It is not what you do, but how and why you do it that counts.
It is not what you do, but how and why you do it that counts.
a long range skill that hits this hard is kittened. Make a ranger melee skill that hits hard for sure, but at a distance – pure stupidity.
Man – hope you never played DaOC back in the day… You want to talk about range, play a runemaster. Mofo’s had range for miles
Anyway – let us make it fair then, huh? Let us remove range all together. Would that make you happy? We can all run around in town cloths and tin foil hats and play patty cake.
LOL so true. So Kittening true….
Fun fact for MMO newbs: DaoC was were the term “nerf” originated from because after Archers got downtuned, they described their bows as shooting Foam Darts like the popular toy at the time, instead of Longbow Arrows.
waow, dats rly intresting m8. i hoep thay foam darrt warriers nxt, cos thy r sooper stronk naow.
It is not what you do, but how and why you do it that counts.
Why is everybody complaining. There was no damage increase to rapid fire. Rangers were just as deadly before patch as they are now. So what the skills shoots a little faster, that means it’s easier to dodge. Pre-patch one dodge would negate 1/4 of the damage, now one dodge negates 1/2. Honestly, people see a big number hit them fast and they cry, while they are too ignorant to realize that the same number could be achieved pre-patch. People need to stop crying like a bunch of morons, you sound like you can’t play the game.
It is not what you do, but how and why you do it that counts.
The max damage increase you can get is 35% with LB
You can get up to 60% with SotW.
Steady Focus 10%
Eagle Eye 5%
Hunter’s Tactics 10%
Runes of the Scholar 10%
Signet of the Wild 25%You can even drop sigil of force in but I think air/fire do more dps.
Well signet of the wild, yes I forgot about that, but I was really only counting permanent bonuses. Also if you’re comparing skills, don’t bother using things like runes or sigil that the other class could use as well. But yes with SotW, it’s higher than I said.
It is not what you do, but how and why you do it that counts.
Volley…
Same damage…
Same range…
Better class…Rapid fire will finish far before volley thus, more burst, ranger LB can also do it from farther away, and when traited and the right set up, RF does plenty more damage than volley.
At the OP:
However it’s far from OP. 1. It can be dodged much easier because of the short cast time, one dodge negates 50% of RF’s damage. 2. It can be reflected, where other melee burst skills cannot. Given, reflect is not easily accessible to most classes, it is still a weakness to a projectile burst skill. 3. This is ranger’s second burst skill, and the other one requires you to blow nearly all your cooldowns and have specific traits, etc, all for one skill. So let us have our burst skills, because every other class has theirs.Thank you.
PS: I honestly haven’t used LB since the patch, and have killed a few LB rangers myself. But the greatest thing to come from this patch so far, is not the buffs, but the delicious tears
They’re both 2.5 second channel spells. They both have access to the same trait to reduce cooldown by 20%. Ranger can get 5% from Eagle Eye and 10% from Hunter’s Tactics. Warrior will have 15% from power, 10% from bleeding, 3% if endurance full etc.
They really are quite close at everything but the range advantage if the Ranger runs EE.
Well the new RTW trait gives 10% increased attack speed, and most LB rangers use that, so it is faster than volley, however not by much. The max damage increase you can get is 35% with LB, but you have to sacrifice RTW, also RF’s base damage is higher than Volley. So even with RTW (10% less damage increase with no predators onslaught) the max you can get is 25% increase, and the 3% warrior has on ranger won’t bring it higher than the base damage. So close, but no cigar.
Regardless, it’s a very strong skill now, but that’s it. It’s just a strong skill. As soon as rangers get a strong skill everybody loses their kitten? We aren’t allowed to burst now or what?
It is not what you do, but how and why you do it that counts.
BAN HIGH-CAPACITY ASSAULT BOWS!
Won’t someone think of the children!?!?
You can try wrapping them in bubble wrap meanwhile! Pop pop!
Just tested, bubble wrap does not stop arrows from hitting children. Probly won’t be posting for a while.
That actually made me laugh more than this thread did, good job
It is not what you do, but how and why you do it that counts.
The thing is, with spiders at least, there are two different spiders that have the exact same skills, just a different appearance, and you can run both. Also with the bleeds you can run eagle and hawke, which again have the exact same skills but different appearances. Also the F2’s shouldn’t share a CD, but maybe because it has the same effect they might? I don’t use pets with the same abilities so I wouldn’t know. I do know however that some “different” pets are only different because of their looks =p
It is not what you do, but how and why you do it that counts.
Volley…
Same damage…
Same range…
Better class…
Rapid fire will finish far before volley thus, more burst, ranger LB can also do it from farther away, and when traited and the right set up, RF does plenty more damage than volley.
At the OP:
However it’s far from OP. 1. It can be dodged much easier because of the short cast time, one dodge negates 50% of RF’s damage. 2. It can be reflected, where other melee burst skills cannot. Given, reflect is not easily accessible to most classes, it is still a weakness to a projectile burst skill. 3. This is ranger’s second burst skill, and the other one requires you to blow nearly all your cooldowns and have specific traits, etc, all for one skill. So let us have our burst skills, because every other class has theirs.
Thank you.
PS: I honestly haven’t used LB since the patch, and have killed a few LB rangers myself. But the greatest thing to come from this patch so far, is not the buffs, but the delicious tears
It is not what you do, but how and why you do it that counts.
It should give protection instead of aegis with the same CD. Then signet build would find good use from it.
It is not what you do, but how and why you do it that counts.
Sorry, we left for Archeage.
Too late Anet, soon you’ll realize that you have lost your player base.
Enjoy your pay-to-win game!
You can buy gold in GW2, and use it to get full ascended, the best food, runes, and all around best gear. Also when gw2 first game out, buying exp boosters with gems was pretty p2w-esque too.
It is not what you do, but how and why you do it that counts.
So in other words defending has gotten a lot harder now and you can’t delay for your group to go from citadel to gari anymore.
That’s what contesting is for, not continuous bannering until the enemy gets bored and leaves.
It is not what you do, but how and why you do it that counts.
Not long. Got killed by more than a few Rapid Fire + Quickening Zephyr Rangers already. Decided to give it a shot myself and yeah, 10 – 12k damage in 1 second is pretty brutal.
Rapid fire + QZ is easier to dodge than eviscerate, backstab, and all the other hard hitting skills. I doubt this would get nerfed especially considering the skills I listed have always been able to hit that high, especially eviscerate.
lol what? we have soft CC all over, it shreds blocks/blinds, is more spammable than evis and less predicatable than backstab and is 1500 range… combine that with a free GM trait (pre patch signet of the beastmaster gave ranger its strongest burst… but almost no one used it because it took a lot of investment and was a one trick pony) and its ridiculous
im on hiatus until ranger gets fixed, old beastmaster was never anywhere near this OP
It shreds blocks and blinds but is wrecked by one reflect, and if they aren’t immobolized its easier to dodge than it used to be ( the inevitable “nerf” that comes with decreasing the cast time). I fail to see how when rangers suddenly get a high hitting attack that is even less powerful than other skills, people start crying OP. Before this rangers had one real burst skill: Maul, and that was usually with a signet build which required you to blow most of your cooldowns on one hit. So what, now that we have an attack that can burst a target down we’re OP?
I went on my ele earlier in Spvp, because I knew countless ranger bads would pull out the LB and think they could pew pew from afar. I kid you not, I literally downed 4 rangers by standing there with magnetic aura up. Not only can the skill be avoided, it can be countered and reflected, as a result, it’s strong, but not OP. It will only be “OP” in the hands of a competent ranger, but fortunately those are few and far between.
It is not what you do, but how and why you do it that counts.
Runes of trapper + Remorseless anyone?
Interesting concept, although I don’t know if remorsless competes with the new GM or RTW. If you aren’t using LB I would always take the new GM because rangers have so much soft CC.
It is not what you do, but how and why you do it that counts.
Not long. Got killed by more than a few Rapid Fire + Quickening Zephyr Rangers already. Decided to give it a shot myself and yeah, 10 – 12k damage in 1 second is pretty brutal.
Rapid fire + QZ is easier to dodge than eviscerate, backstab, and all the other hard hitting skills. I doubt this would get nerfed especially considering the skills I listed have always been able to hit that high, especially eviscerate.
It is not what you do, but how and why you do it that counts.
Traps do direct damage, which will just end up revealing you almost right after you throw it
except for freeze trap
the underestimated trap will now make a comeback as a reliable source of stealth !edit: and disengage, freeze + superspeed is pretty brutal
True, but the rest of the rune buffs give benefits to using the condition based traps. I don’t really think another skill turning into the trap version of “guard” is really a good thing. None the less, the role you gave frost trap would indeed be viable.
It is not what you do, but how and why you do it that counts.
The stealth on traps won’t be as good as you think. Traps do direct damage, which will just end up revealing you almost right after you throw it. The evade run might be good with ranger and the new marks GM, we can already keep a high uptime of cripple and with that it’d be easier. I’m not really that impressed by any of the new runes tbh.
It is not what you do, but how and why you do it that counts.
Jrd
broski m9, wot you doin on these forums????
It is not what you do, but how and why you do it that counts.
I totally disagree with every thing you wrote Oak.
LB isn’t used as the primary weapon. Barrage is DoT, so it compliments the melee encounter perfectly. What advantage does sword have in a zerg? Almost zero, and the WH utility is extremely small compared to having a very long ranged option. I’m sure you’ve already seen this video, but if not check it out. It’s the build the (now sort of outdated) ranger zerg meta build came from.
At the end of the video he shows how LB is used for support in zerg encounters.
RaO vs entangle, like I said it’s situational. RaO doesn’t do you any good if you’re already getting the heavies spamming might, fury, swiftness and stability, which I find to almost always be the case. Snaring people for even a fraction of a second will result in their death most of the time. You won’t kill any warriors with a cripple, but you will kill people by unstacking them. You will also wreck back lines with MT and entangle.
On the other hand, if you’re in a PUG zerg going up against a guild zerg, no way I would not have RaO up at the start of the fight. Get ready for like 400 static fields!
Edit: For clarification, I disagree with your second post. Totally agree with your first post. Your build will definitely work, but mine will too!
Your build will work, but it is not the best build supportwise. And playing in zergs is mainly about support, kill and not get killed. Your allies will drop, if you cannot blast a waterfield for them or if you cannot finish of enemies because you lack stability. A good build works in a fight against superior numbers and makes you become the winner because of better support and therefore better overall damage and survivability. Ranger is seledom used in frontline because it lacks support compared to other classes. You need to bring all the support you can, to be any useful.
If you bring in one ranger your group gets:
- 150 Precision from spotter
- Waterfield with vigor and condition remove
- Fury, swiftnes, might and explo from warhorn
- Mass condi remove from SoR if needed
- Pet support from bear (condi remove), murrelow (poison field) or drake (blast finisher)
- AOE damage reduction by 16,7 percent as long as the pet lives (it shold survive most fights if not totally outmanned)
- Highest stability uptime that allows you to access every position on the battlefield to finish of enemies or keep allies alive.
The video you posted is old. I know, he is one of the best players from one of the best guilds, but he is not good at playing a ranger. His pet dies away with no need. He could have easily switched it right before it died, but he didn’t care. It might be resignation, but because of that he lost part of his damage and decreased the survivability of his group.
Also a good commander wouldn’t have left him cast barrage that easily. A ranger casting barrage at midrage would be an easy target for a hammerstun or an immobilize because of the routing. Also damagewise the Longbow is not very good. Using the greasword in meleetrain gives you bigger damage on targets that already have damage and therefore will drop more likely than random targets somewhere else you drop your barrage on. Rapid Fire hardly hit more than one or two targets when he used it. Therefore piercing arrows is a wasted trait in this case. These trait points can better be spent in spotter.
Of course you would be playing like one of the heavies. If you already have too many heavies on your side and you don’t need the buffs from RaO you shouldn’t play frontline ranger, but backline ranger. There you can benefit from your bow, the immobilizes and a lot of stunbreakers. You can fully focus on damage and don’t need to care much about the support. But that would be a completely different build.
Pet’s don’t actually do anything to the AOE damage you take, they simply take up one of the 5 slots that specific AOE can hit. However it will still do full damage if it hits you and your pet.
I personally see that ranger can be viable as a frontliner but a periphery fighter seems to be a much better suited role for it. But whatever you like to play, ranger can do both, but it can do periphery better imo, especially after patch.
It is not what you do, but how and why you do it that counts.
I play warrior, but ok. And when did AI suddenly become so strong? Like I’m 583% sure that’s where most of the complaints about ranger go to, the pet, the AI. A minion mancer has no stun breaks, no condi cleanse and is an easy opponent. “Unblockable marks”, you need to put at least 4 points in death magic to get that, and it really isn’t that good of a trait either. So yes, I said it before and I shall say it again, if you are a warrior having trouble with a condi necro, adapt and learn to play.
Ai has always been a bane in this game (Mesmer is a prime example of a easy to profit class). As it is a free projectile block, extra damage, and a target hazard. Why wasn’t mm necromancer a problem early on you ask? Because their minions were broken for well over 1 year before anet decided to actually admit there was a problem with them (not attacking at all in most cases).
Choose to remain blind and go with the gaggle of this community if you wish, but I will say this: There are no more decent players left in this game. The best you will get is average as evidence by all the horrible lazy passive builds being played by the “pros” in the tournaments. You more than likely believe the Warrior is OP (as does 90% of these community for no other reason than a lot of people play them) which is also absurd when most other classes far outshine them in damage and defense and two for mobility (and only 2 for mobility if the Warrior chooses to completely kitten himself with a horrible sword/x — greatsword build).
And yes, in sPvP on point fighting with greater marks is amazing (because if you are not fighting on point, then you are wrong).
I’m blind because I can play warrior and defeat the cheese builds you can’t? I’m blind because you don’t know class weaknesses and exploit them? Considering there are plenty of people like you, you managed to get one thing right, there aren’t many decent players left in this game.
It is not what you do, but how and why you do it that counts.
Post your IP’s in a public forum, that sounds like a great idea. It’s good to know this is how Anet deals with game related issues. Don’t private message the dev your IP, post it in the public forum, that can literally be viewed by anybody. ._.
LOL
They’re asking the for server ip, you can get it by typing /ip in game.
è___________________________é
Hmm, if that’s the case Anet has a lot of servers failing, because it’s the same for WvW, disconnects and lag everywhere. They might as well address all of their servers rather than specific ones because it’s a widespread issue =p
It is not what you do, but how and why you do it that counts.
Post your IP’s in a public forum, that sounds like a great idea. It’s good to know this is how Anet deals with game related issues. Don’t private message the dev your IP, post it in the public forum, that can literally be viewed by anybody. ._.
It is not what you do, but how and why you do it that counts.
Thing is, with stealth attacks you HAVE to be in stealth to use them, burst skills can be used whenever so long as you have the adrenaline. If Thief lost it’s stealth every time it missed an attack or the attack was blocked, it would be way too easy to counter stealth.
It is not what you do, but how and why you do it that counts.
Ooh an extra life bar, you have heavy armour so stop crying. You also have plenty of CC and do you know what necros don’t have a lot of? Stability. Try taking a hammer to a necro fight and watch how much easier it is. Warrior can deal with conditions so easily, like I don’t know if it’s a new trend for warriors to complain about necros, but this isn’t the first thread I’ve seen crying about necros. L2P the class, warrior is easy mode, if you struggle on a warrior perhaps the game has too many buttons and you should try something like pacman or solitaire.
Says the guy sitting behind 5 AIs that body block and deal damage while he casually strolls around laying down unblockable marks?
Yet the Warrior should L2P?
I play warrior, but ok. And when did AI suddenly become so strong? Like I’m 583% sure that’s where most of the complaints about ranger go to, the pet, the AI. A minion mancer has no stun breaks, no condi cleanse and is an easy opponent. “Unblockable marks”, you need to put at least 4 points in death magic to get that, and it really isn’t that good of a trait either. So yes, I said it before and I shall say it again, if you are a warrior having trouble with a condi necro, adapt and learn to play.
It is not what you do, but how and why you do it that counts.
Guys, it’s part of anet’s plan. They make the servers really really bad before the patch, then the “improvement” to the servers is putting them back to normal.
It is not what you do, but how and why you do it that counts.
Ha you make me laugh, no I don’t do hammer or bow I’m not kitten warrior… I’m not crying either you see any tears on that post I don’t think so. Just my opinion on how I see things. Yes that extra bar line its pretty annoying just saying.. too bottom lulz good one! Easy class? bc all other class do what shoot and run yeah that takes lot of pro skills….
You think that you have to go hambow to run hammer? You can run hammer with many other weapon sets. It’s the sign of a good player who can tweak their playstyle and build to adapt to a situation. You’re probably going up against a condi necro with no condi cleanse and wondering why you are losing. And yes, warrior is very easy to play, so I suggest you practice on the npc necro in heart of the mists before entering another arena if you think war is actually challenging to play.
First of all I don’t like to use bow or hammer in pvp, there is no real challenge fighting like that. I have shouts and Berserk Stands, my points is if there is another way, warrior can use all skill we have to cleanse our self for real short amount of time while necros can put condi every sec. Now I’m not saying take that away from them, all I would love for warrior have at least one skill that can last longer than 8sec or that the skill can reload faster than 1min. Drop the kitten attitude and quit been all kitten about necros , btw you can keep the npc necro I already got my Champ Legio title
The way you’re talking would lead me to believe you got your friends to help you farm that title. You want enough condi cleanse so that his condis are useless right? Well then what’s the point of condis? Why do heal skills have a CD, I want them to be able to heal me after every attack I take. Conditions aren’t meant to be cleansed 100%, especially if they are coming from a necro or more than one target. It’s the same as your heal skill won’t heal you for all the damage you take, if it did, that would be pointless.
Seriously, stop whining about pointless garbage and play the game. You’re not going to have a condi cleanse for every condition they apply on you, so stop deluding yourself.
It is not what you do, but how and why you do it that counts.
it could have 16s CD, grant fury and vigor as well as cleanse 2 conditions, potentially.
Now that is really overpowered. Should it also make you breakfast?
Not unless you’re willing to spend 8 trait points.
Exactly, the two condis cleansed and fury are from a grandmaster, and vigor and reduced CD require atleast 4 points in WS. If you wanted the maximum benefit from a survival skill, it wouldn’t leave you with much breathing room.
It is not what you do, but how and why you do it that counts.
Heal As One is a really strong Heal, but it just takes so long to cast. Maybe reducing the cast time to 3/4ths would help.
I disagree with heal as one being a strong heal because of the reasons stated above. You don’t see any rangers in spvp and higher lvl tpvp running it, that has to mean something.
Erm, Heal As One heals a lot (6,520 with 1:1 Healing Power scaling on a 20 sec CD is very strong), but it has a long cast time. If you reduced the cast time to 3/4ths, it would probably become really good.
If you want an instand heal, healing spring will always be better. It cleanses conditions and the regen it gives deals a higher total heal than Heal as one. Throw in some leaps,blasts and even projectile finishers, and healing spring is potentially the best heal we have.
I personally have never seen any benefit to using Heal as one. I mean the only thing you could say that’s good about it is the shortest CD of the lot. Each other heal has better strengths imo. Troll ungent heals for the most but not all at once, so some timing is involved with using it effectively. Healing spring has the second lowest base heal but is a water field that grants regen and clears conditions, it’s also a water field, the longest ingame, did I mention it’s a water field? Water spirit isn’t really a main contender for most builds, but because it’s a spirit there are traits that can influence it’s effectiveness.
So what do we have?
Troll ungent —> Highest base heal, but is over 10s and not all at once. Second lowest cast time
Healing spring -->Second Lowest base heal but is a water field with other benefits. Lowest cast time
Water spirit —> Lowest base heal, but can be greatly improved with traits. Not the most flexible heal. Longest cast time
Heal as one -->Second highest raw heal, shortest CD, second longest cast time
It’s quite straightforward really, heal as one struggles to compete. The shortest CD doesn’t make up for the long cast time and relatively weak heal. I saw weak heal because it has no other bonuses. Spring is a water field, spirit heals on attacks, but HaO is just a heal, nothing fancy. You could say the same about TU, but atleast TU heals for the most without anything fancy.
IMO they need to make it a survival skill. Then it could have 16s CD, grant fury and vigor as well as cleanse 2 conditions, potentially. This would give it the buff it would need to compete with the other heals.
It is not what you do, but how and why you do it that counts.
Ha you make me laugh, no I don’t do hammer or bow I’m not kitten warrior… I’m not crying either you see any tears on that post I don’t think so. Just my opinion on how I see things. Yes that extra bar line its pretty annoying just saying.. too bottom lulz good one! Easy class? bc all other class do what shoot and run yeah that takes lot of pro skills….
You think that you have to go hambow to run hammer? You can run hammer with many other weapon sets. It’s the sign of a good player who can tweak their playstyle and build to adapt to a situation. You’re probably going up against a condi necro with no condi cleanse and wondering why you are losing. And yes, warrior is very easy to play, so I suggest you practice on the npc necro in heart of the mists before entering another arena if you think war is actually challenging to play.
It is not what you do, but how and why you do it that counts.
Ooh an extra life bar, you have heavy armour so stop crying. You also have plenty of CC and do you know what necros don’t have a lot of? Stability. Try taking a hammer to a necro fight and watch how much easier it is. Warrior can deal with conditions so easily, like I don’t know if it’s a new trend for warriors to complain about necros, but this isn’t the first thread I’ve seen crying about necros. L2P the class, warrior is easy mode, if you struggle on a warrior perhaps the game has too many buttons and you should try something like pacman or solitaire.
It is not what you do, but how and why you do it that counts.
Agree. Especially the cast time is misplaced. It’s the weakest heal skill of all the 1,25 sec cast time skills
I suspect whoever balanced the skill evaluated it using the amount it healed the ranger and pet.
One thing I never understood about that heal skill is it gives you the impression it’s the only skill that heals your pet as well, when literally every other skill heals the pet too. There is absolutely no benefit to using heal as one. If you want an instant heal, use healing spring and throw in a leap or blast, even the regen pulls it way higher in terms of total healing. And troll ungent is strong if you time it right, arguable the strongest heal, but again you have to time it right other wise it won’t save you.
It is not what you do, but how and why you do it that counts.
seems like troll post to me. The dodge rune and trap rune seems too strong and doesnt seem like they will allow much counterplay.
That trap rune would be kittening LOL on a trap ranger, the only other class that has traps is thief, and they don’t even compare at all to ranger’s. That trap rune looks worse than perplexity pre-nerf. Dodge rune would also be pretty useless on a ranger considering most of our evades aren’t actually “dodges” but weapon skills, I like the idea of the cripple though, but again, cripple is not an issue for rangers.. =p
It is not what you do, but how and why you do it that counts.
Warrior warhorn doesn’t do damage, so it’s easier for the server to handle. However any attack skill that had a 10 target cap would require a lot more processing and just result in tons more skill lag.
It is not what you do, but how and why you do it that counts.
Wow this thread is filled with bad players. Warriors complaining about thieves? lol
Warriors thinking they will be easy kills is wvw or pvp? lol
Like if you honestly think that and aren’t trolling you seriously need to learn to play the game. I thought rangers had the most bad players but I was wrong, warrior clearly takes the cake.
It is not what you do, but how and why you do it that counts.
Why are you talking about stances and balanced stances? I’m talking about Lich Form.
The way the OP was comparing it to stances and your initial reply made me think you were talking about stances, =p
It is not what you do, but how and why you do it that counts.
Probably because people can steal or copy the 30s of Stab, which shouldn’t really happen.
Gotta be careful of dem Mimic Mesmers… sigh
Too bad I can’t steal your double endure pain or 10s of condition immunity, if only, how the tables would turn…
You realize I’m a Mesmer main, right?
Doesn’t matter what class you play, it was a terrible argument defending stances.
Except, you know, the Stability lasts for the duration of the skill but ends when you cancel the form. By copying or stealing the boon, you’re getting something better than what the Necromancer gets. The fact that most people don’t use it for the full duration only helps apply it as an indirect nerf to others.
That’s one stance, it’s it’s the least complained about stance, nobody cares about balanced stance.. lol. Endure pain and beserker stance offers full immunity and every warrior’s response is to wait it out or run away, but the same doesn’t apply with lich? You can’t steal endure pain or beserkers stance so there is no counter to them other than to wait it out and kite.
It is not what you do, but how and why you do it that counts.
Probably because people can steal or copy the 30s of Stab, which shouldn’t really happen.
Gotta be careful of dem Mimic Mesmers… sigh
Too bad I can’t steal your double endure pain or 10s of condition immunity, if only, how the tables would turn…
You realize I’m a Mesmer main, right?
Doesn’t matter what class you play, it was a terrible argument defending stances.
It is not what you do, but how and why you do it that counts.
Probably because people can steal or copy the 30s of Stab, which shouldn’t really happen.
Gotta be careful of dem Mimic Mesmers… sigh
Too bad I can’t steal your double endure pain or 10s of condition immunity, if only, how the tables would turn…
It is not what you do, but how and why you do it that counts.
If i want a polar bear i want a freakin snow white bear and not some street sludge color.
Real polar bears are often not snow white, and my guess is that they are using a real bear model for that color.
http://www.dna2life.com/sites/default/files/polar%20bear%20with%20cubs_0.jpg
That said, the real fix is to ask ANet to allow rangers to apply dies to their pets and make them whatever color they want. Then you can spend 34 gold in the trading post getting the Celestial dye so you can have a bright white bear.
I want red bear pls. I will name him ketchup and he will be my companion through all the tough times.
It is not what you do, but how and why you do it that counts.
Those are my current thoughts on it anyways. I wouldn’t even place Carrion/Rabid in the running though as long as Celestial exists. Options for PvP are basically Zerkers/Soldiers/Celestial/Settlers as far as I can tell for rangers.
Carrion is a very strong amulet for trappers who are getting toughness and precision (+fury) from traits already. Rabid is a very strong amulet for any condition build that doesn’t invest significantly in skirmishing.
@raven, I honestly haven’t used the shortbow much over axe/dagger. To me it seems only good for focusing bleeds on a target from the sidelines in a team fight. I think axe/dagger w/sword torch pulls ahead for 1v1s and settler builds in general because it has greater benefits to being on or near a point instead of the sidelines. Plus the might will let you match the match the condition damage level of carrion w/krait/balth runes on a trap or spirit set up. Right not I’m using a streamer’s settler trap/regen build and its great, for having nearly the sustain of a bunker but the condition pressure and “team support” of a trap build.
The beauty of shortbow is that you can be on the sidelines but you dont have to be.
If you are in a fight as a mainhand axe ranger, you have to be in melee every 6sec in order to shotgun your spitblade. Failure to shotgun spitblade means you are only applying on crit bleeds on a 1second attack rate (only .5 sec in the lucky cases where you have exactly 2 targets, and even then that can be bad because your sigils have a good chance to proc on the wrong target).
The shortbow can be in melee, it can be at range, its equally effective at either distance, and if for some reason you cant flank your target you are still firing every .5sec getting tons of bleed on crit procs.
As far as axe might, i doubt its going to be a game changer. axe rangers are getting all excited for it, but a 3 sec base duration of might on a 1sec cast time auto attack is terrible for any single target situation, and all those stacks will wear off completely within less than 6 seconds with even the booniest-durationest build possible.
the strength of axe is in winter’s bite and customizing offhand abilities for your build.
Yeah I can agree with that, which is why I think axe/dagger is better for more bunkery builds. I need to try out the shortbow more, but I keep getting into the mindset that its a sucky and boring weapon tbh.
SB is a bit lackluster but with celestial it’s quite useful, celestial is a hybrid amulet and SB is a hybrid weapon, they compliment each other. One thing I really like about SB is that it makes up for its fairly weak AA by having a high rate of fire, and with bleed on crit + flanking, that high rate of fire can stack up some serious bleeds. Those bleeds add a considerable amount of DPS to the weapon over all.
It is not what you do, but how and why you do it that counts.
I honestly feel like except for wvw, guardians are more popular than warriors
Idk where you play, but in zergs a guardian is usually more popular than a warrior. If built right they are usually tankier and with staff they tag way more than a warrior could. It’s like a lootbag machine in a blob, and both guards and warriors are pretty necessary.
It is not what you do, but how and why you do it that counts.
I think celestial w/axe will be the no brainer post patch. The only thing yet to be seen is if it can stack might in a 1on1.
In a 1v1 might stacking is pretty easy with strength runes and battle sigils and even sigil of strength. Although if you add axe to that, with the might duration, might on crit and might on swap you could get some really high stacks.
It is not what you do, but how and why you do it that counts.
so I’m to assume that in every single open field fight I’ve ever been in, not a single one of those fights my opponents were using appropriate gear/food/skill builds? Thats what OP seems to believe, in which case I don’t think you understand how many WvW guilds have this down to a science, and how frequent these fights happen. After every reset we have 168+ hours of matchup duration before next reset, you honestly mean to tell me that you really believe that not a single one of the fights that happen during that allotted time were even in terms of stat augmentation/skill build/gear setup? That is utterly ridiculous.
p.s. ::
there are good gvg guilds in all tiers, the size of the fights just scale as you climb tiers and become more frequent.Say I accept this “challenge”, who’s to say that the players I get matched up with will be equally skilled? If we roflstomp all 5 of these opponents by capping our home objective, and spawn camping them for the rest of the duration of the match what will that prove?
If you did accept his challenge and end up winning, he would probably just say that your opponents weren’t skilled and they were using the wrong build.
It is not what you do, but how and why you do it that counts.
Anything with more than 5 players in this game becomes a stack fest. Because of how aoe works in this game. The “large gap” is that some have people with right build/class/gear and others dont or are just 1 guy that pops up a tag and get pugs to follow him. Also you think that your own opinion is a fact. If it was so serious it would be a official game mode.
Right GvG is as serious as people doing a jumping puzzle competition lols.
I’m gona hope you’re trolling because of that picture. You clearly aren’t good at Tpvp either because all the people you face just have bad builds, I mean let’s be honest here, you would never rank in the 100s if you actually faced competent foes.
Do you like your logic, because that’s how you sound.
It is not what you do, but how and why you do it that counts.
Some spvpers seem to think that every wvwer is a complete noob when it comes to fighting. They are usually under the delusion that wvw is only massive blobs and that anybody who plays wvw couldn’t possibly be good at small scale.
It is not what you do, but how and why you do it that counts.
1)Again the guy trys a personal atk instead of using facts. I trasnfered from kaineng with my frieds to DB more than 1 year ago. I dont play only with necro I play with all the 8 classes. Actually necro is my almost only spvp guy.
2)Not everyone is running on big groups most of the time. Roaming you will get less kills than 1 guy spaming staff 1 with a guard
3) The difference is that in spvp you need to active time your skills and dodges to counter enemy. In wvw you are in the mid a people stacking droping tons of aoe. In the mid of 5 the reactions of 1 can change the fight. In a group of 20 you are facetanking stuff becuase of stats and the “tactic” blast a water field, so hard.
4)As you said the wvw server rank is based on coverage not skill.
5) DB was on the T2 a few weeks ago.
6) “arrogant spvpers” you are the one saying I know nothing just becuase I disagree with you.
I’m saying you know nothing because they way you talk about GvG proves you have no idea what you’re talking about when it comes to GvG. 1 seconds hesitation on a dodge DOES actually get you killed, you think because you have more guys with you, you can just do whatever you want. While it may be more forgiving than a 1v1, timing you skills and dodges are vital to surviving in a GvG. I’m gona go out on a limb here and say you’ve never done a GvG before, if I’m right, please stop talking like you have even the slightest idea of what you’re talking about. I wouldn’t try and argue with you about Tpvp because I know i’m not an expert there, you should try the same.
Laughing at your 24k kills wasn’t an insult, just more the fact that it doesn’t prove what you were trying to say, that you have experience. If you actually had knowledge and experience in GvG’s you would have much more than 24k kills. It’s so unbearably shocking how you think you have experience when you don’t, again that’s not a “personal atk” as you would put it, just a fact. I know zip about Tpvp, and because of that I wouldn’t try and argue with you about Tpvp. So why are you pretending you know how guild fights work when you clearly don’t? Your third point about facetanking and blasting water fields…. I mean, I don’t even need “personal atks”, you make a mockery of yourself saying you know GvG then say something like that.
The main difference between Tpvp and GvG is the numbers obviously. As such, being in a guild requires you to work much more team oriented than Tpvp ever would. You have to work together and support each other in a GvG. It requires a different kind of skill and strategy than Tpvp, this is a fact. So I don’t care if you disagree, because a fact doesn’t need your consent to be true.
If it was so easy to do, and didn’t require any skill, there wouldn’t be such a large gap between top guilds and lower guilds. If wvw fights were so easy than the force with the larger numbers would always win, no questions asked, however that isn’t the case.
It is not what you do, but how and why you do it that counts.
I agree pets should have X amount of damage reduction against AOE attacks only. I mean if anet doesn’t want to give them an evade feature then they should do something to increase their durability. And I agree, the cast times for F2’s are ridiculous. Too often do I see people dodging my wolf fear or immob because of a long cast time and obvious animation.
It is not what you do, but how and why you do it that counts.
As somebody already mentioned, get 15 top tpvp players and have them go up against a top GvG guild and then come talk to me about “stat advantages”. Even with the differences between asc and exotic (which are quite minimal) 25 people wiping 50 has more to do with skill than what gear they are wearing.
It is not just exo to ascended, you should consider: extra 250vit, 100 power/100condi from rank skill (not all the pugs are running that), 250 power from bloodlust, and the food -40%.
The group of 50 could kill 25 if running the same builds and items and be on ts.
The challenge is up, go do team queues 3 v 5 and get a good win % with less numbers if you think numbers and gear are irrelevant.
Would actually be nice to see the top 2 teams from Anets last tourneys destroying groups in a 10v10 (of course it should be inside an spvp map to avoid stat advantag of wvw). People on this topic talking kitten about spvp but “gvg” is not even a official game mode.
1) in spvp the matches are faster and you cant get stacks so easy like wvw wjere you can get your entire group with 25 from the past fights,
2) I played enoght wvw to know what I am talking about
3) You say I dont have knowledge about what I say, I could say the same for you. Use arguments no personal atks
4) Probably those 50 were not with the right build/comp.
5) Even in spvp where we dont have gear+stat+food advantage over the enemy the right build somethimes is enough to determine who wins imagine in wvw a game mode that is not meant to be balanced, numbers+right gear/build > anything.
6) If you say that the skill is involved in use the right build and have the right class I would agree.
7) Fun fact to cite: they are fixing the exploiting meteor+tornado and lich form+well, so giving more power to higher numbersI was a member of DB and Kaineng.
Wow! 24 whole thousand kills!?!?! Watch out guys, we got a pro over here! Seriously though, everytime I offer you an example of how skill is involved, the enemy was just weak. Worst argument in the history of ever. You’re not good because the enemy wasn’t good, that’s essentially what you’re saying. So regardless of a guild’s tactics and regardless of how much experience they have with fights, they aren’t good because even when they wipe double their numbers, the enemy wasn’t good. Do you even know what trays of food are? The commander usually drops them and anybody can eat from it, so everybody uses food in wvw. Like I said, there may be stat differences, but not enough to explain how guilds routinely wipe larger forces. If you have 50 guys running full exo vs 25 guys running full asc, the 50 guys will have much higher damage output and still have the advantage. Skill>armour, stop kidding yourself.
If you want to look away from pugs blobs sure. Tell me how when two guilds collide, both using good set ups, both using voice comms, both using food, both having full asc, why does one consistently beat the other? It’s all about experience and tactics, gear has a minimal change on the outcome. Give a bad player full asc and give a good player full exotics and who do you think will win? Again Skill>armour, stop kidding yourself.
The picture you added actually made me laugh, as if I was supposed to be impressed by 24k kills especially on a necromancer, which is one the best tagging classes, and saying you’re from Kaineng, the 20th ranked server, where I’m sure there is absolutely no top NA GvG guilds, made me laugh even harder. Maybe you should transfer up to where the few remaining GvG guilds from NA are still around, which I believe is T2, you can see for yourself some proper tactics there. Or if you really wanted you could come to EU where GvG is a little bit more alive than NA and you could see more guilds.
It’s funny because not too long ago I ran into some arrogant Tpvper who was under the impression that he fought and wiped a top GvG guild, because that guild was on SFR, and because SFR was ranked #1, that guild must have been good. It’s funny how the “experience” you guys have with GvG’s is always with guilds that are nowhere near the top. I’m not trying to diss those guilds, but if you want to see or fight the best, do it, don’t follow or fight some random guild and think you just beat the best.
It is not what you do, but how and why you do it that counts.
(edited by warriorjrd.8695)
So you think that a place where you can have gear advantage, siege, use -40% condi foods and are able to run is harder than spvp where people have that same gear options and no stat advantage? Have you ever notice that the top 10% of the wvw players are in most cases the roamers that come from spvp? Even the most mindless meta hambow is probably better than half of the WvWers. I have played both spvp and wvw long enough to know that wvw is by far easier to play even when following a “elite” guild. Is all about facing bad enemy and having stat+food advantage.
I dont see how stack ,use stability and blast water/fire field can be harder than spvp. I do think that it require skill for the Commander because he is the only taking the active decisions, the others are just following stacking and using stuff when requested.
As somebody already mentioned, get 15 top tpvp players and have them go up against a top GvG guild and then come talk to me about “stat advantages”. Even with the differences between asc and exotic (which are quite minimal) 25 people wiping 50 has more to do with skill than what gear they are wearing.
It is not just exo to ascended, you should consider: extra 250vit, 100 power/100condi from rank skill (not all the pugs are running that), 250 power from bloodlust, and the food -40%.
The group of 50 could kill 25 if running the same builds and items and be on ts.
The challenge is up, go do team queues 3 v 5 and get a good win % with less numbers if you think numbers and gear are irrelevant.
Would actually be nice to see the top 2 teams from Anets last tourneys destroying groups in a 10v10 (of course it should be inside an spvp map to avoid stat advantag of wvw). People on this topic talking kitten about spvp but “gvg” is not even a official game mode.
I have already told you why 3 vs 5 is stupid, but you seemed to have ignored that. When it comes to conquest if you can have two extra guys you will obviously win. A great example of this is how WvW works. The server with the most coverage, not skill, wins the match. It would be the same for Tpvp if one team was down by two guys. When it comes to deathmatch, numbers, while they make a difference, are not as crucial. Anybody who has played wvw for a while has the guard stacks, it’s not that hard to get, you act as though it’s some kind of achievement when it really isn’t. Bloodlust too, everybody usually runs that, and you can get that in spvp too, so idk why you even brought it up.
You just really don’t know what you’re talking about at all, even if you say you do I can tell you don’t by what you type. The group of fifty could obviously wipe the smaller group, but explain to me why groups of 50 people who are all on TS consistently fail at killing coordinated guild groups. And I can see you’re another one of those egotistical spvpers that is all “GvG isn’t even a real game mode”, who cares? People still do it whether “real” or not, it doesn’t really make a difference.
If 15 tpvpers came to OS with full asc gear and everything so there was no stat advantages and fought one of the top GvG guilds, they would get smashed. Tpvpers are used to the small scale fighting around points, the majority of the builds they would think of using wouldn’t be viable in a GvG setting. I’m not saying Tpvpers are bad, but tpvp and GvG are two very different things, and just because you’re good at one, does not mean you’re even remotely good at the other, this works both ways.
Like you say right away you play spvp more than wvw and after what I’m reading here I can understand you have no idea about GvG guilds or wvw fights in general. Please go back to your “hotjoin” and make yourself feel good by killing randoms.
It is not what you do, but how and why you do it that counts.
I personally like celestial because it gives decent durability while allowing you have fairly high outgoing DPS. With rabid you are susceptible to burst with low HP, and conditions will eat you as well. Carrion leaves you very vulnerable as well. Settlers isn’t even a good condi amulet, the only build I would use it for on a ranger is regen ranger, but with settlers you have no power or precision to get off crit procs.
Rabid is more of an all out type amulet. It’s the zerker of conditions kind of, while it may have high toughness you will still get killed fairly quickly against conditions and the low HP will only get you so far. For ranger I wouldn’t really ever take carrion over rabid, but it’s kind of a personal choice. I would rather have the toughness and bleed on crits than stronger attacks and more HP. However Carrion and Rabid especially leave you with really only one option of attack and that is conditions, and if the enemy has a high health pool or enough condi cleanses it can make for some hard fights. That’s why I like celestial, because even if somebody is cleansing your conditions, you’re not hitting for peanuts like you would with rabid, you have some other form of DPS, which you harder to counter.
It is not what you do, but how and why you do it that counts.
So you think that a place where you can have gear advantage, siege, use -40% condi foods and are able to run is harder than spvp where people have that same gear options and no stat advantage? Have you ever notice that the top 10% of the wvw players are in most cases the roamers that come from spvp? Even the most mindless meta hambow is probably better than half of the WvWers. I have played both spvp and wvw long enough to know that wvw is by far easier to play even when following a “elite” guild. Is all about facing bad enemy and having stat+food advantage.
I dont see how stack ,use stability and blast water/fire field can be harder than spvp. I do think that it require skill for the Commander because he is the only taking the active decisions, the others are just following stacking and using stuff when requested.
As somebody already mentioned, get 15 top tpvp players and have them go up against a top GvG guild and then come talk to me about “stat advantages”. Even with the differences between asc and exotic (which are quite minimal) 25 people wiping 50 has more to do with skill than what gear they are wearing.
It is not what you do, but how and why you do it that counts.

