It is not what you do, but how and why you do it that counts.
It is not what you do, but how and why you do it that counts.
When the game is decided saturday morning, PPT is broken. The population imbalances completely negate any sort of competition with PPT, which is not what it’s intended to do, thefore it is broken. It’s not that hard of a concept to grasp.
The game isn’t always decided by Saturday Morning. I can tell you on my server there have been too many times to count that we have come in to take the lead in the last day or two of a Match. Not to mention you have weekend warriors (those that only play weekends) Which means some matches can won during the week. I find your statement perhaps a bit server specific.
Outside of T1 and maybe T2 in EU, that match is usually decided during the weekend. T1 is really the only place PPT actually has competition, anywhere else, it’s often a steamroll or an inevitable win.
According to the leaderboards on this site my server is T5.
“Often” “Inevitable win”. Even if your server gets some fair matches, that doesn’t dispute the fact that many other matches have an obvious winner. I like the idea of PPT, I like that week long conquest style game mode, that’s what attracted me to wvw way back when. However I soon realized (through many pointless matchups) that what PPT really comes down to, is not strategy, but population and coverage. The fact a dozen guys could completely erase everything we had worked for the previous day ruined it for me. I started to think “why bother” with upgrading things during the day and putting in effort if it’s just going to be lost later on because we didn’t have coverage.
The fact is, that with a week long match, it is very, very hard to get it to be fair. Sure sometimes you can get a fair matchup, but most times you already know who is going to win without even looking at the score. If a system usually provides unfair matches, or more unfair matches than fair ones, then to me that is a broken system. And I am far from being alone in thinking that.
It is not what you do, but how and why you do it that counts.
When the game is decided saturday morning, PPT is broken. The population imbalances completely negate any sort of competition with PPT, which is not what it’s intended to do, thefore it is broken. It’s not that hard of a concept to grasp.
The game isn’t always decided by Saturday Morning. I can tell you on my server there have been too many times to count that we have come in to take the lead in the last day or two of a Match. Not to mention you have weekend warriors (those that only play weekends) Which means some matches can won during the week. I find your statement perhaps a bit server specific.
Outside of T1 and maybe T2 in EU, that match is usually decided during the weekend. T1 is really the only place PPT actually has competition, anywhere else, it’s often a steamroll or an inevitable win.
It is not what you do, but how and why you do it that counts.
PPT isn’t broken nor a joke. Not liking something doesn’t equate broken or a joke. It mean you might want to do something else. You win the game with points because you have to have some metric to measure the level of success. Is it perfect? Not at all. Should they improve? Absolutely! However, don’t try and pretend you have stated a fact when you have merely passed judgement based on personal preferences.
What in my humble opinion is badly broken is people’s attitudes and motivation in this game. If you need to be awarded a loot chest each time you make a step to even want to play I think the game itself isn’t rewarding enough for you and you might want to try something else. The game experience is the reward. If it isn’t…
Also, if the only way you can play is to not play the core game mechanic (points, structures, sieges etc.) then please don’t ruin it for those who like it and at least go play in OS so you won’t handicap a server queue by not only being useless to your server but by preventing some who might want to help to be able to do so.
Yeah, the coverage and population will dictate who will win. That is a fact. However, nothing prevent you to do all you can and measure your success according to how well you managed in the light of impossible odds in the time you were playing. The rest isn’t in your hand so why torture yourself about it? Maybe A-Net could provide a score reflecting all these variables or change the frequency or intensity of the PPT according to how unfair the actual fight is.
I love fights, but conquest is also very fun and I’m not ready to cast aside everything so the wannabe “elitists” can play their little flavor of the moment game. At least try to be constructive and remember that there are other games out there if playing the game is painful for you. Nobody forces you to play.
When the game is decided saturday morning, PPT is broken. The population imbalances completely negate any sort of competition with PPT, which is not what it’s intended to do, thefore it is broken. It’s not that hard of a concept to grasp.
It is not what you do, but how and why you do it that counts.
The devs haven’t replied on any forum thread other than the PvE ones. WvW has been neglected, all the professions are ignored, and Spvp (aside from the stupid tournament) doesn’t have any devs addressing any issues there either. Anet is too focused on pushing out more and more PvE content, that they just shove everything else into the corner.
It is not what you do, but how and why you do it that counts.
The day Anet finally decides to nerf/revert PU will be the day that people finally wake up and realise mesmers are nowhere near as dangerous in 1v1 as they are assumed to be, at least not anymore as they used to be in the past.
Regarding pure 1v1, p/d condition thief takes the cake, but in any case there are a lot of monsters out there…
A well played condi engi would smack a p/d thief no problem. Or anything with moderate condi cleanse.
It is not what you do, but how and why you do it that counts.
Rangers are a nature class, and gun clash with that.
Now, as much as I want rifles on my Ranger, that is something we must acknowledge.
Instead, I’d like to see Rangers get Hammers, so that we can bunny thump some dragons.
I think if we ever got a new weapon, it would be staff or MH dagger. Those two are really all that fit in with the “druid” lore atm.
But Hammers fit with Guild Wars lore. It even acknowledged by the devs themselves!
http://wiki.guildwars.com/wiki/Bunny_ThumperNot to mention, a famous Ranger character in GW1 also uses a hammer during the Norn Fighting Tournament:
http://wiki.guildwars.com/wiki/ZhoConsidering there was an entire cross-campaign side-quest involving Zho after fighting her in the Norn Fighting Tournament, I’d think Hammers and bunny thumpers are pretty well established for Rangers in GW lore.
Seriously, ANET needs to consider giving us back Bunny Thumpers. They were a really well loved part of Rangers in GW1.
Fair point, but I think the ranger needs a support weapon. At the moment we can support our team quite easily, but really only through utilities. It’d be nice if say staff had some group boons, maybe a water field, and definitely some immob. That way we could get some utility, without having to use our utilities, giving us much more freedom.
It is not what you do, but how and why you do it that counts.
Rangers are a nature class, and gun clash with that.
Now, as much as I want rifles on my Ranger, that is something we must acknowledge.
Instead, I’d like to see Rangers get Hammers, so that we can bunny thump some dragons.
I think if we ever got a new weapon, it would be staff or MH dagger. Those two are really all that fit in with the “druid” lore atm.
What about some sort of high primitive tech, weapon with a blunt edge for smashing objects, such as Clubs (Maces)?
Maces could work, I could see that being a heavy CC weapon, one that could dominate a lot of 1v1’s.
It is not what you do, but how and why you do it that counts.
Rangers are a nature class, and gun clash with that.
Now, as much as I want rifles on my Ranger, that is something we must acknowledge.
Instead, I’d like to see Rangers get Hammers, so that we can bunny thump some dragons.
I think if we ever got a new weapon, it would be staff or MH dagger. Those two are really all that fit in with the “druid” lore atm.
It is not what you do, but how and why you do it that counts.
@warriorjrd.8695 these facts are your facts , and mate …. are not my facts and the official facts are that the top guild is not an existent factor ….
when we have official leaderboard rank we can speak who is the best and in what is the best guild , until then ,there is only best server in score and only ….
p.s. top without a measure is not top for all but only for them that “believe” are the top….. all others have different opinion or does not care ….
That is one of the single most stubborn things I have ever had the misfortune to read, I am now slightly dumber for having read that. I can’t begin to address the flawed logic here but I think if I do I will simply start to cry in pity.
It is not what you do, but how and why you do it that counts.
(edited by warriorjrd.8695)
I find it interesting that the OP asks who are the best WvW guilds in EU and everyone answers with who they think are the best GvG guilds.
So, in answer to the OP’s specific WvW query, I’d like to put forward:
Badger Spirits [BS] – NA/International on Desolation .. these guys take tactical WvW to the next level.Right, I forget about PPT heroes. I guess we have to make another list at who’s the best at nightcapping, golem rushing, arrowcart building, and all around siege wars, to determine who is the best “WvW” guild. Unless I’m very much mistaken PPT is a pointless mechanic in which very few people still play purely for that reason, which is, I assume, why people mention the best fighting guilds.
in WvW , there are only PPT heroes and nothing else .
official leaderboards link has server WvW points and only
the gvg scene is in a unofficial state , now . if they add gvg game mode in WvW with points from fights then the best in fights will have a meaning for other people in the game and for their server. until then , there are only PPT heroes
I love it when people try and ignore GvG like it’s not there simply because it’s “unofficial”. Can’t come up with a solid argument against GvG, just say it’s unofficial and it’s done! GvG may be dying now, but PPT died long ago. Those who still play for PPT are either on T1 servers or are too new to wvw to know it’s the most flawed mechanic in the game. The vast majority will never accept PPT as a viable game mode until population imbalances are addressed, which likely won’t ever happen,
official there are only these leaderboards : https://leaderboards.guildwars2.com/en/eu/wvw
i don’t see any guild there ….. only PPT heroes ….
whatever is happening in gvg scene , there is nothing officially written anywhere . we have 3 leaderboards . one for players achives , spvp rank and server ranks where only 24/7 coverage and points matters .
and also the vast majority as it is now the gvg scene don’t know anything about the gvg guilds …. these are the facts
So i assume what you’re trying to say, is because GvG is unofficial it doesn’t exist right? The majority of wvw focused guilds on EU don’t exist? Here have some more “Facts”. A GvG between two top guilds, one from NA and one from EU, got just as much views as Anet’s website advertised PvE dungeon run tournament. An unsupported, unadvertised GvG between two guilds got as many if not more views than a PvE tournament, PvE being the most popular game mode of the three. I don’t care how many leaderboards you show me, or point out how unofficial it is, saying GvG doesn’t exist because it’s unsupported by Anet is an incredibly foolish thing to say, you couldn’t be more wrong if you tried really.
Also this “unofficial” and “unsupported” game mode ended up getting it’s own proper area to GvG in after Anet simply couldn’t turn a blind eye anymore. Also mentioning the PvE dungeon tournament, there is also no leaderboard for the fastest dungeon runs, but nobody says that doesn’t exist as a result. So please, take your leaderboards else where, as they are pointless and really don’t support your already very weak argument.
It is not what you do, but how and why you do it that counts.
Well in a 1v1 pvp setting, I’m really only familiar with a ranger. The most effective 1v1 builds for ranger are any variation of a beastmaster build ( a regen beastmaster would probably do the best), a trapper, and a spirit ranger.
There are of course other builds a ranger could run in 1v1, but those three are generally the most effective, however depending on your playstyle other builds can be just as effective as those.
Reading through the profession forums might give you a couple builds you could try. However you will have to sift through quite a lot of QQ in some of the professions cough thief,warrior,ranger cough, so take what you find there with a grain of salt. Despite that though, there is still loads of useful information in the forums, so checking there will be a good bet if you want to seek other builds.
It is not what you do, but how and why you do it that counts.
I find it interesting that the OP asks who are the best WvW guilds in EU and everyone answers with who they think are the best GvG guilds.
So, in answer to the OP’s specific WvW query, I’d like to put forward:
Badger Spirits [BS] – NA/International on Desolation .. these guys take tactical WvW to the next level.Right, I forget about PPT heroes. I guess we have to make another list at who’s the best at nightcapping, golem rushing, arrowcart building, and all around siege wars, to determine who is the best “WvW” guild. Unless I’m very much mistaken PPT is a pointless mechanic in which very few people still play purely for that reason, which is, I assume, why people mention the best fighting guilds.
in WvW , there are only PPT heroes and nothing else .
official leaderboards link has server WvW points and only
the gvg scene is in a unofficial state , now . if they add gvg game mode in WvW with points from fights then the best in fights will have a meaning for other people in the game and for their server. until then , there are only PPT heroes
I love it when people try and ignore GvG like it’s not there simply because it’s “unofficial”. Can’t come up with a solid argument against GvG, just say it’s unofficial and it’s done! GvG may be dying now, but PPT died long ago. Those who still play for PPT are either on T1 servers or are too new to wvw to know it’s the most flawed mechanic in the game. The vast majority will never accept PPT as a viable game mode until population imbalances are addressed, which likely won’t ever happen,
It is not what you do, but how and why you do it that counts.
The “Best” dueling class, will be what is broken or OP at the time. Any class can be extremely effective in 1v1 scenarios depending on the build, playstle, and of course the players ability.
It is not what you do, but how and why you do it that counts.
List of reasons why rush is not heavily op:
1.) It is slower than RTL.
2.) Eles have twice as many skills to choose from, and should expect slightly longer cooldowns on similar skills because of this.
3.) RTL’s damage is aoe.
4.) Warriors and eles have completely different class mechanics. For warriors to be effective, they must melee. In order to melee effectively the class needs gap closers.
5.) Eles have a completely different set of utilities compared to warrior. At no point should an ele look at a warrior skill and say “eles should be able to do exactly the same thing” Just like warriors should not look at other classes and think they should be able to blind/aegis/aoe heal/teleport/stealth/pull etc…Looking at point 3, RTl’s damage may be Aoe, but it hit hits nowhere near as high as rush can. Looking at point 4, D/D eles are basically melee as well and need gap closers too. Looking at point 5, I don’t think anybody is asking to remove the RTL nerf, but instead to move rush down to the same level. The issue here is both skills were/are being used for the same thing, which is escaping to reset a right. Rush should have the same penalty if you don’t hit a target, this really shouldn’t even be up for debate. The only reason you could see an issue with that is when you are one of the people who use to run away because you don’t know how to fight. If you actually use it to gap close, there would be no issue with the CD because you would hit them.
No….d/d eles are not basically aoe….and they have access to plenty of other movement skills and gap closers. Again, they have twice as many skills and an option to take fgs. Theses movement skills move faster than warrior movement skills.
To my knowledge…these skills are used as gap closers or to move to points more quickly.
If you’re biggest complaint is not being able to kill runners in small wvw skirmishes…then stop chasing squirrels and do something useful for your server.
Those sword/warhorn GS players are pretty much nothing but trolls. People need to learn to ignore them. The problem with them is being able to reduce incoming condi duration…not mobility.
Yes because a 180s CD elites skill is the same as gs5. You must be a warrior because there is literally no downside to this if you only use this skill as a gap closer. If you close the gap, and hit the target, nothing changes. If you use to run away after you start losing a fight and don’t hit anything the CD increases. Where is the problem, unless you are one of the people that use to to run away and reset fights.
It is not what you do, but how and why you do it that counts.
Just IMO but I’ve always found birds to be the most reliable for consistent damage. They don’t appear to be as clunky as pets that are bound to earth and seem to be able to more effectively land attacks on moving targets. That and they also hit about as hard as felines do.
I personally like to use the raven because we don’t have much access to blinds.They’re just as bound to earth as every other pet. They even take fall damage.
Yes but as he said, they don’t have as much of an issue with hitting a moving target, which can, in some fights, result in more DPS.
It is not what you do, but how and why you do it that counts.
List of reasons why rush is not heavily op:
1.) It is slower than RTL.
2.) Eles have twice as many skills to choose from, and should expect slightly longer cooldowns on similar skills because of this.
3.) RTL’s damage is aoe.
4.) Warriors and eles have completely different class mechanics. For warriors to be effective, they must melee. In order to melee effectively the class needs gap closers.
5.) Eles have a completely different set of utilities compared to warrior. At no point should an ele look at a warrior skill and say “eles should be able to do exactly the same thing” Just like warriors should not look at other classes and think they should be able to blind/aegis/aoe heal/teleport/stealth/pull etc…
Looking at point 3, RTl’s damage may be Aoe, but it hit hits nowhere near as high as rush can. Looking at point 4, D/D eles are basically melee as well and need gap closers too. Looking at point 5, I don’t think anybody is asking to remove the RTL nerf, but instead to move rush down to the same level. The issue here is both skills were/are being used for the same thing, which is escaping to reset a right. Rush should have the same penalty if you don’t hit a target, this really shouldn’t even be up for debate. The only reason you could see an issue with that is when you are one of the people who use to run away because you don’t know how to fight. If you actually use it to gap close, there would be no issue with the CD because you would hit them.
It is not what you do, but how and why you do it that counts.
All of those are on non-moving targets. The golems can’t kite the pets or throw slowing conditions on them, evade etc. The numbers for a moving target or something with a brain would be significantly different.
It is not what you do, but how and why you do it that counts.
I find it interesting that the OP asks who are the best WvW guilds in EU and everyone answers with who they think are the best GvG guilds.
So, in answer to the OP’s specific WvW query, I’d like to put forward:
Badger Spirits [BS] – NA/International on Desolation .. these guys take tactical WvW to the next level.
Right, I forget about PPT heroes. I guess we have to make another list at who’s the best at nightcapping, golem rushing, arrowcart building, and all around siege wars, to determine who is the best “WvW” guild. Unless I’m very much mistaken PPT is a pointless mechanic in which very few people still play purely for that reason, which is, I assume, why people mention the best fighting guilds.
It is not what you do, but how and why you do it that counts.
Only speaking of guilds I know and just a listing (no ranking!) … there´ll be a hell lot of more or less good guilds which Imaybe forgott
Endure Pain [PAIN] – Kodash – international (English/German)
Dawn [DAWN] – Gandara – international (English)
The Unlikely Plan [TUP] – Gandara – international (English)
Semper Dius [DIUS] – Piken Square – international (English)
Forgotten Light [FL] – Piken Square – international (English)
Still feeling lucky [PunK] – Gunnars Hold– international (English)
Callous Philisophie [LaG] – Gunnars Hold– international (English)
Driven by Fury [dF] – Far Shiverpwaks – international (English)
Velocity [VcY] – Far Shiverpeaks – international (English)
Visceral Effect [vE]– Aurora Glade – international (English)
Team Rucksack [RS]– Seafarer’s Rest – international (English)
insidious blink [iNK]– Gunnars Hold (Desolation soon) – international (French/german)
not 100% sure on languages for iNk
Golden Horde [GH]– Desolation – international (Russian)
Those are a few I could think of that I could add to the list, you named most of the ones I can remember though.
It is not what you do, but how and why you do it that counts.
(edited by warriorjrd.8695)
This whole post is hilarious. Although I don’t know what’s better, the OP thinking there is nothing wrong with his idea, or the fact he’s probably one of the headless chickens trying to ram a tower wall for his final vista.
It is not what you do, but how and why you do it that counts.
The two most Active servers in the EU are Desolation and SFR, but I’d like to think people could spread out a little and go to Servers like Gandara or some other Silver League Server.
Then again I don’t know what’s going to happen to Silver League Servers in the future with some Guilds moving up.
Gandara aren’t silver, they are 4th, PPT heroes from Gandara have awoken. They probably tanked to win silver league too, they shot right up after leagues, tsk tsk Gandara.
It is not what you do, but how and why you do it that counts.
For me a weapon switch usually fixes it, when I got stuck after building siege. I have yet not experienced being stuck after immobilize wore off.
there’s the bug where you get stuck on siege, and then there’s another, rarer, bug where after blinking or leaping (apparently at the same time as being immobilized) your character gets stuck and you can’t move or turn until you do an emote.
And then, there is the bug forum.
And then, there is this. Please look at the date: https://forum-en.gw2archive.eu/forum/support/bugs/Immobalized-Cannot-Move-for-no-reason-bug
Well, those who are responsible to fix the bugs dont read the wvw forums. So why open a topic here, if a topic on this bug already exists?
I’m guessing you missed the fact that post was written over a year ago and yet you still try to make it seem like the OP is in the wrong for posting it here. I’ve just shown you that posting in any forum doesn’t make a difference. That post was made a year ago, and yet here we are, all experiencing the same bug.
I didnt miss that the other post was over a year ago. And just because it hasnt been fixed yet doesnt mean that all bugs, no matter where they are posted, dont get fixed.
This subforum looks more and more populated by people that just come here to qq because they know that dev/mod attention is minimal.
Just give me 1 good reason why someone should post a bug report here.
You’re right, posting a bug here will amount to nothing. There hasn’t been a dev response here in ages, bugs have been in wvw since release. What I don’t get however is why somebody posting a bug here could ever annoy you, which it evidently has. Why you still think that posting in a different sub forum would make a kitten bit of difference. And why, despite all that, you still seem to have the need to somehow defend Anet by saying it may get fixed in the future, when that future is today for the people complaining about it a year ago.
I do agree with you however. This post may be in the wrong sub-section. This post will amount to nothing. However, posting in the bugs section seems to produce the same result. Although if you’re lucky, just lucky, you may get that dev response saying they are looking into it, it will get fixed. Yet here we are, with this and many other bugs still here after months and years of waiting on those words.
Reporting a bug in any forum seems to get the same copy pasted replies, so telling somebody to put it in a different sub-forum is pointless, as they all, lead to the same thing.
It is not what you do, but how and why you do it that counts.
For me a weapon switch usually fixes it, when I got stuck after building siege. I have yet not experienced being stuck after immobilize wore off.
there’s the bug where you get stuck on siege, and then there’s another, rarer, bug where after blinking or leaping (apparently at the same time as being immobilized) your character gets stuck and you can’t move or turn until you do an emote.
And then, there is the bug forum.
And then, there is this. Please look at the date: https://forum-en.gw2archive.eu/forum/support/bugs/Immobalized-Cannot-Move-for-no-reason-bug
Well, those who are responsible to fix the bugs dont read the wvw forums. So why open a topic here, if a topic on this bug already exists?
I’m guessing you missed the fact that post was written over a year ago and yet you still try to make it seem like the OP is in the wrong for posting it here. I’ve just shown you that posting in any forum doesn’t make a difference. That post was made a year ago, and yet here we are, all experiencing the same bug.
It is not what you do, but how and why you do it that counts.
For me a weapon switch usually fixes it, when I got stuck after building siege. I have yet not experienced being stuck after immobilize wore off.
there’s the bug where you get stuck on siege, and then there’s another, rarer, bug where after blinking or leaping (apparently at the same time as being immobilized) your character gets stuck and you can’t move or turn until you do an emote.
And then, there is the bug forum.
And then, there is this. Please look at the date: https://forum-en.gw2archive.eu/forum/support/bugs/Immobalized-Cannot-Move-for-no-reason-bug
It is not what you do, but how and why you do it that counts.
Interesting, I think to be more accurate however it might be better to do 5 tries of each and find an average, I think then the pet will be more even with the pirate bird. Either way it is kind of surprising a rune pet is as strong as ranger’s core mechanic. That’s like having a rune that allows me to get phantasms. I’ve also never heard of these built in evades, if that’s true it’s really mind boggling why ranger’s don’t have pets with that same function, considering we’ve been asking for something like that for years.
It is not what you do, but how and why you do it that counts.
I would say:
Best Single/Small Group Healer: Necromancer. By far. If you have allies in front of you your Renewing Blast may be enough for them to facetank many things. Over 1400 spammable heal still doing okay damage + 100% uptime on regen, burst heals with Life Transfer, supporting party by cleansing conditions on regular basis not even counting Well of Blood. + Can survive many, many things on it’s own.
Best Group/Zerg Healer: Elementalist. No doubt. Water Fields, unique healing HoT, 47,5% increased outgoing healing and much more.
Best Support: Guardian. That’s a support profession. Also, the easiest to heal/support with.
actually, you could argue that ranger with water spirit and shouts could and most likely would challenge ele on healing over time. Seeing as up to 15 persons at a time can gain the spirit buff as they move in and out of range. That would be 1k HP healed for each person + the healing spring + regen ticking 350-720 (if running elite spirit). Thus the ranger can, in an over time perspective, drastically outheal the ele due to ele cooldowns and casting and all that.
One can argue that since ele has two waterfields they can heal more, but the two waterfields together last as long as one ranger water field so that discussion is rather…. pointless.
The part about the water fields is semi-true, however don’t forget geyser has a direct heal, something healing spring doesn’t have. Also having two water fields can often times be better than one, because that means you have two opportunities to blast, which in turn results in more healing. The only good thing about healing spring’s long duration is more condi cleanse, regen up time, and ofc more time to potentially blast. The water spirit is indeed a strong healer for the ranger but if we really want to talk potential ele staff 1 can heal upwards of 1k with high healing power, each attack, as well as the passive regen from water attunement, swapping to water attunement, and then ofc dodging in water attunement. And to top it off, with ele’s new water grandmaster trait: aquatic benovolence, and ele can easily be the best healer in game if it wants to.
A build like this for example (not viable at all, just showing what an ele COULD do) has an additional 35% outward healing to allies. That means each water AA will heal for 1200, each geyser will heal for 5400 before blasts, and regen on allies will tick for just under 500, on top of soothing mist which will tick for 250, and that’s before dodges and the actual attuning to water itself.
Aquatic benevolence alone shuts out any competition really.
It is not what you do, but how and why you do it that counts.
Happens to me sometimes on my warrior, which doesn’t have a blink, so I have no idea what could cause it, but it is indeed annoying. I usually just use a leap to get out, but if it’s on cooldown in an intense fight, it usually means my certain death.
It is not what you do, but how and why you do it that counts.
That is wrong on so many levels. Guardians are necessary for the melee train in wvw, warriors cannot survive without guardians.. A basic guardian set up gets heals on dodge, empower, staff 2, and that’s it. The rest of the quick heals come from warrior shouts and water blasts. Just because a guardian CAN go full healer, doesn’t mean it would ever be the most effective. An ele can support with almost as much condi cleanse as a guardian, provide the vital water fields, as well as bring AOE damage and CC to a group. You may not count the blasts from the ele’s fields as the ele’s heals, but the blasts only happened because of him/her dropping the water.
In wvw guild play Elementalist heals more than a guardian.
I’m failing to see how I’m wrong on so many levels…….
If ele could take over guardians role as support, then guardian wouldn’t be sought out to provide support for groups. I see what you are saying and I’m not disagreeing with most of what you are saying but..
It seems to me that the basic guardian build that you have in mind does not heal more than general ele wvw build. This maybe true but this does not mean ele heals for more, it just means the build they run provides more healing than the basic guardian build. Selfless daring, empower, and orb of light are only a small fraction of guardian’s healing capabilities.
I totally disagree with the statement of ele being able to provide as much condi removal for allies as guardian. From my understanding of each class, its not even close. But as I said, it might be true for specific guardian builds but not all.
I want to make it known that I’m speaking in general about class mechanics, were as you are talking about specific builds.
Cleansing water with healing rain = 2 condi/sec. Water attune +dodge= two condi removed. It’s not as much as a guardian, but it’s close. The reason you were wrong, is because looking at the statement I bolded, you are under the impression a guardian is taken into wvw purely for heals and support. It’s astonishing you think that an ele could ever replace a guardian just because it could theoretically outheal a guard. An ele is a ranged class, it’s not meant for the melee train. That’s like saying because ele’s outheal a shout warrior we don’t need any shout warriors.
They both heal, but do many, many other things aside from that. Just because one outheals the other does not mean it would ever replace it. So using the argument that because guardians are still used, therefore they heal more than ele’s is completely irrelevant and doesn’t support what you’re trying to say at all.
Also, as I said before, just because a guardian CAN outheal any other class, doesn’t mean that will necessarily be beneficial. The weapons a guardian uses in wvw are always staff + hammer or greatsword. That weapon set already eliminates some of your healing sources. Merciful intervention would never be taken over stand your ground, hold the line, or purging flames. Most guardians take shelter over healing breeze for obvious reasons. This leaves you with very few heals left, but also allows you to do much more.
What I’m trying to say is, sure a guardian can potentially heal the most, but if they spec for that, they won’t do much else. Where as an ele can heal and support as well as do other things. So yes, in a sense you are right, but a guardian like that would never be used and would be borderline useless in a guild scenario.
So all in all; theoretically a guardian heals for more, realistically however, the ele heals for more.
It is not what you do, but how and why you do it that counts.
Im pretty sure you can’t outheal a staff ele with the new water gm trait. add in some benevolence sigil and monk runes and you’re looking at 40%+ outgoing heals.
between soothing mist and regen alone my ele does over 500hps to others. attuning to water and dodging does some 8k heal and its doable every 10 seconds. geyser does about 1900 per tick, 3 ticks. and then there’s both water fields, blastable by both you and your allies.
However, healing by itself is pretty meaningless, at least in wvw. You need to bring something else to the group besides healing alone. A guardian will be capable of having great healing while providing everything you need in a group with the exception of fury; no other support class/build gets close to that, especially in regards to stability.
Guardian’s healing breeze out does every ally heal elementalist has in its entire skill set. I’ll say this again, ele is not even close to the amount of healing guardian can do. The only time they have a advantage is at range since guardian isn’t a ranged class.
I’m unconviced by that. Geyser alone has half the cooldown and is a water field. In a group situation that water field will heal for a whole lot more than the slight difference in the ammount directly healed between geyser and healing breeze. Besides, shelter is pretty much mandatory for a guardian.
Shelter is not mandatory, its a option.
When you factor in water fields then that is not elementalist healing, who ever does the blast is considered the healer not the elementalist.
I think its a bit far fetched to believe that elementalist is even close to guardian’s healing ability. Elementalist heals are pretty much limited to their weapon sets and a few limited trait options. While guardian has healing on weapon sets, traits and utilities.
You can view a comprehensive list of guardian healing here:
You can also view the ally healing.
I disagree entirely, ele can heal better at range…that’s about it.
A few guard healing abilities that affect allies:
1. Communal defense + Pure of Heart
2. Selfless Daring
3. Faithful Strike
4. Writ of the Merciful
5. Healing Breeze
6. Merciful Intervention
7. Empower
8. Battle Presence with Vor
9. Shield of Absorption/Detonate
10. SanctuaryIf elementalist could out perform guardian with support (this includes heals and boons) then guardian would have no role. But this is clearly not the case.
When you mention healing with ele you can only mention it coming from a couple sources, because that’s all ele has. When I talk about healing with guardian I’m pointing out how their healing capability comes from a multitude of sources. Notice I didn’t even factor in tome of courage.
I agree with what you are saying about healing not being much own its own. Its the combination of many different elements that provides the group sustain. Healing is just one of the mechanics.
That is wrong on so many levels. Guardians are necessary for the melee train in wvw, warriors cannot survive without guardians.. A basic guardian set up gets heals on dodge, empower, staff 2, and that’s it. The rest of the quick heals come from warrior shouts and water blasts. Just because a guardian CAN go full healer, doesn’t mean it would ever be the most effective. An ele can support with almost as much condi cleanse as a guardian, provide the vital water fields, as well as bring AOE damage and CC to a group. You may not count the blasts from the ele’s fields as the ele’s heals, but the blasts only happened because of him/her dropping the water.
In wvw guild play Elementalist heals more than a guardian.
It is not what you do, but how and why you do it that counts.
Im pretty sure you can’t outheal a staff ele with the new water gm trait. add in some benevolence sigil and monk runes and you’re looking at 40%+ outgoing heals.
between soothing mist and regen alone my ele does over 500hps to others. attuning to water and dodging does some 8k heal and its doable every 10 seconds. geyser does about 1900 per tick, 3 ticks. and then there’s both water fields, blastable by both you and your allies.
However, healing by itself is pretty meaningless, at least in wvw. You need to bring something else to the group besides healing alone. A guardian will be capable of having great healing while providing everything you need in a group with the exception of fury; no other support class/build gets close to that, especially in regards to stability.
Eles bring much more than just healing, they bring AOE damage and CC, arguably more CC than a guardian depending on what weapon the guard takes.
It is not what you do, but how and why you do it that counts.
The loud discharging of our weapons would be more than painful to the ears of our faithful pet companions.
If you don’t believe me, let somebody fire a gun right next to your ear and let’s see how you like it.
Really though, the weapons we already have need to be fixed before anything new gets added to the game. ANY DAY NOW.
Oh, and as far as I know, for anybody interested in game balance as per the balance team, I believe that they are supposed to be having a balance discussion livestream on friday. Just saying. Ask the devs there why they made the longbow so bad we need another ranged weapon instead of it.
Considering that dogs can be trained to be hunting dogs, I don’t think gunfire would really be an issue. Then again, this is a game that is very, very far from reality :/
It is not what you do, but how and why you do it that counts.
I want to say mantra mesmers because their traited mantras can heal almost as much as a guard’s meditation. The best part is that they have a mantra that recharges in two seconds I believe so they can keep heals up as much if not better than a guard. They can also provide AoE regen via illusions by traiting for it.
i actually play a mantra healer in zergs :-3
with mantra of recovery and mantra of pain you can constantly spam them meaning you’re healing all allies around you for 2,5k every 3 secs, you can also grab dwayna runes for 50% uptime regen! :-3i also love playing shout warrior though, 4 AoE condi removals and over 9k AoE healing every 20 seconds :-3
for zergs i’d imagine regen banner warrior is pretty effective since the area is so huge and you’d be apply constant regen to so many people
what the hell is your healing power on that shout warrior to get 9k heals from three shouts? Also anything relying on the regen boon in wvw will not be effective because that boon will be overwritten by somebody else with the same boon. ie: you throw 1000 healing power regen on 5 people, 5 seconds later somebody with 100 healing power gives regen to the same 5 people. For the first 5 seconds the regen will go with your healing power, but after the other guy gave out his, lower healing power regen, the regen will tick for less, completely negating any remaining time yours had left.
You need instant heals in wvw, something like empower, guardian dodges, warrior shouts, water blasts, etc. If we’re talking about guild play, than I would say guardian is the best healer when they are traited to do so. However, if we assume the blasts from the eles water fields count towards the eles healing, than ele can very easily be a better healer than the guardian. This is all from a wvw guild play perspective, it would be different in other game modes.
It is not what you do, but how and why you do it that counts.
Staff or Spear would be my dream.
Especially if they were focused around AOE control options (small AOE stun, AOE chill and AOE immob or knockdown) as that would synergize amazingly with pets.
Staff would also open up a lot of roles for wvw in zergs or guild play, which is something ranger really struggles with atm.
It is not what you do, but how and why you do it that counts.
Theres a difference in being a good forum hero and a good ranger, all these so called in “influential” rangers have nothing to show for all the talk they do on the forums. By all means any ranger who thinks hes good in this game come duel me and ill see if your build is up to standards of this game. Because the crap builds that these so called “influential” rangers such as JCbroe and Durzzla have spit out on the forums is next to useless. Till I see some action in tourneys like say the Tournament of Legends i advise all rangers to stop getting information on their class from this forum.
They do spvp/tpvp and that’s pretty much it, however there is much more to the game than spvp.
For the wvw area I would nominate Mistism, Prysin (while hes a bit rough around the edges and some of his ideas can be far fetched, he still knows ranger better than most and won’t hesitate to prove that), and ofc myself
I’m also interested in what the OP would define influential as. Would it be those who post most on the forums, those who know the class the best, or those who play the class the best? Each would have it’s own results, because there are plenty of people who post often, but don’t know what they’re talking about.
You, Prysin, I enjoy Gladomer’s Ranger streams when he roams, though he only really runs Axe/Dagger Sword/Torch EB and SotF roaming builds, but one of the more consistent ranger streamers that I’ve seen with a solid enough build for roaming.
Xsorus and Tanbin are both great duelists, and a good in-game guy I know that is less active on the forums than he used to be, Arrow Slanger (ItsFinished) runs the RRR coined build style with guard from Faux, in both PvP and in WvW I believe, and he is more than exceptional at the class, and could duke it out with any of the rest of the players I know of on ranger and other classes and hold his own at the very least, easy.
I wish more WvW guys would stream though. I get on twitch multiple times everyday trying to find ranger streamers, and if a ranger streamer is both consistent and I respect the way he plays, I would promoting him up and down these forums.
I have every class level 80 though, and I spend less time in WvW on my ranger, and I’m certainly no hardcore WvW player. I don’t even use food, I’m tier 4 and I only play in organized guild groups, and at that point I can get away with slightly off PvP builds depending on the role I play (like Shatter Mesmer for instance).
Yeah, not many rangers play wvw consistently and are also willing/able to stream. Somebody could stream a ranger roaming alone or in a group, but that could get boring pretty quickly. Although tbh I wouldn’t watch a ranger streaming either, simply because I could go out do exactly what they were doing
It’s not just ranger though, the only stream I’ve seen that pick up a lot of traffic is Chemsorly’s stream. He’s an ele and streams guild raids or blob fights. But it seems like the streamers are few and far between for all classes when it comes to wvw unfortunately.
It is not what you do, but how and why you do it that counts.
Theres a difference in being a good forum hero and a good ranger, all these so called in “influential” rangers have nothing to show for all the talk they do on the forums. By all means any ranger who thinks hes good in this game come duel me and ill see if your build is up to standards of this game. Because the crap builds that these so called “influential” rangers such as JCbroe and Durzzla have spit out on the forums is next to useless. Till I see some action in tourneys like say the Tournament of Legends i advise all rangers to stop getting information on their class from this forum.
They do spvp/tpvp and that’s pretty much it, however there is much more to the game than spvp.
For the wvw area I would nominate Mistism, Prysin (while hes a bit rough around the edges and some of his ideas can be far fetched, he still knows ranger better than most and won’t hesitate to prove that), and ofc myself
I’m also interested in what the OP would define influential as. Would it be those who post most on the forums, those who know the class the best, or those who play the class the best? Each would have it’s own results, because there are plenty of people who post often, but don’t know what they’re talking about.
It is not what you do, but how and why you do it that counts.
try something more like this : http://gw2skills.net/editor/?fNAQNAsYVnEqQFL2LIOsAXLGQToaFAvnhPNidPBHwDXwjE-TFSFABAY+TM1fa4UAUqSQi2fAMlfK8EACRfAA-w
Pretty decent beastmaster/regen build. Solid for wvw roaming, but I’ve always been trying to find the perfect food for it, that toughness, boons duration is literally perfect for this build. It’s not full troll either because the pet can still hit like a truck =p
It is not what you do, but how and why you do it that counts.
No problem the esteemed development team is taking note of this problem and will address it within the next 65 years
That’s how long it takes to get the other wvw achievements
It is not what you do, but how and why you do it that counts.
Is Ice Bow new meta for ele? Or are the people noobs using it? Whats the skill rotation if so?’
Ice bow is nice for doing some good aoe damage to a clumped group of people, especially when a zerg is stuck on a wall or in a tunnel. You drop the bow, press 3, press 4, then switch back to your normal weapon.
Its THE best tagging weapon ingame. Imagine a Meteor shower that is extremely small and fast. Allowing you to tag compact groups without any real effort invested, nor risk.
The risk is it’s only 900 range, has a 2.5 second channel time, will deal a ton of retal damage to the user, and takes up a slot that could be used for a survivability skill.
uhm dunno if this is a bug, but i do not take retal damage from it more then one hit… Dunno why.
I killed myself with retal today ( I don’t know how to ele) using ice bow, so I think it’s a bug. Unless, on the very off chance, your enemy didn’t have much retal.
It’s very hard to kill yourself with retal if you’re in water attunement. You can also cancel the skill to heal up.
Yeah, like I said I don’t know how to ele =p
It is not what you do, but how and why you do it that counts.
Is Ice Bow new meta for ele? Or are the people noobs using it? Whats the skill rotation if so?’
Ice bow is nice for doing some good aoe damage to a clumped group of people, especially when a zerg is stuck on a wall or in a tunnel. You drop the bow, press 3, press 4, then switch back to your normal weapon.
Its THE best tagging weapon ingame. Imagine a Meteor shower that is extremely small and fast. Allowing you to tag compact groups without any real effort invested, nor risk.
The risk is it’s only 900 range, has a 2.5 second channel time, will deal a ton of retal damage to the user, and takes up a slot that could be used for a survivability skill.
uhm dunno if this is a bug, but i do not take retal damage from it more then one hit… Dunno why.
I killed myself with retal today ( I don’t know how to ele) using ice bow, so I think it’s a bug. Unless, on the very off chance, your enemy didn’t have much retal.
It is not what you do, but how and why you do it that counts.
Its THE best tagging weapon ingame. Imagine a Meteor shower that is extremely small and fast. Allowing you to tag compact groups without any real effort invested, nor risk.
Not just tagging, but it can do some nice damage as well. #5 on it can help you finish anybody who is low as well. It’s a good option for anybody to take if they can survive without the extra utility.
It is not what you do, but how and why you do it that counts.
You want strange range quirks?
Why can a ranger ‘throw’ a dagger farther than a thief can shoot a shortbow and pistol?
(ranger dagger 5 is 1200, thief pistol/shortbow 900 max, also note thief dagger throw is only 900 also)
That’s after traits, by default it’s only 900 range. Maybe you flimsy thieves should start working out so you can throw little dagger farther.
It is not what you do, but how and why you do it that counts.
Well, not that pets are very useful… Ever… But, I can see it being pretty entertaining to go 6 in Beast Mastery + sword/dagger for evades and loling as your opponent struggles to kill you while your birds/felines get some beefy crits. It’s obviously far from optimal but I’d be lying if I said I’m not tempted to try.
Beastmaster is probably the build that would work best with this build, because you could go full tank and still get some damage. You would be unkillable in 1v1.
Yessm. And if you took “Guard!” with Nature’s Voice and Shout Mastery + Troll Unguent, omg. Jaguar stealths and lays down some mad deepz while you sit back and lol.
You can already do that with settler gear, and settler gear lets you do a bit of damage with conditions. The extra vit really doesn’t help you that much when you already have medium base hp and the +300 vit from the nature magic tree and the +250 vit from guard defense.
I run settlers atm with this exact build. 0/0/10/30/30 (screw the new traits numbers). The condition damage you get from it is really minimal, even with settlers the pet is probably >90% of your total dps.
It is not what you do, but how and why you do it that counts.
Well, not that pets are very useful… Ever… But, I can see it being pretty entertaining to go 6 in Beast Mastery + sword/dagger for evades and loling as your opponent struggles to kill you while your birds/felines get some beefy crits. It’s obviously far from optimal but I’d be lying if I said I’m not tempted to try.
Beastmaster is probably the build that would work best with this build, because you could go full tank and still get some damage. You would be unkillable in 1v1.
It is not what you do, but how and why you do it that counts.
A beastmaster could make good use of it, but not much else.
It is not what you do, but how and why you do it that counts.
It is a bit harder when you’r in combat, I sometimes target the enemy and then just jump right back into the fray, but it takes some getting used to.
It is not what you do, but how and why you do it that counts.
The five stacks on kill was a good change, but I shouldn’t have to put a sigil on an underwater weapon I will literally never use. It’s 10g I can put elsewhere, more than 10g if you have multiple characters.
Luring a thief that is chasing you under water and totally destroy him because he didnt put a stacking sigil on his weapon or a rune on his aquabreather is totally worth 10g.
Because I’m sure with the plentiful oceans we have in wvw, that happens very often..
It is not what you do, but how and why you do it that counts.
There’s ping excuse again. Loss is a loss. The RG members have faced it before and knew what to expect. There also is the assumptions leading to this mess. EP was not the king when they left. They were one of the top 5 but had actually lost handily before and after the trip. Of course no one chest thumped for beating what they saw as an inferior guild, however they did go to the forums insulting the NA scene based on EP’s performance and offering backhanded compliments. They did however beat TA
the sole source of this entire drama.
No, two trolls are the source of this drama, not TA. Generalizing is why we have false stereotypes and rascism. Some TA members commended NS and AGG for their fights, but that was lost in all the people calling TA crap. It’s a shame we can’t generalize all of TA for the good comments that were made by a few, no instead people only focus on the trolls.
It is not what you do, but how and why you do it that counts.
No officials from TA have made a single statement denouncing their members actions. As such by staying silent and taking no actions (evident by how long the same people have continued this), they are allowing these individuals to represent their guild for better or worse.
Also yes, there are numerous posts in the gvg scene stating euro superiority and how NA has always been 3-6 months behind, which up to this point hasn’t been disproven. Now the flood gates are open after 2 years+ of overwhelming smug. I seriously think all of maguuma had a simultaneous “accident” spiking keyboard sales after the victory.
When EP came over to EU they were the current kings of NA, they lost to ST who were the kings of EU at the time. I didn’t see as much chest thumping from EU when that happened. Nobody called EP kitten, and none of this rubbish was there. But because of few trolls running their mouth all these NA guys start chest thumping like they took part in the gvg and killed TA. If the rounds were held in EU the scores would have been different. The victor may have stayed the same, but the scores would have been different. Due to the ping issues it will always be hard to crown a champion because one team is always at a disadvantage.
It is not what you do, but how and why you do it that counts.
NS Driver suffers from ping/lag = entire train risks being in a bad spot till he clears up.
-If driver dies gvg is typically decided.
-NS driver didn’t get first pushed.Sacrx strongly favored Agg over his former members. Why?
-Because he recognized good/bad plays
-former RG members should be familiar with the latency, didn’t complain when they previously dominated.TA reps have been chest thumping for months against both EU and NA guilds
- proud to be undefeated
-all-star team made up of seasoned vets.
-winning the EU scene easily with limited competition
-claims to be months ahead of the NA meta cough(EP mainstreamed gank squad)cough
-makes a big spectacle about their NA tour
-secretly transfers back to Eu after 2 loses (canceling already scheduled gvg’s)
-TA reps and fanbois come out of the woodwork full of excusesHow about an acknowledging that there are equally skilled opponents and finally deflating the eu ego that has been here since launch. Show some respect and stop underestimating your rivals. NA has several top guilds and #1 changes weekly.
It has just been proven the top NA can hang with the best EU can offer. I’m sure if they would stay and learn the NA tactics for a month things would be even and wins would go both ways. Same if NA went to EU, there will always be a small difference in strats that can be adapted to with minor changes.
Nobody is saying NA is bad, but everybody who is saying TA is kitten because they lost two GvG’s don’t know what they’re talking about. Two people from TA were talking kitten, TA has nearly 40 members, that’s a great way to generalize an entire guild. Anybody who thinks any of the guilds that fought are bad, are deluded.
It is not what you do, but how and why you do it that counts.