the dbl is a great looking map with scenery and when it works it really works and you get cool fights thing is 80% of the time ot doesnt work because the map has to many layers and on top of that its too big making meetups between zergs rather tedious. If they can make a less layered and on the snow bl size map then it woulf be recieved very well imo. But then again the mater is do player want atm more system support or they can make a small w8 for a new map?
Elite Specializations - were a terrible idea
in Guild Wars 2: Heart of Thorns
Posted by: zealex.9410
They should have converted the profession mechanic trait line into a core tyria elite spec when HoT dropped, giving everyone 2 elites to pick from (and preventing the profession mechanic traits from being used at the same time as the new elite specs, which limits build diversity but improves class balance).
That would have worked if they didn’t make elite spec mechanics that were direct upgrades to core class mechanics.
Elementalist: Attunements
Tempest: Attunement OverloadsWarrior: Bursts
Berserker: Enrage and Primal BurstsGuardian: Virtues
Dragonhunter: Improved VirtuesAll three of those are direct upgrades to the core mechanics.
There would also still be the issue of weapons being locked behind the new elite specs.
What would have been fine is if elite specs changed the whole class… provided a new set of weapon skill on all weapons, replaced class mechanics and possibly replaced utility skills…. but of course then why not just add all new classes at that point.
Elite specs just never should have happpened.
Part of the reason they are a “direct improvement” is because you can also take traits that improve the base mechanic which translates into a double boost for the HoT Elite. If you prevent the HoT Elite traits from being used at the same time as the core mechanic traits, a degree of balance could have been achieved.
Example?
I think I understand a little on what he’s trying to suggest… but it honestly wouldn’t solve the underlying issue with the classes I pointed out… A Tempest would still be inherently better than an Elementalist due to actually having Overloands + Attunements despite lack of any Core traits that trigger from attunement switching…. same with the others…
But if I understand him correctly he’s suggesting pulling all of the traits that affect the Core Class Mechanics directly from all spec lines, replacing them with new spec specific traits, and creating a new Core Elite Spec for each class that houses those traits…
The problem though is that the traits alone are NOT the issue… the issue is that every elite spec offers a new mechanic that is used side-by-side with the core mechanic, or directly improves the core mechanic. His suggestion would reduce the amount of power gained by SOME elite specs by a tiny amount… reason being, most of the class mechanic traits for most classes don’t actually bring anything valuable to the table, losing access to them has very little impact.
The issue for me with elite specs is simple. This first tier just does to many things. A tempest can be support and a dps a berserker a power build or a condi a dd focushes on mobility as well as dmg.
I think as boring as this moght be that elite specs should strictly fovus on 1 think enchancing that. So when the next elite specs that does something else comes you need to change up your build to benefit.
Inb4 we have the reaper scourge meme where both compete for a slot as both play condi.
why not have the players make a tutorial on conquest maps then? Not saying anet shouldnt but for 1 players are more knowledgable on this gamemmode since they play it alot more.
I would say Ayrilana did address one of your points. Please read your own post. You were the one that claimed GW1 was an MMO.
lol
https://en.wikipedia.org/wiki/Guild_Wars
“Guild Wars is a massively multiplayer online role-playing game (MMORPG)”The wiki also got recently changed on April 27th to show MMORPG where it has been shown as competitive/cooperative online rpg.
lol
Because there’s no such thing as a “CORPG”.
That’s a term coined by anet to make GW1 stand out.Gw2, WoW, ESO, those are all MMORPGs. GW is a lobby game with instanced maps. The difference is in the playing area. While you can stand around in the cities, the actual maps you play on in GW are solo to up to 8 people. Up to 8 people is not Massively Online for the parts where people play.
cool
So if I go and edit the wiki put in single player game you would then claim it was a single player game?
Who are you talking to?
At any rate, ANet said it’s a CORPG rather than an MMO. I’m going to say they know what it is more than random, anonymous people who update the wiki.
The one I quoted Mavis ofcourse.
Ok. She said cool which I thought meant she was agreeing with me that it wasn’t an MMORPG so I wasn’t sure.
so what is it is it a single player ish game or an mmo?
Thats the thing flames of warr and jms are both serious legendaries. They arent cool tho which is what the player base means by serious.
I dont see a problem with how they are i ctually find it cute to see them charge like a maniac when you get far ahead and then chill down when they get close to you.
Give us the ability to by a pass or w/e in the genstore that unlocks a small questline to unlock x’s race’s skills on your current toon (sylvari skills on my human). That way making a sylvari you have their skills to select from and if you dont want to make a toon you can simply buy a pass to acess their skills.
@ zealex.9410
I agree that it is but it feels like a chore and isnt interactive in anyway. Its really us the players replaying the same story mode over and over.
Which goes back to the OP, did Anet break there promise? In the current system you have to say they did. The current LW/LS is exactly what they said they wouldnt do.
idk man i would hate this game if i just sterted playing it only to find that i have missed the first 2 seasons and an expansions and i cant acess them anymore. But still their current format doesnt stop them from doing bold changes on the world and i could honestly comment them on doing so since that was a huge selling point for me.
Well I’m maybe a loner in this but I’m happy we do not have all shadow abyss heavies…
The concept of making it black seems very emo to me as an old alternative 90’s music lover.Shadow abyss needs to be there in the way you find it cause ppl have twilight and it should fit, at least in your concept. I find the fact I have legendary armor should stand out, and I prefer the shinyness. It can be matched to twilight, and have the effect of Twiligt highlited due to the fact your armor is metal and it will seem more alive and legendary instead of all black blobs with black aura’s (Poly-luminescent Undulating Refractor (Black)) and stuff… It was nice the 1st halloween they were around and it’s passé
I’d suggest you use midnight ice to dye your armor darker then shadow abyss… It was my experience it was darker. Making a legendary armor and just making it full black with no textures is horrid. Why bother wioth the legendary? And if you do not care about the exterior, just transmute it and make it completely look like a bird drowned in spilled oil.
I have not tried the glossy black as I do not own it.
I find the shinyness perfect, but then again I’m almost a Skritt
You have the right to dye it however you enjoy you dont have the right to argue about how others dye theirs. The armor costed 2k + of gold i exoect when i dye it black or red or w/e to look like it dyes properly. Or when i dye my light armor crystals on my necro green to dye green and not white with a minor hue of green.
No, have every raid wing cm available for clear each week and mean while you can also go clear the normal raid wing and get loot. Theres no reason to put walls to what players can clear weekly, if you have the time and the group for all the wings and the cm’s in a week then go for it.
True except that the entire gamedesign of GW2 is based around no significant powercreep.
Basic one. Expansion brought pretty huge powercreep and kicked almost all vanilla specs out of meta.
Again true and one of the main reasons I have my doubts that a pure sidegrade model towards elite specs will be upheld. Since the release of HoT though there has been a lot of balance changes and at least from a pve perspective, a lot of classes were balanced to be closer to each other performance wise.
That being said, HoT was the first elite specialisation and arenanets first attempt at expanding the class system. If elite specialisation are ment to be sidegrades to each other, the powercreep this time around should be less (ideally close to nill).
Yes but they were suposed to be side grades to vanilla specs aswell as the poster you replied to pointed out they were not so, its all up in the air if the new ones will be side grades or more powerful as of this moment.
Well yeah but they also need to sell a product. Now im not argueing that it couldnt have been handled better but still why buy the expac when im not getting anything better. Being sidegrade to current elite specs is the middle ground since you are getting something good but not as good to break pvp or wvw even further. In which places i do believe the elite specs should be berfed harder.
Only thing that would be nice is the actual progression, as in W1 is entry and in order to do W2 you need to have cleared 1, and so on.
I tend to disagree. With vertical gear progression, that might make sense (though it would probably be redundant), but not in GW2. There’s no reason to lock wings in a certain order.
With regard to difficulty, in my experience most raid bosses/instances go into farm mode shortly after you’ve first cleared them. It’s just a difference whether it takes good raiders two days or two months to kill a boss for the first time. GW2 feels (I’ve come too late to the party for real progress) too close to the two days, so no surprise it’s getting stale.
Wings dont take 2 days to clear on release not even w1 took 2 days. W4 took like 4-5 hours.
Elite Specializations - were a terrible idea
in Guild Wars 2: Heart of Thorns
Posted by: zealex.9410
They should have converted the profession mechanic trait line into a core tyria elite spec when HoT dropped, giving everyone 2 elites to pick from (and preventing the profession mechanic traits from being used at the same time as the new elite specs, which limits build diversity but improves class balance).
That would have worked if they didn’t make elite spec mechanics that were direct upgrades to core class mechanics.
Elementalist: Attunements
Tempest: Attunement OverloadsWarrior: Bursts
Berserker: Enrage and Primal BurstsGuardian: Virtues
Dragonhunter: Improved VirtuesAll three of those are direct upgrades to the core mechanics.
There would also still be the issue of weapons being locked behind the new elite specs.
What would have been fine is if elite specs changed the whole class… provided a new set of weapon skill on all weapons, replaced class mechanics and possibly replaced utility skills…. but of course then why not just add all new classes at that point.
Elite specs just never should have happpened.
Part of the reason they are a “direct improvement” is because you can also take traits that improve the base mechanic which translates into a double boost for the HoT Elite. If you prevent the HoT Elite traits from being used at the same time as the core mechanic traits, a degree of balance could have been achieved.
Example?
It needs a queue where it throws you into a hotjoin game. but make it so people can leave voluntarily and when another person queues throw them into the open game. Game only starts when 4 people are in.
and no spectators. Because to many people just afking in rooms, so it gets cluttered and for those that do want to play it’s always a who loads, and clicks the arrow first for who can play.
Why not just treat it like normal ques for coquest have ppl que duo solo and just throw them against other ppl
Mostly because I’m pretty sure the queue times will be awful without another access and there seems to be intent to keep it unofficial. But that would be the ideal.
They always envisioned PvP rooms like TF2 steam servers you can hop in, and out of. I was fitting it with that intention considering the lack of official support.
im not talking about server im talkinga bout a fully fledged que much like the existing ones for conquest. I dont see teerrible que times for conquest and it reqires 10 ppl mean while 2v2 require 4.
GW1 mesmer definitely.
to hard to play for the 90% gw2 player quality.
As the gw2 mesmer so its a perfect match
actually the gw2 version is way much easier :|
on 1vs 1 gw1 mesmer u needed to be good to kill a player, on gw2 u dont… but thats the game overall.
Reason team spikes and ganks were required, on gw2 one player can achieve t alone when in gw1 was necessary team effort and even the spike was required certain timmings.
Overall in terms of pvp was much more complicated, even gimmicks had a lrager margin to fail against non gimmicks, here on gw2 gimmicks will be the first andmajor thing to count to win a combat. ence mesmer mechanics compared with the gw1 version are far superior and much more bursty.
I mean in multiplayer games there are alwasys worse andbetter players tha you so being good to win a 1v1 is subjective. Also, 90% of the gw2 population is bad there fore current mesmer is “hard” for them.
But as a mismir main id love to see the original. Id love for the next if one of the future expacs the devs go back to original gw1 designs when making the elite specs.
If they released a “hexer” elite spec for mesmer… that would probably be the first and only elite spec that I’d actually WANT to take… I really hate how elite specs are virtually required… I want to play my mesmer how I did on GW1… which is nearly impossible in GW2 and very impractical… I miss locking down enemies completely with hexes…
as to the PvP aspect of GW1 mesmers… You didn’t have to be “good” to kill a player in 1v1 as a mesmer… it was actually pretty easy… hell with my build I could kill nearly anyone in 1v1 with little effort, they would either try to burst me down to kill me and end up killing themselves, try to keep their distance and kite around me and end up killing themselves, or attempt to counter my hexes and get burst down by me… it was really easy…
Arent hexes essentially what confusion and torment are?
general discussion oh well
I agree with some of your points, but some of the complaints is more about the gap on how the content was designed to be played and how it is actually played.
Urban – Agreed on the fact that as the beginning area as currently is shouldn’t be the first experience ever of new people in fractals. For later levels, I really dislike the damage the Warriors do, their Rush ability hit for like 20k and their autos for almost 10k for example and it isn’t every time you can read the telegraphs or cc every single one of them.
Underground Facility – No need to rework the beginning, it’s more an issue of how people decided to do it, if everyone took 30 seconds to clear the areas around the buttons before stepping on them most of these problems would never exist in the first place, but people want to rush the content so it’s their own problem. My only complaint about this one is that the scale 68 should have the instabilities changed as Flux Bomb plus Last Laugh makes this part kittened to play.
Aquatic Ruins – To be honest, they should just remove this until they rework underwater combat.
Aetherblade – What’s wrong with the last fight? I don’t think this one needs any kind of rework at the moment.
Solid Ocean – Agreed 100%. The beginning might as well not exist. The last boss has this annoying waiting part where you stay around doing nothing while waiting for the boss to throw out some crystal dudes every one billion seconds between each that get bopped in two seconds before continuing.
Mai Trin – The barrage phase is too long as is, any bad player will go down within the first 20 seconds, better players are just bored to death. The boss itself, maybe Mai Trin should get some actual mechanics, the fight currently can be done very easily by stacking on her and outhealing the damage with a single Druid as long as people keep Social Awkwardness in mind.
Molten Boss – Pretty sure the cutscene could be removed but maybe they don’t do it because people would farm it even more…
Uncategorized – Old Tom has the same problem as Mai Trin, you can just stack and dps while a healer outheals every single mechanic and attack. The last boss is basically veterans that die in three seconds while some asura dude attempt to delete people randomly.
They could have it o you can speed up the phase by destroying the cannons early with ranged attacks or w/e. (mai trin)
Raids need to be as hard as they can make them – every single fight. If they are meant to be the ultimate challenge, then they need to be designed as such.
However, that is pretty much impossible with the current model in this particular game because it would mean significantly fewer people in the content and a greater rift in the community than we see now.
I know some people hate the idea, but imo, the only way to include the absolute hardest possible content, while still keeping the game mode alive and healthy, is through a tiered difficulty model – one that takes both accessibility and true challenge into account.
Without it, you end up with what we have now – content that is too watered down for some and too restrictive for others. I would much rather they design the fights to melt faces and then, afterwards, look at implementing story or accessibility motes or modes for those looking to train or just experience the content at a lower difficulty level.
But thing i we already have a pseudo tiered style system because raid wing 3-4 and partially 2 are easier with w4 being just faceroll even. That with the fact that ppl making group specifically to help ppl i enough. Anything easier will not help anyone g trasnition smoothely in the actual raiding.
Im glad you used the qualifier “pseudo.” Yes, some fights are easier than others, but – as it pertains to experiencing the story or wing, that actually makes things even more frustrating for more casual players. It means they experience 2/3 or 1/2 of the story and then get cut off.
Transitioning into raiding isnt the heart of this issue. Anyone wanting to experience top difficulty raiding can do so pretty easily now. It is more about opening the experience and fun of the content/story (which I admit is sparce)/etc to those players looking for it.
That level of accessibility will always need to be addressed in some way. With the last wing, their approach was to water down a few fights to the point where they provide no challenge to harder core players yet still prohibit the more casual players from participating. They tried to use single mode encounters to address multiple playstyles and commitment levels – and to no one’s surprise, they failed to offer the experience either side was looking for.
The only way they are going to overcome that particular obstacle is with tiered difficulty. Hopefully they are seeing that now.
I like that you used the “exeprience the story” arguement because a 1 man story mode with 1 time rewards shoudl do the trick on that. Im a suporter of that since it make sense to have and it will remove creative blocks on the raid designer so we might see actual story characters in raids against story relevant bosses (aka elder dragons).
Experience the wing mean exactly that experience whats there and fr that you need to play it as it is now anything diff no longer means experience the wing. Unless you meant story i which case scroll up.
The first living story is very interesting, I like it. The newer ones are good but not as epic.
Well they ad the balls to make changes to the actuall world. This is omething i praised them for and im really sad to not see in se3. Also the fact that season 3 has been a collection of different event thrown into the same season with usually 2 lines of dialogue connecting them and not a coherent plot.
As someone who mostly PvP and WvW i do feel a little cheated in those aspects.
Anet sold GW2 on a play your way style. And to me they delivered on GW2 release.
Also why do people feel so entitled for S1. It was a live event, if you werent here you missed it. Its like saying ohh i didnt get see Magic vs Bird in the NBA finals live so ill never watch basketball.
I personally dont care for the episodes of the LS. It feels like a chore now where i re-enter a instance a few times to get AP points or finish them to get a item. Anet said they were doing away with killing X monster X time to get X quests done.
To me everything about HOT is grind, do AB event 100 times for title, get into X map 20 minutes before the meta event or you fail. Complete X hearts, X amount of times to get a back piece.
GW2 when it first came out was about exploring, was about leveling to 80 to get to the next maps or to buy a book to unlock the next level of spec lines you could use. It about fun.
For me, i would of preferred is LS was the end game content like it was in LS1. I mean the castle in Kessex hills, the 2 dungeons they turned into fractals, The Gauntlet, Marrionette and the Lions Arch events were amazing.
They were live and they were difficult, so there was a level of passion people had for it. For people who missed it, i think they needed a live/in game cinematic to show the story and to create some hype.
Just for me, this game has become a very stale grindy MMO. PvP has turned more into skill rotations then actually watching my opponent. WvW is cluttered with condi and peoples new elite garbage.
And PvE has become the most stale, HOT had a very short story and only 4 maps to start. Now they bring out new maps that you need to repeat or dump gold into to finish.
To me they did break the promise on what the game was suppose to be. Im not mad that they did but im mad that they changed what GW2 was and turned it into a generic MMO.
Lw is actually the main endgame it progresses the story and its max lvl content only it also has the bigger team at anet with 3 teams working on lw alone. The rest i upposedly filler with replaability for the downtime inbetween releases.
Raids need to be as hard as they can make them – every single fight. If they are meant to be the ultimate challenge, then they need to be designed as such.
However, that is pretty much impossible with the current model in this particular game because it would mean significantly fewer people in the content and a greater rift in the community than we see now.
I know some people hate the idea, but imo, the only way to include the absolute hardest possible content, while still keeping the game mode alive and healthy, is through a tiered difficulty model – one that takes both accessibility and true challenge into account.
Without it, you end up with what we have now – content that is too watered down for some and too restrictive for others. I would much rather they design the fights to melt faces and then, afterwards, look at implementing story or accessibility motes or modes for those looking to train or just experience the content at a lower difficulty level.
But thing i we already have a pseudo tiered style system because raid wing 3-4 and partially 2 are easier with w4 being just faceroll even. That with the fact that ppl making group specifically to help ppl i enough. Anything easier will not help anyone g trasnition smoothely in the actual raiding.
If they keep it only at one mode there should be a step up in dificulty. Raids were supposed to be hard and every wing after w1 was easier (excluding matt). When something is easier than something you have done previously then it considered “not challenging”.
Raid are supposed to be the hardest content consistently in each wing release not “the hardest first wing and then downhill”. Don’t forget no one gets worse at the game only better therefor an up in dificulty is required esp ince we rn have a plethora of entry lvl encounters. It not the hardest content when some of the encounters are as hard as 100c.
In case there are challenge mode from here on ot there should also be an up in dificulty because a challenge mode challenges you and if a cm is easier than the previous then its no longer a challenge. I’d also like them to go back on w1-3 and make cm’s for the boses that dont have one for consistencys sake. But ofc there are so much in terms of rescources to go by.
There is ofc the arguement of too much challenge and burn outs on guilds but with a steady pace between “harder” and “on par” dificulty this shouldn’t be a problem.
Making raids easier tho with each release now that legendary armor is out of the way just kittenes off the ppl that actually stick around for that promise of challenge. If everything after the first 2 wings are easier then whats keeping them on playing the game or making videos with clears and generally advertising the game?
(edited by zealex.9410)
On the contrary, it succeeded wonderfully. The game is still going strong with most of the core components of the original game (no traditional trinity, no competition for nodes, shared loot, no gear treadmill, play as you like to earn rewards, etc)
“Play as you like to earn rewards” = false.
Many things force you to play raid, or fractals or wvw if you want to earn them. Even if you don’t want to.
A lot of the older players were drawn into the game by the so called “manifesto”. And they failed on a lot of points on it.
GW2 is not a bad game, but it’s far from what many of the first players expected it would be.
I play as I like and earn rewards. There are plenty of exceptions of rewards that are tied to specific content, but that was true when the game launched (e.g. dungeon skins). I don’t have to play HoT to build ascended gear, which are the type of rewards that ANet was talking about. They didn’t ever mean that you could run whatever you liked wherever you liked and get whatever you wanted; they meant that you could get top gear without having to repeat the same things over and over again, like people do in other games.
And sure, this game isn’t the way it used to be. But honestly, it was never the way that some people expected or wanted. Like any good gaming company, ANet keeps evolving the game into something that lots of people like. It might no longer appeal to everyone who preordered it in 2012, but it appeals to tons of people 5 years later. Since every game loses its early adopters, bringing in new people is the better benchmark for success.
“ply as you like and get rewards” was a stupid thing to say to begin with. It shouldnt have been said by the developers.
GW1 mesmer definitely.
to hard to play for the 90% gw2 player quality.
As the gw2 mesmer so its a perfect match
actually the gw2 version is way much easier :|
on 1vs 1 gw1 mesmer u needed to be good to kill a player, on gw2 u dont… but thats the game overall.
Reason team spikes and ganks were required, on gw2 one player can achieve t alone when in gw1 was necessary team effort and even the spike was required certain timmings.
Overall in terms of pvp was much more complicated, even gimmicks had a lrager margin to fail against non gimmicks, here on gw2 gimmicks will be the first andmajor thing to count to win a combat. ence mesmer mechanics compared with the gw1 version are far superior and much more bursty.
I mean in multiplayer games there are alwasys worse andbetter players tha you so being good to win a 1v1 is subjective. Also, 90% of the gw2 population is bad there fore current mesmer is “hard” for them.
But as a mismir main id love to see the original. Id love for the next if one of the future expacs the devs go back to original gw1 designs when making the elite specs.
The archaic engine gw2 is built on and bottlenecking in wvw which is server side issue.
Or is it your hardware that’s archaic and the bottleneck? Is your CPU 5 years old and wasn’t top notch in 2012 either? Do other people have similar experiences in WvW?
Its common knowledge that gw2 ist well optimised.
Final fantassy also removedthee time trial from the f2p up to lvl 35 making it practicly a free game up until there and that might be raised even higher in thee future. Does this mean the game is doing badly?
1 – Agreed, newbies shouldn’t get this on their first ever fractal run especially when some mobs there respawn and they may not know that
2 – Agreed, everything requiring more than 1 person to progress instance should be removed
3 – I disagree, I often do the run solo, you just need to LoS the kraits and also medic packs and stealth packs help if you’re being extra. Dolphins could use more skills though and make the revive a special action key.
4 – No, the spinning walls are fun to me and I don’t hate the encounter
5 – I agree, it should be a little more engaging, the kraken should be more of a world boss than just a point to throw crystals at.
6 – No! Git gud
7 – Remove cinematic, make the fight more interesting
“everything requiring more than one person should be removed” in a mmo…
I wish they never set “these promises” it only brought them bad things.
The idea of s1 was good but its just not something that you can do. You need immense amounts of content to keep up the pace with older content getting deleted. And anet couldnt pull it off. I would like tho a similar aproach to se2 tho where not everything happens in the lw maps and you can see changes and events in the rest of the world. Making it feel alive. You could alo visit the same map multiple times making them feel like an actual part of the world. Meanwhile se3 map feel like amusement park you vsit onces and you are done for the year :/
Idk 16 days of dailies maybe?
Healing guard is so Kreygasm. Thi i one of the main reasons i pray this game so much, The healing classe play really differently to a point where not 2 classes share a similar playstyle and i can apreciate that. With that being said Ventari rev is like the best deigned healing class iv seen in any mmo. To bod none of them brings a 10% dmg buff… oh w8 1 does…
If you want 5 man you should be prepared for it to be only 5 man queues. Im not saying that you would abuse 5 man to stomp solos but, dynamic wasnt balanced. If its forced 5 man it would be the most balanced it could be. And the most fun imo.
Ranked que only ofc.
Then again At’s woul lose their meaning then or not, idk.
I would like if the devs added rare trophies as drops in various mob’s loot tables (unique between the mobs) whos purpose is to sell to vendors around the world for good prices. But only to specific vendors that would be interested to said item, any other vendor will buy it at a reduced price.
This could give a new play style where ppl go around the world farming stuff for these lucky drops ^^. It could possibly crate even metas around it with builds specialised in killing ceertain types of mobs (with the right runes sigils etc).
usually when i see rares im happy because “yey ectos!!!”
The whole point of this thread is to fantasize about new classes for those of us who don’t agree with some of Anet’s choices.
I, for instance, don’t want a heavy armored “Monk/Priest” in the form of a Guardian Elite Spec, or a heavy armored Ritualist in the form of a Revenant Elite Spec.
I think the a monk would be great for a guardian elite spec. However, the ritualist might be better suited for the necromancer as an elite spec, but it can either way.
Sure, a heavy-armored Monk/Priest. Where have you seen such an abomination before, in some sci-fi setting perhaps?
I could agree on the Necromancer Elite Spec for Ritualist, although, again, this is not a thread about Elite Specs.
1. Monk – maybe not identical to GW1, but close
2. Ritualist – as it was in GW1
3. Necro – revert minion summoning to like it was in GW1
-only summon from corpses
-bring back the minion army (with cap of course)
-teleport to heal via corpse
-minions degen and die (the degen timer like in GW1)
4. Mesmer – keep portal; make the rest like it was in GW1Agreed on all four points.
But guardians are in essence monks so why cant a guardian go back to his root and act more like a monk while keeping core guardian traits? 1 being the armor type.
I do agree asking for someone to get a memorial isnt good for a game. But i do think once or twice if the devs take incentive to do it for special cases nobody will have a problem with it. Im not saying this case should be one of these “special” cases. Im being more general.
There’s a Dev post (from Gaile, I think) about this issue (honoring deceased players) and why it’s not a common practice. You could use Google to find it, if interested.
Good luck.
oh thanks
its part o the story you migght wonna run towards it next time to catch it before it disappears
GW1 mesmer definitely.
to hard to play for the 90% gw2 player quality.
As the gw2 mesmer so its a perfect match
Abit late i suppose but feedback is always good to give. So lets start:
The focus i feel is the most balanced in terms of dmg because of its utility (aoe immob and then the phantasm). About its channel time, i srsly believe this was an overkill the channel is way to long if you consider theres a travel time and the animation is quite noticable i beleive making that 3/4 instead of 1 sec would be ideal.
Gs and sword suffer from in the same way. The dmg that both attacks do it feels really luck luster for the channel time. I understand that sword gives might but might on phantasms doesnt work and you must be on melee so upping dmg makes sense. Atm its around 500-700dmg
Gs dmg should also be upped the animations is really and i mean REALLY well telegraphed the projectile is also noticable and it reveals you. I believe the dmg of both the attacks that the projectile peforms should up buffed. Atm its around 300dmg if you crit…
About the pistol. I really do believe the animation is bugged. No one in their right mind would ever be hit by such a slow projectile i can understand why it should be slower but i dont think its worth the trait for a 3s cripple. Instead give it a 3/4 channel and buff its travel speed while also giving it 3 stacks on vuln. And the dmg is only 90 i mean come on…
Phantasmal Disenchanter. I believe this was done really well the utility is welcome before the phantasm and really usefull and for the channel it feels fair.
The staff change i find really interest. On 1 target is nothring spectacular, its 1 aa but when theres more ppl and 3 aa stat bounching meanwhile you cast more aa and put down condis from other skills etc it feels like it does add up. So idk where is stand about this i believe the aoe capabilities and the cast time are really good and i’ll leave it there.
I feel the torch is an interesting idea implemented kinda poorly. I believe this spell would be better off behaving like throw torch on ranger or focus 5 on mesmer. What do i mean? Instead of having the blast on you have be a projectile with the same speed as the focus projectile that you throw the torch on your target and it deal that blast on the target’s location on the same radious around him. Same channel same dmg but the weapon feels better that way. (Also extra style points because ill be able to throw flames of war or Rodgort.
Forgive me but i didnt have the chance to test the uw ones the evade on the spear sounds good.
I believe the bleeds on the trident skill should be buffed to 2 or 3.
So this is my take on the class changes done to mesmer. I understand this belong s better in the mesmer subforum but i believe i should post it here first before its moved to the mesmer forum. That is because i dont see much if any dev activity on any of the class subforums really.
(edited by zealex.9410)
“Ingrid living” or Valcorie. This was the name of man, a dad who died recently of cancer and his son talked about it on reddit since he was a hyge fun of the game . There was alot of devs there to give him their condolences.
Idk i wanted to suggest this, to the team in lw for ep 6 or se 4. Would it be dissrespectful or rather hard to put his character in game somewhere? As an npc or a normal npc named after his character. As means of respect i suppose. Idk i have seen this happen alot with various ppl in other mmos, mostly in wow. I always thought it was something really ncie to do and respectable. So i thought id suggest it as an easter egg or as 1 of the meta achievements of the map.
https://www.reddit.com/r/Guildwars2/comments/6j2lz5/im_sorry_to_say_that_youve_lost_a_player/ here is the reddit post his son made if you wnt to give your condolences.
My condolences to his family, i hope the game gave him plenty of good memories.
The skin itself is prestigious. It’s meant to be a long-term reward for the most dedicated of WvWers, and not plebes & try-hards such as myself
That doesnt change the fact that it should be legendary
That isn’t a fact.
It is a fact legendary arent only a matter of gold
Legendary armor should give you a free food everyday oh and also do your dailies for you :/
It needs a queue where it throws you into a hotjoin game. but make it so people can leave voluntarily and when another person queues throw them into the open game. Game only starts when 4 people are in.
and no spectators. Because to many people just afking in rooms, so it gets cluttered and for those that do want to play it’s always a who loads, and clicks the arrow first for who can play.
Why not just treat it like normal ques for coquest have ppl que duo solo and just throw them against other ppl
I made a post about 2v2 feedback and i god mostly good feedback on it. I then discussed 2v2s with ppl have been doing 2v2 and 3v3s for years and alot of them said that 3v3 is generally more interesting since when 1 member dies its not as clean whos gonna win making more itneresting to play and to watch. And i was wondering if we could test 3v3s in the same manner 2v2 works with their rules and mechanics.
Now ofc th map would need to be abit bigger to support 3v3 but as long as its expanded in the right way it wont kitten up the current 2v2 format. Or else have both co exist since there are fans of both formats.
I suppor tthe idea of no class stacking but it should be done before the match starts where ppl say if they are ready or not.
they can do 2 things 1)abjust the mm system to work with the existing population 2)buff the rewards to get ppl’s attention for pvp. I personally prefer num 2 since if the change the mm ssystem if the game gets a high population at some point the same problems will arise.
W8 how is winning a match more trouble than winning a match with a class?
remember legendary is also ascneded in value….
I have a wariror in legendary… and I have my other 18 main characters in full ascended, they are comparable in dmg, armor and stat points… Don’t worry too much.
1st) People would go mad if we made it legendary with no added costs, so it would have to be precursor armor with no chance to obtain unless you have done 2 full years of WvW….. compared to raids which is 6 weeks minimum for your precursor armor. and 3.5 months for the legendary armor… doing content 1 or 2 days per week.
2nd) If we would make the requirement lower e.g. bronze level it would not be prestigeous now would it?
The time commitment on the armor and the cost of the tier 2 armor set is already enough. Nobody says it should be legendary for the sake of being legendary everyone says it for the utility or rune swapping which to wvwers is massive. Im no wvw player and would mind them having that set being of legendary quality, looking how much it takes to aquire.
no thank you ill take tengu or w/e race really
