It is not what you do, but how and why you do it that counts.
It is not what you do, but how and why you do it that counts.
Aussies have arguably worse ping than euro on NA servers. NS had a number of Aussies on their squad, as well the driver I believe. Sooo… There are pretty equal grounds there, possible even favoring TA. What’s the next excuse because this isn’t holding water.
Believe Agg also has a few euro and ocx on their gvg squad. Whaaaaaaat
The key word here is a “few”. Sure NS had some aussies and maybe AGG had some EU, but their entire team wasn’t made up of them. Part of your team having bad ping is nowhere near the same as your entire team.
It is not what you do, but how and why you do it that counts.
No stun-break.
The most effective trapper build doesn’t have a stun break, it’s one of the few balanced builds where it’s high risk, high reward.
It is not what you do, but how and why you do it that counts.
I would suggest offhand training instead of wilderness knowledge. Makes the torch more helpful. Also I highly recommend you swap to pets that don’t poison, reason being their condi damage isn’t as high as yours and will overwrite your poison damage with their lower one. If you want to use malicious training, use a krytan hound for a nice immobilize so you can throw all your traps on them. Maybe use another pet that has CC capability, I use a jungle spider ( I know it has poison, GG for me) because the immobilize from that is great as well.
If you want max effectiveness from a trapper build, you have to sacrifice stun breakers, however taking hide in plain sight instead of expertise training will help you with that slightly. Just a personal preference at this point but I would take an energy sigil instead of the agony sigil. You already have high condi up time, and an extra dodge can save you from a potentially deadly CC chain.
It is not what you do, but how and why you do it that counts.
NS beat TA too
Looks like NA> EU
Not really. It means Agg/NS > TA > rest of EU > rest of NA
EP got rekt by TA in EU
EP lost to ST. They actually beat TA. But since ST doesn’t exist anymore and TA does, well you get the picture.
Well aren’t most of the ST guys in TA now? I may have heard wrong so yeah ST not TA. Mah bad.
TA only has 50% of ST and it’s mainly just their ranged/periphery players, not the melee. Notice how TA’s weakest link was their melee… coz they weren’t RG/ST members.
Rofl, you don’t know much about TA’s roster do you? Their melee still has RG members, and having bad ping on the first engage can make for a bad time. The ranged having ping is more forgiving because they don’t have to stand in bombs or dodge at the right time.
It is not what you do, but how and why you do it that counts.
I got quite excited when I read that, then I spotted the date…
It is not what you do, but how and why you do it that counts.
Looks like a very nice build, just my personal preference but if I ran this I would go Sword/dagger, axe/torch. I love my evades with the sword/dagger combo and splitblades up close can stack 10+ stacks of bleeds easily if they crit. But either weapon set would work fine =)
It is not what you do, but how and why you do it that counts.
there is another MMO (wont mention names as moderators does not like us talking about competitors) that has small team arenas placed inside the capitol cities. Very nice system, as it allows for massive crowds to gather (and bet), without the teams having to care about things like terrain disadvantage or random hostiles.
Making a similar system, now that mega-servers are implemented, would be a viable way to make GvG a spectator sport, alongside a “fair and un-intrustive” sport. Currently, GvG IS ruining WvW for those of us who want to just WvW and not watch 15-30 people take up queue spaces.
GvG’s are held in OS now, the only time it is held at windmill nowadays is if there is another GvG currently in OS, which basically never happens in t1.
It is not what you do, but how and why you do it that counts.
Currently they can go in stealth and just sit there for eternity waiting for the stance to wear out.
That’s just counter play. You just used a skill that makes you immune to one of the two types of damage in the game, so your opponent has to wait it out by playing defensively.
It’s still too OP, watch when something without stealth kites him like a fool when he has endure pain up, he will ask for a 10s immobolize on stance activation so his precious utilities aren’t wasted.
It is not what you do, but how and why you do it that counts.
If you are crying about 2-4 seconds of stealth you are a troll. Please do not post useless whining and things that are L2P issues.
Really though, a warrior complaining about anything? Rofl, warriors are faceroll class, if you still can’t play a warrior effectively you need some serious help with playing the game.
It is not what you do, but how and why you do it that counts.
This is a good idea, just as long as they are acount bound on purchase, otherwise I think it would kill the sigil and rune market.
I disagree about the stacking sigils bit though, its fine that they changed it, just spend 10g and stop being so tight.
The five stacks on kill was a good change, but I shouldn’t have to put a sigil on an underwater weapon I will literally never use. It’s 10g I can put elsewhere, more than 10g if you have multiple characters.
It is not what you do, but how and why you do it that counts.
Low levels are just rally bots.
So are a lot of level 80’s, mostly PvErs coming into wvw looking for map completion or something to do with a legendary. I propose no PvErs allowed in wvw, then we can karma train at night and not get wiped by lord anymore. kthxbai
It is not what you do, but how and why you do it that counts.
Going full glass cannon is just begging to get picked off by somebody who looks for easy targets. Going full glass in wvw is rarely a good choice. Even if your zerg wins, there are usually still casualties from your side, if you go full glass, you will always be one of those casualties.
You can still do pretty decent damage if you pack on more survivability, but always bring some toughness and vitality to wvw.
1500 range is absurd, in a zerg its hard for the enemy to get through the whole zerg to kill the squishies on the back link, I still have good movement speed due to signet + GS and will most likely have full/near full endurance which will allow me to stall while the other people kill them. Regardless I never find myself in a dangerous situation nowadays if I’m with a zerg, maybe I have good positioning that’s why I have been contemplating a full damage build.
Good positioning is very important, but an assassin type thief looks to pick of the eles and necro and the backlines, you standing 1500 range from the enemy means you are quite alone and an easy target. It’s still possible ofc, you will just have to be very careful because some players could make very short work of anything zerker.
It is not what you do, but how and why you do it that counts.
Going full glass cannon is just begging to get picked off by somebody who looks for easy targets. Going full glass in wvw is rarely a good choice. Even if your zerg wins, there are usually still casualties from your side, if you go full glass, you will always be one of those casualties.
You can still do pretty decent damage if you pack on more survivability, but always bring some toughness and vitality to wvw.
It is not what you do, but how and why you do it that counts.
The latter, the stats are all added up with the full set.
It is not what you do, but how and why you do it that counts.
Low level as valuable as anyone else in that setup.
Haha not at all… A level 5 character can do extremely little. A level 80 is about equal to 5 level 5 chars – especially if its a good player.
But anyway, you’re right it doesnt really matter. WvW should definetly not have a level requirement. Many people do WvW only even when leveling. Its worked perfectly fine for the past 2 years and havent hurt WvW at all. Personally I’m a little surprised that many people even stomach playing WvW without a level 80, I cant even tolerate being level 60 because you’re so kitten weak. But hey they do. Kudos to them for running around as cannon fodder.
If you’re in a massive blob, then yes, a dozen low levels won’t make any difference. Besides I always level up my lowbies with karma training, PVD is great exp.
It is not what you do, but how and why you do it that counts.
892 right now, and people say GvG is dead.
It is not what you do, but how and why you do it that counts.
This would really be what the GvG scene needs to bring it back to life. Lots of excellent ideas here, hopefully Anet will listen.
I’m wondering if Anet has even read this considering it’s got “GvG” in the title. A response on what they think would be great.
It is not what you do, but how and why you do it that counts.
Quality > Quantity.
Yesterday on SFR I alone recapped bay twice and trashed it’s supply completely. A zerg of 20-30 people back at the time was recapping it from me and me alone. Third time they bothered to leave scouts(I’ve killed one :P), so after hiding for a while I had to leave.
Aside from that I’ve won plenty outnumbered fights like 5 to 15 simply because our havoc squad was skilled and ambushed unsuspecting foes in the back.Nice, but it is pretty safe to say that everybody in this current match up between SFR, RS and Deso is slacking. Desolation for sure isn’t playing in full force. The points don’t matter outside the leagues, so why play seriously all the time? Capping objectives gives much more WXP than defending them. So just put on your tag, make WXP train with few PuGs and get your bags full of loot and 5 WXP ranks in 2 hours. If enemy comes to flip your objectives with a blob (SFR style), then just wait a bit and capture them back and you get even more WXP. This game makes capturing things much more rewarding than defense.
I guess you are playing a thief and hiding as a thief is far from being pro. I consider perma stealth as a broken mechanism in this game. Stealth should have a maximum duration of about 8 seconds.
The solo caps happen on every server and I am glad that SFR is also doing that. I have today and yesterday also started alone ramming down the gate and we gotten enemy keeps very easy with just few guys. We even captured enemy Garrison while being outnumbered on that enemy borderland. In fact big part of our keep captures while I was commanding today happened under the outnumbered “buff”, meaning that SFR and RS have bigger numbers on that map, but don’t care about defense or defend too late. I know that both SFR and RS have the capability to defend very well. So my whole point is: these recent weeks, when almost everybody is slacking in EU tier 1, aren’t a very good indication of anything.
I wish nice weather and holidays for everybody! Time to have a break of this game very soon (just waiting for my visa to start my trip).
Please be quiet so this thread doesn’t get locked due to match up threads. Everything you post has to involve deso somehow, just stay on topic and don’t get the thread locked..
It is not what you do, but how and why you do it that counts.
10 vs 40 may be too low, but I could show you plenty of videos of 25 vs 70+
Hardcore =/= skill, I’m sorry to say this, but if you have trouble wiping blobs with a 40+ man blob of your own, you may want to work on the quality before blaming quantity.
It is not what you do, but how and why you do it that counts.
Ranger definitely has it’s downsides, but if you can work around them the class is still very good in pvp and small scall wvw. The frost spotter build would use a frost spirit and the spotter trait to support allies by giving them buffs. Frost spirit has a chance to increase damage dealt by attacks and spotter is the prescision equivalent to strength in numbers and empower allies.
pets are very very different. You have your more bursty pets include felines and birds. Your more constant damage pets include canines and drakes. Support pets include moas. Bears are absolute tanks, but don’t do much damage. Spiders are sort of in between, they have a nice immob and the ranged attack can sometimes be beneficial, but don’t expect any big numbers. Same goes for the devourers. Pig family is pretty.. well, there’s no putting this lightly, useless.
My favorite type of pets are birds and canines. Birds are very good damage wise and can crit pretty high, they are pretty squishy however, and aside from a short amount of swiftness, don’t provide much support. Canines have an opening attack which is a knock down as well as a cripple, this can really help you keep control of you enemy. As well 3/5 canines have CC F2’s which is why imo they are the kings of CC pet wise.
Drakes have the potential to hit hard, they are also the only pet with a blast finisher (which isn’t the most reliable as you have no control over it), however they sometimes have an issue sticking with the target. They are pretty tanky, only beaten by bears really, and can hurt the enemy so long as their attacks land. The only thing I would use a moa for is it’s F2, blue moa can offer protection, and red moa can offer fury. Both have nice initial durations which can be extended through traits.
Felines are very powerful as well. I personally prefer birds to felines, but those cats are still very strong. Felines can crit pretty high and often (they have the same stats as birds) but they can also have some trouble keeping up with a moving target. The jungle stalker can also provide some support with it’s F2 granting 5 stacks of might.
When you are making a ranger build, never forget about the pet, the pet is a third weapon set for the ranger. Some pets are better for some situations than others, that’s why we get the choice.
It is not what you do, but how and why you do it that counts.
And you don’t experience the same lag when you’re on a WvW map at full capacity?
I think it’s more to do with an open arena is required, which spvp doesn’t provide, as well as PvE/WvW stats.
It is not what you do, but how and why you do it that counts.
+1 lets hope this gets the attention is deserves.
It is not what you do, but how and why you do it that counts.
Good guilds are leaving for more reasons then ppt, boredom with gw, the fact that blobbing is out of control, and overuse of siege. All of that can make it difficult for any guild that fields even a decent size say 10-20 people to constantly get facerolled and unable to do anything. WvW is a numbers game, and never has been much about skill, especially in t1.
[…]Skill level in t1 (at least in EU) is extremely high… much higher than the lower tiers.[…]
As someone who has just moved to T1 from a T4~T5 server, I’m kind of surprised at what I’ve encountered here. The zerg commanders are really good and mostly are better than the majority of the commanders in my former server, but the roamers I’m finding in T1 are really, really, worse than the majority of the roamers in T4~T5.
As I said… T1 EU
I have no knowledge of T1 NA…. I am not able to judge my own server because I never face players who are on it but possibly the most skilled roamers that I do face are from Kodash server… while there are always 1 or 2 skilled roamers on the other servers, consistently Kodash give me the best 1v1 fights followed by JQ.
In terms of commanders there are some very good guild commanders in the mid-tiers and even some in the lower tiers too. But the servers lack coordination, coverage, and the individual skill level of players is not as good those who have at least fought in T1.
Tiers have absolutely nothing to do with player skill. I consider sfr to be one of the worst servers to find good roaming fights, but alas, there it is in T1. The lower tiers generally have more skilled roamers. The higher tiers generally have larger and more “organized” blobs.
It is not what you do, but how and why you do it that counts.
If this is what you really think GvG is about, you need to do some research…
Did my research and in Guild Wars 1, it does exists and a mode created and supported by Anet. http://wiki.guildwars.com/wiki/Guild_vs_guild
In Guild Wars 2, it does not exists and a mode not yet supported by Anet. Try doing the search in wiki.guildwars2.com and hardly any info comes up. It is indeed player created and not fully supported. It’s also organized by players… Yes, been playing Guild Wars 1 for many years prior to Guild Wars 2 and so far there is no official place for GvG. Maybe unofficially people just do it, but it’s not the same and not really a stage like how it is in GW1. Did you ever play GW1? Probably not, that’s why you think GW2 had GvG? I wish it did exists so players can play the game the way it is meant to be and had it official rather than these fan sites coming up with ranks and etc.
I’m not saying anet ever supported it, it seems quite the opposite in fact. What I’m saying is that despite that it’s still a popular mode players play, whether official or not. Calling it kill trading or fake is a very ignorant thing to say. No it’s not like GvG in gw1, but it still exists in gw2.
It is not what you do, but how and why you do it that counts.
Just because Anet didn’t create it doesn’t mean it doesn’t exist, that is a very foolish thing to say. Most of these wvw guilds of yours are GvG guilds, especially in EU. Whether or not you consider it real or not, it is easily one of the most popular things in the pvp scene of GW2.
Yes, it exists… but it’s self created or players created. Typically, those guilds who only concentrates on GvG are either dying or smaller guilds. They lost players or drama within happens so they had to reinvent themselves. In EU, they are somewhat different, but in most cases they eventually fade away since Anet had no intentions of supporting them. As for being popular, of course it is. Sometimes it’s fun to trade kills for loot.
If this is what you really think GvG is about, you need to do some research…
It is not what you do, but how and why you do it that counts.
Depends on your traits and if you’re going full cavalier, or just trinkets/armour. Crit damage increases how much damage your crits do, but the crit itself is based of your power, so even with high crit damage, if your power is low your crits will be low as well.
I used to run a build that used valkyrie and cavalier mixed and got my precision from other sources. It hit slightly lower than full zerk, but with way more survivability. Crit damage wasn’t nerfed too badly after the patch, so I would play around with a build site and check the numbers and find a balance that suits your play style.
It is not what you do, but how and why you do it that counts.
Good guilds are leaving GW2 because of PPT and huge mega guilds focusing solely on gaining the best points, stacking together to zerg down everything.
Your definition of “good” guilds and mine are completely different. Good guilds I would consider a big community type of guild or a guild that fields over 30+ players in WvW. GVG guilds are “NOT” considered good guilds in Guild Wars 2 in my book since GVG does not exists in Guild Wars 2. That only exists in the original Guild Wars.
Just because Anet didn’t create it doesn’t mean it doesn’t exist, that is a very foolish thing to say. Most of these wvw guilds of yours are GvG guilds, especially in EU. Whether or not you consider it real or not, it is easily one of the most popular things in the pvp scene of GW2.
It is not what you do, but how and why you do it that counts.
No other class has been nerfed like the Necromancer.
Ranger wins the nerf battle hands down, closely followed by necro then ele….
Look at patch notes for the past 2 years. Guess who gets a nerf in 90% of the threads…
Don’t forget about theives, they usually get the nerf hammer each patch.
It is not what you do, but how and why you do it that counts.
I’ve watched quite a few GvG fights in OS when ive been dueling there and tbh it just looks like 2 hammer trains surging backwards and forth. The only interesting stuff occurs on the periphery of the fight where the thieves/dps are operating trying to pick off anyone that drifts too far from the melee ball. And then getting countered by enemy thieves/dps.
Im sure in the main hammer train groups there is a condi battle waging but it all seems a bit meh to me.
Definitely arguable if those 20 man GvG blobs smashing into each other is the epitome of skilled gameplay.
Is PPT flawed, yes, but a metric is required as not everyone wants to GvG. Having said that im not sure why an arena instance wasnt built into the game so people could take their 20v20 GvG’s there and slug it out.
Wouldn’t make a bit of difference, the anti-ppt’ers would still be here in the forums trying to get ANet to change the entire game to fit their singular viewpoint.
Pretty sure these “anit ppters” as you call them, have really only every asked for a different game mode where they can do their GvG’s. I don’t recall a GvGer ever asking anet to change wvw so they can only do GvGs. All they have ever wanted was a separate game mode to do them.
It is not what you do, but how and why you do it that counts.
purely looking at auto-attacks:
axe – underpowered and doesn’t mesh well with the other two skills which are condi-based while auto-attack is power based.
Sword – auto-attack is quick but it locks you in position and prevents you from using any other channeled skill/stomp.
Greatsword – lower damage than sword, decent evade though. If ya time it right with some pve mobs you can evade 100% of the damage by auto-attacking… not that it makes it any more usefull.
Shortbow – the only condi-auto attack the ranger has but it only works when y’r beside or behind y’r foe…
Longbow.. ranged attack that gets worse the closer the enemy gets…off-hand:
warhorn… no comment
axe – never seen anybody use it… but it has cool animations…
dagger – decent low CD evade, good for condi but no. 5 while being ranged is pretty bad for condi-stacking.Quite honestly, is there any weaponskill for the ranger that is great to use? Something that really makes the ranger stand out compared to other professions?
Sword/dagger is a great combination for condi builds, and Sword/warhorn or axe is good for power builds. Warhorn 4 is very underwhelming, however warhorn 5 is very good when used with healing spring. We don’t have any single attacks that will win us the fight, but rather a combination of many that allow us to win. We don’t have 100b to 2 hit combo brain dead players. We don’t have backstab to kill unwary players. But lets be honest, who wants a skill that can end a fight in a single well timed hit? Takes away all the fun.
Maul would like a word with you.
True maul can be very powerful, however the only time i’ve seen it crazy 1-shot numbers was with a signet build and it’s pretty much a 1 attack type rotation. Pop your signets, get might, boost some might yourself and bam GS 2. After that though, you have like 5 cooldowns.
Revealed Training Signet Thieves can achieve 15k backstabs through the same process, essentially. Simply because it’s a one-trick pony doesn’t completely discredit the skill as having high burst potential. You could say the same about Killshot, Eviscerate, Life Blast, and many other abilities that deal absurd damage when properly rotated in a burst build.
What I was trying to say was builds that focus a bunch of CD’s towars one skill generally don’t do well in longer battles. Once you use that, all your cards are on the table sort of thing.
It is not what you do, but how and why you do it that counts.
I mean, I’m strong but I don’t think im OP. Please no nurf me plox.
It is not what you do, but how and why you do it that counts.
purely looking at auto-attacks:
axe – underpowered and doesn’t mesh well with the other two skills which are condi-based while auto-attack is power based.
Sword – auto-attack is quick but it locks you in position and prevents you from using any other channeled skill/stomp.
Greatsword – lower damage than sword, decent evade though. If ya time it right with some pve mobs you can evade 100% of the damage by auto-attacking… not that it makes it any more usefull.
Shortbow – the only condi-auto attack the ranger has but it only works when y’r beside or behind y’r foe…
Longbow.. ranged attack that gets worse the closer the enemy gets…off-hand:
warhorn… no comment
axe – never seen anybody use it… but it has cool animations…
dagger – decent low CD evade, good for condi but no. 5 while being ranged is pretty bad for condi-stacking.Quite honestly, is there any weaponskill for the ranger that is great to use? Something that really makes the ranger stand out compared to other professions?
Sword/dagger is a great combination for condi builds, and Sword/warhorn or axe is good for power builds. Warhorn 4 is very underwhelming, however warhorn 5 is very good when used with healing spring. We don’t have any single attacks that will win us the fight, but rather a combination of many that allow us to win. We don’t have 100b to 2 hit combo brain dead players. We don’t have backstab to kill unwary players. But lets be honest, who wants a skill that can end a fight in a single well timed hit? Takes away all the fun.
Maul would like a word with you.
True maul can be very powerful, however the only time i’ve seen it crazy 1-shot numbers was with a signet build and it’s pretty much a 1 attack type rotation. Pop your signets, get might, boost some might yourself and bam GS 2. After that though, you have like 5 cooldowns.
It is not what you do, but how and why you do it that counts.
Of course conditions will work better than power in spvp. Not just for ranger, for any class, condition spam is broken atm.
It is not what you do, but how and why you do it that counts.
purely looking at auto-attacks:
axe – underpowered and doesn’t mesh well with the other two skills which are condi-based while auto-attack is power based.
Sword – auto-attack is quick but it locks you in position and prevents you from using any other channeled skill/stomp.
Greatsword – lower damage than sword, decent evade though. If ya time it right with some pve mobs you can evade 100% of the damage by auto-attacking… not that it makes it any more usefull.
Shortbow – the only condi-auto attack the ranger has but it only works when y’r beside or behind y’r foe…
Longbow.. ranged attack that gets worse the closer the enemy gets…off-hand:
warhorn… no comment
axe – never seen anybody use it… but it has cool animations…
dagger – decent low CD evade, good for condi but no. 5 while being ranged is pretty bad for condi-stacking.Quite honestly, is there any weaponskill for the ranger that is great to use? Something that really makes the ranger stand out compared to other professions?
Sword/dagger is a great combination for condi builds, and Sword/warhorn or axe is good for power builds. Warhorn 4 is very underwhelming, however warhorn 5 is very good when used with healing spring. We don’t have any single attacks that will win us the fight, but rather a combination of many that allow us to win. We don’t have 100b to 2 hit combo brain dead players. We don’t have backstab to kill unwary players. But lets be honest, who wants a skill that can end a fight in a single well timed hit? Takes away all the fun.
It is not what you do, but how and why you do it that counts.
I’ve played the class since beta and can recognize somebody who fails to adapt to the ranger. I understand that ranger is hard to play, which is why many think it is bad, because they can’t adapt and watch those who fail to do the same. Ranger is the only class where you have to micro-manage something to be effective, something that takes some getting used to. I’m going to go out on a limb here and say you take the pet for granted and don’t expect much from it, which if it’s the case is one the biggest mistakes a ranger can make.
There’s nothing wrong with a class being harder than others, in fact I like that, and so do many other rangers. Yes I am being condescending because you seem to be trying to fix what isn’t broken, simply because you find it too hard and complex.
What was the point of writing that (bold part)? Is it supposed to put you above us all and make some kind of “order” in this thread?
It doesn’t mean you’re better than anyone here just because you played since beta.
@ Everyone else:
Please, skip the self-gratification, it is a very ugly way of showing superiority and contributes nothing to the discussion. Help instead of complaining about how bad someone is and then telling about how well you play the class.
I guess you didn’t read the part where he assumed if I was calling him bad, therefore I must be bad too because it takes one to know one. And yes I am going to bring my experience with the class into the discussion, not because I’m trying to be superior, but because I’m showing that I have experience with the class and I know what I’m talking about. I’m getting quite tired of people who don’t know how to play a ranger say it sucks just because it’s too hard for them, when there are many rangers who learn how to play the class and work wonders with it.
It is not what you do, but how and why you do it that counts.
An infinitely shorter cool down may be a contributing factor as well. Spirits’ effective radius is also larger by 400. However, banners last longer, cant be killed and offer 5 active skills on top of their passive buff.
It is not what you do, but how and why you do it that counts.
The fourth sentence says the class is hard and boring to play, thus it is bad.
It’s not bad in the sense that you seem to understand it.
LOL.
Your title is “The reason we are bad”.
You said the class is “bad” in the OP.
Sorry. I must’ve misunderstood that as with many others. Bad = Good in your dictionary amirite -click- or nawww
=P
Yes, you misunderstood. But you are still incorrect because bad=/=good in my dictionary. Try reading, and then think. If you manage to address a specific point in the OP, then I can help you. If you just blatantly use scarecrow arguments, then I can’t help you. I’m not claiming the ranger is unequal or inferior to others. My claim is Ranger is unnecessarily complex to play relative to other professions and that we’re unrewarded for it, in fact we are punished disproportionately when our mistakes accumulate. It’s bad for the player to be in such a situation.
So try warrior, I hear it’s very easy to play. Not too complex for somebody like yourself either, you don’t have to “manage” a pet or be “constantly aware” of your surroundings. If you want a class that can run in and faceroll the keyboard, then warrior is for you my friend. As Prysin said, L2P or reroll. Those rangers who are dedicated adapt to the class and preform exceptionally with it, I suggest you try the same and stop whining.
I want to emphasize the distinction between whining and suggesting. I’m trying to do the latter with this thread. I’m also entitled to my opinions and you can’t make me stop anything, save for blocking me, which I won’t regret. It’s also implicit that I want to improve the class because I am dedicated to it, hence the reason I make my suggestions. Your last sentence hints at strong condescension, and I take it as to mean that i’m undedicated and thus fail to perform exceptionally. I reserve the right to judge how exceptional I am, thank you. You must be some sort of exceptional too because I think it takes one to know one.
“It takes on to know one” You’re really going to to try and use that. I’ve played the class since beta and can recognize somebody who fails to adapt to the ranger. I understand that ranger is hard to play, which is why many think it is bad, because they can’t adapt and watch those who fail to do the same. Ranger is the only class where you have to micro-manage something to be effective, something that takes some getting used to. I’m going to go out on a limb here and say you take the pet for granted and don’t expect much from it, which if it’s the case is one the biggest mistakes a ranger can make.
There’s nothing wrong with a class being harder than others, in fact I like that, and so do many other rangers. Yes I am being condescending because you seem to be trying to fix what isn’t broken, simply because you find it too hard and complex.
It is not what you do, but how and why you do it that counts.
The fourth sentence says the class is hard and boring to play, thus it is bad.
It’s not bad in the sense that you seem to understand it.
LOL.
Your title is “The reason we are bad”.
You said the class is “bad” in the OP.
Sorry. I must’ve misunderstood that as with many others. Bad = Good in your dictionary amirite -click- or nawww
=P
Yes, you misunderstood. But you are still incorrect because bad=/=good in my dictionary. Try reading, and then think. If you manage to address a specific point in the OP, then I can help you. If you just blatantly use scarecrow arguments, then I can’t help you. I’m not claiming the ranger is unequal or inferior to others. My claim is Ranger is unnecessarily complex to play relative to other professions and that we’re unrewarded for it, in fact we are punished disproportionately when our mistakes accumulate. It’s bad for the player to be in such a situation.
So try warrior, I hear it’s very easy to play. Not too complex for somebody like yourself either, you don’t have to “manage” a pet or be “constantly aware” of your surroundings. If you want a class that can run in and faceroll the keyboard, then warrior is for you my friend. As Prysin said, L2P or reroll. Those rangers who are dedicated adapt to the class and preform exceptionally with it, I suggest you try the same and stop whining.
It is not what you do, but how and why you do it that counts.
Some people like being an underdog, that way an opponent has no excuse as to why they lost. They just got outplayed.
Ranger is not and underdog, who said? Bro, there are rangers than can run circles around the best cheese build like hambow warrior.
Your title seems to imply differently. Regardless of how you think the ranger is played, it can be played effectively, no class is “bad”.
You didn’t read anything I wrote in OP. The fourth sentence says the class is hard and boring to play, thus it is bad. It’s not bad in the sense that you seem to understand it.
“It is not what you comment, but how and why you comment it that counts.”
So your title says we’re bad but you’re trying to say we aren’t bad just hard to play. That plus you trying to use my quote makes it seem you have no idea what you’re talking about.
It is not what you do, but how and why you do it that counts.
Some people like being an underdog, that way an opponent has no excuse as to why they lost. They just got outplayed.
Ranger is not and underdog, who said? Bro, there are rangers than can run circles around the best cheese build like hambow warrior.
Your title seems to imply differently. Regardless of how you think the ranger is played, it can be played effectively, no class is “bad”.
It is not what you do, but how and why you do it that counts.
I would suggest birds over cats, simply because they don’t have an issue with hitting the target. Even if a cat does more damage per attack, if it’s not hitting all it’s attacks or not attacking as frequently, it’s not more dps then is it.. =p
It is not what you do, but how and why you do it that counts.
Yeah I mean I don;t have a problem with them until there’s 3 or more pew pewing at me. Even worse is I’ll be in a nice 1v1 fight and all of a sudden my health starts dropping and I hear pew pew in the background. Then you try running away and they freaking chase you to the god kitten ends of the earth lol.
it’s because eles got this insane mobility that everybody hates. i really dislike eles after the patch. they can bunker and escape anytime they want. a bunker ranger has no option like that when it comes to 1v1. we stay in a fight to kill or be killed. that’s it.
What… you sure you aren’t talking about guardians? Ranger NEVER “loses” 1 v 1 because it can always peel out.
ele has far more mobility than any other class and they can sure tank like hell too with insane regen using water attunement (not even their allotted heal skill). a bunker spirit/condi ranger cannot chase a fleeing ele. i say gw2 buffed eles way too much. it needs some shaving. they cannot be tanky and fast at the same time.
And to compensate eles have light armour with the lowest HP pool. Whereas a warrior can get insane regen, mobility, and all around survivabilit , while having heavy armour and highest HP pool. That being said, I find it odd how somebody can complain about an elementalist.
It is not what you do, but how and why you do it that counts.
If you want to use a rifle you’re going to be disappointed. Ranger is more of a naturalist class as opposed to a “ranged” fighter. Rifles and pistols aren’t natural, and as a result rangers don’t use them. I would suggest just playing the ranger first before trying to get a solid build. Get a feel for the class, because ranger isn’t easy to play. You can run a good build, but if you aren’t affiliated with the class, you won’t preform well with it.
It is not what you do, but how and why you do it that counts.
It’s quite clear you don’t play against good warriors, hence my point about you being no where close to top tier tpvp level. When you play against good players and run that build, lemme know how you do. Until then, keep trolling in hotjoins because that’s about where that build will only work.
Just so you know also, your shouts don’t remove conditions unless you run the runes, which you don’t – you run dwayna (completely useless and may have worked a year ago when BM was actually good). So yes, you have healing spring which would be your only condi removal with that build unless you were to run Evasive Purity which gives you some poison clear in the middle of that heal. Again, you type as if you have a supreme understanding of ranger but alot of what you say is just bullkitten. Also, if you run 30 in BM the dmg is minimal in terms of difference between 0 in BM and 30 in BM, like not even a noticeable difference in team fights – back when BM was actually good you’d run bird pets and get insane crits (and you also would never be in a team fight hence the selfish-ness, you would be backpoint), but it doesn’t work like that anymore. You run CC pets in team fights man, not cat pets (they have little to no hp anyway and are squishy), the CC is much more important in team fights than the dmg output from your cats. Rangers in their current state kind of just get outclassed atm. I’d put them at middle to bottom tier in terms of class usefullness in top tier tpvp now. Many more classes can fill their roles better and provide much more to team.
It’s funny you should say that rangers get outclassed by most other classes when many of these “top tier tpvp” teams you speak of actually use rangers. 0-30 in BM makes a massive difference, going from 2×500 with a bird to 2x 2.3k crits with the same bird. Depending on what you face you can swap out your runes a bit. When I do spvp or tpvp I generally run soldier just in case I run into conditions. But if you know you are going to face power type builds, you don’t need to soldier and go something more healing power specced. Now i’m no ultimate tpvper like yourself, but when I do do tpvp, this build works fine for bunkering far or home point. I don’t know why you think that it’s impossible for a ranger to bunker a point. The only thing to ever push me off a home point was a massive condi spamming engi, but then again, what would really be able to hold it’s own against a full out condi engi?
The build isn’t number 1, but it does fine at what it’s suppoed to do, which is bunkering a point. Beleive me I’ve faced some very good warriors, but they simply can’t kill this build or even come close to doing it without running a condition build. This build’s main weakness is conditions, which atm are pretty broken, and is every classes weakness.
If I’m typing like I have a supreme understanding of ranger, it’s probably because I do. Ranger has been my main since beta and under powered or not, I still kick kitten with it.
Yes apex uses a ranger, but it’s a spirit ranger. Theyy would never even think of putting your build into that comp nor would any top team on that level. Also, for their comp setup having a spirit ranger works – again, a spirit ranger. Your BM build has no role in this game’s meta currently. Too many classes outclass BM and too many classes can simply hard counter BM (thieves specifically), which is what I’m saying. Sorry, you can keep trying to defend it all you want, but actions by top teams speak louder than the words you’re typing on a forum board.
Ok well because your elite teams don’t use a BM ranger, therefore it sucks. I guess I will never be able to talk sense to you because if they don’t use it, it simply can’t be good. Hell I could probably even show you in game it’s effectiveness and you would still probably blindly ignore it. I can tell you that I find thieves very easy to beat, but of course I’m only facing the kitten ones. I could tell you how many tpvp matches I’ve won while using this build, but again I’m probably facing completely terrible teams aren’t I? In fact I wouldn’t be surprised if the only way this build is effective is if I’m facing terrible opponents right? Wow, such a logical argument. If it’s effective, it’s not because your opponents were incompetent.
It is not what you do, but how and why you do it that counts.
(edited by warriorjrd.8695)
Condi removal on a 30 second CD? Thats strange, last I checked guard was 12 seconds. And if you run soldier runes, you take sic em for extra condi removal, and if you really really need it, healing spring. Empathic bond is over rated anyway. 3 condi/10 seconds will simply delay a death if you are fighting a heavy condi pressure build. The swiftness is a bonus, the main reason you take natures voice is the regen.
You don’t seem to understand how bunkering a point works either. I suppose I should go full glass with no sustain when I try and bunker? Again the condi pressure I provide is a bonus, I keep them poisoned to weaken their heals WHILE MY PET DOES THE MOST DAMAGE I’m really starting to think you can’t comprehend what the term Beastmaster means. It’s a bunker build to guard home or far point, there’s not much to it really.
You stay alive while the pet does the damage. You provide some poisons and bleeds as a bonus and to limit their heals. I have yet to see a power build take me out when I’m running this without me making an error. I have yet to see a warrior come even close to taking me out when I run this. So please to back to your super duper elite tpvp team, and stop pretending you know an ounce about rangers.
It’s quite clear you don’t play against good warriors, hence my point about you being no where close to top tier tpvp level. When you play against good players and run that build, lemme know how you do. Until then, keep trolling in hotjoins because that’s about where that build will only work.
Just so you know also, your shouts don’t remove conditions unless you run the runes, which you don’t – you run dwayna (completely useless and may have worked a year ago when BM was actually good). So yes, you have healing spring which would be your only condi removal with that build unless you were to run Evasive Purity which gives you some poison clear in the middle of that heal. Again, you type as if you have a supreme understanding of ranger but alot of what you say is just bullkitten. Also, if you run 30 in BM the dmg is minimal in terms of difference between 0 in BM and 30 in BM, like not even a noticeable difference in team fights – back when BM was actually good you’d run bird pets and get insane crits (and you also would never be in a team fight hence the selfish-ness, you would be backpoint), but it doesn’t work like that anymore. You run CC pets in team fights man, not cat pets (they have little to no hp anyway and are squishy), the CC is much more important in team fights than the dmg output from your cats. Rangers in their current state kind of just get outclassed atm. I’d put them at middle to bottom tier in terms of class usefullness in top tier tpvp now. Many more classes can fill their roles better and provide much more to team.
It’s funny you should say that rangers get outclassed by most other classes when many of these “top tier tpvp” teams you speak of actually use rangers. 0-30 in BM makes a massive difference, going from 2×500 with a bird to 2x 2.3k crits with the same bird. Depending on what you face you can swap out your runes a bit. When I do spvp or tpvp I generally run soldier just in case I run into conditions. But if you know you are going to face power type builds, you don’t need to soldier and go something more healing power specced. Now i’m no ultimate tpvper like yourself, but when I do do tpvp, this build works fine for bunkering far or home point. I don’t know why you think that it’s impossible for a ranger to bunker a point. The only thing to ever push me off a home point was a massive condi spamming engi, but then again, what would really be able to hold it’s own against a full out condi engi?
The build isn’t number 1, but it does fine at what it’s suppoed to do, which is bunkering a point. Beleive me I’ve faced some very good warriors, but they simply can’t kill this build or even come close to doing it without running a condition build. This build’s main weakness is conditions, which atm are pretty broken, and is every classes weakness.
If I’m typing like I have a supreme understanding of ranger, it’s probably because I do. Ranger has been my main since beta and under powered or not, I still kick kitten with it.
It is not what you do, but how and why you do it that counts.
Do you really think a build with no empathic bond will slide in top tier tpvp? Honestly man, you have really highlighted how much non-experience you have when it comes to high tier play it’s unbelievable. You will be able to solo absolutely nothing, and since you need to run nature’s voice you can’t even use survival of the fittest. You literally have condi removal on a 30 second cooldown, at the expense of what? Swiftness and regen. Swiftness you don’t even need since you’ll usually be on points defending anyway. You have 743 condition dmg, you provide literally no condition pressure at all. You’re just a sitting tank with no condi removal and provide regen, something other classes can do much better at and provide much much more. You would be nothing but a complete liability against top teams. The build is terrible and you really show that you’ve never played in top tier tpvp.
Sorry, but that build would get wrecked by good players, including warriors.
Condi removal on a 30 second CD? Thats strange, last I checked guard was 12 seconds. And if you run soldier runes, you take sic em for extra condi removal, and if you really really need it, healing spring. Empathic bond is over rated anyway. 3 condi/10 seconds will simply delay a death if you are fighting a heavy condi pressure build. The swiftness is a bonus, the main reason you take natures voice is the regen.
You don’t seem to understand how bunkering a point works either. I suppose I should go full glass with no sustain when I try and bunker? Again the condi pressure I provide is a bonus, I keep them poisoned to weaken their heals WHILE MY PET DOES THE MOST DAMAGE I’m really starting to think you can’t comprehend what the term Beastmaster means. It’s a bunker build to guard home or far point, there’s not much to it really.
You stay alive while the pet does the damage. You provide some poisons and bleeds as a bonus and to limit their heals. I have yet to see a power build take me out when I’m running this without me making an error. I have yet to see a warrior come even close to taking me out when I run this. So please to back to your super duper elite tpvp team, and stop pretending you know an ounce about rangers.
It is not what you do, but how and why you do it that counts.
This is the first time I’ve seen a thread about ranger sword that isn’t complaining about the auto attack. I’m shocked. But yeah as Kibazuka said, you can hotkey a 180 degree turn buttong, but on top of them always wait a second before using the second part of monarch’s leap and give yourself time to look in the direction you want to leap.
It is not what you do, but how and why you do it that counts.
^how about cleanses? For BM ranger I mean.
I put dwayna runes up because that’s just my personal preference ( I had a couple duels with a freind where I needed to have higher healing power so it kinda just stuck with me) however, if you ever fight conditions swapping out SoW for Sic em and then using soldier runes is a nice way to remove conditions.
If push comes to shove you can also switch to healing spring and if really necessary go for spirit of nature. I fought a condi engi who was at the time undefeated in my guild, and I had to use spirit and soldier runes + two shouts to take him down, but it did work. And if you’re going to be defending a point you don’t really need spirits unbound for spirit of nature to be useful because you can’t move out of the circle anyway. Generally though, I find soldier runes w/ sic em, and guard + healing spring, enough condi cleanse for most cases.
It is not what you do, but how and why you do it that counts.
(edited by warriorjrd.8695)
Why not just roll a celestial shout heal warrior? More hps, more support, much more aoe heal, more dps, more tank, res banner, more support overall.
You don’t play warrior very much do you? This build and any variation of it would absolutely demolish any shout heal warrior in spvp or wvw. This is not up for debate as I play both classes and both builds and laugh in the face of a warrior that challenges my BM regen ranger.
I play warrior quite a bit, and BM regen ranger is a selfish build. It’s meant only for 1on1s. I’m referring to team support which is what the OP was talking about. What team support do you provide as a BM regen ranger again? If you want to duel people, go to the dueling arena, BM has no place in tPvP anymore.
You realize that every shout is AOE regen and swiftness, not just on yourself. And with the kind of healing power a BM regen ranger would use, it would heal more per shout than a shout heal warrior, just not an instant heal. BM regen rangers are meant to bunker down and hold either far or home point. It’s supposed to be a 1v1 or 1v2 build.
I’m going to use some of your logic. Staff ele clearly has the most support, therefore shout heal warriors are useless and/or selfish builds.
The regen given to you by the ranger doesn’t scale from the ranger’s healing power, it scales off yours, just so you know.
Also, you keep saying shouts… You don’t run shouts in a BM build. You said specifically that a BM build would kitten on a celestial warrior and I responded that BM builds are selfish and i was originally talking about team support (BM provides literally none). Then you responded as if I said shout ranger builds are selfish when they’re 2 completely opposite builds.
BM build is as selfish as a ranger build can get , it’s literally only geared for 1on1 battles so it being a backpoint MAY be optional , but you’d rather want to run spirits for the optional team support in the event you need to swap off to mid.
So what are you trying to say all together? I just asked a question about running celestial warrior with shouts as it handles team support better than a ranger shout build (you dont need swiftness on a point, which is what you would be doing and regen doesn’t save you that much from focus burst which happens alot in top tier teams). So you provide regen and swiftness and condi dmg and cc from pets. All of which can be maintained by a warrior with more tank, heals and a res banner (shout builds don’t have spirit elite unless you traited for just the 70% spirits / unbound), since you would need 10 in BM as well you would have little to no vigor generation compared to that of a 0 2 6 6 0 spirit build meaning less dodges aka less sustain which is where the ranger’s power comes from , evasion and vigor uptime not settler’s amulet (which is why you can get by with running carrion amulet and have far more condition dmg pressure without the healing power fluff).
All in all, you really just make no sense.
You said a BM regen build. The regen involves the shouts. Are we starting to forget what we type now? Also you should really look into how boons work if you think that the healing power of the target over-rides that of the source.
Here, because you are under the delusion you actually know what you’re talking about when it comes to rangers, I’ll link you a build. http://gw2skills.net/editor/?fNAQNAV8YnEqQvgWxCOsAXLGQToaFAvnhPNidPBHwDXwkD-TJxHwAOLDM4hAA4KAgZ/BA
That is a BM regen ranger. Please get yourself properly affiliated before you reply, because you currently don’t seem to know much about the class, or the build. Sword/dagger itself provides more than enough dodges if you time each right. SB has a dodge as well. And even if I somehow don’t have any dodges at one point, with 3.1k armour and perma regen, I can take a couple hits. A BM build doesn’t require you to have an excessive amount of condi pressure, especially if you have to sacrifice any defense to do it. The whole point is to bunker down and let your pet to most of the work. All you do is kite and some condi damage as well.
Considering I would run Sword/dagger, I would have a perma poison up time, this would seriously hurt your warrior’s healing signet. Not only that, but I would love to see a shout heal warrior do anything remotely considered “spike damage” which is indeed one of the few things that will kill this build. This build is anti-power, and will literally laugh in the face of a warrior, as do most ranger builds.
A shout regen ranger and a BM bunker ranger can be two separate builds but they can also be brought together resulting is quite a lethal combination. My favorite part of that build, is the longer the fight goes on, the less chance of beating the ranger you have.
It is not what you do, but how and why you do it that counts.
