Showing Posts For zealex.9410:

4 hr 2do 1 boss in a raid is unacceptable

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Just because ppl who dislike harder content complain more that doesnt make them the majority. And by excelled in everything you mean you payed ppl 5-10 gold to do arah for you back in the day? Or Mai trin in under 25 min?

Im sorry if i am rude but no raids are not that hard every pug in this game be it fractals dungeons or raids will over react to a situation and try to min max to no end for encounters that dont need it.

If you dont like this you might as well join guild that do training 1 or 2 times per week like salt, oopsie and so forth.

And may i ask why do you believe that for some reason ppl who want hard content werent there since day 1? The most skilled ppl i k ow are vannila players that had been soloing dungeons for years and low manning them. These ppl asked for more challenging content, its not some kids that cane 3 months before se2 ended and qqed in the forums for the lack of challenging group content.

WTF did you do to fractals?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

They could at least give better rewards for completing lvl100 fractal.
It’s better for me to do lvl40 2 times then to waste 45 minutes on lvl100 and get the same rewards as for the other t4 fractals.
I guess this time effort is not rewarded, so disappointing.

I think given time and practice with the mechanics, the clear times on the new one will go down. Remember how long pugs took in Nightmare when it first came out as opposed to now? Or even Man Trin?

Well, to be honest Mai Trin done on completely core classes/statsets would likely be also way more annoying than most players are used to nowadays. Just getting a druid in group significantly decreases that fight’s difficulty.

Well ofc, but im sure that they are balancing dificulty rn nased on elite soecs so pretty much should be the same.

Shattered Observatory Feedback

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Posted by: zealex.9410

zealex.9410

HYPE

Shattered Observatory Feedback

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Posted by: zealex.9410

zealex.9410

Thanks for the answer.

Btw (sorry for bombarding you with questions ben but) the last couple of fractals have followed a boss to boss to boss design. Is this a design choice you will be moving forward with or you believe theres space for fractals like cliffside and urban? Because alpt of ppl me included would like to see oldschool fractal designs again. (not that i disliked nightmare and shattered ofc)

(edited by zealex.9410)

Shattered Observatory Feedback

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

We also have some bug fixes incoming that should help alleviate some pain points at the higher tiers as well.

Does that include making the floor fall at 15% or 40%? I know it’s been said that it is supposed to be 40%, but that it a Long time to be dodging the floor with anomalies showing up and having the floor possibly disappear from under them.

Cameron would like for it to stay at 40% as that was the original intent. With some of the other bug fixes it should hopefully be less frustrating, but we will continue to monitor feedback for this.

It should be set up such that anomalies can never spawn in a place where the floors are gone all around it. There should always be at least 1 available floor adjacent to the anomaly to stand on. If this is not the case, please let us know.

Does that mean that even if the dissapearing pads rotate for the durr of the safe zone the pad thats under it wont dissapear right?

Also this is a question on a comment either you or another fractal dev made during the ama but i didnt get the chance to ask:

You guys said that nightmare and shattered would be the main hard ones and that the new fractals will be easier.

Does that mean we won’t be getting any hard fractals in the future or you see room for more hard ones down the line? And if not will new fractals have atleast cms that stay in the same range of dificulty with the existing ones?

(edited by zealex.9410)

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

idk ppl can already ckeae the cm in less than 20 mins. So idk the notnal 100 maybe in 15? so 2 ez 1 hard would make it around 30 mins perfect time for pugs.

Love Shattered Observatory

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Yes pls More!!! (well some old school fractals with less attention to bosses and more to events would also be cool) so just swap between the 2 * u *

New CM Feedback

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

The tiles start to disappear at different percentages. Our succesfull tries had the tile mechanic happening not at all or at like 10-20%. Regardless I feel the fractal is to chaotic once the tiles start disappearing.

Overall we found some mechanics buggy and in general the fractal had to much Visual noise.

I do believe thats an not really familiar with the encounter problem.

At first i found boss 1 and 2 chaotic but soon after realised that doing some importand jobs and ppl taking roles in the group will make the fight much less chaotic.

Id say that the first fight is too chaootc but i tried it today for the first time so idk i feel like more time i needed.

The visual clutter makes the fight chaotic, it is not a matter of getting used to. At times you have 6/7 visual noisy mechanics flickering all over the screen. It is similar to all the visual noise happening just as you phase the CM Ensolys 15% treshhold and you get overlapping mechanics from both phases.

The 15% ensolys is a relaxing phase the kind of phase that tells you “oh you went throught the fight now chill” . I was told from ppl tht the tiles on arkk are bugged and they arent supposed to be dissapearing in random %

You are not getting what I’m saying, understand that my fractal group has it on farm pretty much now. There is obvious bugs with the fractal and more so I just dont like the visual clutter that is blinding my eyes. Ensolys sub 15% while easy, is also just a visual mess for me.

As far as the bugs go the phasing of the fight especially is just broken, yesterday we got a kill where we did get tiles starting from 40% and we did not get the 20% orb + Burn. Other kills you get no tile mechanic and you do get the burn at 20% essentially making the fight much more easy based on RNG.

Thats just some bugs which im sure will be fixed. As for the clutter im not sure is such a huge issue when you can simply jump over the majority of the boss’ attacks.

Chalic ofTears UNNACCEPTABLE

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Chalice of Tears is hard?

Finding your way may be tricky, but no part of it is actually hard.

I kean finding your way is part of it.

Celestial Cat

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

have you gone back to the home instance to check for him?

Chalic ofTears UNNACCEPTABLE

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Jp’s are hard and i too struggle with their dificulty. Good think i dodnt the jp on release then LUL.

WTF did you do to fractals?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I agree strongly with Chaos’s statement. Dungeons had a very different set of skills, that raids and fractals do not replicate, I miss that too. Additionally, I agree that dungeons had much more interesting speed run tactics emerge, I rarely if ever get excited by a world record raid or fractal clear. I guess seeing sloth’s animations block it’s final break bar was neat, but things like portal skips in hotw were way cooler imo.

I think something that should be mentioned is the difference between weekly and daily content. Many of us have statics which get together to do a full raid clear once a week at a set predictable time. We all get into discord/teamspeak and we have 9 teammates who we have practiced with a lot, and so it makes the harder content a lot more approachable. You can’t really expect that organization with daily content, daily content needs to be fairly pugable.

Of course, you can point out, what is to stop you from organizing with your guild, and forming a static fractals group that only does content once or twice a week? Well the big difference is, when we dedicate a block of time in our lives to raiding once a week, we get a few hours of content to play through and good rewards as a result. A static fractal group is looking at maybe 40 minutes of content, a lot less on easy days.

Atm tho everything other than 100cm can be pug rather comportably.

Even nightmare cm was a nightmare to pug for like 2 3 days after release so since this took it splace as the hardest fractal i think its fitting that it will take a while longer to become pugable.

As ppl learn how mechamics really work and learn how to play around them etc. So getting all ready for statics yet might be abit of overreacting. At least good thing is that the normal 100 is already in farm mode so no bigy.

Players do learn and get better.

However, this fractal is definitely a bit too raid-like for general audience. It involves a lot of punishing mechanics in which individual mistake can cause group wipe. This is obviously the characteristic of raid.

Remember players who like it will try and get better. But players who don’t like it will simply quite playing it completely.

Then i suppose they could w8 a week or 2 and then if its too hard nerf the normal mode. But the cm should remain as it is because its targeted to ppl that want to imporove be challenged and get better.

In alot of fractals indivigual mistake can lead to a wipe this is not a new thing.

(edited by zealex.9410)

2k gold for legendary accessory

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

If you are complaini g about the cost to utility of an equipment of legendary quality shouldnt you be complaining for no sigil swap on weapons?

I too am with you that 2k is abit extreme considering that the backpiece is 1.6k but they are endgame goals it makes sense that they would require alot of gold.

EDIT: the trinket costs 1.4k gold and thats with the spiked price of the mystic tribute.

(edited by zealex.9410)

CM 100 RNG

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Tbf its not more ground breaking than 2 or 3 mechanics overlapping (which is not bad for the love of god dont nerf it anet). Its a matter of how familiar you are woth the mechanics and how clam can you stay.

Besides, you can special action key over jump over dodge jump over etc etc as alot other mechanics in this encounter. Which for some reason ppl forget low gravity and a dodge with aegis on the end/ breakstun skill on a 6-7 sec cd.

O.M.F.G.

in Mesmer

Posted by: zealex.9410

zealex.9410

Nothimg wrong with bring nothing new. The point is brinkimg something to the table doesnt have to be diff and new just worth while brinking.

What really matter is that whennim playing my mesmer i feel lile nobody else has the same experience/ feeling from playing necro guard or w/e.

A unique playstyles and feel of classes goes along way to make a game relevant to someone long term. More so than what we brong and how diff it is from what other bring.

(that portal thing only a small portion of the playerbase has meanwhile we have it by default and we can double use ot with continium split)

The surprise announcement

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Posted by: zealex.9410

zealex.9410

Ah, another p2w Power Creep Pack. They’ll probably release it in September or early October so they can still cash in separately on Mad King and Wintersday specials.

While I could not possibly care less about their pve nonsense, I look forward to having to shell out the cost of the expansion just to have access to the latest mandatory OP spec in the competitive modes.

Until they nerf it, anyway.

Yes, must be terrible to have to spend some money on the game after close to 2 years.

Shame on the developers to want to live and feed their families.

I have no problem spending money on the game. I’ve bought 4000 gems this month alone. Thing is, I prefer to buy something because it enhances my experience in the game, and not because not buying it would invalidate it, as was the case with HoT (chrono vs core mesmer in WvW).

And tbh this is mostly the reason why the next elite soecs need to be on par with the existing ones. If not from release as close to it as possible. It will just make more ppl happy long term and overall.

The surprise announcement

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Posted by: zealex.9410

zealex.9410

Nerf and buffs are part of every game more so of MMOs if you dont wonna stick with the game you are free to do so but i myself will buy because new playstyle areas to explore and crappy story to play throw and mounts to ride so idk.

New legend hammer sharur

in Guild Wars 2: Heart of Thorns

Posted by: zealex.9410

zealex.9410

Im just glad its an actual hammer this time xD

Chrono dps and expac

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Posted by: zealex.9410

zealex.9410

Are you guys ready for a condi mes elite spec reveal in august 1st? Im certainly not ;-; (fml)

CM 100 RNG

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

A friend of mine was running the cm earlier and the mechanic didnt even spawn lul.

Grawl Shaman over +4bil. more annoying

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Posted by: zealex.9410

zealex.9410

4,294,967,294 rocks later.

WTF did you do to fractals?

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Posted by: zealex.9410

zealex.9410

I am sorry but level 25 is perfectly fine as it is, i went in there solo to do achievments i was missing and it was fine. If you have problems at level 25 you need to rethink how you approach new content, maybe be a bit more open.

Having more mechanics and well telegraphed mechanics in fractals is really great, the fractal team has been the best in terms of fun and engaging fights for quite some time now. It’s not 2012 anymore, where almost all bosses are simply dps sponges and have maybe 1 mechanis which you can ignore anyway.

One argument i can kind of agree to, this fractal has more bosses and harder bosses than most (comparable to Nightmare). This however is ok as long as they don’t overdo it with long fractals like these. I am really glad we have 2 longer fractals in the mix now, but the next one should probably be a bit shorter again.
It is kinda the same thing with Explorable maps and Meta maps in open world. Both things are wanted and needed, the balance is important.
And that is what is important here too.

+1

WTF did you do to fractals?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Atm tho everything other than 100cm can be pug rather comportably.

Even nightmare cm was a nightmare to pug for like 2 3 days after release so since this took it splace as the hardest fractal i think its fitting that it will take a while longer to become pugable.

As ppl learn how mechamics really work and learn how to play around them etc. So getting all ready for statics yet might be abit of overreacting. At least good thing is that the normal 100 is already in farm mode so no bigy.

I agree that it is too early to really judge. I purposefully did not take a hard stance on the new fractal. I certainly haven’t gotten to become as familiar with the new fractal as I would like. I just wanted to bring up the differences between how we consume these types of content and why casual daily content is important. I think this discussion needs to keep that in mind.

Also ppl have already started clearing it in less than 30* mins and ppl like qt even less than 20* deathly states that with enough practice it can be cleared as fast as nightmare cm.

And also whats bad about some not so casual daily content? I dislike te format in raids, i tried it and it wasnt my thing so idk i didnt ask for it to be changed but i want this harder daily content i like the challenge and if i dont feel like it one day i simply skip it no biggie.

(edited by zealex.9410)

WTF did you do to fractals?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I adore the new fractal(s).
But calling them too hard? “Too many colors”? … c’mon. Is that a real complaint considering the horrendous armor effects players can and do have?
I will accept that the new fractal is not for everyone, but fractals are meant to be a form of endgame. Their new approach to them is to make fractals the difficult 5man content, and raids 10man.
The only thing missing right now is meaningful solo and lowman content (1-3).

Fractals are replacing dungeons, more or less. They’re easier to add and tweak last I heard.. so what’s wrong with a few of them being on the longer side?
As for pugs not being able to do them… They literally tell you the mechanics. In the instance of the bouncing ball, they even set up a little puzzle for you and your team to solve before you encounter it in the bosses.
Each mechanic is simple and requires one maybe two players to be half awake and the others to not interfere/(un)intentionally ruin it in the case of the solar orbs going to towers.
Y’know what else? half of the mechanics, if not all but two, maybe three? .. They’re recycled from the other fractals. If you’re at frac 25, you’re forgiven for not knowing… but past that?

I have no sympathy. There are no DPS checks nor mechanics that instantly kill you unless you’ve let mistakes pile up.
That’s actually more forgiving than a CASUAL DUNGEON IN SOME OTHER MMOS.
Are you lot actually so unwilling, unable, or simply too impatient to learn to not stand here, move here, and push this?

Oh and it’s optional.. fractals can be skipped around in, if you happened to forget. It is by no means barring your entry to the next tier or even the bulk of your daily rewards.

But just so my post isn’t just me bashing people’s impatience and unwillingness to learn .. apologies, by the way if I offended…
I love the Arkk .. um… arc. As usual, anet has managed a story that is very interesting to me, and I wish I could see more – And maybe we will in another fractal.

Funnily the cm is pretty hard od say harder than alot of dungeons in other games but the normal mode os actually pretty ok.

WTF did you do to fractals?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I agree strongly with Chaos’s statement. Dungeons had a very different set of skills, that raids and fractals do not replicate, I miss that too. Additionally, I agree that dungeons had much more interesting speed run tactics emerge, I rarely if ever get excited by a world record raid or fractal clear. I guess seeing sloth’s animations block it’s final break bar was neat, but things like portal skips in hotw were way cooler imo.

I think something that should be mentioned is the difference between weekly and daily content. Many of us have statics which get together to do a full raid clear once a week at a set predictable time. We all get into discord/teamspeak and we have 9 teammates who we have practiced with a lot, and so it makes the harder content a lot more approachable. You can’t really expect that organization with daily content, daily content needs to be fairly pugable.

Of course, you can point out, what is to stop you from organizing with your guild, and forming a static fractals group that only does content once or twice a week? Well the big difference is, when we dedicate a block of time in our lives to raiding once a week, we get a few hours of content to play through and good rewards as a result. A static fractal group is looking at maybe 40 minutes of content, a lot less on easy days.

Atm tho everything other than 100cm can be pug rather comportably.

Even nightmare cm was a nightmare to pug for like 2 3 days after release so since this took it splace as the hardest fractal i think its fitting that it will take a while longer to become pugable.

As ppl learn how mechamics really work and learn how to play around them etc. So getting all ready for statics yet might be abit of overreacting. At least good thing is that the normal 100 is already in farm mode so no bigy.

New CM Feedback

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Posted by: zealex.9410

zealex.9410

I love the fractal. I think it’s great that the challenge mode is actually challenging. But after many hours with Arkk there are so many things that feel wrong, whether it’s bugged mechanics or poor implementation/programming.

My main issue being mechanic stacking.
He absolutely does not phase properly and you can get into situations where he continues doing his rotation into the pillar ball phase or the fight can become a complete clusterkitten when your group is trying to get an anomaly killed and everyone is trying to stack on the green while the floor is disappearing and he’s firing off a solar flare while his gravity well is going off.

I’m sure there are groups that can get through this fight despite all this but I don’t believe that the fight should have RNG or overlapping mechanics making it more difficult than any of the raid encounters. It’s unfun and makes doing it without a static next to impossible right now.

Idk tbh i dont dislike the idea of frcatals not being harder than raids esp when the bar is as low as wing 4 but having tried arkk i can say rin is abit ovverwhelming. But then again the fractal is there it wont go anywhere so theeres no need to ruh for the clear.

CM 100 RNG

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I think thats a bug i was told its suppsoed to be a 10% 15% :/

WTF did you do to fractals?

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Posted by: zealex.9410

zealex.9410

I don’t mind the difficulty, it’s perfect. I agree on the length though, fractals were meant to be small repeatable mini dungeons but the last two take as long to complete as any regular dungeon.

I don think mai trin or taumanova takes less to complete than nightmare tbh but the new fractal takes longer that is true.

WTF did you do to fractals?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Excellent written, Chaos. You nailed it!

Was there like a dev interview that stated that boss to boss fractals would not be a thing?

Have I said that devs said there wouldn’t be a boss fractal? Definitely not, again you are coming up with things people haven’t written in the slightest.
Read – Understand – Make a first post – Check reference – Check spelling – Post it (- maybe Edit)

Or boss to boss content out side of raids for that matter? Even in raids only 1 wing can be considered a boss to boss type of raid. The vast majortiy of fractals has 1 or 2 bosses and at least 1 event type ecnounter.

And there are others, for example Aetherblades, Cliffside & Thaumanova that are completely different from Nightmare & SO. There is no problem of having 1 or 2 bosses but having boss-to-boss-to-boss fractals only like the dev process has shown us from Chaos to Nightmare to SO now is boring and an evolution that I personally don’t like. You don’t have to have the same opinion and you also don’t have to comment on my personal impressions/feelings because you won’t change them with arguments. It’s like saying that I have to love a skin I don’t like because you find it’s amazing.

I dont see how adding new stuff like nightmare and the new fractal will ruin fractals overall just because the aproach is diff. I mean in the en fractals are quite unpredictable with what we will get. And i dont think this means that we are done with the old style of fractals.

Event when reworking old fractals they made sure they retained their original concept ( cliffside, snowblind and thaumanova so far are quite true to what they were)

Who said it will ruin fractals? Please do me a simple favor: Don’t comment or quote my posts if you do not read properly or at least don’t write counter arguments to things I haven’t even mentioned. Thank you.

Dont take everything i say as specifically targeted at you and like call you out on things you never said. I say that they have all the creative freedom to try new things and since alot of the existing fractals dont follow the same “freedom” design that others do makes it so going for for strict fractals isnt a bad thing. Im actually calling ppl out that treat releases like this as a generally bad thing like the oppener did.

As i already stated fractals are literally random creations in the mists the can have what ever form or format they want they dont have to subscribe to a set design. Having a 1 boss fractal take attention from the boss and puts it in the fractal it self and that fine while having a boss to boss to boss design take from the environment and adds it to the bosses. The latter isnt necencerally a raid design since raids also do use the former in raid like w1 or w3.

Also this is the internet diff ppl will see thing differently and have diff understanding of what ppl say to you might not mean that but to the op this might as wwell ruin fractals for them.

(edited by zealex.9410)

WTF did you do to fractals?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

So your group wiped 10 times at some content you did for the first time in your life. And then you complain that the content is the problem. Right. And then we don’t know why we can’t have good things in the game.

To be fair, he said he did it on level 25. Low level fractals are supposed to be incredibly easy, easier than dungeons.

Yep, in this case however t1 is already at the t4 difficuly range of the previous fractals.

Eh the normal version should prob be nerfed since its for all the ppl to play (even tho its not that hard tbh) . but since we have the cm its cool.

WTF did you do to fractals?

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Posted by: zealex.9410

zealex.9410

I support you guys. Exactly the same thoughts I have in mind when looking at the new fractal.
As a stand-alone it looks pretty amazing in terms of design & mechanics but sadly it doesn’t really fit into the fractal generation.

Was there like a dev interview that stated that boss to boss fractals would not be a thing? Or boss to boss content out side of raids for that matter? Even in raids only 1 wing can be considered a boss to boss type of raid. The vast majortiy of fractals has 1 or 2 bosses and at least 1 event type ecnounter.

I dont see how adding new stuff like nightmare and the new fractal will ruin fractals overall just because the aproach is diff. I mean in the en fractals are quite unpredictable with what we will get. And i dont think this means that we are done with the old style of fractals.

Event when reworking old fractals they made sure they retained their original concept ( cliffside, snowblind and thaumanova so far are quite true to what they were)

WTF did you do to fractals?

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Posted by: zealex.9410

zealex.9410

lol .. don’t know why people associate fractal with raids. .. raids isn’t like this!

To be fair 100cm is harder than some raid bosses

WTF did you do to fractals?

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Can someone please tell me what in their opinion the difference between raids and whatever fractals are?

Actually, op, more specifically, what is it about shattered observatory that is specifically different from nightmare that makes nightmare a fractal and shattered observatory a 5 man raid?

The existance of mechanics

New CM Feedback

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Posted by: zealex.9410

zealex.9410

The tiles start to disappear at different percentages. Our succesfull tries had the tile mechanic happening not at all or at like 10-20%. Regardless I feel the fractal is to chaotic once the tiles start disappearing.

Overall we found some mechanics buggy and in general the fractal had to much Visual noise.

I do believe thats an not really familiar with the encounter problem.

At first i found boss 1 and 2 chaotic but soon after realised that doing some importand jobs and ppl taking roles in the group will make the fight much less chaotic.

Id say that the first fight is too chaootc but i tried it today for the first time so idk i feel like more time i needed.

The visual clutter makes the fight chaotic, it is not a matter of getting used to. At times you have 6/7 visual noisy mechanics flickering all over the screen. It is similar to all the visual noise happening just as you phase the CM Ensolys 15% treshhold and you get overlapping mechanics from both phases.

The 15% ensolys is a relaxing phase the kind of phase that tells you “oh you went throught the fight now chill” . I was told from ppl tht the tiles on arkk are bugged and they arent supposed to be dissapearing in random %

WTF did you do to fractals?

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Posted by: zealex.9410

zealex.9410

I’m going to cut to the chase. I hate raids. I despise raids. I hate the entire archaic concept of them. However, I will tolerate them. Still, fractals had to be messed with and put a raid boss in there. The new Shattered Observatory fractal.

I play fractals to AVOID raids. If I wanted raids, (I don’t) I’d play raids. Fractals are supposed to be small-medium dungeons. You guys were on the right track with Chaos, Nightmare. WHY did you change this? I tried the new fractal. I PUGd up to Ark and wiped 10 times. As it is now, I’m not playing this stinking fractal ever again.

IMO the fractal should’ve ended after Viirastra boss. Ark could’ve been another separate fractal as a stand-alone boss.

Raid cancer is literally spreading.

P.S: This is at level FREAKIN 25! Normal!!

And im here being like i 2-3 man at 25 for the achievements. Just because there are raids doesnt mean all the ahrd content needs to be in them. I never subscribed in the idea of 10 man because you cant make raids require focus from all 10 members. I far preffedoing fractals with my buddies and each ahving a role. But its not enjoyable if every fractal is a walk in the park. Im actually glad they went a step further and gave me an actual raid in fractals. Also, if yoou do it 2 or 3 times and use your brain the bosses become incredibly easy.

(edited by zealex.9410)

WTF did you do to fractals?

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Posted by: zealex.9410

zealex.9410

while i dont hate the fractal, i hate how they design them. they were supposed to be mini dungeons and dungeons let you explore a little, its not just straight line you follow. early fractals were good at conveying this, now nightmare and cosmic are just 3 bosses next to each other. i wanted the nightmare fractal to be exactly like in the living world, it had vertical levels, rooms and a big arena on top. it was fun. what they made in a fractal is 10% of what it should’ve looked like.

Dungeons were build with the idea of exploration not fractals. Fractals dont have the scale to be big and expansive that was the area of expertise of dungeons you cant ask for something we never got in the first place. With that off the way id like some fractals that focus more or event encounters and puzzles and less focus on boss boss boss. With that being said the new 100 is the best fractal they did ever imo.

New fractal

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Posted by: zealex.9410

zealex.9410

Not sure it’s possible here, just remember that phase where they introduce the ball mechanics and you need people on the cliffs and on the platform to cover all spots.

At least this mechanic can be duoed like we did yesterday. I believe it could be soloed by players with dedication and tricks like portals or shadow steps.

You dont really need shadowstep and prtal these just make it easier. The movements of the orb are set everytime and the special action key resets everytime you get hit by the orb so :/

New fractal

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Maybe its just me, but from what i’ve seen this just exposes how bad players actually are.

I don’t find anything in the fractal particularly hard or complex, but i’ve seen countless players down/die even when playing things as safe as trailblazers necros all because they refuse to read/perform mechanics.

Personally i wouldn’t change anything about the fractal, keep it like this and weed out the weak.

Precisely

But that’s not what will happen. You will still have people trying to get into a group to get carried. The problem I see is that it will take much longer to get through this fractal compared to others. We will see how it goes when we mastered it, but I think the whole setup forces us to take 30 minutes or more for this fractal (at 100) even after a few weeks have passed and we have the experience to do it efficiently. Another problem I see is that it will be more exclusive compared to other fractals. You can do the other fractals with 3 or 4 people. Not sure it’s possible here, just remember that phase where they introduce the ball mechanics and you need poeople on the cliffs and on the platform to cover all spots. This will lead to more kicks from parties. Now, when we get a pug who doesn’t perform as expected, we just keep going. In this fractal, if you cannot proceed because one person sucks, you have to kick.

The first 2 bosses can prob be killed inless than 10-12 mins together and the last boss will need like 10more. I think the time i fitting for 100 and ofc good groups will be able to do it in less that 20 or even 15 mins. Btw you can solo the orbs in the preboss event or 3 man it. And you can solo the orb in the second boss completely.

About the new cm.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

1. Replace eye above 3rd boss head with ground-based tells.
2. Add some distinct voice lines to fear tell.
3. For the love of god, fix oneshots mechanics from oneshotting pets, this is not funny.
Outside of that, pretty fun CM.

The tell for the fear is huge tho second day in and 1 only got feared once (and i had many many wipes so far). Also adding text could be wierd like voice lines overlaping and voice lines hiding the eye its self xD

As for the orbs the thing is ground target could be wierd until the moment they start traveling because the tell i theere to inform you that is coming the position of the orb is not set from the begining. With out a tell that the attack is coming and only in the end when its already traveling would kinda make it harder to deal with imo.

Chrono dps and expac

in Mesmer

Posted by: zealex.9410

zealex.9410

All I want is the dps to be fairly comparable to other classes. This alone would make the trait line incredibly useful in a variety of circumstances. IMO, It doesn’t even need to outperform chrono (the next elite in each expansion doesn’t need to always outperform the old one in all circumstances. This would just lead to horrible build variety and power creep). All I want is the Option to do higher aoe dps. Perhaps it won’t be meta in raids. However, it would be nice to take a dps build into something more laid back like fractals without knowing that the other players are probably upset or laughing at you.

In regards to dps even hot mobs outperform chrono. The imporrand thing is that its not another support spec.

Future of Guild Wars 2

in Guild Wars 2: Heart of Thorns

Posted by: zealex.9410

zealex.9410

in these leaks you are refering what exactly is recycled?

Don't update if you want to do

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

When did that happened because earlier coild enter cm just fine.

Wait What? A new Expansion? But But But...

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

You will get your promise you dont have to pay for the expac to get acess to them. So could you chill i would be with you if they said something and then never delivered on it.

Celestial infusion chest.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

something something the wvw armor

Poor theming in LS3

in Living World

Posted by: zealex.9410

zealex.9410

hmm a prisoner that the wm can find and resurect HMMMM

Celestial Blue infusion bug?

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

LOL i love both of them if that a bug fix it and abb them both in the drop table of the fractal and the vendor. Also didnthey fix the dyes in the light legendaty set?

About the new cm.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Overall its a “raids are a stepping stone for fractals” fractal.

Celestial infusion chest.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

i dont think its bad that this is a long term goal. I suspect this is like the ghostly infusion. The vendor is a way to get it but the main thing should be getting it as a drop from clears.

About the new cm.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

With alot of ppl i talked to it seems that the longer you practice this fight starts to look alot more calculated. Which is kinda the case with alot of the mechanics iv seen so far it gets less and less random skuls and greens spawn around the same times during the encounter. The swap between eye attack and orbs too. Generally its a really bussy fight but thats why you have 3+ dodges with the soecial action key. on top of a 5 man woth of utilites and cds.

Nightmare had way less mecha ics you needed to pay attention too and the boss rtationwas ez enough that after 3 runs you could trivialise it.

The thrid boss now is alot more active and i can apreciate its challenge. Again its only the first 2 days we shouldnt be jumping the gun so soon.

What id change in the third boss is nake the tells for the attacks (specifically the orb one more clear).

New fractal

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

i wonna change my original opinion sinc ei tried the cm today and has some warm up cleara in the normal 100 i feel that its actually pretty well balanced and that in tis current state it works the best.