is the most fun thing about GW2. Also, you can really play anything in the dungeons, it doesn’t have to be a zerker, but you should still provide decent amount of damage.

Of course zerkers are most effective, something always has to be. It’s much better that they make us bring full dps build instead of having to play frustrating tank builds-

I strongly disagree with you, I think tank-healer-dps is way more interesting and diverse than dps-dps-dps. Unreasonable hate on holy trinity is pointless, as it been tested many years to be the best way to design an MMO, lack of holy trinity simplified GW2’s dungeon . Yeah sure tanking and healing might not be fun, but is stacking and mashing buttons any better than holy trinity?

Not really, a tank-healer-dps is way less interesting and less diverse than what we have in Guild Wars 2. Hate on trinity is reasonable. Lack of trinity didn’t simplify GW2 dungeons, it made them better.

There are other threads around that proved that trinity is garbage gameplay and that in this game there is no “dps-dps-dps” but people are actually supporting and controling just fine.

Just because you haven’t played in an organised group in your life (or you lack the skill to do so, missing your dedicated healer maybe?) doesn’t make the game’s gameplay any worse.

Trinity is for lazy people who want to be carried by their gear. As for button mashing? Really? In Trinity games you don’t need to button mash, you make a long and complicated macro and just use it.

Did you just said lack of trinity made GW2 dungeon better? I mean just look at current state of GW2 dungeon, they are not difficult and interesting encounter, they are just gate way of farming gold, it’s a fail. Also why are you mentioning macro? it’s so offtopic . Weather you like it or not, trinity would make dungeon better as it had been examined by countless mmo. You only hate trinity because you are playing GW2 and you are used to mindlessly mashing buttons in dungeon , trinity requires way more coordination and tactics than all dps dungeon of GW2, that is just fact. And please don’t you dare tell me dungeon in GW2 requires high skill level and deep tactics, cause that is just not the truth.

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The downed state - Hurting the game?

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Posted by: warbignime.4610

warbignime.4610

It makes players less selfish. I like it.

Downed state has nothing to do with it.

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Game improvement suggestion. Discussion apr.

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Posted by: warbignime.4610

warbignime.4610

1, In game pvp leader board.
2. consumable slots.

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Opinions on New Legendary System

in Guild Wars 2: Heart of Thorns

Posted by: warbignime.4610

warbignime.4610

the new system is letting you jump more hoops then you are already doing at it’s current form, just as you now have to pay more gold for traits then you did before the change.
i am sensing a pattern here……only making the annoying and boring road even longer…..hmmmm

LOL, traits and Legendary are two different things, you can not compare them.
I think the new legendary system is great, finally legendary is not all about gold farm anymore, I mean you still need to do alot of gold farm, but it’s not all that to it anymore.

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Full Specialization weapon list

in Guild Wars 2: Heart of Thorns

Posted by: warbignime.4610

warbignime.4610

The art team put polearms into the trailer and its been confirmed that there are no new weapons (that weren’t there already)m let alone polearms

The art team put a revenant wielding a bladed staff. From data-mining, we already know revenants are intended to use staves at melee range, so what we have been shown is probably true. The art team just trolled us with the skin they choose. They could have easily put in the staff’s scythe skin, and players would all be screaming “scythe confirmed!” instead.

So far, their marketing trailers have been very consistent on showing profession-themed armor skins on their respective professions. So if we see a thief-looking character wielding a rifle, chances are, that is a thief wielding a rifle.

True, but that wasn’t the polearms I was talking about. All I’m really calling for is to collectively pull back and remember that only 2/9 profession specializations are actually confirmed, with the others in varying states of likelihood.

And also, Heavy Armor is not clunky at all, and not significantly more restricting than cloth or leather armor, potentially less so.

I would say that 6/9 is confirmed, I mean they put them in the trailer already. I mean Anet would not change spec weapons at this point because it’s pointless.

Some must fight so that all may be free.

Full Specialization weapon list

in Guild Wars 2: Heart of Thorns

Posted by: warbignime.4610

warbignime.4610

or just an engineer wielding a rifle, that many people think, it must be a thief, only because of their personal wish thinking, that a trailer has to show all classes with teir new weapons instantly.
We all know that due to the class type system engineers and rangers are able to wear exactly the seme equipment skins, like a thief.
Anet simply could willing show us there an engineer, that lloks like a thief to just make everyone believe that thieves get rifles just to suprise later everyone with it, that they most likely, if at least that 1 different weapon category by each specialization-meme stays true, coudl end up with a weapon like the Torch, the Axe or the Mace, which all would be also 3 very fitting weapons for a Thief Specialization.

I’m among thhose, that believe, that rifles would completely ruin the Thief Class.
If its all what Thieves need is a proper and fitting by its design weapon with 1200er range, than I say, Thieves should receive that with the next set of Specializations being the Class, that receives next the Longbow, while its most likely for the first set now the Guardian first.

Rifles are only so wanted because overyoen and their mum wants to run around as a stupid “Sniper” /facepalm.
When in fact we already have that…
you need to play for it only Longbow Ranger to pew pew pew with your virtual Longbow-Gatling Gun your enemies down after using Skill 3 to stealth you for some seconds

If you want snipers so bad, I suggest you go rather play CoD. Counter Strike and such stuff, because there you have your Sniper Gameplay.
GW2 will never ever receive something like that due to absolute obvious Game Balance reasons!!

I rather see Anet implementign something like axe wielding “Rogues” as Specialization which would be a more brutish gameplay form of the Thief, or Mace/Torch wielding “Saboteurs” what would both make more sense and fun, than to see, how anet ruins the Game with a Rifle Thief “Sniper” to turn out of this Game a stupid fantasy based counter strike clone

BOOM HEADSHOT ….

to the /facepalm
God please no…

So far, Anet marketing trailers have been very consistent on showing profession-themed armor skins on their respective professions. So if we see a thief-looking character wielding a rifle, chances are, that is a thief wielding a rifle.(I copy and pasted this because it’s legit)
Rifle fit thief very well, more so than any other weapons. also the fact you compared CoD sniper gameplay to this is completely ignorant and nonsensical .

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Full Specialization weapon list

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Posted by: warbignime.4610

warbignime.4610

Warrior should get staff as a melee weapon, which can have spear skins.

Druid is getting stuff so warrior don’t get stuff.

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Sets as individual skins, not costumes.

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Posted by: warbignime.4610

warbignime.4610

I agree with you, set as a costume is a weird choice. Anet should split them.

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The downed state - Hurting the game?

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Posted by: warbignime.4610

warbignime.4610

Downed state is one of the reason Anet abandoned dungeon, and the main issue is that downed state made the content easy, because of downed state encourage dps and discourage healing and tanking build. It is very difficult for Anet to design hard content for all dps without forcing people to go holy trinity, this is why Anet prefer design open world content instead of dungeon because the only difficult mechanic they can think of is massive zerg coordination instead of individual player experence and skill level.

This was news to me Do you have any actual proof of your theory, because to my knowledge ANET just prefer zergier kind of content like Dry Top, The Silverwastes and all of WoT from what we’ve seen. “The whole zone working together for the greater good yada BS”.

You mean the whole development process of living world is not enough proof?

Proof of downed state in dungeons being one of the reasons ANET abandoned them? Nope, had nothing to do with that.

During the presentation of WoT they talked about how GW2 have the friendliest MMO community because whereever you are downed it’s a strong possibility that a random stranger comes to the rescue. So the rally mechanic is something they take pride in having.

NO, GW2 have a friendly community because PVE loot is shared, there are no competition. Downed state might be one of the factor but not as important.

Some must fight so that all may be free.

What extra features do you want?

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Posted by: warbignime.4610

warbignime.4610

In game pvp leader board
Fishing as well
Mini game group que so I can play with friends.

Some must fight so that all may be free.

Just tried ESO

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Posted by: warbignime.4610

warbignime.4610

So what is the point of this thread? bashing ESO? Eso done a lot of things right and wrong just like GW2, no point in bashing it. I think ESO is a decent game and a good alternative for GW2, so I play them both.
Things ESO done better than GW2::
*looting
*Skill system
*mount
*questing
*dungeon
Things GW2 done better than ESO
*pvp
*exploration
*combat
*graphic
No game is better than another, stop making thread like this.

I would argue that shared loot is better than competing for loot.

I meant the loot it self and not the method of looting.

Some must fight so that all may be free.

The downed state - Hurting the game?

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Posted by: warbignime.4610

warbignime.4610

Downed state is one of the reason Anet abandoned dungeon, and the main issue is that downed state made the content easy, because of downed state encourage dps and discourage healing and tanking build. It is very difficult for Anet to design hard content for all dps without forcing people to go holy trinity, this is why Anet prefer design open world content instead of dungeon because the only difficult mechanic they can think of is massive zerg coordination instead of individual player experence and skill level.

This was news to me Do you have any actual proof of your theory, because to my knowledge ANET just prefer zergier kind of content like Dry Top, The Silverwastes and all of WoT from what we’ve seen. “The whole zone working together for the greater good yada BS”.

You mean the whole development process of living world is not enough proof?

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The downed state - Hurting the game?

in Guild Wars 2 Discussion

Posted by: warbignime.4610

warbignime.4610

I strongly disagree with you, take out downed state would not destroy the game but help it instead, just think about it in depth, downed state is completely unnecessary for pve, does it really bring anything eles except a “wow I just killed boss during downed state by spamming 1” moment that quickly fade away after a while? No , it does not, all it does is removing the viability of healing build because what is the point of healing when you can just kill a mob and rez. Also unique=/= good please keep that in mind, downed state is a unique mechanic but not necessary the right one and based on the current state of pve it is definitely not being beneficial to the game and build diversity.

Not sure about you but I’ve had various different returns on different professions. Soloing multiple bosses on a Ranger but getting downed, I can still control my pet so stopping someone from escaping with my dog and downing them with my attacks then turning my pet to heal me, get up and finish the guy off. Or in PvE, hiding on my thief to screw up the mob AI so they leave me alone while I heal or getting to a safe place for a respite on my Elementalist. Or on a group on my warrior, I get downed and I try to get back up but the situation is bleak as everyone gets downed now, I can force myself back up, use my elite to bring the party back but in turn sacrifice myself.

It changes by situation and profession. You can do a lot with the downed state other than 111111rally.

That is not the point of my response.

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The downed state - Hurting the game?

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Posted by: warbignime.4610

warbignime.4610

1. Downed state is one of the key elements and selling points of this game.
2. Dungeons is, sadly, in the same category as underwater combat. Something ANET has left to rot in a ditch and moving away from. A single new, underwhelming path in 2½ years, replacing a deleted one and nothing buzzed about dungeons in WoT.
3. Since there’s no surprise elements in the dungeon scripts, once you’ve ran the instances a couple a times you know when to dodge or use damage reducing spells and won’t be downed under normal circumstances even if using no armor at all. Check Youtube for examples.
4. Considering how weak the economy is in this game, it’s a good thing having players who want to perform well to use different stat-sets for PvE and WvW. (PvP is already a freebie gearwise).
6. Quit being lazy and hop on the zerk train like everyone else. If the gold for time invested were less than now, all those zerkers you hate so much would probably stop running dungeons alltogether for something else more lucrative and you wouldn’t be able to piggy-ride them anyway.

1. downed state is not the main selling point of the game, people don’t buy GW2 because of it has downed state, that is just not the case, it is a key element of the game but not necessary a good one,all it does is limit build diversity.
2. Which is resulted by downed state.
3.Highly experienced and skilled players should not be compared with average and majority of player base.
4. WHAT? are you talking about, how does that has anything relate to economy, completely off topic .
5. Nice counting technique
6.GW2 became a gold farming simulator is just so sad.

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The downed state - Hurting the game?

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Posted by: warbignime.4610

warbignime.4610

One of the problems is that trinity-less play is a relatively new thing in MMO’s. I believe the original dungeons were experiments that were not tuned before launch. They started the process of tuning with AC. They nerfed AC story mode because it was harder than the explorable paths. Since — other than FotM — ANet has done nothing with dungeons.

ANet is still experimenting to find the sweet spot with mechanics and different ways to play through encounters. It’s just that the experiments are taking place in persistent world play, not in small group instanced play. In persistent world play, the main issue seems not to be that downed state makes the content too easy, it’s that too many people die and don’t WP. Thus, when I see statements about downed state ruining the game because of dungeons, I have to laugh, because ANet abandoned dungeons two plus years ago.

Downed state is one of the reason Anet abandoned dungeon, and the main issue is that downed state made the content easy, because of downed state encourage dps and discourage healing and tanking build. It is very difficult for Anet to design hard content for all dps without forcing people to go holy trinity, this is why Anet prefer design open world content instead of dungeon because the only difficult mechanic they can think of is massive zerg coordination instead of individual player experence and skill level.

Some must fight so that all may be free.

The downed state - Hurting the game?

in Guild Wars 2 Discussion

Posted by: warbignime.4610

warbignime.4610

Downed state is one of the best things in this game, countless of times when i fought veterans/elites/champions i managed to kill while downed at the last second, LAST SECOND before fully dying… you don’t have this in any other games…

Remember how other games are, the boss has less health than the normal damage you do… 1 hp, but you get hit first, BOOM dead, start over.

It would not help with anything at all, taking the downed state out, it would just frustrate and infuriate people more, and you would get kicked out of a party so much more fast for the smallest mistake (maybe you had lag for 2-3 seconds, or maybe you play a squishy class and pressed the wrong button…I’m maining a thief so timing is essential, and a few times i pressed the wrong button by mistake and resulted in my death…well not death death but Downed State)

Downed state is what makes the game unique, and there is build diversity, and yes i agree there are some that ask for zerker only 20k AP (never understood this to be honest, what’s the relation between AP and how well you know a dungeon, maybe i just run dungeons, like it’s the only thing i do in the whole game, day in day out… you can’t make that many achievements inside a dungeon…so i’d be lets say somewere around 5k AP … and i see so many asking for 10k-20k…it’s amazing…weird people

No matter what ANET does, players will always find the most optimal build. Take out zerker? another will become the new META, it’s just how things are. But it doesn’t mean that there is no diversity.

On my warrior i don’t run Full Zerker, on my Thief also…it’s just more fun to experiment with different builds and sets…until you get something that feels like home.

So yeah i’m sorry but stupid idea, to take out downed state it would destroy the game.

Cheers

I strongly disagree with you, take out downed state would not destroy the game but help it instead, just think about it in depth, downed state is completely unnecessary for pve, does it really bring anything eles except a “wow I just killed boss during downed state by spamming 1” moment that quickly fade away after a while? No , it does not, all it does is removing the viability of healing build because what is the point of healing when you can just kill a mob and rez. Also unique=/= good please keep that in mind, downed state is a unique mechanic but not necessary the right one and based on the current state of pve it is definitely not being beneficial to the game and build diversity.

Some must fight so that all may be free.

The downed state - Hurting the game?

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Posted by: warbignime.4610

warbignime.4610

Downed state is the most fun thing about GW2. Also, you can really play anything in the dungeons, it doesn’t have to be a zerker, but you should still provide decent amount of damage.

Of course zerkers are most effective, something always has to be. It’s much better that they make us bring full dps build instead of having to play frustrating tank builds-

I strongly disagree with you, I think tank-healer-dps is way more interesting and diverse than dps-dps-dps. Unreasonable hate on holy trinity is pointless, as it been tested many years to be the best way to design an MMO, lack of holy trinity simplified GW2’s dungeon . Yeah sure tanking and healing might not be fun, but is stacking and mashing buttons any better than holy trinity?

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The downed state - Hurting the game?

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Posted by: warbignime.4610

warbignime.4610

I agree with you, downed state makes healing power completely worthless because you revive when you kill any mob, this made dungeons and pve in general way easier than it should be, I do not see the benefit of it what so ever even for pvp. Downed state might seems to be cool at the start, but all it does when you think about it is limit build diversity and make pve way easier than it should be. I think remove downed state is the right way to go.

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Just tried ESO

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Posted by: warbignime.4610

warbignime.4610

So what is the point of this thread? bashing ESO? Eso done a lot of things right and wrong just like GW2, no point in bashing it. I think ESO is a decent game and a good alternative for GW2, so I play them both.
Things ESO done better than GW2::
*looting
*Skill system
*mount
*questing
*dungeon
Things GW2 done better than ESO
*pvp
*exploration
*combat
*graphic
No game is better than another, stop making thread like this.

Some must fight so that all may be free.

Full Specialization weapon list

in Guild Wars 2: Heart of Thorns

Posted by: warbignime.4610

warbignime.4610

So there’s a strong basis for the speculation. You’re making a reasonable inference, I agree. It’s just not at the confirmed level of the mesmer shield. Why wouldn’t ANet give an Engineer a face mask? It’s perfectly possible for any player to do so in game thanks to the Wardrobe.

It’s a trailer dude, why would Anet put thief style outfit on a engineer in a TRAILER.

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Full Specialization weapon list

in Guild Wars 2: Heart of Thorns

Posted by: warbignime.4610

warbignime.4610

The Thief Rifle is speculation based on a glimpse of a medium armor character holding a rifle. It could have been an Engineer in that clip.

It is a thief because Anet have no reason to show one class twice in a trailer, and he is wearing a thief themed mask and Anet would not put that on an engineer.

Some must fight so that all may be free.

Full Specialization weapon list

in Guild Wars 2: Heart of Thorns

Posted by: warbignime.4610

warbignime.4610

Did they specifically say only one new weapon per class?

The officially announced weapons are both two-handed weapons. I’m wondering if a specialization that gets one new single-handed weapon might get a second as well?

Also is it clear that regardless, even the classes that get 2-handed weapons might get a second new weapon?

I’m wondering about each specialization getting one new 2-handed weapon and one new 1-handed weapon.

Colin said that every class will get only one new weapon regardless of it being two-hand or main/offhand.

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Full Specialization weapon list

in Guild Wars 2: Heart of Thorns

Posted by: warbignime.4610

warbignime.4610

Here is a full list of specialization weapons based on official announcement , data mining. and community speculation .The list will be very likely to be accurate, however it is not 100% confirmed.
Druid: Stuff(official announcement)
Necromancer: Greatsword(official announcement)
Engineer: hammer( trailer)
Mesmer: Shield(trailer)
Thief: Rifle(trailer)
Elementalist: Sword(data mining)
Guardian: Long bow(trailer)
Warrior: Pistol(speculation)
Warrior pistol is my speculation, based on the known specialization weapons, every class get a different weapon, the only non magical weapons left for warriors are pistol, short bow and dagger. The reason I think warrior will more likely to get pistol is Rytlock(when he was a warrior) wield pistol, Anet gave NPC Necro greatsword, and now they got greatsword , the chance Anet will do the same to warrior is high.

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Earlier release with less content?

in Guild Wars 2: Heart of Thorns

Posted by: warbignime.4610

warbignime.4610

You mean what they are doing right now? They are already doing it, they will release HoT and cut off content for living world. Dah

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Add Ons would greatly improve the game

in Guild Wars 2 Discussion

Posted by: warbignime.4610

warbignime.4610

I never understand why Anet doesn’t allow add ons , it greatly improve the game and add cost nothing for them. Imagine the possibility of features , Anet please support addons , if you don’t have time to make features, we will do it for you.

Some must fight so that all may be free.

Character Slot for Heart of Thorns? [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: warbignime.4610

warbignime.4610

Stop make more thread like this, there are like 20 thread asking character slot, someone merge this.

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I quit you win.

in Guild Wars 2 Discussion

Posted by: warbignime.4610

warbignime.4610

Can I have your stuff?

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Please give us an option to turn events off

in Guild Wars 2 Discussion

Posted by: warbignime.4610

warbignime.4610

No
-1 downvoted.

Some must fight so that all may be free.

MMO players make me sick sometimes

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Posted by: warbignime.4610

warbignime.4610

Welcome to the internet bro, people are winning about minor things and posting pointless thread, how shocking.

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Guild Wars 2 April fools 2015 [merged]

in Guild Wars 2 Discussion

Posted by: warbignime.4610

warbignime.4610

Announce SAB but not really. imagine the rage.

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Who's gonna get rich off precursor crafting?

in Guild Wars 2: Heart of Thorns

Posted by: warbignime.4610

warbignime.4610

They are not tradable

Some must fight so that all may be free.