Showing Posts For warriorjrd.8695:

Please advertise the tournaments

in PvP

Posted by: warriorjrd.8695

warriorjrd.8695

Are you serious? I don’t even do Tpvp and I knew about the tournaments. It has a bloody message on the main page of the forums when it happens.


It is not what you do, but how and why you do it that counts.

I lost to a Ranger

in WvW

Posted by: warriorjrd.8695

warriorjrd.8695

IMO (this is just from my personal experience, so don’t flame me) there is far, FAR more scrub warriors than scrub rangers.

I would say ranger has the most bad players, but warrior is a close second. A lot of people rerolled a warrior when they were considered “OP” and played cheese builds (remember the skullcrack phase?), it overall attracted a lot of people to the class who wanted simple gameplay and faceroll type builds. It’s an amazing difference between a good warrior and a scrub.


It is not what you do, but how and why you do it that counts.

I lost to a Ranger

in WvW

Posted by: warriorjrd.8695

warriorjrd.8695

Warriors are the easiest class for me to kill on my ranger, i’m surprised this is the first time this happened to you =p

Usually Rangers are easy pray. This one played a near perfect mix keeping me under constant pressure and timing my invulns/stability well. When I would start to turn the tables they would get distance and begin the pelting. The first round was a long but easy win. By the second round that player figured out my timing. In subsequent rounds the changes in my timing to disrupt them simply weren’t effective enough DPS to get an advantage. Now if I swapped to my dueling build, I likely would have clobbered his build but that isn’t a really fair contest since he wasn’t running a dueling build either. That player was flat out good… very good.

This is the first Ranger in a 1v1 fair fight that was even close to killing me much less besting me. Again owning my shame.

There’s no reason to be ashamed of losing to a good player. Ranger’s are possibly the best dueling class if played by somebody who knows them, and as you said, the player was good. Unfortunately the class is plagued with people who have 30 hours on the class and are Rapid fire kitten, or others who don’t use the pet and simply can’t play the class, both in turn give it a bad name. However, search hard enough and the good rangers you find, will be an incredibly tough fight. I do agree with you though, rangers are very often, easy prey.


It is not what you do, but how and why you do it that counts.

Superior sigil of incapacitation ?

in Ranger

Posted by: warriorjrd.8695

warriorjrd.8695

Rangers already have a ton of cripple, but with the new predator’s onslaught, this could work really well with most power based builds.


It is not what you do, but how and why you do it that counts.

I lost to a Ranger

in WvW

Posted by: warriorjrd.8695

warriorjrd.8695

Warriors are the easiest class for me to kill on my ranger, i’m surprised this is the first time this happened to you =p


It is not what you do, but how and why you do it that counts.

Bring Your Ranger Jokes ...

in Ranger

Posted by: warriorjrd.8695

warriorjrd.8695

Ranger is OP

/15chars


It is not what you do, but how and why you do it that counts.

Longbow rapid fire is perfectly fine

in Ranger

Posted by: warriorjrd.8695

warriorjrd.8695

Yes on the Signet of the Wild change because giving a straight 25% buff to damage for 8 seconds allows it to be abused. The fact that its on a 60 second cool down is irrelevant. (My Suggestion for the change would be for the Skill to last 10 seconds, but drop the damage increase to 10%. gives us more stability, which we need, and drops the damage increase.)

No on Signet of Stone. Plenty of other professions have skills that grant invulnerability, and can deal just as much damage as Rapid Fire in the same time, so why not Ranger?

Dont forget we get alot of defense other than this precise signet, like protection on dodge roll. I’m for a signet of stone nerf because invulnerability without drawback. For invulnerability I would be for the fact that someone use protect me rather than signet of stone because it has a drawback.

What drawback does endure pain have? What drawback does mesmer distortion have? What drawback does engineer invuln elixer have? In fact, so far ranger is the only one with a drawback because you lose toughness when you pop stone, and if you use protect me on a heavy burst, you lose your pet.


It is not what you do, but how and why you do it that counts.

Rapid Fire

in Profession Balance

Posted by: warriorjrd.8695

warriorjrd.8695

So what you’re saying is adapting to a new threat is unreasonable and you shouldn’t have to shift your playstyle?

I don’t know what build you run, but a PU mesmer or a burst mesmer should have little trouble with a glass ranger build.

Well I was asking for counterplay, not a counterbuild. The answer can’t be ‘LB is fine, you just have to play the counterbuild’.

seriously? you have to counter build to beat condition necros, thieves, warriors… literally change your build to beat these classes. how is this different?

Most mesmers have no problem fighting longbow because they can easily body block and have more access to reflects and protection than just about anybody.

If you dont take condi clears, youre gonna have a hard time against a necro.
If you dont take stun breaks, youre gonna have a hard time against a warrior.
If you dont stack armor or defensive cooldowns, youre gonna have a hard time against a thief.
If you dont take gap closers and reflects, youre gonna have a hard time against a ranger.

Its that freakin’ simple. And all the complaints about “reflect / blink / distortion / warden / curtain / feedback / mirror / body block / LoS / terrain” (and thats just mesmers!) has a longer cooldown than rapid fire so its no good" … man, my stun breaker isnt up every time im out of endurance to dodge a hammer. my immunity is only up for one backstab. if i blow my large condi clear on a massive bleed stack, what will i use against signet of spite?

the only people who are getting stomped repeatedly by longbow are those who refuse to give it the same respect they give to necromancers, warriors, and thieves when picking out their skillset. and maybe necros, but someone needs to give those guys a hard time because other than hammer warriors no one else was.

Reflection is not a chore mechanic the way a condi cleanso or a stunbreak is. There is no class without access to condi cleanses or stunbreacks. Necros, thieves and guardians however have no or very limited access to reflect.

I think I will stop arguing at this point. Just count the number of threads on this forum about RF. Do you really think it will stay the way it is?

Engi has pretty lousy access to condi removal and stun breaks. Not every profession has equal access to everything in the game. And you are playing a mesmer who has plenty of access to reflects, stealth, LoS blocking through clones, CC, interupts, heck you have a reflect on your heal with a 15 second cool down.

Number of skills that break stun in the game: 43, no profession has access to less than 4 different stunbreaks.

Number of skills that remove conditions: 55. Even engies have access to at least 6 different condi removal skills. There are altogether 23 different traits which remove conditions.

Total number of skills that reflect projectiles: 16. Necros have no reflects, guardians and thieves each only one.

I mean God forbid you can’t reflect all of the ranger’s attacks. I mean even if he hits you once how are you supposed to win? Going by your great logic I should be able to have a condi cleanse that keeps up with condi application, and a heal skill that can out heal incoming dps. You’re never going to find a build or class that can perfectly counter something, so stop acting stupid. Would you take a thief or a mesmer to go up against a Hammer/mace warrior?

Not all classes can counter things equally, that’s where classes strengths and weaknesses come into play. Rangers din’t have proper condi removal for the longest time, but we didn’t call for the blanket nerf of condi specs. Our pets couldn’t keep up with a target for the longest time (some still have issues), we didn’t call for a blanket nerf on class mobility so our pet could attack.

Adapt your playstyle before you call for nerfs. Not everything is going to be perfect against everything else.

Simply making the point that reflection is not a comparable mechanic to either stunbreak or condition removal, as was claimed by several people above.

Well not every class has equal access to stability or heals either. Bad argument little mesmer, bad argument.


It is not what you do, but how and why you do it that counts.

Rapid Fire

in Profession Balance

Posted by: warriorjrd.8695

warriorjrd.8695

So what you’re saying is adapting to a new threat is unreasonable and you shouldn’t have to shift your playstyle?

I don’t know what build you run, but a PU mesmer or a burst mesmer should have little trouble with a glass ranger build.

Well I was asking for counterplay, not a counterbuild. The answer can’t be ‘LB is fine, you just have to play the counterbuild’.

seriously? you have to counter build to beat condition necros, thieves, warriors… literally change your build to beat these classes. how is this different?

Most mesmers have no problem fighting longbow because they can easily body block and have more access to reflects and protection than just about anybody.

If you dont take condi clears, youre gonna have a hard time against a necro.
If you dont take stun breaks, youre gonna have a hard time against a warrior.
If you dont stack armor or defensive cooldowns, youre gonna have a hard time against a thief.
If you dont take gap closers and reflects, youre gonna have a hard time against a ranger.

Its that freakin’ simple. And all the complaints about “reflect / blink / distortion / warden / curtain / feedback / mirror / body block / LoS / terrain” (and thats just mesmers!) has a longer cooldown than rapid fire so its no good" … man, my stun breaker isnt up every time im out of endurance to dodge a hammer. my immunity is only up for one backstab. if i blow my large condi clear on a massive bleed stack, what will i use against signet of spite?

the only people who are getting stomped repeatedly by longbow are those who refuse to give it the same respect they give to necromancers, warriors, and thieves when picking out their skillset. and maybe necros, but someone needs to give those guys a hard time because other than hammer warriors no one else was.

Reflection is not a chore mechanic the way a condi cleanso or a stunbreak is. There is no class without access to condi cleanses or stunbreacks. Necros, thieves and guardians however have no or very limited access to reflect.

I think I will stop arguing at this point. Just count the number of threads on this forum about RF. Do you really think it will stay the way it is?

Engi has pretty lousy access to condi removal and stun breaks. Not every profession has equal access to everything in the game. And you are playing a mesmer who has plenty of access to reflects, stealth, LoS blocking through clones, CC, interupts, heck you have a reflect on your heal with a 15 second cool down.

Number of skills that break stun in the game: 43, no profession has access to less than 4 different stunbreaks.

Number of skills that remove conditions: 55. Even engies have access to at least 6 different condi removal skills. There are altogether 23 different traits which remove conditions.

Total number of skills that reflect projectiles: 16. Necros have no reflects, guardians and thieves each only one.

I mean God forbid you can’t reflect all of the ranger’s attacks. I mean even if he hits you once how are you supposed to win? Going by your great logic I should be able to have a condi cleanse that keeps up with condi application, and a heal skill that can out heal incoming dps. You’re never going to find a build or class that can perfectly counter something, so stop acting stupid. Would you take a thief or a mesmer to go up against a Hammer/mace warrior?

Not all classes can counter things equally, that’s where classes strengths and weaknesses come into play. Rangers din’t have proper condi removal for the longest time, but we didn’t call for the blanket nerf of condi specs. Our pets couldn’t keep up with a target for the longest time (some still have issues), we didn’t call for a blanket nerf on class mobility so our pet could attack.

Adapt your playstyle before you call for nerfs. Not everything is going to be perfect against everything else.


It is not what you do, but how and why you do it that counts.

Rapid Fire

in Profession Balance

Posted by: warriorjrd.8695

warriorjrd.8695

A fair point that should be raised is that prior to this patch rangers had ZERO truly noob friendly builds that was event remotely seen as “viable” by the community.
You may think condi bunker is easy, but infact it is not THAT easy. you are still required to evade at the right time, heal prior to taking too much damage and as always, manage the darn pet.
Some say trapper is easy, but trapper has many weaknesses that, if left to their own, will ensure your death.
Same goes for a PVT setup too, it has some weaknesses due to class design as therefor it requires you to stay alert.

Pre patch, there was no real “viable” build that allowed anyone to play the class with some level of effectiveness. At the same time, anybody can roll a hambow, a D/P or S/D thief, a PU blackwater mesmer, a turret engi, minionmancer or even a healway guard.
Some say spirits was viable, however since the build first “emerged”, the whole ranger community knew how to counter it, we told you how to (in order to avoid too many nerfs), yet it took players 3-4 months to realize, or rather to listen to the ranger community that supplied the counters almost immediately.

Once again the ranger community tells you how to counter and shut down the new ranger meta build, why do we do this? because we know that if fnot, we will get nerfed into oblivion. Why is this a problem? because recent power creep has placed the ranger quite far down in comparison to others when looking at a cross mode PoV. Rangers cannot afford to get nerfed, because most of their buffs only ever let them catch up, and 2-3 patches later some power creep is introduced and rangers will again be falling ever so slightly behind.

So how do you ‘counter or shut down this’? Let me describe how a fight on my zerker mesmer goes against the new ‘noob-friendly build’. He does his RF pewpew, dealing some 3-4k damage before I can react since each arrow has 0,25sec cast time and there is now telegraoh or precast. I interrupt or dodge, he pops his 6 seconds of invulnerability continuing with 2k autoattacks. And by the time the invulnerability is over he uses RF again, only that this time I am most likely to be out of cooldowns and eat the 10k-12k damage. You can indeed call that noob-friendly: he only has to use two skills apart from the autoattack. Add to this the fact that he can also knockback and stealth.

RF right now actually deals considerably more damage over its duration than Backstab, which is much more risky and difficult to land. Also. there is a reason why thieves don’t have access to invulnerabilty. Imagine a zerker thief could just go invulnerable for 6 seconds-

You play mesmer? You should grab a pen and paper and take some notes while watching this video then. It’s very basic, so don’t worry about comprehension problems, but I think you will learn a lot from it.

Also comparing ranger to thief is stupid. Of course they don’t have invulnerability, because they have much more access to stealth and moblity. Classes are seperate classes for a reason.


It is not what you do, but how and why you do it that counts.

(edited by warriorjrd.8695)

Fixing Rapid Fire in 5 Easy Steps

in Profession Balance

Posted by: warriorjrd.8695

warriorjrd.8695

1) Dodge
2) Dive
3) Dip
4) Duck
5) Dodge

See, I can do it too, though this fix will only apply to competent players. GlassBow still isn’t top tier viable and still has a hard matchup against most meta builds and compositions, and the complaining is only indicative that the game has now been successfully balanced for skill (where as previously there were no complaints because you could beat GlassBow one handed and the effects of the build were entirely negligible unless you were afk).

+1

I have a random Survival+BM build I came up with in less than a minute and even that one beats Glassbows

You can beat any player. That does not prove if that players build is OP or not. I beat power longbow all the time, but I also get downed with one Rapid Fire if im out of dodges while fighting another player.

Full range pew pew, rinse repeat.

If you support this /afk braindead balance GW2 is supporting, then maybe you should try using valid arguments.

Valid arguments like learning to adapt? Ranger LB is really only effective at long ranges, as soon as you get close, they won’t deal as much damage first off, and LB becomes a lot harder to use. If you can gap close a LB ranger and get close and personal, considering glassy LB rangers generally have no defense, you will most likely win that fight.


It is not what you do, but how and why you do it that counts.

Predator's Onslaught

in Ranger

Posted by: warriorjrd.8695

warriorjrd.8695

First off, it’s not a 15% total DPS increase, secondly we have other traits that give us X% damage increase if a criteria is met ie: steady focus and hunter’s tactics.

The reason it isn’t 15% total increase is because the pet and player share the damage. The pet is around 30% and the player is 70% ( lets just use those numbers for ease even if they aren’t 100% accurate)

30% = 0.3
0.3 × 0.05 = 0.015

70% = 0.7
0.7 × 0.1 = 0.07

0.07 + 0.015 = 0.085 = 8.5%

Therefore it’s only really an 8.5% TOTAL dps increase. So it’s actually less than what you thought, in turn strengthening your argument more. However, immob, chill, and cripple (especially) are very easy to apply when you play a ranger. If using the right pets and weapons/utilities it’s quite easy to maintain a near 100% uptime of those conditions.

I would like to see the following change made: If one of the three conditions is met then it’s 10% for player, 5% for pet.
If two conditions are met then its 15% for player and 10% for pet
If three, then 20% and 15% respectively. That way it adds a little bit more timing to it, you would want to save all your CC for one time to get maximum benefit.


It is not what you do, but how and why you do it that counts.

Fixing Rapid Fire in 5 Easy Steps

in Profession Balance

Posted by: warriorjrd.8695

warriorjrd.8695

Looking at the suggestions:

1) Add a 1s Pre-cast
2) Add a telegraph similar to Pin Down
3) Reduce range by 300 – 600 units
4) Increase recharge by 2 seconds
5) Remove vulnerability

I’d suggest that only 2 and 4 are needed.

A telegraph, or a casting time would be good enough. as long as we have about 1/2 a second to react to the incoming rapid fire, that would allow for some counterplay, as opposed to a completely REACTIONARY response which we have now, being reflect or dodge.

People would still complain about it, because “OMG 1500 RANGE EVEN IF IT HAS A TELL SIGN ITS 562% IMPOSSIBLE TO DODGE AND REFLECTS HAVE 200s COOLDOWNS AND THEN HE JUST STEALTH AND POINT BLANK SHOT ME BACK TO THE MOON!”

Something to that effect I presume…


It is not what you do, but how and why you do it that counts.

Where the hundred blade cast time reduction?

in Profession Balance

Posted by: warriorjrd.8695

warriorjrd.8695

I do beg to differ with the experience part. If you actually had any experience on a zerker LB ranger, you would know how easy they are to kill, thus eliminating any OP factor some deluded folk thought they had.

From what you’re saying you seem to be under the impression if you can’t dodge every skill the enemy throws at you it is OP. I mean god forbid you can’t dodge all of a ranger’s utilities and skills. You’re not supposed to be able to dodge everything, if you could how would you deal damage? I mean in “chaotic” team fights, how are you supposed to keep track of EVERYTHING? I assume because of that statement you made you also think killshot is OP because in a chaotic team fight you wouldn’t see the obvious animation, Anet should freeze the game and pan + zoon on anybody about to do a heavy damage skill, so that in case you missed it, you will know what’s coming. God the words you’re typing are like they are coming straight out of a scrubs mouth.

Every competent player I have talked to doesn’t have an issue with RF. The only time is bugs them is when they don’t see the ranger or there is more than one ranger. If they don’t see the ranger, doesn’t matter what class it was, it could be anything with a strong attack, if you don’t see it coming that’s your fault, not the attacker’s. If there is more than one then again that doesn’t make the skill OP. It could be a weak skill but as soon as you add a second person you double the strength. Literally every competent player I have spoken to about it has no issue, because they can counter it, very, very easily.

Touching on that thief scenario you presented. Sure AA him to “size him up”, then when he gap closes you and you panic and die, I guess rapid fire wasn’t OP enough then. Or what about when he goes stealth and backstabs you? I’m willing to bet you think backstab is OP too right, because you can’t see it coming, even in those non chaotic fights.

Yes it is a one shot pony type build. If you want maximum damage from LB you will leave yourself with no defenses, meaning it’s kill them in your 3s combo or die yourself/run away. This type of play is so easy to counter, the fact you seem to be unable to counter it proves that I have more experience than you, and disproves you have experience with zerker rangers.


It is not what you do, but how and why you do it that counts.

Guild WvW running

in Ranger

Posted by: warriorjrd.8695

warriorjrd.8695

I would take piercing so you can’t be body blocked when trying to finished a low hp player. Also I would swap out QZ for LR. Quickness really isn’t necessary and lightning reflexes is a very good defensive skill.

If you want a little more defnence you can go 6/5/3/0/0 for the protection on dodge, you don’t really need 6 points in skirmishing.

If you can survive with full zerk, use it, but you are very vulnerable, so if it’s too hard an you’re getting picked off, some pvt pieces might help.

A full build example would be very helpful since I have no idea what traits to take in your post above.

I will try to guess, but many of us aren’t good at theorycrafting – which is why we come here – it’s a gift that many don’t realize is crazy precious.

Many of the traits are very dependent on your utilities and how you want to play. If you use some survival skills, taking wilderness knowledge will help you out the most. If you use signets, taking signet mastery would help you out the most. If you want you can work with this and design gear/utilities around that and see how it goes from there. http://gw2skills.net/editor/?fNAQBYgAhatA4y7h79eBA


It is not what you do, but how and why you do it that counts.

The Ranger "Issue"

in Profession Balance

Posted by: warriorjrd.8695

warriorjrd.8695

I have used longbow once since patch just to see the changes. I tested it on the golems in spvp. I don’t use LB or power builds, you know me so well. You need to quit labouring under the delusion Anet makes the best choices with balance, you speak as if whatever Anet does, was 100% necessary and just, when there are simply so many things people including myself could disagree with.

I don’t have an issue with this new LB, that’s why I defend it and say it isn’t OP. If you have an issue with it the only thing wrong is how you play, end of discussion. There are videos of people showing how it’s not even that strong if you play right, it’s just nobody has ever really taken rangers seriously and now they have some kind of burst everybody kittens their pants. I don’t generally run what is considered the “meta” (and I have nothing against the word but you evidently do for hammering people about it earlier).

Stop thinking you can understand me through what I’m typing here, like you sound foolish when you try. I use power builds do I? That’s interesting, because I haven’t used a power build in ages, again, you know me so well. I, and many others have no issue with people using LB, but that must be a fluke right?

The thing is, anet nerfs things based on what they see in the forums. If a bunch of scrubs can’t play the game anet will change it to suit their play style, even if it’s unnecessary. So maybe you’re right, RF will get a nerf, but not because it “needs” like you seem to think. If you don’t have an issue with RF then good for you, but if you do, you and everybody else on this forum needs to L2FP.

You don’t use power builds and haven’t used a power build in ‘ages’, meaning you probably can’t play them that well, yet you type like you have been playing them for years (that, or like many armchair experts at GW2, you consider yourself an expert because you watched some youtube videos. You even sort of admit that in your post). And you say you don’t play power builds (which would mean condition damage, healing, or support), yet you type like you don’t understand them. Yeah, okay…..

You also seem to be under the impression that I think whatever Anet does with balance is infallible. If that’s the case, why would I think Rapid Fire is OP, and why would I think Anet is going to nerf it? If they are so perfect with their balancing, then why would they bother? You’re kind of tripping over yourself here Warrior, sounding twice as foolish as usual.

Please stop replying out of anger, so your posts at least sound more coherent than they currently are.

I’m not the slightest bit angry, your rambling makes me feel pity, not anger, so don’t flatter yourself. Just because I haven’t played a power build in ages doesn’t mean I never have. But of course you know me so well. Obviously I just sit watching videos and that’s where my knowledge of ranger comes from, it couldn’t be from actual play time and experience. Real educated assertion there, nice work.

In some of your other posts you have hinted at the fact the new RF is OP, when it clearly isn’t. You have already said Anet will nerf it, yet you try to tell me you don’t think it’s OP. And I’m tripping over myself.. right.

You need to stop trying (and failing) to guess how I play and understand me, and try and agree with yourself as a first step.


It is not what you do, but how and why you do it that counts.

The Joke Class

in Ranger

Posted by: warriorjrd.8695

warriorjrd.8695

The kitten is this horse kitten? Go away. You call thieves cheap then say not to tell you to L2P. If you think thieves are cheap, you need to L2P. In case you missed it. Go away.

PS: Go away.


It is not what you do, but how and why you do it that counts.

King of the hill ranger forum?

in Ranger

Posted by: warriorjrd.8695

warriorjrd.8695

I am mortified my name is not on the list, I am like the bestest ranger of all time since ever. Like prophet though, I am EU so even if I wanted to fight some peeps I probably couldn’t.

ill just apply a canadian accent and fill in for you. how about that?

As long as you do the “eh” and "aboot"s justice, i’m fine with that


It is not what you do, but how and why you do it that counts.

King of the hill ranger forum?

in Ranger

Posted by: warriorjrd.8695

warriorjrd.8695

I am mortified my name is not on the list, I am like the bestest ranger of all time since ever. Like prophet though, I am EU so even if I wanted to fight some peeps I probably couldn’t.


It is not what you do, but how and why you do it that counts.

Guild WvW running

in Ranger

Posted by: warriorjrd.8695

warriorjrd.8695

Ignoring the 5% damage increase, you can still get max damage from the range benefit without eagle eye. Spotter is good if you need the extra precision, it really depends on your gear, but is the most supportive of the three. Unless you are going for absolute max damage I wouldn’t even go for eagle eye in groups, but because the extra range doesn’t really beat piercing or 150 precision.


It is not what you do, but how and why you do it that counts.

The Ranger "Issue"

in Profession Balance

Posted by: warriorjrd.8695

warriorjrd.8695

On the Rapid fire is not OP thing….I think that amnesia is a big thing on these forums. The entire discussion, right down to how people are taking sides and defending the other’s point of view, is exactly like the garbage that went on last year over the Healing Signet buff then subsequent nerf. Anet would not have given it (even an 8%) nerf unless it neded it, and the same will be true for Rapid Fire if/when Anet decides that it is in fact too powerful or not in combination with some of our skills.

On the other part….you’re right, I don’t half a brain, I must have an entire brain! I have seen Thieves with Healing Builds (usually Apothecary) Kill Power Rangers and other Power builds all the time.

Also, so what if you’re comparing two equally competent players? That’s not the name of the game. This name of the game is SKILL. If I can dance all over your corpse using Magi gear, then I will do it. If I can dance all over corpses using Magi gear, and you lack the skill to do it, it doesn’t make the build inferior. Its only inferior because you lack the skill to play it at my level. So….Stop whining and go learn to play!

Ryu up there, must have danced all over Ranger’s corpses himself for a long time, and is probably effective against other classes as well, otherwise he’d be using something besides healing gear (that or he’s using sarcasm). Either way, His skill with what you consider an inferior build does not make it inferior. The only thing making the build inferior is you, because you lack the skill to use it properly.

How about you go learn to play with something besides viable Power builds (that happen to be the meta, even though you seem to hate that word), then come back here and talk to me. Until then, your logic still needs tuning, and your mockery isn’t going to help you until you understand why people use these builds that you don’t have the skill to use yourself.

I have used longbow once since patch just to see the changes. I tested it on the golems in spvp. I don’t use LB or power builds, you know me so well. You need to quit labouring under the delusion Anet makes the best choices with balance, you speak as if whatever Anet does, was 100% necessary and just, when there are simply so many things people including myself could disagree with.

I don’t have an issue with this new LB, that’s why I defend it and say it isn’t OP. If you have an issue with it the only thing wrong is how you play, end of discussion. There are videos of people showing how it’s not even that strong if you play right, it’s just nobody has ever really taken rangers seriously and now they have some kind of burst everybody kittens their pants. I don’t generally run what is considered the “meta” (and I have nothing against the word but you evidently do for hammering people about it earlier).

Stop thinking you can understand me through what I’m typing here, like you sound foolish when you try. I use power builds do I? That’s interesting, because I haven’t used a power build in ages, again, you know me so well. I, and many others have no issue with people using LB, but that must be a fluke right?

The thing is, anet nerfs things based on what they see in the forums. If a bunch of scrubs can’t play the game anet will change it to suit their play style, even if it’s unnecessary. So maybe you’re right, RF will get a nerf, but not because it “needs” like you seem to think. If you don’t have an issue with RF then good for you, but if you do, you and everybody else on this forum needs to L2FP.


It is not what you do, but how and why you do it that counts.

The Ranger "Issue"

in Profession Balance

Posted by: warriorjrd.8695

warriorjrd.8695

What is wrong with a healing thief exactly? also, pttf….Apothecary and Cleric gear….. Should I talk about how I regularly kill ‘skilled’ players using what is widely considered the even more useless Magi gear?

seriously, stop whining and attacking players for how they play the game because the way they play doesn’t fit your lame kitten definition of ‘Meta’.

On the rest of this thread and the Ranger issue, the nerfs will come. It might be a massive 50% nerf next month, or it more likely be barely 8% nerf in a year, like Healing Signet was when all that complaining, whining, and moaning went down. Fact is, it will come.

If you play a bad spec and lose to something, it’s not because the other person was OP, it’s because you are playing a bad spec. It has nothing to do with “meta” builds, so stop acting stupid. You know that a healing power thief will not beat a power ranger, yet you still find a reason to go after the other guy? Your logic needs a tuning.

So, if I’m playing your definition of a ‘bad spec’, and I’m killing players left and right, does that still make it a bad spec? Or is it only you’re definition of a ‘bad spec’ because its not all Zerker gear? Or is it because the fight took five minutes or less than 10 seconds? Or is it because I’m using the spec wrong? Or is it because, no matter how hard you try, you can’t kill squat in WvW unless its with a Power Build?

Also, Like I told you months ago and I still say it now, I eat Warriors for breakfast and kill them in like 3 seconds using a longbow power build. That was before the Rapid Fire change, and well, with the change, its actually quite literally 3 seconds now. The only other person in this Thread who needs to fine tune their own logic except for who I replied to, has the word warrior in their name.

Anybody with half a brain would know that two equally competent players, one using a “healing power” thief, the other a power ranger, the power ranger will win the vast majority of those fights. Things are “meta” for a reason, they’re effective. Does that mean they are the only things that are effective? Of course not. But evidently your necessity to be different has lead you to the conclusion that everybody who runs something similar to the “meta” is, in your eyes, a mindless drone, and as a result you feel the need to hammer them for that.

Congratulations for being able to kill warriors, not much of an achievement there, but you can have your badge anyway. Rapid fire is far from OP, so anybody calling for a nerf to it needs to adapt. What I was trying to get at earlier (which clearly went straight over your head), is that if you play a spec that won’t beat another spec that doesn’t make the spec you lost to OP. For ex: if you fought a condi build with no condi cleanse and lost, that doesn’t make the condi build OP. Your spec simply wasn’t good, or it wasn’t good for that specific scenario. Now when we have a healing thief going against a power ranger, even pre-patch the only way the ranger would lose is if he messed up or couldn’t play.

So we get it. You use your own little special builds and are still super strong (killing warriors, WOW), but if you are going to compare builds and one of them isn’t that great, trying to attack the other person because of some “meta” garbage makes you look foolish. And just in case you think that RF needs a nerf, please tweak your play style a bit.


It is not what you do, but how and why you do it that counts.

The Ranger "Issue"

in Profession Balance

Posted by: warriorjrd.8695

warriorjrd.8695

Being really good with Longbow and kiting your opponents takes more skill than many other builds, trust me.

It’s very easy to see the difference between bad and excellent Ranger.

Bad Ranger will get slaughtered when forced to melee.
Excellent Ranger just waits for it.

Oh ain’t this the truth. Had a fight yesterday in WvW with me on my Apothecary thief versus a good Ranger. She threw out a RF, I used LoS to dodge it before I closed the distance with steal just for her to pull out S/D and proceed to start melee combat. We fought for 5 minutes (her dancing between S/D and LB skillfully) before I finally got taken out by her due to a fatal mistake on my part (I dodged too early). Sent her a PM thanking her for the good fight. I still salute that Mag Ranger, I rarely get fights like that in WvW versus Rangers.

So you lost to a power ranger on a condi thief…..

Every post you make just sheds more light on why you post the way you do

Healing thief sir, healing thief. I run with D/D and P/P (both help with the healing procs on Signet of Malice and provide good damage), building for survival when it comes to WvW (a foreign concept for most thieves). I go venom share usually for dungeons, and zerker for those rare occasions that I need to burn something down fast.

So let me get this straight,

Healing bunker THIEF

lost to a power ranger who can shoot bunkers from range.

THIEF.
who is a healing power thief with apothocary gear ( instead of nomads?! also why even use apothocary if you are trying to be survivable? You may as well use clerics and be just as useless)

Complains about not being able to do anything to a ranger.

While real thieves—-the ones that actually build for condition damage and still survive just fine.
Are loading that same ranger up with conditions and killing it.


That sums this up no?

What is wrong with a healing thief exactly? also, pttf….Apothecary and Cleric gear….. Should I talk about how I regularly kill ‘skilled’ players using what is widely considered the even more useless Magi gear?

seriously, stop whining and attacking players for how they play the game because the way they play doesn’t fit your lame kitten definition of ‘Meta’.

On the rest of this thread and the Ranger issue, the nerfs will come. It might be a massive 50% nerf next month, or it more likely be barely 8% nerf in a year, like Healing Signet was when all that complaining, whining, and moaning went down. Fact is, it will come.

If you play a bad spec and lose to something, it’s not because the other person was OP, it’s because you are playing a bad spec. It has nothing to do with “meta” builds, so stop acting stupid. You know that a healing power thief will not beat a power ranger, yet you still find a reason to go after the other guy? Your logic needs a tuning.


It is not what you do, but how and why you do it that counts.

Where the hundred blade cast time reduction?

in Profession Balance

Posted by: warriorjrd.8695

warriorjrd.8695

rapid fire is only 1500 range, if you are 1500 range away. 100b is 100b no matter where you are.

Wrong. Rapid Fire hit from 0-1500.

Rapid Fire can hit in 100 range.
Rapid Fire can hit in 200 range.
Rapid Fire can hit in 300 range.
Rapid Fire can hit in 400 range.
Rapid Fire can hit in 500 range.
Rapid Fire can hit in 600 range.
Rapid Fire can hit in 700 range.
Rapid Fire can hit in 800 range.
Rapid Fire can hit in 900 range.
Rapid Fire can hit in 100 range.
Rapid Fire can hit in 1100 range.
Rapid Fire can hit in 1200 range.
Rapid Fire can hit in 1300 range.
Rapid Fire can hit in 1400 range.
Rapid Fire can hit in 1500 range.

Hundred Blades can hit in 130 range.
Hundred Blades cannot hit in 200 range.
Hundred Blades cannot hit in 300 range.
Hundred Blades cannot hit in 400 range.
Hundred Blades cannot hit in 500 range.
Hundred Blades cannot hit in 600 range.
Hundred Blades cannot hit in 700 range.
Hundred Blades cannot hit in 800 range.
Hundred Blades cannot hit in 900 range. etc

Rapid Fire damage is not affected by range. That is Longbow shot handicap.

Also, those who argue GS is hard to get close with…. get a grip. Mobile Strikes + GS 3 and GS 5- Bam, instantly in the rangers face. Swap to axe shield, shield bash into evis, BAM instantly DEAD RANGER.

This only happens if the Ranger is a new player or he is distracted by something else.

If I was in that shoes, I would use Point blank shot -> Rapid Fire/Hunter shot depending on my situation -> Switch to GS -> swoop away and increase that distance that the warrior desperately tried to close. If he somehow dodge Huntershot/PBS I can always use Counter Block to knock him back again and then swoop away.

IE: you require UP TO 15 SECONDS to set up a “RF NUKE”, because you gotta MOVE, physically, in a build with limited mobility, to a place far away.

It is a rotation that takes 6 seconds to set up and execute from start to end…. Thats how much sustain the ranger got. 6 seconds, maybe 12 if signet of stone were used. Or 18 if we add Protect Me ontop of that again. Still, that is 18 seconds of “existence” at the price of 64 + 60 seconds cooldown.

Wrong. All it takes is pressing #2. Maybe #4 + #2 so that most shots can hit in. But, that is hardly 15 seconds. It barely scratch 4 seconds.

That RF nuke is enough to take down an enemy to half hp and I still have enough range to decide if I really want to go into the kill with my GS or escape with it. If I decide I want to take down the enemy cannot escape my 1500 Range. It is impossible even if they have a swiftness buff up.

If I want to escape, the enemy has no hope of catching up.

Limited mobility? You are right that you have no experience with Ranger. Sure you can look at swoop and say Ranger has no mobilitiez. But Ranger has a ton of escapability and pursuit skills.

Cripple/Immobility/Chill/Stuns/Fear/Pull/Knockbacks should not be left out of the equation.

Balanced? Yes.

Before you all jump the gun and scream bias – I play all profession. Warrior and Ranger are both professions that I have equal time in.

Balanced? No.

Whatever classes you play, Prysin and myself have more experience on ranger than you do. You make it sound like it is so hard to counter, and I’m sure it is if you can’t play the game. I can’t begin to count how many LB ranger bads I have killed since the patch. Not only is RF incredibly easy to dodge, but these rangers you are complaining about are usually full glass and can be dealt with very easily.

I actually can’t believe warriors are complaining about ranger. I mean to be fair warriors are usually the easiest class to kill for me, but they have to most access to reflects and gap closers and CC to deal with the ranger I don’t understand how you could ever have an issue if it wasn’t a L2P one.

People need to adapt and stop crying. This ranger LB crap is a one shot pony type build and is so easy to counter if you don’t panic like a scrub and know how to play.

In their defense how often do you run into a good warrior? Plus now they have to deal with the whole “timing their burst to hit instead of mindlessly spamming it” thing. Life is rough.

Well evidently the warriors in this thread aren’t the good ones.


It is not what you do, but how and why you do it that counts.

Everyone moaning.

in Profession Balance

Posted by: warriorjrd.8695

warriorjrd.8695

true, but I thought we were talking about rapid fire rangers. Condi is pretty strong (I don’t rate it as much as you do though) and BM I just find more of a nuisance than particularly amazing at 1v1.

“rapid fire” rangers isn’t even a proper build. It’s scrubs hopping on the class using a LB and throwing all their utilities towards one attack. Of course that won’t excel at 1v1, but if you think that’s all rangers have to offer than you need to get yourself better acquainted with the class.

Rangers are still bad bro

If you’re still talking about 1v1, then you have absolutely no idea what you’re talking about.


It is not what you do, but how and why you do it that counts.

Where the hundred blade cast time reduction?

in Profession Balance

Posted by: warriorjrd.8695

warriorjrd.8695

rapid fire is only 1500 range, if you are 1500 range away. 100b is 100b no matter where you are.

Wrong. Rapid Fire hit from 0-1500.

Rapid Fire can hit in 100 range.
Rapid Fire can hit in 200 range.
Rapid Fire can hit in 300 range.
Rapid Fire can hit in 400 range.
Rapid Fire can hit in 500 range.
Rapid Fire can hit in 600 range.
Rapid Fire can hit in 700 range.
Rapid Fire can hit in 800 range.
Rapid Fire can hit in 900 range.
Rapid Fire can hit in 100 range.
Rapid Fire can hit in 1100 range.
Rapid Fire can hit in 1200 range.
Rapid Fire can hit in 1300 range.
Rapid Fire can hit in 1400 range.
Rapid Fire can hit in 1500 range.

Hundred Blades can hit in 130 range.
Hundred Blades cannot hit in 200 range.
Hundred Blades cannot hit in 300 range.
Hundred Blades cannot hit in 400 range.
Hundred Blades cannot hit in 500 range.
Hundred Blades cannot hit in 600 range.
Hundred Blades cannot hit in 700 range.
Hundred Blades cannot hit in 800 range.
Hundred Blades cannot hit in 900 range. etc

Rapid Fire damage is not affected by range. That is Longbow shot handicap.

Also, those who argue GS is hard to get close with…. get a grip. Mobile Strikes + GS 3 and GS 5- Bam, instantly in the rangers face. Swap to axe shield, shield bash into evis, BAM instantly DEAD RANGER.

This only happens if the Ranger is a new player or he is distracted by something else.

If I was in that shoes, I would use Point blank shot -> Rapid Fire/Hunter shot depending on my situation -> Switch to GS -> swoop away and increase that distance that the warrior desperately tried to close. If he somehow dodge Huntershot/PBS I can always use Counter Block to knock him back again and then swoop away.

IE: you require UP TO 15 SECONDS to set up a “RF NUKE”, because you gotta MOVE, physically, in a build with limited mobility, to a place far away.

It is a rotation that takes 6 seconds to set up and execute from start to end…. Thats how much sustain the ranger got. 6 seconds, maybe 12 if signet of stone were used. Or 18 if we add Protect Me ontop of that again. Still, that is 18 seconds of “existence” at the price of 64 + 60 seconds cooldown.

Wrong. All it takes is pressing #2. Maybe #4 + #2 so that most shots can hit in. But, that is hardly 15 seconds. It barely scratch 4 seconds.

That RF nuke is enough to take down an enemy to half hp and I still have enough range to decide if I really want to go into the kill with my GS or escape with it. If I decide I want to take down the enemy cannot escape my 1500 Range. It is impossible even if they have a swiftness buff up.

If I want to escape, the enemy has no hope of catching up.

Limited mobility? You are right that you have no experience with Ranger. Sure you can look at swoop and say Ranger has no mobilitiez. But Ranger has a ton of escapability and pursuit skills.

Cripple/Immobility/Chill/Stuns/Fear/Pull/Knockbacks should not be left out of the equation.

Balanced? Yes.

Before you all jump the gun and scream bias – I play all profession. Warrior and Ranger are both professions that I have equal time in.

Balanced? No.

Whatever classes you play, Prysin and myself have more experience on ranger than you do. You make it sound like it is so hard to counter, and I’m sure it is if you can’t play the game. I can’t begin to count how many LB ranger bads I have killed since the patch. Not only is RF incredibly easy to dodge, but these rangers you are complaining about are usually full glass and can be dealt with very easily.

I actually can’t believe warriors are complaining about ranger. I mean to be fair warriors are usually the easiest class to kill for me, but they have to most access to reflects and gap closers and CC to deal with the ranger I don’t understand how you could ever have an issue if it wasn’t a L2P one.

People need to adapt and stop crying. This ranger LB crap is a one shot pony type build and is so easy to counter if you don’t panic like a scrub and know how to play.


It is not what you do, but how and why you do it that counts.

Everyone moaning.

in Profession Balance

Posted by: warriorjrd.8695

warriorjrd.8695

true, but I thought we were talking about rapid fire rangers. Condi is pretty strong (I don’t rate it as much as you do though) and BM I just find more of a nuisance than particularly amazing at 1v1.

“rapid fire” rangers isn’t even a proper build. It’s scrubs hopping on the class using a LB and throwing all their utilities towards one attack. Of course that won’t excel at 1v1, but if you think that’s all rangers have to offer than you need to get yourself better acquainted with the class.


It is not what you do, but how and why you do it that counts.

Guild WvW running

in Ranger

Posted by: warriorjrd.8695

warriorjrd.8695

I would take piercing so you can’t be body blocked when trying to finished a low hp player. Also I would swap out QZ for LR. Quickness really isn’t necessary and lightning reflexes is a very good defensive skill.

If you want a little more defnence you can go 6/5/3/0/0 for the protection on dodge, you don’t really need 6 points in skirmishing.

If you can survive with full zerk, use it, but you are very vulnerable, so if it’s too hard an you’re getting picked off, some pvt pieces might help.


It is not what you do, but how and why you do it that counts.

Everyone moaning.

in Profession Balance

Posted by: warriorjrd.8695

warriorjrd.8695

Rangers are useless in a 1v1 situation

Lol, what? Do you even play the same game as everybody else?


It is not what you do, but how and why you do it that counts.

GW2 outnumbered buff and anti 2v1 system

in WvW

Posted by: warriorjrd.8695

warriorjrd.8695

There are valid reasons outnumbered shouldn’t give stat buffs, but some people actually come up with decent ideas. This though, 8000 damage? Do you realize how broken that would be? Just accept the fact PPT will never be fair as WvW was never really going to be balanced.


It is not what you do, but how and why you do it that counts.

The problem with broken rangers

in Profession Balance

Posted by: warriorjrd.8695

warriorjrd.8695

I have GWEN+ranger. I mained ranger for a year after that changed to warrior. So now i have 1 year ranger and 1 year warrior experience. If a warrior go close to a ranger the little pet huger will be dead, if the rangers target start to panic nothing can save her. The ranger cant handle with conditions, face rubbers and cant open distance to continnue pewpew. I give 2 weeks to the rangers and everybody learn the easy counterplay and they will be free kills again

You say you have experience with rangers, but every time you post on these forums about rangers (or anything for that matter), you display the exact opposite. Every post I can remember of yours is one that has a complete disconnect with reality or is blatant rambling.


It is not what you do, but how and why you do it that counts.

Rangers underwater

in WvW

Posted by: warriorjrd.8695

warriorjrd.8695

1800s ? yeah wtf dude? Video games was not invented yet !!

Ranger in chess m7, never send your queen after the ranger when it went underwater. Was a stronk piece.


It is not what you do, but how and why you do it that counts.

Rangers underwater

in WvW

Posted by: warriorjrd.8695

warriorjrd.8695

Welcome to 10 years ago.

PS: don’t follow a ranger underwater, they can often handle 3 and sometimes 4v1. Just don’t do it.

If it was 10 years ago it would be GW1 beta and you would be looking forward to REAL pvp rather than the zergmeleetrain that it is now :/

m8.

was sarcasm m8

was making a point that rangers have been lethal underwater since the 1800s m8

that was also sarcasm m8


It is not what you do, but how and why you do it that counts.

Rangers underwater

in WvW

Posted by: warriorjrd.8695

warriorjrd.8695

You fell victim to one of the classic blunders – The most famous of which is “never get involved in a land war in Asia” – but only slightly less well-known is this: “Never go in against a Ranger underwater when death is on the line”*

  • - Engineers are excluded

I once fought an engineer underwater. WvW score ticked 2 times before one of use was downed. It was me first, but downing a ranger is only 10% of the fight. I honestly think I can say with no exaggeration the fight lasted a good 50 minutes, and I only think I won because he just quit or fell asleep.


It is not what you do, but how and why you do it that counts.

Rangers underwater

in WvW

Posted by: warriorjrd.8695

warriorjrd.8695

Welcome to 10 years ago.

PS: don’t follow a ranger underwater, they can often handle 3 and sometimes 4v1. Just don’t do it.


It is not what you do, but how and why you do it that counts.

so wait i just had some creepy idea

in Ranger

Posted by: warriorjrd.8695

warriorjrd.8695

Stealth is 3s for both traps and LB, flame/viper/spike/frost traps have respectively 12/16/20/24 seconds cd, lb traited has 9.5s cd so tecnically is possible to achieve perma stealth but then what ? pet alone cannot kill players.

Wanna make a bet? We have a trait line to improve them for a reason.


It is not what you do, but how and why you do it that counts.

The problem with broken rangers

in Profession Balance

Posted by: warriorjrd.8695

warriorjrd.8695

Is not so much their rapid fire, but their stupidly strong autoattack. All long, medium, and short range, they are all too strong. Im not too opposed to keeping the long range damage “similar” to what it was before, but the medium and short range needed no buff. They should have stayed the same or have been nerfed actually.

There is no reason for autoattacks on any class to hit 2-3k on average. Thats broken. Especially for a skill that is an autoattack and fires so fast.

define too strong ???

By the way, where did you come up with that number? I can do 2k+ auto attacks on every profession in this game with the right weapon. So if every profession is equally “broken”, as you claim, what is the problem?

lol so many rangers running to defend their broken class. okay ill let you enjoy yourself until next patch.

Actually I have leveled all professions to 80 within the first 6 months of release. My rangers is probably 4th or so on my list of time I play it. It is not a matter of rangers running to defend there profession. As I see it, it is the informed running to educate the uninformed. For example, complaining that a auto attack damage level is over powered, when it is a level that any profession can obtain on an auto attack, seems very uneducated to me.

autoattacks that hit that hard are broken, at least when they do at nearly every range. other professions can hit that hard if they are full glass but not at every range, only ranger. its the combination of speed, damage, and distance that make the autoattack over powered. one of them needs to be nerfed.

Funny thing is, is that before patch you would maybe do 500 damage less. The buff to lb AA was minimal, in fact, they didn’t even touch the damage at max range. So I find it funny that people are only complaining now, when lb AA did the same damage at max range. I guess bad players will always have something to complain about, because god forbid it’s actually them that’s the problem.


It is not what you do, but how and why you do it that counts.

Mists not in Tyria WvW not World Completion

in WvW

Posted by: warriorjrd.8695

warriorjrd.8695

lol, sounds like somebody can’t get his final vista
Seriously though, if you think you’re the first PvE bad to complain about wvw world comp you’re wrong, nothing is going to change, legendaries are supposed to be hard to get, so stop crying and get back into wvw and get that POI!

I believe in you!


It is not what you do, but how and why you do it that counts.

WvW Guild Raids

in WvW

Posted by: warriorjrd.8695

warriorjrd.8695

It’s not really a guild raid if you have an open public tag. Some guilds prefer to run alone, they would rather fight with smaller more organised numbers, than massive unorganized messes. Then fighting is killing enemy players that could have done something else, it’s not like these guilds you speak of just sit afk in spawn. You don’t have to have everybody on the map flock to one tag.


It is not what you do, but how and why you do it that counts.

Ranger and traps

in Profession Balance

Posted by: warriorjrd.8695

warriorjrd.8695

Wow, is it a thing to cry about rangers after the patch now? The best part about this complaint is they didn’t even touch traps before the patch, so nothing changed, but they are suddenly OP? Interesting.


It is not what you do, but how and why you do it that counts.

Which EU server for a new player?

in WvW

Posted by: warriorjrd.8695

warriorjrd.8695

Sfr if you want blob. Deso if you want a guild raid. Gandara or kodash if you are a zerker necro

Deso has guilds? lol, that’s news to me.


It is not what you do, but how and why you do it that counts.

My first post since release

in WvW

Posted by: warriorjrd.8695

warriorjrd.8695

You use the word “forced” but I do not think you know what it means….


It is not what you do, but how and why you do it that counts.

new tournament achievements are awful

in WvW

Posted by: warriorjrd.8695

warriorjrd.8695

All those people, qqing here are pvers and achievement hunters.
They dont give s…t about wvw.

Even for WvW’ers, these achievements are weak.

Yeah but let’s not forget the people who came into wvw to purely do the jumping puzzles and lap around the ruins to get the achievements. The events may be low, but they shouldn’t go back to achievements. I would imagine it’s hard to find a sweet spot for somebody who would play say 6+ hours each day of the tournament, as opposed to somebody who is way more casual, where maybe they only play 2 days a week for 4 hours each.

You don’t want to make it too hard, but surely not too easy either.


It is not what you do, but how and why you do it that counts.

Rapid Fire

in Profession Balance

Posted by: warriorjrd.8695

warriorjrd.8695

Did you know that meteor shower with blasting staff trait reaches 1380 range for some reason, and that meteor can deal 5-7k to my glassy warrior. And if i try to close gap i gotta run through a aoe that is huge and lasts long…..
So by that logic, nurf ele, nurf warrior, nurf thief, nurf nurf nurf

read my signature please….you should play more pve.
and not even considering cooldowns.

A pvE player also can’t fight anything with a brain. You see, the pve blobs in wvw don’t really do well when they run into anything with moderate skill.


It is not what you do, but how and why you do it that counts.

if you think the LB changes aren't OP

in Ranger

Posted by: warriorjrd.8695

warriorjrd.8695

Yeah rangers do try to defend this new silly thing on the forums, but believe me it will get nerfed soon no matter what you guys say. Untill then have fun with this new toy. Pro rangers admit that it’s OP right now, only newbs love it, because this is all they have)

As a pro ranger that hasn’t touched longbow for a very long time, I will defend this buff. Not only is it incredibly easy to counter, but it’s the only viable burst skill rangers have. Keep in mind every other class has burst skills that can usually hit higher than this. Also keep in mind the one shot sniper rangers existed before the patch. Also keep in mind said rangers are held together with string and merely blowing on them will down them. ALSO keep in mind that the dodge button is always there if you decide to use it.

Some Pro Ranger you are then) Yeah dodge button, dodge button that’s about the single thing you can say all day on this thread… if we are talking about wvw you might be right on a 1v1 situation, but in sPVP how much dodges does one have to clear off the constant AOE damage areas spammed by others and allso keep an eye on you and have some left to dodge when you decide to rapid fire, ah go away ya pro) defend this toy kid, but you will not be able to, because these changes are not final, and when this will be nerfed you will be among the first guys crying over it

I assume you’re one of those bads that cry about eviscerate and backstab too, because you’re too preoccupied with everything else going on, you simply don’t know when to dodge right? Anything you see a LB ranger do with rapid fire, a killshot warrior could do better, so long as you aren’t paying attention to things around you. If you don’t mind my asking, what class do you play mainly, because im 953% sure that whatever class you play, it has a skill similar to rapid fire, if not better than it. So go troll somewhere else.

PS: I don’t use a LB on my ranger, and have already killed countless longbow rangers since the patch. So I guess if you can’t then I must be better than you m8, or maybe I just know how to play the game. Either way, I don’t have an issue where you do, and yet you try and mock me by sarcastically calling me a pro. I guess I am a super pro because I can kill something that, according to you, is OP. Go figure.


It is not what you do, but how and why you do it that counts.

(edited by warriorjrd.8695)

if you think the LB changes aren't OP

in Ranger

Posted by: warriorjrd.8695

warriorjrd.8695

Yeah rangers do try to defend this new silly thing on the forums, but believe me it will get nerfed soon no matter what you guys say. Untill then have fun with this new toy. Pro rangers admit that it’s OP right now, only newbs love it, because this is all they have)

As a pro ranger that hasn’t touched longbow for a very long time, I will defend this buff. Not only is it incredibly easy to counter, but it’s the only viable burst skill rangers have. Keep in mind every other class has burst skills that can usually hit higher than this. Also keep in mind the one shot sniper rangers existed before the patch. Also keep in mind said rangers are held together with string and merely blowing on them will down them. ALSO keep in mind that the dodge button is always there if you decide to use it.


It is not what you do, but how and why you do it that counts.

[Pro Tip]Fighting a LB ranger

in Ranger

Posted by: warriorjrd.8695

warriorjrd.8695

I’m pretty sure warriorjrd.8695 is joking…

I figured using logic against illogical people who claimed it was OP was too boring, so I resorted to mocking the laddies and lasses who shed many tears.


It is not what you do, but how and why you do it that counts.

if you think the LB changes aren't OP

in Ranger

Posted by: warriorjrd.8695

warriorjrd.8695

Why is everybody complaining. There was no damage increase to rapid fire. Rangers were just as deadly before patch as they are now. So what the skills shoots a little faster, that means it’s easier to dodge. Pre-patch one dodge would negate 1/4 of the damage, now one dodge negates 1/2. Honestly, people see a big number hit them fast and they cry, while they are too ignorant to realize that the same number could be achieved pre-patch. People need to stop crying like a bunch of morons, you sound like you can’t play the game.

Said the Ranger who’s burst time is halved now) Allright mate nobody ever explained to you what DPS means? Let’s say you have 5 seconds to deal damage, when the speed of your skills is GREATLY increased you will do more damage in 5 seconds, thus your damage is greatly increased. That is why we are counting the damage in dps. It is much easier to trash damage on an enemy if you can do it faster. Maybe it’s just that you are happy now, even if you were…not happy before because you could not win a game?

Anyway, in sPVP you are not engaging a single ranger by yourself on the whole map so you kinda have to dodge many things when you have mesmers around, engi and other wonders,and while you are exhausting your talent the ranger just climbs teh cliff and trashes you with his very short burst damage. So yeah learn to dodge… Please don’t lecture other players on things that you are clearly not familiar with

No, said the ranger who hasn’t touched longbow in around 6 months, good interpretation though. Rapid fire has more burst, yes, that’s it. In fact, you could get literally the same burst pre-patch by using QZ, funny how nobody cried then. Another thing I find funny, is how nobody cries about killshot. It’s got even more burst potential than rapid fire.

Please, I won many fights with my ranger, it’s not as under powered as some people would believe, so stop deluding yourself. I am probably more familiar with the game when it comes to ranger so don’t try and lecture me on how DPS works, I know it has more burst, thank you. The thing is, nobody complained about LB ranger pre-patch, and it could achieve very, very similar numbers with the right set up, but I doubt you would know that. People are acting like LB hit 200 before patch and hits 20k now. The damage buff is marginal, and we now have 1 burst skill that is viable. Now we have a skill that can do lots of damage, very quickly. I seem to remember every other class having one of those too.

But hang on.. there seems to be some kind of correlation between how well a skill bursts and how difficult it is to dodge? It seems like when you pour all your damage into one attack it can be fully dodged and negated all at once. Now correct me if I’m wrong, but decreasing the cast time on RF made it closer to a single attack than it was before ( don’t even try and say I said it was a single strike), which surely in turn means that one dodge will negate more damage?

I mean doing some super simple calculations… if we take the square root of pie… divide by the inverse of the hypotenuse angle…. multiply by 3 billion… factor out the variables… we geeeeet : L2P, the skill is now easier to dodge and is a weaker burst skill than most out there. Seriously, enough, your tears have ended several droughts.


It is not what you do, but how and why you do it that counts.

[Pro Tip]Fighting a LB ranger

in Ranger

Posted by: warriorjrd.8695

warriorjrd.8695

BUT HOW I GET IN FACE WHEN SHOOT ME WITH PUSH BACK ARROW????

Try this new thing called stability, I know warriors have so little access to it but I’m sure you can figure something out.

BUT THEN HE GO STEALTH FOR 10 SECONDS AND SHOOTS ME WITH 30K RAPID FIRE!!!!


It is not what you do, but how and why you do it that counts.

[Pro Tip]Fighting a LB ranger

in Ranger

Posted by: warriorjrd.8695

warriorjrd.8695

BUT HOW I GET IN FACE WHEN SHOOT ME WITH PUSH BACK ARROW????


It is not what you do, but how and why you do it that counts.