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Frustrated with my Ele.

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Posted by: soulknight.9620

soulknight.9620

So for lower tier pvp a lot of viable builds open up, but the higher you go, the less this becomes possible.

You actually can play any build you like (like literaly ANY build) against bad players. Ive played a lot of zerk staff, zerk d/d, sage d/d and many more glass offmeta builds in low tiers of rankeds. But when you start to get decent opponents thats when things get nasty. Decent enemies will melt you down in a sec by just looking at you if you are outside of auramancer build.
So technicaly yes, there are options, but if you want to compete and be somewhat usefull to the team instead of being a dead weight, you MUST be healbot auramancer. Thats why i said about the only viable build.

Questions about the Elementalist.

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Posted by: soulknight.9620

soulknight.9620

Staff is still decent for its damage vs large hitboxes, aoe damage and utility it brings.
Scepter ir meta at the moment i think. So you can actually go both. For stationary targets or large targets go with staff. For small ones and moving ones go for scepter.

Just wanted to say thanks

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Posted by: soulknight.9620

soulknight.9620

Well i main staff ele in WvW and i must admit it has been hit pretty hard by that meteor shower PVE nerf. Although the first major nerf was that 5 person hit limit on MS and static field. But overall still playable. Eles got “kicked out of meta” because of the meta switch in WvW, there just it no need in ele aoe damage anymore. We are not durable enough to run in with the rest of “pirate ship”. Everything we can do (except siege clear and wall bombing) other classes can do better.

But i need to point out that eles in SPVP are far (and i do mean FAR) worse than in WvW.

Frustrated with my Ele.

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Posted by: soulknight.9620

soulknight.9620

Hello, friend!
First of all what mode are you talking about?
In PVE every weapon has its uses and pretty much fulfills its role:
Dagger is a “thief” style weapon that relies on mobility, boons, dodges. If you cant maintain a decent boon amount and get those well timed dodges you will have a hard time with this weapon set.
Scepter is a “burst” type of weapon. Works well with Fresh air trait. I would advice you to try to use air skills for damage instead of fire with this weapon. Fire skills are perfect for filling the gaps between fresh air procs.
Staff is a good ranged dps weapon with a lot of group support. Slow skills make up for decent aoe damage and a lot of utility.
Warhorn is a “meh” weapon. It has its uses as a damaging utility offhand, but….
Focus provides more utility and survivability and….
Offhand dagger gets you more damage and mobility.

General PVE advice is – get more practice of attunement switching, learn and utilize every skill your weapons can provide. For example a lot of people think that staff has no defensive skills because they cant effectively utilize magnetic aura, water fields (and blasts), ice fields, earth 4 skill (that earth wall), static field etc. You generaly need to “feel” what and when to use.
Also try to play with more defensive stats if you lack survivability.

In SPVP the situation is far worse. There is only one viable build tempest auramancer that spam heals 24/7. Thats it, no other builds can compete in the currents state of the game. So if you like to spvp i suggest you get a different class.

WvW is something in between of SPVP and PVE. Eles have their uses, but overall they have been nerfed too much to being considered “meta”.

Currently we are waiting for the next elite spec that will come with next expantion. Maybe we will see some improvements there, but honestly i lost my hope a long time ago =)

Is this class worth playing

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Posted by: soulknight.9620

soulknight.9620

If by “worth” you mean being top tier and doing fine in Spvp and raiding then NO its not worth it. Other things can be done by almost any class.

nerfs since HOT in a nutshell

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soulknight.9620

Agreed, ele is in an awfull spot right now. Majority of people doesnt understand that in PVE ele HAD to have more dmg than other profession due to ele lack of hp/def and due to needing to go full zerk gear and full ham traits. Its a simple question of tradeoffs and balance between dmg and defences.
At the moment PVE vise ele has same dmg as guardian, thief, ranger etc. But ele has lowest defences/hp (and please dont give me that bs about perfect rotations on a large golem with unrealistic buffs).
In SPVP (yeah like we actually have structured pvp now xD) ele has only one build its bunker auramancer. If you play something else its a one shot paper frag.
I dont play much of WvW but as far as my guildies say its not that good outside of blobs.
Many say “just pick another class and hf”, yeah, but well i dont like any other class in gw2 outside of ele. So it seems i will have to take a long brake from gw2 untill they get something right with ele balance.
Ive said it before and i will repeat myself, i do not think that ele is in a good spot right now, and if devs do think that ele is fine, please prove it. Dev team is competent enough to make a video of designer, who actually designed ele that way, and show us how ele is meant to be played the right way for being usefull in spvp, wvw, pve.

Post Balance Patch Analysis

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Posted by: soulknight.9620

soulknight.9620

Druid balanced perfectly —-- ahahahahahahahahaha; NO, just no. Pet deals too much dmg for how bunkery druid is. They still have RTL on 18 sec CD with built in evade which is simply stupid – it makes roamers job impossible and Anet idea of roamers was that they are squishy due to mobility and then we have druid that is super tanky in comparison and can cover 2 points easily not to mention rev dog that can port on top of you making kiting impossible.

Reduce pet dmg and making it scale with ranger stats. Druid RTL needs to be on 60 sec CD at least.

I think you are mistaken. Druid teleport skill needs a cd of 6 secs, and not a second more. Theirs pets can use some buffs, for example they should be the way they are PLUS additionally get some bonus stats from their masters. They can actually use some more defensive stats and healing ofc.

On the other hand, we have a bad case of elementalist meta. They are simply too strong. FA build destroys anything it touches, while having a lot of mobility, hp and sustain.
Staff build does a lot of aoe dmg, has a lot of escapes, a lot of zoning abilities, dueling abilities and surelly a lot of defence.
D/D is op as hell. You can get in a fight kill everyone and dont even loose single hp point. Besides with all that mobility that RTL provides, eles are surelly too strong.

The only thing on eles that needs to be buffed is support heal auramancer build. Not enough heals, not enough scaling, and mb make the gameplay more passive, cause now they have to rly rely on their skills (to use them in the right moment).

You do realize they don’t understand sarcasm?

Sarcasm? Whats that?

Post Balance Patch Analysis

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Posted by: soulknight.9620

soulknight.9620

Druid balanced perfectly —-- ahahahahahahahahaha; NO, just no. Pet deals too much dmg for how bunkery druid is. They still have RTL on 18 sec CD with built in evade which is simply stupid – it makes roamers job impossible and Anet idea of roamers was that they are squishy due to mobility and then we have druid that is super tanky in comparison and can cover 2 points easily not to mention rev dog that can port on top of you making kiting impossible.

Reduce pet dmg and making it scale with ranger stats. Druid RTL needs to be on 60 sec CD at least.

I think you are mistaken. Druid teleport skill needs a cd of 6 secs, and not a second more. Theirs pets can use some buffs, for example they should be the way they are PLUS additionally get some bonus stats from their masters. They can actually use some more defensive stats and healing ofc.

On the other hand, we have a bad case of elementalist meta. They are simply too strong. FA build destroys anything it touches, while having a lot of mobility, hp and sustain.
Staff build does a lot of aoe dmg, has a lot of escapes, a lot of zoning abilities, dueling abilities and surelly a lot of defence.
D/D is op as hell. You can get in a fight kill everyone and dont even loose single hp point. Besides with all that mobility that RTL provides, eles are surelly too strong.

The only thing on eles that needs to be buffed is support heal auramancer build. Not enough heals, not enough scaling, and mb make the gameplay more passive, cause now they have to rly rely on their skills (to use them in the right moment).

How's ele doin - returning player

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Posted by: soulknight.9620

soulknight.9620

I did a few pentakills with auramancer healbot build a few months ago. I am good, i am godlike, oh wait, i was playing against totally bad players in unrankeds feels bad

Heavy Armor Elite Spec

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Posted by: soulknight.9620

soulknight.9620

Nah, we will just get a 2 stacks of vulnerability on our shatterstone with next elite spec. Ah mb a 5% dmg increase on our staff air 2. Why would we want to use 1h sword with these buffs?

How's ele doin - returning player

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Posted by: soulknight.9620

soulknight.9620

Eles, if played right, are incredible in sPvP.

I am so narrow. I love Scepter/Focus fresh air but decided to theorycraft a build…

And Z0MG I just made a build that utilizes powerful bursts, very high mobility, very high sustain, very great support, and long-lasting boons!!

I think I just hit the jackpot with this build. Ever since I used it my teams have been winning (2-3 games so not a whole lot of experience).

I’ve tried it in 1v1s on 1v1 servers. It’s very very good. High ceiling too. Very high defense, very high healing, very high damage.

Scepter/Warhorn master race. I’ve yet to have extensive experience with it, but from what I’ve played with it, it has been absolutely powerful. I don’t think I’ve ever died in an sPvP game with it so far…

Edit: with more playing, condition users seem to be the only potential threat with this build, but otherwise everything should be good with the build

And then you woke up, didnt you?

How's ele doin - returning player

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Posted by: soulknight.9620

soulknight.9620

Eles strugle in sPVP and lack diversity (but i think thats a general issue of many classes). sPVP is unplayable outside of auramancer healbot build.
Pve is FA d/w or staff or gtfo. But yeah, we are top dps here.
Wvw i think we are still usefull as backline staff build, midline auramancer or roaming FA (well kinda).

Returning player from Beta

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Posted by: soulknight.9620

soulknight.9620

You are wrong. The point here is that a lot has changed. The megaserver system makes sure there is no “empty maps” but there are empty map instances. If you want a populated map, you should open a “looking for group” tool, select content or map you want to do, and look for something like “event map party/squad”. Join it. Click on someone from that party/squad and join them in their map instance.

There is always someone doing some events almost on every map.
As for mad king event. Sure, its time gated event that occurs once a year, surely a lot of people want to do them achievements or/and farm a bit.
You should check new maps like heart of maguuma, bloodstone fen, ember bay, they are quite fun and have a lot of going on.

10/18/16 Ele skill changes

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Posted by: soulknight.9620

soulknight.9620

Fully agree to the post of Mr Godlike.
Nothing has changed for spvp for eles.
In pve as far as i see staff still shines, FA slightly buffed, other options are low dps.

state of the ele

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Posted by: soulknight.9620

soulknight.9620

Condi ele isnt playable.
Ele defence is viable only with auramancer healbot build.
See p.2., healbot = team based play.
Nope, not viable.

If you go anything outside auramancer build, you are squishy as hell.
So generaly the state of ele is the same as before patch.

[Ele] Official Ele Forum Guild

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Posted by: soulknight.9620

soulknight.9620

- Name – Orachin
- Game mode(s) – spvp, pve, wvw
- Role – Tester
- Realm – Ruins of Surmia
- Im an ele main player, rarely play anything other then ele. Gw2 experience over 1 year. Hate meta builds, just cause they are meta, but i tend to play meta builds when needed. Always try to find some cheesy/effective/viable builds outside of meta.

I feel weak and useless

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soulknight.9620

As a new player (started 3 weeks ago) who picked Elementalist as my first class and will hit level 80 with tonight… I find this thread rather depressing. :-/

Enjoy the class. There will always be people who will whine because something isn’t exactly the way they want it, and they will be “loud” about it. It’s a good class, and a lot of fun to play. Go forth and be happy!

We are not saying that ele is a bad designed class. Its not. If you play only elementalist and do not interact with other classes and spvp mode, then sure, ele is fine and fun.

But when you do compare eles with other classes, you will see that “anything ele can do, they can do better”. Same goes for spvp.

Helseth time to speak / state of pvp

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soulknight.9620

If you do remember riots balance policy you must know, that they balance their game based on pro players AND casual players. There have been a lot of nerfs/buffs for champions that were pubstomping on bronze, silver leagues. So your arguments are quite weak.

Riot does exactly as I said. Best practice is to balance for the top 1% while at the same time correcting outliers that erode the low-to-mid-tier customer experience. In other words take out the gross offenders that would cause too much whining at low-to-mid tier, but otherwise let the l2p issues resolve themselves. You and I are talking about the same thing.

Why should they balance a game for 98% of game population? Well i dont know… maybe… cause of logics?

You live in a simplistic world, my friend. Balancing solely for the mid-to-low tiers will scuttle your game. First you lose the top-tier players base, which means losing your end game. Esports, tournies, sponsors, Twitch, Youtube, all gone. At that point the aspirational mid-tier will follow, because their long-term progression goals are gone. It’s all about achiever psychology and incentives. The middle of the standard distribution does not play to stay mediocre all their lives, they aspire for the big leagues, and you just took that away from them. Bye bye dead game.

If I have accidentally defended Anet (slightly) in this thread, please don’t take that as an indication that I think GW2 PvP is fine. It’s not. There are huge glaring issues big enough to eat an ocean liner. But they won’t be fixed by pandering to mediocrity.

Its so good that we have esports, tournies, sponsors, twitch, youtube… oh wait…

Why do you think that top players as a tier in rankeds will be gone? Well if few unhappy pro players want to go away, you cant force them to stay. New top players will rise from mid tier. There will always be top tier. Seen that in a lot of mmos. Sure a guild/clan or a lot of top players can leave, but there are always someone willing to take that place. Its only 2% of the population.
Besides if the game gets a decent balance for mid-low tier players, you will actually see a lot more players playing spvp and there will be a lot more competetive scene, pure maths.
What long term progression are you talking about? Its a game, people play it for fun. If spvp is fun – people will play it, if its not fun, even if you put a decent legendary set for being in top 100 noone will play it. If pro players leave, why would you think that there are no more goals for mid-low tier?
Atm we have balancing that only top 2% can use. Because no mid-low tier player can comprehend and use the complex system of spvp in gw2. Where is the fun factor for people in getting pubstomped? Where is the fun factor in getting kitten d without knowing what you did wrong? Where is the fun factor in being forced to play an op class instead of you desired one? Do you actually think that any of mid-low tier players are going to have somekind of “long term goals” to get to top tiers with that in mind? Dont think so. Thats why we see spvp slowly and painfully dieing.
And again the game dies only when there is no casual “mid-low” tier players. Top tier will always be filled from mid-low tiers.
A lot of pro players were saying that the queue times are awfull, no new blood at top tiers, why do you think that is an issue?

Helseth time to speak / state of pvp

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soulknight.9620

@Aereniel, Why should they balance a game for 98% of game population? Well i dont know… maybe… cause of logics?
If you do remember riots balance policy you must know, that they balance their game based on pro players AND casual players. There have been a lot of nerfs/buffs for champions that were pubstomping on bronze, silver leagues.
So your arguments are quite weak.

Balancing a game around that 2% of top players is bad idea because those 98% that make a playerbase for the game will just stop playing or do something else other than spvp. And you have to be at least a half decent being to understand that 98% of gamers give more profit to anet than those 2% and esports.

I just dont get it why do you think that “low-middle” tier of spvp players are BAD and dont know the mechanics? They are GOOD enough to be in their tier of ranking. Not everyone has the capabilities or/and time to invest in competitive scene. And if someone, for example me, cant actually spend a lot of time on spvp competitive scene (gotta work you know), he/I do not deserve to have fun in this game mode? Or dont i deserve to have equal chances of wining a game at my tier of ranking or play a balanced game?
Thats what i said about elitism. With no casual based policy there will never be a competitive scene.

Conditions PVP burns ele.

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soulknight.9620

Guys, the problem with ele condi builds is limited types of condi you can put – bleed/burn + mb something from sigils. You do realise that it doesnt matter of you have 1 stack of burn or 20 stacks of burn on a target, cause if he is running a decent build he can cleanse either 1 stack or 20 stacks with 1 condi clear.
The power of condi classes is cause they have 4+ condi types and you need to waste your condi clear do get 1-2 condi off of you (some skill have more but w.e.). Then they reapply them and so on.

Allow players to change spec after death

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soulknight.9620

This actually is a good idea, but i would limit it to just weapon/traits/skills swaping, not class swaping.

Elementalist needs a dedicated developer

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Posted by: soulknight.9620

soulknight.9620

We need an extra stack of vuln on our shatterstone to compensate these nerfs.
And maybe they can throw something extra like a 1 sec cd reduce on arcane shield to make us op again!

amulets

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soulknight.9620

Is this a joke? Like warrior in close combat doesnt last long enough to make it work? Did you see warriors in this season? Not enough hp? Not enough defence? Not enough damage? Condi presure? Self sustain?
This is the most absurd thing ive ever heard. And between, what does it have to do with amulets?

Elem's identity and balance

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soulknight.9620

But… but… but… we … have… shatterstone!

Helseth time to speak / state of pvp

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Posted by: soulknight.9620

soulknight.9620

Watched that video and laughed my pants off.
Competitive scene in gw2? Its not gonna happen. You know why?
Competitive games are not based on “pro” players. They are always based on casual players that give a game the needed playerbase, “elitism” of leaderboards and FUNDS, yes casual players pay more for a game then so called hardcore pro players. No casual players – you get 1000 people watching championships on twitch!
Take a look at LoL, blizzard games etc. Do you see anything in common? Yes, an average casual gamer CAN be involved in competitive scene and he is willing to do so, not to get somekind of “elite only” item, but surprise BECAUSE ITS FUN.
Atm in gw2 spvp for an average player is NOT FUN, cause:
1) balance issues, not evertyone is willing to play “the most op prof atm”, and for a some strange reasons there are simply op professions and up professions. Average player doesnt want to get involved in deep “build” system, deep mechanics of spvp, he wants to play and have fun. For example i dont play any other classes than ele, i JUST DONT LIKE THEM, and i dont find it being fun to play them. BUT the current system is based on making me play other classes such as warriors,mesmers, necros etc that can dish out more dps/vitality/utility than an ele without even knowing how to play that class.
2) matchmaking is horrible. You can easily get 5 man premade vs 2 man premade and 3 randoms. No anet – this is not a good work.
3) class stacking – why should i even bother to play a game vs mesmer, 2 necros, 2 guards comp?
4) condi spam – the worst there can be, no skill is needed to apply a condi on you enemy, condies do a lot of dmg and are op without a good condi clear to which a lot of classes have no access. Mesmer can spamm staff 1 all day long to get a lot of condies. And a defending class needs to push 5-10 buttons to save his butt.
5) build diversity is not present. You just cant go for “oh i think this will work just fine” against a p.3 comp.
6) conquest map type. It is just bad, holding points to win will limit the number of builds that can work in that game type (bunkers). We need deathmatch arenas 1v1/2v2/3v3/ 5v5/ 10/10. Capture the flag can work. OR make stronghold a thing, all it needs is some little love.

And you can “hold hands together” all you want with pro player Helseth, but without us casual players the scene is blank and if anet wants to make this esport thing work, they need to make OUR gaming experience worth it and not those 1-2% of pros.

About money put into marketing. Didnt you actually think that besides those “taxy adds” they can actually put that money into promotions, lottery, some usefull marketing ads? Or cut the marketing expenses and invest into hiring some experienced balance team? Marketing is 0 without a good working game to actually attract players.
A good game will always get new customers via other gamers who already play the game. Thats how i got into gw2, ive been told that this game is skill based, balanced, FUN and not a p2w. That got ME into gw2, and i got a lot more players into gw2 because if not for spvp, gw2 IS the best mmo there is at the moment (pve is godlike, wvw is decent).

So to conclude. No we dont need to “hold hands together to make a better future” we need the core issues adressed and fixed.

Elementalist needs a dedicated developer

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soulknight.9620

A dev can do more classes and this is indeed good. Also i don´t think the devs are totaly icompetent. I get the impression that resources are kept low.

Well we are not saying they are incompetent, but the results are not good. I dont actually know what influences these balance fixes (mb they have their reasons). But hey, im an open guy, if developers think ele is in a good place atm, the least they can do is step up and communicate with the community, or making a few streams/videos showing eles strong plays/builds. But if eles are not fine in their view, then they could atleast say that they are aware of the problem and give us an estimate time on the fixes.
What we get now is total silence as if everything is according to plan and we have nothing to worry about.

[SPvP] Is Ele too dependent on teammates?

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soulknight.9620

Well if you are going for a aurashare healbot build, then ofc you are depending on your team cause it is a support build you know.
As for S/F build, not quite. I think topic starter confuses 2 things. Being able to CARRY a team and being dependent on a team. No you cannot carry your team if they are bad, even if you play like a god (other classes can). And no you are not dependent on the team if they are atleas half decent. Just do your stuff.
Atm eles are in a bad state for spvp, but it doesnt have to do anything with being dependent on your team, its more of a eles usefullness in spvp. Besides if you get a decent team you can get carried hard and might think its all about “depending”.

Elementalist needs a dedicated developer

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soulknight.9620

There is a difference between a “fun” build and a viable competetive build. You can beat a bad player with every weapon set, but it doesnt make eles competetive and viable.
You are delusional. Record a video of 1 v 1 someone equaly skilled on a point. No proof – stop saying absurd theoricrafting.
If you are shot down in a few secs it doesnt mean you team is bad, it means YOU cannot mitigate damage.
kitten are you really that delusional? Yes necros aoe is a thing, yes dh aoe is a thing, and so on, but eles aoe is NOT a thing because it is not reliable, any half decent person would go out of lava font and meteor shover WITHOUT taking any damage, thats how skills work, they are slow and easy dodgeable (same goes for earth 2, water 2).
Are you seriously? “arent in the worthless tier”? We are!
Stop this nonsense. Eles are bad, are the worst there is atm. A lot of pro players cant make ele work on a decent level, a lot of average players are dumping eles and rerolling different classes. Even the ones that mained eles for years ARE thinking of dumping their eles, cause it is just unplayable in spvp.
Your arguments sound like “oh i can do something subpar with my ele and thats why its not useless, well not totally”. Prove that ele is ok via video of your gameplay. Then will resume the discussion.

Elementalist needs a dedicated developer

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soulknight.9620

Scepter dmg output is niche, try playing ANY other class, you WILL get more dmg, more survivability, more mobility, more utility.
Staff has 0 reliable dps, 0 reliable defensive abilities. Escapes with air 4? Are you from this planet? ANY other profession except guardian can catch you easily even when using air 4. What are you talking about? Play some ranked and stop writing nonsense.
Sure when you get scrub team as an enemy you can roll them at any build, but for gods sake try doing anything usefull agains equals.
Anyone that thinks that ele is ok in spvp or that the currents state of ele is better then it was should see a doctor.

Elementalist needs a dedicated developer

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soulknight.9620

Balance is done by a team.
They have the information to show how it interacts with all the other professions
They actually do use that info to make balance changes
Just because you think something is wrong doesn’t mean it actually is.

People see the results of their work. And the results are not positive. Elementalists are underperforming in a lot of aspects of the game. We have a lot of niche skills that are not being used almost by everyone, sigils (except strom), conjures, signets (except fire), arcana skills (except arcane shield). Eles have most useless ults in game, elemental does nearly 0 dmg, and dies to a random aoe (except earth one), FGS only used as a movement skill (ffs on a 2 min cd), tornado is a HUGE “KILL ME” sign over eles head, cause you are so easy to being killed. Rebound is clearly underperformes 3k heals on a killing blow for 4 sec? For an ult? On a glasscanon class? Bad design.

Elementalists need a rework on their class. Not minor one, but a major one. We need scepter to be viable choice. We need d/d to actually work instead of being suicide weapon. We need rebalanced utilities. The only option there was for a non healbot ele back there was cele amulet, you know why? Because our ratios on our skills are so low, that we actually require MORE stats to be on the level of other classes.

As i said, i will continue to defend my opinion over and over again until we get something done to elementalists (rework for example) or the developer, that is responsible for balancing eles openly (via twitch) shows HOW ele is meant to be played in the current state of the game (wvw, spvp, pve etc). Prove us that elementalists are ok.

As for OP, i fully agree with his opinion. Something must be done.

I feel weak and useless

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soulknight.9620

What? You feel weak? Nah, deffinetly a l2p issue. You got majorly buffed a lot of times, remember those shatterstone vuln stacks?
/sarcasm off

Ele is unplayable, and doesnt mean if a single pro esl player can make a certain build work in a certain situation, for majority of players ele is dead and it will be dead. It is not worth to try to make a difference. Doesnt matter how strong and well trained you can be, a man with a stick cant beat a tank.

Since skills are separated in PvP and PvE now

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soulknight.9620

Nope, but you can still roll a warrior with LB and pwn everything with 2 buttons.

We need more vulnerability stacks on our shatterstone to be viable again.

S4 : first impressions

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soulknight.9620

Played 9 games as an ele, won 1 of them. Playing intence with knowledge of my class (mained it for more than a year). Got instakilled by a random passing thiefs, warriors, guardians, druids, revenants, mesmers, necros etc.
Rolled a warrior (first time, never played a warrior in spvp), took the first build from metabattle, missed 80% of my skills, missused 90% of my skills, and won the game by stomping enemies.
And why should one play ele in current season?

PvE build (fresh air / ferocity + fury buffs)

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Posted by: soulknight.9620

soulknight.9620

Tested, underperformes via DPS compared to meta FA build.
The idea of more tanky FA build is nice, though.

What's Your Favorite Edition of Ele?

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Posted by: soulknight.9620

soulknight.9620

Pre hot staff cele elementalist is my favorite one. Decent utility, medium survivability, medium dmg.

The PVP Since Last Update

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Posted by: soulknight.9620

soulknight.9620

This is absurd.
1) Did devs listened to the community in regards of ele changes/rework? No.
2) Im quite happy that bunker meta will have to go, but step by step – by ruining a class and removing it from pvp scene for 2-3 months is NOT a good “stepping”.
3) Expansion came out more then 8 months ago, not enough time to balance classes or atleast keep every class by being not totaly useless? I know a few games, that have had a new heroe coming out every 2-3 weeks and still the balance was quite on the level.
4) Our ele subsection of forums contains a lot of decent suggestions, did any of them got considered by devs? Not really.

And a quick question – What is your post all about? Are you considering that spvp is balanced or semibalanced at the moment? If there are a lot of posts about how unbalanced the game mode is atm, then it is a sign, dont you think? Do you really think that by creating such post all of players that are trying to say that spvp is not ok atm are going to stop writing or what?

Having Fun Again

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Posted by: soulknight.9620

soulknight.9620

Ele mainers now confirmed as the most obnoxious and entitled children in the game.

You’ve only been the top in all areas of this game since beta. So almost 2 years now. You’re now having to deal with being not untouchable. Poor you. My heart bleeds.

You are either a classical forum troll or you just cant understand what OP post is all about. Its about effort-ressult balance. You can be a godlike elementalist player strugling to survive and still die to a 1-2 button classes that doesnt know how to use their class. It is not balance when you can pick a class that requires you 0 effort to play and one-twoshot any other class in pvp.

I think a lot of eles agree that cleric and bunker meta need to go, but kitten give us something to actually contribute to the team – dmg or survivability or utility or anything usefull (i do use the word “or” not “and”). After eles were hard nerfed when cele was still a thing we never got our scaling back, nor nerfs reversed.

Thief trash again, guard op

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Posted by: soulknight.9620

soulknight.9620

To Kageseigi,

Thieves have hard time going vs SOME of the classes? Eles got hard time going against ANY class.
To be clear i am really happy that clerics is gone, but for some reason instead of reworking/buffing our utility/defense we got overall nerfed.
Just to be clear, how many viable (not meta) builds does thief have? How many viable builds does ele have? None. Sure you can noobstopm a bad team if you get lucky to come actoss them, but if enemy team got at least 1 decent player, you are dead, cause it takes around 4-7 seconds to take down any ele that is not currently in “permanent invulnerability”. And like person mentioned above, if you run around like a mad chicken trying to survive, you literary do nothing for the team and in the end you die giving some points to enemy team. Rince and repeat.

Thief trash again, guard op

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Posted by: soulknight.9620

soulknight.9620

Is this somekind of a bad joke or something?
Thief shreads almost any class to bits in a few secs JUST by autoattacking.
#noskillneeded

Only if the are standing still and don’t have invuln.

Ah, thank you good sir, for reminding me that i have perma invulnerability in my kit, now i will be alright.

Thief trash again, guard op

in PvP

Posted by: soulknight.9620

soulknight.9620

Is this somekind of a bad joke or something?
Thief shreads almost any class to bits in a few secs JUST by autoattacking.
#noskillneeded

Sure, if they have no armour equped or if it’s another thief you can get away with quickness aa.

Kind sir, may i invite you to a magical journey – playing a few games as a new and updated (balanced) elementalist?

GW2 PvP is Dying

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Posted by: soulknight.9620

soulknight.9620

SPVP is dieing?
Nah…
Its already dead, been raised by a necromancers a few times, but still falls to pieces like a bad designed unstable zombie.

Thief trash again, guard op

in PvP

Posted by: soulknight.9620

soulknight.9620

Is this somekind of a bad joke or something?
Thief shreads almost any class to bits in a few secs JUST by autoattacking.
#noskillneeded

New Ele builds to try in PvP

in Elementalist

Posted by: soulknight.9620

soulknight.9620

Well i tried staff marauders build, air/fire/water with cantrips as utilities (mist/LF/arcane shield) and well, it might be a l2p issue, but when a single thief/dh/warrior gets you on their tab, its a death situation. I can kite, run, do whatever i can, but the fact remains, im doing 0 for my team while saving my butt.
FA Sc/f worked better for me, but i really want to get some advices on how to stay alive by playing staff marauders build.
Its kinda demoralising when a warrior shoots you with rifle or LB for 8000 dmg in 1 skill/shot, and your attacks do somewhat 1500-2500 dmg on crits -_-
Any advices besides rolling a different class?

Help explaining the Nerfs

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Posted by: soulknight.9620

soulknight.9620

That wash the pain away nerf didnt hit eles quite hard, cause it healed for 5.5-6k, but the sigil one heals for 6.5k, so we kinda got some healing for ourselves, BUT the ones that lost a lot are party members, cause well now they get no heal from eles.

About those cds, that hit hard cause in a full dps rotation every second on our skill cd equals damage. The more your skill cd, the more autos or weaker skills you will end up using during you rotations, and thats a direct dps loss. Besides now you have a little bit of clunkines in rotations.
The sad part is that although meta builds got hit by the nerfs, the non-meta builds got hit harder.

For spvp, thats just too much for one fix. Any 1-2 of those nerfs would have been good, but hey nerfed cds, heal, and removed our only survivability amulet, which leads to only option of going for dmg builds. But eles have got the least hp/toughness from their profession, so we cant actually compensate it. I think elementalists need scaling overhaul on their abilities.

Feedback Thread: Summer Update (26 July 2016)

in Guild Wars 2 Discussion

Posted by: soulknight.9620

soulknight.9620

Here are my 2 cents on this patch:
1) QoL is much needed and much apreciated;
2) The new map is good, but those sniping monsters with agro range of a killometer is an overkill i think;
3) Guardian rework is fantastic, im looking forward playing him;
4) Fractals are decent, but ive noticed that a few fractals dificulty was raised (t3);
5) LS3 is godly, ive had tons of fun going through those dialogues, especially that “Rytlock Trombone” thing gave me a good laugh.
6) The sad part about this patch is elementalist balance fixes. I am an elementalis main since i began to play guildwars2. I have seen some ups and downs of that profession. But these nerfs are overkill, i think a lot of eles are happy that clerics is gone. I surely am, but i hoped that there would be some sort of rework or a buff to our least used skills. But on the other hand we got nerfed, not just the meta build, but all of those offmeta builds got hit a lot more.
I am not a game developer in any way, so i cant say if it is bad or good for the class, but i would appreciate if anyone of the dev team could drop down here or ele forums section and explain current developers stand on elementalist as a profession. For example, what is the profession meant to be, and what is it meant to do. And please im not asking on a direct build or anything, just tell us if there is some kind of godlike/good build for elementalists that actually can make it to spvp. A simple “yes there is a way, you need to figure it out” will do, or “no, there is nothing, we will consider elementalist on our priority list for fixing”.

Thank you for a wonderfull update, i really apreciate it, and hope for some communication from developers on the only problem i have with this update – elementalist current state.

Let us complete the story achieve with anyone

in Guild Wars 2 Discussion

Posted by: soulknight.9620

soulknight.9620

What is this all about?
Which achievements are you talking about?

When you hit 80, you..

in Players Helping Players

Posted by: soulknight.9620

soulknight.9620

Its up to you to be honest. Gw is a game where you set your own goals.

I would recomend getting map completion, while gathering mats for your asc gear crafting. You may actually look forward some masteries to make your map completion easier and get some nice perks while at it. But thats my interests ingame.

Now about your list:
1. Map completion – see above.
2. Easiest way to get ascended gear is by crafting, its more reliable and faster than getting it from loot.
3. Wvw and sPVP is not essential, but if you enjoy that content then why not.
4. Fractals can get you some money while doing those t1 – t2 dailies and have a chance of dropping asc rings/amulets(from t3-t4 chests)/trinkets(t3-t4) and random asc gear pieces. But chances are quite low. For example ive been doing t2 dailies for half a year and only got something like 2-3 pieces of armor, 2-3 pieces of amulets/trinkets and a lot of rings ^^

why don't they ban idiots

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Posted by: soulknight.9620

soulknight.9620

Maybe its because warriors in current state of the game are useless for a team. I do agree that if your opponents are bad, u can get carried by a competent team. But thats it. If your opponents are semigood, its basicly a 4 v 5. So i dont blame him going afk. Yesterday had a few games when there were 2 warriors in my team. They were useless and yes we lost all of them, because 3 of us couldnt carry them.
If you want to play warriors here is a free advice – play unranked.

Tankyness and amulet removal

in PvP

Posted by: soulknight.9620

soulknight.9620

Like a engi player QQ about eles tankines?
You are quite funny!

Ele now has two possible states:
1) healbot with 0 dmg (wont help you in soloq any way);
2) papermade average damage dealer who dies in 2 skill of a reaper, ranger, engi, revenant, thief.

Yes, i do think this is a bad state for ele, as for anet stated “no holy trinity”, yet they limit ele play to a single support role (which is kinda bad as a design).

As far as i see ele should be a damage dealer with some support mechanics, same as every light armor profession. But now the situation with profession tiers is so bad that a reaper (light armor prof) can sustain 24/7, deal tons of dmg and has massive CC pool. How is it fair that a reaper can have 20k HP, deal 9-14k dmg on hit and still sustain like a god (oh did i mentioned he has like 2 hp pools)?

Anet broke the basic profession clasification rules (you can actualy see what every tier of professions should be on wiki). For example warriors, guardians, revenants do not fulfill their role anymore as a front line initiators and sustained damage dealers. Reapers now are just better at it.
Besides, the problem with ele is mainly because of sPVP structure and goals. In WvW staff eles are helpfull and absolutely needed class, but why? Cause they have a front line, that protects them, and eles support their group via damage, control, fields etc. In a 5 v 5 fight where its all about capturing points ele cant have a frontline, because not enough people in group. A single revenant instead of ele can contribute more because those 4 group members will not benefit so much from a support ele (not a healbot).

As for ele nerfs, they already nerfed us hard. Everytime they nerf a trait which makes meta build OP, that nerf strikes a lot more to any not meta build.

(edited by soulknight.9620)

PVE Elementalist

in Elementalist

Posted by: soulknight.9620

soulknight.9620

Understood, but as far as i know, staff ele has only 3 blast finishers, earth 2, arcane blast, arcane briliance(heal), how can u perma fury urself? Or teamplay what makes that so good?