I really need to bookmark ANet’s information on this so I can link it fast …
ANet (perhaps unwisely) designed the three armor weights using different rigs, ie the skeletons on which the armor hangs. There are technical reasons preventing mix and match. Remember they did this design many years ago, long before launch, and back then they did have a silhouette concern as a game play feature.
I sure wish they hadn’t done that. I’d love to mix and match all the weights. But it just can’t be done unless they redesign the underlying rigs and then remake every single armor piece in the game. This is apparently so huge a task they’d have to give up on pretty much all other content for a long time, just to end up with things mostly looking the same.
So maybe if there’s ever a GW3 they’ll have learned to design for maximum flexibility in costuming, but it can’t happen with the current game.
If this has changed since ANet made detailed explanations of the issue, I’ve not seen any ANet comments to that effect.
Ok then but this doesnt change the fact that since theres a fixed model option their arguement about class silhouettes makes no sense. So they can go ahead and design what ever non trenchcoat set for mediums etc. Also it that rig limitation aplies then why do outfits work?
talking about a guardian in full light or mix and match from heavy medium and light?
No problem with the first but second wont work since they then have to go and remake alot so the medium coat you decide to wear dont clip with your light pants ( lol Yea I know there are like 1 pair of pants
) or your heavy shoulders.
They dont ahve to go and change anything tbh theres no need for anything to mix and match you find what you like and what works for you.
This is about the models and the armor types. Since we have the fixed models in pvp and wvw it litterally doesnt matter anymore to have a “class silhouette”. So could we pls be allowed to trasmute heavy armor with light skins mediums with heavy and light with medium (and all the other compinations). Could we pls get armor skins that dont aply to those rules and go for a diff aproach?
Im beating a dead horse with this one but could future legendary armors (that we wont get idek why im keep hoping) be against this rule about the class silhouettes?
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Do you think it will end with ep6 or do you believe it will continue during/after the expac even. (Usually thats when ben shows up to tease us btw :Kappa: ) But srsly what do you all think?
Can we revert the deathly chill in wvw to be 1 stack?
2:2 should be a team not solo Q. But as said some class combinations will be better and thus create a tighter meta.
Tbh solo queing wouldnt be bad for it. Remember the goal is to kill the enemy team no objectives or stuff like that so if you are competent you can join and actually make a difference instead of having your team lose the game coz of other reasons outside of personal skill. Its easier to 1v2 rather than 1v5 xD
So from the comments i would say the ideal thing would be to put it in its own que as beta with solo and duo queues? As further testing for bugs etc would be easier to happen and therefore an smoother transition into its own mode that would thankfully be fully supported in the future. (more maps even a ranked que for it who knows)
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After completing the instance once, there’s a brazier at the start that skips you to the final boss.
Had no idea this was a thing.
Also, I have no issue with difficult mission. I LOVE difficult solo missions. But there is a huge difference between me being bad and artificial difficulty / poor AI detection.
I did it on the second try so idk about bad ai
The skin itself is prestigious. It’s meant to be a long-term reward for the most dedicated of WvWers, and not plebes & try-hards such as myself
That doesnt change the fact that it should be legendary
all these silvers/bronzies aww so good
solid ocean surely is better for power comps
nightmare – power – only if you remove prot immediately and burst entire phase during “exposed”
aetherblade – power – you fight trash mobs so burst is better than condis
molten furnace – power
not sure about others, i dont play ranger
nightmare is better to just run with condi
Im mean its not like anyone is abusing the cats or treats them badly. They just play like all animals do like, like children would do. Since no cat dies or loses health (which would imply that they get hurt) whats the issue here? You said it your self your request is overkill, i much rather have the devs fixing bugs in pvp like the knockback stuck in a wall bug rather than removing cats.
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It may be faster for you to type /stuck and then not move. After 30 seconds, it should teleport you back to your spawn. If you move or do any other activity, it will cancel the /stuck command and you won’t be able to attempt it again for 2 minutes.
Once it moves you back to spawn, you can’t use the command again for 10 minutes.
That’s nice and all, but can we expect a fix anytime soon? I think it’s only caused by revenant downed state knockback, never got stuck vs longbow ranger yet they both work the same way, right? It shouldn’t be too hard to fix it based on that but I’m no expert.
30 seconds timeout for no reason can be enough to throw a game, and that’s only that person reacts instantly. If nobody on the team knows about this it can be minutes. If that happens at least once a day in a ranked season that’s extremely frustrating.
Most if not all knockbacks do this
Oh cool a 1 second cast to do less damage then our already low auto attcks.
The “skill” had already a “cast” now you get free dmg during said cast. Its not that hard really
They nerfed the cast time on greatsword to compensate. Iirc they also nerfed it on sword. It’s not just free damage, you’re completely wrong.
ok the channel its longer (which i dont agree with) but the attack now gives you might and it deal dmg. The skill got buffed.
The fact there has been an increase on cast time for very minor and sometimes hindering effect is cause for concern. We should probably have a general conversation regarding the state of phantasms as a whole. After a shatter summoning an uncovered phantasm in the past was already a “HEY I’M OPEN” sign given how long the phantasm would take to attack after being cast, and in cases like GS where the phantasm would spawn on the target at a distance was completely made null by thief shadow steps, phoenix ele bursts, and guard meditations, and really any mobility or gap closing skill. So summoning now feels worse on a whole for everything that isn’t focus, and staff. (and pistol but that might be a bug)
Considering how phantasms are the most reliable source of damage and pressure Everything should be at least 1/2 second cast.
Sword the slash feels bad because of the cast time, fix that and maybe add might to Illusionary riposte and you’ll have a good weapon for both PvE and PvP. Phantasms giving might is still pretty bad design. If it’s a new expansion feature it’s bad for core mes unless they are changing how core illusions function.
Greatsword Needs to be safer. It’s slow, it reveals you if stealthed, very flashy animation just to point you out even more clearly. This would all be fine if it did a lot more damage. Should either be a 1.75 coefficient, or be a 200 – 240 radius knock down to cover the phantasm cast.
Pistol I don’t know if this is bugged but it says 1/2 cast. The casting feels fine, and the cripple is nice but seems a bit inconsequential for the weapon. Trying not to be a DPS weapon I think it needs more utility like if Pistol duelist were to increase the duration of soft cc conditions so it would give more pressure to the unload.
Focus I like how it functions, the cast is a bit slow 3/4 would probably feel better.
Torch Still my least favorite phantasm, someone who dislikes condi less could tell you how good the burning is. But I feel like the fury is pretty meh, the cooldown still needs to be significantly reduced if we’re leaving it as it is. Otherwise we should increase the attack rate, and add baseline condition cleanse back into it’s bounces. The problem I have with it is that it’s expensive shatter fodder on a power build which arguably needs the weapon more than a condi spec.
Staff Phant cast is fine, if there is only one target it’s like keeping the auto attack while casting, if there is more it’s a party of purple bounces so it’s kinda nice.
idc about underwater, and rouge is fine.
The sword already had a cast time it wasnt instantanious we just got an added atack in that with a tiny bit longer channel :/ But generally i agree that the channels in both sword and focus are abit long
Edit: the focus skill feels too long.
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Oh cool a 1 second cast to do less damage then our already low auto attcks.
The “skill” had already a “cast” now you get free dmg during said cast. Its not that hard really
Idk i expect them tho to mess up lore xD
No class is bad some classes are jsut not optimal for the top guilds that speed clear. Now ppl take that not optimal and translate it to “kittening useless”. Its human nature what can you do :/ Whats funny to me is that the majority of the raid groups just want a smooth clear and nothing more and they thing if you pick a rev or a necro you wont get 1.
dungeons don’t need their rewards increased.
before nerf dungeon liquid gold (all paths including story paths): ~43g
now dungeon liquid gold (all paths including story paths and the 8 path bonus gold): ~42gwe also get more tokens now. you used to get 60 per path, now it’s 100, plus 150 choosable tokens every 8 paths.
theres now way all the paths once with the story ones gives 42 gold and the old ones game 43 only
they would be ye if the armors dyed properly
no its not too grindy ^^
mesmer power burst is telegraphed up the kitten and the class gets crippled by killing its phantasms with cleave
the swordsman attack deals 1,3-1,5k dmg so.. and thats with not might
what exacly is there to balance?
https://clips.twitch.tv/GoldenTastyWolverineKeepo This fight took the better part of 15 mins.
Just fsp trying to improve their k/d at times were no MUGA play.
“Fixed an issue in which darker dyes would appear washed out and harder to see on legendary heavy armor.” aparently it was fixed.
They. Are. Not. Gods.
I think you’re missing the point.
Also technically the titans conceptually are no different in a sense that they are “higher beings with power from out of this world”.
The titans were creation of one of these god though
The gw2 lore is idd excellent. Their story telling is abit on the ehh ide but if they follow up with some charr stuff they have teased from all the way back in se2 up until now in ep 4 ill take that back.
why not having 2 rows of pedestals the ones for the winning team higher and a second lower row for the losing team with cry animations and such. And ofc show if anyone from the defeated team had top stats.
Theres no much metal in the light armor its more of crystals. Well, it took 1 year twice. No excuse on the dyes part. Depending on how you dye it it doesnt look leathery and tbh its not a bulky light armor come on just the crab tail is over the top.
Nobody assumes the developers are geniouses they work under diff evironments with deadline preasure and the need fo a larger test of the changes human error is a think even for devs
for the ppl that say they already brought celestial i understand but that doesnt mean they arent allow to release more whiter dyes or darker simply because ppl bought. Kinda like with class changes just because you got an asc set of you main class’ build that doesnt mean they sould never buff other builds or nerf yours
I’m not beefed about it and I don’t think the other poster is either. We’re excited more dyes are released. We’re just amused by the irony of buying the whitest white before an even brighter white was released. Besides, celestial still has a place.
Ik this was more for ppl who will come later here and just complain because thats what ppl do. Dont worry i was like this when i saw the dyes
Where are you at what region?
Pve depends Leadership are the go to but durability aren’t bad. Dura is a poor mans rune choice but i would pick dura over chrono runes and leadership over both.
Once the dust is settled, we’ll finalize the schedule and then it will be on a shifting schedule. Every day, each tournament will start an hour earlier than it did the previous day.
This dodged his question though. Regardless of the shifting schedule, there are still only a limited number of tournaments each day, and they are limited to specific times. If you aren’t available to play at those specific times, then you actually cannot do this daily. And it, to my knowledge, is currently the only daily in the game that is setup this way, where you have to play at certain times to complete it.
World bosses are in certain times as well. If i understand corectly they do this to find the most suitable hors to ahve the tourneys through feedback that will get from players which isnt a terrible aproach.
Sword 5 applying might to the phantasms as well is just strange, I don’t have anything else to say on that. But I think the attack itself is nice. Its not too strong, weaker than the first auto for Sword, but giving us 8 might stacks for landing that hit is pretty nice in my opinion.
GS – Well it deals less than 1/3 of the damage of the GS auto at minimum range. So at best its less than 1/3 as useful as an auto attack, yet with the same cast time. This one definitely needs to be dealing significantly more damage. At least triple what it is now, to be on par with the weakest auto the GS can put out.
Staff – Again, the winds of chaos from this attack deals less damage than the actual winds of chaos skill for some reason. Other than that its decent-ish. I’d rather it be changed to be a copy of the phantasms attack though. Be a single target attack dealing significantly higher power damage that can then scale even higher with unique conditions on the enemy.
Focus – Doesn’t deal much damage, but I like the immobilize it has. Overall pretty nice skill in my opinion
Torch – Didn’t like it at first, but its growing on me. I still don’t like how the attack is a melee range attack even though we can cast the phantasm from 1,200 units away…… But the burning stacks are fun, and you can set up some nice plays with it with the prestige for a nice burn stack burst. Still though, I would like tosee it changed so that the attack isn’t wasted if you aren’t in melee range, otherwise why have the phantasm be able to be cast from so far away? Also I agree Levetty, it would be nice if it also applied some fury to us when we cast it, but its already fairly strong if used correctly.
Pistol – This one is worthless. Does practically no damage at all. Using a white lvl 80 pistol, the initial attack did all of 62 damage, while the phantasm did 269 damage per hit, for a total of 2,152 damage. This initial attack did less than 3% the damage that the phantasm does in its attack. How in the hell is this adding any pressure whatsoever? This attack should just be removed and replaced with your character performing a modified unload attack when it casts the phantasm. Have it only hit 4 times instead of 8, but the damage per hit could be roughly the same. And then remove the cripple. Just make it a flat power damage based attack. For the CD of the skill, this would be a suitably strong initial attack, strong enough to add a lot more pressure from the pistol itself without being too strong.
Overall I think that GS and Pistol attacks are in desperate need of reworks. I would like to see staff attack get reworked, but if it isn’t its still suitable in my opinion.
I can agree in most but think that these are the precast for the phantasm that are there to deal that dmg so their numbers cant be crazy. In the end stuff like sword off hand and focus staff are just more dmg for free no? I wouldnt mind an p in the dmg gs4 precast does.
Eh idk uless im extremely lucky i havent been kittened over by my phantasms in pve
If you’re fighting anything more than a single target, phantasms are garbage. No way to “control the encounter” around that.
in pvp ehh you can los them that that might be a problem i suppose.
Yeah, you can LoS them. Or you can just ignore them and squish them with all the aoe that every PvP build farts out nowadays.
I’d also like some examples about the clunkyness and the limited usability ad flexibility if you dont mind.
They’re limited to a single target, so any situation with multiple targets makes them awful. They have a long ramp-up time, so your dps is will always be about 20 seconds delayed compared to everybody else. They’re extremely susceptible to CC or terrain. This doesn’t happen too much in raids, but if you’re trying to use them anywhere that isn’t a simple flat arena they can get stuck on pebbles and fail to function. In non-raid encounters, they still die to any mob that happens to target them and sneeze. This happens in raids too, but aggro is usually controlled better there. Did I mention that literally any situation where you have to dps more than 1 target makes them garbage?
Focus ad gs do aoe dmg, In pvp the msot phantasms you use are for the initial burst they provide (sword off hand and gs 4). You also get aoe by shattering but well mesmers atm are build for aoe more suingle dmg support and yess the provide awesome comtrol throuch cc interupts and dmg immunity.
20 sec ramp up time is over reacting if you consider than sword o/h gs and pistol apre pretty fast. The only “slow” phantasm is focus and focus is a utility weapon.
I regularly run fractals for some ic an say the terain can kitten you yes but thats amatter of how well grouped and where did you group them i aslo ru 100cm where mist things will oe shot you or down you to 30% and phantasms do fine there so…
Eh idk uless im extremely lucky i havent been kittened over by my phantasms in pve the ecouters are cotrolable by the players so phatasms work in pvp ehh you can los them that that might be a problem i suppose. I’d also like some examples about the clunkyness and the limited usability ad flexibility if you dont mind.
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i mean there are 3 chances and the dailies are already more than enough to get your daily 2g so what if you miss 1 daily? Still 3 diff tournes for diff timezones. Na and Eu are fullof diff times zones so you cant have everyone happy. So, about worl bosses what if they only time that i can do a world boss theres a hot meta going on? I cant do both so they should change the times line of the events? I do agree that 15 mins (?) most likely is too small of a window for alot of ppl.
for the ppl that say they already brought celestial i understand but that doesnt mean they arent allow to release more whiter dyes or darker simply because ppl bought. Kinda like with class changes just because you got an asc set of you main class’ build that doesnt mean they sould never buff other builds or nerf yours
im sure they will manage as they did for 4 years :/ still with all the bugs just overnerfing it (in alot of ppl’s opinion) wasnt the right thing. I mean its not L I T E R A L L Y U N P L A Y A B L E just abit buggy
at least you ca dye the glow (ulnlike a certain legendary armor that i know)
Ok then lets assume that im havent played it for any while. The oly dowside i see in a spec like that is that in pvp destroying your phantasms severly criples your dmg, same with pve but in pve phantasms die harder. OOO great mesmer vet with 5k hours on it could you explain me a peasant what would be wrong with a spec like that?
I mean i can assume all kinds of things for you as well
oh im sorry im not going up and down taking notes of your lectures about why this would be good
ehhh arent there 3 daily toureys per day?
If it adds i will honestly laugh more than anything. This is right at the end when everyone leaves and you get the points for the track so who cares?
The vocal minority PVP “pro’s” wanted PVE’rs out of PVP to get daily.
Anet listens to vocal minority, over nerfs or over buffs- par for the course.
Instead of removing them in ranked games that the vocal minority QQ about.
Daily rooms are sadly collateral damage.
No that is not the case The pvp “pro’s” didnt like ppl jumping in ranked with w/e class the daily asked regardless of if they knew the class or not. But anet went overkill with this thy should not have made it so you cant get gredit for custom match.
) or your heavy shoulders.