Well if you developed a game for 8 years without a jump button, you would also overcompensate in the sequel too!
This was a joke.
Rift + GW2 equals Wildstar. NCSoft was one step ahead of you.
Wildstar is being overhyped just like GW2 was. In the end, the people who like the game will play it, the one’s that don’t will leave and play something else.
Also it’s hosted by NCsoft. Let’s watch how they turn it into a grindfest in a month after release.
I still think Vayne is missing the point that we’re not talking about launch content, rather, the permanent content added in the first year of each game.
It doesn’t matter who had to do what. It doesn’t matter who started with X or had Y feature. I’m just saying Rift added more permanent content in their first year than Guild Wars 2 has added so far. If Guild Wars launches an entire new zone with tons to do, then we can come back to the debate.
However, Guild Wars 2 has been a bit stale with adding permanent things to.
This is exactly what i wanted to point out. Thank you, Aristio.
I don’t think i need or want to add anything else.
11 zones doesn’t = 25 zones
520 quests doesn’t = 1500 dynamic events
Nothing to compare to hearts or personal story at all
Dungeons in Rift at launch 8…with the harder paths 16….doesn’t equal 32 dungeon paths.Even with everything they added, how can you even BEGIN to compare?
Are you purposefully forgetting Raids and Chronicles? What about raid rifts?
GW2’s dungeon paths are a poor way to defend the dungeons since we have 8 dungeons with 4 different paths, aka 16 different bosses per dungeon. The number of dungeons is just a number of bosses, that’s why we dungeon.
Rift not only had 8 dungeons that had 3-5 bosses in each of them, they changed mechanics in expert modes. Raids? Are you not mentioning raids to just add to how right you are? What about Raid rifts? 6 elemental plains and each of them had 2 raid rifts? Each raid rift featuring 2-3 bosses? That’s only the group content that required an organized group to do. They weren’t things a zerg on the map could just do.
Content are things to do. And there just isn’t enough of things to do in GW2.
Even now with every month Trion is adding constant and permanent things to Rift. in GW2 we get holiday events, mini games and “living story” that will return MAYBE next year.
As i said last relevant content was fractals, some improvements in WvW and thank god there is some sPVP update.
Which is basically my answer to your original post where you stated that no other developer pushes out content so fast. Not to how much things were at launch that you keep insisting on.
They didn’t fail to deliver. They delivered fine. Some people want more than it possible, that’s all. I’ve yet to see an MMO offer this amount of content during their first year.
Rift.
/10character
I played Rift. Rift offered far less content. If you take ALL of Telera, with it’s massive TWO starting areas, and the six races, two of which are human and two of which are elves, and you look at the size of the zones and the size of the world, you’ll find that even with all the upgrades of the first year, Rift didn’t offer the amount of content Guild Wars 2 offered AT LAUNCH.
Nice try. LMAO! Rift. Small zones. Small world. 500 some odd quests. A bunch of Rifts thrown on top of it. And half a dozen zone wide events. Too funny.
“During their first year”
Trion put out way more content during their first year than this game has since launch. With every patch they added permanent content on top of holiday events. There are rifts, invasions and major invasions that communicate with the players way better than group events in GW2. There were normal and expert dungeons, slivers and raids. And with each passing month they added more, permanently. The first world may be small but it packs a lot of content that you probably didn’t explore enough seeing how very uninformed you are about the game.
Only this month Rift got a huge update. A big zone, a load of things in the store, open world raids, a new chronicle, strongholds, and a 10 man raid. All permanent. A week later they added 2 new PVP modes.
What do we get in GW2? Temporary decorated town, a mini game and a RNG box with some skins, and a fireworks animation every 2 hours.Yeah troll harder Vayne.
As I said, because the word was LAUGHABLY small, and I do mean that, at launch, Trion had NO CHOICE but to add HUGE amounts of content to the game. After a year of updates, they had probably less cotent than Guild Wars 2 had AT LAUNCH.
Of course, you probably don’t realize this because you weren’t looking for it, but if you count the number of zones in Rift, look at the size of zones in Rift, look at the number of quests in Rift, look at the number of starting areas, the number of dungeon paths and count them ALL up at the end of a year…
Guild Wars 2 still had more content AT Launch.
Just the personal story alone and WvW are two major things Rift had nothing like. Cities? Do you remember all those big sprawling cities in Rift? Didn’t think so. How about starting areas (all two of them). How about racial skills (yeah huh?).
Just stop trying, it’s silly to even try to compare.
Oh yeah? Prove it. I can go to Rift’s forums and get you everything they made during the first year. The last relevant content GW2 had was Fractals. Which are like what? 8 mini dungeons? Rift has added more dungeons, raids, slivers, and chronicles, not to mention constant additions to rifts, raid rifts, minor and major invasions. The last major event we got was the karka queen after like nearly a year.
After a year Rift had more actual content than GW2 will have in a year.
In the end it’s all about what you prefer. They are two different games after all. But you’re only lying to yourself if you think GW2 really has more content than Rift after 1 year time. I wish i had your fanboy glasses.
They didn’t fail to deliver. They delivered fine. Some people want more than it possible, that’s all. I’ve yet to see an MMO offer this amount of content during their first year.
Rift.
/10character
I played Rift. Rift offered far less content. If you take ALL of Telera, with it’s massive TWO starting areas, and the six races, two of which are human and two of which are elves, and you look at the size of the zones and the size of the world, you’ll find that even with all the upgrades of the first year, Rift didn’t offer the amount of content Guild Wars 2 offered AT LAUNCH.
Nice try. LMAO! Rift. Small zones. Small world. 500 some odd quests. A bunch of Rifts thrown on top of it. And half a dozen zone wide events. Too funny.
“During their first year”
Trion put out way more content during their first year than this game has since launch. With every patch they added permanent content on top of holiday events. There are rifts, invasions and major invasions that communicate with the players way better than group events in GW2. There were normal and expert dungeons, slivers and raids. And with each passing month they added more, permanently. The first world may be small but it packs a lot of content that you probably didn’t explore enough seeing how very uninformed you are about the game.
Only this month Rift got a huge update. A big zone, a load of things in the store, open world raids, a new chronicle, strongholds, and a 10 man raid. All permanent. A week later they added 2 new PVP modes.
What do we get in GW2? Temporary decorated town, a mini game and a RNG box with some skins, and a fireworks animation every 2 hours.
Yeah troll harder Vayne.
With every nerf i feel less and less desire to log in. I am not a farmer, but what i really like is i guess you can call it PVE zerging. Remember the whole event chains in Orr where people would link and notify everyone on Strats or CS about every single events, and then we’d have like 40 people doing Plinx?
Even during the southsun event i would just log in and run instigators with everyone. I didn’t really care about the loot, but it was fun running around like an angry mob doing events. Everyone was on the same map doing the same thing together. Both Orr and Southsun were places that you could log in during any time of day and see plenty of people doing events, and that was very reassuring to me. I knew where the action is. I knew that i could always rely on that particular place to relax and run around killing things with 50 other people. Nowadays i just look at the dragon timer, do a few of world bosses, and log off to play something else.
And who knows, maybe it’s better this way.
(edited by taomang.2183)
They didn’t fail to deliver. They delivered fine. Some people want more than it possible, that’s all. I’ve yet to see an MMO offer this amount of content during their first year.
Rift.
/10character
I never kick anyone based on their profession, build or gear. But i regret when a AC run lasts 2 hours instead of 30 mins.
If i don’t have patience for bad runs i simply don’t run dungeons. Otherwise i am more than happy to help people learn instances if theyre new to it, or even carry people through it to show them that dungeons aren’t as bad as they seem to be. I’ll even explain to them why they should skip 90% of dungeon content, instead of doing the intuitive thing in a action game – killing everything because combat is fun.
What’s next? Checking if people have a legendary before you allow them in your farm group?
I gave up on mine back in november and then spent all of my gold on exotics and t3 armor.
In March i was in HOTW p1 and i got Spark from the chest at the last boss. And i am one of those people that never got lucky. I had some mats left over from when i was aiming for The Juggernaut. And i thought hard about if i should sell Spark, and buy the Colossus, but i thought that since RNG gods gave me Spark, they probably wanted me to make Incinerator too.
So i made the dagger.
I can’t really say if i am happy or not after completing it. The only reason i wanted a legendary in the first place was because of the badge on the log in screen. I am glad, and relieved that i have the achievement, but its so not worth the effort and gold, to have a weapon with a tacky particle effect. That’s just my opinion though, i am sure other people love their legendary skins.
I will probably not make another one unless they make it a journey rather than a farm fest mixed with luck.
The funny bit is, when I played Guild Wars 1, the loot was, for the most part, equally unrewarding. I mean you’d do a dungeon and you’d get these yellow drops (which we called gold drops) and they’d be worthless. You could get some coin by selling them as unidentified golds for people who were working on their wisdom title, but basically, they were worthless.
It would get to the point after a while where nothing that dropped really meant anything unless it was a black or white dye….or an ecto if you were in the underworld. Or a lock pick.
Guild Wars 1 wasn’t really a loot based game, and neither is Guild Wars 2.
I very much disagree that GW2 isn’t a loot based game. I don’t know if you noticed but a lot of desirable items require you to get hundreds of very rare items. I have only played GW1 to get the first 6 HoM points, and quite frankly i don’t even care about GW1, so i can’t really share your sentiments.
You don’t acquire best looking items by completing a list of achievements and challenges in a dungeon, or completing a jumping puzzle in a certain amount of time, or reaching a benchmark on your PVP/WvW kills. You get the most desirable items by repeating the same content over and over and over again, until you either get the loot you need or exchange the gold you earned by doing that content, for the items you didn’t loot yourself. This is still called farming, no matter how you look at it. Some people “are having fun” some are not, but this doesn’t mean that this is not farming.
And GW2 needs A LOT of farming, be it for items or gold. In both cases this is loot. Yes it is OPTIONAL. But really whenever someone says “it’s optional” to me it seems like a poor defense to the state of this game.
However, i have always said that this is a necessary evil, since poor rewards make people buy gems and exchange it for gold. The question is, how much are people willing to put up with this. Even if it’s not pay to win, people sense that GW2 is kinda a cash cow, and some people just don’t like that feeling. Way too much importance has been placed on gold.
Some people have spent more money on this game than 5 years of subscription. Thats how.
People buy gems to exchange for gold every day.
Every event there is some Black Lion Chest nonsense, or some RNG garbage people spend hundreds of dollars on.
If anything they are probably making more money like this than charging every single player 15 bucks a month with no additional cost, and with all things in the gem shop currently being available in the game.
I feel like Engies are missing some weapons in their arsenal. Wouldn’t it be logical that they can also use a Mace (since they are engineers and can build things), and a Torch (welding).
This way their legendary choices could expand to mace and torch as well.
Maybe even add awesome effects or animations to kits. Flamethrower has a different flame, grenades leave a special trail, bombs explode differently depending on the legendary. Regardless of priority i think that each legendary weapon needs to be worked on in every way. These things aren’t easy to obtain you know.
Yes give us speedos. For Norn and Charr especially!!
Why?
Think of every little thing why you wouldn’t want to see this.
Thanks why.
Do the gear grind!
CITIZENS!
I swear they are doing it on purpose as reference to the last NPC.
Not me. I was glad to buy the molten pick and the rox/braham weapons, even the dance book since i know what i am getting for X amount of money. RNG never again. The skins are just not worth it.
Ignore all the kitten replies and just carry on OP. This review is spot on.
Not farming is a disgusting lie? What? You only need to farm if you want one of the expensive exotics with awesome skins and don’t feel like waiting for it either. You get at least 1g an hour playing normally in higher lvl zones or dungeon/fractals. Sure it’s not much, but it’s enough to gear up 1 character with lvl 80 exotics or you spend karma, only 252k for a full set or just save the dungeon tokens (unless you count doing ~3 paths a week until you have your armor set farming too?).
This was exactly my point. I am glad you understand.
Yes you CAN play the game without grinding but you can say that for any MMO out there. You can play every MMO and not grind a day in your life. But my comment was about people understanding that if let’s say you decide to get Infinite light, or Aether, that cost hundreds of gold, and you earn 1g a day of really casual play, you would need 2 years to get that item. And that is just plain stupid.
You can’t even craft it yourself without grinding because the lodestones just don’t drop and you need like 250 of them, T6 mats are rare, you need 250 of them, 250 ecto without farming? Yeah, sure. In your dreams.
Its not that people want things RIGHT NOW, it’s people wanting things in a reasonable time frame, and ways you can get these rare items. Some games award players for completing a set of (challenging) achievements with pets, mounts, costumes, titles.
Like for instance, why can’t we get some sort of a token for completing Maguuma jumping puzzles and exchange it for a skin, instead of farming 200g for it. And then another token for another set of JPs.
Another one would be like a explorer award for finding hidden caves + walking a certain distance + jumped from X cliffs, you get a token for fancy boots you’d like.
People like “quests” achieving feats and going on adventures and not running around Queensdale all day doing the same events until you gather enough coin to buy whatever it is you wanted. I’d rather say “Oh hey friends want to go and complete this mini dungeon and get this achievement that requires us to kill the last boss in 10 minutes?” instead “hey want to form a group and farm cof until our brains bleed?”
Oh yeah i remembered why not. Money. We need some people to spend money on gems so we can keep this game alive for many years to come.
(edited by taomang.2183)
There is a simple answer to this: Money. It’s always about money. Keeping your gold income low only makes people spend money on gems to convert to gold. I see this as a necessary evil to keep the game alive since we dont pay a subscription.
- To all of the people who claim they don’t farm, that’s a disgusting lie. You’re either lying, or you have never in your life decided to get anything that costs more than 30g. If you are happy with your 5g armor, and common exotic skin, good for you. But you simply don’t have the right to tell the OP how he wasted his efforts because you’re happy without a legendary. Get off your high horse.
Yes, you do not need gold to lvl up or gear your toon. But if you want a fancy skin you do need gold and sometimes hundreds.
The main problem with these items is how you obtain them (through purchase), when there could’ve been better ways, through achievements and feats. But again this is all about money so thats never gonna happen.
I feel your pain OP, and don’t give up. I completed my Incinerator about 3 weeks ago and only because i got Spark out of a chest in HOTW. I’ve been playing since pre-launch and just now i got my Legendary. I can’t say i played it casually, i would classify myself as a above casual but under hardcore, and i am poor at making gold in the game. I farm sometimes when i feel like shutting my brain in Orr and just go with the zerg. I can’t run more than 3 runs of COF a day because it bores the kitten out of my mind. I don’t do fractals. I don’t run around chasing meta events for rares. I have no idea how to flip items or play the TP so there goes that.
This isn’t a very popular advice and most people would tell you that’s insane, but its better to just buy gems with $$$ and then exchange it to gold when the rate is good. You probably earn more $$$ per hour, than gold by farming or “just playing the game”. Plus my job is way more fun and satisfying than farming in GW2. Which is just sad.
There is absolutely nothing legendary about Legendaries. By now a lot of people have them, and they aren’t even special or good looking. The way we obtain them is just stupid. The only good they are for is having that achievement on your log in screen. If some people really believe they are something prestigious, they are mistaken and no one cares that you have it.
I wish you the best of luck OP and i hope you’ll be satisfied with your Sunrise
i bought 2. Why? It saves me the trouble of restocking on picks and it has a shiny effect that makes people jealous.
It was a direct purchase, and i support that. It’s not in the black lion chest so i don’t have to RNG for me. And i don’t have much time to play so i can’t farm cof all day and night. It’s much easier to work an hour, than grind the game for 5.
Well technically you don’t NEED to do anything in a video game. And yet, here we all are…
We all need the items that we want to make our experience in the game richer and more pleasant. The thing is that there could have been better systems implemented for us to get those items instead of spending hundreds of hours getting them, either through doing the content itself, or doing something else a million times (CoF) and just buying the kitten thing off the TP.
The problem of people feeling being forced to grind is that most items are just really unreasonable and can hardly justify the amount of time needed to get them. And by unreasonable i mean hundreds and hundreds of hours, unless you get extremely lucky and find something valuable to sell and trade it for the things you need. Most people NEVER get lucky, and this is the problem.
You can discuss about how people want and need things, but that still doesn’t make the actual problem go away. No one expects people to get anything for free. Even if you cut 250 hours for one item to 20 hours, that’s still 20 hours of work, casual grind or hardcore. And let’s not even start about “Legendaries” that are so common nowadays.
In a game where dressing up is the only point we have, yes i do need that fancy item to make my toon look like Sailormoon.
When it comes to ascended items, i really really don’t give a crap about them and i don’t even pursue them. I do dailies but i will get the ascended items maybe one day. At the same time, i am on the side of those that think what Anet did with this new tier of gear is simply despicable and i will not be a part of that until they are made to be obtained with the same effort as exotics. Through crafting without needing 250 ectos.
Also i don’t think what games did OP play in the past, but in every decent RPG gear was important otherwise we would all be in the first set of gear we got when we started. If gear wasn’t important we would all be doing dungeons in blues.
You don’t need greens, but they sure beat whites and blues and make your life a lot easier.
I very highly doubt people left a month after launch because of lack of hardcore content :P They left it because they found the game itself boring, not because they didn’t have content that challenges their godly skills.
There is a lot of reason i can think of why 250 people in my guild left that has NOTHING to do with lack of hard content. Progression style, goals of dressing up, tedious grinds, lousy story, players getting confused on what to do, character control, lack of gold, what is mystic forge, what is trading post, exploits. Some of these things aren’t just for everyone.
If hardcore content was interesting for the majority of people they would be running high lvl fractals, and i assure you the majority doesn’t do that.
I don’t even believe they should up the rewards. They should just make hardmode version of dungeons for the most elite of players, with the same rewards as normal. Why? Because the challenge itself is the reward :P (this being reference to the whole “fun is it’s own reward” movement on these forums)
Bottom line is that, players didn’t leave because there wasn’t enough hardcore content. They left because they had nothing to do that interests them when they hit 80, which isn’t necessarily content that is hard and challenging. They just didn’t find things that are offered interesting enough, easy or hard.
Or people could help defend it. A lot of times when i went to defend the bridge i had one guy with me. The rest were just standing there in front of the entrance doing absolutely nothing.
If you ask me, this is more of a case of “why should i bother when someone else will do it for me, i will just wait for them to finish and i can go back in”. Apparently 6 minutes of defending isn’t worth it when you can spend another 20 trying to find a uncontested server. Logic and priorities.
I agree with you OP but its apparent that the great majority really doesnt give a crap about immersion, story and lore, so there is no point telling them otherwise.
The content is fun gameplay wise (and i really do enjoy playing with my friends atm), but i really wish Anet would stop being funny and actually write and immerse us into Tyria and not Minecraft 64.
Next event: We all get super powers and spandex costumes.
If H&R block ever stops screwing up taxes for people I’ll try and get a couple hundred boxes and do a test.
Seriously? Why would you reward Anet’s bad behavior and throw away money like that?
Because by giving them money he tells them that he does NOT support RNG. OBVIOUSLY! #logic
If I wasn’t levelling a character and could use the boosters, I wouldn’t have bought any keys.
As it is, I bought 10 for 10 chests on my lvl 21 and… got a Fused token.
Even while leveling i find them extremely useless. I never used them, except to put them in the TP that one time.
I can see how boosters are useful, but what about the harvesting tools? Sickle, axe, and pick really dont give you much more than a regular orichalcum tool. What a scam.
No one is complaining about the weapon skins being for sale. But many people are complaining about the way Anet is selling the skins.
These are the first really good weapon skins since Halloween. And those Halloween skins were in the kittening chests too. Does Anet like kitten off their customers? This is just pure greed on Anet’s part.
I’m am willing to buy some of the weapon skins outright.
^This^
This is what everyone who has half a brain is thinking/saying. Anet, please let us buy your content! We want to, it’s really good! Just don’t jerk us around about it. That’s what EA does. Don’t be EA.
I stopped giving EA money. I love Mass Effect to death, but even after all those DLCs released and much temptation i am not giving them a cent. And i am not sorry. These skins are good enough to be bought directly.
Also having them saved like In Champions Online would be awesome too.
I wish they would do the cosmetic shop like Tera did. Sell those items directly for one character, and for all chars at a higher price. And don’t make them limited time only.
Tera’s cash shop is filled with items and im sure that people buy them every day a lot more than people here buy gems. I don’t mind paying for a nicely looking item for a higher price ( i did buy a mount in tera for 30 bucks for all of my characters to have).
Spent $40 on gems today, got useless boosters and guild influence things. No tickets. Thank you ArenaNet, but no thank you. I don’t think we will be doing business together again.
Congrats to people who got their tickets so far! the skins look great!
I’m with you OP. When i started my guild had 200 people ready on release, and 100 more to join. Out of those 300+ people, 20 are maybe active and playing today. Others just got bored, hacked, frustrated or just moved on.
I am glad to see they are taking steps to the right direction on certain places, but it just takes a very long time to implement solutions. What i want to know is why do we have 2 non boss champions surrounded by a dozen of silver mobs, blocking our progress? Solution? Not kill them – but go through them hoping you don’t die / skipping. All of the dungeons would be much more fun for everyone if you could just kill those mobs, get some loot, and move to the boss.
Unless you memorize exactly what to do in each dungeon on each path, you won’t complete it fast enough. Only this makes a difference between a 20-30 min dungeon run to a 2 hour run. Take for instance, AC path 3 with the graveling burrows. I was in a group that knew EXACTLY where they spawned, and that went smooth, and i was in a group that didn’t, and it was a complete nightmare.
I avoid dungeons when i can, but when i want the skins from them, i have to do them, which is ok. But i am not enjoying them one bit. As soon as i get the skin i want, i am out of there, unless i need tokens for another alt.
2,200 is the total damage for all 9 hits.
You can still maximize the damage by landing a few extra projectiles that it throws out. This is done by turning off combat assist so you can whirl directly on top of enemies instead of to the side.
For reference, damage formula is STUFF * (your power)/(enemy armor). Damage values in tooltips use an estimated armor value for targets near your level.
Thank you very much! turning off the melee assist fixed my problem
Hi guardians,
i recently got my guardian to 80 and i never really payed attention to the Whirling Wrath skill. I checked the description and it says “Damage (9x): 2,200”, i assume that it should do nearly 20k damage when i use it. I find it very useful on multiple targets as it seems to have a 360 degrees effect, but single target it does about 5 hits 800-1700 damage (i assume it’s lowered because of the enemy armor value).
Am i doing something wrong? And if someone would kindly explain to me how does this skill work and how could i maximize it’s damage output (is there any trick to it)?
It’s actually shocking that these lodestones are still 3g ea. Just take a look at the molten lodestones going for a far more reasonable 60s each.
250 Charged lodestones: 3 * 250 = 750g – About 1.5x cost of legendary precursor
250 Molten lodestones: 0.6 * 250 = 150g.One is feasible for a determined but non-hardcore player and one isn’t.
Let’s take a hypothetical solo farming spot where a casual with decent traits / build / etc can earn a modest 2g / hr (I mean a SOLID hour of farming here, we are discounting more profitable locations and dungeon paths cough COF cough).
Time to craft infinite light(approx): 750 / 2 = 375 hours.
Is this acceptable?
I’m not asking ANET to hand out unique weapons, but for casuals who have a long term goal of getting non-legendary weapons like these, 100 hours should be the absolute maximum amount of time required.
ANET need to at least acknowledge there is a problem here. It’s a trivial problem to fix, all they have to do it go to their loot tables and change some numbers, so there is no excuse really.
Dude, don’t even bother to use reason and common sense. It’s obvious that the great majority is fine with this. Remember when they said that thing about Final Rest, when if 10 players farmed it for 7 months, 1 would drop, and it was said like this is a perfectly normal and acceptable thing to expect from a video game? Yeah… Working as intended.
Because there are more games than WoW:
1 – In many other trinity based games you have to move more than WoW (Rift for instance), though obvioulsy not as much as you move in GW2. Then there is also PvP, which again requires much more movement in these sort of games than PvE.
2 – Not all games have mods like threat meters, healbots, boss mods, cooldown warnings, etc that bascially play the game for you like in WoW, so the more complex classes are not offset to an extent by mods. (this is a very good thig about GW2, no mods playing the game for you)
3 – Lastly not everyone plays a faceroll DPS in these games, which means the GW2 classes are relatively simple and have a lack of multitasking, much less need for awareness of your teammates than many support/healer classses in trinity games. For example in LOTRO I used to play a loremaster and in raids had to :
- Keep up stun immunity on tank(sometimes tank healer)
- Keep up numerous debuffs on multiple mobs.
- Often perma CC one, sometimes two mobs.
- Cleanse team mates.
- Off heal.
- Drain power from boss, and keep constantly aware of tank/healer & key support like captain of their power needs and feed them power.
- Deal with (CC, debuff, put pet on) rogue mobs that go after a DPS / healer
- Occasionally have to rez if healers/cappy out of rezzes
- Deal DPS, especially AOE DPS as the class had very good burst AOE.
- and whilst doing all that manage a pet.The amount of multitasking / awarenesss / target switching is on a completely different level to GW2, dodging, and more movemtent does not make up that, nor does it make up for teh more simplistic class design (faceroll DPS types excepted)
I find that a GW2 dungeon team with synergy and team awareness rolls along far better than one that doesn’t. While GW2 class options are somewhat simplistic, the game play is often more dynamic.
It’s certainly true that Loremaster brought a lot to the table. I can see why you found the gameplay engaging. Is it not exception to the rule, however? I don’t by any means have vast experience in MMO’s, but in the ones I have played, no other class had that kind of complexity. The closest was the Archon build in Rift. However, in instanced content short of raids, it was preferred the mage run a more dps-oriented build.
In the beginning Rift also promised people they can build their classes however they want and play with them however they wanted, but because of how encounters were designed this was just not possible, but imo Rift had the best class building ever giving you an option to change from tank to dps to healing to support with a click of a button. In Rift you were never stuck in one role, and you could queue as multiple roles in the LFG finder.
What i am really trying to say is that in every game you can play “how you want to” if you are not doing group content, but the community is the one who puts you in a playstyle. Just look at GW2. Now if you aren’t a full zerker warrior, and you play some strange build that wasn’t recommended in the latest flavor of the month, you’re probably gonna get a few weird looks. No one likes a signet warrior in a party. Maybe that person rocks that build, but most people just say “he doesn’t benefit the party, get banners or shouts”.
And as we slowly get more and more challenging content, its apparent that certain and specific builds work best on these, and people will insist that you roll with them for the best results.
GW2 isn’t very much different from any other games out there. I’d play Rift but i can’t afford a sub right now. The only comforting thing about gw2 for me is that it has no sub and i enjoy it somewhat. I like to play alone and i like how gw2 allows me to do that, and it also allows me to play other games when i’m not completing a daily. I’m not missing anything by not playing.
They have already said they are going to be adding new ways to obtain them.
How about you just be patient, and maybe even realize that ascended stuff isn’t the end game, its an optional path to take in gearing up your character.
We all know they “are coming”, but this new way of obtaining them just might appear in 6 months, a year, or two? The point is that from 300 people who played with me on release, were even in love with the game, just quit because the content after 80 is just ridiculous.
If we actually wanted to jump on a gear treadmill and take weeks to get something, we would just play other games that do it 100 times better than gw2. Which is what majority of people did.
Granted, there is no sub and we can come back whenever we want, but without people who you actually enjoy playing with, there is no point in playing at all. Not to mention that chances of “recruiting” and trying to get your friends to buy the game, are very slim for most people. Heck i can’t even convince one of my best friends to re-download the game.
Also most experienced gamers know that endgame is where the real action is at. “Whole game is end game” could be said for every game out there and telling someone you want to recruit that “endgame doesn’t exist in gw2” or “whole game is endgame” doesn’t sound very appealing to them.
I am not a fan of this whole system. Having new items just randomly appear without warning, no way to know they’re around without reading about it on the forum or just checking yourself every single day… not a very good way to do it, IMO. Its not immersive to read about it on the forum and its not really reasonable to expect someone to check the same areas day after day in hope they might show up.
But thanks for the heads up.
Pretty much the way i feel about it too. Not to mention that i have no idea whatsoever, what even happened for this living story event. I just repaired the signs, got the title and then… no idea what i was supposed to do next, and truth be told, i don’t even care.
Every event since release needed me to go to other websites for information on what i was supposed to do. Dulfy has been extremely helpful with this, to thank you Dulfy! But otherwise i think this is just bad design/storytelling on ArenaNets part.
I somewhat agree.
The only major disadvantage of the trinity system is that you’re stuck in queues for a very long time but otherwise trinity is a very well thought out system. During my break from GW2 i played Tera Online. Dungeons there way more fun than dungeons here.
However, aside from zerker snobbism , all classes in gw2 can be a part of a 5 man team. As long as they are trying their best, they will clear a dungeon, eventually.
I’m with you on this one OP. Got my $60 out of it, and i’m not giving them another dollar. Things should have been clear to us since the beta and how they are managing to make the game better on some aspects, and on others – completely ruin it.
I don’t know why are we even giving them feedback, when: 1) We are not paid to do it. 2) They don’t even listen.
I realized that whatever i say will probably not even change and this game will continue to feel like a money sink. For now i am going to level my guardian by doing my daily and logging off, in hopes there will be something worth while to buy with yet another currency.
This is the reason why i skip every bit of dialogue. The bad writing and the silly tone that ruins the immersion is really not worth listening to.
I disagree with you, it is not unfair. I bought gw1 after i saw gw2 beta and saw the HoM rewards. I only have 4 points because gw1 is really really boring. To get all of the rewards from HoM, the original GW players had to put a lot of their time and effort to obtain it. It would be unfair to them if suddenly guild wars 2 players had the same items just handed to them. You should try obtaining some of the points in GW1 yourself and see how hard it actually is. Loyal customers that have supported ArenaNet all these years should be rewarded.
What WOULD be fair however is if there were NEW HoM items that can be purchased with achievement points, but the “old” HoM items are GW1 players exclusive.
No.
I don’t really see the point in raising levels. Instead, i think, we should have more abilities to unlock and have our characters grow with that. After 80 there isn’t much point in those skill points aside of trying to get a fancy exotic or legendary, which most of people don’t even bother pursuing, so they have all these skill points laying around.
Dungeons are a very important part of a mmorpg. If you do not like dungeons, you do not like mmorpg’s
ArenaNet does not force you to do dungeons.
No one says dungeons aren’t important, but your argument is just stupid and it won’t work
(see what i did there ;DDD)
You should be playing for loot, but not obsess over it. Many players are already comfortable playing that way, if they run a streak of bad luck, they can still enjoy other parts of the game to compensate.
Exactly. That is why single player RPGs are much more satisfying to play than MMOs. Loot is fun but not essential to beat the game. Side quests and fluff usually have a very specific way to obtain them which is not RNG.
GW2 would work much much better if skins were obtained through some sort of a quest chain rather than randomly dropping from the mystic toilet.
To answer the OP, no i would not play this game if it didn’t have loot.
Respect is not something you’re entitled to, you have to earn it.
Besides devs are professionals and are more than equipped to deal with people who go against the ToS. Players are also customers and they are expressing their displeasure with the product they have purchased. You as another customer, are not forced to read other people’s (disrespectful) comments, they are not addressed to you personally.
I have full faith in the devs and mods of these forums that they will do their job efficiently and accordingly, as they always have. I feel that OP is pretty offensive with this post telling me what to do.
Honestly this could all be avoided if some of the encounters actually had sense or some logic that is not kite a kittenload of mobs while the bar fills for 5 minutes, trash didn’t have millions of HP and you had to kill trash to progress further through the dungeon.
- block the door until all trash in the room is dead or
- make all trash run to the boss room once the boss has been engaged.
Imo it’s just poor design, and they can easily correct it. Patch up a few spots, and every other spot players find to pewpew safely from. If that is intended then FML.
(…)
Think about it, if they raise the drop rate of Lodestones on those Earth Elementals, a lot of people will be going to your little farm, you will get less kills per hour, and on top of that the price of Lodestones will drop.
(…)
Sounds good to me.
Farmers just love it when the stuff they’re farming becomes worthless right? Though I’m sure most people on the forum would love lodestones to be worth 5s a piece so they get legendaries, everyone in the game gets legendaries, then they say there’s no endgame grind or long term goal, whine some more, quit. Sounds good to me.
Problem easily solvable – Bind on pickup/account.
I can’t see the fun in killing 7200 earth elementals either. Trading Post actually requires a lot of game market insight to pull off, average player whines about it because they can’t do it, don’t want to spend time learning about it, and is bitter that other people are doing it.
Think about it, if they raise the drop rate of Lodestones on those Earth Elementals, a lot of people will be going to your little farm, you will get less kills per hour, and on top of that the price of Lodestones will drop.
People have a choice in this game, they can be smart and make a lot of money, or they can refuse to use their heads and go monotonously farm weak monsters. I’m sorry if this game is too cerebral compared to other farmer friendly games you’ve played.
Pat yourself on the back harder? A buy/sell threshold bot can play markets as well as you can, and I don’t doubt that a lot of them are ingame, given the overall bot problems.
I don’t log into this game to play a market sim. I really don’t like the implication that players who wish to earn rewards by um.. adventuring in an adventure game are somehow “stupid”. I don’t buy the argument that a player staring at a market UI is somehow superior to a player actually playing the content.
Your market playing does not address or dismiss the lack of drops in the world. If anything, lack of drops benefits market manipulation.
FYI, i don’t even play TP. I just think it’s quite silly to bash TP players for being unfun while you are mindlessly killing 7200 elementals.
It’s not an adventure game btw, its an MMO, if all those years of MMOs haven’t taught you there’s an econmy in MMOs, then I don’t know what MMOs you have been playing.
So it comes down to how you make money, either very slowly and then complain about it, or, you know, the opposite.Excuse me as I forget most people on forums will be in favor of increased drops and free candy and instant legendaries, so it doesn’t matter what I say it’ll just be ignored.
1. He did say that killing 7200 is ludicrous, and playing the TP is “unfun”. I don’t really see why one has to cancel the other. The OP just confirmed how dumb it is to even attempt to get the materials by yourself, and there is absolutely no reason why should drops be this way (besides the fact to make us by more gems, but that’s a conspiracy theory).
2. “It’s a MMO”, what does this even mean? Most people who choose to play a MMORPG is to be immersed and seek for adventure. To roam around this imaginary world and do stuff. Not sit around town and see opportunities in the market. What you say about other MMOs is simply not true. In other MMOs you have efficient ways of making money that is not the TP, and those other games don’t depend on gold as much as GW2 does.
The difference is that in other MMOs you can decide to spend 3 hours farming materials you need for 1 item, or buy it with gold which you probably have a lot of from questing and vendoring drops. In GW2 however you can choose to either spend hundreds of hours farming, or buy it with gold that you probably don’t have much from finding random events and vendoring drops.
3. Just because the drops are increased it doesn’t mean that it’s free. The mats will be easier to acquire but you still need to put an effort to farm them by yourself. It maybe won’t be 500 hours, but even if it’s 20,50 or 100, that is a lot of time to dedicate for pixels.
well… in all other mmo you still sell and buy stuff if you don’t find what you seek and eventually can buy what you are looking for, where’s the drama in it? it isn’t play the market, it’s simply sell and buy what you want…
In other MMOs you don’t need 150-250 of something that drops once in 10 hours of active gameplay. In other MMOs you earn a lot more gold at endgame to afford everything just by playing the game, and not playing the market.
As the Charr would say quite eloquently:
“It is just STUPID!”