yes pls also add 3v3 as well its more exciting.
Thats skillful play by everyone one the group dos rushing that is. Distorting isnt.
How is the main pve content not supposed to be replayable? If thats the case the the company has big problem.
Not sure instances are supposed to be the main content of the game. I was under the impression it was supposed to be the open world.
Edit: Evidence…the personal story isn’t repeatable…dynamic events, meta events and world bosses are.
Living sotry is open world. IFmf by open world you mean metas bosses and such then that floped them moment they stoped adding world bosses and metas. Since the main pve team ia the lw one then thay makes living world the main pve content.
Signet is but a small part.
Its like saying "i dont see an issue in with a kittenty guild winning the world first racw in wow because they paued other to play for them. It deeats the purpose of good sportmanship and ruins the fun for anyone.
this isnt such a big thing that i would push after the expac the tech is there we just need a yes or no. What i would push to release on the expac tho are build templates
have you seen shooshadoo?
We don’t talk about that one.
Look the 2 messages above mine
The issue is not that abilities can bypass distort the is that distort bypasses mechanics. And yes anet has a way to bypass the efect is called making it useless on encounters. Bad design right there.
100% boon uptime shoehorns classes into a rather boring playstyles that have to upkeep perma buffs taking all the panning away.
There’s no sense of burst because theres no cordinating bufffs and preplaning and calling out when something will be available.
Might, fury, quickness, alacrity, banners spirits all can be kept perma and make the compat boring and braindead.
Regen should be the same with certain build focushing more on hots and other builds on burst heals and other on both.
Make permanately upkeeping buffs a personal thing something that you have to do because your own dps or personal bufff uptime depends on it.
Have the aoe buffs as small windows of opportunity to coordinate heals or cc or burst.Yup.
Its bad. Along with too many passives and general HoT powercreep. Or rather, this whole boon thing IS a large part of that powercreep, opposite side of which is condi powercreep.
I would like to see not just a reduction in boon uptime, but in general return of more trade offs, so squishies get squishier, while tanks get tankier but with even less DPS and healers can heal more but be less tanky and do less DPS. Likewise, the high boon generation and boon uptime builds need trade offs, right now I’m not seeing enough and in many cases (build / class dependant) any.
Also, remove condi spam from non-condi builds. They shouldn’t have it. They provide too many cover condis and overwhelming the cleanse builds (making them either less effective, or entirely ineffective).
Speaking of super bad game design though, heres another example:
Make end game content timing based (especially DPS) and not provide any decent in-game tools to actually see that timing, instead, rely on 3rd party and “fan made” tools for actual content completion.
Raids are kinda clear enough on when you are supposed to dos not dps deal with mechanics etc. As for calling out when aoe buff will be coming we dont need a program to tell you that. Thats on each player that provides aoe buff to call out 10-15s before he uses them so ppl can prepare. With experience that also becomes smoother.
No not really the boon system simplefies that since the goto boons are might and furry.
Quickness should be an effect instead of a boon so boon durr doesnt work on it because of how broken quickness is to begin with.
The rest will be personal buff every class will have to upkeep to the best of their ability for their own effectivenes’ sake
And no ots not a broken system its been proven to works in mmos for years. Gw2 with the combat design and an inteligent buff debuff system could easily take the crow as the best combat system. A big task but that change would make every pve at least experience all the better and more enganging. And prob even wvw as well.
On a second thought something like boon durr was just a big mistake and it would only bee good for healing since some classes play more of a hot build rather than a bursty healing one.
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I also wonna say that im ok with with perma keeping buffs on a personal lvl.
For example mesmers have alacrity being a solo thing they need to manage and upkeep to 100 while quickness returns to being an effect. This would ofc call for buffs to the mesmer’s dmg so it will feel good to see good numbers and have that utility for when its needed.
For warr having banners stay for like 15-20 seconds up (enough for awhole burst rota from the group and the same cd they are now at. Meanwhile ps is changed so might is harder to come by at high stacks and can maxing out on might is a 1 or 2 time thing in a fight. with an average of might been kept as a stable might output (prob 8 to 12). While also ea is changed a slef buff the warion must 100% upkeep for personal dps. These changes would ofc call for buffs in their dps.
Big enough to normalise their dmg compaired to selfish dps classes but not enough that supposrt less dps are outclassed.
A good example is gaurd imo where you need to time and weave the f1 with skills utils for max dps outpit while perma keeping stuff like rtal for personal benefit and giving small boon support through symbols.
Druids Gotl should come from most likely the elite woth a bigger cd giving 15-20 sec of max gotl for a 60-90 sec cd while if you are a healler you upkeep a personal +xxx healing power buff or % healing buff and while you play more offensive builds perma upkeep personally spotter. And ofc not having perma fury lul.
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lol are you ppl blind have you seen shooshadoo and flames of war?
How is the main pve content not supposed to be replayable? If thats the case the the company has big problem.
Same, want faster experience get a static or drop a tier. I only play fractal and with pugs im done in 40~ t4 and 100cm usually. Thats 40 mins and im looking for more excuses to do fractals daily.
Fractals kinda hit the sweet spot because a group that knows what is doing will blaze through them while a group that doesnt wont. We should my already small time of doing my fave content in game be further shortened?
With changes that dont impact total time it takes to clear i agree i suppose.
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speaking about tears nice one anet taking every sense of chalkenge and paying attention to mechsnics and throwing it out the window.
Also you can portal ignore world eater so theres that
Like an armor set? like in se2?
what do you suggest then?
Its not about meta or not nor that bosses need a rework.
Is that the current system is a birung ine and it diesnt nececarily promote skillful play to the best of ots ability. Having ckasses be picked because they are just supposts (other than healing classes is meh).
Meanwhile having classes that can have decent dps and good supoort but not like the 100 uptime and other great dos and but in terms of support would nake the game more exciting.
Proof? The fact that chronos and ps are rare compaired to dps’. Also not oerna buffs makes the gameplay less brainded since to get the msot out of the group’s capabilties you nedd to coordinate and abjust with the small window you get with quickbess might bursts etc.
Also calling something bad design isnt nececeraly calling it broken. Im saying that the combat system in this game has huge potential and its been wasted on oerma upkeeping press 1 and forget midsets.
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100% boon uptime shoehorns classes into a rather boring playstyles that have to upkeep perma buffs taking all the panning away.
There’s no sense of burst because theres no cordinating bufffs and preplaning and calling out when something will be available.
Might, fury, quickness, alacrity, banners spirits all can be kept perma and make the compat boring and braindead.
Regen should be the same with certain build focushing more on hots and other builds on burst heals and other on both.
Make permanately upkeeping buffs a personal thing something that you have to do because your own dps or personal bufff uptime depends on it.
Have the aoe buffs as small windows of opportunity to coordinate heals or cc or burst.
^ this tbh. 100% boon uptime shoehorns classes into a rather boring playstyles that have to upkeep perma buffs taking all the panning away.
There’s no sense of burst because theres no cordinating bufffs and preplaning and calling out when something will be available.
Might, fury, quickness, alacrity, banners spirits all can be kept perma and make the compat boring and braindead.
Regen should be the same with certain build focushing more on hots and other builds on burst heals and other on both.
Make permanately upkeeping buffs a personal thing something that you have to do because your own dps or personal bufff uptime depends on it.
Have the aoe buffs as small windows of opportunity to coordinate heals or cc or burst.
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We’ve identified additional accounts of players who were involved in account sharing and match manipulation.
We’ve given them dishonor for the remaining season for now. Our investigation is still underway, so additional action may be taken later, should we determine it appropriate.
This is such an underwhelming decision from you guys. These guys didn’t just break the ToS of your game. They are also ruining NA PvP for everyone else. Its people like this that keep GW2 from having a real competitive scene, and everyone knows that Anet wishes that GW2 had one. So you need to take real actions against these accounts, and you need to change the system so that this can’t happen as easily in the future. NA PvP will always be nothing more than a joke if you don’t start taking real action against these players
Somewhat ironic that you argue for a competitive scene by wanting to ban the best players. The reality is anyone that plays a game enough to win the monthly is investing a huge amount of time into it. That same time investment in other games would allow someone to profit from it. If they would rather sell out and win for another player so what?
“Best” lol just lol. I know peeps that could own them easy 1v1. The only reason some pug type players are good is because they have 4 other people to save them and they play over voice chat. Any random team in there had no chance even if they could take any of them 1v1 due to the map style your hurt without voice. Conq and dancing around / in circles requires quick voice chat over txt chat to make it easier to coordinate.
You take away voice chat and those lil puggies who “Won” are ez bait. That’ also why conq is non competitive unless both teams are miced.
1v1 fite meh m9. For real if your mates cant win the match the way is supposed to be played then dont even bother bringing them up.
Tbh the pvp system isnt bad the issue is that it works when the population is big enough. The issues are that the incentives arent good enough to draw ppls attention and that theres not really a thing as a big event to hype ppl and make them look forward to. Also mismanagement from anets part.
I said that fractals/raids are challenging group content if distort required all 10/5 ppl to cordinate to pull of then sure keep it but your teamates can litterally be mokeys and you still carry them because thats a solo mechanic that ignores mechanics aimed at a group.
Well, they’d at least need to be stacked close to each other in the right moment. And not getting, for example, teleported around by blues on VG. I’ve seen a lot of groups where that was a problem.
Comparing to that, in general, getting enough dps for mechanic skipping is way easier.
No, you know what makes distortion broken….
0 counters. That’s all you need to know as to why its broken. Plenty of things ignore block, strip boons. Nothing in this game removes a status, let alone one that gives you complete immunity. That’s the problem and if you fail to see it, i don’t think anyone can help you.
That might be a concern in sPvP. You know, the content where, at the moment, distortion is not considered to be OP. In Raids however (the content this discussion is about) there are mechanics that completely bypass distortion. The very fact that such a distinction in mechanics exist shows that you may not be entirely correct in what you’re saying.
Its way easier to perform rotations under the stress of unavoidable mechanics meaniwhile you avoid aoes easier than just standing close to the tank when he says ill distort? And the range, the range isnt as short as your present it to be.
does eureka even change any skill effects?
or just nerf the healing duration until they come up with a better system then they revisit it.
https://youtu.be/WcfB-aR4yWg xD a nice moment from todays teatime.
Never said someone could jump in and do it (even tho the attack teels are pretty obvious and if someone explains it yiu can pretty much do it most of the time).
I said that fractals/raids are challenging group content if distort required all 10/5 ppl to cordinate to pull of then sure keep it but your teamates can litterally be mokeys and you still carry them because thats a solo mechanic that ignores mechanics aimed at a group.
Pull your head out of your big idea of what playing chrono is and see how things are.
If they were to move away from future quickness stackers then chrono’s buffing capabilities would need to be massively nerfed to balance out with other future mesmer specs which also need to be balance with other non support build of other classes.
The rotation in any site are not made with distort share in mind. Uninterupted rotation for everyone else in the group> a couple of % of quckness alacrity (even tho 100 alacrity isnt so strict that going for dostorts will hurt it that much.
It actually makes a diff mate. Skiping mechanics through dps is a group effort skiping mechanics through distort is a 1-2 person effort. I vastly overpowers the other. And letd be frank , raids are just as doable with 100% uptime and no distorts as theya re with 89-90% and distorting kitten.
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this is an ez fix but iltimately maybe intensity based would be the overall better chnage.
In pve at least pantasms arent as fragile tbh. And simce mesmer has the phantams as a unique aspecs while ot to a spet further with it. A dps that just uses its onw skils for dps is like every other dps.
Chrono wont get any dps buff core mesmer and esp trait line that dobt focus on support will prob be buffed in terms of dmg.
I think they probably spent more on legendary armor (which was several skins) and wvw armor and pvp armor, and didn’t have much left for Post-HoT PvE
Legendary armor was 1 armor set wvw is nice and pvp one is a reskin(?). Also, we dot seem to be getting anymore legendary armors and if we did a small portion would get to see them. Since lw is the main pve focus it should get rewards like an armor set for each season.
No, they would not be meta as legendary armor isnt meta either. everyone with asc can have as many sigil as they like just nned the number of weapons to balance it out.
If they want players sticking around then they should. Gambling all on of the expac every time to bring players isnt a healthy thing.
The inbetween content should be apealing and relevant for a while. Nothing about 10-15 diff trinkets is apealing as much as an armor set.
Again the arguement about time is baseless because the armor set will not be dropped whole in 1go.
Rather it will be 1 part of the armor at a time and in the span of a season (6-8 episodes around 10-12 months) you will have enough time for a set and 2 cool backpieces like mordrey(from se2) and the druid stone from ep5 se3. And each episode can also bring a trinket as well.
I cant walk around and show off my x rings x accesories x amulets, only te backpieces.
And to be hones we just got too many trinkets from the maps 2 rings 2 acessories and 1 anulet would have been enough (and maybe a backpiece here and there).
How come in se2 we got carapace luminecent and a set of trinkets? And dont tell me “oh these have stat select” because how many viper trinkets does one need?
Nobody said anything about asc armor i only talked about some exotic armor which i will work towards for the entirety if the season (and maybe my choice of a stat selectable asc armor part once i get all of them just like in se2).
Im ok with them adding rings earings and backpieces in the maps but amulets or w/e should have been only obtainable through gm’s (other than raids and wvw?) because now you got no reason to really do those anymore.
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Yes pls why can 1 arnor set be enough for all my builds and 1 of each weapon isnt? Maybe we should change the tier and colour of the legendary armor to super legendary armor.
For real if someone cheats on a monthly perma ban them. They ruined the experience for ppl who were w8ingfor this for weeks now.
As for normal ranked ques im ok with a whole season dishonor once. As long as these ppl’s ip adress and acounts remain in a black list ofc so the moment they try any shady practice in future seasons they get perma banned (you never know someone might learn his lesson the first time).
Whers anet of 2012 ;-;
Like for real. I understand perfectly that it takes 8-9 for an armor but a season that lasted for 6 episodes also took 9-10 months.
So why arent we getting any armors? One armor (mid heavy light) should be perfectly viable to pull off in the span of a season esp since you only need to release 1 part per update. (and thats every 2-3 months)
Wierd skins that work like outfits dont really cut it. Even tho i agree that some of the skins were cool its just not as motivating to go for or buy an episode for.
A full set that has a theme and its tied in a collection with a cool reward to it is much more satisfying and worth the time and effort.
It also generates that much more replayability (example luminecent armor and how you had to do the event and the story with diff characters).
I know theres also that arguement “ehh armors are an expansion thing” but a set or 3 every 2-2+ years is ridiculous and if you arent raiding (which alot of ppl dont) you gonna be stuck with the same stuff for years.
It wouldnt be as bad if you could get armors from the gemstore but its only outfits now.
When your game is build around cosmetics and fashion wars is the main endgame having new sets very couple of years is beyond unresonable.
/rant
Theres nothing wrong with braham acting like someone with emotions and feelings. The issue is that we had none other norm act like an actual norm. They are all watered down and ppl expected it from but its not like character developememt like this is bad.
yeah and ofc to make that stand perfectly clear distort doesnt work on deimos’ aoe. “they dont think” goes a long way from being the case. They are ppl they dont make perfect execution and i dont expect them to know the game at such lvl that years long players do.
I get where you’re coming from and I think the Deimos AoE example is them forcing you to use certain ways of avoiding mechanics or not using others. Can’t remember but do blocks work on it? I’ve been a hand kiter on Deimos for so long I don’t even remember what happens when you go to the other world /cry.
On another note I have a feeling well of precog was likewise changed not just because of PvP but also because it was so easy to bypass a lot of PvE and raid mechanics with it. At least distortion share requires very precise timing.
No matter how precise the timing its just laughable that i player can allow other to basically ignore mechanics so often with how little the icd of ot is. And regardless no mmo that resoects ots endgame and presents it as hard has aoe iframes.
“extremely op” aka being a weapon set build around dps. Also moght i add the weapons skills hit like dogshit because there wasnt any nerf done to chrono’s buffing capabilities. Since the next spec WONT BE another chrono it is only logical that the numbers will abjusted in such a way to further empasize the elite spec’s focus on dps.
That will have to be one insane buff though, we are more than half behind sustained dps on any type of leaderboards, and that’s only condition dps not even power.
Let’s not even get into burst dps which we are even worse at and which is actually more important on many boss fights.
What about warrior and elementalist 25 might stack uptime while providing unique buffs and/or being top dps? Stop looking at only 1 class but actually take a look at the entire picture.
A MH phantasm skill wouldn’t be a DPS increase unless the phantasm itself is just absurdly strong. All it would do is lower our ramp up time if we use the new MH weapon.
Ahem recebt mmesmer update which made most phantasm skills perform an attacj before summoning. Something something you deal a hardhitting attack then a phantasm spawns that too does something hardhitting
I doubt they will balance with instant phantasm attacks. The attack would literally ahve to be so strong that it would 1 shot people to even remotely help with our dps problem.
Again you are just picking random things from all over, add some mumbo jumbo and expect exprienced mesmer to agree or take your argument seriously.
In pve and sepcifically raids burst is just normal rotations the concept of burst and tomig it doesnnot exist sincenperma buffing is a thing. Outside of pve mesmer has really strong sustain and burst.
“extremely op” aka being a weapon set build around dps. Also moght i add the weapons skills hit like dogshit because there wasnt any nerf done to chrono’s buffing capabilities. Since the next spec WONT BE another chrono it is only logical that the numbers will abjusted in such a way to further empasize the elite spec’s focus on dps.
If you are even 3 feet away from the group younare doing it bad. Every form of ove has been about stacking on top of eachother for buff if you are in raids and you dont know that then idk. There are things that even broken mechanics cant fix.
Im sure they said the opposite that the losing fractal will be added in the future.
Tbh if you dont like it, move on. I dislike the format and the storytelling in s3 sofar and that has pushed me away from the game i made my suggestions but i was met by ppl praising the current format and the devs dont seem to want to change it.
So yeah i just play doff thing until something in gw2 catches my eye then i come back for 2 days play whatever is new and move on. As you said one of the great perks of gw2.
EDIT: the whole silvari are the children of mordremoth made sense and there was quite abit of teasing about it.
No, distort is fine, as it is, thank you. It is not game breaking skill, because while you can indeed ignore mechanics by using it.
I too enjoy statements filled with contradiction.
It’s not OP, it just allows me to completely ignore intended design!
Come on man.
There’s no contradiction by itself. Remember, that high dps can also be used to completely ignore some mechanics (by phasing bosses at the right time). Does that mean that high dps is gamebreaking and should be removed?
Hight dps is something that the entire group works to succesfully pull off. Its not something that 2 pll have to be good at to carry themselves and 8 more.
A MH phantasm skill wouldn’t be a DPS increase unless the phantasm itself is just absurdly strong. All it would do is lower our ramp up time if we use the new MH weapon.
Ahem recebt mmesmer update which made most phantasm skills perform an attacj before summoning. Something something you deal a hardhitting attack then a phantasm spawns that too does something hardhitting
every other mainhand has one form of defence. This weapon could lack that and as trade off get more dmg.
Now you’re just grasping at straws with these concepts.
Yeah because since launch we had elite specs been added and mainhands not getting a phantasm has been a pattern in these elite specs.