Showing Posts For wintermute.4096:

Aetherblade Weapon Skins

in Sky Pirates of Tyria

Posted by: wintermute.4096

wintermute.4096

Has anyone thought that the way the introduced the rapier in the blog post might be hinting at the possible (thought unlikely) instance of a new weapon being introduced?

I heard that Mai and the Aetherblades that use Rapiers have a new animation associated with the weapon.

It does seem to stand out a bit, but I doubt we’re going to see new weapon skills associated with it. If they were to implement new weapons, I’d assume that all classes get one at the same time. And I doubt all classes are going to use rapiers sadly.

Aether dungeon needs radical nerfing

in Sky Pirates of Tyria

Posted by: wintermute.4096

wintermute.4096

funny, just finished it for the first time with a pug, first try wearing full zerker; must be user error. Have you tried switching it off and on again?

"Long and narrow blade they call a rapier"

in Sky Pirates of Tyria

Posted by: wintermute.4096

wintermute.4096

For the love of god yes!

That pistol and shield are absolutely fantastic, it has Engineer written all over it in 7 different languages, including one completely made up by a 7 year old named Mark.

If we didnt get a chance to acquire these weaponskins i would be incredibly disapointed. Not to mention a massive waste of assets making weaponskins just for pve mobs to use.

This. Sadly though, I take their absence as an indicator that they will be in gem store chests following dragon bash, as to not put up competition for their own sales…

So, condition builds still are crap in pve?

in Guild Wars 2 Discussion

Posted by: wintermute.4096

wintermute.4096

So, I’ve been absent for the game for a long time, and it appears the awkward condition cap has still not been adressed at all. Is there any change on the horizon or is it just going to stay that way forever?

Detailed and actual tooltips

in Guild Wars 2 Discussion

Posted by: wintermute.4096

wintermute.4096

I agree wholeheartedly. The designers in question obviously tried to “keep it simple”, so that casuals won’t be turned away by numbers, failing to acknowledge the needs of the more serious players.
I for one want to know what my skills do, and the awful descriptions make it impossible to accurately judge anything in the game without the help of outside sources (i.e. fan made animation speed tables to compare dps for example).

I doubt that this is ever going to change though, anet has a track record of aiming for the lowst common denominator in design decisions for gw2.

Your skin system needs improvements

in Guild Wars 2 Discussion

Posted by: wintermute.4096

wintermute.4096

The entire transmutation system needs to be scrapped and replaced by a proper wardrobe system. If the game is going to have cosmetic progression then at least do it right. What we have now is horrible. Look at how DCUO handled it and just copy that system. It will make a lot more people inclined to buy skins from the cash shop.

This. DCUO’s system was awesome and should be copied by more mmos. If not this, then at least appearance slots would obviously be a far superior system for the user. I suppose anet knows this already though, so the only reason why we have the awful transmutation stone system is that it is an efficient money grab, and won’t be changed because of this.

A Formal Complaint: Take 2

in Mesmer

Posted by: wintermute.4096

wintermute.4096

It’s almost as if they played their own version of “corrupt a wish” with those patchnotes.

- You want to signet of illusions to work reliably?
- Fine, but it will be insignificant boost now!

- You want access to the new condition instead of confusion?
- Fine, but it’s on scepter, and on with completely unpractical way of applying it too! (scepter being still complete crap by design as well)

- You want anything else?
- Fine, but we’ll nerf blurred frenzy just because.

edit:

You tested the build. Without any of the new abilities. Pyro you are one of the best build creators on this forum. I find it hard to believe someone as creative as you cannot work with these buffs, and work around one change.

Read again. He wrote that he was unable to reliably get an interrupt done in the first place with the current skills we have (and I agree here), which does have nothing to do with the rewards for doing so.

(edited by wintermute.4096)

Effigy Lighting Ceremony

in Dragon Bash

Posted by: wintermute.4096

wintermute.4096

I think most of today’s GW2 players couldn’t handle the MMOs of old such as EQ1, DAoC, etc, etc.

Sadly, most of today’s GW2 players couldn’t even handle GW1. At least that’s what anet thought, thus the complete loss of the dual profession system and terribad “esports” pvp.

Honestly the dual profession system wasn’t that complicated, though I remember my ranger/assassin very fondly. What made it complicated and wonderful was the massive collection of skills and, oh man, I really miss that.

Yea, basically this. Of course, much more and more interesting skills are what I miss from gw1 too, but not only this but also something that was tied deeply in the dual profession system: the outstanding potential for growth.

Whenever new professions or skills for the different professions were released, I knew it was something I could potentially use for all my characters in different ways, and that feeling was awesome. GW2 hasn’t even gotten anything class related at all yet, and it certainly isn’t going to be that great – it can’t be because the base design will hold it back.

New professions and a few utility skills for the classes most likely, and we can be happy if we’ll even see any new weapons at all, that’s it. :-/

Effigy Lighting Ceremony

in Dragon Bash

Posted by: wintermute.4096

wintermute.4096

I think most of today’s GW2 players couldn’t handle the MMOs of old such as EQ1, DAoC, etc, etc.

Sadly, most of today’s GW2 players couldn’t even handle GW1. At least that’s what anet thought, thus the complete loss of the dual profession system and terribad “esports” pvp.

Help each other in Moa Racing (no-profit)

in Dragon Bash

Posted by: wintermute.4096

wintermute.4096

1. On average, that won’t make a difference at all.
2. For this to work, people would have to stick around after their 3 wins until the last guy got their 3 wins, so it won’t be quicker either.

Fireworks Thread - Overflow and Achievement issues

in Dragon Bash

Posted by: wintermute.4096

wintermute.4096

Seriously, would it have been so difficult to just force nighttime in la when it’s 20:00 IRL? Waiting for some arbitrary schedule without notice is unfun and stupid.

Fireworks Thread - Overflow and Achievement issues

in Dragon Bash

Posted by: wintermute.4096

wintermute.4096

Let me explain how this works.

The firework event cycle (them happening every two hours) was started at 9:00 AM PDT. The event itself is tied to the ingame time and will happen at dawn (ingame). So your fireworks might not have happened yet, as it is not dawn ingame.

Apologies for us not communicating this more clearly. But the fireworks will happen every two hours over the course of the weekend, so plenty of time to marvel at them and get the achievement.

So what you’re saying is: although there is some schedule behind it, we have no way of knowing it because we are pushed to random overflows and we have to wait some random time between 0 and 2 hours standing idle at the fountain?

Awesome event. I hope I get credit while tabbed out doing something else…

Condition dmg stacking

in Guild Wars 2 Discussion

Posted by: wintermute.4096

wintermute.4096

Grenade engie, hands down. Provided long fights and hitting every grenade, they can keep up 25 stacks of bleed + perma burn + perma poison, while still doing a bit of direct damage.

Future Professions

in Guild Wars 2 Discussion

Posted by: wintermute.4096

wintermute.4096

The current metagame is pretty much stale and boring from the beginning. If new classes are what would shake it up, so be it, but the long promised overhaul of those completely useless skills and traits would serve just as well.

I have kinda lost hope on that one though, they acknowledged on several occasions that they see the problem, but haven’t acted on it at all, for months now, so I doubt that will ever change.

"More Than An Expansion's Worth of Content"

in Guild Wars 2 Discussion

Posted by: wintermute.4096

wintermute.4096

Well, picking this exact infamous phrase was a really bad choice by the marketing department, thats a given. But really, do we need to care about what the marketing department says? I mean they will always say their product is the best thing since sliced bread, in one way or another, and what they say doesn’t really have any impact on the actual product. I tend to think of marketing departments as some kind of outsourced professional liars no one should really pay attention to, so I’m not particularly inclined to take their words literally.

To put things into perspective: I was as kitten as anyone when they lied about the original “expansion’s worth of content” that was supposed to be somewhere in the last updates. That was clearly wrong, and it was rightfully met with torches & pitchforks on the forum, but that horse is long dead by now.

Main City Minigames

in Guild Wars 2 Discussion

Posted by: wintermute.4096

wintermute.4096

http://youtu.be/jimIpVDiTrk

the pre launch optimism is so funny now

“Remember, those are only 2 of the 30 activities that are going to be in the game, and they sound amazing! I can already see myself spending days just playing activities throughout all the cities!”

Priceless.

Religion and Guild Wars 2

in Guild Wars 2 Discussion

Posted by: wintermute.4096

wintermute.4096

I, personally, see no reason why the game world should be required to work on a different ruleset to this one. There are religions that I don’t believe in at all in this world. I’d be perfectly ok with such unbelievable religions existing in the game world, too.

Well, a key difference of the games’ and our worlds religion would certainly be that in tyria, there is lots of proof that the entities in question at least actually exist. There may be dispute about whether they should be worshipped and how, but I would assume that even the fiercest dwayna follower wouldn’t argue that the spirits of the wild just aren’t there.
I don’t know about you, but personally, I’d be a lot more inclined to worship a god if there were a chance to talk to them first. Maybe.

Your opinion on Confusion

in Guild Wars 2 Discussion

Posted by: wintermute.4096

wintermute.4096

Well, outside of wvw, where it does double damage, it is generally considered pretty lacking.
In pve it is usually inferior to other conditions due to the low rate at which mobs their skills, especially if you kite them. It doesn’t see any competitive play that I know of in spvp, so I’d hardly call it op. One major downside of it is though, that conscious players can avoid lots of it, they can just wait for it to fall off naturally if it’s short, they can wait until their condition removal comes off cd, or most notably, they can simply run away from you.

It is, however, very satisfying to see noobs destroy themselves while hitting your clones and laughing about it.

Why can't Mesmers have clones out of combat?

in Guild Wars 2 Discussion

Posted by: wintermute.4096

wintermute.4096

Because of game mechanics, and rightfully so.

If it were different, I’d just run around with 3 presummoned zerkers, port into a mob and shatterbomb everything to death instantly.

Full Condition Damage Gear

in Guardian

Posted by: wintermute.4096

wintermute.4096

find below a simple dps comparison (maybe too simple, point out some flaws if you find them. I am not sure if i got all stat right but if i didnt i screwed them up equally) regardless of build/traits.

As far as all those +% on damage tools you mentioned (wintermute). They are benefitting a power focused build more.. but thats it! a burn build can take all those traits too and will compensate. And if you look at optenas sig – this build utelizes all of them. Also I think we can all agree that any burn build will have crit chance and crit damage simply through radiance and valor which are essential. please also consider that knockdown, protection & blind will decrease your “power dps” greatly while it completely leaves brun damage untouched. lots of ifs and buts that will make a comparison even more difficult so i leave them out for now.

sigils:
you have valid points on this too. but i can counter: consider this: 5% more damage sigil vs. geomancy. in a conditon heavy build this will ramp up your dps by 240+ thats close to 20% damage increase and its pbaoe on top of that.
.

Thanks for not dismissing my points entirely, and seeing these calculations, I can see how you arrived at your points. I do, however not find your numbers plausible at all, and your mistakes seem to skew the calculations greatly in favor of condition damage.

You seem to arrive at rougly ~1400 dps overall for berserker’s if I read your numbers right, which is far, far off. The true number for a dps optimized farming build is in fact more like ~2600dps, which is not accounting for neither burns nor stacking sigils and temporary buffs!

For detailed calculations, see here .

Those calculations were done for fulll berserker’s and and optimal dps builds, a pure pve farming build might want a little more utility and defense in traits, if you are so inclined, but they are certainly a lot closer to what a power build can achieve under realistic circumstances.

In essence, you are greatly underestimating the power dps component since it seems your attack speed numbers are not correct and by wrongfully only taking auto attack into account as well. Not ever using whirlwind, or symbol is not realistic in any case, for any build.
Furthermore, you seem to not account for either the active +x% damage traits, nor the passive effects of the traitlines at all (AH builds have +30% crit damage, among others), neither do you count self buffs, which would surely get used at least when you switch them out for even more damage.

The effective hp part is also a bit misleading because the assumed gear composition is not optimal; in practice you are always better off with at least berserker jewels in your accessories, and you could take knight’s on chest, legs and helmet to get a better crit damage per toughness point ratio instead of full knight’s.
Also, ah and empowering might for would increase your effective survivability in groups greatly, but this again is for groups mostly, I just mention it because I personally do not see effective hp as a noticeable sacrifice in outdoor pve anyway when you can have a constant stream of protection and blinds on your enemy, but this might be subjective.

(edited by wintermute.4096)

Full Condition Damage Gear

in Guardian

Posted by: wintermute.4096

wintermute.4096

I’m not sure if there is a comprehension problem here. Unless I’m being too subtle, I believe I have already said that burning builds excel in soloing. I never claimed burning builds are good for grouping. In fact, I agree that they suck in that situation for the reasons you and everyone else have already listed. In solo play, burning isn’t impacted by its restrictions as a condition damage type.

Focusing on a burning build for solo farming is an additional, reliable and consistent damage output for the kinds of mobs you will encounter. I guess if having the equivalent of a second weapon hitting for 650-700 per second ‘sucks’, so be it.

There is indeed a comprehension problem, most notably in your definition of the words “excel” and/or “suck”. Those 650-700dps you list are

1. not even true, or an exaggeration for most cases,
2. not sustained, making the real dps even lower,
3. not aoe,
4. only a slight advantage over the 333 damage ticks a build that doesn’t even give a crap about burning will get out of burning regardless.

It really only “excels” in single mob, slow farming pve if you measure it by it’s own standards, which doesn’t change the fact that it still universally sucks, and only sucks slightly less if you compare it to the alternatives.

I unintentionally gear CD just cuz those are the exotics that fell in my lap. I would also like to point out CD gear usually is paired with vitality. This makes your guardian stay alive when taking those big spike AoE hits. When all the zerkers go down. Now you can cast wall of reflection or bubble to res your teammates……who’s useless now…..

That is not even an argument. You could use soldier’s and have better damage and better survivability at the same time, or l2p, use zerker’s and actually be useful.
And using random exotics because they just “fell in your lap” disqualifies you for the discussion about what works best anyway.

(edited by wintermute.4096)

FT worth for any reason?

in Engineer

Posted by: wintermute.4096

wintermute.4096

It’s strength lies in the easy and comfortable tagging of multiple mobs/players in wvw. You won’t help that much in actually killing them, but it is probably the “strongest” weapon for aoe farming events. You could even top it off with some mf gear, which seems like a perfect match for it.

/sarcasm.

Why the FT 5 change?

in Engineer

Posted by: wintermute.4096

wintermute.4096

The old backdraft was just better in any way. Everything the blind now does could have been done with backdraft anyway, with an interrupt instead of blind, which is actually even better in a lot of cases.
Big ol bomb + aoe pull + barrage could have been made into an aoe version of the now nerfed 100 nades build maybe. But as engineers, we can’t have nice things it seems.

Full Condition Damage Gear

in Guardian

Posted by: wintermute.4096

wintermute.4096

For posterity it’s good you listed those things but the picture you paint has a bit of your twist that you added to it. For instance, burn doesn’t increase in damage with vulnerability stacks because condition damage already ignores armor. In my book, ignoring armor is a positive aspect, not negative. It’s not entirely true that burning doesn’t benefit from sigils either. I use smoldering to increase my duration 10%. Bleeding benefits from the same type of sigil. Still, these are mostly pedantic points.

The real point I am making is that despite all of the things that people think are bad about burning, burning builds are still very good for soloing. The best? Probably not, but suck? Definitely not. It’s a more than respectable build for anyone that optimizes it for that role and knows how to play it.

  • Ignoring armor would be a point, if we fought things that actually had any. In practice, ignoring the neglectible armor pve mobs tend to have is never really an advantage, whereas losing out on another 25% is huge, especially since your power damage is always higher to begin with. (in fact there are numerous encounters where condition damage doesn’t work at all, like any boss with multiple resetting phases, increased damage or “burn phases” as a mechanic)
  • Smoldering would be a good sigil, if you had the other 90% burn duration to extend the duration on your burns to the next second. Other then that, it does nothing at all on many occasions. (namely, virtue of justice procs when you don’t have other sources of burn available)

Note again how the above examples are considering group play especially. All together mean that a good power build can put out damage that is a multitude of what burn does, while offering more to the group in terms of support and having the same or more survivability.

To point out such a night and day difference is surely not pedantic at all, and if having such a gap in performance to the performances of better builds does not make a burn build suck, then I don’t know what does.

I don’t have a problem if anyone enjoys stuff like that while solo, or even in parties who don’t care about efficiency, but marketing it as “being able to hold it’s ground against the competition” or anything like that is simply a factually wrong statement.

(edited by wintermute.4096)

Elementals get AR

in Elementalist

Posted by: wintermute.4096

wintermute.4096

Uhm… So what? Does anybody really use those?

Water Blast and new "Beam" update

in Elementalist

Posted by: wintermute.4096

wintermute.4096

Haven’t watched the discussion, but 25 stacks of confusion screams op.

They said 25 between 5 people. So the beam still does 5 stacks, but is now piercing so you can end up with 25 stacks as a whole. Pretty misleading and probably not as much a buff as it sounds like.
After all, since the problems with confusion and conditions as a whole will remain unsolved, it’s only use will still be wvw, where people are dumb/distracted enough to get lined up like that. For pve it will still be crap, and in spvp you will most likely see a piercing beam that actually hits multiple people in about 1 of 3 games anyway.

Full Condition Damage Gear

in Guardian

Posted by: wintermute.4096

wintermute.4096

What makes full condition builds frowned upon has already been noted several times in this thread but I’ll note some for you again.

- Burning only stacks in duration and can only come from one source. This means only one player is making use of the extra condition damage.

- This will cause problems if more than one member of the party is running any form of condition build. This means your primary stat suddenly loses a lot of value.

I won’t compare this to an AH/shout build because they both serve different purposes. A burn build centres towards yourself, not your group.

Those are true, let me list some more though, especially for group play:

  • Burn doesn’t benefit from fury
  • Burn doesn’t get any +x% damage traits (on guardians, you can have at least 20% at all times, up to 40% if you can keep aegis up)
  • Burn roughly gets much less then what power specs get out of might stacks
  • Burn doesn’t increase it’s damage with vulnerability stacks
  • Burn doesn’t get anything out of weapon sigils

The numbers on each of those points alone are substantial, and they all work together at the same time even.

(edited by wintermute.4096)

Alternate armor skin?

in Necromancer

Posted by: wintermute.4096

wintermute.4096

Well, the hom skin is pretty awesome for all scholar classes, if you have access to that.

Mesmer needs a 25% Mov. Speed Signet

in Mesmer

Posted by: wintermute.4096

wintermute.4096

But it won’t happen. We won’t get a speed signet in any shape or form… Just go look a the sPvP mes/thief non problem thread… People there are even stating that our freaking condition removal is too good… WTF?!

Our condition what?

Mesmer needs a 25% Mov. Speed Signet

in Mesmer

Posted by: wintermute.4096

wintermute.4096

Personally, I’d rather see the +25% movement speed being incorporated in general out of combat speed then having a utility slot tied up for mere convenience on just about any class.

Mesmer Condition Dmg build PvE!!!

in Mesmer

Posted by: wintermute.4096

wintermute.4096

You don’t see pve condition builds around here for a reason. Bleed is the only condition really worth stacking for damage, and mesmers just don’t do it that well; confusion currently just doesn’t work in pve either.

The fact that condition builds are generally scorned because of the bleed cap and stacking issues doesn’t help either.

Full Condition Damage Gear

in Guardian

Posted by: wintermute.4096

wintermute.4096

You can argue that anything would be better for whatever scenario you like; I personally don’t see how it’s relevant to a focused discussion on burn builds. I also don’t think anyone here is the authority on what ‘is a good thing to do’ on a Guardian; as long as you know how to play your build, you aren’t at risk of ever being bad.

If other builds are better then burn builds in every scenario, then surely that is relevant for a discussion about burn builds. I did not say power builds flourish in one area, burn builds in another, I said that burn builds are definitely always inferior to power builds, and that there are a few, albeit very rare, occasions in which you maybe don’t notice it that much.

I’ll team the completely self-aware burner over the fumbling AH/shout guy any day.

Of course, you assume that anyone running the flavor build which is strictly inferior to the working build is inherently more skilled then the one who at least displays the theoretical knowledge of how to build a working character. And naturally, you prefer grouping with him, despite the fact that one of the most severe shortcomings of burn builds is group play.

So easy it hurts

in Guild Wars 2 Discussion

Posted by: wintermute.4096

wintermute.4096

GW2 is designed to be very easy to pick-up, but hard to master.

Except that somewhere along the way, when they were just finished with the easy to pick-up part, they forgot the hard to master part. =)

No, jokes aside, the professions are horribly unbalanced in pve, especially while leveling. If you want a challenge, you should maybe just craft your way to 80 (it’s cheap!) and start doing some dungeons, or grind your way up to the higher tiers of fractals. Dealing with pugs is always challenging.
Or you just level with mobs that tremendously outlevel you, I did that on my thief with stuff 9 levels (or whatever is the highest level where they don’t just always pop “immune” messages over their heads). That will certainly keep you entertained, if you are so inclined. =)

The "Heavy-Armor-Thing"

in Guild Wars 2 Discussion

Posted by: wintermute.4096

wintermute.4096

Warriors and Guardians are easier to play for people who don’t want to take the hundreds of hours it can take to learn a class.

(Engineer, Ranger, and maybe Necro also have some bugs that make them a little tougher, but hardly useless.)

Why do people always write stuff like that? No matter how much you practice on your ranger, it won’t magically make wall of reflection, time warp or even for great justice appear on your skillbar, it won’t make the better +x% damage traits appear in your trait slot, and certainly it will not enable you to beat the consistent damage of a well played warrior.
That potential you speak of is just not there.
You can of course outplay, and thus, outdamage noobs playing warrior for example, and you will die less then noobs playing guard, but you will not outperform someone with equal abilities playing a class that simply has access to better tools.

Full Condition Damage Gear

in Guardian

Posted by: wintermute.4096

wintermute.4096

So you recommend carrion gear to boost an attribute which only benefits a damage source you yourself see as secondary?

Is there a better option if you want to boost your secondary source of damage on Guardian? I think Carrion is the right recommendation.

If anyone were hellbent on boosting condition damage above everything else, then, yes, carrion would be a good way to do that. That does not mean it is a good thing to do in the first place.
I’d argue that even soldier’s would provide roughly the same, if not more dps under realistic circumstances, while offering a lot more defense, and with no risk of making you completely obsolete in groups. Zerker’s would leave both in the dust regardless of that, especially in groups, where the better scaling with might, fury, and vulnerability comes into play. There really isn’t a niche were burn would perform better then one of those options, in most cases it’s zerker all the way anyway.

(edited by wintermute.4096)

Full Condition Damage Gear

in Guardian

Posted by: wintermute.4096

wintermute.4096

well maybe its twisting an argument that You say i would think burn is the Primary Source of damage. Never said that nor would i since Auto attack dps on greatsword is around 700 with base power on a target with 2600 toughness.

yes you indeed Pointed Out its crap without any evidence. Tell me the stat Set up you would like to comprare and i will do the math for you. Seems to be the only way.

So you recommend carrion gear to boost an attribute which only benefits a damage source you yourself see as secondary?

Eternity on TP

in Guild Wars 2 Discussion

Posted by: wintermute.4096

wintermute.4096

The seller obviously hopes for someone extremely uneducated about the mechanics, who also happens to be inclined to throw enourmous amounts of cash at the game.

Not at all unlikely, actually.

Full Condition Damage Gear

in Guardian

Posted by: wintermute.4096

wintermute.4096

I’m Talking about burn and you switch it to condition damage in general. Dont Twist the Argument so ist fits your answer.

You where the one who brought up a “condition build guardian”, I only pointed out that it’s crap, I really don’t see how that would be considered “twisting the argument”.
Burn is worthless in terms of primary dps sources, at least for guardians.

It’s nice if it happens as a side effect of whatever you are doing anyway, but investing in it is certainly the least effective way to spend your stat budget.

1. What are These Builds and classes that specialize in burn?

Nobody does, because burn sucks.

I don’t like to call people out but this is just dog’s bollocks. If you had a clue, you would realize that Guardian gets burning FOR FREE. Regardless of ANY build you want to make, it’s always there supplementing your regular damage. Since burning isn’t meant to be Guardian primary damage source, it actually does ‘work’.

Comparing burning on Guardian (where it’s a secondary damage source) to other extreme condition builds on other profs (using conditions as a primary damage source) is ridiculous to begin with and not even relevant to the discussion. I don’t see why someone playing a guardian should even care that a engi or whatever gets X damage per second with a condition build. So what?

The only thing relevant here is what an Guardian has access to. Everything else is moot. I believe that a Guardian that focuses on condition damage gear and burning traits/runes/sigils can pump out similar damage as a crit Guardian while burning is up. That’s not just spouting off at the mouth either. The big downfall of burning is that it’s duration is a little short.

Full condition damage gear is in no shape or form “FOR FREE”, it is in fact the biggest investment you can make in your build. In fact, the Guardian is absolutely competitive in dps, just not in a condition build, which is what I was pointing out.

Ascended Gear Should be Like Fractal Weapons

in Guild Wars 2 Discussion

Posted by: wintermute.4096

wintermute.4096

Those aren’t skins. Those are weapons without upgrades or attributes. You talk about them like fine transmutation stones are free.

But they are skins, that is all they are good for. At the point where you have even a slight chance of the right fractal weapon for you build dropping, the cost of a single transmutation stone is negligible. Most likely, you already made more then that in the 30+ fractal run that even dropped the weapon in the first place.

Boon Hate

in Guardian

Posted by: wintermute.4096

wintermute.4096

They mentioned it’s a mechanic that will have to be specifically specced or traited into. A thief who specs into boon hate may do more damage to boon stacked targets, but will do less overall to most targets. It’s a form of specialization and counterbuilding.

This exactly. What this game direly needs is a real meta, along with true build diversity and for that we need to establish ways to build and counter build against certain tactics.

“Boon hate” doesn’t mean thieves (or whoever) will get the ability to instantly make guardians roll over and die, it means they can specialize in killing bunkers, which is completely fine by itself. It will come at a cost in other areas, most likely burst damage against non-boon stackers, which would be a reasonable trade to make and not neccessarily op.

Full Condition Damage Gear

in Guardian

Posted by: wintermute.4096

wintermute.4096

1. What are These Builds and classes that specialize in burn?

Nobody does, because burn sucks. The good condition builds all specialize in bleed, and have burn as a minor perk along with it. That alone could have given you some pointers maybe.

2. I assume you did the math to back half of that Statement up. of course a zerker Build Provides more damage then carrion. But that’s like comparing carrion to soldiers. So i suggest. Not everyone linkes to be a Glass cannon.

See below, for a rabid engineer, which is the best at dealing condition damage. Other than that, thiefs, earth elementalists, sword/bow warriors, necros, trap/shortbow rangers, hell, even mesmers all easily beat a guardian in condition damage. And yes, that is literally every class in the whole game.

so….
i dont get what you are saying – why is that a bad comparison? its the best you can get since both have two offensive and one defensive stat. which stats would you like me to compare? if condition damage is such a bad thing me “wasting” it on the max stat shouldnt be an issue right?

do you speak from experience or do you just repeat what you read somewhere else? I run a full condition spec and its completely on par with a power/precision orientated spec as well in solo or group play. telling people condition damage is the worst thing in the world is pretty much the same nonesens as was telling people healing power is a waste before the healway guardian came around.

It is a bad comparison because knight’s has no primary offensive stat at all, and only precision as a secondary, which makes it inherently more defensive.

Now, let’s look at the numbers. The best class for max condition stacking currently is the engineer. With full cond damage gear, my engi gets 417 per burn, 60 per bleed and 120 per poison tick. If no one else is around applying bleeds too, engies have no problem maintaining constant burning, the full 25 stacks of bleed, poison, and 25 stacks of vulnerability on top of it, provided they use cond duration food (which every condition build does in pve).

So, in numbers, that’s
Guardian: 417/s
Engineer: 417/s + 25* 60/s + 120/s = 2037/s

Now it’s true that you won’t see as much damage from regular mobs because they usually die too fast and move around too much, and you might occasionally miss a few grenades, but the engie will always definitely outperform the guardian. They do have a rather long ramp up for all their bleeds, but for this comparison that doesn’t actually matter much, because as you are only applying burn, they can start with that too and have you beaten as early as 2 seconds, and only proceed to stack more and more after that.
This all is also not even accounting for the better aoe potential on engineer, and the vulnerability that actually makes even more of an impact than your damage, if you run with a few competent zerkers…

(edited by wintermute.4096)

Full Condition Damage Gear

in Guardian

Posted by: wintermute.4096

wintermute.4096

i seriously dont see why CD should be a rough path. if you do the math dps on carrion wil be higher then knights – given a 100% uptime on burn and you bypass armor and protection boons…

That is a pretty bad comparison to make, because carrion has condition damage as it’s primary and power as secondary, whereas knight’s has only power as secondary and precision as another secondary.

That being said, focussing on condition damage is probably the worst possible way to build a guardian, especially in group content. The classes who are really good at condition damage can put out 3-5 times the amount of condition damage you can, and even those are not really sought after.

Fun fact: all of those nice +x% damage traits don’t actually do anything for the burns, they only ever increase direct damage.

Portal: Uses beyond WvW & Jumping Puzzles?

in Mesmer

Posted by: wintermute.4096

wintermute.4096

It’s single best use is probably telestomping the enemy.

Cleansing Conflagration Trait

in Mesmer

Posted by: wintermute.4096

wintermute.4096

I actually love having the torch trait where it is, giving myself more power and thus more burst for my surprise Prestige into Blurred Frenzy combo. It’s a lot of fun, as my weapon choice appears defense until I start bursting through health bars.

Think outside the box guys, that’s why we’re mesmers eh? ~

Sometimes, there is a reason people made that box in the first place. Since the phantasm is so awful, you basically trade your phantasm + another utility for a mediocre stealth alone, when the same effect can be achieved by just slotting decoy if you really want it.

Portal too OP

in Mesmer

Posted by: wintermute.4096

wintermute.4096

L2p. If there is a coordinated force big enough to properly use portal bombing, they would probably steamrole the enemey zerg anyway, it just makes them look more awesome while doing it.

State of the Game Feedback Thread [Merged]

in PvP

Posted by: wintermute.4096

wintermute.4096

No, they said they’re looking at shatter to see if its overpowered, which they won’t determine till after they buff Greatsword/Scepter…Then and only then will they nerf Shatter

So essentially give one of the two or three most powerful and played classes another OP ability then MAYBE nerf there other OP ability a month or five down the road. Meanwhile everyone playing rolls mesmer and loses there kitten when the nerf does come about leading to them re-buffing it the following patch.

Making Greatsword piercing can hardly be called op. After all, it’s #1 is one of the weakest in the game in terms of dps, and how often can you really consistently line up people who are not complete scrubs anyway?
If that is the compensation mesmers get for their primary source of burst, yea, that’s a pretty hard hitting nerf.

Xeph, i nearly lost it at my computer …like into tears when you brought up how fighting mesmer/theifs is frusterating and confusing for new players coming into hotjoins and the entire room goes dead silent.

That was the most memorable moment of the whole interview. I pretty much think that summed up everything for me. Massive kick to the nuts, GJ.

Sorry, but we the first impression something makes on complete newbs is not something that should be that important for balancing. Any burst-heavy build can be frustrating for newbs, just look at all the screaming about bull rush + frenzy + 100b after launch. That’s something that surely was pretty frustrating when you had to learn that not doding at the right time was pretty much game over.

(edited by wintermute.4096)

GS hitting multiple targets soon.

in Mesmer

Posted by: wintermute.4096

wintermute.4096

Well, gs has one of the weakest auto attacks currently, and in pvp, hitting two people with a piercing beam is practically impossible to keep up. It might occur more often in pvp, but if it doesn’t get any actual radius on it’s hit I don’t think it will do much.

In other news, they also mentioned they would probably destroy shatter, so I’m not too hot for this patch at all at the moment…

Does the Fractal Capacitor upgrade bind it?

in Guild Wars 2 Discussion

Posted by: wintermute.4096

wintermute.4096

Hey,
I’m currently about to make another fractal capacitor, but I don’t want to spend the skillpoints on my fractal character.
Since the wiki says the product is bound to account, can I upgrade my exotic prototype fractal capacitor (currently unbound) to the ascended version on my engineer (so that I may use his skillpoints) and then transfer it to my guardian, or would that bind it to the engi when trying to do that?

I’ve seen in the wiki that this should work, but I’d really like to be sure about it before I waste ~1800 relics and the skillpoints…

thx!

Why are your Tooltips so vague

in Guild Wars 2 Discussion

Posted by: wintermute.4096

wintermute.4096

If something is just a straight numerical increase, then for god’s sake, just show it as that. It seems the overwhelming fear of the developers against all things numerical struck again, as if our heads exploded when there were more then 3 numbers on the same panel…

Take for example the guardian’s “elusive power” trait. The wording on that is “deal more damage at low endurance.” When I read that, I thought at first that it would progressively increase my damage the lower my endurance bar got, and I quickly discounted it. Only much later did I find out that it actually is “deal 10% more damage if endurance is not full.”
So why not just go with the clear concise description, it’s not longer or more complicated at all, if anything, it’s much easier to understand.

About the manifesto: specifically...

in Guild Wars 2 Discussion

Posted by: wintermute.4096

wintermute.4096

Then why mention the permanence at all? None of that is felt in the brief 5 minutes before the event is restarted. I’m not saying events shouldn’t be restarted, but aren’t they working with an idea that can never come to fruition?

Being an mmo, you can’t really achieve permanence, and while the dynamic events do not grant it completely, it still is slightly more of a nod towards it. In itself, while they greatly exagerated it with that statement of course, that is something I feel gw2 did pretty well actually – quests don’t magically reset completely after you’ve done them at least, contrary to what most, if not all mmos did before that.
If you want to bash them however, my favourite is the “no grind” statement, and how “we want our rare weapons to only be different in their looks, never in their actual power!”, but that horse was beaten to death already I guess.