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The Biggest problem with matchmaking ATM!

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Posted by: zombyturtle.5980

zombyturtle.5980

The problem with your suggestion is it would lead to way too much boosting. Amber shouldnt be able to be carried by a legendary to a rank they dont have the skill for and dont deserve.

Won a match, got NO pips

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Posted by: zombyturtle.5980

zombyturtle.5980

Yes, anet does not care and the forum users hate your or it because they are jealous that you can legitimately say it and you are not lying and actually intentionally exploiting. This makes them very sad and hurts their egos.

lol what, are you kidding?

Won a match, got NO pips

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Posted by: zombyturtle.5980

zombyturtle.5980

I really wish you lost 2 pips for abusing the matchmaking system. Anet, please take his pips.

OP is not one of the people manipulating the matchmaking, hes just a solo player placed on the same team.

Won a match, got NO pips

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Posted by: zombyturtle.5980

zombyturtle.5980

Yeah he probably doesn’t deserve to reach Ruby. But the point is that not everyone is doing it to abuse the system. Anet needs to think of the other situations before making drastic changes.

The problem is , by playing with your friend you are potentially ruining 8 other peoples game experience. These people have no say whatsoever in whether they are ok with this.

Yes you arent doing it intentionally but when there is an identical game mode available that has no negative consequences for duo grouping its rather unfair for you to insist on being able to play with you friend in ranked just because you want to.

The system is way too open to abuse as GW2 has shown and most serious pvp games dont allow cross divisional grouping for that very reason.

Fixing Ruby and Sapphire

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Posted by: zombyturtle.5980

zombyturtle.5980

Disagree. I think people should be able to fall right down to amber 1 even if they are legendary right now if they keep losing. Leagues should be a reflection of your skill at the game in its current state, not a progressive reward track.

But yes I am aware bad design and manipulation of system makes skill irrelevant currently in leagues.

Seasons only last two months. What kind of change in skill could a person have in that amount of time? There’s really no point.

Quite a lot if they practice enough. Even if there isnt a huge amount of time to improve through the league duration, theres always the next league to aim higher. I still think leagues should reflect skill level and if you dont have equal skill to the best players, you should never be able to reach diamond/legendary, even with massive grind.

Fixing Ruby and Sapphire

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Posted by: zombyturtle.5980

zombyturtle.5980

Disagree. I think people should be able to fall right down to amber 1 even if they are legendary right now if they keep losing. Leagues should be a reflection of your skill at the game in its current state, not a progressive reward track.

But yes I am aware bad design and manipulation of system makes skill irrelevant currently in leagues.

This game lacks non-fighting group content

in Guild Wars 2 Discussion

Posted by: zombyturtle.5980

zombyturtle.5980

I..disagree.
This game has more non combat activities than most MMO’s imo.

Here are just some:
Jumping puzzles
Scavanger hunt achievements (karkas in LA, Gold coins in silverwastes)
Diving spots
Belchers Bluff
Costume Brawl
Daily Activities
Adventures in HOT
Guild Halls
Guild puzzle, guild race and guild trek
Festive activites like bell choir

I wouldnt mind them adding more, and some are pooly implemented but I still think theres enough things to do.

Something is seriously wrong when...

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Posted by: zombyturtle.5980

zombyturtle.5980

What gear are you wearing? He might have been wearing full beserker greens. Also if he is an alt he will have experience with game mechanics and maybe know perfect rotations already for revenant through research.

Damage also greatly depends on what weapon you are using. As far as I know, the only decent power weapon for mesmer is mainhand sword, so using anything else will give you slower kills.

Remember down scaling is always in effect when you visit a map lower than your own level, so your stats will be scaled down to a lvl 11 mesmers. They also made this harsher than in the past so even if you are lvl 80, you will still feel weak(ish) on a low level map.

AFK bots in winter wonderland

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Posted by: zombyturtle.5980

zombyturtle.5980

As for OP saying he sees them teleport to the end for reward, sounds more like sever lag updating where players really are; if it is genuine then that isn;t a bot, it’s an exploit but given how these things go, if there were an exploit then everyone would be dong this by now.

Not really relevant to this thread but yes there are scripts that let you bot the JP. They are available all over 3rd party websites. As much as I hate bots and wish they would all get banned, I get the motivation…sigh

It's official, I regret buying season 2

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Posted by: zombyturtle.5980

zombyturtle.5980

OK? Sorry you didnt like it I guess. The only part I did like of the s2 story was the boss fights lol

Winter's Presence Feedback [merged]

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Posted by: zombyturtle.5980

zombyturtle.5980

In general im totally against removing skill requirements for cosmetic rewards. I think its actually the best system to reward players, playing content and working hard to get good enough to complete challenges is far better than just buying items. Its not like cosmetic rewards are needed by anyone.

I dont think just removing 1 requirement and keeping the rest would do any good as there will always be something someone cant do, and we would end up with no requirements at all.

On the other hand I get the argument that holiday content should be accessible to most people and so think maybe having a few more options would be ok for holiday content only but definitely not for general rewards.

What is the point of melee in this game?

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Posted by: zombyturtle.5980

zombyturtle.5980

Well, melee is almost exclusively used in PVE by skilled players…so it has some purpose in GW2 in general. I get you are referring only to pvp though. I still see plenty of melee builds in unranked.

"The world is full" - Wintersday Annoyances

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Posted by: zombyturtle.5980

zombyturtle.5980

My complaints:

1. STILL cant enter toypocalypse with friends. They have had an entire year to fix this….

2. LA has no wintersday decorations. Not such a huge deal but its the main city and it killed the atmosphere for me.

3. Event is still less than it was on year 1, infinarium doesnt visit other cities and tixx’s workshop has no progression. Cant craft mini’s only get them through achievements.

Thats about it really. Everything else is ok with me

Confirmed: Toxicity in Gw2 equals wasteland

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Posted by: zombyturtle.5980

zombyturtle.5980

snip

I find it sad you cant seem to realize the things you say are just as toxic as what some hardcore toxic people say in game.

Disappointment with Wintersday Minis

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Posted by: zombyturtle.5980

zombyturtle.5980

I agree with the general argument to not move rewards to the gemstore but these minis have been gem store items from year 1. There was the option to craft 2 and buy the missing ones from the store. If they keep them earnable this year I dont see the problem.

Sadly I dislike HoT! (Spoilers)

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Posted by: zombyturtle.5980

zombyturtle.5980

Agree with some points, like the story pacing being way off and acts not being meaningful in the lead up to a dragon kill.

Anet should never have taken progress away from small guilds. It was a bad idea that shouldnt have been allowed to happen.

I disagree with most others
Saying the jungle is too hard is subjective. I enjoy the jungle and dont find it hard really at all. I think other maps are boring as they are too easy and make it pointless to even bother using half of your skills. The jungle is a nice refreshing change.

My argument is; casual players who dont want to improve their skills and dont like a challenge have all of core tyria maps to play in. Other players like me have HOT maps only. So HOT maps should not be nerfed. If you really want to find it easier to move around the jungle, then practice and improve your own skills. If you dont want to do that, stick to core tyria maps. You can still enjoy all the elite specializations and tyria masteries there.

The hero points I am split on. I dont think having hero points with champs which require 2-3 people is terrible in itself. You can unlock all your traits and skills without doing a single champion hero point and its nice to have some ‘mini-boss’ style challenges. However having them required for map completion may create a problem in the future regarding completing them once no1 is interested anymore and that does worry me abit.

Naviagtion of maps i also disagree with you on. It hasnt been that much of a problem to me. Again it seems to be subjective. They were hard at first but after a bit exploration and getting used to the routes, it became way easier, even on tangled depths. I think its too early to tell whether they are overly complex as many players havnt spent enough time in the maps yet to become accustomed to them.I dont think maps should be really easy to navigate as soon as you arrive in them the first time, that ruins exploration.

Suggestion: Remove ELE attunement recharge

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Posted by: zombyturtle.5980

zombyturtle.5980

True.. boredom is subjective. But ….‘incredibly bizarre’? Incredibly?!

You’ve got me curious. Putting pve aside for now, does it really benefit a raid party or a fractal party or a dungeon party or in pvp if one or more members only uses 1/4 of their weapons and spends part of their time not contributing any dps/healing/control while their skills are on cool-down? Wouldn’t it affect the efficiency of the team and does that matter? I really am curious what people’s thoughts are on this.

I didnt consider PVP as im really inexperienced in it so my opinion wouldnt hold much weight. I was mainly focusing on PVE and dungeons though as thats what the OP’s topic seemed to be focused on.

And yes, if your party members in dungeons and fractals dont NEED any support to survive, you are actually harming the group by using every spell when its off CD. The reason for this is instead of providing solid dps, which will make the boss die faster therefore eliminating its threat and speeding up the run, you are proving a boon that noone needs. The exception applies when the boon will allow them to have sustained dps without needing to dodge or heal, and therefore the tradeoff between your own dps loss and the groups increased dps is worth it, like a guardians aegis. But in general for elementalist its better just to focus on doing damage as thats what they excel at.

Switching out of fire attunement for a staff ele will drop your dps so heavily its down to levels of pre-HOT necro, and if your party doesnt need heals to survive, why do it? Healing them when they dont need healing is pointless. Giving them boons like protection is useless if they dont need it to survive either. Lowering your own dps to provide control is also less helpful when there are tons of other classes which can achieve the same effect without the dps drop.

Raids are different as each member will have a set specific task and will be built for that task. If you are a dps ele in a raid though, you are again going to want to sit in fire and not change for the entire encounter. Lava font is almost spammable and auto attack in fire does more damage than almost all other staff skills.

Suggestion: Remove ELE attunement recharge

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Posted by: zombyturtle.5980

zombyturtle.5980

Now, being a mono-elementalist is actually very selfish. If you choose fire, you may be doing some damage but you’re denying your allies (and yourself) the benefits of healing and control provided by the other attunements. It’s also boring.

Thats an incredibly bizarre way of looking at it. I dont see how using fire only is ‘selfish’ rofl….if anything its actually more beneficial for allies that dont require additional support to survive.

And boring is subjective, but fire ele is simplistic.

Tangled Roots Meta event is way too hard

in Guild Wars 2: Heart of Thorns

Posted by: zombyturtle.5980

zombyturtle.5980

I find this event to have 2 main issues that maybe should be looked at:

1. Its possible to overscale nunoch to the point where the spores arent spawning fast enough to complete the bar. Ive been in groups where everyone bar 2-3 chak killers were popping spores the second they spawned and the event still failed. The scaling of spores needs adjusting to bring it in line with other lanes.

2. The breakbars on the chak’s are backwards. It seems to make them more difficult to kill if you break the bar rather than easier, which is opposite to basically every other boss in HOT. This results in trolls, arguments and CC builds cauing dps to be too low. Chak should spawn the big purple death donuts when the bar ISNT broken, rather than after it is.

Should other cities get the LA treatment?

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Posted by: zombyturtle.5980

zombyturtle.5980

I would like to hope anet is passed the phase of removing or redesigning content that was fine in the first place. I do like new Lions Arch but hate that I cant revisit old LA.

I’ll always stick to the opinion that its better to add new things than take things away from players.

Please Add a Solo Mode to Dungeons

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Posted by: zombyturtle.5980

zombyturtle.5980

I’ll repeat, since many of you seem to have missed it:

Rewards should be EXACTLY the same! If 5 people go in, each receives some number of tokens. The total number of tokens is 5 times the base per-person number. Therefore, the base per-person loot pile does not need to change at all.

All that needs to change is the scaling. Which, after 3 years they should have a handle on by now.

And I will repeat myself. The challenges are diminished by making the content soloable, so rewards should be diminished to ensure grouping is still a viable and worthwhile option.

ANET - Forced adventures!!??

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Posted by: zombyturtle.5980

zombyturtle.5980

I like adventures alot and dont think they are terrible. Id love the chance to play them even more by making them more accessible. I would do them even without mastery points attached.

I mentioned this in another thread though, if there is no way to unlock all masteries without doing the adventures its a mistake that should be changed. But if there are enough spread out over other content that adventures can be ignored then this is a fuss over nothing.

Please Add a Solo Mode to Dungeons

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Posted by: zombyturtle.5980

zombyturtle.5980

Solo Exploration isn’t a bad idea either, that way people can check out the dungeon before they want to farm it with group, like a tutorial. Lower the rewards, maybe add some achis, and you have a training mode for the dungeons. That way players don’t have to wait for “all welcome” groups, or make their own. They could just join “exp players only” groups too. Its a win-win situation.

As long as tokens are not rewarded for solo mode. Tokens are the only reason to do explorable group dungeons now.

Please Add a Solo Mode to Dungeons

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Posted by: zombyturtle.5980

zombyturtle.5980

what i think is the Heroes system in gw1, we can easily team up with the NPC heroes and setup their skills for the dungeon.

This would not work as GW2 is action based combat and requires timing on dodges and movement during combat.

Hero AI would be too poor to do this so you would have heros dead 24/7 on the floor.

Please Add a Solo Mode to Dungeons

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Posted by: zombyturtle.5980

zombyturtle.5980

This attitude is honestly just toxic and has no place in any game. How rude of you to criticize others way of playing and to be so intolerant of their seeking like minded people to play with.

Sorry, but I’m not an elitist, and I don’t come close to liking elitists. And only elitists would pull such a stunt. So, sorry to offend you, but that’s not going to change my mind.

You dont have to like people nor agree with them. If you feel they are elitist thats your opinion, but that doesnt give you the right to say they should be insta-banned for doing nothing wrong.

Please Add a Solo Mode to Dungeons

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Posted by: zombyturtle.5980

zombyturtle.5980

I guess I’m just not seeing it. A 1/4 of the normal rewards would not be quick gain, even solo. Maybe we are imagining different kinds of difficulty. In my mind, solo does not necessarily mean easy. It just means balanced for one player. Some of the story instances are not what I’d call “easy” for one player, but they are balanced around one player. The same could be done here.

Im not saying solo is always easy, but im saying many of the challenges of grouping would be removed making dungeons inherently easier to complete.

things such as
- Supporting teammates through timings of skills
-Coordination to complete puzzle mechanics
-Combo field utilization
-Skill rotations between teammates
-Positioning to support team dps
-skipping as a group

are some of the basic team mechanics that add a challenge when grouping. These would all be gone if dungeons were soloable which would change the challenges dungeons offer and probably make them easier as they arent designed to provide a challenge for solo players.

Please Add a Solo Mode to Dungeons

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Posted by: zombyturtle.5980

zombyturtle.5980

True, and on the handful of times I’ve gone through a dungeon those have been significantly more enjoyable. But there is still an aspect of dependability that really kills the experience for me. A feeling of everyone needing everyone or you aren’t going to make it. I’m a pick up and put down kind of player because like most of us, RL gets in the way and I need to log off. If I’m by myself this is no big deal but if I’m with a group suddenly I’ve let the group down. They now need to put everything on halt to find a new player to join them since proceeding will likely result in death because casual players are also inherently weaker players. I feel bad doing that to people so really the only responsible thing is to not play dungeons.

It’s that double sided dependability that solo’ers dislike. We don’t like depending on people and we don’t like people having to depend on us.

wow haha, whenever someone has left a party for me I havnt even thought twice about it and have just grabbed someone else to fill their spot or finished it as a 4. I dont thikn anyone would begrudge you for leaving in a casual group. It is nice to see you respect peoples time like that though.

I would like to apologise for my initial post which was probably more snappy that it should have been. I am just tired of seeing people wanting to change the game to suit their style at the detriment of other peoples enjoyment, which seem to be all over now with HOT. You seem like a nice and reasonable person though.

If you did ever want to do a dungeon on EU then I wouldnt mind running any style with you and wouldnt care if you left in the middle.

Please Add a Solo Mode to Dungeons

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Posted by: zombyturtle.5980

zombyturtle.5980

Why do you think the grouping part would go downhill? I mean, more downhill than it is already. Something as low as 1/4 would be brutal to do over and over, even with being able to solo it. The incentive for partying up if you want to be efficient would be readily apparent.

I explain in a previous post why it would kill grouping. heres a TLDR:
people only do dungeons frequently now for tokens. If they can get tokens in solo mode they wont go through the effort of grouping even if they dont mind it because the extra challenges arent worth it.

Anyway the purpose of a solo mode wouldnt be to get rewards easy. It would be to give people who hate grouping a chance to experience the content in a way they find fun. I still think it would be necessary that rewards are harder to earn in solo as many of the challenges are removed by being able to do it alone.

Please Add a Solo Mode to Dungeons

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Posted by: zombyturtle.5980

zombyturtle.5980

I’m not trying to attack anyone for their preferences but I’m honestly surprised there’s so many who don’t want to play with other people. I’m genuinely curious, what draws you to MMOs? There’s so many good RPGs out right now that offer an amazing single player experience (Witcher 3, Skyrim, FO4, Dragon Age, etc.)

What we don’t like is depending on others or (often even worse) having others depending on you. Rather than a carefree, enjoyable, go-at-your-own-pace adventure you are now in a stressful go-go strike team of people who are all there to get loot and get out and you better hold your own or you’re getting kicked. I understand that that is a pleasurable experience to some but certainly you can understand how it might not be pleasurable to others.

I do hope you realise that there are many go at your own pace groups forming where noone is expecting anything of their teammates other than to have a welcoming attitude. Its sad to see people having this view of instanced content when loot farming groups are only a small part.

If you inherintly dislike grouping just because then there isnt much I can do, but if you dont like it because of the pressure or expectations then there are many ways around that.

I think many people misunderstand how to use the LFG tool, which is not their fault, as its badly explained. Creating a LFG with the description ‘casual run all welcome new to path’ should always be sufficient to find the type of group you would seem to prefer.
Also just because you create a group doesnt mean you have to lead or take charge in any way.

Please Add a Solo Mode to Dungeons

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Posted by: zombyturtle.5980

zombyturtle.5980

You are exactly right. Though this is why I also suggested that the solo mode result in significant reward decreases to the point where grouping will be significantly more profitable. Group dungeons should always be more profitable because they are a simply harder, and I am perfectly ok with that. Honestly I would be fine with zero rewards because I just like playing the game, but I know most people wouldn’t like that much lol. Something like, oh say, 1/4 the rewards probably would suffice I think.

I would be FULLY behind you if there was a guarantee that it would not destroy the grouping aspect of dungeons. I even think though that 1/4 of the rewards would still mean solo would become the dominant way of earnign tokens and gear. If tokens were removed from solo mode, and only gold were given at 1/2 of the current rate then that might be a solution that doesnt harm either side. I would be behind that.

There are still many issues though that I think means this is really unlikely to happen. The biggest being Anet hates dungeons and has declared them dead for development purposes. They wont even touch them to fix bugs anymore.

Please Add a Solo Mode to Dungeons

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Posted by: zombyturtle.5980

zombyturtle.5980

Zombieturtle I feel you may have misunderstood me. I’m not suggesting they change anything. I don’t want them to dumb down dungeons or increase or decrease the loot or anything else that would effect the way you yourself play the game. I am asking for them to add in an additional feature that would be relatively easy to add and would allow those of us (a very large number of GW2 playerbase) who very much dislike that aspect of the game, to actually enjoy it. This change has no impact on you at all, but increases the rest of us’ enjoyment of the game.
Do remember that this game belongs to us all. I respect that you don’t want anything changed and that’s why I’d never ask them to do anything that would effect your own enjoyment of the game. But can you perhaps see how your fighting a change like this WOULD have an adverse effect on how people like me might enjoy the game?

I understand and I sympathise with you and your dislike for grouping. I have had many bad experiences with grouping myself, as well as many good ones and I can see how people may be put off if they have a few bad in a row.

I understand your suggestion but I think you are minimising or not fully understanding the impact your suggestion would have on the grouping playerbase for dungeons.

The state of dungeons currently is not good. Rewards have been decimated to the point where its not worth players time to repeat them after they have got enough tokens for whatever goal they are trying to achieve. Most players have already reached that goal and therefore getting a group is a challenge all in itself, as most players will only do a run for the enjoyment once or twice a month.

If a solo option WAS added. Many players, even those who dont mind grouping, would probably choose the solo option simply for the convenience, rather than go through the hassel of waiting for a party from a limited pool of available players.

This leaves people who want to do the dungeons with a group, for enjoyment, with noone to play with. The pool of dungeon players would be so segmented it would take unreasonable efforts to make and play as a group and I would end up playing solo.

I bought this game, and have continued playing it for 3 years because I enjoy dungeons and I get satisfaction for compleing them with other people. I dont want the thing I enjoy most in the game to be taken away moire than it already has been and if solo runs were ever implemented, it would be the final nail in the coffin for gw2 grouped dungeon runs.

Please Add a Solo Mode to Dungeons

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Posted by: zombyturtle.5980

zombyturtle.5980

That’s completely false. GW2 has always been advertised as a game you can play your way, grouped or not. Further, for grouped content, it was specific parts of the game, like dungeons or fractals.

For basic PvE, it’s always been such that you can solo anything other than group events.

We are not talking about open world basic PVE we are talking about a specific part of the game. Which has always been advertised as requiring grouping. And to add to your original point, solo play has been an option for basic PVE, but never the intent of Anet.

Again, I will reiterate their intent was for players to come together to do events, even in the open world through casual grouping. Ive even included quotes in an earlier post if you still dont believe me.

I believe the game should auto-perma-ban anybody who requires certain equipment on other players to join their group.

This attitude is honestly just toxic and has no place in any game. How rude of you to criticize others way of playing and to be so intolerant of their seeking like minded people to play with.

Please Add a Solo Mode to Dungeons

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Posted by: zombyturtle.5980

zombyturtle.5980

group events do not mean grouping up in a pug or otherwise, it meant open world events where a bunch of people come together and do the same event.

dungeons however are ENCOURAGED to play with some friends or guildies, sure, but it never was stated that we can not do it solo. I think it is rather fair to ask for this after the release of HoT to at some point in the near future to have an option to be able to solo the dungeons with reduced rewards (more reducing sigh). would it hurt you if we got that option? do you feel the need to tell me to leave the game as well?

Yes it would hurt. Segmenting the player base is always harmful in the long run. Reducing the number of players to group to form dungeons will make actually doing them as a group even harder than it already is. And its hard due to the reduced rewards.
If you cant enjoy the game without dungeons, and cant bear to group up then yes id say leave.

I wish people would stop trying to change every aspect of the game to suit THEIR playstyle and instead understand that some people like it the way it is and dont want it to be destroyed.

Regardless, noone has bothered to address the many talking points I raised at the beginning of the conversation which will prevent this from ever happening.

Please Add a Solo Mode to Dungeons

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Posted by: zombyturtle.5980

zombyturtle.5980

Really? Then please send me a development post that says GW2 is intended for solo players. Because EVERYTHING from the very first launch advertisments has said GW2’s aim is for players to work together to complete content. In fact a Q and A even once answered that it would only be possible to level to 80 and do the personal story solo.

I can show you experience instead: Every heart in every zone can be soloed. You can map the entire known world solo. You can level every step of the way solo.

Those parts you could not got nerfed . . . like the WvW map. But, even then, you could solo it if you desired. There’s a reason why dungeon content and much of the fractal content is dead.

Sorry you missed the memo.

Please at least read my posts before you reply. Yes levelling to 80, through map completion was always an optional solo experience and this was stated in the FAQ’s and development posts before release.
‘You will be able to advance your character to the maximum level without ever joining a group, if you so desire.’

However Anet has pushed events and instanced content as GROUP experiences. Right from the start. They have said time and time again that coming together to complete content is part of GW2, in particular for meta events.

‘At the same time, it is important for an MMO community to join together to overcome challenges. Guild Wars 2 will feature challenges that require players to join forces.’ The unofficial FAQ references group events as ‘Any dynamic event listed as a Group Event will also be difficult or impossible to complete alone’

Again: experience shows this. HOT content heavily encourages grouping. Guild content is heavily developed through guilds halls and raids, while solo remains only as an option, rather than a strong development focus.

Please Add a Solo Mode to Dungeons

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Posted by: zombyturtle.5980

zombyturtle.5980

Hmm, no matter how it was advertised, I would like this change. Would not even be hard to accomplish since dungeons are instances, meaning you can scale them up or down to meet the number of players in a party.

What about mechanics that require 4-5 people to complete like the flame legion gate in cof p1 or the lasers in coe. It may seem simple to change on the face of it, but could require an entire rework of each event depending on how its coded, which would be alot of work.

Please Add a Solo Mode to Dungeons

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Posted by: zombyturtle.5980

zombyturtle.5980

Firstly, your argument about grouping and MMO’s would stand for the MMO genre as a whole. However GW2 has ALWAYS been advertised as a game where grouping with people is necessary to complete and achieve content. If you dont like grouping you can still play plenty of MMO’s but maybe not GW2.

I stopped reading after this because it’s so untrue for Guild Wars 2 it’s almost humorous in its irony.

Really? Then please send me a development post that says GW2 is intended for solo players. Because EVERYTHING from the very first launch advertisments has said GW2’s aim is for players to work together to complete content. In fact a Q and A even once answered that it would only be possible to level to 80 and do the personal story solo and group events would require working with people.

Just because some players choose to play solo and casual doesnt mean that was the intention for the game. Anet has always pushed open world and casual grouping through their design decisions. And HOT design only shows this further by encouraging people to work together.

(edited by zombyturtle.5980)

Please Add a Solo Mode to Dungeons

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Posted by: zombyturtle.5980

zombyturtle.5980

Many of us enjoy soloing MMO’s. There is a school of thought that if you don’t like to group up and party with others than you shouldn’t be playing MMO’s and that is simply false.

the great thing about a change like this is it would have zero impact on those folks. Hiding a huge chunk of the game behind the grouping wall is silly and alienates a rather large number of your players.

Firstly, your argument about grouping and MMO’s would stand for the MMO genre as a whole. However GW2 has ALWAYS been advertised as a game where grouping with people is necessary to complete and achieve content. If you dont like grouping you can still play plenty of MMO’s but maybe not GW2.

Therefore, if you hate grouping so much you outright refuse to try it, you should either leave GW2 as the game was never designed, nor advertised for people like you or accept there will be content that you cannot do, and focus on enjoying the things you can.

Secondly, there would be a rather significant impact on others. By segmenting the dungeon player base further, there are even fewer people available in the pool to group with. Which will kill off dungeons even more than they already are. This will have a really negative effect on the people trying to find others to play with.

Additional points to think about with the suggestion are:
- The development needed for this. This would take resources away from new content, and would require total reworks for mechanics in some dungeons. The cost will be high, and the returns are likely to be small in terms of revenue for Anet to take an approach which is opposite to their vision for gw2.

-Anet has stated no more work will be done on dungeons in GW2 from now on. It is for all development purposes, dead content.

-The majority of dungeon paths CAN be solo’d already with practice.

-NPC party mates will never be able to be added to GW2 due to the active combat system and the poor AI. In particular things like jumping and dodging are impossible for non player controlled party members which are needed for many dungeons.

So yeah, I am against dugeons becoming easier through a solo mode. I feel there is enough soloable content in the game already and resources would be better spent on other content.

On the value of "luxury" rewards

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Posted by: zombyturtle.5980

zombyturtle.5980

Well as far as I can tell, the top of the luxury rewards, legendaries, can be obtained without any ties to the market whatsoever, and therefore are accessible to everyone equally.

Same with most of the new content like minis or armor skins, which can be earned by participation.

The exception is RNG rewards like the tonic for the halloween shoulders. And the amount of backlash and complaints shows exactly how people dislike this style. Hopefully Anet will soon get the message and stop.

I cant really think of other rewards that gold is necessary for, other than gem store items like weapon skins. Thats a whole different category though that doesnt really apply here.

Adventures? annoying mini games more like

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Posted by: zombyturtle.5980

zombyturtle.5980

The breakdown between arguments is pretty ridiculous here.

Side A: Adventures are fine for those who enjoy them, but we’d rather not have to do them, thank you.

Side B: No, we like adventures, so you have to do them.

Seems fair.

Except no. I am all for mini games yet i said if they are required in order to access other content then its a bad system. Im on the side of the people that dont like them and may be forced to do them. If they can be ignored however then the complains are unjustified.

As your average casual player........

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Posted by: zombyturtle.5980

zombyturtle.5980

So what it boils down to is a few events in the new zone that I can do (once I find out where to go and which ones – VB offering way more than AB or DT), a story you might like or not and … er … that’s it. Worth the cost? For some yes, for others no … we’ll have to see which side hosts more people in the longer run.

Its more than a few events, 90% of each event chain can be solo’d if you are good enough. Its only the group events which cant be and thats no different to how GW2 has been all along. Also most activities can be unlocked solo, they dont need a huge group to open.

It might surprise you to hear I am a solo player in the open world. I dont have a guild, and I dont have anyone to group with other than my bf sometimes. I have managed just fine in the new maps, have most of my achievements unlocked and got my elite specs done. It is definitely not impossible and once you learn what to do, its not hard to do most events alone.

Im not even sure what else COULD be made more solo friendly without ruining the whole purpose of the meta events, other than scaling on some hero points and champions at the end of each small event chain.

I do agree it would be nice for adventures to unlock more easily though as it gets tiresome doing events over and over just to have a go.

Will you prepurchase next expansion?

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Posted by: zombyturtle.5980

zombyturtle.5980

Id probably do the same as I did with HOT and prepurchase 1 day before the expansion once I knew what content was coming with it.

Nuchoh Defender - no achievement

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Posted by: zombyturtle.5980

zombyturtle.5980

You need to help each lane and succeed in killing the boss 3 times per lane. Each lane has its own achievement.

Nuchoh Defender - no achievement

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Posted by: zombyturtle.5980

zombyturtle.5980

Are you sure you took part in the nunoch lane events each time and didnt accidentally do one of the kills after helping the SCAR lane or something?

Did you definitely get the event success medal at the end to know you participated enough for the game to recognise it.

Sorry if they are obvious things but its all I can think of that might be preventing it.

As your average casual player........

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Posted by: zombyturtle.5980

zombyturtle.5980

And before you say “it’s an MMO…” to me that just means a lot of other people play it, it shouldn’t mean I have to rely on them to obtain certain things. Anyway, y’all have fun playing whatever way you enjoy playing.

The game was advertised as a game where lots of players come together and work together in the open world to complete events. Right from the very start. This is also the status quo for the MMO genre, cooperation to complete content.

I am not saying every MMO HAS to follow this trend. Im sure there are plenty that break it, but gw2 has always advertised itself as one that DOES follow. I dont see why you expect content therefore to be soloable when there has been no indication of any intent from the developers to take that direction with HOT.

A MMO should cater to ALL play styles. That way it maintains a healthy player base. Open world, imho, should be relatively soloable (but still difficult). Group content is for Raids, fractals and dungeons. Group content should offer better rewards, but soloable content should offer the same rewards, only in smaller quantity. That way, solo folks can still experience most aspects of the game, work towards the same end goals but will take longer as the rewards are smaller than group content.

But here you have multiple play styles being, for a lack of a better term, phased out. So they alienate solo folks. They alienated WvW folks. Then even the group folks will whine that their guildies left and they cannot finish group content anymore. And since the solo stuff was phased out, theres nothing left for them to do either, so they cry and leave the game.

It does not promote a healthy game..

I think Gw2 does cater to all play styles…you can still solo:
-all core maps
-many original dungeons
-adventures on HOT maps
-many smaller individual events on HOT maps
-personal story
-living story season 2
-Hot story
-Possibly legendary crafting

Just because you cant solo EVERYTHING doesnt mean the game isnt solo friendly. Its not realistic to think every single piece of content should have both a solo and non solo option. That costs too much to delevop and is hell to balance.

And i dont want to put this too harshly but just because you think open world should be soloable doesnt make it correct. Anet has always intended open world to require people to work together to do events.

What has happened to your manifesto!?

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Posted by: zombyturtle.5980

zombyturtle.5980

Because legendaries are an optional cosmetic/convenience items only and are meant as long term end game content. They arent required to take part in any content whatsoever and therefore you dont have to grind for them at all if you dont want to.

Adventures? annoying mini games more like

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Posted by: zombyturtle.5980

zombyturtle.5980

I like them alot. I love mini games and think some of these are really fun, especially bugs in the branches. Im glad you can sort of do them with a friend too.

Personally I like i can earn mastery points for playing them. Something id like to know though is if its necessary to do the challenges to get enough points to unlock everything. If its 100% necessary id agree that its not a good system, but if they can be ignored, and enough points can be earned elsewhere I dont see the problem.

I want to raid, but I canĀ“t find a group

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Posted by: zombyturtle.5980

zombyturtle.5980

If you seriously want to raid and succeed at it than I dont understand why you wouldn’t want to bring the needed skills and builds.

If all you are interested in is experiencing the content with your favourite build then there are groups on LFG who form just for that reason, although like someone else said in this thread there is 0 chance of success currently and hopefully most know that.

I was thinking of joining or creating (if its true there’s non left on lfg) a group like that myself as I just want a go of fighting the bosses.

And @Minx Its annoying yes but blame Anet for putting the entrance in a stupid place

About how "not casual" this game is.

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Posted by: zombyturtle.5980

zombyturtle.5980

Nonsense indeed. The last map they released before HoT, Silverwastes, uses a great alternative way to run its meta cycle. I can’t get my head around why they didn’t do the HoT maps in a similar way.

I dont see how this is a better alternative. Standing around waiting for an event to start due to it being RNG, or getting into a map where the event is already halfway through doesnt seem at all better. If anything it will waste even more time and cause more trouble doing events from start to finish as you cant predict at all what the state of the map will be when you enter.

It works for silverwastes, due to the map style being the same events repeated over and over until the end bosses but would not work for HOT, as the events are all unique and progress is built upon each other.

At least with the new style you have some control and can predict what you will be doing when you choose to play. The old style of core tyria was terrible to me. Running around aimlessly with no real direction and relying on RNG for an event to spawn near you just seems silly to me. Its why I never returned to old maps to do events after I had finished the 100% completion.

As your average casual player........

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Posted by: zombyturtle.5980

zombyturtle.5980

And before you say “it’s an MMO…” to me that just means a lot of other people play it, it shouldn’t mean I have to rely on them to obtain certain things. Anyway, y’all have fun playing whatever way you enjoy playing.

The game was advertised as a game where lots of players come together and work together in the open world to complete events. Right from the very start. This is also the status quo for the MMO genre, cooperation to complete content.

I am not saying every MMO HAS to follow this trend. Im sure there are plenty that break it, but gw2 has always advertised itself as one that DOES follow. I dont see why you expect content therefore to be soloable when there has been no indication of any intent from the developers to take that direction with HOT.

As your average casual player........

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Posted by: zombyturtle.5980

zombyturtle.5980

Casual players like OP have all of tyria for easy content which requires little effort. HOT is the only open world map which actually provides some challenge. I find most of tyria maps boring as they are too easy for me.

Please do not take away the few maps I actually enjoy. Casuals have all they need in the core game, I don’t see why they have to have ALL content in the game reduced to their level.