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Doesn’t matter Anet doesn’t update anything in wvw anyways good suggestions or otherwise so who cares. Not to mention I have no idea why wvwers would object to an update to auto loot that would result in getting more loot. Especially when all wvwers complained about for years was no loot/rewards…. but whatever lol.
This is one of those suggestions, where if Anet just changed it so you got loot no matter what every wvw would say, “we like this” or “good job Anet more loot” but because I’m suggesting it, it’s an absolutely horrible idea, for some reason which nobody can figure out.
I mean at best it’s more loot, at worst it’s irrelevant, but you know keep up the good fight.
People object because it encourages people to lay dead on the ground instead of releasing and running back to the fight.
right….. so loot auto going into your inventory = you are encouraged to stay dead? Im not seeing the connection. Seems completely unrelated to me.
I can’t recall ever playing a game where, when you died (essentially when you failed in some way), you still automatically were given every bit of the loot you would have acquired if you stayed alive, contributed to the fight, got ressed by a comrade, or used other mechanics (like WP) to rejoin the battle. Maybe I’m misunderstanding, but shouldn’t death have a death penalty of some sort? It’s modest enough, with the mechanics in place, but should it be zero?
Yes, I do believe that such functionality would discourage active play. “I’m dead. I’ll just lie here and gather all my goodies while I go order a pizza. Doesn’t cost me a thing to be inactive — I’ll still get 100% of the loot either way.” Does that even make sense? Or am I misunderstanding the suggestion?
Well its only the loot that you get from enemies that you tagged, before you died. Once you’re dead, you are no longer tagging enemies and then you wouldn’t get any more loot.
Its basically the bags that drop at your corpse while your zerg fights on and kills the enemy players you hit while you were alive and its the loot you would get from those enemies dying.
Currently the only way to get loot from tagged enemies is to waypoint back immediately (before those tagged enemies die) which then raises you and then enables auto loot to work again. Those enemies that you tagged that then die by the hands of your allies give you loot from the enemies you tagged into your inventory, as opposed to falling on the ground on your corpse if you had not raised.
Or the other method is to stay dead and hope that an ally raises you and then you can loot the bags that have dropped at your feet from the enemy players that you tagged before you died.
I’m suggesting that the loot that drops from enemies that you tagged before you died goes directly into your inventory automatically, without the need to teleport back immediately (so that you are raised and auto loot works again), or to lay there dead and hope that an ally raises you in the middle of a zerg vs zerg fight.
Currently I would think that if they really wanted to promote players to raise up immediately and not wait for a raise, that they would make it so that absolutely no loot drops after you are dead no matter what. And thus no bags would not appear on your corpse which tantalize you and cause you to linger in hope that a raise will come. nor would you feel the frustration of seeing bags on your corpse only to waypoint back and hit f and basically have auto loot be out of range (knowing that the loot was back on the ground where you were).
If the solution is to simply not die (in order to get your loot) then this promotes extremely defensive play and also favors those in nomads gear or players who stack vitality or toughness, as their ability to tag enemies is the same as offensive builds, and yet their survivability is much higher then offensive builds. I figured making it automatically go into your inventory would make build survivability a moot point and avoid the disappointment I outlined above.
why is everyone acting like this is invisible? I pretty much summed it up…
Because this has been the case that the loot works like that and we didnt have had any real defensive play come out of it. The way it works rn it doesnt do any bad to the game. You are advised to not die if you die that means you overextended or didnt play skillfully and this is a punishement for that. Loot that you would pick up from your tagg stick drops down you have now the choice do you sit a w8 for a little while to get ressed or you wp. I dont see anything gamebreaking with this for the last 2 years. U should get punished when you fail. And this is a fair punishement (no loot lost, just the shame walk to get back to it). Removeing all loot droped from tagged enemies would be too punishing so ye i believe this is a fine ground and not everything in an mmo should go our way.
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No. Brackets work by facing the lowest seeds vs the highest seeds first. That results in more accurate results, but a worse low tier experience.
The bracket is set up before the first match even starts, based on QP. If QP is equal, then it’s random.
Winning quickly has no bearing on your next match.
Thats from a developer
link here https://forum-en.gw2archive.eu/forum/game/pvp/How-are-AT-matches-arranged/first#post6627192
I believe the existing one doesnt mke teh game unplayable so why not stick with that hving both isnt an option and having the oposite will prob have its own downeffects so idk. Imo condi tranfers and corrupts should be the tansferors whil boon steals should be the original caster’s.
Op the target already gets punished twice because all the rpessure of condis he placed on you is gone and on top of that he gets a smaller added pressure from his own condis.
Think the oposite. You transfer the condis as a condi based build and the enemy aplies alot of blinds and criples slows etc and minor dmging burns/bleeds. A change like that would make it so for a condi build that benefits from transfering the condis to get less vlaue out of that spell even tho it makes much sense ( ill sent you your dmg back in double) Meanwhile a power build that doesnt revolve around that and doesnt build around condi dmg get full value.
In short, i believe we should leave higher condi dmg and corrupts to skillful play by plyers who build around condi while players who dont play condi get to benefit in a smaller way from it. And steals to the enemys stats so you get properly rewarded for the succesful steal.
iv seen zerk chrono pull dps s high as 13-14k and yes zerk can make a difference it provides dps whochcan be meaningfull if your group needs dps but if your group is good with their rotation and just just you can go minstrel for more support
high gold plat should be silver tbh.
If memory serves, they actually did do this originally… well Condition transfer anyways… but this had the result of Condition builds using Condi Transfer stuck dealing with low damage conditions from Power builds being transferred with their original weak strength…
To mirror something I said a long time ago in a thread about Combo Fields+Finishers spreading conditions…
They should use a combination of the original caster’s stats and yours. Something like 70% of the original + 50% of yours. This allows for high Condi builds to still deal some reasonable damage with transfered conditions from Power builds, and also allows Power builds to use condi transfer against Condi builds effectively. Condi vs Condi would have the highest output with this, but it wouldn’t be crazy high.
Same for Boon Stealing…
That could legit break the game. Imgine wvw where in current year everyone spams condis in a zerg vs zerg fight. Now immgine the sme wvw fight but double the calculations to take into cnsideration both the players in case of boon steal corrupt condi transfer etc. Ye fun times
If you die and they all leave it acts like you re out of combats and resses you. And no there is a case the case of dying it doesnt matter that he died anyways later you died before that happens you get the reward of him droping loot but not the reward of autolooting it because you died…
I think there are two different things being discussed here, but first I want to state a fact for clarification, if you ‘tag’ someone (do damage to them during a fight) and they later die, you get ‘credit’ in the form of some WxP and maybe a loot bag. This happens wherever you are on the map at that time, dead or alive. If you ‘release’ immediately those bags pile up at your feet back at the way point.
The decision to ‘release’ or not is NOT trivial and very situation dependent. If the way point is close by then clearly you should release, but if you are deep in enemy territory and your allies could both win the local fight and use you in the next fight then you should wait.
The real question to me is what should the game do with drops while you are dead. I would vote they should get queued just like any chest reward does. You still get credit for anything that triggers a reward chest or WxP while being dead, why should you be denied your loot? What if you happen to be doing a fractal and die at the last moment before the boss dies and your party just leaves the fractal, should you then also be denied your loot?
At the minimum the decay time on the bags should be increased so you have a chance to run back and get them, but in general I vote against that approach. If you ‘earned’ loot, you should get it, not lose it because of some bad situation like my fractal example.
Your fractal example dont apply here neither does it work like that in fractals. If in the frcatal ppl kick you then sure feelsbadman they were kittens what can you do. But in wvw no one can kick you out of the map its yor choice to stay there w8 to get ressed or wp and pick the loot. As for the decay of the maps i suppose thats also fine.
As for the frcatal (and raid) scenario i suggest that the game mails you the loot if in anycase you left the isntance without picking up the loot or you got dc’ed before killing the boss. So long as you took part on the bosses and did you respective part in the fight (so we dont get ppl tht hit the boss for 10 sec then leave the instance)
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As if you’ve displayed better logic ._. You think it’s broken, so obviously everybody else is just ignoring and abusing it… instead of just not thinking it’s broken?
wouldnt pros use it if its broken? So far in tourneys i hve never seen it being used
“nerf Rock, Paper is fine.” -Scissors
tbh ehh this could be cool for wvw as well since the epi’d condis carry the necro’s stats and bomb of burning from the guards will ruin you :/
More busted thn teef? LIES or necro ele for that matter :/
Have two ATs go on at once. One of them is unrestricted with higher rewards. The other is lower rewards, but with a maximum QP for participation. If people do well enough in the lower tier tournaments, they’ll be forced into the higher tier tournament for the rest of the month. The better teams will play in the higher tier tournament for the increased rewards and competition anyway.
Why even bother? ppl will still join the monthlies and get face stomped and the populations isnt so big to support that. Tbh leave it as it is. Tourneys already place you in matches according to your accimulated amount of qp so the further in the month the more balanced the tourneys will get.
Yes tbh i have no need for 30 diff viper trinkets so the maps are useless to me. And besides we get a lw update once every 3 months which is 2 hours of story tops not sure if it worth it over more raids fractals.
You are missing the point im not sying this to make raids more repeatable (some ppl might try the story mode like wht they see and get into raiding for good idk). Wht i want is ppl hving their story mode so they dont compain for the devs lcking story way so we can in return get so more relevant to the story raids. Like a raid in palayas bone palace or a raid where the god defeated abaddon (i believe tht location was in the leaked maps). Or like hving kitten champions of drgons as fights in raids but since dragons are the story of gw2 as raids are now that wont happen :/.
well the “pros” could alt account and honestly limiting the pros won’t do anything for the game,and why should lesser skilled people be getting the same rewards as pros in a competitive environment just because they avoid the matchups the pros play in?This isn’t a reward track….earn it and “git gud”
This is also assuming that the rewards will be attractive enough to make teams actually want to compete.
What he said this is ctully a competitive environment its bout hw high you can climp. If you dont care bout improving them you will ofc not get better rewards.
Tbh what kyaaa said buff the hell out of the dailies and mybe monthlies. (prob add gems ^^) But make it so you can take part in 1 per day. As for lt acounts idk you cant do soemthing against that tbh it happens to every part of the game jsut accept it xD
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Since Anet likes to, for whatever reason, have a “funny” and a serious skin the new sword will be a one week old baguette with crumps as footprints.
Axe tho staff torch these werent part of the rule. But, i would buy that baguette.
Can we stop getting recolors of the Fractal weapons and have them work on Fractal armor sets instead? Have those be the crazy prestige items, however they’re acquired, but we don’t need more iterations of the same stuff.
Idk i realy dig these weapons and weapong give more detail in combat with the various coloured trails than armor. But well fractal armor would be cool. Besides, i would much rather get cooler looking frctal weapons than w8ing for the next expac to bring me the armor set.
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I dought that a chrono with quickness on 5 ppl gives more than 20-25 k dps. But still, quickness is a unique effect. An effect worth its own spec tbh who says they cant have a new spec for lets say guard be supporty deal more personal dmg thanks to the lack of alacrity while pulsing out quickness. Values will be the same between the specs for balance’s sake and bam no more chronos.
I think the breakeven is higher than that, but it varies for every composition and changes based on how cooldown-limited a class is that is paired with the Chronomancer. Chronomancers also bring other utility like Distortion-share that prevents the DPS classes from interrupting DPS rotations, and while that’s hard to put a number to is pretty significant in itself.
I do agree that the role of a quickness generator could certainly be usurped by a future elite spec, but Chronomancer is pretty awesome overall. Let’s also not forget that this discussion is entirely theoretical, anyway, because Chronomancers provide Alacrity uptime which pushes their value even higher.
Distort should honestly be reworked skills like this break encounters and just make balancing harder.
I am entirely certain that if the raid team were to take on any additional modes it would severely impact their bottom-line content development schedule. For me, it’s far more important that we get regular raid wing content drops of the style we already have than it is that we get additional modes that cater to a small portion of an already small portion of the player-base.
A small portion of an already small portion? What are you even saying? Im not talking about ppl that are raiding for jsut the lore now. Im talking about ppl who dont ahve the time nor the expe to get into raids and they dont care about the “excusive loot” and only care for the content itself. You know the ppl that say dot you dare lock importand lore from me and they were thee reason that w4 almost didnt happen. Im on the group that wants raids with importand characters and themes.
For me (and I’m sure many others) it all depends on what the community is willing to sacrifice for this lore. The bottom line is that the core nature of end game encounters is that they are meant to be repeatable. I have never met one person who raids consistently that does so for the lore. The lore, and other things like unique boss models, are part of the immersion that you get on your first handful of clears at most. The rewards, challenge, friends, and encounter design is what brings people back every week.
So, if ANET were to ask the following questions, I know I would pick option A every time (not saying this is how long it takes, but just an example). I’d sacrifice story/lore for more content, because that is what I play weekly. I DGAF about Saul after the first play through.
A. Release a raid with “Insert generic bad guys here” every 6 months
B. Release a raid with lore included in a relatively static difficultly every 9 months (i.e. current state)
C. Release a raid with lore included and an infrastructure for many difficultly levels and party sizes every 1 year (may include slower release cadence on living story as well)
The story mode of a raid doesnt have to release the same day with the actul raid it can release a week or even 2 later so ppl get to do their clear ppl are insentivised to try the real thng for a fast peak in the lore or w/e or can w8 a week or for the sory mode. When the bosses the art all are ready cutting things out is the easiest part.
a skill imbalance will always exist in tourneys it will get better with each tourney as ppl collect more tourne tickets and they get matched with teams of similar amount of tickets
When I say “other,” I mean all the others except Blizzard lol
Blizzard knows what’s up, but the rest of these new companies and developers showing off their new MMOs don’t have this kind of feature planned in the works.
wouldnt blizzard if they knew whats up have had this sstem for 2-3 years now?
I have toss around my fair share of criticisms and complaints; so I’ll bite.
2. Wardrobe System: I’m not even sure why other MMO developers neglect to copy this feature for their game. It’s convenience and simplicity is what makes it brilliant
cough blizzard cough
Nor these are built with rivisiting in mind. These are built to please a demographic which limits the creativity of the raod team. And this is but an ez way to fix that. Btw did it ruin the experience for you of doing 100 nm before doing 100cm? Because for me ot didnt i just never did 100 after that and stuck to 100cm
There’s a difference between comparing 5-man normal mode to 5-man challenge mode content and comparing 10-man challenging to solo easy content.
P.S. Also yes, Balthazar is broken compared to us. That’s why he one-shots you when he finally decides to do something.
Yes theres a diff sure but i dont believe is big enough to justify not adding it. Again you dont lose your experience of the actual raid because of this but if theres a problem with the number 1 (which i dont know) then it can easily be a 5 man instance or a 10 man instance. I personally sid 1 because multiple ppl cant take away from the experience hence why the story always exists in instances where no randoms can join.
i got qyite a few hundred hoirs from hot so its not like paying 40€ for it was a waste but im sure that theres ppl who said hot is overproced af im going to eso morrowind
)))))
The amount of dps you’ll personally get as a chronomancer switching from minstrel to commanders, or zerks for that matter, is minuscule at best. The boons you give to the group will account for more, in terms of group dps, than you as a chrono ever will irregardless of the stats you use. With that being said, as long as you can pump out the perma alac and quickness, while maintaining the highest toughness in the group, I see no harm in doing so.
its like what 8kdps? might be even more
The best thing yoi can do is deny clone generation as ppl said dodge roght before the s4 ends to deny that clone on top of that mesmer is hard countered by classes with high cleave whoc an birst their clones fast classes like rev
Warr and guard are great at aoeing down the clones a mesmer has and a mesmer without clones is a useless mesmer. Also the f1 of dh can be used while the mesmer is mod dodge and pull them out of it
Dont quote me.on this i need to test this bu i believe you can dodge the shatter by dodging the right time. Guard and warr have also effective ways to deal with condis so play to your streinghts.
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Might i add something more. I also want a feasure of woe raid i think that it would be amazimg. Do you think that ppl wont tear the raid team apart of they “dared” to put that out with how importand balth is?
They stated previously they have no intention of bringing back Underworld or Fissure of Woe as the original designers are gone and they cannot do them justice. I would love any iteration of FoW or UW myself as well.
Didnt they also suspend legendaries back when chuka released? I remember that statement but you never know and with the current story its really fitting no?
Nor these are built with rivisiting in mind. These are built to please a demographic which limits the creativity of the raod team. And this is but an ez way to fix that. Btw did it ruin the experience for you of doing 100 nm before doing 100cm? Because for me ot didnt i just never did 100 after that and stuck to 100cm
Both the example you provode are speculation we dont know of balth lost all his power or a part of it (mind you henabsorbed the bloodstone so ye his already broken compaired to us).
There are tons on the cash shop.
funnily enough sword is one of the less represented in the gemstore.
Might i add something more. I also want a feasure of woe raid i think that it would be amazimg. Do you think that ppl wont tear the raid team apart of they “dared” to put that out with how importand balth is?
They really do. I really like fighting secondary characters and all but its really sad that the raid team is limited when it comes to what lore they put in the raids. Id love to fight some heavy lore characters in there in a 1 man story mode.
If you can 1v1 some epic boss, then how epic he really is? Lorewise, Matthias is so powerful he cannot fully control his own powers. How can you make the fight soloable without breaking the immersion completely?
So no, they really don’t.
Lore wise balthazar is a god and his hounds are feared how can you fight him 1v1 in ep5? Lore wise mordremoth is also powerful and 5 characters are enough to take him down. Again the story mode is a teaser you give them a small sample of what the fight has to offer if you wajt the real thing (cahllenge or full rewards) get into actual raising. The fact that the boss wxist there on a nerfed version doesnt matter to the raiders as it wont affect their enjoyment of what they like which is challenge.
As for the immersion breaking everyone has a diff idea of what is immersive i found the balthazar foght to be immersion breaking because it was ez. Meanwhile there was a guy/grill here yelling and being all trigfered because the fight was so hard ot wasnt fun for him/her.
Tldr: its not a out how epic he is its about experiencing the fight with him hearimg what he has to say the looking around and feeling the gaps and chatting with npcs about it. What is epic is subjective.
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To talk about the specific suggestion, and not about irrelevant things, you want a way for someone to see the story of the Raids solo, without the need to find other people and Raid with them. You also want this solo version to offer one-time rewards only.
The question about such a suggestion is “Is it worth it?” Is it worth it creating this solo version, by allocating resources from other parts of the game, in order to do it?
One alternative that nobody talks about is to simply remove all story from raids such that a casual person now has no desire for the lore that doesn’t exist.
Or do what the current Raids did and have a story that you can understand even if you don’t play the Raids and plus it doesn’t affect the main story of the game. Removing all story from the Raids is meaningless. That casual person can see the story of the Raids without ever stepping inside.
The events inmw1 2 3 infuenced the event of s3 and ppl complained about it. The event of w4 gave a closure and shed ligjt to 1 big mistery from gw1 and ppl complained. After w4 someone suggested they make the floatimg castle into a raid ( an idea i very much agree with) ppl threaten them to no dare and make it into a raid.
This artificial wall creates a creative block for the designers and it doesnt need to exist. Alot of ppl suggested that lazarus should be a boss in a raid, that would never happen because of the geat importance lazarus had in the main story.
All the mmos that have had raids for years or started out with raiding being a staple in their endgame (which like it or not is the case for raids now) have had a story mode of some shorts be it lfr be it normal just for the ppl who dont have the time to put to “git gud” and just want to experience it.
wvw rewards do not exclude ppl, ppl just decided that the rewards are not worth the time and effort. raids dont even allow ppl to try to begin with because u can’t decide u want to play today and u play today. u play when there is a slot most probably because some ppl weren’t online and u are the backup
Pretty much the same with raids pp decided raids arent worth their time
They really do. I really like fighting secondary characters and all but its really sad that the raid team is limited when it comes to what lore they put in the raids. Id love to fight some heavy lore characters in there in a 1 man story mode.
And while i do that my buddies have the time of their lives getting kicked by the same Importand lore characters but as they should be. As actual raid bosses.
The devs could also delay the release of the story mode for a week or 2 just to give an incentive to ppl to get into raiding.
#Elderdragonsforraidbosses #Balthazarforraidboss #Palayamaybe? #Taimidefinitelyaraidboss
Mordremoth was particially a open world raid boss.
I don’t think their current systems support story progress through raid instances.
Raids loose their atmosphere if you kill all bosses in a story mode before you actually enter the raid. Which you have to do in order to advance the story.
You would not really need to complete the story mode if your focus is the raid you can easily get to do your first kill there. This isnt an introduction its a diff mode to satisfy the masses. Thruth be told i may as well not include the main bad guys but id like to have a raid that is supper relevant that you go through with the actual importand npc’s it doesnt have to be a raid for the end fight for id prefer the devs to show us how can they do raids with importand characters in our current story and how to connect it with the rest of the world.
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But if in pvp you manage to make the teef run away from the point you’ve been fighting on doesnt that acoumt as you winning the fight? On a diff note more ppl like this would be welcome for some reason if pll cant play in a match up that matchup must be unbalanced. Glad to see you take a diff aproach.
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But this is a system that is for ppl who want the lore. It will ofc has rewards at the end ( some magnetide shards maybe 1 legendary insight and 2 greens 1 yellow) but only the first time.
And here’s your flaw.
You want story, you can do it without raid specific rewards.
That idea would be fine actually. Only upon first time completion, as he said. The raid equivalent of “the first time is free” and all.
Except it’s not as it actively devalues the work others put in.
I don’t care if you want a sack of blues/greens and maybe a rare. Those are all fine and dandy, but if you cannot even put together the time of day to do even the easiest of raid bosses at their current form, then you really do not deserve raid specific rewards. That means but is not limited to Shard, LI, any form of Raid unique drops/Vendor access.
The bosses themselves do no drop any asc skins or anything nor wiping awards you with shards. You get 40 shards once if you do it with a char having 5 will give you 200 shards just for once for going through all 4 wings with 5 diff characters that are lvl 80 and geared with at least exotics.
I will suggest that you dont act like the wvwers it wont end up well for you gamemode.
What i suggest is not blown out of proporsions so i dont see the reason to not get 1 “free” li and some shard. Which shards you anyways get from wiping on the boss repeatedly on 1 char.
Also iirc you can buy the unique skins after you clear their respective wing no? If so the story modes will not unlock said skins instead you will only have access to armor chest and trinkets.
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the helm is so godkitten ugly doe ;-;
Reduce the caps for each condition, and shorten resistance.
Don’t add more condis, Please…. no more…
If there is a cap for condition damage there needs to be a cap for normal damage.
Not really a power class cant deal 6k dmg er sec for 10-15 sec. Neither do condis get countered by block or aegis. The power gameplay is kore skillbased and easier to see and counter paly it. Did i mentions its not dot dmg as well?
As for pve co di builds are already better.
Prob already said but i believe its because asura would step on them and fall on the ground but kitten it gimme muh fabio hair #hairylivesmatter
Dire doesn’t exist in sPvP
Yeah, that is the problem tho. You don’t need it for pvp because carrion just works fine anyways.
Condi builds are far squishier than power builds for every class except Mesmers.
Not really. They don’t have to care for cleanses when facing power.
dire was removed because it was broken cant w8 for the same to happen in wvw as well as traiblazer
But this is a system that is for ppl who want the lore. It will ofc has rewards at the end ( some magnetide shards maybe 1 legendary insight and 2 greens 1 yellow) but only the first time.
And here’s your flaw.
You want story, you can do it without raid specific rewards.
That idea would be fine actually. Only upon first time completion, as he said. The raid equivalent of “the first time is free” and all.
Like "here have a taste. Want more? Cool you can try your luck in the normal raid and if you like recieving pain have a try in our cm modes ^^ "
But this is a system that is for ppl who want the lore. It will ofc has rewards at the end ( some magnetide shards maybe 1 legendary insight and 2 greens 1 yellow) but only the first time.
And here’s your flaw.
You want story, you can do it without raid specific rewards.
I do not believe that, a wing on story mode giving 10 shards is too much. As for the li because these would give rewards when you do them on a diff char (once tho) they can have the first time you complete the story mode only reward the li and the rest be an added yellow or an exotic or nothing and you just get the rest except the li.
Again, giving rewards only once per character and giving li only once regardless
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8/8 m9. They could you know, have the raids have 1 door each and you can just pick from all the wings available in said raids when you walk on said doors.
I’ve long believed that all instanced content – from living story chapters up to raids – would benefit greatly from scaling in the manner you describe. In addition to expanding the audience for each game type, it would add a lot of replayability to the content (and, as you note, it would make it easier for the devs to deliver compelling content across all modes).
Blaeys before this becomes a meme. Ik you are driven from a desire for tiered cotent like fractals and i understand that idea.
But this is a system that is for ppl who want the lore. It will ofc has rewards at the end ( some magnetide shards maybe 1 legendary insight and 2 greens 1 yellow) but only the first time.
Ls2 and 3 each episode gives you 1 time rewards and everyone is fine with that. Besides, they have been making the base raids easier since wing 2 (with a few exceptions) to make them open and they will prob continue.
All in in the expence of ppl that subscribe to the “challenging content” idea because the’ve been getting it less and less with each wing might i add.
Devs have confirmed that they want cms to be the hard mode and the normal mode to be the entry point and i agree with this statement. It will ofcourse get finetuned as tome goes on to make sure both sides get the best experience.
Are you asking for difficult solo content, or easier to access raiding content?
.. just asking before this thread derails into a clown fiesta of people spamming you with “NO RAID EASY MODE CASUAL SCRUB” etc.Because difficult solo and duo content would be absolutely AMAZING.
This game currently lacks anything meaningful to do with very small groups (1-3) and if that’s what you want with ‘story mode raids’ then I would be all for it.
I do agree that low man challenging content you know content that duo or trio groupss could enjoy would be fantastic. But thats not what i suggest here.
What i suggest is a way for ppl who clearly will never be interested in the challenge of raids but want to experience the story because its been the staple that anyone can at least experience the story, can do so. Now im not really saying that because i feel for them (i do respect their request but i dont relate nececeraly).
Im saying this because we have seen with every new raid the devs mentioning how close where they to no include a character or some lore because of how locked raids are (for good reason or not).
And as a lover of challenge and story it makes me feel sad that devs have to work through these unececary walls (that many othe companies have since long moved on from).
And all that just because someone will be like “muh lore, how dare you lock my lore behind elitist infested content REEEEEEE”. Now on their defense raids were sold as “the ultimate group challenging content” not “the ultimate story driven content”. The fact that we get story is only normal no one would fight a cube in a textureless roon.
But, i do not believe locking the lore to ppl that just want to experience it is good for anyone (neither us who raid and want to see importand charcters in there being kitten and all nor ppl who want to just get lore becausecontent is overall slow and they are locked).
Ppl could argue “just join an open instance” but let me ask you something. Would be the same for you to buy a puzzle that you want to go throgh complete and have fun doing so and find out its already completed for you?
Again im not saying “ooo elitists stop being toxic and give us an ez mode” bcause i dont ask for that. Nor do i say “im entitled to get lore how dare you lock it behind a wall” because i dont subscribe to that idea.
All im saying is: I want to fight importand battles that are part of the main story and lore and i dont get that because devs are limited with artificial walls.
EDIT: wow this came out long sorry for all this m8.
They really do. I really like fighting secondary characters and all but its really sad that the raid team is limited when it comes to what lore they put in the raids. Id love to fight some heavy lore characters in there in a 1 man story mode.
And while i do that my buddies have the time of their lives getting kicked by the same Importand lore characters but as they should be. As actual raid bosses.
The devs could also delay the release of the story mode for a week or 2 just to give an incentive to ppl to get into raiding.
#Elderdragonsforraidbosses #Balthazarforraidboss #Palayamaybe? #Taimidefinitelyaraidboss
(edited by zealex.9410)
Idk i think you can compaire lw s2 and s3 with the pre rework gen 2 leggies and the post rework ones. S2 had the serious dialogue while s3 so far has all the joke dialugue.