Showing Posts For zealex.9410:

About the new cm.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

You guys in the fractal team should not nerf it. Just fix some bugs like the animation of the green circles in boss 3 and how orbs respond because they kinda too sensitive atm.

If someone cant do it theres the normal 100 and thats cool. I like for a change that the cm is actually harder than some raids in this game. And i believe little competetion between the 2 teams wont hurt anyone.

You can do what ever you like to normal frcatals as long as you keep adding new cm’s. I cant tell someone how should the base content that apeals to the bigger demographic be.

But, since there is a tiered system and theres a tier targeted to my niche kind of enjoyment i feel i should have a say wether it should be nerfed or stay as it is.

Dont make cms end up like w4 ;-;

It good to hear that the raid team have a clear idea which mode is for the more casual playerbase and whats for those who were sold to raids originally. I have hight hopes for the raids and their cm and hope that both fractals and raids can get better together.

/rant.

(edited by zealex.9410)

New fractal

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

It’s brand new and people are asking for a nerf like wth….Do people truly want nothing but an outright steam roll? It doesn’t need to be touched losing and not even completing it on day one is 100% fine try again tomorrow and the next day and so on

For fractals? Yes. Rolling through an instance and laying waste to everything in front of you is extremely satisfying. Moreso than the wipe-res-repeat that characterizes raiding.

You know whats noresatisfyimg it? Laying waste through the instnace after you been through the wipe fest. This is the clossure most likely of the fractal arc and its the new 100 so anything less than a few wipes the first day would be dissapointing.

New CM Feedback

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

The tiles start to disappear at different percentages. Our succesfull tries had the tile mechanic happening not at all or at like 10-20%. Regardless I feel the fractal is to chaotic once the tiles start disappearing.

Overall we found some mechanics buggy and in general the fractal had to much Visual noise.

I do believe thats an not really familiar with the encounter problem.

At first i found boss 1 and 2 chaotic but soon after realised that doing some importand jobs and ppl taking roles in the group will make the fight much less chaotic.

Id say that the first fight is too chaootc but i tried it today for the first time so idk i feel like more time i needed.

Poor theming in LS3

in Living World

Posted by: zealex.9410

zealex.9410

No the theme of s3 was finding out that theres unintended consequeces in your actions and then having taimi fox them. Im kinda glad that we had 1 plot thread close thsi time around.

New fractal

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

It’s brand new and people are asking for a nerf like wth….Do people truly want nothing but an outright steam roll? It doesn’t need to be touched losing and not even completing it on day one is 100% fine try again tomorrow and the next day and so on

Trueeven tho i found that the lasst boss was abit mroe tanky idk i wouldnt change anything and w8 for 1 2 weeks to get a better idea of the fight its been second day already and the boss fightss are ez af

New CM Feedback

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Bugs i encoutered so far:

Orv stucking in the outer edges of the square and not moving.

Bomb spawning using the buble to soak it thee bomb spawning again without the shere to soak it this time.

Bomp spawning going in the shere but hte model of the sphere was issing (except the groun target of it) and the bomb went off despite me being inside it.

Also te gaze fear sometime doesnt fear you even if you look.

And the beam at the start of the 3r boss (which you need to hit to get the achievement) gets nulified by aegis ;-;.

(SPOILERS) Season 3 Over All

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Posted by: zealex.9410

zealex.9410

Looking at season 3 overall, I’m disappointed. I’m sorry to say, gw2 needs to step up their storytelling. It is sloppy. It is a mess. The story is clearly trying to do too many things at once. Too many plot elements: Lazarus, Balthazar, Dragon’s Watch, Jormag/Primordus, now Shining Blade?! Livia?! The writing needs to pick a narrative and stick with it. Otherwise, you just confuse people. Season 3 started off ok, but then it just fell flat.

That being said, I’m glad that the Mursaat story is officially over. At least season 3 ended the way it was supposed to.

Tbf it was fiting that the shining blades ended it. The WM were their arch enemies and mursaat their masters im glad it was the blades that helped us finish it.

… which would be great if it were setup in the actual story, not somewhere deep in Guild Wars 1

I dont remember prev episodes itss been a whle since i did them but im sure the fact that the WM are sworn enemies of kryta and Lazarus a sworn enemy of the humans was touched upon. Dont forget there were current events as well with shining blade and WM

Offhand mention doesn’t count as setup. I’m aware there’s some connection between Mantles, Blades and stuff, but this episode didn’t get as much as a reminder. Especially in an arch that’s already juggling enough plots to choke a walrus, it’s crucial to set your plots properly. When you already toss around enough factions and names that put an appendix section of a WW1 documentary to shame, it’s easy to get them lost in a clutter. You can’t just say “I told you once a few years ago, what else do you want”. That’s basic storytelling and writing. You “not remembering previous episodes” is actually a sign in and of itself.

Current events were centered on White Mantle and their connection to bandits, not Shining Blade.

There were current event whe shinning blade hunt down white mantle and rewarded you for taking them down

New CM Feedback

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

No, you’re wrong in so many points.

I dont think all the fractals they made so far or reworked could justify as stepping stones.
I the last 2 sure they are a pretty kitten big stepping stone but chaos , snowblind, Arcdivider and thaumanova. I dont believe could prepare you for your first raid run. (prob thaumanova if you diside to dps check the ouze without killing adds). Bot other than that most fractals got mechanics that they lacked in the first place.

The hardest ones are. You would know it if you would have followed their statements, like for example the ones to Swamp revamp.
We don’t speak about the easy ones, please at least start thinking.

Im not a native speaker so i might as well not understanding it in the correct way. But i believe the cm’s or at least imo were made to please the demographic that wants 5 man raids. I don believe these will teach you how to raid because they are too hard for that and with the tiered nature of fractals it makes sense they would like to take that to an extreme.

And again, you haven’t either read or understood my comment. I haven’t said anything against the CM. Please read properly and if you don’t get it, read again or look for someone to help you understanding.

Now not sure what you are refering when saying old fractals i guess you mean urban? (Since i dont remember the old arcdivider fractal) But id say the new fractal isnt nececeraly a boss to boss to boss type of fractal. You get the interesting isntances with adds and traveling acros from island to island which break the ssomewhat monotonous boss to boss to boss wmindset w4 had.

Not rly, it’s the exact thing you mentioned, a boss to boss instance with 0 to little interlude.

As for reminding of dungeons sorry my friend but fractals could never do that dungeons were designed differently and through some mistakes that happened came to be this way fractals had a strong focus on tightness taking away freedom of roaming and doing your thing while ppl would low man the boss.

Again, you haven’t understood/read properly. Look at the old fractals and then look at the new ones. It’s no science to notice that we have “usual” fractals except the older boss fractals like Mai & Molten Boss and with Chaos, Nightmare + the new one boss-to-boss-to-boss-fractals.
While I like Nightmare and I’m ok with Chaos although it’s only decent designed the direction is clear because it’s the same stuff over the last new inventions and that’s a sad and boring thing. Aetherblades and Underground show that it’s possible to make it different + not having heavy mechanic-focussed bossfights.

Well for one i excuded swamp land which the specifically mentioned when they said stepping stone to raids. This one more to the arguement that says “ahh all fractals new are being rewarked to be like raids” which i dont find accurate.

That wasnt metioned tho for alot of the other reworks. Also true i agree that id love some underground facility like stuff where its alot more puzzles and events style encounters and less about the bosses.

I though you were bashing about the cm because the person above you kinda did and this is a thread about the cm. Sorry i missunderstood i suppose.

(SPOILERS) Season 3 Over All

in Living World

Posted by: zealex.9410

zealex.9410

Looking at season 3 overall, I’m disappointed. I’m sorry to say, gw2 needs to step up their storytelling. It is sloppy. It is a mess. The story is clearly trying to do too many things at once. Too many plot elements: Lazarus, Balthazar, Dragon’s Watch, Jormag/Primordus, now Shining Blade?! Livia?! The writing needs to pick a narrative and stick with it. Otherwise, you just confuse people. Season 3 started off ok, but then it just fell flat.

That being said, I’m glad that the Mursaat story is officially over. At least season 3 ended the way it was supposed to.

Tbf it was fiting that the shining blades ended it. The WM were their arch enemies and mursaat their masters im glad it was the blades that helped us finish it.

… which would be great if it were setup in the actual story, not somewhere deep in Guild Wars 1

I dont remember prev episodes itss been a whle since i did them but im sure the fact that the WM are sworn enemies of kryta and Lazarus a sworn enemy of the humans was touched upon. Dont forget there were current events as well with shining blade and WM

New CM Feedback

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

The usual fractals, at least the harder ones, not all should serve as a “stepping stone” into raids what has been said from Anet!
I think it’s ok to exclude CMs from that, nothing more.

Tbh i really dnt know what yu are on about normal mode fractalscan be that but cm are for a diff part of the player base and that part majorly said they like the 5 mnraids feeling these have. And besides ifyou can clear this and have a dcent dps at the end yoou are pretty much golden about getting in raids. I think this is more about ppl feeling bad tha tthe raid team didnt deliver as much and that the fractal team just makes it better and better with each release.

Like so many times you haven’t understood again. It’s the design I’m denouncing.

I dont think all the fractals they made so far or reworked could justify as stepping stones. I the last 2 sure they are a pretty kitten big stepping stone but chaos , snowblind, Arcdivider and thaumanova. I dont believe could prepare you for your first raid run. (prob thaumanova if you diside to dps check the ouze without killing adds). Bot other than that most fractals got mechanics that they lacked in the first place.

Im not a native speaker so i might as well not understanding it in the correct way. But i believe the cm’s or at least imo were made to please the demographic that wants 5 man raids. I don believe these will teach you how to raid because they are too hard for that and with the tiered nature of fractals it makes sense they would like to take that to an extreme.

Now not sure what you are refering when saying old fractals i guess you mean urban? (Since i dont remember the old arcdivider fractal) But id say the new fractal isnt nececeraly a boss to boss to boss type of fractal. You get the interesting isntances with adds and traveling acros from island to island which break the ssomewhat monotonous boss to boss to boss wmindset w4 had.

As for reminding of dungeons sorry my friend but fractals could never do that dungeons were designed differently and through some mistakes that happened came to be this way fractals had a strong focus on tightness taking away freedom of roaming and doing your thing while ppl would low man the boss.

(edited by zealex.9410)

(SPOILERS) Season 3 Over All

in Living World

Posted by: zealex.9410

zealex.9410

Looking at season 3 overall, I’m disappointed. I’m sorry to say, gw2 needs to step up their storytelling. It is sloppy. It is a mess. The story is clearly trying to do too many things at once. Too many plot elements: Lazarus, Balthazar, Dragon’s Watch, Jormag/Primordus, now Shining Blade?! Livia?! The writing needs to pick a narrative and stick with it. Otherwise, you just confuse people. Season 3 started off ok, but then it just fell flat.

That being said, I’m glad that the Mursaat story is officially over. At least season 3 ended the way it was supposed to.

Tbf it was fiting that the shining blades ended it. The WM were their arch enemies and mursaat their masters im glad it was the blades that helped us finish it.

(SPOILERS) Season 3 Over All

in Living World

Posted by: zealex.9410

zealex.9410

I agree with the lack of personal flavour on our character’s actions thiss is supposed t be our story overall not is sitting and watching while our pc does his thing. Now i understand that theres a storry that needs to be told but you cna at least give us option to add our personal flavour to it either with choices in the episodes or with the answers we give. Much like the 3 types of asnwers system that existed that with a va answer unique to each of the 3 would go some way to make it more personal id say.

Se2 did the pace and the focus on one plot better with an overall less interesting story, if se3 has the same pace and focus with its interesting story it would easily be the best se so far

It pains me to say but imo ep3 needed to never happen it didnt add anything to the plot it closed the thread that it started in a unsatisfactory way and braham got a meh character developement (even tho i liked it).

Instead an episode which focuses more on Lazarus and the wite mantle (cadecus’ trip to janthir) and had some teases for who lazarus really is would go a long way making ep 5 feel more expected and realistic and would fix quite abit of the pace and direction problems the season had.

I believe this would be a great se if it focused on Lazarus the WM and their downfall and left the meaningless " i cracked a tooth" part out.

(edited by zealex.9410)

New CM Feedback

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I agree, although I’m a big fan of raids and clear them every week + having done the CMs with different groups this new fractal is more a “mini raid” than a fractal and it’s very sad to see content turning into the same pattern with boss – boss – boss and focus on the mechanics instead of bringing back a little bit of dungeon or at least old fractal feeling.

Tbh i really dnt know what yu are on about normal mode fractalscan be that but cm are for a diff part of the player base and that part majorly said they like the 5 mnraids feeling these have. And besides ifyou can clear this and have a dcent dps at the end yoou are pretty much golden about getting in raids. I think this is more about ppl feeling bad tha tthe raid team didnt deliver as much and that the fractal team just makes it better and better with each release.

New CM Feedback

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I kinda like that they take the chaotic aspect of matthias and just double it but true there are some buggs that make it not so enjoyable. But i wouldnt want tk see all the chaos go away. Mostly the unintented bugs.

Fractals should not be harder than raids, even if it’s CM.

who says that?

New fractal feedback.

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

Whats makes your post so special it doesn’t fit into the existing thread, where you also posted?

The fractal is fine, there is no nerf needed. If you bring enough CC and damage the last boss just melts.

Is their two bosses after the first one? Their is a portal on each side of the corridor, but we only did one side before moving on.

Wondered if maybe you got a random side / encounter.

The other side leads to a new cat.

Lol nothing really prob was just too tired and didnt even pay attention to what i commended on If the devs wonna merge them all they can go ahead.

Official Episode 6 Feedback Thread: One Path Ends

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Posted by: zealex.9410

zealex.9410

Returning to that system would help with that imo. If we could have va dialogue for it even better.

Official Episode 6 Feedback Thread: One Path Ends

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Posted by: zealex.9410

zealex.9410

It’s a GOOD episode, just not from the perspective of how the player character acts, behaves, or speaks.

That’s always going to be an issue because GW2’s PC has her own personality, not your own. She is not you, and it’s not a RPG.

In my case, I was like “kitten you don’t tell me what to do” so it actually worked well for me.

I wonder why do we have ferocious dignity and charm options for.

Official Episode 6 Feedback Thread: One Path Ends

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Posted by: zealex.9410

zealex.9410

The episode overall is nice closing for good the wm and mursaat plot. Livia is suprrb best girl etc.

The ending and The trailer tying the expac feels id say forced i dont think the se toutched enough to tie the plot with the expac as much as it should be.

But the trailer at least had some bas as moment. It also feels wierd. Why would balthazar has one of lazarus’ apects? Why would he go to orr for no apaprent reason so far? Why would he leave the aspect of lazarus in a conveniently placed pentagram?

Im not saying all these ruind the experience but they deff stained it.

The boss foghts were good and the shining blade instnace great.

(edited by zealex.9410)

S3E6 So far...

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Posted by: zealex.9410

zealex.9410

Livia best girl

New fractal feedback.

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Posted by: zealex.9410

zealex.9410

I first wonna say that mo should give the fractal team a raise.

With that out of the way ill share my view of the fractal. The bosses all have a certain feel to them like you are doing matthias 3 times each time on a harder lvl. Theres also the addition of some new never seen in the game mechanics that make it fresh and interesting.

The first boss apears to be ok imo nothing hard more like an entry boss teaching you the basics

Second boss is imp a big jump in dificulty but not really a overly big one. To me it felt balanced even tho id say the fught is to movement heavy which cucked my as a mesmer player. But overall, it felt really cool and i can see that you guys took the design of no timer and played with it creating chaotic situations which need careful execution to deal with and the lack of a timer brongs perfect balance to it.

Third boss was my seco d fave so far with my fave being boss 2. But thats mostly because boss 3 felt buggy at least to me. The hp bar felt off with him seemingly having unaturally big healthbar compaired to the other 2 bosses and the orbs for the phase acting all wierd and getting stuck. I really liked the increased (compaired to other fractals) number of phases the bosses have on this fractal keeping things fresh. I thing id say i found wierd was that the 3rb boss dodnt have any force ress mechanic like the second one did or at least we dodnt encounter any.

Now i wonna say this is from my time in 100 with pugs no coms no anything and for our first time we cleared it in like an hour. (With ppl of diff skill lvls as far as i could tell)

Ill try tommorow the cm and give feedback for that as well but since i will only be doing the cm from now on (like with the nightmare cm i never wanted to go back to the normal nightmare) i believe that tuning down the normal 100 wouldnt be all that bad considering that t4 fractals overall are easy (too easy imo) and this one feels abit to buffed for the audience its targeted at. But ofc idk since i havent played the 25 50 75 yet to have a full view.

I wonna clise with a immense thank you for this fractal. The fractal team keeps getting better and better and honestly i dont see them stopping.

Imo you put the hat today on the raid team and big gratz on that (easily for my the best 5man content i got from any mmo)

Ppl ofc can put their feedback here and when there will be an official forum post for feedback the devs can merge this one with it.

Now if you excuse me because im shaking from excitement and i wonna hit the bed until im done with cm cya.

New fractal

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I too believe the normal mode of this frcatl should be kinda nerfed while the cm remains mostly the same.I only did 100 cleared with like idk 5 wipes on last boss so it feels ok. What feels off imo is the hp of the third boss compaired to the other 2 he feels like a brick wall. But dont jump on the nerf gun give us a week or 2 to understand the fight better it might be just that we havent had any 5 man matthias’ up until now. Other than that my god you knocked it out of the park.

(edited by zealex.9410)

New CM Feedback

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

I kinda like that they take the chaotic aspect of matthias and just double it but true there are some buggs that make it not so enjoyable. But i wouldnt want tk see all the chaos go away. Mostly the unintented bugs.

Feedback on current fractal design

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Posted by: zealex.9410

zealex.9410

you dont get ar if you dont get hit just saying.

New legendary hammer and sword

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Posted by: zealex.9410

zealex.9410

I AM wiiiiiiii

The sword isnt trash!!!

in Living World

Posted by: zealex.9410

zealex.9410

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

other specs can get support capabilities as long as they dont get iframes which further trivialise content.

Difficulty

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Posted by: zealex.9410

zealex.9410

raids fractals and dungeons are not aimed at hardcore players either so what are they aimed at and why di they exist in a casual game then?

Need more incentive for replaying episodes

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zealex.9410

Periodic was the nature of the first season of living world. The current seasons and content is left in gme which rimply that they are meant to be revisited and the current se doesnt make a great job of that.

Why no armors in living world?

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Posted by: zealex.9410

zealex.9410

Nah im not trying to make any excuses every armor part of the lumincent armor took more time to unlock than A full se3 ep meta achievement tab. Also yes, Id like armor rewards because this game is about the fashion wars and whata fashionwars when everyoe looks the same because no new armors are added.

Truth be told the druid stone did give alot more replayability. 16 days to be exact but the desogn of those collections was terrible so idk if it helps your case.

Difficulty

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Posted by: zealex.9410

zealex.9410

idk find me some articles or blogposts by the devs saying this game is targeted to casuals. That also say that the instnaced pve like dungeons fractals and raids were also targeted at that casual playerbase.

ChronoTanks and alacrity

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Posted by: zealex.9410

zealex.9410

It root for half a century. Also no disrot isnt the reason you brink a chrono thats mostly because the boon system is badly made to begin with. But that doesnt andervalue how strong distortion and aoe at that is. If you werr to choose from 2 dps’ that deal the same dmg but one has the ability to completelly negate mechanics which would you pick? :thinking:

Which does you a lot of good in the current raid meta because we have to root stuff only 1 time. Or wait, no every single encounter where roots are useful you have to reaply them.

Good point about the 2 dps you would bring. 1 of them would definately not be a mesmer. The other? Probably a druid.

Oh and dont bring me the arguement of racials even alot of mesmers humans will use balthazar’s dogs or w/e that a dps increase because tw or gw or moa arent needed all the time.

Definately not in raids.

Wait, are you now arguing for mesmers? How is mesmers taking racial skills to increase their damage show the class being overpowered? You have a very selsctive and confusing way of arguing and trAin of thought to say the least.

Overpowered doesnt mean everything it does is the best at that would be just broken. And i was talking more long term when mesmer gets a dps spec because they wont keep making suport specs. Then mesmer will have the ability to just go in have on par dps with other top dps classes and have distort to ignore mechanics.

Fiery Dragon Sword

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zealex.9410

No theres no way to get it sadly. And tbh that doesntneed to change it would undervalue alot’s of ppl effort in gw1.

Also gw1 wast excactly an mmo pve wise at least so its not like you will gat a huge diff in experience.

You could also get 1 or 2 of your buddys and run it. Glad you enjoy your time tho. You might wonna look at jormag’s breath the design is pretty similar.

I have 46/50 HoM points from GW1 and wouldn’t find less value in my Firey Dragon Sword. In fact, I wouldn’t mind the HoM rewards to be available to everyone in some form, like gem shop, or guaranteed wardrobe unlock from black lion chests, or maybe even in game rewards that take effort to get.

Seriously. I’ve had the stuff for years. No need to keep things exclusive forever. Not wanting anyone else to have it makes me feel selfish. And I don’t care about being a special snowflake with exclusive skins.

Maybe when gw3 is anounced and the new HoM starts then tbey could add stuff but no this has a purpose and it working like a charm that way i like how it is and it doesnt coz any problems there for why should it change?

Difficulty

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zealex.9410

Trollish as it was the opposite os the case. Ppl who dont play games casually come to gw2 and they dont find anything particullary interesting to keep them. the game forces them to play casually or leave so why is the opposite a bad thing?

If a game isnt for someone then he can do other stuff and there are countless demographics of players with diff needs so whats bad with one demographic getting smaller and 1 getting bigger during a game’s life?

(edited by zealex.9410)

Difficulty

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zealex.9410

Can we make this game more difficult across the board? Practically everything except sPvP is zerg the boss or tank and spank with minor aoe avoidances.

I’ve never wiped at dragon stand ever, or any meta event.
Fractals of the mist is easy too its made difficult thru AR if your over the AR suggestion you can face roll all of it easily hell 1-49 can be done with 0 AR with exception to bosses who have the AR check at the entrance.
Never failed any world boss ever since launch, not one ever…
Raids are not hard don’t say they are hard.
For dungeons except for TA and Arah all of them are tuned terribly low.
Personal story got nerfed hard as well.

I think the game is mechanically sound but the difficulty for an action game is lacking maybe increase damage taken by 10% and monster hp a little higher? Possibly decrease the time your in downstate.

Because honestly, only obstacle thats really in your way in this game is time, i don’t think there’s any achievement in the game that anyone could consider difficult its just time consuming.

Also for WvW please reduce the size of commander squads so we can have actual pvp instead of 50ppl following a diamond literally not doing anything else but following that diamond. If there were small groups there would be more activity across the board more points of interest thus a more fun and warlike feeling instead of a giant train running around the map there should be multiple fronts of war not just 1 of them.

Remember that in general game has to designed for average player, not the super high skilled. Unfortunately, average player bar in this game is rather low in comparison with other games. So…. Deal with it or move on.

As for your WvW comments, the largest part of it is the community. If all you do is follow a dorito or server hop to whatever the current bandwagon might be then thats on you, not the game or its playerbase.

The game can choose what the average player is. And if some arent.. dont worry the game while get them in shape >:)

Or have them quit…

Both work

ChronoTanks and alacrity

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Posted by: zealex.9410

zealex.9410

It root for half a century. Also no disrot isnt the reason you brink a chrono thats mostly because the boon system is badly made to begin with. But that doesnt andervalue how strong distortion and aoe at that is. If you werr to choose from 2 dps’ that deal the same dmg but one has the ability to completelly negate mechanics which would you pick? :thinking:

Oh and dont bring me the arguement of racials even alot of mesmers humans will use balthazar’s dogs or w/e that a dps increase because tw or gw or moa arent needed all the time.

Difficulty

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Posted by: zealex.9410

zealex.9410

Can we make this game more difficult across the board? Practically everything except sPvP is zerg the boss or tank and spank with minor aoe avoidances.

I’ve never wiped at dragon stand ever, or any meta event.
Fractals of the mist is easy too its made difficult thru AR if your over the AR suggestion you can face roll all of it easily hell 1-49 can be done with 0 AR with exception to bosses who have the AR check at the entrance.
Never failed any world boss ever since launch, not one ever…
Raids are not hard don’t say they are hard.
For dungeons except for TA and Arah all of them are tuned terribly low.
Personal story got nerfed hard as well.

I think the game is mechanically sound but the difficulty for an action game is lacking maybe increase damage taken by 10% and monster hp a little higher? Possibly decrease the time your in downstate.

Because honestly, only obstacle thats really in your way in this game is time, i don’t think there’s any achievement in the game that anyone could consider difficult its just time consuming.

Also for WvW please reduce the size of commander squads so we can have actual pvp instead of 50ppl following a diamond literally not doing anything else but following that diamond. If there were small groups there would be more activity across the board more points of interest thus a more fun and warlike feeling instead of a giant train running around the map there should be multiple fronts of war not just 1 of them.

Remember that in general game has to designed for average player, not the super high skilled. Unfortunately, average player bar in this game is rather low in comparison with other games. So…. Deal with it or move on.

As for your WvW comments, the largest part of it is the community. If all you do is follow a dorito or server hop to whatever the current bandwagon might be then thats on you, not the game or its playerbase.

The game can choose what the average player is. And if some arent.. dont worry the game while get them in shape >:)

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: zealex.9410

zealex.9410

They dont have all that together tho hence its balanced. And human characters canuse the avatar of melandru to root for an eternity adds or w/e

SO EXCITED for tomorrow's episode!

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

The devs tease the phrase “emotional catharsis” i wonna see how they will exoand on that.

condi thief has too many cover condis

in PvP

Posted by: zealex.9410

zealex.9410

Ehhh idk aplying alot of condis mean while these co dis dont reqlly burst you seems like a good balance.

You either go for less condis but much more ptency or more condis and play the w8ing game.

What i dont like is their playstyle and playing against them. Its just not fun.

Need more incentive for replaying episodes

in Living World

Posted by: zealex.9410

zealex.9410

yeah but going on extremes isnt really great either. Im mot saying anet should bot make any non meta maps im saying why not make both.

SO EXCITED for tomorrow's episode!

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

It is exciting yeah im looking forward to it. Whats not so exciting is the 3-5 content drought until the expac launch.

Please Anet commit to 2v2 (or 3v3)

in PvP

Posted by: zealex.9410

zealex.9410

I dont really think that their main focus needs to be 2v2 or 3v3 (id vote for 3v3 necause its more excitinng). They could just berf the synergy or ele nrrco in general that duo is quite strong.

Fiery Dragon Sword

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

No theres no way to get it sadly. And tbh that doesntneed to change it would undervalue alot’s of ppl effort in gw1.

Also gw1 wast excactly an mmo pve wise at least so its not like you will gat a huge diff in experience.

You could also get 1 or 2 of your buddys and run it. Glad you enjoy your time tho. You might wonna look at jormag’s breath the design is pretty similar.

Eureka visuals too weak?

in Guild Wars 2: Heart of Thorns

Posted by: zealex.9410

zealex.9410

lol are you ppl blind have you seen shooshadoo and flames of war?

FoW makes you throw a candle holder for Guardian Torch #4. It is funny but I do miss the giant blue fireball at times.

Concerning Eureka, I stand by my idea that it should have an on crit shard explosion effect like the sharks/ravens. Mace is not an often used weapon and attacks slow enough that it wouldn’t be too annoying.

Its not like rodgorts effect os any better either ;-;

Need more incentive for replaying episodes

in Living World

Posted by: zealex.9410

zealex.9410

How is the main pve content not supposed to be replayable? If thats the case the the company has big problem.

Not sure instances are supposed to be the main content of the game. I was under the impression it was supposed to be the open world.

Edit: Evidence…the personal story isn’t repeatable…dynamic events, meta events and world bosses are.

Living sotry is open world. IFmf by open world you mean metas bosses and such then that floped them moment they stoped adding world bosses and metas. Since the main pve team ia the lw one then thay makes living world the main pve content.

Living story is not open world and is not the main pve content. There’s a fractal team, a raid team and an expansion team, how is the living world the main pve team?

And they didn’t stop adding metas, they added 4 with HoT. If you mean the ls3 maps, it’s obvious why that is, and it shouldn’t need explaining.

Has the biggest size of team put out the most concistent content updates they make the biggest fuss when and episode is out and their most rescoures prob go to them. Idk about you but that seems like the kind of focus a main pve aspect would get.

As for why the maps of lw3 dont have a meta indont get why shouldnt they, ppl are asking for it.

Why no armors in living world?

in Living World

Posted by: zealex.9410

zealex.9410

Its unlocking it which takes time. Simply compaire it to se 2 collection for carapace luminecent. And you are right wvw armor and the pvp one arent hot.

100% boon uptime is bad design.

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Please….don’t.

The last time anet did that was before hot with that shake the meta nonsense. Every once awhile we have to do new builds while the balancing never improve.

I wouldnt mind a shake up the game balance feels stale atm more so with the rise of condi playstyle.

Why no armors in living world?

in Living World

Posted by: zealex.9410

zealex.9410

What i know is that hot had 3 sets on launch 1 set of legendary armor and some reskins of wvw pvp. And the se2 armor. For what reason they couldnt do armor on se3 doesnt matter what matters is that it gives huge uncentive to replay content. Also se3 iirc is 2 shoulders 1 glove and 2 heads so far.

100% boon uptime is bad design.

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

that doesnt really solve it and it will still make ppl angry. Condi cleanses are so ez to come by in pve that it wont make a difference it would also require most of the encounters to have it been added so idk. Meanwhile raids canalready be done withlow boons. And even without weapons for that matter.

Why no armors in living world?

in Living World

Posted by: zealex.9410

zealex.9410

The team is already making skins for every living world release i believe the can fit 1 armor pieces oer 3 months in the updates.